Difference between revisions of "Farfolk"

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{{Race Table
Any human that is not of the Heartlands or the Highlands--which is to say, any human from a far-off or exotic land--is called colloquially a "Farfolk". As such, they have various different shades of hair, skin, and eyes, and have numerous sub-cultures relating to the lands they originally hailed.
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|image = cool farfolk.png
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|artist = Murdervish
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|race = Farfolk
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|race tree = Human
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|weight = 100lbs - 290 lbs
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|height = 4'8" - 6'4" ft
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|eye color = Amber, brown
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|hair color = Black, Brown, Auburn
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|government= Varies
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|bonus profession = N/A
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|racial perk 1 type = positive
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|racial perk 1 name = Quick Learner
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|racial perk 1 description = Humans receive a +5% XP for every skill
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|racial perk 2 type = positive
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|racial perk 2 name = Make it count
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|racial perk 2 description = Auto-aging humans receive an additional +10% XP for every Skill
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|profession bonuses 1 type = positive
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|profession bonuses 1 description= Humans can advance any capped skill two-tier higher than usual if the cap isn't Inept
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}}
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Horen’s descendants have spread far and wide, developing many of their own societies and customs. The denominations of Heartlander & Highlander are but a small, centralized fragment of Horen’s children. They are the Farfolk, a broad term for many different cultures & peoples who have diversified greatly from the original ilk of Horen. These Farfolk often have outlying nations or settlements of their own, distant locations only spoken of or written about. Yet, many find their way to the bulk of the Descendant population, their Highlander & Heartlander cousins. Good examples of Farfolk cultures include the Oyashimans, the Qalasheen, the Karamanoğullari, and many, many others. The term Farfolk is a label used by the Heartlanders & Highlanders, to describe any and all foreign human cultures. As such, the scope of the Farfolk is vast.
  
 
== Physical Attributes ==
 
== Physical Attributes ==
Although Farfolk features vary more than any other kind of human, they are more typically darker-skinned than their pale Orennian cousins. Their hair color can range anywhere from the more typical black to a platinum blonde, and have a similar range of eye colors (blue, green, amber, hazel, and brown). Their physical construction varies wildly as well, with different facial and skeletal structures, cluing them from different regions of the world.
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[[File:Farfolk_Render.png|800px]]
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=== Coloration ===
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----
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To come to a conclusion about common colors for the Farfolk is difficult. They are as varied and unique as any group of people could be. However, dark skin tones are prevalent among most of the Farfolk cultures, as well as other darker features such as dull hair color and amber or brown eyes. Given the broad scope of the term, however, little else can be said about them as a group.
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===Height===
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----
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Given the vastness of the Farfolk, their heights vary depending on culture. As such, the usual range for Farfolk is the entire range of humanity, that being '''4'8"'''- '''6'4" ft'''. Each specific culture should be considered for the most common height & features.
  
== Other Attributes ==
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===Lifespan===
Although Farfolk have the most genetic variation within their sub-type than any other racial sub-type, they are mentally and physically very similar to their Highlander and Heartlander cousins in abilities.
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----
=== Aging ===
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Farfolk, like all of humankind, can live a maximum of 150 years. They can show their age gradually, or age more suddenly & sharply, like the rest of humanity. For all intents and purposes, this follows the trend of general ‘humanity,’ outlined on the general human document. However, the Farfolk tend to age more gently and gracefully than their pale cousins the Heartlanders & Highlanders. They also tend to live longer, with a general range of '''70'''-'''100''' years of life.
Farfolk, like all humans, can live to a maximum of 150 years, and mature at about age 18. They, like other humans, can show age gradually, or still appear fairly young until about 80 years of age, depending on genetics.
 
=== Curses ===
 
The curse of Farfolk is the same as all of Humanity: decreased lifespan. They make up for this by working hard and creating many progeny.
 
=== Professions ===
 
: '''Sub-Race Perks'''  
 
* Troop Morale: Increased combat damage when near at least 4 other humans.
 
: '''Race Profession'''
 
* None. Instead, humans can advance any capped skill two-tier higher than usual if the cap isn't Inept.
 
: '''Profession Boosts'''
 
* Quick Learner: Humans receive a +5% XP for every skill
 
* Make it count: Auto-aging humans receive an additional 10% XP for every Skill
 
  
 
== Culture ==
 
== Culture ==
The cultures vary widely from sub-culture to sub-culture, with completely different tribes and nations attributed to each. Ones you may see include the [[Qalasheen]], Subudai, Rassid, Southerons and Easterners.
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The cultures vary widely from sub-culture to sub-culture, with completely different tribes and nations attributed to each. Ones you may see include the [[Qalasheen]], [[Subudai]], [[Rassid]], [[Southeron]], and [[Li-Ren]]. The differences between the sub-cultures are vaster than even the differences between Highlanders and Heartlanders.
 
