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Category: Orcish
Weight: 400lbs - 920lbs
Height: 8'10" - 10'" ft
Eye Color: Normal eye colors, red-bloodshot
Hair Color: Black, brown, reddish

Ologs are the largest, and arguably most powerful subrace, of not just the orcs, but of descendant kind in general. Almost exaggeratedly suited for the warlike way of life for orcs, it is rare to find an Olog whitewashed, or not integrated within orcish cultures. The history of Ologs in general is a topic for which no clear answer is present. Though it was argued in ages past that Ologs appeared when trolls and orcs mated, there exists no evidence to prove such a theory, and given there has been no findings of any troll crossbreeds amongst any other race, it is widely dismissed. Whether through excessive inbreeding, generations of selective husbandry, or simple natural adaptation or mutation, Ologs have become quintessential parts of orcish culture. Ologs are a CA (Creature Application) race, meaning that a Creature Application must be filled out on the forums and accepted before roleplaying.

Physical Attributes

Skin Coloration

The Ologs are not identifiable by a single broad coloration, but rather by a wide range of many relatively “unnatural” skin colors relative to the other races. Typically Ologs come in shades of green, brown and red, with other colors such as blue, black and even purple being much more rare or typically indicative of a special lineage.

Hair Coloration

Unlike their skin, the coloration of Ologs hair is almost always black or brown. Some Ologs have even been seen with more reddish or other ‘natural’ hair colors. It is not uncommon for Ologs to dye their hair a wide range of colors, however this is more about personal aesthetic than it is genetics.

Eye Coloration

Ologs do not have any special range of eye coloration and follow all natural eye colors. That is not to say however that an Olog will not have red or bloodshot eyes should they participate in too much of a certain extracurricular activity.


The Olog height range is 8’0” - 10’0” ft. Ologs tower above the average descendant, always standing between the 8 foot tall and 10 foot tall range.Though shorter Ologs have been observed, any height below 8 feet is usually justified by excessive slouching, or mixed blood. The average Olog middles at around 9 to 8 feet tall, owing to the extra strain of gravity upon anyone taller than 9 feet tall.


Ologs in general exhibit a stocky build, this is in part due to their wider bone structure, and likewise due to the species’ genetic and societal proclivity towards obesity and corpulence. Though a Olog with a healthy amount of body fat would weigh roughly 500-650lbs, and with the leanest of Ologs managing weight as low as 400lbs, the average Olog (owing to their nature to both overeat and be overfed) can manage up to 920lbs; any greater weight making the Olog liable to heatstroke, heart attacks, debilitating joint pain, diabetes, and other debilitating health issues. This height and weight ratio extends to both genders, with male and female Ologs capable of any size or height within the predefined range.


The strength of an Olog, even without proper training, is something to be reckoned with. Though leaner Ologs tend to be slightly stronger than an orc,the pinnacle of average descendant strength, the largest and most well trained of their kind is capable of matching the strength of 2 full grown orcs. Where one orc would be able to easily lift 200lbs, an Olog would be able to lift 400lbs with the same ease, and so forth. However, this addition to strength does not necessarily equate an Olog to naturally being a better fighter. Though a wrestling match between a human and an Olog would most definitely end with the Olog succeeding, this excess of bulk and strength does not equate to direct fighting prowess.

Additionally, Ologs are large, and to an extent are more durable than the average descendant. They’re less likely to bruise from punches or light strikes, their thick limbs make direct amputations far more difficult, and the sheer size of the creature makes it difficult to bleed out. That said, an Olog is just as vulnerable to weapons as any other. Mace strikes to most parts of the body will still break bones, edged weapons will still cut into an Olog’s flesh just as easily, and Ologs are no more resistant to pain than any of the other Descendants.


Due to the Olog’s considerable size, most of its movements will be notably slower than their smaller counterparts. This does not mean an Olog is incapable of running, dodging, or swinging a weapon. What it does mean, however, is that a fit descendant would be able to do each of these tasks faster than an Olog, with an Olog lacking the running speed (and if obese, stamina) that a Human, Elf, or even Orc bears, with their running speed for even the leanest of Ologs capping out at 8mph.


Ologs, for lack of a more diplomatic term, are a exceedingly stupid people. Though fully cognizant and emotionally aware and complex, Ologs fundamentally are stupider creatures than the average descendant. Though Ologs are capable of every form of emotion, from frustration to happiness, to empathy, to even betrayal and loneliness, their capacity to communicate such emotions is limited, unless being specifically taught and spoken to about. The mind of an Olog is animalistic, with its present feelings and circumstances dominating its psyche. If an Olog is hungry, it is mainly concerned with finding food. If an Olog is in pain, it will be concerned with resting or alleviating that pain, and if an Olog’s bloodlust is building up, it will be concerned with finding something to kill. This is not to say that an Olog is incapable of any form of curiosity, or non-need based goals, but more so that such need-based pursuits take far more precedence in the mind of an Olog than much else, making pursuits of entertainment, cleanliness, or learning lower priority until those needs are fully and entirely met, with their interest in such waning the moment they become hungry, or distracted with one of their primal needs.

