Kingdom of the Westerlands

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LoreS1.png Note: This page contains information on a location from a past map that is no longer inhabited.
Kingdom of the Westerlands
Regnum Plagam
Westerlands Crest.png
Steadfast and loyal.
Capital: Bastion
Languages: Common
Religion: Canonism
Government: Hereditary absolute monarchy
King: Caius Sigismund I of House Horen
Crown Prince: Lucas Adrian of House Horen
Arch-Chancellor: Ludwig of House Nil
Prefect of the Interior: Queen Annabel Victoria of House Horen
Prefect of Eccumenicial Endeavors: Lord Arminus von Aesterwald
Prefect of Apostolic Endeavors: Arch-Lector Adalwulf Toov
Preceded by: imperialorenia.png Holy Orenian Empire

The Kingdom of the Westerlands was an independent, predominantly human nation located around the western part of Tahn encompassing a region known to the descendants simply as ‘The Westerlands' - a cold, mostly barren land, wild and untamed. The heart of the Kingdom was located in a thick boreal forest.

The Westerlands was released of its vows to the Holy Orenian Empire by Emperor Philip Frederick I on the 15th of Sun’s Smile, 1594 in the Pax Occidenti also known as “Peace of the Sun’s Smile”. Being former bannermen for the Emperor, their oaths were transferred to their former commander, now King, Leopold Francis I of House Horen. While the Westerlands was predominantly comprised of former Imperials from the destroyed Johannesburg, there was a large highlander population comprised of Waldenians and those of Kaedreni roots. Many of the more zealous of citizens referred to themselves as ‘Vanders’, followers of a code and ideology going far back to the Aegisian era among the Proto-Hansetian tribes.

The last ruler was His Majesty Caius Sigismund I of House Horen, by Owyn’s flame, King of the Westerlands, High Sovereign of the Westerlands, Second Baron of Sennstisten, and Warden of the West



Before the establishment of the Westerlands by the Holy Orenian Empire, much of the land was left uncharted and mostly ignored due to the mountain chain that cuts off the region from the rest of the Isle of Tahn. There are documents and proof of those who have attempted to establish settlements previously, the most notable being the forsaken ‘Hallowglade’ which was comprised of Vandorians from Johannesburg seeking to recreate a Vander society when the Kingdom of Vandoria was abandoned when the descendants left the Isles of Vailor for Axios.

Between 1581 and 1582, a little known tribe of goblins accompanied by other goblins without a home began to refer to themselves collectively as “The Naragoshuk” and ventured to the Westerlands after the fall of San’Kharak. In the common tongue, others referred to them as the “Goblins of the West”. Originally their interactions with the early settlers such as those from Hallowglade were amiable. The goblins were nearly wiped out, however by the different tribes of giants that make their home in the chain of mountains that surrounds the Westerlands. Those that survived were forced into servitude by the giants and now scout out and raid human settlements in the region.

In the year 1584, the Emperor John III sent his cousin, Archchancellor Leopold of Marna, west with the latter’s personal brigade from the Imperial Legion to defend the Holy Orenian Empire from the threat posed by the Sunless Sanctum - a haven for the necrotic and dark arts users. Using maps crafted by the Aeldinic cartographer John Lyons, Leopold and his men had decided to make their base of operations atop a cliff overlooking a conjunction of the River Piscatoris, River Salv and River Noumenon. This fort was named “Death’s End” and completed in 1586 and would host several homes, one of the first established plots of farmland in the boreal forest and a tavern called “The Pumping Piston”. One of the more notable features of the fort were its walls and how they wrapped around not only the castle but the small township and farming plot. Due to the heavy undead presence, Death’s End was always on lock down with a constant guard presence to ensure none of the undead breached the wall.