=== Art ===
 
=== Art ===
Although there is much variation, the artwork of the Farfolk is more likely to be stylized according to the aesthetic values of their particular cultures.
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Although there is much variation, the artwork of the Farfolk is more likely to be stylized according to the aesthetic values of their particular cultures, usually typed by interesting and colorful mediums, using bright, exotic pigments that are typically only found among the most prestigious of their peoples. Their culinary arts are also highly varied, with foods that range from spicy to subtle, to the absolute bizarre.
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=== Literature ===
 
=== Literature ===
brief description of the literature in this location
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The literature of the Farfolk is just as varied, for they have different languages—and even different alphabets. The most prolific language of the Farfolk that is seen is [[Qalasheen#Qalashi.2C The Language|Qalashi]], and perhaps the most well-known book in the language is the religious often called the Koran. The Farfolk are also well known for producing and categorizing many books; in fact, many of the most well-stocked libraries before the [[Grand Library of Dragur]] had been maintained by Qalasheen, due to their encouragement in learning.
 
=== Music ===
 
=== Music ===
brief description of the music in this location
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The music of the various Farfolk is certainly different, edging to even atonal to Orennian ears. Qalasheen, and other sub-races that'd been geographically nearby—have a high amount of augmented seconds that type their music, and tend to use more modes than Orennian music prefers (which uses just major and minor for the most part). Easterners use entirely new scales and poly-tonal chords whose dissonance shows strength to them but is lost as noise to others. Southerons have complex poly-rhythms which might seem primitive to others due to a lower amount of pitches used—until they actually analyzed the rhythm structure.
 
=== Religion ===
 
=== Religion ===
brief description of the religion in the location
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The religions of the Farfolk are as varied as they are with every other quality. Those that worship can be especially devout, though even among them there is no pushiness to the religion. Most Farfolk do not engage in any sort of proselytizing, even among the most fervent of believers, as they find it to be pig-headed and rude.
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== Sub Races==
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* [[Eastern Farfolk]]
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* [[The Madyar]]
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* [[Karamanoğullari]]
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* [[Southeron]]
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* [[Qalasheen]]
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*[[Li-Ren]]
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*[[Subudai]]
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*[[Rassid]]
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*[[The Hyspians]]
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== History ==
 
== History ==
two/three paragraph summary of human history
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The Farfolk had mostly been an outsider among their paler cousins until around Athera when Faiz Kharadeen had founded the [[Caliphate]]. Since then, the Qalasheen—and, by extension, the Farfolk—have had a metropolis to develop from and study largely unhindered by politics.
 
=== Cities ===
 
=== Cities ===
The Caliphate (now known as the Sultanate) has been the central hub and acting independent nation on the behalf of the Farfolk since Athera.
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The [[Caliphate]] (now known as the Sultanate) has been the central hub and acting independent nation on the behalf of the Farfolk since Athera. Since the Migrate to Atlas, the Caliphate has grown weaker. The last remaining nations devoted to farfolks being the Caliphates successor, The Kadarsi Sultanate, and the Medri Negasi of Seyam
 
==== Current ====
 
==== Current ====
* [[Sultanate of Haria]]
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*[[Viceroyalty of Hyspia|The Viceroyalty of Hyspia]]
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==== Previous ====
 
==== Previous ====
* [[Al'Wakrah]], in the [[Sultanate of Khalestine]]
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* Al'Wakrah, in the [[Sultanate of Khalestine]]
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* [[Kadarsi Sultanate]]
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*[[The Medri Negasi of Seyam]]
  
 
== Random Tidbits ==
 
== Random Tidbits ==
* Trivia point 1
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* Most Farfolk hold neutrality as a high virtue, second only to their own independence.
* Trivia point 2
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* Though most Farfolk are religious, there's a large amount of openly atheist/areligious ones.
* etc
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* Farfolk often eschew racism and have great relations with elves, especially elves outside of elven nations.
* On a different note, '''did you know:''' random tidbit about an unrelated topic with  
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* On a different note, '''did you know:''' the Caliphate had briefly joined as one nation with the dwarves of The [[Grand Kingdom of Urguan]]? [[Eighteen Years' War|''Find out more, here!'']]
“find out more, here!” with a link embedded in the text.
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{{Navtable_Races|class="mw-collapsible"}}
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<noinclude>[[Category:Farfolk]]</noinclude>

Latest revision as of 22:02, 17 January 2024

Farfolk
cool farfolk.png
Category: Human
Weight: 100lbs - 290 lbs
Height: 4'8" - 6'4" ft
Eye Color: Amber, brown
Hair Color: Black, Brown, Auburn


Horen’s descendants have spread far and wide, developing many of their own societies and customs. The denominations of Heartlander & Highlander are but a small, centralized fragment of Horen’s children. They are the Farfolk, a broad term for many different cultures & peoples who have diversified greatly from the original ilk of Horen. These Farfolk often have outlying nations or settlements of their own, distant locations only spoken of or written about. Yet, many find their way to the bulk of the Descendant population, their Highlander & Heartlander cousins. Good examples of Farfolk cultures include the Oyashimans, the Qalasheen, the Karamanoğullari, and many, many others. The term Farfolk is a label used by the Heartlanders & Highlanders, to describe any and all foreign human cultures. As such, the scope of the Farfolk is vast.

