Difference between revisions of "The Atraedean Kingdom of Gladewynn"

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[[Category:Former Settlements]]
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{{Past Map}}<br>
 
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! colspan="2" span style="font-size:Medium;" | ''The Kingdom of Gladewynn''
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! colspan="2" span style="font-size:Medium;" | ''The Atraedean Kingdom''
 
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! colspan="2" span style="font-size:small;" | ''The Sigil of Gladewynn by Numirya''
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! colspan="2" span style="font-size:small;" | ''The Bernun Sigil of Gladewynn by Numirya''
 
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|<span style="font-size:small;">'''Capitaw''': || <span style="font-size:small;"> Cawas Ewdaw
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|<span style="font-size:small;">'''Capital''': || <span style="font-size:small;"> Caras Eldar
 
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|<span style="font-size:small;"> '''Wanguages''': || <span style="font-size:small;"> [[Common]], [[Ancient Elven|Elvish]]
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|<span style="font-size:small;"> '''Languages''': || <span style="font-size:small;"> [[Common]], [[Ancient Elven|Elvish]]
 
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|<span style="font-size:small;"> '''Weligion''': || <span style="font-size:small;"> [[Ichorianism]]
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|<span style="font-size:small;"> '''Religion''': || <span style="font-size:small;"> The Wild Path
 
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|<span style="font-size:small;"> '''Mowtaw King''': || <span style="font-size:small;"> [[Kairn Ithelanen]]
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|<span style="font-size:small;"> '''Mortal King''': || <span style="font-size:small;"> Defunct
 
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|<span style="font-size:small;"> '''Heiw''': || <span style="font-size:small;"> Kaz Ithewanen
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|<span style="font-size:small;"> '''Heir''': || <span style="font-size:small;"> Defunct
 
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|<span style="font-size:small;"> '''Govewnment''': ||<span style="font-size:small;"> Heweditawy Absowute Monawchy
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|<span style="font-size:small;"> '''Government''': ||<span style="font-size:small;"> Constitutional Monarchy
 
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|<span style="font-size:small;"> '''Pweceded by''': || <span style="font-size:small;"> [[File:GsT33MG.png|20px]] [[Dominion of Malin]]
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|<span style="font-size:small;"> '''Preceded by''': || <span style="font-size:small;"> [[File:GsT33MG.png|20px]] [[Dominion of Malin]]
 
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|<span style="font-size:small;"> || <span style="font-size:small;">[[File:Ithel'an.png|20px]] [[Ithelanen|Lathladhen's Revolt]]
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|<span style="font-size:small;"> || <span style="font-size:small;"> [[File:Ithel'an.png|20px]] [[Ithelanen|Lathladhen's Revolt]]
 
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The '''Atraedean Kingdom of Gladewynn''', commonly known as Gladewynn, was an Elven monarchy situated North-West of the Atlas Cloud Temple. The country's borders ranged from the wide and sweeping coasts of the capital city of [[Caras Eldar]] to the Barrowlands of San'Kala, and all the space in-between. Despite fierce border disputes with its neighbors, Gladewynn annexed everything between Caras Eldar and San'Kala, and displaced freeholds and farms owned by foreigners whom they derided as failed colonizers.
  
 
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The first capital of the kingdom was the Conclave of Viralonde, which was established after Prince Kairn Ithelanen declared the secession of the Alder-Gladewynni peoples from the [[Dominion of Malin]] over a disagreement regarding the future of the Dominion of Malin and failed operations on part of the Dominion's military junta to effectively combat the September Prince. Upon the surrender of Queen Renn and Queen Awaiti Aureon, the Dominion of Malin was incorporated into the borders of Gladewynn as the State of Irrinor, and the capital was moved to Caras Eldar to better reflect Elven Unity of the decade. At its peak, the Kingdom boasted three major Elven principalities of Vira'ker-Renelia, Haelun'or, and Irrinor, who retained many state's rights and relative autonomy, despite owing allegiance to the [[King's Council of Gladewynn]] and the [[King of Gladewynn]].
The '''Kingdom of Gwadewynn''', commonwy known as Gwadewynn, was an Ewven monawchy situated nowth-west of the Atwas Cwoud Tempwe on the showes of the Woftywoods. Awso encompassing the adjacent tewlitowy of the Bawwowwands, its fiwst capitaw was the mountaintop city of Viwawonde neaw San'kawa, but aftew the sulwendew of the Dominion of Malin duling the [[Elven Cold War]], the capitaw moved to Cawas Ewdaw to bettew wefwect Ewven Unity of the time. At its peak, the kingdom consisted of the thwee soveweign states of Viwa'kew, Haewun'ow, and Owd Iwlinow who wetained wewative autonomy undew the guiding hand of the King's Counciw.  
 
  
 
== History ==
 
== History ==
  
 
=== Anthos ===
 
=== Anthos ===
The Kingdom of Gwadewynn has woots going back as faw back as the [[Imperial Invasion of Malinor]], some hundwed-and-eighteen yeaws befowe the [[Horen Restoration]]. The Fiwst Empiwe wed by Empewow Godfwey Howen I and Petew Chivay, the Gwandmastew of the White Wose, wed the Sack of Malinow and put the homewand of the Ewves to the towch. In vain the Ewves fought to twy and keep theiw homewand fwom pwying Impeliaw hands but faiwed, which wed to the estabrishment of Owd Gwadewynn by dispwaced Ewven Tlibes.
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The Kingdom of Gladewynn has roots going back as far back as the Imperial Invasion of Malinor some hundred-and-eighteen years before the [[Horen Restoration]]. The First Empire led by Emperor Godfrey Horen I and Peter Chivay, the Grandmaster of the White Rose, led the Sack of Malinor and put the homeland of the Elves to the torch. In vain the Elves fought to try and keep their homeland from prying Imperial hands but failed, which led to the establishment of Old Gladewynn by seven displaced Elven Tribes.
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Old Gladewynn was immensely conservative and following the destruction of Axios, the Alderfolk passed through the portal into the Thales. Amidst a diaspora, the Alderfolk practiced their Mani worship in private, revering Moccus and Morea. Undisturbed in their conclaves for centuries, they rigidly maintained a practice of disallowing outsiders into the Seven Clans.
  
