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Irongut Clan Emblem

The Irongut Clan, one of the longest living clans of the Dwarves, and true cave dwarves at heart. Since the reign of Urguan himself, many influential Ironguts have played vital roles in the ever-changing story of our world, including Kings and Lords, indeed, even an Ascended among their ranks. Whether seen forging great weapons for the Kingdom, extracting the treasures of the cavernous depths, or harnessing the great magical forces of the world, the Ironguts have always been a strong and important clan of the Dwarves.



The Ironguts rebuilt the Irongut manor and lived both there and in the Capital of Kal'Urguan. They are the first clan to disco ver their past and gain together in many numbers. Two notable Ironguts ascend to the throne, King Algrim and King Belin. Kilgrim Irongut becomes the first dwarven mage, and Hiebe Irongut becomes the first and only ascended of the Dwarves. Ironguts eventually lose their famed manor to the invasion to the Undead and in a desperate attempt to ensure that their dead would not be reanimated, had to burn the bodies of the past Ironguts. The ashes were collected and from then on the Ironguts have always burned the bodies of the dead.


The early days of Asulon Hiebe tried to remove the King Thorik but was unsuccessful due to as the people did not share his views. The Ironguts left the dwarven nation and created the Island Nation of Holm. This nation was short lived, and after news of Thorik’s death the Ironguts returned to their brethren of stone. The Ironguts supported the new King Kjell but after many new cities being built and the King never thinking for the best of all the Ironguts sided with the other grand clans, Grandaxe and Goldhand, rebelled from Kjell and lived in Kal'Dwain built by Darius Irongut. The major clans prospered but then Hiebe, backed by the other clan lords, rebuilt Karik and moved all the dwarves there. Hiebe became King shortly after as the clan lords offered it to him.


The early days of Anthos where a troublesome time for the clan. While other larger clans used what positions they had in the government to get access to large quantities of food and materials, and growing rich, the Ironguts had no such power. Their numbers where no more than a handful as many had gone missing on the trip. They survived though and with the end of King Omithiel's reign, things turned around for the clan. When Thorin Grandaxe took the crown, so to did Dominic Irongut take the leadership of the clan. The Ironguts attained a clan hall and power in the government, but for some it was not enough. The young beardlings of the clan felt it was time for the Cave Dwarves to rise up, so Duregar left the clan taking a few young dwarfs with him and formed the Thunderfists, a dishonorable and rebellious clan. Their fools errand ended roughly an elven week later, and as a result, they where banished to the Iron Aquifer. Now with only a few old dwarfs the Ironguts began to grow again. Following the destruction of Kal’Azgoth and the construction of Kal’Ithrun, Hogarth Irongut became Lord Chancellor shortly after, providing the clan with influence and power. Later on, the Ironguts joined the Goldhands in the construction of Dol’Garud, a small farming town close to the capital. After the flooding of Anthos, and escape to the Fringe, with a prolonged war against the Carrions of Oren, Grand King Wulfgar Grandaxe abdicated, allowing Hogarth Irongut to seize the throne, and in turn grant Balek Irongut his old position. Hogarth abdicated shortly after however. Hiebe Irongut managed to get hold of the Kal’Varak.


With the new Kingdom established in the Kazradin region, many Ironguts had returned to re-unite with their family. While a few handful had gone missing on the voyage to the new promised land, including Clan Father Gamle Irongut, Balek Irongut was promoted to Clan Father, and Hogarth Irongut the Clan Thane. Many Ironguts felt Midgor Ireheart’s reign was oppressive, and with the help of Dwain Irongut, Hiebenhall was established. Midgor was deposed shortly after, and while some moved back into the capital, the majority wished to stay at Hiebenhall. Clan Father Balek then purchased a clan hall in the cave dwarven district of Kal’Agnar, as well as securing a stall for the clan company, Irongut Emporium, to sell their wares. A new Kal’Varak is found, and the old in possession of Hiebe Irongut loses all its energy, rendering it useless. Hiebenhall was later attacked by the Reformed Kingdom of Oren, Ironguts and the Grand Kingdom of Urguan are able to keep the invaders from breaching the hold for many stone weeks. Eventually Hiebenhall is taken through use of dark arts and all Ironguts returned to Kal'Agnar, or what it was later called Kal'Karaad. After the death of the Grand King Hodir Doomforged, Balek Irongut had taken the throne, giving the Ironguts much more influence than they have had in the past years. Balek Irongut and Hogarth Irongut signed a peace treaty with the Reformed Kingdom of Urguan, ending the long lasting war with Oren. The Ironguts then participated in the Dwarf-Orc war in Athera, contributing a fair amount of warriors capable of defending the nation.


