Difference between revisions of "Time and Calendars"

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Every dweller in the realm of [[Almaris]] can count the passing of days and nights by the moon and the Sun, but the recording of time is more difficult. Although time is carefully recorded today, it was not always this way. The first calendar year marks when [[Elves]] began measuring time in [[Aegis]]. Alongside establishing units of time, such as the day, month, and year, they also named several units of time after [[Malin]], the father of elves. However, there exist Human and Dwarven measurements of time. For example, the majority of Humans have replaced Elven with Saint's. An Elven hour is a Saint's Hour, Elven day is a Saint's day. Seeds have also been replaced with Legacies, taking inspiration from the Canonist dead. The dwarves also have their unique calendar, having replaced Elven with Stone. An Elven hour is a Stone Hour, Elven day is a Stone day.
  
Every dweller of Vailor can count the passing of days and nights by the Moon and Sun, but few have attempted to chart such days and account for their Passing. It is commonly believed that the recording of time in Aegis began with the Elves and does not mark the beginning of the realm, but the time from which it began to be measured.
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== Measurements of Time ==
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The most common references of time are the day (passing), month (seed), year (Elven week), and Malin's Year (Elven year). Many units of time are referred to as "Elven" but this is not always the case, like with Dwarves and Humans, who often prefer using their own system over an Elven one.
  
In 1431 of Anthos the calendar was adjusted to accommodate for the changed seasonal structure in the new land. The main differences were that there were now seven seasons, or Seeds, where once there were eight (the Second Seed was removed) and the year passed in 14 Fortdays instead of 12. This made for the passing of 26 years in Malin's year (See Real-Life Measures of Time below) where before there was 30.5.
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=== Day ===
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A day, also called a passing, refers to one day/night cycle, from one sunrise to the next. Due to modified server mechanics, this equals one real-time hour.
  
In the Fringe, the calendar was adjusted again, and now one Seed passes in one real life day, and one year in-character passes in a real life week.
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=== Month ===
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A month, also called a seed, fortday, Elven day or Legacy is 24 passings. This equals one real-time day.
  
In-Game Measures of Time
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There are seven months in a year, and a year begins on Snow's Maiden. The month switches at noon, GMT.
The most common markers of time in Vailor are the Passing and the Seed.
 
  
A Passing is the common word for a cycle of day and night over the surface of Vailor. There is a common children’s tale telling of the Daemon Fallsheth, the fastest among his kind, who was tasked with destroying the Undead creation Galgrumak, and their current course through the great voids above and below the world mark the passing of day and night on the surface.
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* Snow's Maiden (Wednesday)
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* Malin's Welcome (Thursday)
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* The First Seed (Friday)
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* The Grand Harvest (Saturday)
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* Sun's Smile (Sunday)
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* The Amber Cold (Monday)
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* The Deep Cold (Tuesday)
  
The Days of Vailor (each day is equivalent to one hour in real life):
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The Human Calendar is respectively like so;
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* Horen's Calling (Wednesday)
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* Owyn's Light (Thursday)
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* Godfrey's Triumph (Friday)
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* Tobias' Bounty (Saturday)
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* Sun's Smile (Sunday)
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* Harren's Folley (Monday)
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* Sigismund's End (Tuesday)
  
    Ahad (Sunday)
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=== Year ===
    Itnan (Monday)
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A year, also called an Elven week, Saint's week or Stone week is seven months or 168 passings. This equals one real-time week.
    Tolta (Tuesday)
 
    Irba (Wednesday)
 
    Kamees (Thursday)
 
    Joma (Friday)
 
    Sabet (Saturday)
 
  
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=== Malin’s Year ===
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A Malin's Year, also called an Elven year, Saint's year or Stone year is 52 years. This equals one real-time year.
  
The Seasons of Vailor
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== Seasons ==
The “Seed”, a word coined by Humans, divides the year into seven months differed by the weather cycles. There are 24 days in a Seed, making 168 days in an entire year for Vailor.
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A year is comprised of four seasons which last different times. The seasons affect weather, temperature, and crop growth. Weather also varies between even and odd years, with odd years often being cooler.
  
Each Seed is equivalent to one day in real life. The following is a list of the seven Seeds and their real life counterpart. Time in-game follows the GMT timezone with each month starting at noon GMT. For example, the Seed will change from The Amber Cold to The Deep Cold at noon GMT each Tuesday.
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=== Spring ===
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Spring contains the month of Malin's Welcome. It marks the melting of snow and the beginning of new life.
  
    Snow's Maiden - Snowy Season (Wednesday)
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=== Summer ===
    Malin's Welcome - End of Cold Season (Thursday)
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Summer is the longest season, lasting from The First Seed to Sun's Smile. It is a time of warmth and sunshine, with long days and short nights, and it receives less precipitation than the other seasons. Harvests are most bountiful in the middle of summer, during The Grand Harvest.
    The First Seed - Warm Season (Friday)
 
    The Grand Harvest - The Season of Harvest (Saturday)
 
    Sun's Smile - The Sunniest Season of The Year (Sunday)
 
    The Amber Cold - End of Warm Season (Monday)
 
    The Deep Cold - The Coldest Season (Tuesday)
 
  
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=== Autumn ===
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Autumn contains the month of The Amber Cold. It is a time of cooling and decay, and it is when the leaves change color and the temperature drops.
  