 
=== Atlas ===
 
=== Atlas ===
  
Gwadewynn was founded on the 15th of the Sun’s Smiwe, 1686, aftew Cwans Ithewanen, Towena and Wothwyc owganized into an encwave in the Bawwowwands neaw San'Kawa and the Plidewands. Oliginawwy wed by the Plince of Awdews, this encwave had sepawated fwom the Dominion of Malin due to disagweements between Plince Kaiwn and the Queen of the Dominion of Malin. The wewationship between the two nascent Ewven powews was stwained at best and many peopwe fwocked to the bannews of Ithewanen, whiwe the Pwaetow Fëanow Sywvaeli and his contingent of Viwalim wemained stationed at the city amidst the chaos, the stweets empty except fow the Auleons, Siwmas, and Caewme'onns.
 
  
Many meetings wewe hewd between diffewent cwans in an effowt to pwesewve peace, and the Siwmas lifted theiw bannews in a twuce and hewd a meeting lith Plince Kaiwn Ithewanen. Chieftain Mikwaeiw agweed that the Siwmas would not get invowved in the Ewven Cowd Waw that was ensuing. This was watew pwoved wwong as they signed themsewves undew Aegwothond, an Ewven encwave wed by Kaiwn's fowmew fliend Bewestwam Sywvaeli. Soon aftewwawds, the Dominion of Malin was abolished by its wast queen Awaiti Auleon and Kaiwn was again pwocwaimed the wulew of Awdew-Iwlinite Ewvendom.
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''Founding''
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'''Gladewynn''' was founded on the 15th of the Sun's Smile, 1686. [[Kairn Calithil]] founded the enclave after leaving the Dominion of Malin a year prior. The [[House of Ithelanen]] and Clan of Torena formally seceded from the Dominion of Malin to form the Enclave of Gladewynn. Intended to be a settlement for people from the Alder Wood Elven ethnicity, the settlement was established in the Barrowlands, adjacent to the Dominion of Malin and bordering on the capital of the Orcs in Atlas, [[San'kala]]. The relationship between Prince Kairn and his stepmother Renn, the Queen of the Dominion of Malin and his successor through [[select succession]], remained strained.
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The citizens of the Dominion of Malin waned. With time, many clans left to pledge fealty to Prince Calithil, such as the Caerme'onns and Oranors to name a few. The tent camp established atop the peaks of Viralondé sustained a sizable population as immigration increased sharply. Many of the Virarim of the Dominion of Malin's military emigrated from the Dominion and became Immortals in Prince Calithil's personal guard, or the Avchirran, a noble order of Elven city guards that kept the upheld the laws of the time.
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Many meetings were held between different clans in an effort to preserve peace, and the Silmas lifted their banners in a truce and held a meeting with Prince Kairn Ithelanen. Chieftain Miklaeil agreed that the Silmas would not get involved in the Elven Cold War that was ensuing. However, Chieftain Miklaeil reneged on this agreement later in favor of helping found [[Aegrothond]] alongside [[Belestram Sylvaeri]]. Afterwards, the Dominion of Malin was torn straight down the middle by the existence of two fledgling nation-states: Aegrothond, and Gladewynn.
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Awaiti Aureon, successor to Renn Calithil and two-time sovereign of the Wood Elves, dissolved the Dominion of Malin and together with Renn pledged fealty to Prince Kairn, leading to the formation of the [[Kingdom of Gladewynn]]. With Kairn again proclaimed the ruler of Alder-Irrinite Elvendom, Kairn declared himself King of the Elves for the second time in history.
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--
  
Pliow to the [[Third Atlas Coalition War]] the King Kaiwn Ithewanen was captuled in battwe fighting awongside highwy-twained Impeliaw Wegionnaiwes in Nowdengwad. The Duke entweated him and then to the beliwdewment of his Owcish awlies spawed the Ewvenking's life in a summawy dispway of valiantness and camawadelie, decweeing that because Ewves had gwanted them the wand fow theiw fiwst Kwag he would be spawed summawy execution. Wetulning home, the Avchiwwan wewe wawlied fow battwe and fought awongside the Impeliaws and Haensemen in the waw, as weww as entweating othew Ewven powews to pawticipate as weww to pwotect theiw fweedom. The Dominion of Malin, Viwa'kew, Haewun'ow, and Gwadewynn aww went theiw manpowew to the cause of quewling the Coalition's pewceived aggwessive wawmongeling, assisting in sacking the new Kwag, Kwugmaw, and Awbewwang awongside the Empiwe of Man.
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Prior to the [[Third Atlas Coalition War]] the King Kairn Ithelanen was captured in battle fighting alongside highly-trained Imperial Legionnaires in Nordengrad. The Duke entreated him and then to the bewilderment of his Orcish allies spared the Elvenking's life in a summary display of valiantness and camaraderie, decreeing that because Elves had granted them the land for their first Krag he would be spared summary execution. Returning home, the Avchirran were rallied for battle and fought alongside the Imperials and Haensemen in the war, as well as entreating other Elven powers to participate as well to protect their freedom. The Dominion of Malin, Vira'ker, Haelun'or, and Gladewynn all lent their manpower to the cause of quelling the Coalition's perceived aggressive warmongering, assisting in sacking the new Krag, Krugmar, and Arberrang alongside the Empire of Man.
  
 
=== Arcas ===
 
=== Arcas ===
  
As the nation began to cowwapse, the King Kaz Ithewanen and his confidants depawted the wands pliow to the joulney to Awcas. Much like his fathew befowe him, Kaz viewed thewe to be a diffewent futule on the holizon. His life, Waywa Atwaedes, was weft lith the weawm of Gwadewynn vested in hew contwow. Denouncing the Monawchy due to its abandonment of the Ewven peopwe fow wands abroad, she took upon hewsewf the monikew of Empyweaw Plincess instead and founded [[Alderyn]], which consists of the wemnants of Ithewanen, Caewme'onn, and Csawathaiwe.
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As the nation began to collapse, the King Kaz Ithelanen and his confidants departed the lands prior to the journey to Arcas. Much like his father before him, Kaz viewed there to be a different future on the horizon. His wife, Layla Atraedes, was left with the realm of Gladewynn vested in her control. Denouncing the Monarchy due to its abandonment of the Elven people for lands abroad, she took upon herself the moniker of Empyreal Princess instead and founded [[Alderyn]], which consists of the remnants of Ithelanen, Caerme'onn, and Csarathaire.
  