In 1592, Death’s End received heavy damage to its walls in what would be referred to as “The Siege of Death’s End”. A tribe of giants native to the region had been in constant conflict with the Imperials garrisoned at Death’s End and upon discovering their fort launched a massive attack utilizing large rocks to breach the fortifications and the undead that infested the land outside of the fort. While Death’s End was successfully defended by The Company of the Westerlands, there were heavy casualties among the non-combatant settlers who were caught in the battle with the undead and a giant that dared climb over the walls into the fort. Also during this year, Leopold of Marna was bestowed the titular title ‘King of Vandoria’. Having been the rightful heir to the defunct Kingdom of Vandoria before he was usurped at the age of three by his uncle John Godfrey, it is reported that such a title was long awaited by the Archchancellor.

Formation of the Kingdom

At the request of Leopold of Marna, his nephew Emperor Philip Frederick I released Leopold and his garrison of their vows to the Holy Orenian Empire so that they could continue their fight against the Sunless Sanctum in the year 1594 which was reaffirmed soon after by the Pax Occidenti, commonly referred to as the Peace of the Sun’s Smile made between the Axios Coalition and the Westerlands which resulted in White Peace.

Without hesitance and with the help of the Company of the Westerlands and Imperial refugees from Johannesburg in the year 1595, Leopold was able to rally a strong enough force to safely venture deeper into the boreal forest and establish a new permanent wall in preparation for his expansion plans to house his people. Soon after he stylized himself as Leopold Francis I, King of Vandoria and the Westerlands. His new seat of power, replacing the weathered fort Death’s End, was the city of Bastion - something the King thought symbolic to the integrity and sacrifices humanity has made to survive even in the most inhabitable of lands.


Bastion, Capital of the Westerlands

According to the Pax Occidenti, King Leopold Francis I claims the boreal forests that lie between the Sunless Sanctum and the western chain of mountains from the defunct Holy Orenian Empire as well as the lands touched by the watershed of the Rivers Piscatorus, Noumenon, and Salv and their tributaries.

The land is rich in ore but one must break through the permafrost that has never been documented to thaw since the active settling in the recent era. This has made agriculture incredibly difficult but not impossible. Many have given up however and have resorted to hunting and gathering. Others have resorted to acts of cannibalism.

  • McGrubor’s Woods - A massive boreal forest located in the southeast quadrant of the Westerlands region. It is the heart of the kingdom as the forest provides at least some shelter from the harsh climate and for the most resourceful is bountiful in-game and goods needed to thrive in the region. The capital city of Bastion is located at the conjunction of the River Noumenon and the River Piscatoris which forms the bigger River Salv that feeds into the western ocean. There are plans for future, smaller settlements such as House Rovin’s hold to be called Arnheim.
  • Mordring’s Gate - Little is known about Mordring’s Gate save for the few encounters the land was explored by the Company of the Westerlands. Surrounded by pillars of ice and stone fortifications, Mordring’s Gate is a portal that leads into the Sunless Sanctum of the Abyss. While the Kingdom of the Westerlands lays claim to this land, it in fact does not control it due to the heavy necrotic presence that prevents any successful attempt to take control of the area. This area is cut off from the rest of the Westerlands via the River Noumenon.
  • Troll Country - In the Northern part of the Westerlands is a region referred to as Troll Country. A large lake in the northern mountain chain feeds the River Noumenon and is home to numerous frost trolls. Exploration of the land in dangerous as these monstrosities are incredibly territorial.
  • The Frozen Wastes - In the south-west quadrant of the Westerlands is a massive expanse of barren land referred to simply as The Frozen Wastes. A tribe of giants is known to herd their mammoths in search of patches of grass that have broken through the permafrost. The land is accessed via Mordring’s Bridge which allows passage over the River Piscatoris. There are stories of the giants being man-eaters and the land is ill explored except by heavily armed caravans.


The Kingdom of the Westerlands has an Absolute Monarchy style of government with King Leopold Francis I as the sole ruler of the nation. Under him is a privy council that acts as his advisors and enforcers in different aspects of the realm. They carry out his will and see to the implementation of his desired policy. Unlike other Privy Councils, the Westerlands lacks a standing Lord Marshal. In times of war, it is the King that inherits the role of Lord Marshal and he may delegate it temporarily to another at his own discretion.

