Difference between revisions of "Towns and Settlements"

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Throughout the large expanse of LOTC [[history]] there have been many realms. Within these realms there have been even more settlements.
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==Major Realms==
 +
'''[[Aegis]]'''
 +
*[[Cloud Temple of Aegis]]
 +
*Aerial
 +
*[[Sanhar]]
 +
*[[Sanjezal]]
 +
*[[Lunavera]]
 +
*[[New Alstion]]
 +
*[[New Terriko]]
 +
*[[Kal'Urguan]]
 +
*[[Laurelin]]
 +
*[[Kramoroe]]
 +
*Konisberg
 +
*[[Haven]]
 +
*[[Galahar]]
 +
*[[Dunwood]]
 +
*[[Crimson Vale]]
 +
*[[Celestine]]
 +
*[[Alstion]]
  
  
== Major Realms ==
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'''[[Asulon]]'''
 +
*[[Cloud Temple of Asulon]]
 +
*[[Ager]]
 +
*[[ShadowVale]]
 +
*[[Skravia]]
 +
*Strigzgoi
 +
*[[Normandor]]
 +
*[[Roseus Aquila]]
 +
*Menocress
 +
*[[Mount Ire]]
 +
*[[Khaz'A'Zhar]]
 +
*[[Kal'Dwain]]
 +
*[[Kal'Karik]]
 +
*[[Elandriel]]
 +
*[[D'Hara]]
 +
*[[Branborough]]
 +
*Arma Luna
 +
*[[Arethor]]
 +
*[[Ceru]]
  
=== Aegis ===
 
  
[[Aegis]] was the very first realm of LOTC and is riddled with a thick history. The [[realm]] was bountiful with a constant influx and downfall of various settlements.
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'''[[Anthos]]'''
 +
*[[Cloud Temple of Anthos]]
 +
*San'Orka
 +
*[[Vaerhaven]]
 +
*[[Luminaire]]
 +
*[[Lin'evaral]]
 +
*[[Kingston]]
 +
*[[Kal'Azgoth]]
 +
*[[Gronkkston]]
 +
*[[Castle Greywynn]]
 +
*[[Abresi]]
  
==== Kal'Urguan ====
 
  
Kal'Urguan was the capital city of the [[Dwarves]] in [[Aegis]], under the First, Second and Third Kingdoms of Urguan, as well as the Empire of Khorvad. Located in the center of the [[King's Road]], Kal'Urguan was near Kal'Rog and the [[White Road]]. It was one of the last cities to fall to the [[Undead]], succumbing in 1349. In [[Asulon]] the dwarven capital city became [[Kal'Karik]].
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'''[[Athera]]'''
 +
*[[Cloud Temple of Athera]]
 +
*[[Petrus]]
 +
*[[Rivel]]
 +
*[[Oakhearth]]
 +
*[[Gimblewood]]
  
  
'''Geography'''  
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'''[[Vailor]]'''
 +
*[[Cloud Temple of Vailor]]
 +
*[[Kal'Valen]]
 +
*[[Kal'Ordholm]]
 +
*Goodborough
 +
*[[Saltstone]]
 +
*[[Laurelin (Vailor)]]
 +
*[[Lin'sulan]]
  
Kal'Urguan lay deep inside The Hidden Mountains, sheltered from those unaware of its presence. The only way to detect it, was to find the main gate at the start of the valley into the mountains. Inside the mines there once was many ores and valuables, but after long use of the mines, most of the resources were emptied, leaving but a few valuables for discovery. The King's Road was to the east, with [[Krugmar]] to the southwest and <span class="wiki_link_ext">[[Alras]]</span> to the north.
 
  
 +
'''[[Axios]]'''
 +
*[[Cloud Temple of Axios]]
 +
*[[Linandria]]
 +
*[[Johannesburg]]
 +
*[[Kal'Nikaer]]
 +
*[[San'Garath]]
 +
*[[Reedsborough]]
 +
*[[Reedsborough]]
 +
*[[Ker'nor]]
 +
*[[Norseth'onn]]
 +
*[[Vjorhelm]]
  
'''History'''
 
  
Through many months the first century Dwarves made outer Kal'Urguan with its strong walls and various shops and parks. The first Dwarven King, King [[Simmpa]] was very sick and was not able to serve his people to the fullest but tried his hardest! The High Council took a lot of the work themselves and re-organized the Dwarven people. The Dwarves fought the [[Orcs]] greatly and eventually peace talks went through and the war drew to a close. After it was obvious King Simmpa could not rule any longer due to his sickness the overseer [[Charles Grimlie]] took over. Charles was once the great ruler of Kal'Urguan. He was known for many things; building many cities, and towns, opening the first shops in Kal'Urguan, and mainly for his greed, causing a war with the [[Humans]]. This war started with a simple human stealing iron from Kal'Urguan. Charles, filled with anger, and greed marched his men to [[Oren]] to demand not only a refund, but much more. Not willing to refund, this caused Charles to strike causing a war between the Humans, and Dwarfs. This war was not long, it included the Dwarves attacking [[Al'Khazar]], and the Humans attacking outer Kal'Urguan. After this Alras went on its own, and would soon become its own nation. This marked the end of Charles reign, after this he grew old, and stepped down from the throne. He would appoint the Baron, [[Belin Irongut]] to became his replacement as King. As King Belin's first act was to completely refill the council for Kal'Urguan. This brought many new Dwarves into power, and also brought many new ideas. One being a complete reconstruction of Outer Kal'Urguan. The reconstruction was very popular, and brought the Dwarves an economic outburst Belin also lead the creation of another new housing district along with a scholarly district. Both with outstanding architecture thanks to the High Architect Lukas. Though the Kingdom was dull, and empty. Belin grew old and could not hold his position any longer. He appointed Algrim to be his replacement, but now, in the late times of the Dwarves a new king with new Great ideas has risen; Grand King Thorik Braveaxe and he immediately modified and then he announced that a New Governmental System has been added.
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'''[[Atlas]]'''
In Asulon the Dwarven nation was renamed to Kal'Karik.
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*[[Cloud Temple of Atlas]]
 +
*[[Aegrothond]]
 +
*[[Belvitz]]
 +
*[[Caras Eldar]]
 +
*[[Carolustadt]]
 +
*[[Haelun'or|Fi'halen]]
 +
*[[Kal'Azgaryum]]
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*[[Khel'seth]]
 +
*[[Markev]]
 +
*[[Nordengrad]]
 +
*[[Presa de Madera]]
 +
*[[Ruriksgrad]]
 +
*[[San'Kala]]
 +
*Talar'ikur
 +
*[[Viralondë]]
  
'''Government'''
 
  
- Led by a Grand King
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'''[[Arcas]]'''
 +
*[[Aegrothond]]
 +
*[[Avalain]]
 +
*[[Dunshire]]
 +
*[[Haelun'or|Berr'lin]]
 +
*[[Helena]]
 +
*[[Kal'Varoth]]
 +
*[[Reza]]
 +
*[[City of Sutica|Sutica]]
 +
*[[Princedom of Fenn|Tahu'lareh]]
 +
*[[Druidic Order|The Talus Grove]]
 +
*[[Ves]]
 +
*[[New Reza]]
  