 
== Geography==
 
== Geography==
  
The oliginaw capitaw of Gwadewynn was Viwawonde, a city atop the mountain peaks bowdeling San'kawa. It stawted as a waw camp fow the [[Gladewynn Company]], a band of ewven mewcenalies lith Awdewfowk and Wood Ewf helitage. Fowwoling the climax of the Thiwd Coalition Waw, the capitaw was moved to Cawas Ewdaw fowwoling the capitulation of the [[Dominion of Malin]] in the [[Elven Cold War]]. In the sulwounding woods of Cawas Ewdaw, thewe wewe sevewaw hamwets, fowtwesses, and owd wuins fwom conflicts lith Owcs and brigands in the yeaws past.
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The original capital of Gladewynn was Viralonde, a city atop the mountain peaks bordering San'kala. It started as a war camp for the Gladewynn Company, a band of elven mercenaries with Alderfolk and Wood Elf heritage. Following the climax of the Third Coalition War, the capital was moved to Caras Eldar following the capitulation of the [[Dominion of Malin]] in the [[Elven Cold War]]. In the surrounding woods of Caras Eldar, there were several hamlets, fortresses, and old ruins from conflicts with Orcs and brigands in the years past.
*San'Kawa: The fowmew capitaw of Kwugmaw untiw it was besieged by the Empiwe of Man and Gwadewynn in tandem duling the [[Third Atlas Coalition War]]. The city was captuled theweaftew and wooted, and it wemained a bulnt-out sheww fow the dulation of Awcas.  
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*San'Kala: The former capital of Krugmar until it was besieged by the Empire of Man and Gladewynn in tandem during the [[Third Atlas Coalition War]]. The city was captured thereafter and looted, and it remained a burnt-out shell for the duration of Arcas.  
*Tawaweh'sae: A fowtwess pwesided ovew by Evaw'tiw Ithewanen, it was between Cawas Ewdaw and the Mothew Gwove. The wand was gifted to the Dominion of Malin by the Awchdwuid Nivndiw and used to ewect a gawlison to awwow fow smoothew twavew and twanspowt of supplies awong the woad which was often life lith bandit attacks and othew instability in the wegion.
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*Talareh'sae: A fortress presided over by Evar'tir Ithelanen, it was between Caras Eldar and the Mother Grove. The land was gifted to the Dominion of Malin by the Archdruid Nivndil and used to erect a garrison to allow for smoother travel and transport of supplies along the road which was often rife with bandit attacks and other instability in the region.
*Haewun'ow: A pwotectowate of Gwadewynn and a steadfast, woyaw awwy to the Awdewfowk. At this time the nation was pwesided ovew by Sohaew Kiwjaewys who sewved on the King's Counciw.  
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*Haelun'or: A protectorate of Gladewynn and a steadfast, loyal ally to the Alderfolk. At this time the nation was presided over by Sohaer Kiljaerys who served on the King's Council.  
*Viwa'kew: Anothew pwotectowate of Gwadewynn untiw the tweachewy of theiw Sabre Plince wesulted in theiw peopwe's expulsion fwom the kingdom's bowdews in the yeaws of Kaz Ithewanen's weign.
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*Vira'ker: Another protectorate of Gladewynn until the treachery of their Sable Prince resulted in their people's expulsion from the kingdom's borders in the years of Kaz Ithelanen's reign.
  
 
== Government ==
 
== Government ==
The govewnment of Gwadewynn has a check and bawance system that mediates its officiaws and advisows. Fiwstwy, the Woyaw Famiwy takes pwecedence and wemains at the top, whiwe secondawy positions of impowtance incwude the Awch-Chancellow and Anniliw, wheweas the High Stewawd and Head Pliestess awe advisowy positions on the High Counciw. The Exawch pwesides ovew the Judiciaw System which diwectwy adhewes to the state Constitution, this is used to manage who is sentenced and who qualifies fow fines fow breaching waw and owdew lithin the countwy ow its contingent tewlitolies.  
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The government of Gladewynn has a check and balance system that mediates its officials and advisors. Firstly, the Royal Family takes precedence and remains at the top, while secondary positions of importance include the Arch-Chancellor and Annilir, whereas the High Steward and Head Priestess are advisory positions on the High Council. The Exarch presides over the Judicial System which directly adheres to the state Constitution, this is used to manage who is sentenced and who qualifies for fines for breaching law and order within the country or its contingent territories.
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== The Institution of Monarchy ==
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In response to the failed democracies installed in [[Malinor]] and the [[Dominion of Malin]], King Kairn Calithil instituted a monarchy and used his dictatorial authority to personally control the economy, military, and political alliances of the elves under his banner on the world stage. At the time it was believed that all elves who pledged an oath to the Crown owed fealty to the Elvenking, and by extension the people living within the territories of Gladewynn. There were still representatives of the common people who were actively sought out to provide a hand in the regulation of government affairs. Traditional laws involving the practice of Void Magic were regulated instead to elven families who decided whether or not their relatives were allowed to practice such profaned arts.
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The King was to be selected by Kingsmoot, and the heir at any given time was the Prince of the Alders. The council was selected by the King and all federal decision-making required the King of the Elves' signature to ensure that it met legal status.
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== Royal Family ==
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'''King of Gladewynn'''
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Responsible for the upkeep of the entire nation and its political alliances. He relegates duties involving these affairs to his Royal Hands, who are responsible for declaring war and managing internal affairs at his behest.
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'''Prince of Alders'''
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The heir to the Crown of the Kingdom of Gladewynn, the Prince of Alders is groomed to rule for life. Ultimately, they are not just the recognized Heir but the recognized authority on matters of state and foreign affairs as well. Their power is not solely derivative of their King but vested in them by the blood in their veins. The recognized firstborn heir always inherits this title, it is most easily comparable to the role of a High Prince, or Crown Prince in other cultures.
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== Hands of the Royarch ==
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'''High Chancellor'''
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The right hand of the Monarchy and its constituent powers, the High Chancellor acts as their chief advisor on internal matters of state and policy. Khaine Csarathaire was the last active reigning High Chancellor of the kingdom.
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'''Warden of the Avchirran'''
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Otherwise known as the left hand, or fist, of the Monarchy. They are the General of the nation’s standing military, easily comparable to that of a Marshal in other cultures. The Warden presides over and the military affairs, both foreign and domestic — including local guards, soldiers, and conscripted levies. Erathon Ithelanen the Warden of the Avchirran met his demise at the hands of an inner-city assassination plot in the late 1600's and was the last reigning Warden of the Avchirran.
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== The Royal Council ==
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'''First Scribe'''
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Responsible for tending to archives, records, and assisting in the written work produced by the Crown. These written works include alliances, treaties, and etcetera.
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'''Exarch'''
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The Exarch tends to matters involving written word and acts as an aid to the High Chancellor. They preside over matters of justice, interpretation of the law and written word of official documents.
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'''High Priestess'''
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The High Priest or Priestess presides over the religion and ensures that its Emerald and Ichor interpretations are maintained in their respective communities. They are also responsible for events and ceremonies involving The Wild Faith.
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'''Head Steward'''
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The Head Steward delegates housing, shops and other matters of infrastructure in the city not pertaining to the written word.
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== Disclaimer on Meetings ==
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Chieftains of any Noble Clan, delegated Regional Lords, and other government officials may sit upon the meetings of the Council to relay advice and input on decisions made by the Royal Family, their Hands, and the primary council itself. Committees may be established to discuss matters of importance involving figures of state, official edicts, and all manners of decisions made by the institution in power.
 
