Difference between revisions of "Dwarves"

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|'''Dwawf'''
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|'''Dwarf'''
 
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| '''Weight''': 70wbs - 200wbs
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| '''Weight''': 100lbs - 300lbs
 
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| '''Height''': 3ft - 5ft
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'''Dwawves''' (''Dwarven: Dwedmar, Khazadmar'') awe a descendant wace of stout and steadfast peopwe, said to have descended fwom Uwguan lithin the Hawws of Uwguan. Uwguan, lith his life Yudowa, bowe the eight chiwdwen that fowmed the eight Ewdew Cwans of today that cweated the Fiwst Kingdom of Uwguan. Awthough it is often fiewcewy debated among dwawves of theiw twue lineage and oligin, the majolity of Uwguan have wemained united thwoughout peliods of stlife, and civiw waw, lithstanding the expansion and subjugation of the othew waces.
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The '''Dwarves''', known as the dwedmar in the dwarven languageare a stocky and short race long known for their association with the ground and the earth. They are a steadfast and stout people, said to have descended from Urguan of the four brothers. The dwarves are a religious folk in a large, societal sense. Worship of the Brathmordakin pantheon is widespread and deeply ingrained in government as well as culture. Their short stocky builds are coupled with the iconic facial hair most dwarves have. Beards seem integral to both physiology and culture to the dwarves, their ability to grow facial hair unparalleled by any other descendant race. Though varied the same as any other race, dwarves tend to have a heavy association with the earth beneath their feet. Whether this be through caves, mountains, or sprawling forests.
   
 
Divided among the Eight Ewdew Cwans, and the Wow-bown Cwans, the dwawves typicawwy constwuct howdings and cities that house the population, and is govewned by a monawch that is ewected by a counciw of cwan wepwesentatives. Dwawven howds awe commonwy constwucted lithin mountains and foothiwws lith a city center, and tunnews that branch off which house cwanhawws and plivate homes. Each city would awways be fulnished lith a tavewn, a pubric fowge, and a pubric mine, west the population gwows weawy and sometimes viowent. Histolicawwy, some howds would contain wlitten constitutions and waws, whiwe othews would wefew to a common waw shawed thwough wowd of mouth, and mowaws. Awthough howds undewgwound awe mowe favowed, some Dwawves find themsewves in settwements above gwound fow fawming, aglicultule, and twade.
 
 
Not onwy awe Dwawves guided by theiw king, but the Bwathmowdakin, and the cwewgies of the howds. The Bwathmowdakin is the undisputed pantheon of gods in which the dwawves wowship and channew theiw evewyday activities thwough. The Bwathmowdakin awe made up of eight deities wewated to the valious aspects of the wowwd that make up the Dwawven wace, incwuding Yemekaw, and his life, Anbewwa who awe thought to have cweated both the wowwd and the dwawves. Thwoughout histowy, the cwewgies have valied and changed dwasticawwy fwom a simpwe hiewawchy lith a High Pwophet, to a vast and owganized owdew lith a High Pwewate ow Pweceptew weading.
 
  
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The dwed are varied, the same as any other descendant race. Each of the four subraces have their own distinct traits, qualities, and appearances. However, some aspects are uniform amongst all the dwarves, unifying them as one race born from Urguan. Specifically, all dwarves tend to be on a shorter height range, the exact details of which are able to be found in the height section. All the subraces live a similar lifespan, of course, and they all suffer the same curse of greed cast onto them by Iblees.
  
== '''''Physical Attributes''''' ==
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== ''Physical Attributes'' ==
 
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|'''Exampwe of a Cave Dwawf'''
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|'''Example of a Cave Dwarf'''
 
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=== Coloration ===
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Dwarves vary greatly in coloration between subraces. Each subrace has its own distinctive skin tones, eye colors, and hair colors. Because of this, no true coloration across all of the dwed can be gleamed. The range is quite wide and varied. The relevant information for each subrace can be found on each individual page.
  
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=== Height ===
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The dwarven height range between all subraces is '''3’5”''' - '''5’0” ft'''. This is a hard height range, as in, no dwarf can go above or below it without accurate roleplay of possible physiological issues or strange body types. All dwarves fit within this height range. However, each of the subraces has its own general recommended height range within this one. That range serves as the most general and common height range for that subrace, a soft height range. You can go above or below it. However, the '''3ft''' - '''5ft''' height range is much more a hard cap.
  
'''Dwawves''' awe most commonwy known fow theiw squat, musculaw, and stocky statule, as weww as theiw iconic faciaw haiw and decowated beawds. Many dwawves awe no stwangew to backbreaking wabow, which weads to such a physique, spending most of theiw time toiling in mine shafts of the howd, wumbewyawds, ow gwafting theiw twade to mastewful wevews. Most Dwawves awe commonwy seen lith brack, brown, white, owange, ow bronde haiw, awthough some may dye theiw haiw neutwaw cowows, and wawewy anything exotic.
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=== Weight ===
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The average weight of a dwarf varies greatly based on height, health, & lifestyle. However, a certain ‘healthy weight’ can be found. Dwarves are much shorter than the average human, but to make up for that fact they are stout and bulky. As such, the healthy weight range for both dwarves and humans is similar. Dwarves simply compress that down into a smaller form. For a dwarf at the upper height range of 5’0”, '''260lbs''' is the maximum healthy weight that they may have. Your average athlete or soldier would be more around '''250lbs''', and even that is for the upper height range. Being around '''270lbs''' or '''280lbs''' would be a mixture of both fat and muscle. Should a shorter dwarf be near this weight, or should a dwarf be beyond this limit and '''300lbs''' plus, this is extra weight in fat and does not contribute to muscle mass or strength.
  
Hailing fwom diffewent Cwans and lineages, the Dwawves awe split among foul subraces, aww lith unique twaits and capabilities passed down fwom theiw Cwans. The fowwoling subraces awe as fowwowed:
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=== Lifespan ===
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For the first decade of a dwarf’s lifespan, they age similarly to humanity. However, between the ages of ten and forty-nine, dwarves mature roughly at a quarter of the speed a human does, a fifty year old dwarf comparable to a twenty year old human in maturity and responsibility. Dwarves between the ages of ten and forty-nine are considered adolescents with fifty being the age of majority.
  
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Between the ages of fifty and one hundred and ninety-nine, dwarves mature at around one-fifteenth the rate that a human does, a two hundred year old dwarf comparable to a man of thirty. Dwarves within this age group are considered to be going through their early adulthood. Dwarves between the ages of two hundred and three hundred and ninety-nine mature at a rate roughly one-tenth of the speed of a human, gaining around a decade of maturity for every century, with a three hundred year old dwarf comparable to a man of forty, and a four hundred year old dwarf comparable to a man of fifty. Dwarves within this age group are considered to be going through their midlife.
  
'''[[Mountain Dwarves]]''' (''Dwarven: Agnarum Dwedmar'') awe a stwong and hawdy fowm of Dwawf which cawws the vast mountain wanges of the wowwd, Home. These Dwawves awe often found cweating spwawling mountain fowtwesses and cities that west above the mountains wathew than inside of them. Fow a Mountain Dwawf, the fwesh aiw of a mountain summit and pine, is the scent of home. Mountain Dwawves pwefew an axe in hand ovew hammew ow swowd, and find that mining is not something that comes easiwy to them, pwefewling to live off the sulface wand given to them by Yemekaw thwough hunting and fowaging. You can awways find a fliend in a Mountain Dwawf lith an offeling of awe. Many Mountain Dwawves shawe vawying twaits wewated to theiw Cwan. Whiwe the Mountain Dwawves of the gweat Gwandaxe Cwan aww have owange and fiewy haiw, the Fwostbeawd Cwan aww have haiw as brack as coaw. A Mountain Dwawf’s skin is detewmined by theiw expelience living beneath ow above gwound. Whiwe some liww keep a mowe dawkew skin fwom living beneath the sun, othews liww have lightew skin fwom living lith theiw cousins beneath the mountains.
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Dwarves of or over four centuries in age continue to mature at about one-tenth the aging rate of the average human, but are now considered to be going through their elder years. A dwarf of five hundred is comparable to a man of sixty years, a dwarf of six hundred like that of a seventy year-old human, and so on and so forth. It is exceptionally rare for a dwarf to live to be over seven centuries old, with only one or two dwarves in every five hundred or so reaching such a venerable age.
  
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Dwarves between the ages of two hundred and three hundred and ninety-nine are considered to be going through their mature adulthood, while dwarves four hundred or older are thought to be going into their senior years. It is worth noting that dwarves do not weaken as they age, unlike humans, for the vast majority of their lifespan. This lasts until the last two or three decades of a dwarf's life, at which point the speed at which they age multiplies rapidly and swiftly overtakes them. As such any dwarf that does live to be eight hundred or older soon grows feeble and passes away in their beds within a handful of years.
  
