The Iron Horde

From Lord of the Craft
Revision as of 19:10, 3 January 2018 by Quirklys (talk | contribs)
Jump to: navigation, search
Orc Legion.jpeg
Placeholder
War Nation of Krugmar
Type: Oligarchy
Location: Tahn, Isles of Axios
Capital: San'Kala
Monarch: Rex U'la'Yar

Established following the deposition of the false Rex, Kulgarok’Lak, the War Nation of Krugmar rose from the ashes of a failed confederation of the Orcish peoples. The decision to once again unify beneath the banners of Krug did not come as a difficult one to make for much of the Orcish leadership as they understood that together the Orcs could be unconquerable. After defeating the false Rex in open combat before several of his brethren, Drokon’Ugluk legitimately ascended to the throne of Rex. Following his failures as Rex, Drokon'Ugluk willingly stood down from the position in favor of the young Wargoth Orgoth'Braduk who gladly took the position. However, Orgoth in his youth and as a consequence of his lack of experience failed in his leadership of the War Nation standing down after a short tenure to be replaced by the former Rex, Rex Gurak'Yar. Gurak was popular for a time however some clans saw Gurak as weak and a poor leader, most notably Clan Raguk and Clan Braduk, after he had took the life of the unconscious Wargoth, Chek'Lur, which some viewed as an unjust execution. Gurak decided, as his predecessor did, to step down from the mantle of Rex to be replaced by the Dom Warchief, Kulgarok. Kulgarok's incumbency was short lived like many Rexes recently and was deposed by his fellow clan member, Hu-din'Dom, and Eath'Lur claiming that he was tainting the War Nation with dark magic and dark shamans. Eath resolved the conflict by fighting Kulgarok for the position of Rex, successfully defeating the blue Orc and becoming Rex Eath'Lur.

History

Axios

to be extended

Atlas

to be extended


Politics

Goverment

Rex: U'la'Yar

The leader and figurehead of the War Nation of Krugmar, the Rex rules with the authority of Krug himself, acting as his enforcer in the current era. He will ensure that the laws of the War Nation are upheld while holding absolute control over its internal affairs. In most diplomatic proceedings, the Rex will represent the War Nation when conducting missions concerning foreign policy. Without a Rex, there is no Krugmar.

Targoth: N/A

The supreme leader of the Krughai, the Targoth controls all things war and strategy of Krugmar. He is responsible for managing the logistics of the military, including planning out war games and training sessions. In his absence, he will appoint a Bigboss to handle military activities. He is also responsible for ensuring soldiers of the Krughai are well cared for and promoting them when deemed fit. In previous governments, Shamans may not have been appointed to the position of Targoth. However, Rex Gurak'Yar changed this, electing the Shaman Gijaak'Raguk as his Targoth.

Yazgurtan: N/A

The workhorse of Krugmar, the Yazgurtan oversees Krugmar’s workforce and ensures that the coffers are full, the armory is stocked, and provisions are at a surplus. Essentially, the Yazgurtan is the chief of Krugmar’s logistics. His/her main task will be to assign Orcs working roles based off what best suits them and ensure that they are providing for Krugmar. This includes providing payment if necessary. A Shaman may be appointed Yazgurtan should the Rex see it fit.

Succesion of the Rex

A new Rex is crowned by, and only by, succeeding in a klomp. In the past, it was only the Dominus who could directly challenge the Rex for the title. However, due to the abolition of that position, the ability to challenge the Rex to a klomp has been opened up to anyone that holds or has held the title of Wargoth, Targoth, or Yazgurten, and have never been considered a whitewash.

Should an Orc who meets these criteria want to issue a challenge for Rexdom, a council will be convened consisting of the Wargoths, the Targoth, the Yazgurten, and the High Shaman. They will discuss the claim and discern the character of the Orc and whether they believe he or she would be apt for the title. Due to the fact that their claim is being assessed by fellow members of Orcish society, it is important for the Orc to be held in high regard if he or she wants to get the klomp approved. A claim is considered approved when, after at least an hour of discussion, at least three fourths of those in the council have agreed to approve the request. Anyone who would be in these councils but vies for Rexdom will sit out from the council regarding their own challenge.

It is within the power of the Rex, for whatever reason, to nominate an Orc for a klomp who does not meet the requirements listed. However, an Orc that receives the nomination is not required to challenge the Rex. Orcs who do challenge the Rex through this method still need to be approved by the council. The Rex is forbidden from klomping his nominee, and instead a champion will be elected by the council to fight in the Rex’s place.

Shamans will face a much higher amount of scrutiny than most other Orcs. The council must decide whether or not they will be able to rule properly, or if their devotion to the Spirits will interfere with their judgement, as a Rex’s focus should be first and foremost on the nation and its people.

If the Rex dies or abdicates, all who wish to claim the title and have been approved by the council will fight each other in a series of klomps until they they have all fought each other, with the Orc winning the most klomps earning the title. In the case of a tie between two of the claimants, the victor of the klomp between them will succeed as Rex. If there is only one claimant to the throne, a champion will be elected.

Appointment of Advisors

The Targoth and Yazgurtan will be appointed directly by the Rex and should they step down or die in office, the Rex will appoint their replacements. Their duties are to the Rex first and will follow his order without question.


Clans

Clan Raguk

to be extended

Wargoth:

Clan Braduk

to be extended

Wargoth:

Clan Lur

to be extended

Wargoth:

Clan Gorkil

to be extended

Wargoth:

Clan Yar

to be extended

Wargoth:

Clan Lak

to be extended

Wargoth:

Geography

to be extended

Locations of Axios
Tahn Holy Orenian Empire Adelburg
Kingdom of Hanseti-Ruska Alban · Rytsburg · Metterden · Serpentstone · Voron · Kovagrad
Kingdom of Lotharingia Metz · Chambery · Krakow · Ponce
Kingdom of Norland Vjorhelm
Kingdom of Kaz'Ulrah Jornheim · New Jornheim
Dominion of Malin Linandria · Ker'nor · Norseth'onn
Silver State of Haelun'or Taliyna'maehr
Warhawke Chiefdom Leyu'celia
War Nation of Krugmar San'Torr
Asul Kingdom of Santegia Veldin · Mystra · Asterleigh · Aleksandria
Sultanate of Haria Al'Khaleed
Ceru Federation of Sutica Sutica · Reedsborough · Caligo · Karak'Tuum · Mokh Ilzggul
Princedom of Fenn Citadel of Acael