- A Grand King is in control of the Grand Council and the Dwarven military. He can block any decisions made by the Lower Council
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'''[[Almaris]]'''
 +
*[[Providence]]
 +
*[[Karosgrad]]
 +
*[[Varhelm]]
 +
*Karinah’siol
 +
*[[Amaethea]]
 +
*[[Talon's Port]]
 +
*[[Yong Ping|The Jade State of Yong Ping]]
  
- Governed by a Grand Council, made up of the Grand King and four Grand Councilors who govern the Dwarves and control the actions of the military
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==[[Minor Realms]]==
 
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*[[The Verge]]
- High Lords are the representatives, advisors and eventual successors of the Grand Councilors
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*[[New Oasis]]
 
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[[Category:Settlements]]
- Also governed by a Lower Council that makes sure that Dwarves are able to get jobs and housing, while also making money for the kingdom
 
 
 
- Council members consist of: Four High Lords, Lords, a Head Architect, Head Blacksmith, Head Miner, Archbishop, Grand Champion, Head Merchant, Head Clown and Head Guard
 
 
 
- Sectors are managed by Guilds who represent different parts of Dwarven society and report back to the Lower Council
 
 
 
- An unpopular Grand King may be removed if all four Grand Councilors are in favour of his removal
 
 
 
- If somebody wishes to create an official Dwarven guild and get a seat on the Lower Council, they must first gain the approval of the Grand Councilor
 
 
 
'''Grand Council'''
 
 
 
*Grand King Thorik Braveaxe
 
*Grand Councilor Bazian Blackaxe - Political
 
*Grand Councilor Broski Braveaxe - Guilds
 
*Grand Councilor Algrim Irongut - Economics
 
*Grand Councilor [[Karl Frostbeard]] - War
 
 
 
'''The High Lords'''
 
 
 
*High Lord Bazian Blackaxe - Political
 
*High Lord Longbeard Braveaxe - Guild
 
*High Lord Baltor Blackaxe - Economics
 
 
 
'''Lower Council'''
 
 
 
*Lord [[Hiebe Irongut]]
 
*Lord Arbrek Starbreaker
 
*Head Architect Goldbeard
 
*Forge-Lords Arbrek Starbreaker & Kanatar Blackaxe
 
*Head Miner Darius Irongut
 
*Archbishop Elric
 
*Grand Champion Kjell Ireheart
 
*Head Guard Dili
 
*Head Merchant Percival Irongut
 
*Head Clown Grady Blackaxe
 
*Chief Engineer Saviticus Irongut
 
*Head Mage Kilgrim Dzak
 
 
 
This was the government before Aegis was destroyed and Kal'Urguan was left empty.
 
 
 
 
 
'''Army'''
 
 
 
Consisted of the military and legion, under the command of Kjell Ireheart.
 
 
 
 
 
'''Architecture '''
 
 
 
The Dwarven architecture is normally based on straight lines, mathematical diagrams and meticulous projects. Their main aim is to be as economic as possible and at the same time reliable and eternal. The great example of Dwarven architecture is the former capital city Kal'Urguan, just by looking at the front walls of the stronghold. As a matter of fact despite the Dwarven love to the deepness of the ground they also like to show off their skills and majestic severity of their buildings by rising them so other [[http://old.lordofthecraft.net/wiki/index.php?title=Races|races]] can enjoy these breathtaking views.
 
Two key factors Dwarves strive for in their architecture are to show off their might thus making large defensive structures, and the pride towards their land and race, by building statues and not wasting any bit of time or land to bring out its fullest potential, and beauty.
 
 
 
 
 
==== Laurelin ====
 
 
 
Laurelin was the capital city of the Holy Princedom of [[Malinor]] in [[Aegis]]. There were five main districts to Laurelin: Old Laurelin (or Central Laurelin), West Laurelin and the Docks, North Laurelin, East Laurelin and South Laurelin. The city was one of the largest in all of Aegis.
 
 
 
'''Introduction'''
 
 
 
No eyes have been set on the beautiful forest city of Laurelin, heart of The Holy Princedom of Malinor, without tears of wonder. In the tops of these grand redwood [[trees]] are the homes of [[Elves]]. A miracle in their architecture and a wonder in their beauty, at night the glow stones shimmer setting the outlines of the central Mother Tree, spiritual home of all Elves. Like the [[Dwarves]], the best defence of the capital city of the Elves is the hidden nature of the city. On these tree tops lies a sprawling city, peaceful inns, libraries and cosy homes, however in the lower districts lay the Elven armories, smithies and taverns. No city matches the magical atmosphere of Laurelin, the beautiful voices of the Elves permeates the cool forest laden air, a calm breeze flows through the leaves and a constant symphony of bird calls and rustling echoes in the distance.
 
 
 
'''History'''
 
 
 
A powerful [[The Druids|Arch Druid]] from one of Malinor's eldest cities came to Aegis to help us with the erecting of Laurelin's tree's. I met him at the cobblestone spires to the west of the [[Cloud Temple of Aegis|Aegis Temple]]. We set off on foot to a mountain gorge I had come across that would act as a natural barrier to our foe's. Once we arrived, the Druid wandered around in the valley reaching into a pouch on his hip every so often. He showed me the seeds in said pouch, and they had tiny, intricate vines woven around them, with a shine very similar to glow stone. Whilst my brigade of builders were creating the cities defensive wall, the tree's begun to grow exponentially! It seemed as though the tree's grew faster the taller they got and soon the canopy raised hundreds of feet above us. It was a wonderful sight, the leaves sprung out of the branches with a burst of the similar glowstone sheen, and sprinkles metallic dust swirled down from the tree tops.
 
 
 
There was still however, a large clearing in the center of the city. This of course was for the "Mother Tree". A tree to harbor them all. He grabbed a bit of parchment from his satchel and looked over at me reassuringly. The Arch Druid then walked to the center of the clearing, and began to cast a powerful spell upon one of the seeds. Leaves suddenly spun around him wildly, and a wonderful green color radiated around him like an aura.
 
 
 
The tree's trunk sprouted around him, and he was no longer in view. I was rather frightened when i saw this, hoping he hadn't casted the spell incorrectly. As The Mother Tree grew to its ultimate height, I saw a small opening halfway up the tree. Low and behold, the Arch Druid stood in the opening proclaiming "This is where the stone alter shall lay".
 
 
 
Once the tree's seemed to stop growing, we climbed up the tree's with packs of wooden planks and began setting down the first few platforms. In time, Laurelin had become one of the finest cities of Malinor… And to think it had all begun with just a pouch of seeds and a pinch of Druid Magic.
 
 
 
- [[Native the Elf]]
 
 
 
'''Districts'''
 
 
 
**Old Laurelin**
 
 
 
The Mother Tree, the spiritual home of all Malinorian Elves, stood strong and proud in the center of Old Laurelin, along with the High Prince's quarters, the Library of Laurelin, and the Elven Council's headquarters.
 
