Weapon Classification Effects
Granted by Slashing weapons and represented with a poison effect, it can bleed a max of three hearts, and can not kill alone. A metallic scraping noise is heard when the effect occurs.
Granted by Blunt weapons and is represented with a Slowness III effect for a second. The sound of an anvil being placed is heard when the effect occurs.
Granted by Piercing weapons and deals 5% of the total durability of that item, this effect will occur randomly to equipped armor. The sound of hitting a blaze is heard when the effect occurs.
Granted by Splintering weapons and deals 100 durability damage to shields when the effect is applied. The sound of hitting an iron golem is heard when the effect occurs.
Granted by Dismount weapons and deals additional damage to mounts, and will have a chance to dismount the rider from a horse.