Difference between revisions of "Farfolk"

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(Created page with "external image wEYwsMU.png Farfolk Those that come from far away exotic lands acquired the name of Farfolk. Normally quite different physically from the other humans, having d...")
 
 
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external image wEYwsMU.png
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{{Race Table
Farfolk
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|image = cool farfolk.png
Those that come from far away exotic lands acquired the name of Farfolk. Normally quite different physically from the other humans, having different colored skin, darker most of the times, and that follow cultures that are quite different than their counterparts. Cultures such as that of the Subudai or Rassid would coincide greatly with the Farfolk, and the lore correct southerons would as well.Race Profession: None. Instead, humans can advance any non-Inept capped skill two tiers higher than usual, if cap isn't Inept.
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|artist = Murdervish
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|race = Farfolk
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|race tree = Human
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|weight = 100lbs - 290 lbs
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|height = 4'8" - 6'4" ft
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|eye color = Amber, brown
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|hair color = Black, Brown, Auburn
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|government= Varies
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|bonus profession = N/A
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|racial perk 1 type = positive
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|racial perk 1 name = Quick Learner
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|racial perk 1 description = Humans receive a +5% XP for every skill
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|racial perk 2 type = positive
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|racial perk 2 name = Make it count
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|racial perk 2 description = Auto-aging humans receive an additional +10% XP for every Skill
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|profession bonuses 1 type = positive
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|profession bonuses 1 description= Humans can advance any capped skill two-tier higher than usual if the cap isn't Inept
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}}
  
Profession Boosts:
+
Horen’s descendants have spread far and wide, developing many of their own societies and customs. The denominations of Heartlander & Highlander are but a small, centralized fragment of Horen’s children. They are the Farfolk, a broad term for many different cultures & peoples who have diversified greatly from the original ilk of Horen. These Farfolk often have outlying nations or settlements of their own, distant locations only spoken of or written about. Yet, many find their way to the bulk of the Descendant population, their Highlander & Heartlander cousins. Good examples of Farfolk cultures include the Oyashimans, the Qalasheen, the Karamanoğullari, and many, many others. The term Farfolk is a label used by the Heartlanders & Highlanders, to describe any and all foreign human cultures. As such, the scope of the Farfolk is vast.
+20% Chef
 
-20% Blacksmith
 
  
Race perks:
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== Physical Attributes ==
+ Quick Learner: Humans receive a +5% XP for every skill
+
[[File:Farfolk_Render.png|800px]]
+ Make it count: Auto-aging humans receive an additional +10% XP for every Skill
+
 
+ Troop Morale: Increased combat damage when near at least 4 other humans.
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=== Coloration ===
 +
----
 +
To come to a conclusion about common colors for the Farfolk is difficult. They are as varied and unique as any group of people could be. However, dark skin tones are prevalent among most of the Farfolk cultures, as well as other darker features such as dull hair color and amber or brown eyes. Given the broad scope of the term, however, little else can be said about them as a group.
 +
 
 +
===Height===
 +
----
 +
Given the vastness of the Farfolk, their heights vary depending on culture. As such, the usual range for Farfolk is the entire range of humanity, that being '''4'8"'''- '''6'4" ft'''. Each specific culture should be considered for the most common height & features.
 +
 
 +
===Lifespan===
 +
----
 +
Farfolk, like all of humankind, can live a maximum of 150 years. They can show their age gradually, or age more suddenly & sharply, like the rest of humanity. For all intents and purposes, this follows the trend of general ‘humanity,’ outlined on the general human document. However, the Farfolk tend to age more gently and gracefully than their pale cousins the Heartlanders & Highlanders. They also tend to live longer, with a general range of '''70'''-'''100''' years of life.
 +
 
 +
== Culture ==
 +
The cultures vary widely from sub-culture to sub-culture, with completely different tribes and nations attributed to each. Ones you may see include the [[Qalasheen]], [[Subudai]], [[Rassid]], [[Southeron]], and [[Li-Ren]]. The differences between the sub-cultures are vaster than even the differences between Highlanders and Heartlanders.
 +
=== Art ===
 +
Although there is much variation, the artwork of the Farfolk is more likely to be stylized according to the aesthetic values of their particular cultures, usually typed by interesting and colorful mediums, using bright, exotic pigments that are typically only found among the most prestigious of their peoples. Their culinary arts are also highly varied, with foods that range from spicy to subtle, to the absolute bizarre.
 +
 