 
 
Near the gates of Old Laurelin, a central trade district that once bustled with Elves and visiting merchants going about their daily routines had fallen into disuse due to the introduction of the new and larger trade district in West Laurelin. Just up the road from the grand entrance the Treetop Tavern deceivingly sat near the ground with Laurelin's river running behind it, where many Elves enjoyed Malinor's finest on the balcony with a cool breeze passing by. Further up the road was a blacksmith's shop and Elf dwellings.
 
 
 
**West Laurelin**
 
 
 
Laurelin docks were the base of trading operations. The Elves of Laurelin shipped large amounts of materials rare to the outside world and received materials that were from lands distant from them.
 
 
 
Near the docks, the grand Druid Tree overlooked the sea while glowstones swayed gracefully from it's long branches.
 
 
 
With the addition of a sea gate to control trade in the Elven empire, a new section of West Laurelin was created, a new center for trade and business, replacing the original trade district in Old Laurelin.
 
 
 
**North Laurelin**
 
 
 
When entering Laurelin from the [[Prince's Road]] visitors passed the great Elven [[Gauntlet]], where brave Elves tested their wits and agility against nature's fiercest challenges. Nearby, those who manager to conquer the Gauntlet, or those with the intelligence to pass on the challenge, celebrated or relaxed at the Swift Elf Tavern or [[Dawn's Bakery]].
 
 
 
**South Laurelin**
 
 
 
A relatively new construction in the Laurelin proper, this section was created when the decision to put a wall up around the city was enacted, so as to provide for the expanding nation of the Elves, and satisfy their need for housing. Constructed by the High Prince and his team of builders, this section was mostly comprised of housing, with the occasional store or farm appearing.
 
 
 
**Southwest Laurelin**
 
 
 
The newest district to be built, this section had numerous houses and shops. It could be found by following the road left by the Forest exit.
 
 
 
 
 
==== Kramoroe ====
 
 
 
Kramoroe was a town located on the King's Road under the nation of Oren in Aegis. It was destroyed in an Undead attack. Galahar was later built on the site.
 
 
 
'''Features'''
 
 
 
Kramoroe was home to many villagers with new homes built frequently; it was recommended newcomers to Aegis consider Kramoroe a first choice to live in, as there was no tax. However despite the simplicity and charisma of the charming town it was a hotspot for bandits and robbers. Because of the persistent thieves the town had been blessed with all kind of protection spells and a group of dedicated guards called 'The Vanguard' had set up a base of operations. Amongst the Vanguard base, Levant's shop and Brothers Inn, there were other unique features within the town. Kramoroe featured a town crypt which spawned all manner of grisly undead when the sun set; making it an ideal place for aspiring warriors to train. Kramoroe was also home to an expert redstone engineer; who created complicated circuits for a fee.
 
 
 
Kramoroe also had an church at the side of the desert and was part of the Reformed Church, which was one of the biggest churches of Aegis. There was place for around 50 people. The Missionary Army, a part of the Reformed Church was also located here.
 
 
 
'''History'''
 
 
 
Kramoroe began when a group of traveling merchants came through the area and made a small camp where they sold items to travelers going to Oren. They camped there for a few weeks and in that time they discovered that the road they camped near was a good place to set up an inn. In the following days they began to build a small inn.
 
 
 
They soon had to leave since their home land was being invaded by Orcs. But they left one of their people, Sen, there to look after the inn. Eventually he lost contact with his fellow merchants. He started to give out free food and tools to travelers as he thought that he would soon leave.
 
 
 
A few days before he was going to leave, he met a Human by the name of Malco. He was grievously ill so Sen helped him recover at the inn. When Malco had healed he decided to stay with Sen and help him with the inn. Sen was grateful for this, so Sen decided that he would stay and start to expand the inn. A week later a Dwarf by the name of Yorck came to the inn and stayed for a few days. Yorck soon learned that Sen and Malco needed help with the inn, so stayed and began to help out. Within a few months he became a part of the inn.
 
 
 
The inn grew a third time, and for a few months the inn thrived well. Until one morning Yorck tuned on Sen and Malco. He chased them out of the inn, and he and his brother ripped the inn down. Malco and Sen went to the rangers and told them what had happened so the rangers tracked them down and killed them. However the inn was gone so Sen and Malco parted ways.
 
 
 
Malco was not happy with the outcome of the inn, so he left the house he owned and went back to the place where the inn had stood and began to rebuild. It took many months but eventually he had rebuilt the inn. He then he sent a message to his old friend Sen telling him to come and meet him at the inn. When Sen arrived he was so overjoyed with what had been done, he came back to the inn and reopened it with Malco.
 
 
 
Sometime later a Human by the name of Levant came by the inn. He proposed that he open a shop next door; Sen and Malco aloud him to do so. And after he had built his shop another man came by and asked if he could build a home. Again they said yes, so the town stated to grow.
 
 
 
Many years later the town was christened Kramoroe and the High Prince Native of Laurelin came to the town and told Malco (who was now mayor of the town), that he would protect the town with his men if they became a town of Malinor. Malco agreed to this deal and the town of Kramoroe was made a safe haven for travelers on the road to Oren.
 
 
 
After an Undead attack it was left in ruin until rebuilt as Galahar, under the jurisdiction of Oren. Some of the survivors of the destruction created the Nawari Gypsies to continue the mercantile tradition of Kramoroe.
 
 
 
==== Konisberg ====
 
 
 
Konigsberg was a base of power for the Teutonic Order and later capital of the Realm of Hanseti in Aegis. Set far east of the King's Road and most other settlements, the citizens tended to be fairly self-reliant. It was one of the few settlements not to completely fall to the Undead and became a temporary refugee settlement towards the end of Aegis when the Undead overwhelmed several cities in the world.
 
 
 
==== Haven ====
 
 
 
Haven was the city of the Ascended in Aegis. Founded by the Sages after they walked for five days from the center of Aegis, it became a hub of learning, trade and magical study. The White Road was built to connect Haven to Kal'Urguan. The city vanished along with the Sages when they returned to Aeriel.
 
 
 
==== Galahar ====
 
 
 
Galahar was a town on the [[King's Road]] in [[Aegis]]. Built on the ruins of [[Kramoroe]], it was established with a feudal system and came under the rule of <span class="wiki_link_ext">[[Oren]]</span>. Following the Fall of [[Al'Khazar]] it was made the capital of the [[Nations|nation]], and was the site of the violent phase of the [[Phoenix Revolution]]. It became the capital of the new [[Kingdom of Renatus]]. In 1349 it was attacked by [[Undead]] along with [[New Terriko]] and tainted.
 