Out of Game/Real-Life Measures of Time
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=== Winter ===
The Day/Night cycle found in the world of Vailor is as follows.
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Winter lasts from The Deep Cold to Snow's Maiden. It is a grim season with short days and long nights, and snow regularly falls on most of the land. Crops, although they can still be harvested, can no longer grow. Although The Deep Cold arrives with drastic cooling and Snow's Maiden brings blizzards, some celebrate the start of the new year during winter.
  
    60 minutes in-game is a full day, including daytime and nighttime.
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    7 hours in-game is a week from Ahad to Sabet.
 
    1 day in-game is a Seed/month.
 
    7 days in-game is a year.
 
  
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== Important Years in History ==
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''For a full list of dates and their corresponding real time dates, see: [[Real Date to IG Year Calendar]]''
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* '''[OOC]''' 1300: Aegis began. Although the realm had already existed for a long time, Lord of the Craft opened in this year.
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* 1326: Aegis fell. People escaped through a portal to the Verge and sailed for new lands.
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* 1351: [[Asulon]] was discovered. Some people briefly called this year 1.
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* 1414: Asulon was left behind. People sailed to [[Kalos]] and [[Elysium]].
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* 1420: [[Anthos]] was discovered.
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* 1454: Anthos was left behind. People traveled through the Door of Eternity to [[The Fringe]] and, in 1463, [[Thales]].
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* 1470: Thales was left behind and [[Athera]] was settled.
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* 1513: Athera was left behind and [[Vailor]] was settled.
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* 1571: Vailor was left behind and [[Axios]] was settled.
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* 1643: Axios was left behind and [[Atlas]] was settled.
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* 1705: People escaped from Atlas to [[Arcas]].
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* 1796: Arcas was destroyed and people settled on Almaris. Some people started to mark this as the beginning of the Second Age and reset the year to 0.
  
This helps you determine more accurately your character's aging as well as time spent doing something in-character, such as journeying, training for something, etc.
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The most common references of real life time in Vailor are the Fortday, Season, Elven Week and Malin's Year.
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== Trivia ==
A Fortday is one real life calendar day, or a Seed in-game. The Fortday was established by the seventh Dwarven King after Urguan faded from history. Likely he observed the sleeping and waking cycles of his people and decreed that would be the method he would use to account for the time of his people. Luckily, all creatures of Vailor observe a common sleeping and waking cycle, and the method spread (slowly, of course) to be commonly used among all people of Aegis, Asulon, Anthos, Athera and now Vailor.
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* Prior to Anthos, a year had eight months, with the month The Second Seed following The First Seed. This month was removed due to the climate difference on Anthos.
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* [[Urguan]]'s seventh Dwarven king coined the term "fortday" because his kin's sleeping cycles lasted one month.
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* The [[Orcs]] of [[Krugmar]] first observed the bi-annual temperature difference. They used this knowledge to achieve plentiful harvests.
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* The length of a Malin's Year was determined when the first Elven High Prince was elected. Malin resided in Laurelin for 52 years, so the length of a High Prince's reign and the length of a Malin's Year is 52 years.
  
The Elven Week is one real life calendar week, or a year in-game. The Week was actually first established by Malinor, or so claim the Elves, and that has given rise to the terms “Elven Week”, “Elf Week”, and “Long Week” by many of the inhabitants. An Elven Week is approximately seven Fortdays.
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A Season is one real life calendar month, or around 4 years in-game. The Season was instituted by the Orcs in recognition of the weather's shifts, particularly in Krugmar, every two years and three Seeds. It has been observed that the heat during "Suns Smile" can differ from one season to another, likewise the cold of Snows Maiden. It is unknown why the Season affects over two years of weather. However, equipped with this knowledge a cunning farmer knows that Krugmar will only yield harvest for one season before the heat becomes too extreme in the next.
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[[Category:Information]]
 
 
Malin's Year is one real life calendar year, or 52 years in-game. It can also be referred to as an Elven Year. When the first High Prince was elected to rule over the Elves, the length of their reign was determined by the number of days that Malin resided in Laurelin, becoming Malin's Year.
 
 
 
To determine the approximate year in Lord of the Craft from an Out Of Game date, try using this calendar.
 
