Kal'Urguan

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LoreS1.png Note: This page contains information on a location from a past map that is no longer inhabited.


Kal'Urguan was the capital city of the Dwarves in Aegis, under the First, Second and Third Kingdoms of Urguan, as well as the Empire of Khorvad. Located in the center of the King's Road, Kal'Urguan was near Kal'Rog and the White Road. It was one of the last cities to fall to the Undead, succumbing in 1349. In Asulon the dwarven capital city became Kal'Karik.


Geography

Kal'Urguan lay deep inside The Hidden Mountains, sheltered from those unaware of its presence. The only way to detect it, was to find the main gate at the start of the valley into the mountains. Inside the mines there once was many ores and valuables, but after long use of the mines, most of the resources were emptied, leaving but a few valuables for discovery. The King's Road was to the east, with Krugmar to the southwest and Alras to the north.


History

Through many months the first century Dwarves made outer Kal'Urguan with its strong walls and various shops and parks. The first Dwarven King, King Simmpa was very sick and was not able to serve his people to the fullest but tried his hardest! The High Council took a lot of the work themselves and re-organized the Dwarven people. The Dwarves fought the Orcs greatly and eventually peace talks went through and the war drew to a close. After it was obvious King Simmpa could not rule any longer due to his sickness the overseer Charles Grimlie took over. Charles was once the great ruler of Kal'Urguan. He was known for many things; building many cities, and towns, opening the first shops in Kal'Urguan, and mainly for his greed, causing a war with the Humans. This war started with a simple human stealing iron from Kal'Urguan. Charles, filled with anger, and greed marched his men to Oren to demand not only a refund, but much more. Not willing to refund, this caused Charles to strike causing a war between the Humans, and Dwarfs. This war was not long, it included the Dwarves attacking Al'Khazar, and the Humans attacking outer Kal'Urguan. After this Alras went on its own, and would soon become its own nation. This marked the end of Charles reign, after this he grew old, and stepped down from the throne. He would appoint the Baron, Belin Irongut to became his replacement as King. As King Belin's first act was to completely refill the council for Kal'Urguan. This brought many new Dwarves into power, and also brought many new ideas. One being a complete reconstruction of Outer Kal'Urguan. The reconstruction was very popular, and brought the Dwarves an economic outburst Belin also lead the creation of another new housing district along with a scholarly district. Both with outstanding architecture thanks to the High Architect Lukas. Though the Kingdom was dull, and empty. Belin grew old and could not hold his position any longer. He appointed Algrim to be his replacement, but now, in the late times of the Dwarves a new king with new Great ideas has risen; Grand King Thorik Braveaxe and he immediately modified and then he announced that a New Governmental System has been added. In Asulon the Dwarven nation was renamed to Kal'Karik.


Government

- Led by a Grand King - A Grand King is in control of the Grand Council and the Dwarven military. He can block any decisions made by the Lower Council - Governed by a Grand Council, made up of the Grand King and four Grand Councilors who govern the Dwarves and control the actions of the military - High Lords are the representatives, advisors and eventual successors of the Grand Councilors - Also governed by a Lower Council that makes sure that Dwarves are able to get jobs and housing, while also making money for the kingdom - Council members consist of: Four High Lords, Lords, a Head Architect, Head Blacksmith, Head Miner, Archbishop, Grand Champion, Head Merchant, Head Clown and Head Guard - Sectors are managed by Guilds who represent different parts of Dwarven society and report back to the Lower Council - An unpopular Grand King may be removed if all four Grand Councilors are in favour of his removal - If somebody wishes to create an official Dwarven guild and get a seat on the Lower Council, they must first gain the approval of the Grand Councilor

Grand Council

*Grand King Thorik Braveaxe
*Grand Councilor Bazian Blackaxe - Political
*Grand Councilor Broski Braveaxe - Guilds
*Grand Councilor Algrim Irongut - Economics
*Grand Councilor Karl Frostbeard - War

The High Lords

*High Lord Bazian Blackaxe - Political
*High Lord Longbeard Braveaxe - Guild
*High Lord Baltor Blackaxe - Economics

Lower Council

*Lord Hiebe Irongut
*Lord Arbrek Starbreaker
*Head Architect Goldbeard
*Forge-Lords Arbrek Starbreaker & Kanatar Blackaxe
*Head Miner Darius Irongut
*Archbishop Elric
*Grand Champion Kjell Ireheart
*Head Guard Dili
*Head Merchant Percival Irongut
*Head Clown Grady Blackaxe
*Chief Engineer Saviticus Irongut
*Head Mage Kilgrim Dzak

This was the government before Aegis was destroyed and Kal'Urguan was left empty.


Army

Consisted of the military and legion, under the command of Kjell Ireheart.


Architecture

The Dwarven architecture is normally based on straight lines, mathematical diagrams and meticulous projects. Their main aim is to be as economic as possible and at the same time reliable and eternal. The great example of Dwarven architecture is the former capital city Kal'Urguan, just by looking at the front walls of the stronghold. As a matter of fact despite the Dwarven love to the deepness of the ground they also like to show off their skills and majestic severity of their buildings by rising them so other races can enjoy these breathtaking views. Two key factors Dwarves strive for in their architecture are to show off their might thus making large defensive structures, and the pride towards their land and race, by building statues and not wasting any bit of time or land to bring out its fullest potential, and beauty.