 
 
 
 
==<span class="mw-headline"> History </span>==
 
 
 
The site on the King's Road that became Galahar was once Kramoroe, which was destroyed in an [[Undead Attacks|Undead attack]] and left in ruin. As the spot lay conveniently on the King's Road on the way to Al'Khazar, it was restored. The new town was based on a feudal system, where several types of castes all had to pay a tithe once a week, save the knights. Galahar was not a large town, although it attracted some attention for its rest features and merchants.
 
Following the blight of Al'Khazar refugees flooded from the city. Galahar received many of them. As the closest [[Humans|Human]] city to the [[Cloud Temple of Aegis|Cloud Temple]] and other nations it was named the new capital of Oren. It grew enough as a result to be called a city rather than a town, with increased defenses and a greater population.
 
In 1341, Galahar was the site of the Phoenix Revolution. [[Enor Sheffield]] stepped down as King of Oren, giving the crown to [[Gaius Marius]]. This was disputed by the revolutionaries, who seized Galahar in response. After negotiations, it was decided that Oren would be split in two, with [[Eze'kiel Tarus]] ruling the Kingdom of Renatus from Galahar.
 
Opposition grew against Renatus and especially against the Phoenix guard stationed in Galahar. A group began to form in heavy opposition of the leader of Galahar (Pius Silverblade) due to his corruption in leadership. The Purge was planned by the <span class="wiki_link_ext">[[Dwarves|Dwarf]]</span> Ingot as a way to cleanse the city of the guards and Pius that had supposedly mistreated them. The attack was bloody for both sides, but those fighting for Galahar were able to hold the city due to the knights, dwarves, and druids who all fought in defense.
 
In 1349, Galahar was attacked by Undead. At first there were only a few <span class="wiki_link_ext">[[Ghast|Ghasts]]</span>, but the attack quickly grew. It seemed that the city would be lost until the Undead casting the spells was slain. The city was tainted in the west, near the Keep. King Tarus decided to evacuate, given that the taint could continue to spread.
 
 
 
 
 
==<span class="mw-headline"> Architecture </span>==
 
 
 
Many of the large and noble homes had stone or stone brick supports on the lower floors. Dark and light wood was used throughout the city. Hedges were also common.
 
 
 
 
 
==<span class="mw-headline"> The Castes </span>==
 
 
 
Lord Knight Commander - The Lord of Galahar and Commander of the Knights, he ruled over Galahar and made the important decisions. He was aided by his Steward and lived in Galahar's castle. Position was famously held by Pius Silverblade (being known then as Gideon Silverblade).
 
The Steward- Usually chosen from the Knight Sergeants for his skill in not just fighting, but keeping law and order. He aided the Knight Commander in the running of Galahar.
 
The Knights - Protectors of Galahar and the Higher Caste, they were given a tower or room in the keep for their service, and did not have to pay any Tithes.
 
Nobles - The Wealthy folk of Galahar, they owned a Noble House. Their wealth and status allowed them to enter the Keep with no questions.
 
Squires - The "Servants" of Knights and usually children of Nobles, they served the Knights until they were knighted themselves.
 
Villeins - The Free men of the town, they had bought a House that paid money as a Tithe. They included smiths and fishermen.
 
Pages - The Guards of Galahar, and servants of the Knights, they were the same as villeins, although they were still eligible to be in the Serf Caste as well.
 
Serfs - The workers of Galahar, they lived in a house connected to a farm or woodcamp, and as such, they paid tithes in items, until they got enough money to buy a house inside the walls.
 
 
 
 
 
==== Dunwood ====
 
 
 
Dunwood was one of the quaint, little homes of the Halflings in Aegis. Dunwood was a village originally under Oren rule and later declared independence. The Halflings were once the children of Humans and Dwarves, and this odd coupling produced a peaceful sub-race. Its whereabouts was largely unknown to the other races, but not purposely hidden, just conveniently out of the way. It was the largest Halfling settlement in Aegis.
 
 
 
'''Society'''
 
 
 
The people of Dunwood were very protective of their farms and mountain. Visitors to the village were often shooed away. Given their fondness for privacy and lack of welcome for strangers it was advised to meet the Halflings somewhere other than Dunwood. Dunfest was a gigantic festival celebrating Dunwood's massive harvest. Initially created by Petyr Brandybuck to revitalize the empty town.
 
 
 
'''Home'''
 
 
 
A town whose location was little known, they lived in peace amongst nature, farming as their Human cousins do, but within the safe confines of the ground, much like the Dwarf cousins do. Dunwood was a simple village, with hill houses surrounding a small lake, and fields of wheat surrounding them. The Halflings of Dunwood were not ones to mine often, but their cousins, the Dwarves, are well known for it, and thus they have the ability if they so choose. The Mountain of Enduren was located near Dunwood and stood tall over the town.
 
 
 
'''Leadership and Politics'''
 
 
 
Dunwood was lead by the Elders and the Mayor. Only Elders and the Mayor allowed people to live in the town.
 
 
 
Dunwood used to be under the rule of Oren, but when the kingdom split, Dunwood decided to stay independent, as Halflings typically don't enjoy power struggles.
 
 
 
==== Crimson Vale ====
 
 
 
Crimson Vale was a town of northern Oren in Aegis. It fell to the Undead in 1340 as part of their conquest of the north. It was created by the Head Archivist of Oren and Dwarven Baron Juvens. The town was built on the site of the former Snowy Fields, which had previously fallen to the Undead.
 
 
 
==== Celestine ====
 
 
 
Celestine was a small town in northern Oren of Aegis. In 1340 it fell to the Undead as part of their conquest of the north.
 
 
 
==== Alstion ====
 
 
 
Alstion was a town in northern [[Oren]] in [[Aegis]]. It was destroyed by the [[Undead]] and a later snowstorm. The settlement of [[New Alstion]] was named after it.
 
 
 
 
 
==== Cloud Temple of Aegis ====
 
 
 
The Cloud Temple Of Aegis was the house of God and the home of the Monks of Aegis. It was widely regarded as the location of the most powerful magic in all of Aegis. All people were born here regardless of race.
 
Nearby in the forest lay the monastery of the Temple where the Monks lived. The library of the Cloud Temple was also close by. Krugmar and Malinor were the closest nations to the Cloud Temple.
 
The Cloud Temple and all of its occupants were under the supreme protection of God. They did not wage wars nor extend their boundaries. Their role in Aegis was to guide newborns into the world of Aegis. Therefore no nation was allowed to wage war against the Cloud Temple of Aegis.
 
The Temple was a place of powerful magic and considered to be the safest place in all of Aegis from Dark Magic. The symbolic importance of the Cloud Temple was tested many times over its existence.
 
 
 
http://i.imgur.com/12A7HfB.png
 
 
 
'''Death'''
 
 
 
When one was knocked unconscious or severely injured, the monks from the temple were quick to retrieve the body and take it to the temple for healing. Once the healing was complete, one would reappear in the Temple. The monks, much like those of the Wilven Sanctuary of Asulon, were skilled in healing even the most severe of injuries.
 
 
 
 
 
'''The Grand Library'''
 
 
 
The Grand Library, located on the Temple grounds next to the race huts was a collection of books from all over Aegis. It was a place of learning and peace for all races. It's original curator and collection had disappeared long time ago and the Druid Order had stepped in to reopen the library. Efforts were taken to restore the collection to former glory.
 