=== Society ===
 
=== Society ===
  
The citizens of the Kingdom of Gwadewynn awe divided into thwee distinct castes. The Municipaw Autholity, the Cwan Moot, and the Citizenwy.
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The citizens of the Kingdom of Gladewynn are divided into three distinct castes. The Municipal Authority, the Clan Moot, and the Citizenry.
 
   
 
   
*The Citizenwy consists of wabowews, awtisans, and sowdiews who awe not in a Seed, Cwan ow House. They pewfowm many of the wudimentawy jobs invowving cwafts, mining, hawvest, and dwuidwy. Once upon a time, aww citizens wewe expected to take up awms in pwotection of the city, but Anniliw Ewathon Ithewanen ended the pwactice upon the Kingdom’s assimiwation of Cawas Ewdaw. Citizens may take up awms when they deem it necessawy ow when wawlied at theiw own discwetion in a time of waw, but they awe not mandated to wepew waids unwess absowutewy necessawy.
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*The Citizenry consists of laborers, artisans, and soldiers who are not in a Seed, Clan or House. They perform many of the rudimentary jobs involving crafts, mining, harvest, and druidry. Once upon a time, all citizens were expected to take up arms in protection of the city, but Annilir Erathon Ithelanen ended the practice upon the Kingdom’s assimilation of Caras Eldar. Citizens may take up arms when they deem it necessary or when rallied at their own discretion in a time of war, but they are not mandated to repel raids unless absolutely necessary.
 
   
 
   
*The Cwan Moot is a cowwective of majow families that have pwedged an oath to the Monawch, and they awe as equawwy wesponsibre as the citizenwy to pwovide awtisans, wabowews, and cwaftsmen. The plincipaw diffewence is that these families have mowe politicaw sway in Ewven society and awe often entwusted lith high-pwospect jobs in the Stewawdwy, Militawy and Wabow Fowce. Each cwan has a notabre Chieftain wesponsibre fow the famiwy’s upkeep and politicaw stability. Fulthewmowe, each Cwan may be expected to wevy a specific amount of sowdiews in times of waw lith foweign powews.
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*The Clan Moot is a collective of major families that have pledged an oath to the Monarch, and they are as equally responsible as the citizenry to provide artisans, laborers, and craftsmen. The principal difference is that these families have more political sway in Elven society and are often entrusted with high-prospect jobs in the Stewardry, Military and Labor Force. Each clan has a notable Chieftain responsible for the family’s upkeep and political stability. Furthermore, each Clan may be expected to levy a specific amount of soldiers in times of war with foreign powers.
 
   
 
   
*The Municipaw Autholity consists of the Woyaw Famiwy, the Atwaedes, and is speawheaded by the Monawch and theiw Consowt. They awe wesponsibre fow maintaining dipwomatic wewations lith foweign countlies, pwobrem-sowving and maintaining domestic wewations lith the Citizenwy as weww as mediating the Cwans.
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*The Municipal Authority consists of the Royal Family, the Atraedes, and is spearheaded by the Monarch and their Consort. They are responsible for maintaining diplomatic relations with foreign countries, problem-solving and maintaining domestic relations with the Citizenry as well as mediating the Clans.
  
 
=== Economy ===
 
=== Economy ===
Gwadewynn wawgewy expowts wheat, cawwots and cash cwops such as tobacco, cactus gween and a pwethowa of gwown awchemicaw weagents needed fow potions, sawves, and even weapons. The countwy impowts wots of iwon owe to smewt into steew and opewates on the Socali Doctline when managing its own economy lith minimaw intewvention unwess it invowves “public facilities” such as the buiwdings in the main squawe that attwact visitows and commewciaw toulism.
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Gladewynn largely exports wheat, carrots and cash crops such as tobacco, cactus green and a plethora of grown alchemical reagents needed for potions, salves, and even weapons. The country imports lots of iron ore to smelt into steel and operates on the Socari Doctrine when managing its own economy with minimal intervention unless it involves “public facilities” such as the buildings in the main square that attract visitors and commercial tourism.
  
 
== Culture ==
 
== Culture ==
  
The pwactices of the Awdewfowk wewe fiwst codified in the days pweceding the Dominion of Malin, but has wemained in wewative obsculity untiw the cweation of the Fwee Company of Gwadewynn in 1686, and the annexation of the State of Waulelin in 1690 which wesulted in the fowmation of the Kingdom of Gwadewynn. Mistakenwy viewed to be Wood Ewves at fiwst due to the wampant pwactice of Icholianism, the Awdewfowk haiw back to lineages delived fwom the fiwst Seven Cwans that fowmed Owd Gwadewynn in the days fowwoling the Faww of Malinow. These cwans awe divewse and have been known to wenounce ties to subraces, such as the Cwans of Ithewanen, Vanethewan, Cowlin and foul othews wost to the fowgetfulness of time, but suppwanted watew on by Csawathaiwe, Auleon, Towena, and Caewme’onn.  
+
The practices of the Alderfolk were first codified in the days preceding the Dominion of Malin, but has remained in relative obscurity until the creation of the Free Company of Gladewynn in 1686, and the annexation of the State of Laurelin in 1690 which resulted in the formation of the Kingdom of Gladewynn. Mistakenly viewed to be Wood Elves at first due to the rampant practice of Ichorianism, the Alderfolk hail back to lineages derived from the first Seven Clans that formed Old Gladewynn in the days following the Fall of Malinor. These clans are diverse and have been known to renounce ties to subraces, such as the Clans of Ithelanen, Vanethelan, Corrin and four others lost to the forgetfulness of time, but supplanted later on by Csarathaire, Aureon, Torena, and Caerme’onn.  
  
 
=== Art ===
 
=== Art ===
The Awdewfowk plize song and mewliment above aww ewse, but it is a hawd-fought life. Awtistic wenditions of conflict awe often painted as gwolious tliumphs ovew eviw, and like othew cultules in Atwas subjective to the awtist's intewpwetation.
+
The Alderfolk prize song and merriment above all else, but it is a hard-fought life. Artistic renditions of conflict are often painted as glorious triumphs over evil, and like other cultures in Atlas subjective to the artist's interpretation.
  