The Privy Council is as follows:

  • High Sovereign - His Majesty Caius Sigismund of House Horen
  • Crown Prince - His Highness Lucas Adrian of House Horen
  • Archchancellor - Ludwig of House Nil
  • Prefect of the Interior - Her Majesty, Annabel Victoria of House Horen
  • Prefect of Eccumencial Endeavors - Lord Arminus von Aesterwald
  • Prefect of Apostolic Endeavors - Arch Lector Adalwulf Toov
  • Prefect of Logistics - Gansem Thersist
  • Royal Exchequer- Farouk Al-Jahwad
  • Court Mage - Vacant
  • Royal Physician - Ser Elrach


The nobility of the Westerlands consists of the recognized families who have remained sworn to House Horen through the Vander Branch lead by King Leopold Francis I. The current list of nobility are as follows:

  • House Horen - The aristocratic family claims patrilineal descent from Horen, the first king of humanity from which the undivided Kingdom of Oren derives its name from. King Leopold Francis I is the son of Prince Alexander, Duke of Marna and Aurelia de Bar and is the grandson of Emperor John I. At the age of three, Leopold was brought to the Kingdom of Vandoria at the end of the Qalasheen Spring to be raised in preparation for him to take the crown at age 16. However the second Lord Protector of Vandoria, Godfrey de Krinford, forced the young King-Apparent to abdicate and locked the young Horen away. Godfrey de Krinford assumed the name John Godfrey of House Horen being a bastard of the late Emperor John I and declared himself King of Vandoria. It is said that John Godfrey requested a necromancer to mentor Leopold in hopes of corrupting the rightful king but during what became known as “The Red Feast” when Dreadlanders raided Ard Ghorrock, the seat of power in Vandoria, Leopold managed to escape and found sanctuary with the Company of the White Cross lead by Ser Ulric von Aesterwald. Leopold would take on a squireship with Ser Vitallius de Capua and would rise to the position of Minister of the Interior, and then to Archchancellor under the reign of Emperor John III.
  • House Yar - A predominantly Qalasheen family. Before its time as a gentry house in the Holy Orenian Empire, House Yar was one of the founding houses of the Kingdom of Vandoria and was responsible for the reemergence of the Vander Ideology through Nafis Yar, who lead the Qalasheen Spring in hopes of splitting the Kingdom of Vandoria from the now defunct Grand Empire of Vanderguan. Nafis Yar declared himself Lord Protector of the Kingdom of Vandoria after its successful liberation and picked a young Leopold Francis I to one day rule as King. After Nafis’ disappearance and supposed assassination, Leopold Francis I was usurped by King John Godfrey. It was later realized that Nafis had taken most of his family to Aeldin and died of lung cancer at old age, the news reaching the realm of Axios years after Vailor’s fall. House Yar claims descendance from House Cato, a vassal of the defunct Konigreich of Aesterwald. Presently, Lord Rakim Abdulrashid who is the only son of Nafis is acting patriarch of the family.
  • House Rovin - An old house dating back to its commoner origins in the Kingdom of Kaedrin. The Waldenian family went on to lead the Order of St. Lucien with Jack Rovin as its Grandmaster and his son Voron Rovin as its Grand Commander. After the fall of the Imperium Teritus and House Chivay, House Rovin formed the Konigreich of Aesterwald which became the first bastion of Vander Culture since the Proto-Hansetian era in Aegis. Since the Konigreich’s fall to blood magi, House Rovin has long been a banned household of the Imperium up until recently with Ser Ulric von Aesterwald’s work as Grand Knight. House Rovin has historically been known for producing some of the more fanatical warriors in the realm of man. They have former marital ties to the royal dynasty and their blood carries on through the Crown Prince Caius Sigimund on his maternal side. The current Lord of House Rovin is Arminus von Aesterwald, son of Ser Ulric.
  • House Helvets - Descended from the Gauls of the Aeldinic Heartlands and a daughter of one of its Horen conquerors, the House of Helvets is a renowned lineage to many of the former Imperium Quintus. Its progenitor, Ser Foltest of Aeldin, held quite a lengthy record of service, from a soldier of the Imperium Tertius, to the Order of the Flaming Rose and eventually rising to become the last Elector Count of Kaedrin. The history of the household attributes it many titles, the Counties of Krinfrid and Hengfors, Lords of Upper and Lower Angren, and the Protector of Prophet’s Peak. Presently, the House of Helvets resides in the Kingdom of the Westerlands with its marital ties to the royal dynasty, House Horen. It is headed by Lord Gottfriend John Helvets who descends from Reinholt Helvets - one of the main architects of Johannesburg.