 
 
 
 
'''History'''
 
 
 
No one knew exactly when the Cloud Temple was created, only that it was at the center of Aegis and the King's Road began off of it.
 
 
 
'''Battle of the Wandering Wizard'''
 
 
 
In 1336 the Wandering Wizard requested aid from Aegeans transporting ancient relics from Al'Khazar to the Cloud Temple. Plagued by Undead, the final battle occurred at the Cloud Temple when the Wandering Wizard was defeated. The Cloud Temple trembled under the power of the Undead and was damaged.
 
 
 
'''Destruction'''
 
 
 
Following the success of the Champions in the Nether to seal away the Undead, Iblees let loose his wrath on the lands of Aegis. He destroyed the Cloud Temple in lightning, flame and monsters, including the rare dragons. With the fall of the final place of sanctuary all hope was finally gone for Aegeans, and they fled to the Verge to escape to Asulon.
 
 
 
 
 
 
 
 
 
 
 
=== Asulon ===
 
 
 
==== Khaz'A'Zhar ====
 
 
 
Khaz'A'Zhar was a city of the Dwarves in Asulon. Founded after Karik was destroyed by Drakes, it served as the capital city for a short time. It was eventually abandoned for Mount Ire.
 
 
 
==== Kal'Dwain ====
 
 
 
Kal'Dwain was a mining colony of Kal'Karik and the hold of the Irongut Clan in Asulon. Great mountains stretched around Kal'Dwain, serving as a natural wall against threats. It was founded by Darius Irongut, the first Head Miner of Kal'Urguan and Kal'Karik. Within the first year in Asulon, Darius convinced Grand King Thorik Braveaxe, current King of that time, to grant them a charter to the mountains for a settlement. Darius Irongut gathered a group of Dwarves including Skippy Irongut, Grabthar Irongut, Arbrek Starbreaker, Grungron Irongut, Spriggar Ireheart and other Dwarves.
 
 
 
The city was eventually destroyed by Drakes and left in ruins.
 
 
 
==== Kal'Karik ====
 
 
 
Kal'Karik was the first capital city of the Dwarves in Asulon.
 
 
 
==== Elandriel ====
 
 
 
Elandriel was the first capital of Malinor in Asulon. It was primarily composed of tall trees which created a canopy that permitted very little light to reach the forest floor. The population of the city decreased slightly when the capital was moved to Normandor.
 
 
 
==== D'Hara ====
 
 
 
Far from the petty fighting and war on the mainland of Asulon, there is an island of Savage beauty. A town has been founded here…
 
 
 
D'Hara was a settlement in Asulon that promoted social and economic development over territorial expansion and religions control. The peaceful message of the settlement attracted some settlers to live and work there but the great distance from other cities meant that it was never as highly populated as those in racial nations.
 
 
 
'''History'''
 
 
 
The idea for D'Hara goes back to the time of Aegis. One very young adventure named Codrik, naive and ignorance in one hand and the fearless lust for adventure in the other, set forth from his home in Al'Khazar with every intention of having the greatest adventure of all time.
 
 
 
Codrik joined a group called the Shad'Rin and later became the leader of this group. The Shad'Rin were a merchant/mercenary clan buying and selling goods and protection service to the highest bidder. After Codrik rose through the ranks to become leader, he used he vast knowledge of mercantile he had learned from his father to make the Shad'Rin very rich and powerful.
 
 
 
In the final days of Aegis, the war with the Undead had hit its peak in both chaos and brutality. Codrik and his fearless brethren the Shad'Rin, fought with honor and valor holding back the Undead horde letting the last of the citizens of Aegis escape onto the great ships and sail across the endless sea where they hoped to find a new land. Codriks last words were orders to his brother Caspian. He told Caspian to take their people and establish a camp far from where the rest of the ships would land. Codrik didn't make it on the ships that sailed across the Endless Sea and was pronounced MIA but everyone feared he was dead. Caspian would never give up on his brother and did what his brother ordered. He hired on strong workers, craftsmen and Farmers to form the D'Hara Company with the intention of settling a town far from the petty bickering, warring and fighting Caspian's brother Codrik foretold would follow the colonization of the new land now known as Asulon by different factions and races.
 
 
 
Then one day after many years of being missing and presumed dead, Codrik returned. He had managed to sail across the Endless Sea in a small boat and made it to the Island of Empyreal and to small town of D'Hara that Caspian and the rest of the D'Haran Company had established. Caspian stepped down as of the D'Haran Company and Codrik was named the new Head of the company.
 
 
 
 
 
'''''Economy'''''
 
 
 
'''Main Exports'''
 
 
 
- Food. Prime cuts of Beef, Pork and Chicken, Cinnamon Honey Rolls, and Spiced Mush Stew. - Iron. ((RP'ed ad Fine D'Haran Steel)) Everything from armor and swords to buckets and tools. - Bows & Arrows. And everything else a hunter or ranger would need.
 
 
 
'''Main Imports'''
 
 
 
Coal, Charcoal and Blazerods
 
 
 
'''Political System'''
 
 
 
D'Hara had a communal democratic dictatorship. A new leader was chosen every eight years. Once elected the leader would choose one council member for every five citizens. This council had the power to impeach the leader and veto any laws or decisions he passed. The leader was obligated to follow the common law and any laws previously set before serving. To change laws there needed to be a unanimous vote from the council.
 
 
 
'''Council Positions'''
 
 
 
- Chief Marshal - Head of Justice and town defense. - Master Keeper - Head of labor and supply requisition. - Peoples Emissary - Head of domestic and foreign relations.
 
 
 
'''Jobs'''
 
 
 
- Lumberjack - Chop trees to make wood for building and charcoal.
 
- Farmer - Gather wheat, melons and mushrooms to make food for the town.
 
- Miner - Mine for cobble, coal and other valuable materials.
 
- Hunter - Hunt pigs, cows, sheep, and chickens for food and supplies.
 
- Shepherd/Rancher - Breed sheep for wool and pigs, cows and chickens for food and supplies.
 
- Builder - Constructs buildings and roads for the town.
 
- Chef - Cooks food the citizens of the town. - Blacksmith - Smelts cobble for building, makes charcoal for smelting and cooking, makes and repairs armour and weapons for citizens.
 
 
 
==== Branborough ====
 
 
 
Branborough was a Halfling town founded by Petyr Brandybuck in Year 1 of Asulon. The location of Branborough was intentionally hidden, in accordance with the naturally secretive nature of Halflings. However, it could be visited by taking the Salty Salmon from the Cloud Temple Sanctuary Docks. The architecture consisted of traditional Halfling burrows, similar to those of Dunwood.
 
 
 
'''History'''
 
 
 
Upon landing in Asulon, Petyr Brandybuck searched for a suitable place for the Halflings, eventually happening upon the verdant area known as the Vale. Over time, more Halflings arrived seeking a quiet life. Slowly but surely, the town prospered.
 