 
=== Literature ===
 
=== Literature ===
The wlitten wowd exists few and faw between besides the waws and tweatises binding the Ewven peopwes in Gwadewynn, awthough wlitings and pamphwets awe common. Most histowy and fabres awe communicated by wowd of mouth and it is not uncommon fow owaw twadition and memowy to take pwecedence ovew the wlitten wowd.
+
The written word exists few and far between besides the laws and treatises binding the Elven peoples in Gladewynn, although writings and pamphlets are common. Most history and fables are communicated by word of mouth and it is not uncommon for oral tradition and memory to take precedence over the written word.
  
 
=== Music ===
 
=== Music ===
The songs composed in Gwadewynn tend to hewawd back to a time of antiquity, times whewe events and things of fabre wewe vewy much alive. Thewe awe many litanies to the Mani wecited in selies, as weww as liwd tonality lith dawk themes. The music would be delivative of Cewtic, Swavic and Polish themes fwom the weaw wowwd.
+
The songs composed in Gladewynn tend to herald back to a time of antiquity, times where events and things of fable were very much alive. There are many litanies to the Mani recited in series, as well as wild tonality with dark themes. The music would be derivative of Celtic, Slavic and Polish themes from the real world.
  
 
=== Religion ===
 
=== Religion ===
The Awdewfowk of Gwadewynn pwactice The Wiwd Faith (Ewven: ewnawnsae'ame); the twaditions, lites, and gods wowshipped by the Wood Ewves and Awdew Ewves. Malin was the fiwst to instiww the belief of Natule Wowship lithin the Ewves. He entwusted tokens of faith to its pwactitionews and enabred the many branches of its path to fwoulish and gwow as the outside wowwd feww pwey to AenguDaemons and Canonism. When Malin disappeawed so did the vestiges of his infwuence except fow the faith and its adhewents. As his peopwe took up new cweeds and beliefs, divewging into two othew moieties of ewves: the Mali'kew, and Mali'ahewaw lith theiw own wespective phiwosophies and twaditions.  
+
The Alderfolk of Gladewynn practice The Wild Faith (Elven: elnarnsae'ame); the traditions, rites, and gods worshipped by the Wood Elves and Alder Elves. Malin was the first to instill the belief of Nature Worship within the Elves. He entrusted tokens of faith to its practitioners and enabled the many branches of its path to flourish and grow as the outside world fell prey to AenguDaemons and Canonism. When Malin disappeared so did the vestiges of his influence except for the faith and its adherents. As his people took up new creeds and beliefs, diverging into two other moieties of elves: the Mali'ker, and Mali'aheral with their own respective philosophies and traditions.  
  
Howevew, the fiwst of Malin's kindwed awso split apawt into two sects, the zeawous pawe-skinned Awdewfowk who took up Mani spilits to wowship whiwe seeking to become accomplished conquewows, weadews, and wawliows much like theiw fowefathew. Then the brown-skinned Iwlinites, cultivatows, dwuids, and awtisans named fow theiw pwophet Iwlin Siwame, who bid them to live in peaceful coexistence lith the Wiwd and to live cwosew to natule.  
+
However, the first of Malin's kindred also split apart into two sects, the zealous pale-skinned Alderfolk who took up Mani spirits to worship while seeking to become accomplished conquerors, leaders, and warriors much like their forefather. Then the brown-skinned Irrinites, cultivators, druids, and artisans named for their prophet Irrin Sirame, who bid them to live in peaceful coexistence with the Wild and to live closer to nature.  
  
*The Awdewfowk became Icholians who did not diwectwy wowship the Aspects ow pewsonify them, instead opting to wowship the Mani, The Animaw Plinces. Among the Awdewfowk it is customawy to make brood saclifices and totems to the gweatness of the Wiwd Gods.  
+
*The Alderfolk became Ichorians who did not directly worship the Aspects or personify them, instead opting to worship the Mani, The Animal Princes. Among the Alderfolk it is customary to make blood sacrifices and totems to the greatness of the Wild Gods.  
*The Iwlinites, customaliwy the fowwowews of the Emewawd Way, believe in endulance and suffeling as a path to enlightenment and believe that the Aspects awe to be pewsonified as the individuaws Cewlidwen and Cewnunnos.  
+
*The Irrinites, customarily the followers of the Emerald Way, believe in endurance and suffering as a path to enlightenment and believe that the Aspects are to be personified as the individuals Cerridwen and Cernunnos.  
  
In twuth, those ancient Ewves had no name fow theiw faith, fow it simpwy ‘was’. The Gods of the Fowest wewe as weaw and wewevant to theiw evewyday lives as a cup of watew ow a spoow of thwead. Thewe was no distinction between faith and seculaw living. They wewe one lith natule. This natule wowshipping twadition continued into modewn, living memowy even as the tlibes began to congwomewate and live in cities once mowe. In the wast 200 yeaws, duling the weign of Wauleh’lin and its successow the Dominion of Malin, the Ewves of theiw fowest wefewwed to theiw faith as ‘Aspectism’, named aftew the Gods of natule. Aspectism became a wawwying cwy fow Wood Ewves evewywhewe seeking to unify undew one cultulaw identity. Now, it is known as the Wiwd Faith, the weligion of a faw-fwung peopwe hailing acwoss two diffewent countlies, and it is the wawgest weligion in Gwadewynn.
+
In truth, those ancient Elves had no name for their faith, for it simply ‘was’. The Gods of the Forest were as real and relevant to their everyday lives as a cup of water or a spool of thread. There was no distinction between faith and secular living. They were one with nature. This nature worshipping tradition continued into modern, living memory even as the tribes began to conglomerate and live in cities once more. In the last 200 years, during the reign of Laureh’lin and its successor the Dominion of Malin, the Elves of their forest referred to their faith as ‘Aspectism’, named after the Gods of nature. Aspectism became a rallying cry for Wood Elves everywhere seeking to unify under one cultural identity. Now, it is known as the Wild Faith, the religion of a far-flung people hailing across two different countries, and it is the largest religion in Gladewynn.
  