 +
=== Literature ===
 +
The literature of the Farfolk is just as varied, for they have different languages—and even different alphabets. The most prolific language of the Farfolk that is seen is [[Qalasheen#Qalashi.2C The Language|Qalashi]], and perhaps the most well-known book in the language is the religious often called the Koran. The Farfolk are also well known for producing and categorizing many books; in fact, many of the most well-stocked libraries before the [[Grand Library of Dragur]] had been maintained by Qalasheen, due to their encouragement in learning.
 +
=== Music ===
 +
The music of the various Farfolk is certainly different, edging to even atonal to Orennian ears. Qalasheen, and other sub-races that'd been geographically nearby—have a high amount of augmented seconds that type their music, and tend to use more modes than Orennian music prefers (which uses just major and minor for the most part). Easterners use entirely new scales and poly-tonal chords whose dissonance shows strength to them but is lost as noise to others. Southerons have complex poly-rhythms which might seem primitive to others due to a lower amount of pitches used—until they actually analyzed the rhythm structure.
 +
=== Religion ===
 +
The religions of the Farfolk are as varied as they are with every other quality. Those that worship can be especially devout, though even among them there is no pushiness to the religion. Most Farfolk do not engage in any sort of proselytizing, even among the most fervent of believers, as they find it to be pig-headed and rude.
 +
 
 +
== Sub Races==
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* [[Eastern Farfolk]]
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* [[The Madyar]]
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* [[Karamanoğullari]]
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* [[Southeron]]
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* [[Qalasheen]]
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*[[Li-Ren]]
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*[[Subudai]]
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*[[Rassid]]
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*[[The Hyspians]]
 +
 
 +
== History ==
 +
The Farfolk had mostly been an outsider among their paler cousins until around Athera when Faiz Kharadeen had founded the [[Caliphate]]. Since then, the Qalasheen—and, by extension, the Farfolk—have had a metropolis to develop from and study largely unhindered by politics.
 +
=== Cities ===
 +
The [[Caliphate]] (now known as the Sultanate) has been the central hub and acting independent nation on the behalf of the Farfolk since Athera. Since the Migrate to Atlas, the Caliphate has grown weaker. The last remaining nations devoted to farfolks being the Caliphates successor, The Kadarsi Sultanate, and the Medri Negasi of Seyam
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==== Current ====
 +
*[[Viceroyalty of Hyspia|The Viceroyalty of Hyspia]]
 +
 
 +
==== Previous ====
 +
* Al'Wakrah, in the [[Sultanate of Khalestine]]
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* [[Kadarsi Sultanate]]
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*[[The Medri Negasi of Seyam]]
 +
 
 +
== Random Tidbits ==
 +
* Most Farfolk hold neutrality as a high virtue, second only to their own independence.
 +
* Though most Farfolk are religious, there's a large amount of openly atheist/areligious ones.
 +
* Farfolk often eschew racism and have great relations with elves, especially elves outside of elven nations.
 +
* On a different note, '''did you know:''' the Caliphate had briefly joined as one nation with the dwarves of The [[Grand Kingdom of Urguan]]? [[Eighteen Years' War|''Find out more, here!'']]
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{{Navtable_Races|class="mw-collapsible"}}
 +
<noinclude>[[Category:Farfolk]]</noinclude>

Latest revision as of 22:02, 17 January 2024

Farfolk
cool farfolk.png
Category: Human
Weight: 100lbs - 290 lbs
Height: 4'8" - 6'4" ft
Eye Color: Amber, brown
Hair Color: Black, Brown, Auburn


Horen’s descendants have spread far and wide, developing many of their own societies and customs. The denominations of Heartlander & Highlander are but a small, centralized fragment of Horen’s children. They are the Farfolk, a broad term for many different cultures & peoples who have diversified greatly from the original ilk of Horen. These Farfolk often have outlying nations or settlements of their own, distant locations only spoken of or written about. Yet, many find their way to the bulk of the Descendant population, their Highlander & Heartlander cousins. Good examples of Farfolk cultures include the Oyashimans, the Qalasheen, the Karamanoğullari, and many, many others. The term Farfolk is a label used by the Heartlanders & Highlanders, to describe any and all foreign human cultures. As such, the scope of the Farfolk is vast.