 
 
Petyr left the Vale after eight years, leaving leadership of Branborough to his nephew, Frerry. Like all other towns in Asulon it is presumed destroyed.
 
 
 
'''Society and Politics'''
 
 
 
Branborough was run by one Thane, who accepted any newcomers and oversaw the town in general, and three Elders, who advised the Thane. Thaneship was typically passed down in a family, but Elders were those who had proven their worth and wisdom overtime. There were truly no classes in Branborough, however. The Thane and Elders were of equal standing with all other citizens. Strong community is important to Halflings and parties, gift-giving and other festivities ensure that no one hoards too many resources.
 
 
 
Community is a highly valued part of all Halfling towns. Homes were free, but only given to kind and productive Halflings. There was little conflict between town members, and no chests or doors were locked. Since such a society can hardly exist among other races and peopes, the Halflings are wary of outsiders, though try not to be rude. Citizens of the town did not disclose their location except to other prospective Halflings, for with other races comes conflict and strife.
 
 
 
Most Halflings either fish or farm, but there were job positions such as tailors, painters, writers, and brewers. There was no mining near the town, and lumberjacking only occured in a particular forest away from the town. This was for several reasons; the land and trees offered concealment of the town, and Petyr was a Druid, discouraging the defilement of land from the beginning.
 
 
 
'''Landscape and Architecture'''
 
 
 
The most prominent feature of the town was the Tookwater River, which cut through the very heart of Branborough. The curvy river offered the fastest transportation available and provided a place for both fishing and swimming. However, many avoided swimming as there were rumours of a river monster. These rumours were later confirmed.
 
 
 
Surrounding the river were rolling hills, burrowed out as living quarters for the Halflings. Wild animals could be seen everywhere.
 
 
 
Nearly all of the buildings in the town were circular, a Halfling tradition that dates back hundreds of years to the origin of Halfling culture in Aegis. Non-Halflings frequently find such buildings cramped, but they are a perfect size for their res
 
 
 
==== Arma Luna ====
 
 
 
ArmaLuna was a settlement of Asulon in the Elven lands. It attracted many artistic types such as bards and writers.
 
 
 
Just beyond the horizon, Towards the eastern skies, Stands a tranquil quiet isles, Where ancient wisdom lies.
 
 
 
The singers of songs, and the beaters of drums. March forth the strong Protect our daughters and sons.
 
 
 
ArmaLuna, blessed are we, Home to the peaceful, Humble and Free!
 
 
 
Notable Inhabitants
 
 
 
- Sin Sappheiros - Original founder of the Island of ArmaLuna
 
- Griffith du Mont - Grand Maestro of the Academy of Bards and Minstrel
 
- Kyra du Mont - Head Secretary of ArmaLuna and its Academy
 
- Sean Bradshaw - Master Blacksmith of ArmaLuna
 
 
 
==== Arethor ====
 
 
 
Arethor was the capital city of the Kingdom of Renatus and later Holy Oren Empire in Asulon. It was one of the largest and most populated cities in Asulon. Much of the trade conducted among the Humans passed through the city and there were many active businesses. It is also well known for being rebuilt many times according to the needs of the citizens, the desires of the leaders and after damage from Drake attacks and lightning.
 
 
 
'''History'''
 
 
 
When the boats first arrived in Asulon the Humans headed south of the Sanctuary of the Cloud Temple. The settlers of Renatus claimed the ruins of Celestiran, an ancient Human kingdom. It featured broken and collapsing walls, ruins of docks, houses and a cathedral. It was decided that the city would be restored to create a grand capital for the Kingdom of Renatus.
 
 
 
Construction of the city began immediately. Repairing the walls took greatest priority, since an attack by another nations was considered likely. Work on the middle-class, noble and shop districts also began, as well as the creation of several farms for the people. It took several years before the development of the city took off.
 
 
 
Under the rule of King Godfrey I the city was ordered to be completely redesigned. There were several reasons for the decision, including a large design that was not suited to defend in case of an attack, damage from lightning strikes and extremely bad damage from Drakes. Several new designs for the city were considered before reconstruction began. A smaller core city was designed inside the reduced city walls, with other housing and farms outside. The ruins of the Cathedral and remains of the slums were a good distance away from the main city and closer to Ager as a result.
 
 
 
Following the acquisitions of Seventis, Salvus and Hanseti by Renatus the kingdom was renamed the Holy Oren Empire, with Arethor as the capital.
 
 
 
'''Features'''
 
 
 
The city was divided into districts before the reconstruction. The south of the city contained a cathedral that was restored from ruins. Several large farms were created west of the city, outside the walls. Following the city reconstruction the new city of Arethor was created containing hoses, shops, a bank, the Palace, library and Cathedral of Saint Everard. Some areas of the original city remained, such as the slums and first Cathedral. Other parts were altered for different purposes.
 
 
 
'''Economy'''
 
 
 
Arethor attracted several merchants who set up shops. As the city lay approximately in the middle of the Holy Oren Empire much of the trade within the nation occurred in the city. Representatives from other races frequently went to the city to sell products or make deals for future trade.
 
 
 
'''Architecture'''
 
 
 
The buildings of the city mimicked those of other Human cities, notably Al'Khazar. Most buildings were made of wood and white plaster, with glass panes made by skilled glaziers. The walls were made out various stone materials, as were the Cathedrals. Stone brick was quite common among the newer parts of the city. The slums were made out of highly flammable wood, with open sewers and cracked stone.
 
 
 
'''Surrounding Area'''
 
 
 
The city sat on a large plain. Oceans to the east provided access to the Holy Lands and other nations by boat. To the north were the Greywise Mountains and the road to Salvus. To the south was the border with Hanseti, dominated by snow and mountains. To the west were the great plains used for farming.
 
 
 
 
 
 
 
 
 
 
 
=== Anthos ===
 
 
 
==== Lin'evaral ====
 
 
 
Lin'evaral was the city of Haelun'or within Anthos, its population consisted entirely of High Elves. It was the most western city of the Anthos mainland and was accessed from the road on the way to Malinor, along with another route from the west gate of Luminaire. The city was abandoned after attacks by the Black Scourge and earthquakes, which resulted in the population moving to a location known as the Tomb.
 
 
 
==== Kingston ====
 
 
 
Kingston was a large city of the Humans in Anthos that was been part of the Holy Oren Empire and Salvus. It used to be one of the hubs of trade and crime in Anthos but was later closed due to threat of invasion and disease. Later after Salvus left the Holy Oren Empire and the war ended between the Humans and the Dwarves, Salvus reopened the gates of Kingston. Allowing travelers once again to enter and settle down in the city. After the fall of the Empire and subsequent Human kingdoms the city was taken over by Orcs and renamed Gronkkston.
 
 
 
 
 
==== Kal'Azgoth ====
 
 
 
Kal'Azgoth is the capital city of the Dwarven nation in Anthos.
 
