San'Garath

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LoreS1.png Note: This page contains information on a location from a past map that is no longer inhabited.

https://www.youtube.com/watch?v=FOLqMg1A5DM


History

Founded in the year 1571 shortly after the discovery and arrival of the orcs this stronghold became the main base for the orcish society. For some it was a hard transition, from the familiar plain desert lands in which the orcs used to live, to the dense jungle of the south-western island in Axios. One of the greatest drawbacks being the difficulty at which cactus green, a rather familiar and often used drug by the orcs and shamans, would grow in this new environment.

Construction/Discovery

San’Garath is a stronghold, a patch of jungle cleaned of the dense undergrowth and surrounded by a fortified palisade. Inside one can see the various tents, huts, structures and caves spread about, all connected by small pathways. Smoking hubs, forges and mines litter here and there, as well as Chef Wud’s culunary corner and the Bone Tavern are safely within the walls.

Geography

The Stronghold is placed slightly south of a small pond, which has creeks connecting all parts of the jungle to each other. Even further north of this lay the badlands. A barren wasteland filled with lava pits and large skeletal structures. To the south the jungle keeps on running until it hits the ocean. The stronghold itself is near circular, having no real ‘middle’ point but rather more various places where one can gather. Below the stronghold is a vast cave system that houses the Rex’s throne and an arena. Notable Figures (if applicable) Kharak’Raguk - Rex during the transfer from Vailor to Axios, Rex during the founding of San’Garath Shagarath’Yar - Founder of San’Garath and therefore nameholder. Garath taken from the elders name. Vorgo’Yar - Dominus after his heroic deeds during the transfer from Vailor to Axios, Dominus during the founding of San’Garath

Government

The city is ruled by the Rex and the Rex his council, comprised of the Dominus and few Targoths. The Rex holds the superior command of the War Uzg and acts as their leader. This orc is the strongest of all and mostly adored by his following. The Dominus is the second in command and tasked with the Mayoral duties as well as diplomacy with other nations. The targoths are the military leaders and are chosen for their knowledge and experience on the fields of battle.

Nobility

The orcish society does not recognize real nobility, but has their own more tribal hierarchy. The strongest orc having the title of Rex. Below that stands the Dominus. Both of which have their separate tasks. After these there are the targoths and wargoths, military chiefs and leaders of clans. Aside from these ranks there are those that belong to the shamans, Goj and Motsham. Marking the eldest and wisest among orcs.

Society

The orcish society is comprised out of three main races: Uruks, Ologs and Goblins. Below these three races there are the Slaves (Snaga’s). Aside from the racial difference the orcs are grouped into clans. A clan is a gathering of orcs that share the same beliefs, ambitions and therefore form a more tighter relationship. The orcs might all be ‘brothers’, a clanmate always comes first. The lowest ranks, or outcasts, of the orcish society are the whitewashes and pugs. A whitewash is a market orc that has received this shameful title due to dishonourability or breaking of the uruks code. A pug is even lower than a slave, and is a rank given as punishment for acting incompetent or foolish.

Economy

Orcs use minas when trading goods to outside races and nations, however when focusing on domestic goods, the Warnation primarily uses strength and logic to take what is theirs, or to simply barter amount brothers and sisters. Though orcs are generally communal, and have no issues offering things to kin, something as luxurious as a home may be fought over to decide the owner. Export products of the uzg are mostly resources and other goods such as leather, hay and lumber.

Laws

All orcs follow the Code of Honour. (As written by Cosmicwhaleshark, Phaedrus of Yar)

- Grudges and Debts -

๏ If a deal is struck between two individuals within the lands of the Iron Uzg, and one side fails to fulfill their obligations, the offended side will have a year to bring their strife to the Rex. The Rex will determine the legitimacy of the claim, and with him as witness, satisfaction will be demanded through blood, tribute, or labor. Failure to fulfill the Rex's sentence will result in death.

๏ If a competition has been wagered upon within the Iron Uzg, and any cheating has been uncovered, those witness will have a month to bring their claims to the Rex. The culprits of the foul play shall be thrown from the plateaus into the water below, and forced to scale the cliffside. They will be forbidden from entering any further competitions for a decade, unless they collect the heads of five enemies in battle and offer them to the Rex.

๏ If there has been theft within the lands of the Iron Uzg, the victims of the robbery will have a year to come forward to the Rex with their suspicions, or proof if they have taken initiative. If the evidence acquired proves to be legitimate, the culprit will have a crate filled with the same items, or likenesses of the item they stole - and be forced to climb with it to the peak of Mt. Vrogak before night falls. At which point, after finishing their descent, they will be expected to immediately klomp the individual they stole from - no matter how exhausted they are.

๏ If a murder is committed within a clan between members, the Wargoth or Warchief has total authority over the fate of the criminal. If a murder is committed between members of differing clans, the dispute must be brought to the Rex, judgement will be proclaimed when evidence is brought forward of the claim. If a murder is committed upon a slave by an Uruk or honorary Uruk, they will be expected to adhere to the laws of theft - carrying the corpse to the top of Mt. Vrogak. If a murder is committed between slaves, the surviving slave will be given to the now slaveless owner as compensation.