It is in this same way that Ologs are extremely slow to learn, and retain information terribly, with stupider Ologs needing the concept of delayed gratification consistently re-affirmed well into their adulthood. It is in this same way that Ologs, even if taught something up and down, and how to replicate it, their minds are focussed upon to cause an effect. Though a Olog butcher could be taught how to use a sausage stuffer to make sausages, it likely wouldn’t understand any amount of how the machine works, simply viewing ‘meat in hole + turn winch = sausage’, rather than understanding that the meat is ground and put through the machine, etc. It is with this fundamental lack of understanding that precludes most Ologs from independent artificery jobs, and most magics.

Societally, Ologs are standardly dependent upon others. This is not to say that an Olog living in the wilderness could not sustain itself, but rather that an Olog in an established settlement will standardly be raised and directed by others most of its adult life. Ologs are capable of independent thought, make no mistake, as a Olog can be fed up and suppose its own foolish philosophies and ideas over others, but it's animalistic based thinking will usually cause it to become subservient to whoever, or whatever is providing it food, shelter, and pointing it in the direction of something living to kill. The only anodyne for the Olog’s lesser existence, is the average Olog’s tendency for complacency. So long as an Olog is well fed, and its basic needs met, they tend to be mostly content.

Other Attributes

Olog's possess an extraordinarily hardy digestive tract, capable of eating almost anything without causing harm to themselves, within reason. For this reason, many Ologs compete in eating the hardest thing in reach to display their strength, from rocks to the swords of fallen enemies. Their mental capabilities however, are incredibly lacking. Ologs are without a doubt the least intelligent of all the playable races, a price for their enormous strength and size. Their limited intelligence leads Ologs to be incapable to bluff or foresee consequences to what they say, instead Ologs simply say whatever comes to their mind at the moment.


The average lifespan of an Olog is quite short, often less than 100 years due to their constant involvement in war. Dying outside of combat (such as dying of old age or disease) is the most disgraceful fate that could befall an Olog, and as a result many Ologs assure they die in combat by always fighting. Due to this, there has been no recorded case of an Olog succumbing to old age, though it is believed to be similar to the age an Uruk dies, around 500 years.


Like its kin, the Ologs descended from Krug, whom was mutilated and cursed by the Arch-Daemon Iblees. After his fight and defeat against Iblees, his form was burnt by his flame and his skin scarred. This caused his pigment to change green, and develop into different colours in later generations. He was cursed to have tusks emerging from his mouth, and to appear as an abomination; as well, he was cursed with bloodlust, forever seeking carnage and warfare.


Olog culture is perhaps the most crude of all the races, rising from victories in war, many Ologs will often play with the corpses of fallen enemies, making fun of their weakness before returning to feasting and fighting. The Ologs, in fellowship with their Orcish brethren are led by their Rex, an Orc whom acts as a ruling warlord to the Orcish people, leading them in their wars, and guiding them through times of peace. Many Ologs also belong to an Orcish clan, which leads them independently into battles and posses their own clan history.


Ologs do not produce any art other than that created in the field of battle, either as a form of brutish fighting, or some maiming of their enemy.


There has never been a recorded instance in history of an Olog learning to read fluently, let alone write. As a result, no Olog literature has ever been written.


Ologs possess a sense of rhythm, so often drift towards playing War Drums whenever they have an inkling to play any instrument, but return to combat when they inevitably smash through their drum.


Ologs lack the intelligence to grasp the nuances and subtleties worship requires, however they are often told of the Spirits, and will offer a war cry for them as they charge into battle, and understand the very basic fundamentals of Shamanism.


Ologs lack the intelligence to apply any foresight or planning into cities, resulting in Ologs producing some of the worst camps ever conceived in history. In the few times Ologs decided to independently make a settlement or camp, it often resulted in Ologs occasionally consuming their hide tents, alongside their lack of sanitation and veracious appetites reducing their camps to fields of Olog waste and ruined tents in matters of days.


Random Tidbits

  • Ologs are the tallest of the original races, and the race possessing the most inherent strength.
  • On a different note, did you know: Goblins are often viewed as parallel opposites of Ologs within the Orcs. Find out more here!: Goblin

Playable Races & Creatures
Human Heartlander · Highlander · Farfolk · Adunian
Dwarves Mountain Dwarf · Cave Dwarf · Forest Dwarf · Dark Dwarf
Elves Wood Elf · High Elf · Dark Elf
Orcs Goblin · Uruks
Other Races Halfling
Creatures Kharajyr · Olog · Atronach · Golem · Izkuthii · Nephilim