 
 
 
 
==== Gronkkston ====
 
 
 
Gronkkston is a city in Anthos, named after one of the most important orcs in its founding, Gronkk . Originally Kingston, it was renamed after being taken over by Orcs. The city contains some original features such as the walls and buildings, although these are largely in ruins. The Orcs, who had been living in a rapidly expanding settlement known as The Trog, decided that they need more living space for their booming population. With the newly formed High Council, consisting of the Targoth, Yazgurtan, and Motsham, the Orcs voted to invade Kingston, the capital city of the Kingdom of Salvus.
 
 
 
Following the fall of the Holy Oren Empire, the Kingdom of Salvus bent the knee to the Grand Kingdom of Urguan however after the death of The Grand King Thorin Grandaxe, the Kingdom of Salvus found itself surrounded and isolated by the Orcs without any allies to protect them. The Orcs saw the Salvians as a vulnerable target that could be easily overtaken by the force of the Krughai.
 
 
 
The Targoth, Pok'Ugluk, and the Yazgurtan, Grool'Gorkil, waited until the Krughai was at its strongest with large stockpiles of weapons and armor. On the 15th of the Deep Cold, 1439, the Krughai along with Dwarven allies bombarded the city of Kingston until its western walls were no more. The hordes of the Krughai, lead by the deranged Gronkk'Gronkk, charged into the city, slaughtering all who stood in front of them. Not a single casualty on the Orcish side came from the onslaught and the city was taken in less than a day.
 
 
 
After the sacking of Kingston, the Orcs razed the interior of the city, leaving the iconic lion as a trophy of their victory. The city has become the center of a revived Orcish culture and trade in Anthos.
 
 
 
Several years after the original invasion and inhabitation, the main population of the Kharajyr race established a small village outside Gronkkston, razing the farms and clearing the fields with permission from Gronkk and the Krughai council. They established the temporary home after a catastrophic volcanic eruption forced the evacuation of the sacred Karakatuan island, pushing them to the mainland.
 
 
 
==== Cloud Temple of Anthos ====
 
 
 
The Cloud Temple of Anthos is the home of the monks in Anthos. Located far west on the mainland, it is one of the most powerful sources of magic in the realm. Those who are injured are taken to the Cloud Temple for healing by the monks.
 
 
 
http://i.imgur.com/LPMjDTS.jpg
 
 
 
'''Features'''
 
 
 
There are several notable features of the Cloud Temple area. The west side opens up to the ocean, while the east holds the gate to the Anthos Highway. Tall cliffs surround the rest of the area, making it difficult to sneak in.
 
 
 
'''Cloud Temple'''
 
 
 
Although the whole area is generally referred to as the Cloud Temple, there is really only one structure that can be called as such. Upon being revived by the monks one will awaken there. Inside are the Well of Life and Pool of Death and Hall of Heroes. Outside but attached to the Cloud Temple are the beacons alongside monuments to Adam Higgs and Maeghan Sterling. These beacons can be seen across Anthos and serve to guide lost souls back to it. The beaconds were moved when the temple fell.
 
 
 
'''Grounds'''
 
 
 
The grounds of the Cloud Temple area cover a good sized area. Paths made mostly of wood wind through quiet birch tree forests. The monks work immense wheat farms, as well as an aviary for birds. There is a map of Anthos, archery range and docks. The temple fell to an attack from the Harbingers, and moved from to the former 'GM' village
 
 
 
'''Library'''
 
 
 
The monks maintain a large library containing many volumes of books, tomes, scrolls and whatnot from throughout Anthos. Most can be read by the citizens of Anthos, while others are kept hidden away. This library is taught to be one of the reasons as to why the Harbingers attacked the temple grounds.
 
 
 
'''Monks'''
 
 
 
The monks of the Cloud Temple serve no nation and hold no political ties. They are tasked with saving those severely injured and healing their wounds, thus saving a large population of Anthos from death. Small populations of monks roam the land of Anthos, seeking those in need of aid. The magic of the monks allows for the healing of the most severe injuries, including missing limbs, burns and decapitation.
 
 
 
==== Castle Greywynn ====
 
 
 
A castle founded by the Teutonic Order during the reign of Emperor Godfrey of the Holy Oren Empire, Castle Greywynn has played a pivotal role in the history of Anthos as being the only known gateway into the frozen North. After standing as a bastion against both Bohra hordes and various evils of The North, Greywynn was largely destroyed in a fire caused by the mad Teuton Hochmeister Jonathan Black. After Greywynn's destruction, the hellish legions of the North occupied the ruins and rebuilt the once proud human fortress as a nightmarish bastion of evil. Two years after the Fall of Greywynn, a coalition of Aegisian armies led by the reformed Orcish nation fought the North-beasts and won in the cataclysmic Battle of Greywynn.
 
 
 
Since the battle, Castle Greywynn has been abandoned, its rubble covered by snow and unnatural ice and its walls crumbling shadows of their former towering glory. Evidence of Orc habitation can be seen amongst the frozen ruins, as well as evidence of the continued activities of the Black Scourge.
 
 
 
Since Greywynn's fall, the way into the lower valley of the North had been open for all to enter.
 
 
 
==== Abresi ====
 
 
 
Abresi was a large Human city in Anthos. Formerly the capital of the Holy Oren Empire, the city had been repurposed over the years. Found in the far northeast of the Human lands, it was far removed from the Cloud Temple of Anthos. The architecture of Abresi was similar to other Human cities and structures include the imperial palace and front gates. The city was one of the most populated in Anthos, with mostly Humans but also citizens of all races. Housing ranged from the slums to the large mansions belonging to noble families.
 
 
 
The Order of the White Rose once occupied a castle within the city center of Abresi, prior to the founding of the Kingdom of Kaedrin.
 
 
 
Abresi was demolished soon after the North Threat was 'Vanquished' from Castle Greywyn, to be replaced with New Abresi. This newer city is infinitely more compact than the original Abresi, and sports a new design, similar to that of Kralta. It's buildings are mostly wooden, with multi-level apartments for housing, and several built in businesses such as The Owl's Hearth inn and tavern, and the New Abresi Clinic.
 
 
 
The route to Abresi splits into 2 separate ways, each lined with warning signs, though one of the routes have proved safer then the other. It's a common sight to see bandits along the way, stopping travelers or traders entering the city, looting them of their goods.
 
 
 
 
 
 
 
 
 
=== Athera ===
 
 
 
==== Gimblewood ====
 
 
 
Gimblewood is a secluded village where the race of the halflings dwell. The village was founded upon the halflings landing in Athera among the other races. Unlike any other city on the continent, the village is quaint and hilly. It is surrounded by a thick forest and centered around a large lake. Above the small burrows of the hobbits looms a massive mountain, nicknamed The Lonely Mountain.
 
 
 
'''Governing Body'''
 
 
 
Upon landing the halflings were led by three elders, Fumble Willowbottom, Rupert Herbwallow, and Petrus Frondor. After a few years of dwelling on the continent Rupert stepped down and Garmel Fitzgibbon took his place. Garmel's time as Elder wasn't very long as soon the village voted to abolish the Elder System and replace it with the more fitting (and simple) Mayor system. The Mayor upon this switch was Fumble Willowbottom and his Sherriff was Thimble Clearwater (Both halflings from Anthos).
 