The Kingdom of the Westerlands prizes itself with holding old fashion values many have felt lost during the fifth Holy Orenian Empire. Humans are the favored race though a select few non humans have made their way up the social ladder.

Due to the harsh environment, resources are generally limited and rationed. Those who work hard and provide for the people are rewarded for their efforts and the government continues to seek new ways to reward those who display model behavior through both words and action.

There is a heavy focus on combating the undead, continuing the mission bestowed upon the founders by Emperor John III. Civilians are generally not allowed to leave a settlement at night unless accompanied by a soldier due to the undead presence in the wilderness.


Horen’s Park Marketplace, Bastion.

The Kingdom of the Westerlands uses multiple forms of commerce such as the universally accepted mina and resources of equivalent value. The government has plans to issue a reward system known simply as ‘Vandermarks’ which can be used to buy luxury goods, pay rent or buy drinks and food at the cantina.


The Westerlands is a melting pot of Human cultures with heavy Imperial, Kaedreni and Waldenian influences which puts humans above the other descendants as they believe humanity is the chosen people of the Creator. One of the unifying aspects of the Westerlands is the Vander Code - an ancient code of conduct dating back to the Aegisian Era that has helped shape and form other codes of chivalry since its reemergence in the Anthosian Era.

The Vander Code

Why do Vanders fight?

  • To fear the Creator and maintain His Church
  • To serve the liege lord in valour and faith
  • To refrain from the wanton giving of offence
  • To live by honour and for glory
  • To despise pecuniary reward
  • To obey those placed in authority
  • To guard the honour of fellow Vanders
  • To keep faith
  • To at all times to speak the truth
  • To persevere to the end in any enterprise begun
  • To never to refuse a challenge from an equal
  • To never to turn the back upon a foe


While the people of the Westerlands have made no great contributions to the arts, their prized collection of Thersist portraits can be found all around the city if one were to seek them out. Predominant members of the family typically portrayed are Temp Thersist and his son Brutus Thersist.

Other portraits one may find are notable Imperials or Vanders long gone. Art is used as a way to honor great men and immortalize them on canvas.


Cathedral of the dawning flame, Bastion.

The Kingdom of the Westerlands follows the True Faith, specifically the Owynist sect which derives its teachings from the Exalted Owyn. This particular sect is referred to as Rhoswenii Owynists.

Random Tidbits

The Kingdom of the Westerlands began as a small fort for an attachment of the Imperial Legion of the Holy Orenian Empire with the goal of eradicating the undead.

Most people would not know this, but the late Grand Knight Ser Ulric von Aesterwald “the Pilgrim” pushed heavily for the location Death’s End was later established on believing that a Well of Life was close by which he had longed to discover - perhaps to curb his own aging.

Many of the more zealous of citizens of the Westerlands refer to themselves as Vanders, even if they had no connection to the defunct Kingdom of Vandoria. This simply means they adhere to the Vander Code.

Many of the veterans who helped build Death’s End have an odd fetish for siegecraft as many came from Leopold’s personal sapper brigade. Engineering is a valued skill among the Vander people.

Deus Vult -Ioannis

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