 
== War ==
 
== War ==
The countwy of Gwadewynn was founded by Kaiwn the Conquewow, a King of the Owd Dominion. When it was founded the countwy weased its militawy to the highest biddew and conducted conflicts awongside the Empiwe against Sutica and the Coalition fowmed by Nowwand, Kwugmaw and Awbewwang. The Ewves awe besides that a peace-woving peopwe, and conflict is wawgewy constwained to the sowdiews in the Avchiwwan and the Immowtaws in sewvice to the Monawchy. As of yet, the Kingdom of Gwadewynn has onwy pawticipated in the Thiwd Atwas Coalition Waw and numewous skiwmishes lith independent powews fow wesoulces, gwowy and the potentiaw aim of Ewven weunification. With the disappeawance of the King Kaiwn Ithewanen, howevew, his son Kaz Ithewanen took the thwone and awongside his comwade, Anniliw Ewathon awwanged mowe dewegations wowking towawds peace. Once a nation of wawlike contendews, now a nation of amiabre peacemakews.
+
The country of Gladewynn was founded by Kairn the Conqueror, a King of the Old Dominion. When it was founded the country leased its military to the highest bidder and conducted conflicts alongside the Empire against Sutica and the Coalition formed by Norland, Krugmar and Arberrang. The Elves are besides that a peace-loving people, and conflict is largely constrained to the soldiers in the Avchirran and the Immortals in service to the Monarchy. As of yet, the Kingdom of Gladewynn has only participated in the Third Atlas Coalition War and numerous skirmishes with independent powers for resources, glory and the potential aim of Elven reunification. With the disappearance of the King Kairn Ithelanen, however, his son Kaz Ithelanen took the throne and alongside his comrade, Annilir Erathon arranged more delegations working towards peace. Once a nation of warlike contenders, now a nation of amiable peacemakers.
  
 
== Random Tidbits ==
 
== Random Tidbits ==
*The Kingdom of Gwadewynn was once littwe mowe than an Ewven mewcenawy band gawbed in the cewemoniaw Ancient Ewven awmow of theiw cultulaw pwedecessows.  
+
*The Kingdom of Gladewynn was once little more than an Elven mercenary band garbed in the ceremonial Ancient Elven armor of their cultural predecessors.  
*Gwadewynn maintains a pewpetuaw contwact lith the Bwack Weitews, age-owd awlies who have fought side-by-side since the watew days of Axios.  
+
*Gladewynn maintains a perpetual contract with the Black Reiters, age-old allies who have fought side-by-side since the later days of Axios.  
 
----
 
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<noinclude>[[Category:Nations]]</noinclude>
 
<noinclude>[[Category:Nations]]</noinclude>
  
 
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Latest revision as of 03:55, 4 June 2022

LoreS1.png Note: This page contains information on a location from a past map that is no longer inhabited.

The Atraedean Kingdom
xGr0D1a.png
The Bernun Sigil of Gladewynn by Numirya
Capital: Caras Eldar
Languages: Common, Elvish
Religion: The Wild Path
Mortal King: Defunct
Heir: Defunct
Government: Constitutional Monarchy
Preceded by: GsT33MG.png Dominion of Malin
20px Lathladhen's Revolt

The Atraedean Kingdom of Gladewynn, commonly known as Gladewynn, was an Elven monarchy situated North-West of the Atlas Cloud Temple. The country's borders ranged from the wide and sweeping coasts of the capital city of Caras Eldar to the Barrowlands of San'Kala, and all the space in-between. Despite fierce border disputes with its neighbors, Gladewynn annexed everything between Caras Eldar and San'Kala, and displaced freeholds and farms owned by foreigners whom they derided as failed colonizers.

The first capital of the kingdom was the Conclave of Viralonde, which was established after Prince Kairn Ithelanen declared the secession of the Alder-Gladewynni peoples from the Dominion of Malin over a disagreement regarding the future of the Dominion of Malin and failed operations on part of the Dominion's military junta to effectively combat the September Prince. Upon the surrender of Queen Renn and Queen Awaiti Aureon, the Dominion of Malin was incorporated into the borders of Gladewynn as the State of Irrinor, and the capital was moved to Caras Eldar to better reflect Elven Unity of the decade. At its peak, the Kingdom boasted three major Elven principalities of Vira'ker-Renelia, Haelun'or, and Irrinor, who retained many state's rights and relative autonomy, despite owing allegiance to the King's Council of Gladewynn and the King of Gladewynn.

History

Anthos

The Kingdom of Gladewynn has roots going back as far back as the Imperial Invasion of Malinor some hundred-and-eighteen years before the Horen Restoration. The First Empire led by Emperor Godfrey Horen I and Peter Chivay, the Grandmaster of the White Rose, led the Sack of Malinor and put the homeland of the Elves to the torch. In vain the Elves fought to try and keep their homeland from prying Imperial hands but failed, which led to the establishment of Old Gladewynn by seven displaced Elven Tribes.

Old Gladewynn was immensely conservative and following the destruction of Axios, the Alderfolk passed through the portal into the Thales. Amidst a diaspora, the Alderfolk practiced their Mani worship in private, revering Moccus and Morea. Undisturbed in their conclaves for centuries, they rigidly maintained a practice of disallowing outsiders into the Seven Clans.

Atlas

Founding

Gladewynn was founded on the 15th of the Sun's Smile, 1686. Kairn Calithil founded the enclave after leaving the Dominion of Malin a year prior. The House of Ithelanen and Clan of Torena formally seceded from the Dominion of Malin to form the Enclave of Gladewynn. Intended to be a settlement for people from the Alder Wood Elven ethnicity, the settlement was established in the Barrowlands, adjacent to the Dominion of Malin and bordering on the capital of the Orcs in Atlas, San'kala. The relationship between Prince Kairn and his stepmother Renn, the Queen of the Dominion of Malin and his successor through select succession, remained strained.

The citizens of the Dominion of Malin waned. With time, many clans left to pledge fealty to Prince Calithil, such as the Caerme'onns and Oranors to name a few. The tent camp established atop the peaks of Viralondé sustained a sizable population as immigration increased sharply. Many of the Virarim of the Dominion of Malin's military emigrated from the Dominion and became Immortals in Prince Calithil's personal guard, or the Avchirran, a noble order of Elven city guards that kept the upheld the laws of the time.

Many meetings were held between different clans in an effort to preserve peace, and the Silmas lifted their banners in a truce and held a meeting with Prince Kairn Ithelanen. Chieftain Miklaeil agreed that the Silmas would not get involved in the Elven Cold War that was ensuing. However, Chieftain Miklaeil reneged on this agreement later in favor of helping found Aegrothond alongside Belestram Sylvaeri. Afterwards, the Dominion of Malin was torn straight down the middle by the existence of two fledgling nation-states: Aegrothond, and Gladewynn.

Awaiti Aureon, successor to Renn Calithil and two-time sovereign of the Wood Elves, dissolved the Dominion of Malin and together with Renn pledged fealty to Prince Kairn, leading to the formation of the Kingdom of Gladewynn. With Kairn again proclaimed the ruler of Alder-Irrinite Elvendom, Kairn declared himself King of the Elves for the second time in history.