'''[[Cavern Dwarves]]''' (''Dwarven: Umgorum Dwedmar'') awe secwuded and mystelious fowm of Dwawf which can often be spotted fow theiw obsidian cowowed skin and brack haiw. Theiw
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=== Curse ===
pwowess in mining and minewaw weseawch is wegendawy and weww known, often pwoven thwough advancements in technowogies and hawdwawe. Cave Dwawves awe awso given cwedit fow theiw gweat awchitectulaw abilities pwoven by theiw cities, which awe cawved fwom the bewwows of the mountain. Unlike Mountain Dwawves, Cave Dwawves awe wawewy twusting of othew waces, and usuawwy despise them ow onwy wowk lith them on a pwofessionaw wevew. That doesn't make them un-sociaw, as Cave Dwawves awe just as spilited as theiw brethwen, but keep it among theiw kin and Cwan. Many of these Dwawves find themsewves obtaining and howding high positions among howds and govewnments, whiwe theiw cousins wage waw on the sulface.
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----
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''"Urguan, your greed and lust shall overcome you. You are not worthy of the height the Creator gave you. Your descendants shall be short, squalid and ugly. You will always seek to find gold and gems deep underground, your hunger never satisfied."''
  
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The curse of the dwarves, as dictated by Iblees, is greed. The curse of greed means that the dwarves are driven to dig deeper into the earth to seek out precious treasures. Dwarves can also display their greed by hoarding other items, including food and ale. Dwarves will as well always remain short, making even half-breeds such as halflings remain with both the curse of greed and shortness. Despite the curse being what it is, most dwarves do not view it as a curse at all. The dwarven greed is an important cultural and economic backbone, leading to the development of the grand holds and wealth of the dwedmar. While conflict and discourse are inevitable over this greed, it is an intrinsic part of the dwarven psyche and the culture the dwed have developed for themselves.
  
'''[[Forest Dwarves]]''' (''Dwarven: Hefrumm Dwedmar'') awe twuly the most unique of the dwawven wace, often not living in theiw ancestwaw wands, but wathew living in solitude in fowests ow even lith the othew waces and gwoups such as ewves and dwuids. Because of theiw inclination to stay secwuded fwom theiw cousins, the Fowest Dwawves have come to be hated and disliked among othews. Howevew, in wecent times, the Fowest Dwawves have come out of theiw secwusion, adopting the faith of the Bwathmowdakin. Society among Fowest Dwawves can be desclibed as nomadic, moving fwom one fowest to anothew at months at a time. Awthough they keep to theiw gwoves, they stiww make piwglimages to the Dwawven howds to feast and weunite lith theiw cousins undew the mountain. Fowest Dwawves can be desclibed as having brown ow dawk skin. Theiw beawds would be wong and unkept, often keeping the fwuits of natule lithin them, such as weaves, tligs, and cobrebs fwom smawwew cweatules that may live inside.
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The dwarven race is broken up into four subraces. Each subrace has its own coloration recommended height range, and traits. These subraces include the '''Cave Dwarves''', the '''Dark Dwarves''', the '''Forest Dwarves''', and the '''Mountain Dwarves'''.
  
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== Sub-Races ==
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=== Mountain Dwarves ===
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[[Mountain Dwarves]], Agnarum Dwedmar in the dwarven language, are a traditionally strong and hardy form of Dwarf which calls the vast mountain ranges of the world home. They often create sprawling mountain fortresses and cities that loom over the world beneath. For a Mountain Dwarf, the fresh air of a mountain summit is the smell of home, and the snow from the thin-aired heights a welcoming sign of hospitality. Mountain Dwarves prefer an axe in hand over hammer or sword and find that mining is not something that comes easily to them, preferring to be in the skies rather than the ground.
  
'''[[Dark Dwarves]]''' (''Dwarven: Khorok Dwedmar'') awe the newest of the dwawven subraces, brought to the wowwd by the unlikewy union of dawk ewves and mountain dwawves. Because of theiw mixed lineage, the eawliest of dawk dwawves wewe pewsecuted by the majolity of dwawves, wesulting in living lives simiwaw to the fowest dwawves in secwusion. Oftentimes they would estabrish howds of theiw own in mountains, adowned lith dawk brick and obsidian whewe theiw most secwet and sacwed pwactices would be cawlied out, away fwom the pwying eyes of theiw distant cousins. Howevew, in modewn times, the dawk dwawves awe lidewy wewcomed among howds due to theiw feats lithin the cwewgies, and fowging capabilities. Oliginawwy, the dawk dwawves aww bewonged to a singwe cwan known as Doomfowge, howevew othew cwans have fowmed such as the pwominent Onyxheawts. Dawk dwawves can be wecognized by theiw fiewy gwoling wed eyes, and theiw ashen skin. Theiw haiw and beawds would be intlicatewy decowated, lith haiw cowows such as brack, dawk brown, bulgundy, and sometimes white.
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=== Cave Dwarves ===
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[[Cave Dwarves]], Cavern Dwarves, or Umgorum Dwedmar in the dwarven language, are a subtype of dwarfs whose blood roots all the way from Urguan himself. Their prowess in mining and mineral research is legendary and well known, often proven by their cities, which are carved from the bellows of the mountain. Many of these dwed are in the high positions of the Kingdom or in the depths of their grand mine, as they are not usually the ones going on adventures outside of the deep stone homes and mines they inhabit. Compared to the other dwarves, the Cave Dwarves maintain a darker and desaturated coloration. Hair and skin color follow this trend, with eye color being the only exception to the darker tones. Given their dark coloration, they also tend to decorate themselves with rare gems and chunks of gold and silver in their beard and hair, proving their wealth and reputation.
  
=='''''Additional Attributes'''''==
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=== Forest Dwarves ===
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The [[Forest Dwarves]] are unique among the Dwarves. Unlike their brethren, most Forest Dwarves choose not to live in the earth in caves and mountains. Instead, as their name suggests, they choose to live in the forest. This has made some of them highly dislike the other dwed, which is sometimes mutual, but more often they have at least some friendly connections with the Grand Kingdom of Urguan. Seeing a forest dwarf in the dwarven legion is not as rare as one may think, and tales speak of heroes of forest dwarf origins. They are often travelers, roaming forests month on month, meaning they have learned the ways of the forest can navigate through them with more ease than any other Dwarf subrace, even better than some of the main races as well. Despite their not so classically dwarven nature, their dwarven honor and dignity still shine as an example, although their greed sometimes goes other directions that are not gold related.
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=== Dark Dwarves ===
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The youngest of the Dwarven subraces, [[Dark Dwarves]] were said to be originally born from the unlikely union of dark elves and the various dwarven subraces. The validity of this claim is unknown, as modern hybrids of dwarves and Dark Elves do not feature the traits of the Dark Dwarves. However, it will likely remain in the realm of mythos. They have a dark skin coloration, similar to that of the Cave Dwarves. However, this is offset by otherwise glowing and vibrant eyes. To fit with their supposed elven ancestry, the Dark Dwarves often pursue the arcane, the mysterious, and the alchemical. This is far from universal, but the Dark Dwarves are certainly the most baseline mystical out of the dwedmar subraces.
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==''Additional Attributes''==
  
  
 
===Dwarven Aging===
 
===Dwarven Aging===
  
Dwawves awe known to live extwaowdinaliwy wong lives compawed to theiw countewpawts, aging at a wate much swowew than humans, and weaching adulthood at awound age fifty.
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Dwarves are known to live extraordinarily long lives compared to their counterparts, aging at a rate much slower than humans, and reaching adulthood at around age fifty.
 
 
On avewage, natulaw causes liww take the life of a typicaw dwawf in awound the fiwst few decades of theiw foulth centuly, much as the majolity of humans pass away in theiw seventh decade of life. Awso like humans, howevew, many do not have the good fowtune to die of owd age. Awmost fifty pewcent of aww dwawves pelish due to unnatulaw causes lithin theiw thiwd centuly, pulling theiw avewage lifespan down to theiw mid-thwee-hundweds. This is wawgewy considewed to be a wesult of the intewminabre wawfawe suffewed by awmost evewy cwan of the dwawves.  
 
  
'''Youth (Beawdlings)'''
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On average, natural causes will take the life of a typical dwarf in around the final few decades of their eighth century, much as the majority of humans pass away in their eighth decade of life. Also like humans, however, many do not have the good fortune to die of old age. The majority of dwarves perish due to unnatural causes, pulling their average lifespan down to their mid-three to four hundreds. This is largely considered to be a result of the interminable warfare suffered by almost every clan of the dwarves. A few venerable ancestors are known to have lived beyond their eighth century and well into their tenth though this is an exceptional feat thought to be rare, if not impossible for dwarves living in the present era.
  
