Nations and Major Charters

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As the Descendents trail throughout the various Realms of our world, a great number of Kingdoms, Empires, Federations, and Federations have graced and cursed the land they have raised their walls around. Many, to this day, still stand stalwart against the tides of the sea. Having fallen and risen from the ashes time and time again, these homes have stood against the test of time. To their merit, further civilizations have embraced the morning's warmth, and seek to provide unique and never-seen-before cultural concepts and ideas.

The lists below are broken into two sections: Current Nations, and Current Major Charters. A Major Charter is a Charter of appropriate size, one that has reached Tier 3 or 4, and a Nation is a civilization with the respective title.

Should you note any inaccuracies, please contact a member of Community Staff to have corrections made.

Current Nations


The Kingdom of Haense

The Kingdom of Hanseti-Ruska, known as the Kingdom of Haense or simply Haense (New Marian: Haenz; Raevir: Henzij), is a centralized, united monarchy composed of two crowns, Hanseti and Ruska, and ruled by a single individual known as the king. Highlanders make up the majority of the population of Haense (especially Haeseni, but also Batavians, Raevir, and Norlanders) and the state claims to be the "Realm of All Highlanders". Its current capital is Reza, one of the largest human cities in Arcas, which is situated in the south of the kingdom and surrounded by the Haeseni lowlands. Excluding the dense urban area of the capital, the rest of the nation is mostly rural with its denizens spread out across the forests and highlands.

Current Leader: His Majesty, Josef I •

Haense Settlement Guide

The Kingdom of Norland

The Kingdom of Norland is a absolute monarchy ruled by a single individual known as the king. Highlanders comprise of the majority of the population of Norland (specifically Norlanders) and the King claims to be 'Protector of the Highlanders'. Varhelm is the current capital of the Kingdom of Norland, which is located along the great northern mountains of Almaris. There are two primary Jarldoms which swear fidelity to the King of Norland, Luemont and Elysium. The Red Faith finds its home in the Kingdom of Norland as both the most practiced religion of the region and the official state religion, with the largest Hearth Temple standing next to the great Keep of Varhelm

Current Leader: His Majesty, Halvar Edvardsson •

Norland Settlement Guide

The Holy Orenian Empire

The Holy Orenian Empire, colloquially known as Oren, or the Empire, is an absolute autocratic monarchy composed of the several vassal states and territories of humanity. The official state religion is the Holy Canonist Church. Governed by an Emperor and the collective limited sovereignty of its vassals, the Holy Orenian Empire encompasses one of the most powerful, expansive, and diverse realms. It is situated along the center of the continent composed of the Imperial heartlands, with the capital city of Helena as the seat of the Empire, and its many vassal states across the continent.

Current Leader: Her Imperial Majesty, Anne I •

Oren Settlement Guide

The Kingdom of Kaedrin

Ves is a republic governed by the Serene Assembly, a legislative body which is composed by lottery and by family right every four years. The assembly elects from among the patrician families of Ves a prince that might lead her as head of state, who rules for life. While holding the title prince, this title is by no means inheritable: for the city is free and immune from serfdom, and along with it the archaic feudal practices of yore. The populace of Ves, along with their prince, are legally referred to as burghers, but within this category are subdivided the patricians, clergy, and freemen.

Current Leader: Her Imperial Majesty, Anne I •

Kaedrin Settlement Guide


The Silver State of Haelun'or

The Silver State, Silver Enclave, or simply Haelun'or, is the nation of the High Elven peoples. Their largely marble city boasts an architectural style unique to the High Elves, one that they have been using since the early days of their nationhood. Their nation is administered by a governing body known as the Silver Council, headed by the Sohaer, who takes advice from the Maheral, an essentially powerless monarch and symbol of purity.

Current Leader: His Sohaer, Dimaethor Visaj •

Haelun'or Settlement Guide

The Forest Realm of Irrinor

Irrinor is a city home to the tribal collective of the Wood Elven people. Nestled in the heart of the eastern hilly woodland, its homes are woven seamlessly into the massive elder trees iconic to Mali’ame lands. Wood Elven society is based on hunting, trading, and spiritualism surrounding their pantheon of Nature Gods: The Aspects and the Mani Spirits. They are ruled by a council made up of the chieftains of each major Mali’ame Tribe call the Omentahu.

Current Leader: High Chieftain, Lyemar Aureon •

Irrinor Settlement Guide


The Under-Realm of Urguan

The Under-Realm of Urguan is the stoic bastion of Dwarf kind beneath the surface. Nestled betwixt depths of the Deep Roads, caverns which span the continent, the Under-Realm was founded to help restore the unity of the dwarves. The Under-Realm is a constitutional monarchy which is ruled by the Under-King and the Clan Council.

Current Leader: His Under-King, Utak Ireheart •

Urguan Settlement Guide


Rexdom of Krugmar

Krugmar is the home to the world's Orcs and is founded on Krug's Code which deems that "Might makes right." This means that all disputes and political affairs are settled in the arena by a klomp, or a duel. The orcs speak their own dialect of common known as "The Blah" and they worship The Spirits who represent the elements, ancestors, and parts of culture such as hunting. They often demand a tribute from visitors and are eager to take sides in a war so as to sate their curse of blood lust. Clans make up the nation, each clan having their own culture and unique members, and any Orc is expected to find a clan that they will stay with for the duration of their entire life.

Current Leader: Rex Nazark'Gorkil •


The Federation of Sutica
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Sutica, a nation relying on trade and freedom. You'll always find trade here with the many shops spread throughout the city. Sutica won't tax unless in times of danger or a project of the nation lacks funding. Great architecture all about, the coastal city filled with secrets such as the sewers!

Current Leader: Trade Prince Mika Uialben •

Sutica Settlment Guide

The Talus Grove
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The Talus Grove is a verdant garden situated in an arid steppes on the Eastern side of the Arcasian continent. It houses the Mother Circle of the Druidic Order, though it offers sanctuary to Circle less Druids as well. Boasting a grand library it serves as place to teach budding Druids, as well as a base of operations from which the Druids uphold their vigil over nature.

Current Leaders: Archdruids Nivndil Asimulum'ker, Elenora Zytiaear, and Harold Withfoot •

Talus Grove Settlment Guide

Current Major Charters

The Principality of Aegrothond

The Principality of Aegrothond, often referred to simply as Aegrothond, is a primarily Elven settlement. Situated along the quiet, southern forests of Arcas's main continent, they are a typically isolationist sea-faring people referred to as Almenodrim. They hold honor and craftsmanship in high regard, and do not value one type of Elf over another: even welcoming half or mixed breeds of Elves. It is said almost any race can lodge within their walls, but one thing is certain - the Almenodrim do not take betrayal lightly.

Current Leader: His Sea Prince, Fëanor Sylvaeri •

Last Revised: 27 - 11 - 2020