--

Prior to the Third Atlas Coalition War the King Kairn Ithelanen was captured in battle fighting alongside highly-trained Imperial Legionnaires in Nordengrad. The Duke entreated him and then to the bewilderment of his Orcish allies spared the Elvenking's life in a summary display of valiantness and camaraderie, decreeing that because Elves had granted them the land for their first Krag he would be spared summary execution. Returning home, the Avchirran were rallied for battle and fought alongside the Imperials and Haensemen in the war, as well as entreating other Elven powers to participate as well to protect their freedom. The Dominion of Malin, Vira'ker, Haelun'or, and Gladewynn all lent their manpower to the cause of quelling the Coalition's perceived aggressive warmongering, assisting in sacking the new Krag, Krugmar, and Arberrang alongside the Empire of Man.

Arcas

As the nation began to collapse, the King Kaz Ithelanen and his confidants departed the lands prior to the journey to Arcas. Much like his father before him, Kaz viewed there to be a different future on the horizon. His wife, Layla Atraedes, was left with the realm of Gladewynn vested in her control. Denouncing the Monarchy due to its abandonment of the Elven people for lands abroad, she took upon herself the moniker of Empyreal Princess instead and founded Alderyn, which consists of the remnants of Ithelanen, Caerme'onn, and Csarathaire.

Geography

The original capital of Gladewynn was Viralonde, a city atop the mountain peaks bordering San'kala. It started as a war camp for the Gladewynn Company, a band of elven mercenaries with Alderfolk and Wood Elf heritage. Following the climax of the Third Coalition War, the capital was moved to Caras Eldar following the capitulation of the Dominion of Malin in the Elven Cold War. In the surrounding woods of Caras Eldar, there were several hamlets, fortresses, and old ruins from conflicts with Orcs and brigands in the years past.

  • San'Kala: The former capital of Krugmar until it was besieged by the Empire of Man and Gladewynn in tandem during the Third Atlas Coalition War. The city was captured thereafter and looted, and it remained a burnt-out shell for the duration of Arcas.
  • Talareh'sae: A fortress presided over by Evar'tir Ithelanen, it was between Caras Eldar and the Mother Grove. The land was gifted to the Dominion of Malin by the Archdruid Nivndil and used to erect a garrison to allow for smoother travel and transport of supplies along the road which was often rife with bandit attacks and other instability in the region.
  • Haelun'or: A protectorate of Gladewynn and a steadfast, loyal ally to the Alderfolk. At this time the nation was presided over by Sohaer Kiljaerys who served on the King's Council.
  • Vira'ker: Another protectorate of Gladewynn until the treachery of their Sable Prince resulted in their people's expulsion from the kingdom's borders in the years of Kaz Ithelanen's reign.

Government

The government of Gladewynn has a check and balance system that mediates its officials and advisors. Firstly, the Royal Family takes precedence and remains at the top, while secondary positions of importance include the Arch-Chancellor and Annilir, whereas the High Steward and Head Priestess are advisory positions on the High Council. The Exarch presides over the Judicial System which directly adheres to the state Constitution, this is used to manage who is sentenced and who qualifies for fines for breaching law and order within the country or its contingent territories.

The Institution of Monarchy

In response to the failed democracies installed in Malinor and the Dominion of Malin, King Kairn Calithil instituted a monarchy and used his dictatorial authority to personally control the economy, military, and political alliances of the elves under his banner on the world stage. At the time it was believed that all elves who pledged an oath to the Crown owed fealty to the Elvenking, and by extension the people living within the territories of Gladewynn. There were still representatives of the common people who were actively sought out to provide a hand in the regulation of government affairs. Traditional laws involving the practice of Void Magic were regulated instead to elven families who decided whether or not their relatives were allowed to practice such profaned arts.

The King was to be selected by Kingsmoot, and the heir at any given time was the Prince of the Alders. The council was selected by the King and all federal decision-making required the King of the Elves' signature to ensure that it met legal status.

Royal Family

King of Gladewynn

Responsible for the upkeep of the entire nation and its political alliances. He relegates duties involving these affairs to his Royal Hands, who are responsible for declaring war and managing internal affairs at his behest.

Prince of Alders

The heir to the Crown of the Kingdom of Gladewynn, the Prince of Alders is groomed to rule for life. Ultimately, they are not just the recognized Heir but the recognized authority on matters of state and foreign affairs as well. Their power is not solely derivative of their King but vested in them by the blood in their veins. The recognized firstborn heir always inherits this title, it is most easily comparable to the role of a High Prince, or Crown Prince in other cultures.

Hands of the Royarch

High Chancellor

The right hand of the Monarchy and its constituent powers, the High Chancellor acts as their chief advisor on internal matters of state and policy. Khaine Csarathaire was the last active reigning High Chancellor of the kingdom.

Warden of the Avchirran

Otherwise known as the left hand, or fist, of the Monarchy. They are the General of the nation’s standing military, easily comparable to that of a Marshal in other cultures. The Warden presides over and the military affairs, both foreign and domestic — including local guards, soldiers, and conscripted levies. Erathon Ithelanen the Warden of the Avchirran met his demise at the hands of an inner-city assassination plot in the late 1600's and was the last reigning Warden of the Avchirran.

The Royal Council

First Scribe

Responsible for tending to archives, records, and assisting in the written work produced by the Crown. These written works include alliances, treaties, and etcetera.

Exarch

The Exarch tends to matters involving written word and acts as an aid to the High Chancellor. They preside over matters of justice, interpretation of the law and written word of official documents.

High Priestess

The High Priest or Priestess presides over the religion and ensures that its Emerald and Ichor interpretations are maintained in their respective communities. They are also responsible for events and ceremonies involving The Wild Faith.

Head Steward

The Head Steward delegates housing, shops and other matters of infrastructure in the city not pertaining to the written word.

Disclaimer on Meetings

Chieftains of any Noble Clan, delegated Regional Lords, and other government officials may sit upon the meetings of the Council to relay advice and input on decisions made by the Royal Family, their Hands, and the primary council itself. Committees may be established to discuss matters of importance involving figures of state, official edicts, and all manners of decisions made by the institution in power.

Society

The citizens of the Kingdom of Gladewynn are divided into three distinct castes. The Municipal Authority, the Clan Moot, and the Citizenry.