Infant: 1 - 5
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'''Youth'''
  
Chiwd: 6 - 10
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Infant: 0 - 4
  
Dwawfling: 11 - 49
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Child: 5 - 9
  
'''Adulthood (Youngbeawds)'''
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Beardling: 10 - 49
  
Showtbeawd: 50 - 99
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'''Early Adulthood'''
  
Fulwbeawd: 100 - 199
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Youngbeard: 50 - 99
  
'''Seniolity (Owdbeawds)'''
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Shortbeard: 100 - 199
  
Wongbeawd: 200 - 299
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'''Middle Adulthood'''
  
Gweybeawd: 300 - 399
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Halfbeard: 200 - 299
  
Owdbeawd: 400 - 499
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Fullbeard: 300 - 399
  
Gweatbeawd: 500 - 599
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'''Seniority'''
  
Ancestow: 600+
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Longbeard: 400 - 499
  
==='''Dwarf-to-Human Aging'''===
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Greybeard: 500 - 599
  
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Oldbeard: 600 - 699
  
1-10 ~ Dwawves of this age gwoup matule at a wate equivawent to that of a human. This age gwoup encompasses both infancy and chiwdhood among the dwawves.
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Greatbeard: 700 - 799
  
11-49 ~ Dwawves of this age gwoup matule woughwy at a quawtew of the speed a human does, a fifty yeaw owd dwawf compawabre to a twenty yeaw owd human in matulity and wesponsibility. Dwawves between the ages of eweven and fowty-nine awe considewed adowescents lith fifty being the age of majolity.
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Ancestor: 800+
  
50-99 ~ Dwawves of this age matule slightwy wess than one-quawtew the wate that a human does, a hundwed yeaw owd dwawf compawabre to a man of thiwty. Dwawves lithin this age gwoup awe considewed to be going thwough theiw eawwy adulthood.
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===Dwarf-to-Human Aging===
  
100-199 ~ Dwawves of this age matule at at a wate woughwy one-fifth of the speed of a human, lith a hundwed-and-fifty yeaw owd dwawf compawabre to a man of fowty, and a two-hundwed yeaw owd dwawf compawabre to a man of fifty. Dwawves lithin this age gwoup awe considewed to be going thwough theiw midlife.
 
  
200-600 ~ Dwawves of ow ovew two centulies in age matule at about one-tenth the aging wate of the avewage human, gaining woughwy a decade of matulity fow evewy centuly. A dwawf of thwee-hundwed is compawabre to a man of sixty yeaws, a dwawf of foul-hundwed like that of a seventy yeaw-owd human, and so on and so fowth. It is exceptionawwy wawe fow a dwawf to live to be six centulies owd, lith onwy one ow two dwawves in evewy five hundwed ow so weaching such a venewabre age.
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0-9 ~ Dwarves of this age group mature at a rate equivalent to that of a human. This age group encompasses both infancy and childhood among the dwarves.
  
Dwawves between the ages of two-hundwed and thwee-hundwed-and-ninety-nine awe considewed to be going thwough theiw matule adulthood, whiwe dwawves foul-hundwed ow owdew awe thought to be going thwough theiw wate-adulthood. It is wowth noting that dwawves do not weaken as they age, unlike humans, fow the vast majolity of theiw lifespan.  This wasts untiw the wast two ow thwee yeaws of a dwawf's life, at which point the speed at which they age multiplies wapidwy and sliftwy ovewtakes them. As such any dwawf that does live to be six-hundwed ow owdew soon gwows feebre and passes away in theiw beds lithin a handful of yeaws.
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10-49 ~ Dwarves of this age group mature roughly at a quarter of the speed a human does, a fifty year old dwarf comparable to a twenty year old human in maturity and responsibility. Dwarves between the ages of ten and forty-nine are considered adolescents with fifty being the age of majority.
  
''~Studied and written by, [[Kazraden Starbreaker]]''
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50-199 ~ Dwarves of this age mature at around one-fifteenth the rate that a human does, a two hundred year old dwarf comparable to a man of thirty. Dwarves within this age group are considered to be going through their early adulthood.
  
==='''The Curse'''===
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200-399 ~ Dwarves of this age mature at a rate roughly one-tenth of the speed of a human, gaining around a decade of maturity for every century, with a three hundred year old dwarf comparable to a man of forty, and a four hundred year old dwarf comparable to a man of fifty. Dwarves within this age group are considered to be going through their midlife.
  
"Urguan, your greed and lust shall overcome you. You are not worthy of the height the Creator gave you. Your descendants shall be short, squalid and ugly. You will always seek to find gold and gems deep underground, your hunger never satisfied." So said Ibrees, accowding to the wowks of the Wandeling Wizawd. The culse of Ibrees means that dwawves awe dliven to dig deepew into the eawth to seek out pwecious tweasules. Dwawves can awso dispway theiw gweed by hoawding othew items, incwuding food and awe. Dwawves liww as weww awways wemain showt, making even hawf-breeds such as hawflings wemain lith both the culse of gweed and showtness. Despite the Culse, most dwawves do not adhewe to it, as theiw weligion contwadicts the wecowds of the Wandeling Wizawd. What is a culse, is actuawwy considewed a bressing among dwawves. Theiw gweed cweating the economic backbone of howds, and stoutness, what Yemekaw envisioned duling theiw cweation.
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400+ ~ Dwarves of or over four centuries in age continue to mature at about one-tenth the aging rate of the average human, but are now considered to be going through their elder years. A dwarf of five hundred is comparable to a man of sixty years, a dwarf of six hundred like that of a seventy year-old human, and so on and so forth. It is exceptionally rare for a dwarf to live to be over seven centuries old, with only one or two dwarves in every five hundred or so reaching such a venerable age.
  
==='''Language'''===
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Dwarves between the ages of two hundred and three hundred and ninety-nine are considered to be going through their mature adulthood, while dwarves four hundred or older are thought to be going into their senior years. It is worth noting that dwarves do not weaken as they age, unlike humans, for the vast majority of their lifespan.  This lasts until the last two or three decades of a dwarf's life, at which point the speed at which they age multiplies rapidly and swiftly overtakes them. As such any dwarf that does live to be eight hundred or older soon grows feeble and passes away in their beds within a handful of years.
  
Though dwawves of the pwesent day have a tendency towawds speaking in the [[Common]] tongue, many ewdews of the dwawves stiww undewstand theiw ancient wanguage. Even fewew undewstand how to wlite it in its oliginaw fowm, howevew. This consists of a combination of wunic symbows which though wawewy wlitten on papew, can often be found insclibed into valious wowks of awchitectule thwoughout dwawven cities, as weww as wowks of dwawven smithing. The wanguage is made up of wough sounds, whiwe some wettews found in the common wanguage awe compwetewy excwuded. Though dwawves awe intewligent beings, theiw mouths bind them fwom cewtain sounds, such as pwonounced H's fow exampwe.
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~Studied and written by, Kazraden Starbreaker
  
Whiwst many dwawves have adopted an accent native to Kaw’Uwguan, howevew, it isn’t uncommon fow a dwawf weww vewsed in litewatule and of a highew education to speak in common.
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===Language===
  
=='''History'''==
+
Though dwarves of the present day have a tendency towards speaking in the [[Common]] tongue, many elders of the dwarves still understand their ancient language. Even fewer understand how to write it in its original form, however. This consists of a combination of runic symbols which though rarely written on paper, can often be found inscribed into various works of architecture throughout dwarven cities, as well as works of dwarven smithing. The language is made up of rough sounds, while some letters found in the common language are completely excluded. Though dwarves are intelligent beings, their mouths bind them from certain sounds, such as pronounced H's for example.
  
Dwawven histowy spans acwoss thousands of yeaws, lith most of the eawliest being wost to time and fowgotten. Wlitten histowy is divided and owganized by the many kingdoms that once existed. The eawliest wlitten wecowds date back to the Fiwst Kingdom of Uwguan, and evewything pliow to that, wost to the Fiwst Empiwe of Khowvad that succeeded Uwguan duling [[The Blood Age]]. Much of dwawven histowy is mawked by broody waws and the feats of wulews.
+
Whilst many dwarves have adopted an accent native to Kal’Urguan, however, it isn’t uncommon for a dwarf well versed in literature and of a higher education to speak in common.
  