Physical Attributes

Farfolk Render.png

Coloration


To come to a conclusion about common colors for the Farfolk is difficult. They are as varied and unique as any group of people could be. However, dark skin tones are prevalent among most of the Farfolk cultures, as well as other darker features such as dull hair color and amber or brown eyes. Given the broad scope of the term, however, little else can be said about them as a group.

Height


Given the vastness of the Farfolk, their heights vary depending on culture. As such, the usual range for Farfolk is the entire range of humanity, that being 4'8"- 6'4" ft. Each specific culture should be considered for the most common height & features.

Lifespan


Farfolk, like all of humankind, can live a maximum of 150 years. They can show their age gradually, or age more suddenly & sharply, like the rest of humanity. For all intents and purposes, this follows the trend of general ‘humanity,’ outlined on the general human document. However, the Farfolk tend to age more gently and gracefully than their pale cousins the Heartlanders & Highlanders. They also tend to live longer, with a general range of 70-100 years of life.

Culture

The cultures vary widely from sub-culture to sub-culture, with completely different tribes and nations attributed to each. Ones you may see include the Qalasheen, Subudai, Rassid, Southeron, and Li-Ren. The differences between the sub-cultures are vaster than even the differences between Highlanders and Heartlanders.

Art

Although there is much variation, the artwork of the Farfolk is more likely to be stylized according to the aesthetic values of their particular cultures, usually typed by interesting and colorful mediums, using bright, exotic pigments that are typically only found among the most prestigious of their peoples. Their culinary arts are also highly varied, with foods that range from spicy to subtle, to the absolute bizarre.

Literature

The literature of the Farfolk is just as varied, for they have different languages—and even different alphabets. The most prolific language of the Farfolk that is seen is Qalashi, and perhaps the most well-known book in the language is the religious often called the Koran. The Farfolk are also well known for producing and categorizing many books; in fact, many of the most well-stocked libraries before the Grand Library of Dragur had been maintained by Qalasheen, due to their encouragement in learning.

Music

The music of the various Farfolk is certainly different, edging to even atonal to Orennian ears. Qalasheen, and other sub-races that'd been geographically nearby—have a high amount of augmented seconds that type their music, and tend to use more modes than Orennian music prefers (which uses just major and minor for the most part). Easterners use entirely new scales and poly-tonal chords whose dissonance shows strength to them but is lost as noise to others. Southerons have complex poly-rhythms which might seem primitive to others due to a lower amount of pitches used—until they actually analyzed the rhythm structure.

Religion

The religions of the Farfolk are as varied as they are with every other quality. Those that worship can be especially devout, though even among them there is no pushiness to the religion. Most Farfolk do not engage in any sort of proselytizing, even among the most fervent of believers, as they find it to be pig-headed and rude.

Sub Races

History

The Farfolk had mostly been an outsider among their paler cousins until around Athera when Faiz Kharadeen had founded the Caliphate. Since then, the Qalasheen—and, by extension, the Farfolk—have had a metropolis to develop from and study largely unhindered by politics.

Cities

The Caliphate (now known as the Sultanate) has been the central hub and acting independent nation on the behalf of the Farfolk since Athera. Since the Migrate to Atlas, the Caliphate has grown weaker. The last remaining nations devoted to farfolks being the Caliphates successor, The Kadarsi Sultanate, and the Medri Negasi of Seyam

Current

Previous

Random Tidbits

  • Most Farfolk hold neutrality as a high virtue, second only to their own independence.
  • Though most Farfolk are religious, there's a large amount of openly atheist/areligious ones.
  • Farfolk often eschew racism and have great relations with elves, especially elves outside of elven nations.
  • On a different note, did you know: the Caliphate had briefly joined as one nation with the dwarves of The Grand Kingdom of Urguan? Find out more, here!
Playable Races & Creatures
Human Heartlander · Highlander · Farfolk · Adunian
Dwarves Mountain Dwarf · Cave Dwarf · Forest Dwarf · Dark Dwarf
Elves Wood Elf · High Elf · Dark Elf
Orcs Goblin · Uruks
Other Races Halfling
Creatures Kharajyr · Olog · Atronach · Golem · Izkuthii · Nephilim