Physical Attributes

Farfolk Render.png

Coloration


To come to a conclusion about common colors for the Farfolk is difficult. They are as varied and unique as any group of people could be. However, dark skin tones are prevalent among most of the Farfolk cultures, as well as other darker features such as dull hair color and amber or brown eyes. Given the broad scope of the term, however, little else can be said about them as a group.

Height


Given the vastness of the Farfolk, their heights vary depending on culture. As such, the usual range for Farfolk is the entire range of humanity, that being 4'8"- 6'4" ft. Each specific culture should be considered for the most common height & features.

Lifespan


Farfolk, like all of humankind, can live a maximum of 150 years. They can show their age gradually, or age more suddenly & sharply, like the rest of humanity. For all intents and purposes, this follows the trend of general ‘humanity,’ outlined on the general human document. However, the Farfolk tend to age more gently and gracefully than their pale cousins the Heartlanders & Highlanders. They also tend to live longer, with a general range of 70-100 years of life.

Culture

The cultures vary widely from sub-culture to sub-culture, with completely different tribes and nations attributed to each. Ones you may see include the Qalasheen, Subudai, Rassid, Southeron, and Li-Ren. The differences between the sub-cultures are vaster than even the differences between Highlanders and Heartlanders.

Art

Although there is much variation, the artwork of the Farfolk is more likely to be stylized according to the aesthetic values of their particular cultures, usually typed by interesting and colorful mediums, using bright, exotic pigments that are typically only found among the most prestigious of their peoples. Their culinary arts are also highly varied, with foods that range from spicy to subtle, to the absolute bizarre.

Literature

The literature of the Farfolk is just as varied, for they have different languages—and even different alphabets. The most prolific language of the Farfolk that is seen is Qalashi, and perhaps the most well-known book in the language is the religious often called the Koran. The Farfolk are also well known for producing and categorizing many books; in fact, many of the most well-stocked libraries before the Grand Library of Dragur had been maintained by Qalasheen, due to their encouragement in learning.

Music

The music of the various Farfolk is certainly different, edging to even atonal to Orennian ears. Qalasheen, and other sub-races that'd been geographically nearby—have a high amount of augmented seconds that type their music, and tend to use more modes than Orennian music prefers (which uses just major and minor for the most part). Easterners use entirely new scales and poly-tonal chords whose dissonance shows strength to them but is lost as noise to others. Southerons have complex poly-rhythms which might seem primitive to others due to a lower amount of pitches used—until they actually analyzed the rhythm structure.

Religion

The religions of the Farfolk are as varied as they are with every other quality. Those that worship can be especially devout, though even among them there is no pushiness to the religion. Most Farfolk do not engage in any sort of proselytizing, even among the most fervent of believers, as they find it to be pig-headed and rude.

Sub Races

History

The Farfolk had mostly been an outsider among their paler cousins until around Athera when Faiz Kharadeen had founded the Caliphate. Since then, the Qalasheen—and, by extension, the Farfolk—have had a metropolis to develop from and study largely unhindered by politics.

Cities

The Caliphate (now known as the Sultanate) has been the central hub and acting independent nation on the behalf of the Farfolk since Athera. Since the Migrate to Atlas, the Caliphate has grown weaker. The last remaining nations devoted to farfolks being the Caliphates successor, The Kadarsi Sultanate, and the Medri Negasi of Seyam

Current

Previous

Random Tidbits

  • Most Farfolk hold neutrality as a high virtue, second only to their own independence.
  • Though most Farfolk are religious, there's a large amount of openly atheist/areligious ones.
  • Farfolk often eschew racism and have great relations with elves, especially elves outside of elven nations.
  • On a different note, did you know: the Caliphate had briefly joined as one nation with the dwarves of The Grand Kingdom of Urguan? Find out more, here!
Playable Races & Creatures
Human Heartlander · Highlander · Farfolk · Adunian
Dwarves Mountain Dwarf · Cave Dwarf · Forest Dwarf · Dark Dwarf
Elves Wood Elf · High Elf · Dark Elf
Orcs Goblin · Uruks
Other Races Halfling
Creatures Kharajyr · Olog · Atronach · Golem · Izkuthii · Nephilim