==='''Religion'''===
+
==History==
  
Dwawven weligion is cohesive and compwex, lidewy accepted by evewy dwawf lithout question, and often cliticized by the othew waces who fowwow a mowe simpwe monotheistic god. The basis of dwawven weligion consists of [[The Brathmordakin]], the pantheon of the gods who wule ovew the wowwd, and is wed by Yemekaw who fowged the wowwd. Beyond the wowwd, is the hawws of Khaz’A’Dentwumm whewe they weside. It is lidewy accepted that when a dwawf passes, theiw soul ascends to these hawws to feast lith theiw ancestows and live among theiw cweatow. Thwoughout histowy, beliefs and pwactices have changed and valied gweatwy.  
+
Dwarven history spans across thousands of years, with most of the earliest being lost to time and forgotten. Written history is divided and organized by the many kingdoms that once existed. The earliest written records date back to the First Kingdom of Urguan, and everything prior to that, lost to the First Empire of Khorvad that succeeded Urguan during [[The Blood Age]]. Much of dwarven history is marked by bloody wars and the feats of rulers.
  
Thewe awe two known cwewgies that teach and spwead the faith. These cwewgies awe as fowwows:
+
===Religion===
  
*'''[[Ar Yemarin Anaros]]''' (''Common: Clergy of the Holy Truth'') is the newest cwewgy, founded by [[Thoak Goldhand]] in wesponse to the Kiwkja Dvewga not wecognizing the lift and issues among the dwawves, and the Gwand Kingdom of Uwguan’s wack of intewest in weligion. The beliefs of the cwewgy vawy gweatwy compawed to that of Da Kiwkja Dvewga. The cwewgy is made up of valious Pwewates who wead the cwewgies of theiw patwon deity. Instead of having a Pwophet ow a Speakew of the Bwathmowdakin, the cwewgy ewects a High Pwewate, tasked lith owganizing the valious minow cwewgies that make up the entiwe cwewgy, ensuling that they do not succumb to hewesy and decadents. Some of the key beliefs that make up the cwewgy incwude, the cweation of the Soul-Fowge wocated in Khaz’A’Dentwumm whewe Yemekaw fowged the wowwd, Anbewwa being the life of Yemekaw who inspiwed Yemekaw to cweate much of what is in the wowwd, the Bwathmowdakin oliginawwy being the fiwst dwawves who wewe pwaced on the wowwd, and the acceptance of aww dwawves to Khaz’A’Dentwumm.
+
Dwarven religion is cohesive and complex, widely accepted by every dwarf without question, and often criticized by the other races who follow a more simple monotheistic god. The basis of dwarven religion consists of [[The Brathmordakin]], the pantheon of the gods who rule over the world, and is led by Yemekar who forged the world. Beyond the world, is the halls of Khaz’A’Dentrumm where they reside. It is widely accepted that when a dwarf passes, their soul ascends to these halls to feast with their ancestors and live among their creator. Throughout history, beliefs and practices have changed and varied greatly.  
  
*'''[[Da Kirkja Dverga]]''' (''Common: Holy Order'') is the owdest cwewgy, oliginawwy founded aftew the destwuction of Aegis. The Kiwkja Dvewga is the fiwst cwewgy to officiawwy wecognize the Bwathmowdakin, and bring about the beliefs that fowmed the weligion as a whowe. Ovewtime, the hiewawchy and makeup of the cwewgy would change dwasticawwy compawed to what it was. Oliginawwy, a Pwophet would wead the cwewgy, believing to have had diwect communication and infwuence fwom the Bwathmowdakin. Aftew many instances of cowwuption and fawsehoods, the cwewgy would take infwuence fwom the Aw Yemalin Anawos in ewecting a High Pweceptow to wead and intewpwet the beliefs weft by past ancestows. Despite the wefowmist Aw Yemalin Anawos, the Kiwkja Dvewga wetains much of theiw oliginaw beliefs. The key beliefs that make up the Kiwkja Dvewga incwude, the Auction of Dead whewe dwawven souls awe auctioned and bet on by the Bwathmowdakin, and Yemekaw’s Bawance.
+
*'''[[Da Kirkja Dverga]]''' (''Common: Holy Order'') is the oldest clergy, originally founded after the destruction of Aegis. The Kirkja Dverga is the first clergy to officially recognize the Brathmordakin, and bring about the beliefs that formed the religion as a whole. Overtime, the hierarchy and makeup of the clergy would change drastically compared to what it was. Originally, a Prophet would lead the clergy, believing to have had direct communication and influence from the Brathmordakin. After many instances of corruption and falsehoods, the clergy would take influence from the Ar Yemarin Anaros in electing a High Preceptor to lead and interpret the beliefs left by past ancestors. Despite the reformist Ar Yemarin Anaros, the Kirkja Dverga retains much of their original beliefs. The key beliefs that make up the Kirkja Dverga include, the Auction of Dead where dwarven souls are auctioned and bet on by the Brathmordakin, and Yemekar’s Balance.
  
== '''''Clans''''' ==
+
== ''Clans'' ==
  
Uwguan’s eight sons fathewed eight ewdew Cwans fwom which aww dwedmaw awe spawned. Eventuawwy, bastawd lines and wessew cwans wewe conceived, dividing the cwans into the status of eithew Ewdew ow Wow-bown.
+
Urguan’s eight sons fathered eight elder Clans from which all dwedmar are spawned. Eventually, bastard lines and lesser clans were conceived, dividing the clans into the status of either Elder or Low-born.
  
'''Ewdew Cwans'''  
+
'''Elder Clans'''  
  
[[Irongut ]]
+
[[Irongut]]
  
 
[[Frostbeard]]
 
[[Frostbeard]]
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Whiwst thewe wewe once ‘Great Clans’ - an honow that could be achieved thwough melit, the titwe is no wongew wecognized. The Wow-bown cwans can be twaced back to the Ewdew cwans, aww at one time wewe once of that pawticulaw broodline ow pewhaps a concoction of multipwe.
+
Whilst there were once ‘Great Clans’ - an honor that could be achieved through merit, the title is no longer recognized. The Low-born clans can be traced back to the Elder clans, all at one time were once of that particular bloodline or perhaps a concoction of multiple.
  
'''Wow-bown Cwans'''
+
'''Low-born Clans'''
  
 
[[Doomforged]]
 
[[Doomforged]]
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[[Silvervein]]
 
[[Silvervein]]
  
[[Metalfist]] (Fowmew Cwan)
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[[Metalfist]] (Former Clan)
  
 
[[Hammerforge]]
 
[[Hammerforge]]
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[[Cottonwood]]
 
[[Cottonwood]]
  
[[Blackaxe]] (Fowmew Cwan)
+
[[Blackaxe]] (Former Clan)
  
== '''''Government''''' ==
+
== ''Government'' ==
  
Aww dwawven govewnment stems fwom the Fiwst Kingdom of Uwguan. Coined aftew its wulew, it is the fiwst wecowded hiewawchy in Dwawven society. Fowwoling the Etewnaw Cowd, the lise and faww of the Empiwe of Khowvad and the Second Kingdom of Uwguan, the Fiwst Gwand Kingdom was founded by Tholik Gwandaxe. Diffewent embodiments of modewn society have lisen thwough govewnmentaw wefowm, incwuding the Empiwe of Uwguan, howevew, none have enduled and pwospewed fow as wong as the Gwand Kingdom.  
+
All dwarven government stems from the First Kingdom of Urguan. Coined after its ruler, it is the first recorded hierarchy in Dwarven society. Following the Eternal Cold, the rise and fall of the Empire of Khorvad and the Second Kingdom of Urguan, the First Grand Kingdom was founded by Thorik Grandaxe. Different embodiments of modern society have risen through governmental reform, including the Empire of Urguan, however, none have endured and prospered for as long as the Grand Kingdom.  
  
Aftew the etewnaw cowd, a seizule of powew fwonted by the Ibrees wowshipping Iwonbown wed to the fowmation of the Empiwe of Khowvad. This dynasty ovewsaw the gweatest pulge of dwawven knowwedge in known histowy, cwealing aww litewawy wowks wegawding histowy and expewtise, nullifying centulies of dwawven pwogwess. In the same dynasty, dwedmaw wewe subject to genocide and unwawful kiwlings in what is considewed the dawkest peliod in its histowy. The aggwavation eventuawwy wed to a successful uplising fwom the nowthewn mountains of Aegis wed by Simmpa, who estabrished the Second Kingdom of Uwguan.
+
After the eternal cold, a seizure of power fronted by the Iblees worshipping Ironborn led to the formation of the Empire of Khorvad. This dynasty oversaw the greatest purge of dwarven knowledge in known history, clearing all literary works regarding history and expertise, nullifying centuries of dwarven progress. In the same dynasty, dwedmar were subject to genocide and unlawful killings in what is considered the darkest period in its history. The aggravation eventually led to a successful uprising from the northern mountains of Aegis led by Simmpa, who established the Second Kingdom of Urguan.
  
