The Goblins are the smallest subrace of the Orcs. This is not to insinuate that they are small by normal Descendant standards, however. Goblins are the smallest of the three Orc subraces, and while the other two are towering, Goblins stand at roughly human height or a bit below into the range of Dwarven height. As such, the average goblin is comparable in size and build to the average human man. Besides in build, however, Goblins are rather dissimilar from humanity. They retain other Orcish features such as the Orc coloration and tusks (albeit smaller), however their physique is far more varying than that of the Uruks. Traditionally renowned as tinkers and thinkers among the orcs of Krugmar, the Goblins serve as an important intellectual keystone to the otherwise simple Orcish life.
Goblins are not identifiable by a single broad coloration, but rather by a wide range of many relatively “unnatural” skin colors relative to the other races. Typically goblins come in shades of green, brown and red, with other colors such as blue, black and even purple being much more rare or typically indicative of a special lineage. It is much more common for Goblins to have paler skin compared to their Uruk or Olog kin.
Unlike their skin, the coloration of goblins' hair is almost always black or brown. Some Goblins have even been seen with more reddish or other ‘natural’ hair colors. It is common for Goblins to live to a slightly lesser level of cleanliness compared to the other Orcish subraces, so it is often seen that Goblins will have matted and dreaded hair intertwined with dirt and leaves.
Goblins do not have any special range of eye coloration and follow all natural eye colors. Typically a Goblin will have smaller, beadier eyes, and in cases where the Goblin spends most of their life in caves, can find themselves gaining extreme sensitivity to light.
The Goblin height range is from 3’6” - 6’0”ft. Both ends of this cap are rather hard, typically requiring some sort of mixed blood to vary much in either direction. This range encompasses all full-blooded Goblins, with virtually no exceptions.
Weight and Muscle Density
--- Goblins are almost in a state of limbo, comparative in size to the average human but still having Orcish blood coursing through their veins. While descendants of Krug they may be, they do not possess the same build as their Uruk cousins. While their muscle density and strength are comparative to the Uruks and Ologs, there is simply less of that muscle on their body. As a result most Goblins end up fighting rather scrappily against other Orcs, but can go toe-to-toe with Humans and other races.
Goblins redeem their weakness with their inherent savviness in tinkering, especially in the creation of war machines and explosives. This stems from their expanded intelligence, awarding the Orcs and the Uzg a superior edge in war, possessing both brute force, and clever crafting from the backline Goblins. However, Goblins still possess the racial bloodlust their brethren carry, and will fight in most wars, though often avoid the frontline due to their small size.
The Goblins, in fellowship with their Orcish brethren are led by their Rex, an Orc whom acts as a ruling warlord to the Orcish people, leading them in their wars, and guiding them through times of peace. Many Goblins also belong to an Orcish clan, though many remain clanless.
Goblins make little in ways of traditional art though they often create masterpieces of redstone at their tinker posts, marvels for their fellow Goblins. Beyond this, the construction of a new War Machine is often seen as the creation of a great piece of art, often spurring many Goblins to cooperate together to construct an immaculate machine of death; evoking the awe of their brethren.
Goblins, alongside their Uruk brethren often prefer to maintain stories through oral tradition, resulting in little Goblin literature emerging from the subrace. However, Goblins have been known to write detailed blueprints for their hopeful projects, and short guides on their hobbies, such as tinkering.
Goblins are often enlisted in combat to blow the war horn, signalling the charge of the Orcs during the battle, and play the war drums, as Goblins are the only subrace capable of playing either for some time without causing their destruction from overbearing strength.
Goblins, alongside their brethren worship the Spirits. Their practice of Shamanism can often become quite involved, leading them to becoming trained Shamans with aid from their natural intelligence. However, that is not to say all Goblins are so devote, some Goblins, while acknowledging the Spirits, prefer to focus on their tinkering than their piety.
Goblins rarely settle outside of the Capital of the War Uzg, though there have been times where Goblin settlements have appeared across the Uzg. These Goblin cities are often subterranean, reducing the chance any outside threat may discover and try to attack them whilst they work, building their machines of war or readying and crafting any number of explosives to be used in upcoming battles. These cities are kept quite tidy in contrast to the usual layout of Orcish cities, efficiently outlined and planned by the Goblins themselves.
- Goblins are the shortest and naturally weakest of their kin.
- Most cities and camps of Orcs are planned entirely by Goblins before being constructed by Uruks and Ologs.
- For a guide on aminor guide on Goblins click here.
- On a different note, did you know: Goblins are often viewed as the parallel opposites of Ologs? Find out more here!: Ologs