The Ironguts traveled with the dwarves to the new capital of Kal'Akash in Vailor. They assisted with the building of the capital, and currently live majorly in the capital. Grand King Balek Irongut, an elder of the clan as well, was lost in a sea expedition which opened up the opportunity for Skippy Irongut to become Grand King. A few stone weeks later, Balek Irongut returned with the Hammer of Urguan. Other older Ironguts started to reappear in Vailor, such as Dominic Irongut of Athera and Uldar Irongut of Anthos and Athera.


The Ironguts joined the rest of the dwarves to the new capital of Kal'Nikaer in Axios. The clan helped with the building of the capital. After the removal of Torvin Grandaxe from the throne of Urguan, Hogarth Irongut was bestowed the title of Lord Regent by the Senate of Hammers. A new clan hall is built, with Dwain Irongut taking the reigns as Clan Father. Shortly after construction, Dwain stepped down, letting Dwalin Irongut take his place.


Forging of weapons

A tradition where those with the skills to use the Forge will often forge personal weapons. These weapons are a symbol of the Clansman's style of fighting and often have a symbol of the creator upon them somewhere, identifying them as that specific person. Many famous weapons are under possession of the clan, for example the famed blade of Dwain I Irongut, Mourgil, which is now in the hands of Balek Irongut.

Beard Braiding

Just having a simple beard is not enough for the Ironguts. The Clansmen can often be seen with braids in their beards. These can be as simple as forking the beard in two or as complex as weaving it into an intricate braid, some even weaving in gems, or adding rings of metal. The clan members grow their beards long and are careful not to burn them in the forge or get torn in battle.


Ironguts are known users of magic, and are commonly thought to be the only dwarven clan capable of learning Void Magic. Any member of the clan has the right to learn magic, so long as the member can follow the clan rules. Those inclined to learn should first speak with a senior mage in order to begin training. All apprentices are expected to be patient during the process of learning, as it is not a simple one. Magic is considered a sacred tradition within the Ironguts.

Notable Figures

Kilgrim Irongut - First Dwarven Mage, Archmage of the Mage's Guild, Dragon Lord,

Hiebe Irongut - First Dwarven Ascended, Grand King, Irongut Lord, Archmage of the Mage's Guild, Second Keeper of the Hammer of Urguan

Algrim Irongut - Fourth King of Kal'Urguan, Wielder of the Axe of Malchadiel

Belin Irongut - Third King of Kal'Urguan, First Keeper of the Hammer of Urguan

Hogarth Irongut - High Prophet of the Grand Kingdom of Urguan, Grand King, Lord Chancellor

Grungron Irongut - Master Sage of the Ascended, Archmage of the Mage's Guild, Legion commander, High Remembrancer, Yemekars Pick, Grand Smith, Grand Champion, Seeker, Fourth Keeper of the Hammer of Urguan

Balek Irongut - Grand King, Revolutionary Head Dwarven Architect, Third Keeper of the Hammer of Urguan

Skippy Irongut - First Grand King of the Grand Kingdom of Urguan in Vailor, Trickster Dwarf, Yemekar's Pick, Grand Champion

Dimlin Irongut- Yemekars Pick, Second Despot of Holm, Fifth Keeper of the Hammer of Urguan

Kardel Irongut - Grand King, Ogradhad's Alchemist, Prophet of Ogradhad

Random Tidbits

  • The Irongut clan has had Ascended blood. Read more about it here