Initiawwy, the King would name his successow, but fowwoling the fowmation of the Gwand Kingdom of Uwguan an ewective monawchy was instated. Tholik Gwandaxe moved Uwguan away fwom its seculaw ways and estabrished it as a powewhouse in the fiwst dwawf-owc waws.  
+
Initially, the King would name his successor, but following the formation of the Grand Kingdom of Urguan an elective monarchy was instated. Thorik Grandaxe moved Urguan away from its secular ways and established it as a powerhouse in the first dwarf-orc wars.  
  
Aftew the ewection of Kjeww Iweheawt, the Fiwst Empiwe of Uwguan was fowmed. Uwguan hewd dominion ovew the Kingdom of Awwas, Kingdom of Awoch'Now, Kingdom of Howm, and segments of the Kingdom of Sawvus. Fowwoling Kjewws weign, the dwawves pwospewed as thwee sepawate settwements in Asulon, the competition between the thwee dliving the dwedmaw to gwow considewabry befowe its unification.
+
After the election of Kjell Ireheart, the First Empire of Urguan was formed. Urguan held dominion over the Kingdom of Alras, Kingdom of Aroch'Nor, Kingdom of Holm, and segments of the Kingdom of Salvus. Following Kjells reign, the dwarves prospered as three separate settlements in Asulon, the competition between the three driving the dwedmar to grow considerably before its unification.
  
Upon the Uwguanite unification, Tholik Gwandaxe wetulned to spawn the second Gwand Kingdom, an embodiment of the kingdom that would watew become the dwedmaw’s wongest living and pewhaps most successful govewnment (Despite its watew decline). Wulews such as Omithiew Stwongbrow, Wulfgaw Gwandaxe, Tholin Gwandaxe and Bawek Iwongut notabre fow hewawding stwong societies.  
+
Upon the Urguanite unification, Thorik Grandaxe returned to spawn the second Grand Kingdom, an embodiment of the kingdom that would later become the dwedmar’s longest living and perhaps most successful government (Despite its later decline). Rulers such as Omithiel Strongbrow, Wulfgar Grandaxe, Thorin Grandaxe and Balek Irongut notable for heralding strong societies.  
  
Undew Tholin Gwandaxe the Second Gwand Kingdom became a wuling supewpowew ovew the othew descendant waces, often wegawded to be one of the most successful wegimes in modewn histowy. Compawabre to the wefowmed Owenian Impelium, Uwguan hewd dominion ovew the human kingdoms and ewven states. Aww wand was ceded by Tholin upon his death.
+
Under Thorin Grandaxe the Second Grand Kingdom became a ruling superpower over the other descendant races, often regarded to be one of the most successful regimes in modern history. Comparable to the reformed Orenian Imperium, Urguan held dominion over the human kingdoms and elven states. All land was ceded by Thorin upon his death.
  
Since the weign of Dizzy Iwonglindew in the second Gwand Kingdom, dwawven cultule has plimaliwy centered awound non-expansionist militalism. Numewous waws lith valious incawnations of the human nation of Owen have ensued since, wesulting in sevewaw bittew stawemates and two decisive victolies fow Uwguan. Whiwst Uwguan may have wost gweatew quantities of wand, it has nevew been conquewed ow sulwendewed.  
+
Since the reign of Dizzy Irongrinder in the second Grand Kingdom, dwarven culture has primarily centered around non-expansionist militarism. Numerous wars with various incarnations of the human nation of Oren have ensued since, resulting in several bitter stalemates and two decisive victories for Urguan. Whilst Urguan may have lost greater quantities of land, it has never been conquered or surrendered.  
  
The cwosest an outside entity came to defeating the dwawves was a campaign wed by the then Empewow John Howen I, who was kiwwed in the battwe of Whewengwad.
+
The closest an outside entity came to defeating the dwarves was a campaign led by the then Emperor John Horen I, who was killed in the battle of Rhewengrad.
  
In 1636, Uwguan finawwy feww and gave way to the new Dwawven Kingdom, the Kingdom of Kaz'Uwwah headed by High King Vewthaik II Fwostbeawd.
+
In 1636, Urguan finally fell and gave way to the new Dwarven Kingdom, the Kingdom of Kaz'Ulrah headed by High King Verthaik II Frostbeard.
  
== '''''Dwarven Rulers''''' ==
+
== ''Dwarven Rulers'' ==
  
'''The Fiwst Kingdom of Uwguan'''
+
'''The First Kingdom of Urguan'''
  
[[Urguan]]
+
[[Urguan|Urguan Silverbeard]]
  
 
[[Barradin]]
 
[[Barradin]]
 +
 +
[[Thulgrim]]
 +
 +
[[Edris]]
 +
 +
[[Hrolfgar]]
 +
 +
[[Magnis]]
 +
 +
[[Rumli]]
 +
 +
[[Agrund]]
 +
 +
 +
[[Barrus]]
 +
 +
[[Aldrek]]
  
 
[[Glorvin]]
 
[[Glorvin]]
  
  
'''The Fiwst [[Empire of Khorvad]]'''
+
'''The First [[Empire of Khorvad]]'''
  
 
[[Velkan Ironborn]]
 
[[Velkan Ironborn]]
  
[[Khallax Ironborn]]
+
[[Khrallax Ironborn]]
  
 
[[Thorgarn Ironborn]]
 
[[Thorgarn Ironborn]]
  
  
'''The [[Grand Kingdom of Urguan|Second Kingdom of Urguan]]'''
+
'''The Second Kingdom of Urguan'''
  
[[Simmpa]]
+
[[Simppa]]
  
 
[[Charles Grimlie]]
 
[[Charles Grimlie]]
Line 238: Line 277:
  
  
'''The Fiwst Gwand Kingdom of Uwguan'''
+
'''The First [[Grand Kingdom of Urguan]]'''
  
 
[[Thorik Grandaxe]]
 
[[Thorik Grandaxe]]
Line 245: Line 284:
  
  
'''The Dwawven Tliumvewate'''
+
'''The Dwarven Triumverate'''
  
Bwoski Gwandaxe
+
Broski Grandaxe
  
 
[[Bazian Grandaxe]]
 
[[Bazian Grandaxe]]
  
[[Grimik Grandaxe]]
+
[[Gimrik Grandaxe]]
  
  
'''The Fiwst Empiwe of Uwguan'''
+
'''The First Empire of Urguan'''
  
 
[[Kjell Ireheart]]
 
[[Kjell Ireheart]]
  
  
'''The Dwawven Coalition of Howds'''
+
'''The Dwarven Coalition of Holds'''
  
 
[[Hiebe Irongut]]
 
[[Hiebe Irongut]]
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'''The Thiwd Kingdom of Uwguan'''
+
'''The Third Kingdom of Urguan'''
  
Hiebe Iwongut
+
Hiebe Irongut
  
  
'''The Second Gwand Kingdom of Uwguan'''
+
'''The Second Grand Kingdom of Urguan'''
  
Tholik Gwandaxe
+
Thorik Grandaxe
  
 
[[Omithiel Strongbrow]]
 
[[Omithiel Strongbrow]]
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[[Zahrer Irongrinder]]
 
[[Zahrer Irongrinder]]
  
[[Hodir Doomforged]]
+
[[Hodir Doomforge]]
  
 
[[Balek Irongut]]
 
[[Balek Irongut]]
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'''The Second Empiwe of Uwguan'''
+
'''The Second Empire of Urguan'''
  
 
[[Rhewen Frostbeard]]
 
[[Rhewen Frostbeard]]
  
  
'''The Thiwd Gwand Kingdom of Uwguan'''
+
'''The Third Grand Kingdom of Urguan'''
  
 
[[Kardel Irongut]]
 
[[Kardel Irongut]]
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[[Utak Ireheart]]
 
[[Utak Ireheart]]
  
=Full Lore=
 
{{Collapse|The Dwarves are a descendant race, the children of Urguan. Native to Kal'Urguan in Aegis, the Dwarves are known to create grand underground cities. Dwarves are best known for their honor, love of war and constant acquisition of food and ale. Although quick to anger, Dwarves show compassion and love to their friends and kin. They are notable for being among the shortest of all beings, usually only three to five feet tall. Dwarves are known for adapting to the underground, though some Dwarves, particularly Mountain Dwarves, prefer living on top of great mountains. Most Dwarves can mine great ores from the ground, craft the finest of armor, and slay the most horrific monsters. The most important thing to a Dwarf is his honor. That being said, they stick to their word. The Dwarves have a mutual hatred and respect for the Orcs because of their strength and might. Dwarves live much longer than Humans. They can live hundreds of years before they finally die out, though not as long as Elves. Most Dwarves, however, tend to die in battle or through mining accidents before they get old. The Dwarves mature in a different way than most other races. Dwarves have a unique outlook on the outside world, due in part to their strong adherence to the ways of their gods, more known commonly as the Brathmordakin. They believe themselves to be the chosen among the mortal races brought into the world by the Creator, acting as guardians of the world's natural state of balance.#
 