- Insults and Boasts -

๏ A guest within the deserts of the Iron Uzg, and slaves of the Iron Uzg, are to be warned a single time of their place, situation and position if an insult is directed to any Uruk. If a guest persists, the guest may be killed immediately, thrown from the plateaus into the water, dragged out of the desert with their legs tied to horses, or taken as a slave. If a slave persists, the insulted must first notify the owner of the grievance, before demanding satisfaction or acting on it, in the same forms as the guest. The owner of the slave is obligated to cooperate, as it was them who had not adequately broken the slave.

๏ An Uruk of lower rank will be warned a single time of their place, situation and position if an insult is directed to one of higher rank. If the Uruk persists, the insulted must first klomp their foe with either bare fists or stone weapons. Upon victory, they will be obligated to seek satisfaction in non-lethal manners. Throwing the lower Uruk from the plateaus into the water, marking them in pink and purple dyes, or staining their tusks with black ink are all acceptable and temporary methods for symbolizing their newly acquired shame. If the lower Uruk wins their klomp, they will be expected to adhere to the code of boasts.

๏ Any klomp within the Iron Uzg permits the victor to boast about their triumph over their opponent. A boast may only be made if evidence in the form of trophies or witnesses can be produced upon demand. In the matter of slain monsters, an Uruk may only boast if it was them that delivered the killing blow, or the one who delivered the killing blow permitted them to be included in the story. Slain monsters may be boasted about for eternity. In the matter of klomps between Uruks and other Uruks, or guests of the Iron Uzg, boasts may only be made of the klomp for a year afterward. If a boast is made afterwards, any Uruk may insult the boaster for living too far in the past, without worrying of action against them. The boaster is obligated to accept the insults out of honor, and understand they are an idiot.

- Visiting foreign lands -

๏ If an Uruk is not in a raid, and is simply wandering outside of the Iron Uzg by their own volition, they will be expected to conduct themselves honorably and respectfully as guests within a friendly territory. If they are within enemy territory, they will be expected to return to the Iron Uzg and join the next raiding party to there.

๏ An Uruk may not claim a slave within the walls of a city they have been peacefully permitted into.

๏ An Uruk may not murder a foreigner within their own walls unless physically attacked without any provocation.

๏ An Uruk, if attacked, is to return to the Iron Uzg and present their grievance with the Rex. If the Rex finds the Uruk to have been wronged, and not an idiot, a raiding party will be assembled and lead to the foreign lands to demand satisfaction. No other Uruk may demand satisfaction on behalf of their brethren in foreign lands.

- Receiving Foreign Guests -

๏ If a foreigner approaches the gates of the Iron Uzg, any Uruk or honorary Uruk may demand to know why they are there.

๏ If a foreigner or group of foreigners come to the gates openly armed and armored, weapons drawn, the warhorns are to be blown and the Krughai assembled by discretion of those witness. Entrance will be permitted upon their disarming, if they refuse, they are to be killed or driven back.

๏ A foreigner is not to be harmed if they come bearing tribute to the Rex, this does not apply if insults have been directed to any Uruk or honorary Uruk, and ample warning has been given of their place.

๏ A foreigner claiming to be within the Iron Uzg on diplomacy, is not to be harmed under any circumstances prior to meeting with the Rex. If they come with tribute, they are not to be bothered any further beyond the initial line of questioning. If they come without tribute, they are to be escorted immediately to the Rex. Illegitimate diplomats upon declaration by the Rex, will be held to the whims of the Uruk that discovered them, as that Uruk's reward.


Culture

It is in the nature of the orcish spirit, that any son of Krug has a hatred towards the undead, and anything related to such. The shamans are seen as the wisest among orcs and therefore respected. The children are viewed as the future of the uzg, and therefore treated with care and respect. Since they are the future, the elders need to ensure that that they will have a good chance of surviving to become the future. To accomplish this all Orc children are taught the ways of combat at an early age. Every Orc has been taught the basic skills needed to hold their own in combat and many are trained in the finer points of tactics and battle.

Male Orcs view the meeting of another Male Orc as an opportunity to show their strength. When two Orcs meet, each will kick, headbutt, or punch the other in the gut, head, or face; the stronger the hit, the better. The receiving Orc must shake off the greeting as quickly as possible to show their great strength, while the Orc who initiated the greeting must assess the other for signs of weakness. Some Orcs have been seriously injured by this event, leading to some of the greatest alliances in Orc history.

Art

The main art output of the stronghold and therefore, the Uzg. Is the art of warfare. Also the orcish blacksmithing can be considered an art. For their creations outmatch many in the realm in terms of cruelty and savagery. Literature The majority of books found in the few dusty orcish libraries contain old tomes filled with curses and blessings written in the shamanic tongue of Old Blah. The language of the spirits. Aside from these shamanic pieces about spirits, worship and literature there is a lot of fiction, diaries and an oddly large amount of culinary books. Varying from the preparation of woodelven soup to halfings toes!


Music

Music is not part of the orcish culture. The main form of music made would be that of the orcish wardrums or the warhorns. Though often one can see a shaman use a drum in his rituals, music is not considered an artform used as entertainment.

Religion

The main and only tolerated religion in the orcish lands and thus also San'Thraka is the Spiritual Faith. All orcs believe that there are multiple realms beyond the one of mortals, where the spirits live and take care of everything imaginable. Shamans are the orcish priests and can serve as a bridge between the spiritual and mortal realm. Random Tidbits - San’Garath was named after Shagarath’Yar - This settlement is placed in a jungle, a new place for the orcs