 
 
Important Years in Modern History
 
 
 
    (Lotc 1.0 commenced in the year 1300. Due to issues with date plugins the first year lasted as many as 5 years)
 
    Aegis fell in 1351, the mortals escaping through a portal to the Verge before sailing for new lands
 
    Asulon was discovered in 1354 at which time some chose to reset the counting of years from 1 at the year 1351, though this was later removed
 
    Asulon was left behind in 1414 and the mortals sailed through Kalos and Elyisum
 
    Anthos became the new home in 1424
 
    The Calendar was revised in 1438 to have 7 seasons (months) to a year where previously there were 8
 
    Anthos was abandoned in 1457 for the Fringe that was accessible through the Door of Eternity, and then on to Thales
 
    Athera was settled in 1468
 
    Vailor was reached in the year 1513
 

Latest revision as of 21:09, 27 June 2022

Every dweller in the realm of Almaris can count the passing of days and nights by the moon and the Sun, but the recording of time is more difficult. Although time is carefully recorded today, it was not always this way. The first calendar year marks when Elves began measuring time in Aegis. Alongside establishing units of time, such as the day, month, and year, they also named several units of time after Malin, the father of elves. However, there exist Human and Dwarven measurements of time. For example, the majority of Humans have replaced Elven with Saint's. An Elven hour is a Saint's Hour, Elven day is a Saint's day. Seeds have also been replaced with Legacies, taking inspiration from the Canonist dead. The dwarves also have their unique calendar, having replaced Elven with Stone. An Elven hour is a Stone Hour, Elven day is a Stone day.

Measurements of Time

The most common references of time are the day (passing), month (seed), year (Elven week), and Malin's Year (Elven year). Many units of time are referred to as "Elven" but this is not always the case, like with Dwarves and Humans, who often prefer using their own system over an Elven one.

Day

A day, also called a passing, refers to one day/night cycle, from one sunrise to the next. Due to modified server mechanics, this equals one real-time hour.

Month

A month, also called a seed, fortday, Elven day or Legacy is 24 passings. This equals one real-time day.

There are seven months in a year, and a year begins on Snow's Maiden. The month switches at noon, GMT.

  • Snow's Maiden (Wednesday)
  • Malin's Welcome (Thursday)
  • The First Seed (Friday)
  • The Grand Harvest (Saturday)
  • Sun's Smile (Sunday)
  • The Amber Cold (Monday)
  • The Deep Cold (Tuesday)

The Human Calendar is respectively like so;

  • Horen's Calling (Wednesday)
  • Owyn's Light (Thursday)
  • Godfrey's Triumph (Friday)
  • Tobias' Bounty (Saturday)
  • Sun's Smile (Sunday)
  • Harren's Folley (Monday)
  • Sigismund's End (Tuesday)

Year

A year, also called an Elven week, Saint's week or Stone week is seven months or 168 passings. This equals one real-time week.

Malin’s Year

A Malin's Year, also called an Elven year, Saint's year or Stone year is 52 years. This equals one real-time year.

Seasons

A year is comprised of four seasons which last different times. The seasons affect weather, temperature, and crop growth. Weather also varies between even and odd years, with odd years often being cooler.

Spring

Spring contains the month of Malin's Welcome. It marks the melting of snow and the beginning of new life.

Summer

Summer is the longest season, lasting from The First Seed to Sun's Smile. It is a time of warmth and sunshine, with long days and short nights, and it receives less precipitation than the other seasons. Harvests are most bountiful in the middle of summer, during The Grand Harvest.

Autumn

Autumn contains the month of The Amber Cold. It is a time of cooling and decay, and it is when the leaves change color and the temperature drops.

Winter

Winter lasts from The Deep Cold to Snow's Maiden. It is a grim season with short days and long nights, and snow regularly falls on most of the land. Crops, although they can still be harvested, can no longer grow. Although The Deep Cold arrives with drastic cooling and Snow's Maiden brings blizzards, some celebrate the start of the new year during winter.


Important Years in History

For a full list of dates and their corresponding real time dates, see: Real Date to IG Year Calendar

  • [OOC] 1300: Aegis began. Although the realm had already existed for a long time, Lord of the Craft opened in this year.
  • 1326: Aegis fell. People escaped through a portal to the Verge and sailed for new lands.
  • 1351: Asulon was discovered. Some people briefly called this year 1.
  • 1414: Asulon was left behind. People sailed to Kalos and Elysium.
  • 1420: Anthos was discovered.
  • 1454: Anthos was left behind. People traveled through the Door of Eternity to The Fringe and, in 1463, Thales.
  • 1470: Thales was left behind and Athera was settled.
  • 1513: Athera was left behind and Vailor was settled.
  • 1571: Vailor was left behind and Axios was settled.
  • 1643: Axios was left behind and Atlas was settled.
  • 1705: People escaped from Atlas to Arcas.
  • 1796: Arcas was destroyed and people settled on Almaris. Some people started to mark this as the beginning of the Second Age and reset the year to 0.

Trivia

  • Prior to Anthos, a year had eight months, with the month The Second Seed following The First Seed. This month was removed due to the climate difference on Anthos.
  • Urguan's seventh Dwarven king coined the term "fortday" because his kin's sleeping cycles lasted one month.
  • The Orcs of Krugmar first observed the bi-annual temperature difference. They used this knowledge to achieve plentiful harvests.
  • The length of a Malin's Year was determined when the first Elven High Prince was elected. Malin resided in Laurelin for 52 years, so the length of a High Prince's reign and the length of a Malin's Year is 52 years.


Plugins & Mechanics
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