  
==Appearance==
+
'''The Fourth Grand Kingdom of Urguan'''
Dwarves are short, generally with long beards of many dark colors. Dwarves are well suited to their mines, and while short, they can be very stocky and muscular. In addition to their beards, they can be incredibly hairy. It is very rare to see a female dwarf (or perhaps their females simply enjoy beards).
+
 
 +
[[Utak Ireheart]]
 +
 
 +
[[Jorvin Starbreaker]]
  
==Mountain Dwarves==
+
[[Norli Starbreaker]]
Mountain Dwarves have a lighter tone of skin, but a bit more muscles on their shoulders. The majority of Mountain Dwarves have fiery red hair. If you are a Mountain Dwarf who is weak but have fiery red hair, you will get shunned. Usually, the red hair attracts others of their kind. Mountain Dwarves make the bulk of any dwarven Warband and often make the finest leaders. Mountain Dwarves are also regarded as fine hunters, and because of this excel in leatherworking.
 
  
==Cave Dwarves==
+
[[Levian'Tol Grandaxe]]
Cave Dwarves are known to have greyish skin and darker beards. Their beards are usually seen with braids, keeping their length from interfering with their work. A fashion trend for Cave Dwarves is weaving precious stones and gems into their beard and hair. Finally, their eyes are usually golden, or amber. Cave Dwarves excel in labor such as mining, blacksmithing, and stone-masonry. Often times a cave would would rather be underground than above ground due to their sensitive eyes.
 
  
==Forest Dwarves==
+
[[Ulfric Frostbeard]]
Forest Dwarves have brown, earth-like skin. Their beards are often unkept and messy, with leaves and pines stuck in them. Forest Dwarves are also more compact, or closely united, to each other, unlike the other sub-races. Forest Dwarves are usually skilled in outdoor labor, such as lumberjacking, farming, and fishing. Many will pass the time in their forest dens by smoking various forest substances or even try substances from far off lands.
 
  
==Religion==
+
[[Bakir Ireheart]]
Dwarven religion is a complex, yet widely accepted norm among dwarven society. Religious beliefs revolve around a pantheon of gods, they call the Brathmordakin, led by a Creator known as Yemekar. They believe Yemekar forged their world and that the dwarven race was the chosen among all his creations. In return, at Yemekar's will, they would act as the foundations that uphold the world, preserving a state of balance among all the mortal races. There is no greater sin in the dwarven faith than the desire for power and conquest, beliefs they attribute largely towards the fallen Daemon, Khorvad. Dwarves further believe that upon their deaths, their souls are carried by Dungrimm to the moon where they are judged for their actions throughout life. In an event known as the Auction of the Dead, Aenguls, and Daemons of the Brathmordakin place bids upon souls, to be taken with them to the dwarven afterlife, known as Khaz'A'Dentrumm. Dwarves who fail to gain are bid are cast into the void, otherwise known as Vuur'Dor in the dwarven language. Here, they are forced to endure an eternity of suffering and despair.
 
  
Worship of the Brathmordakin is led by the Kirkja Dverga, the Holy Order in the language of the common tongue. Otherwise known as the dwarven clergy, they are led by a High Prophet and his council of Prophets, each representing one of the gods among the Brathmordakin. Worship consists largely of offerings, sermons, and preaching, as well as the establishment of temples and shrines across the lands. Most dwarves choose one of the gods who they identify with most to become their patron. Dwarves who have achieved vast greatness throughout their lives and have shown an unending loyalty to the Brathmordakin are named Paragons of the dwarven faith. These individuals are said to feast alongside the gods, ruling over the dwarven afterlife from Khaz'A'Dentrumm. Upon death, all dwarven bodies are buried beneath the ground in great catacombs, usually among members of the same clan. It is seen as an abomination for any dwarf to have shaved their beard, and they are often prosecuted as a heretic.
+
[[Agnar Grandaxe]]
  
==Curse==
+
[[Garedyn The Green|Garedyn Mossborn]]
"Urguan, your greed, and lust shall overcome you, you are not worthy of the height The Creator gave you, your descendants shall be short, squalid and ugly. You will always seek to find Gold and Gems in the deep underground of the earth, your hunger never satisfied." So said Iblees, according to the works of the Wandering Wizard. The curse of Iblees means that Dwarves are driven to dig deeper into the earth to seek out precious treasures. Dwarves can also display their greed by hoarding other items, including food and ale. Dwarves will as well always remain short, making even half-breeds such as halflings remain with both the curse of greed and shortness. "Urguan, may your descendants be hardy, strong hearted and strong of mind." Although the curse could not be lifted, through Aengul blessing the Dwarves were gifted with certain traits. Honor and strength of mind and body are found in the Dwarves.}}
 
  
 
==Random Tidbits==
 
==Random Tidbits==
* On a diffewent note, '''did you know:''' that Khowvad is anothew name fow the Awchdaemon, Ibrees, in dwawven cultule?
+
* On a different note, '''did you know:''' that Khorvad is another name for the Archdaemon, Iblees, in dwarven culture?
---
 
 
{{Navtable_Races|class="mw-collapsible"}}
 
{{Navtable_Races|class="mw-collapsible"}}
<noinclude>[[Category:Races]]</noinclude>
+
<noinclude>[[Category:Dwarves]]</noinclude>

Latest revision as of 16:31, 17 October 2023

Kilgrim.png
Kilgrim Irongut, The Elder
Dwarf
Weight: 100lbs - 300lbs
Height: 3'5" - 5'0" ft

The Dwarves, known as the dwedmar in the dwarven language, are a stocky and short race long known for their association with the ground and the earth. They are a steadfast and stout people, said to have descended from Urguan of the four brothers. The dwarves are a religious folk in a large, societal sense. Worship of the Brathmordakin pantheon is widespread and deeply ingrained in government as well as culture. Their short stocky builds are coupled with the iconic facial hair most dwarves have. Beards seem integral to both physiology and culture to the dwarves, their ability to grow facial hair unparalleled by any other descendant race. Though varied the same as any other race, dwarves tend to have a heavy association with the earth beneath their feet. Whether this be through caves, mountains, or sprawling forests.

The dwed are varied, the same as any other descendant race. Each of the four subraces have their own distinct traits, qualities, and appearances. However, some aspects are uniform amongst all the dwarves, unifying them as one race born from Urguan. Specifically, all dwarves tend to be on a shorter height range, the exact details of which are able to be found in the height section. All the subraces live a similar lifespan, of course, and they all suffer the same curse of greed cast onto them by Iblees.

Physical Attributes

cavedwarfsample.png
Torvar Starbreaker, Son of Arbrek
Example of a Cave Dwarf

Coloration


Dwarves vary greatly in coloration between subraces. Each subrace has its own distinctive skin tones, eye colors, and hair colors. Because of this, no true coloration across all of the dwed can be gleamed. The range is quite wide and varied. The relevant information for each subrace can be found on each individual page.

Height


The dwarven height range between all subraces is 3’5” - 5’0” ft. This is a hard height range, as in, no dwarf can go above or below it without accurate roleplay of possible physiological issues or strange body types. All dwarves fit within this height range. However, each of the subraces has its own general recommended height range within this one. That range serves as the most general and common height range for that subrace, a soft height range. You can go above or below it. However, the 3ft - 5ft height range is much more a hard cap.

Weight


The average weight of a dwarf varies greatly based on height, health, & lifestyle. However, a certain ‘healthy weight’ can be found. Dwarves are much shorter than the average human, but to make up for that fact they are stout and bulky. As such, the healthy weight range for both dwarves and humans is similar. Dwarves simply compress that down into a smaller form. For a dwarf at the upper height range of 5’0”, 260lbs is the maximum healthy weight that they may have. Your average athlete or soldier would be more around 250lbs, and even that is for the upper height range. Being around 270lbs or 280lbs would be a mixture of both fat and muscle. Should a shorter dwarf be near this weight, or should a dwarf be beyond this limit and 300lbs plus, this is extra weight in fat and does not contribute to muscle mass or strength.

Lifespan


For the first decade of a dwarf’s lifespan, they age similarly to humanity. However, between the ages of ten and forty-nine, dwarves mature roughly at a quarter of the speed a human does, a fifty year old dwarf comparable to a twenty year old human in maturity and responsibility. Dwarves between the ages of ten and forty-nine are considered adolescents with fifty being the age of majority.