 
 
'''Housing'''
 
 
 
The halflings of Gimblewood live in cozy holes in the ground known as burrows, much alike the burrows in the past each one was made to be cozy and comfy, most handcrafted by Milo Herbwallow.
 
 
 
'''Festivals and Holidays'''
 
 
 
The halflings of Gimblewood host numerous festivals throughout the year. And a few celebrate holidays of halfling culture. Pumpkinween, Knoxmas, and the Knoxgiving Fest. Some festivals include Gimblefest, Lakefest, and Halfling Fest.
 
 
 
 
 
 
 
=== Vailor ===
 
 
 
==== Kak'Akash =====
 
 
 
Kal'Akash is the current capital of the [[Dwarves]] in [[Vailor]]. The city is located in north of the western snow mountains of Vailor. It was founded in the year 1513.
 
 
 
‘’’Geography’’’
 
 
 
Kal'Akash was settled inside of a snow capped mountain. A small mountain path is used to gain entrance to the city. Aside from the main gate, the only other exit would be the small river canal running through the middle of the city and out the side of the mountain.
 
The city of Kal'Akash was settled by the Dwarves of [[Athera]] in the year 1513. The Grand King Balek Irongut and his loyal builders constructed the city from a large empty cave in a cave with promise. Many other guilds and organizations followed the Grand Kingdom of Urguan into settling the land around Kal'Akash. An ancient runic golem was found to the south of the city with knowledge of the past dating back to [[Asulon]]. A giant named Armin was soon discovered to be living on top of the mountain Kal'Akash is settled under, becoming a quick ally to the dwarves after a duel with the Grand Marshall Jorik Grandaxe. The dwarves and the giant made an agreement to aid each other in times of need, whether it be the city needing defending or the giant requesting help.
 
During the year 1515, the city was attacked numerous times by an unknown bandit group with unknown motives. All that is known about them is their exceptional battle prowess, being able to defeat an unprepared legion of about twenty foot soldiers with seven good men. A joint military practice was held with the [[Orcs]] of the Iron Uzg to correct problems found in the legion and increase morality within dwarven ranks shortly after the raids.
 
 
 
Two years later, 1517, Grand King Balek Irongut had been lost in a sea expedition to slay the Devourer. The Sundur Clan had kidnapped the current Grand Marshal at the time, Jorik Grandaxe. The nation was in chaos, and a new election for Grand King was taking place. The three main contenders were [[Skippy Irongut]], Verthaik Frostbeard, and Lathros "Oilbeard" Irongrinder. After three days of tough campaigning, Skippy Irongut emerged as the Grand King of Urguan. Upset at the thought as Skippy as the Grand King, Verthaik Frostbeard along with the holds of Tal'Azwyr and Kal'Krest went against the Grand Kingdom in open rebellion.
 
 
 
The rebellion was named the Mountain Monarchy, led by Verthaik and many other Frostbeards and Blackfists. The rebellion took part in many raids on the dwarven capital of Kal'Akash, but ultimately after a few stone weeks of fighting the rebellion was destroyed by the Legion in 1519.
 
The government of the dwarves is officially known as the Senate of Hammers. Comprised of the Grand King and multiple senators representing multiple clans, the objective of this government is to approve and deny laws based on the general dwarven population's opinions. The Senate of Hammer members can be found
 
The laws of the Grand Kingdom of Urguan are listed in the Articles of Urguan. The Articles of Urguan can be found
 
 
 
'''The Legion'''
 
 
 
The Dwarven military is officially known as The Legion of Urguan. The Legion is an army of both success and defeat dating back to the times of Aegis. Currently the Grand Marshall of The Legion is Belegar Ireheart. The Legion of Urguan can be found
 
 
 
 
 
==== Cloud Temple of Vailor ====
 
 
 
The Cloud Temple of Vailor is the current sanctuary of the monks, currently building structures over ancient ruins. The monks of Vailor are tasked with giving a helping hand to new souls (new players) and returning souls, be with providing history, basic tools and food. The Cloud Temple of Vailor Monks take mortal life over themselves which is why they are heavily accepting donations from the races to help support them when they can build the sanctuary temple to provide more for the races.
 
 
 
http://i.imgur.com/MxGrASJ.jpg
 
 
 
The Grand Library is constructed inside one of the ruins crypts which also houses the restricted section of the library holding dangerous artifacts and books which are kept for historic value but not for the races to touch or see, only the elders and leader of the monks have access to this section of the library.
 
 
 
http://i.imgur.com/mh9kNmA.jpg
 
 
 
The monks connected to the Triumvirate have been giving blessings to use great healing magic to help fallen and injured travelers. Temple monks have tasked themselves under the crypts of the ruins where they draw souls from the planes of neutrality and tasked to revive them back to a mortal being to where they'll be greeted by the Cloud Temple of Vailor monks.
 
 
 
The Cloud Temple of Vailor monks are able to learn different variations of monk magic; Soul Healing, and Alchemical Healing. They each hold the same advantages as each other and provide the same amount of healing.
 
 
 
The leader of the Cloud Temple of Vailor monks is Spike Vondar, ascending from initiates to elder in a short time due to the tasks and events he's housed at the monks while working a successful tavern which is the notable shop he's known for. Spike Vondar stepped up into the rank with the decision of the elders for the best monk currently to oversee everyone.
 
 
 
Because the docks were so highly used, so much more than the rest of the Temple lands, the Temple itself was moved to the docks.
 
 
 
==== Goodborough ====
 
 
 
Goodborough is the home of the halflings in Vailor. Tucked away on the peninsula known as the Vale, it is isolated from the going ons of bigg'uns. Its name traces back to the Goodbody family, one of the major halfling families to found Dunwood. Throughout the Vale are statues, each dedicated to one of the most famous halflings. Len, Gimblo, Kip, and Petyr. It is known that every so often a halfling decides to throw a festival, causing the town to bustle with activity in preperation. Bigg'uns, who in normal times do not stray into the Vale, come from all corners of the land to enjoy the famed festivals of the halflings.
 
 
 
'''Geography'''
 
 
 
The village of Goodborough is based around the river known as the Riverwindy. This is a key lifesource of fresh water to the hills and the fields of the small folk. The hills are alive.
 
 
 
Off away from the river and the sea is Petyr's Pond, with Willowwater Way overlooking the place, many halflings cool off during the hot months there. Many hobbits enjoy the game of shogs on the pond.
 
 
 
The sea that surrounds the Vale on three sides expands greatly to touch the other corners of the world.
 
 
 
The woods north of the village are called Hallow Woods, for there is a great fear amongst the small folk that a great many beast and witch live inside, casting spells to taint the happiness of the village.
 
 
 
== Minor Realms ==
 

Latest revision as of 11:31, 17 June 2021