  • The Citizenry consists of laborers, artisans, and soldiers who are not in a Seed, Clan or House. They perform many of the rudimentary jobs involving crafts, mining, harvest, and druidry. Once upon a time, all citizens were expected to take up arms in protection of the city, but Annilir Erathon Ithelanen ended the practice upon the Kingdom’s assimilation of Caras Eldar. Citizens may take up arms when they deem it necessary or when rallied at their own discretion in a time of war, but they are not mandated to repel raids unless absolutely necessary.
  • The Clan Moot is a collective of major families that have pledged an oath to the Monarch, and they are as equally responsible as the citizenry to provide artisans, laborers, and craftsmen. The principal difference is that these families have more political sway in Elven society and are often entrusted with high-prospect jobs in the Stewardry, Military and Labor Force. Each clan has a notable Chieftain responsible for the family’s upkeep and political stability. Furthermore, each Clan may be expected to levy a specific amount of soldiers in times of war with foreign powers.
  • The Municipal Authority consists of the Royal Family, the Atraedes, and is spearheaded by the Monarch and their Consort. They are responsible for maintaining diplomatic relations with foreign countries, problem-solving and maintaining domestic relations with the Citizenry as well as mediating the Clans.

Economy

Gladewynn largely exports wheat, carrots and cash crops such as tobacco, cactus green and a plethora of grown alchemical reagents needed for potions, salves, and even weapons. The country imports lots of iron ore to smelt into steel and operates on the Socari Doctrine when managing its own economy with minimal intervention unless it involves “public facilities” such as the buildings in the main square that attract visitors and commercial tourism.

Culture

The practices of the Alderfolk were first codified in the days preceding the Dominion of Malin, but has remained in relative obscurity until the creation of the Free Company of Gladewynn in 1686, and the annexation of the State of Laurelin in 1690 which resulted in the formation of the Kingdom of Gladewynn. Mistakenly viewed to be Wood Elves at first due to the rampant practice of Ichorianism, the Alderfolk hail back to lineages derived from the first Seven Clans that formed Old Gladewynn in the days following the Fall of Malinor. These clans are diverse and have been known to renounce ties to subraces, such as the Clans of Ithelanen, Vanethelan, Corrin and four others lost to the forgetfulness of time, but supplanted later on by Csarathaire, Aureon, Torena, and Caerme’onn.

Art

The Alderfolk prize song and merriment above all else, but it is a hard-fought life. Artistic renditions of conflict are often painted as glorious triumphs over evil, and like other cultures in Atlas subjective to the artist's interpretation.

Literature

The written word exists few and far between besides the laws and treatises binding the Elven peoples in Gladewynn, although writings and pamphlets are common. Most history and fables are communicated by word of mouth and it is not uncommon for oral tradition and memory to take precedence over the written word.

Music

The songs composed in Gladewynn tend to herald back to a time of antiquity, times where events and things of fable were very much alive. There are many litanies to the Mani recited in series, as well as wild tonality with dark themes. The music would be derivative of Celtic, Slavic and Polish themes from the real world.

Religion

The Alderfolk of Gladewynn practice The Wild Faith (Elven: elnarnsae'ame); the traditions, rites, and gods worshipped by the Wood Elves and Alder Elves. Malin was the first to instill the belief of Nature Worship within the Elves. He entrusted tokens of faith to its practitioners and enabled the many branches of its path to flourish and grow as the outside world fell prey to AenguDaemons and Canonism. When Malin disappeared so did the vestiges of his influence except for the faith and its adherents. As his people took up new creeds and beliefs, diverging into two other moieties of elves: the Mali'ker, and Mali'aheral with their own respective philosophies and traditions.

However, the first of Malin's kindred also split apart into two sects, the zealous pale-skinned Alderfolk who took up Mani spirits to worship while seeking to become accomplished conquerors, leaders, and warriors much like their forefather. Then the brown-skinned Irrinites, cultivators, druids, and artisans named for their prophet Irrin Sirame, who bid them to live in peaceful coexistence with the Wild and to live closer to nature.

  • The Alderfolk became Ichorians who did not directly worship the Aspects or personify them, instead opting to worship the Mani, The Animal Princes. Among the Alderfolk it is customary to make blood sacrifices and totems to the greatness of the Wild Gods.
  • The Irrinites, customarily the followers of the Emerald Way, believe in endurance and suffering as a path to enlightenment and believe that the Aspects are to be personified as the individuals Cerridwen and Cernunnos.

In truth, those ancient Elves had no name for their faith, for it simply ‘was’. The Gods of the Forest were as real and relevant to their everyday lives as a cup of water or a spool of thread. There was no distinction between faith and secular living. They were one with nature. This nature worshipping tradition continued into modern, living memory even as the tribes began to conglomerate and live in cities once more. In the last 200 years, during the reign of Laureh’lin and its successor the Dominion of Malin, the Elves of their forest referred to their faith as ‘Aspectism’, named after the Gods of nature. Aspectism became a rallying cry for Wood Elves everywhere seeking to unify under one cultural identity. Now, it is known as the Wild Faith, the religion of a far-flung people hailing across two different countries, and it is the largest religion in Gladewynn.

War

The country of Gladewynn was founded by Kairn the Conqueror, a King of the Old Dominion. When it was founded the country leased its military to the highest bidder and conducted conflicts alongside the Empire against Sutica and the Coalition formed by Norland, Krugmar and Arberrang. The Elves are besides that a peace-loving people, and conflict is largely constrained to the soldiers in the Avchirran and the Immortals in service to the Monarchy. As of yet, the Kingdom of Gladewynn has only participated in the Third Atlas Coalition War and numerous skirmishes with independent powers for resources, glory and the potential aim of Elven reunification. With the disappearance of the King Kairn Ithelanen, however, his son Kaz Ithelanen took the throne and alongside his comrade, Annilir Erathon arranged more delegations working towards peace. Once a nation of warlike contenders, now a nation of amiable peacemakers.

Random Tidbits

  • The Kingdom of Gladewynn was once little more than an Elven mercenary band garbed in the ceremonial Ancient Elven armor of their cultural predecessors.
  • Gladewynn maintains a perpetual contract with the Black Reiters, age-old allies who have fought side-by-side since the later days of Axios.

Locations of Atlas
Human Kingdoms Kingdom of Santegia-Haria Presa de Madera · Mehran
Crown of Renatus-Marna Senntisten
Kingdom of Norland Ruriksgrad
Kingdom of Hanseti-Ruska Markev
Elven Kingdoms Silver State of Haelun’or Okarn'thilln
Dominion of Malin Linandria
Princedom of Fenn Talar'ikur
Warhawke Chiefdom Khel'seth
Dwarven Kingdoms Kingdom of Kaz'Ulrah Kal'Tarak
Orcish Kingdoms War Nation of Krugmar San'Kala
Neutral Kingdoms Federation of Sutica Sutica
Druidic Order Mother Grove