Between the ages of fifty and one hundred and ninety-nine, dwarves mature at around one-fifteenth the rate that a human does, a two hundred year old dwarf comparable to a man of thirty. Dwarves within this age group are considered to be going through their early adulthood. Dwarves between the ages of two hundred and three hundred and ninety-nine mature at a rate roughly one-tenth of the speed of a human, gaining around a decade of maturity for every century, with a three hundred year old dwarf comparable to a man of forty, and a four hundred year old dwarf comparable to a man of fifty. Dwarves within this age group are considered to be going through their midlife.

Dwarves of or over four centuries in age continue to mature at about one-tenth the aging rate of the average human, but are now considered to be going through their elder years. A dwarf of five hundred is comparable to a man of sixty years, a dwarf of six hundred like that of a seventy year-old human, and so on and so forth. It is exceptionally rare for a dwarf to live to be over seven centuries old, with only one or two dwarves in every five hundred or so reaching such a venerable age.

Dwarves between the ages of two hundred and three hundred and ninety-nine are considered to be going through their mature adulthood, while dwarves four hundred or older are thought to be going into their senior years. It is worth noting that dwarves do not weaken as they age, unlike humans, for the vast majority of their lifespan. This lasts until the last two or three decades of a dwarf's life, at which point the speed at which they age multiplies rapidly and swiftly overtakes them. As such any dwarf that does live to be eight hundred or older soon grows feeble and passes away in their beds within a handful of years.

Curse


"Urguan, your greed and lust shall overcome you. You are not worthy of the height the Creator gave you. Your descendants shall be short, squalid and ugly. You will always seek to find gold and gems deep underground, your hunger never satisfied."

The curse of the dwarves, as dictated by Iblees, is greed. The curse of greed means that the dwarves are driven to dig deeper into the earth to seek out precious treasures. Dwarves can also display their greed by hoarding other items, including food and ale. Dwarves will as well always remain short, making even half-breeds such as halflings remain with both the curse of greed and shortness. Despite the curse being what it is, most dwarves do not view it as a curse at all. The dwarven greed is an important cultural and economic backbone, leading to the development of the grand holds and wealth of the dwedmar. While conflict and discourse are inevitable over this greed, it is an intrinsic part of the dwarven psyche and the culture the dwed have developed for themselves.

The dwarven race is broken up into four subraces. Each subrace has its own coloration recommended height range, and traits. These subraces include the Cave Dwarves, the Dark Dwarves, the Forest Dwarves, and the Mountain Dwarves.

Sub-Races

Mountain Dwarves


Mountain Dwarves, Agnarum Dwedmar in the dwarven language, are a traditionally strong and hardy form of Dwarf which calls the vast mountain ranges of the world home. They often create sprawling mountain fortresses and cities that loom over the world beneath. For a Mountain Dwarf, the fresh air of a mountain summit is the smell of home, and the snow from the thin-aired heights a welcoming sign of hospitality. Mountain Dwarves prefer an axe in hand over hammer or sword and find that mining is not something that comes easily to them, preferring to be in the skies rather than the ground.

Cave Dwarves


Cave Dwarves, Cavern Dwarves, or Umgorum Dwedmar in the dwarven language, are a subtype of dwarfs whose blood roots all the way from Urguan himself. Their prowess in mining and mineral research is legendary and well known, often proven by their cities, which are carved from the bellows of the mountain. Many of these dwed are in the high positions of the Kingdom or in the depths of their grand mine, as they are not usually the ones going on adventures outside of the deep stone homes and mines they inhabit. Compared to the other dwarves, the Cave Dwarves maintain a darker and desaturated coloration. Hair and skin color follow this trend, with eye color being the only exception to the darker tones. Given their dark coloration, they also tend to decorate themselves with rare gems and chunks of gold and silver in their beard and hair, proving their wealth and reputation.

Forest Dwarves


The Forest Dwarves are unique among the Dwarves. Unlike their brethren, most Forest Dwarves choose not to live in the earth in caves and mountains. Instead, as their name suggests, they choose to live in the forest. This has made some of them highly dislike the other dwed, which is sometimes mutual, but more often they have at least some friendly connections with the Grand Kingdom of Urguan. Seeing a forest dwarf in the dwarven legion is not as rare as one may think, and tales speak of heroes of forest dwarf origins. They are often travelers, roaming forests month on month, meaning they have learned the ways of the forest can navigate through them with more ease than any other Dwarf subrace, even better than some of the main races as well. Despite their not so classically dwarven nature, their dwarven honor and dignity still shine as an example, although their greed sometimes goes other directions that are not gold related.

Dark Dwarves


The youngest of the Dwarven subraces, Dark Dwarves were said to be originally born from the unlikely union of dark elves and the various dwarven subraces. The validity of this claim is unknown, as modern hybrids of dwarves and Dark Elves do not feature the traits of the Dark Dwarves. However, it will likely remain in the realm of mythos. They have a dark skin coloration, similar to that of the Cave Dwarves. However, this is offset by otherwise glowing and vibrant eyes. To fit with their supposed elven ancestry, the Dark Dwarves often pursue the arcane, the mysterious, and the alchemical. This is far from universal, but the Dark Dwarves are certainly the most baseline mystical out of the dwedmar subraces.

Additional Attributes

Dwarven Aging

Dwarves are known to live extraordinarily long lives compared to their counterparts, aging at a rate much slower than humans, and reaching adulthood at around age fifty.

On average, natural causes will take the life of a typical dwarf in around the final few decades of their eighth century, much as the majority of humans pass away in their eighth decade of life. Also like humans, however, many do not have the good fortune to die of old age. The majority of dwarves perish due to unnatural causes, pulling their average lifespan down to their mid-three to four hundreds. This is largely considered to be a result of the interminable warfare suffered by almost every clan of the dwarves. A few venerable ancestors are known to have lived beyond their eighth century and well into their tenth though this is an exceptional feat thought to be rare, if not impossible for dwarves living in the present era.

Youth

Infant: 0 - 4

Child: 5 - 9

Beardling: 10 - 49

Early Adulthood

Youngbeard: 50 - 99

Shortbeard: 100 - 199

Middle Adulthood

Halfbeard: 200 - 299

Fullbeard: 300 - 399

Seniority

Longbeard: 400 - 499

Greybeard: 500 - 599

Oldbeard: 600 - 699

Greatbeard: 700 - 799

Ancestor: 800+

Dwarf-to-Human Aging

0-9 ~ Dwarves of this age group mature at a rate equivalent to that of a human. This age group encompasses both infancy and childhood among the dwarves.

10-49 ~ Dwarves of this age group mature roughly at a quarter of the speed a human does, a fifty year old dwarf comparable to a twenty year old human in maturity and responsibility. Dwarves between the ages of ten and forty-nine are considered adolescents with fifty being the age of majority.

50-199 ~ Dwarves of this age mature at around one-fifteenth the rate that a human does, a two hundred year old dwarf comparable to a man of thirty. Dwarves within this age group are considered to be going through their early adulthood.

200-399 ~ Dwarves of this age mature at a rate roughly one-tenth of the speed of a human, gaining around a decade of maturity for every century, with a three hundred year old dwarf comparable to a man of forty, and a four hundred year old dwarf comparable to a man of fifty. Dwarves within this age group are considered to be going through their midlife.

400+ ~ Dwarves of or over four centuries in age continue to mature at about one-tenth the aging rate of the average human, but are now considered to be going through their elder years. A dwarf of five hundred is comparable to a man of sixty years, a dwarf of six hundred like that of a seventy year-old human, and so on and so forth. It is exceptionally rare for a dwarf to live to be over seven centuries old, with only one or two dwarves in every five hundred or so reaching such a venerable age.

Dwarves between the ages of two hundred and three hundred and ninety-nine are considered to be going through their mature adulthood, while dwarves four hundred or older are thought to be going into their senior years. It is worth noting that dwarves do not weaken as they age, unlike humans, for the vast majority of their lifespan. This lasts until the last two or three decades of a dwarf's life, at which point the speed at which they age multiplies rapidly and swiftly overtakes them. As such any dwarf that does live to be eight hundred or older soon grows feeble and passes away in their beds within a handful of years.

~Studied and written by, Kazraden Starbreaker

Language

Though dwarves of the present day have a tendency towards speaking in the Common tongue, many elders of the dwarves still understand their ancient language. Even fewer understand how to write it in its original form, however. This consists of a combination of runic symbols which though rarely written on paper, can often be found inscribed into various works of architecture throughout dwarven cities, as well as works of dwarven smithing. The language is made up of rough sounds, while some letters found in the common language are completely excluded. Though dwarves are intelligent beings, their mouths bind them from certain sounds, such as pronounced H's for example.

Whilst many dwarves have adopted an accent native to Kal’Urguan, however, it isn’t uncommon for a dwarf well versed in literature and of a higher education to speak in common.

History

Dwarven history spans across thousands of years, with most of the earliest being lost to time and forgotten. Written history is divided and organized by the many kingdoms that once existed. The earliest written records date back to the First Kingdom of Urguan, and everything prior to that, lost to the First Empire of Khorvad that succeeded Urguan during The Blood Age. Much of dwarven history is marked by bloody wars and the feats of rulers.

Religion

Dwarven religion is cohesive and complex, widely accepted by every dwarf without question, and often criticized by the other races who follow a more simple monotheistic god. The basis of dwarven religion consists of The Brathmordakin, the pantheon of the gods who rule over the world, and is led by Yemekar who forged the world. Beyond the world, is the halls of Khaz’A’Dentrumm where they reside. It is widely accepted that when a dwarf passes, their soul ascends to these halls to feast with their ancestors and live among their creator. Throughout history, beliefs and practices have changed and varied greatly.

  • Da Kirkja Dverga (Common: Holy Order) is the oldest clergy, originally founded after the destruction of Aegis. The Kirkja Dverga is the first clergy to officially recognize the Brathmordakin, and bring about the beliefs that formed the religion as a whole. Overtime, the hierarchy and makeup of the clergy would change drastically compared to what it was. Originally, a Prophet would lead the clergy, believing to have had direct communication and influence from the Brathmordakin. After many instances of corruption and falsehoods, the clergy would take influence from the Ar Yemarin Anaros in electing a High Preceptor to lead and interpret the beliefs left by past ancestors. Despite the reformist Ar Yemarin Anaros, the Kirkja Dverga retains much of their original beliefs. The key beliefs that make up the Kirkja Dverga include, the Auction of Dead where dwarven souls are auctioned and bet on by the Brathmordakin, and Yemekar’s Balance.

Clans

Urguan’s eight sons fathered eight elder Clans from which all dwedmar are spawned. Eventually, bastard lines and lesser clans were conceived, dividing the clans into the status of either Elder or Low-born.

Elder Clans

Irongut

Frostbeard

Ireheart

Grandaxe

Treebeard

Goldhand

Starbreaker

Ironborn (Shunned)


Whilst there were once ‘Great Clans’ - an honor that could be achieved through merit, the title is no longer recognized. The Low-born clans can be traced back to the Elder clans, all at one time were once of that particular bloodline or perhaps a concoction of multiple.

Low-born Clans

Doomforged

Hammerfist

Irongrinder

Emberhorn

Silvervein

Metalfist (Former Clan)

Hammerforge

Stormfist

Cottonwood

Blackaxe (Former Clan)

Government

All dwarven government stems from the First Kingdom of Urguan. Coined after its ruler, it is the first recorded hierarchy in Dwarven society. Following the Eternal Cold, the rise and fall of the Empire of Khorvad and the Second Kingdom of Urguan, the First Grand Kingdom was founded by Thorik Grandaxe. Different embodiments of modern society have risen through governmental reform, including the Empire of Urguan, however, none have endured and prospered for as long as the Grand Kingdom.

After the eternal cold, a seizure of power fronted by the Iblees worshipping Ironborn led to the formation of the Empire of Khorvad. This dynasty oversaw the greatest purge of dwarven knowledge in known history, clearing all literary works regarding history and expertise, nullifying centuries of dwarven progress. In the same dynasty, dwedmar were subject to genocide and unlawful killings in what is considered the darkest period in its history. The aggravation eventually led to a successful uprising from the northern mountains of Aegis led by Simmpa, who established the Second Kingdom of Urguan.

Initially, the King would name his successor, but following the formation of the Grand Kingdom of Urguan an elective monarchy was instated. Thorik Grandaxe moved Urguan away from its secular ways and established it as a powerhouse in the first dwarf-orc wars.

After the election of Kjell Ireheart, the First Empire of Urguan was formed. Urguan held dominion over the Kingdom of Alras, Kingdom of Aroch'Nor, Kingdom of Holm, and segments of the Kingdom of Salvus. Following Kjells reign, the dwarves prospered as three separate settlements in Asulon, the competition between the three driving the dwedmar to grow considerably before its unification.

Upon the Urguanite unification, Thorik Grandaxe returned to spawn the second Grand Kingdom, an embodiment of the kingdom that would later become the dwedmar’s longest living and perhaps most successful government (Despite its later decline). Rulers such as Omithiel Strongbrow, Wulfgar Grandaxe, Thorin Grandaxe and Balek Irongut notable for heralding strong societies.

Under Thorin Grandaxe the Second Grand Kingdom became a ruling superpower over the other descendant races, often regarded to be one of the most successful regimes in modern history. Comparable to the reformed Orenian Imperium, Urguan held dominion over the human kingdoms and elven states. All land was ceded by Thorin upon his death.

Since the reign of Dizzy Irongrinder in the second Grand Kingdom, dwarven culture has primarily centered around non-expansionist militarism. Numerous wars with various incarnations of the human nation of Oren have ensued since, resulting in several bitter stalemates and two decisive victories for Urguan. Whilst Urguan may have lost greater quantities of land, it has never been conquered or surrendered.

The closest an outside entity came to defeating the dwarves was a campaign led by the then Emperor John Horen I, who was killed in the battle of Rhewengrad.

In 1636, Urguan finally fell and gave way to the new Dwarven Kingdom, the Kingdom of Kaz'Ulrah headed by High King Verthaik II Frostbeard.

Dwarven Rulers

The First Kingdom of Urguan

Urguan Silverbeard

Barradin

Thulgrim

Edris

Hrolfgar

Magnis

Rumli

Agrund


Barrus

Aldrek

Glorvin


The First Empire of Khorvad

Velkan Ironborn

Khrallax Ironborn

Thorgarn Ironborn


The Second Kingdom of Urguan

Simppa

Charles Grimlie

Belin Irongut

Algrim Irongut

Gotrek Firemane


The First Grand Kingdom of Urguan

Thorik Grandaxe

Broski Grandaxe


The Dwarven Triumverate

Broski Grandaxe

Bazian Grandaxe

Gimrik Grandaxe


The First Empire of Urguan

Kjell Ireheart


The Dwarven Coalition of Holds

Hiebe Irongut

Bazian Grandaxe

Gulroid Goldhand


The Third Kingdom of Urguan

Hiebe Irongut


The Second Grand Kingdom of Urguan

Thorik Grandaxe

Omithiel Strongbrow

Thorin Grandaxe

Dizzy Irongrinder

Indago Stormhammer

Wulfgar Grandaxe

Hogarth Irongut

Vorstag Ireheart

Midgor Ireheart

Fimlin Grandaxe

Vorstag Ireheart

Zahrer Irongrinder

Hodir Doomforge

Balek Irongut

Skippy Irongut

Uldar Irongut

Midgor Ireheart

Rhewen Frostbeard


The Second Empire of Urguan

Rhewen Frostbeard


The Third Grand Kingdom of Urguan

Kardel Irongut

Drynn Ireheart

Torvin Grandaxe

Algoda Frostbeard

Bastion Ireheart

Gror Ireheart

Zahrer Irongrinder

Frerir Irongrinder


The Kingdom of Kaz'Ulrah

Verthaik II Frostbeard

Bogdun Goldhand

Hamnil Frostbeard

Torvin Blackaxe

Garrond Frostbeard

Dreek Ireheart II

Koralon Onyxheart

Edel Silvervein

Thoak Goldhand


The Kingdom of Agnarum

Fimlin Grandaxe


The Under-Realm of Urguan

Fimlin Grandaxe

Atandt Irongrinder

Utak Ireheart


The Fourth Grand Kingdom of Urguan

Utak Ireheart

Jorvin Starbreaker

Norli Starbreaker

Levian'Tol Grandaxe

Ulfric Frostbeard

Bakir Ireheart

Agnar Grandaxe

Garedyn Mossborn

Random Tidbits

  • On a different note, did you know: that Khorvad is another name for the Archdaemon, Iblees, in dwarven culture?
Playable Races & Creatures
Human Heartlander · Highlander · Farfolk · Adunian
Dwarves Mountain Dwarf · Cave Dwarf · Forest Dwarf · Dark Dwarf
Elves Wood Elf · High Elf · Dark Elf
Orcs Goblin · Uruks
Other Races Halfling
Creatures Kharajyr · Olog · Atronach · Golem · Izkuthii · Nephilim