Difference between revisions of "Wonk"

From Lord of the Craft
Jump to: navigation, search
(Aging)
(Mentality)
Line 34: Line 34:
  
 
== Mentality ==
 
== Mentality ==
Add text about the general mentality of the race.
 
  
 
== Aging ==
 
== Aging ==

Revision as of 10:13, 1 March 2020

Wonk
wonk.png
Category: Creature
Weight: N/A
Height: 4'1 to 5'0
Eye Color: Anything vibrant
Hair Color: N/A


circle info req sam.png This page is a stub! By adding information to this page you can help out the Wiki Team and the playerbase as a whole.


Add a brief description of the race.

History

During the old age, before the diaspora arrived upon the Arcas-Atlas protocontinent, there existed a strange native species known as the Wonks. Much similar to frogs, they had life but little purpose, wandering the lands of their Wonkawoods, never viewed as more than curiosities or dumb animals. However, despite their lesser souls, the Wonks had the capacity to learn. As their culture evolved, they discovered how to communicate, and built a society. As such, slowly, the Wonks began to piece together their own little world.


A small part of the Wonk populations separated from their home in the Wonkawoods, migrating across all of the lands of the connected Atlas and Arcas. They formed their own tribal societies and groups, in swamps and jungles throughout the realm. They were some of the few wonks who would escape the fanatical grip of Khurmt in the years to come and make their way to Arcas before the great ice wall rose and separated Atlas Wonks from Arcas Wonks.


Some of the first people these isolated Wonk groups came to interact with were the children of Krug, the Orcs. In a turn of accident, these Orcs helped the Wonks develop their own tribalistic culture.


Thousands of years later, when the Descendants arrived upon Arcas, these Wonks were reintroduced to civilization. Though most Wonks would keep to their tribal ways, several few grew deeply fascinated with civilization, and departed the swamps to explore these new cultures. This is what separates Reformed Wonks from Tribal Wonks.

Physical Appearance

Once and only once during their adult life, Wonk may find themselves carrying eggs. This happens seemingly though seemingly only at times when the Wonk is safe and in no danger. There is no distinction between male and female, and Wonks are incapable of procreating with others. The Wonk will carry the eggs in tiny ridges and bumps across their back, with start at the size of marbles and swell into something close to the size of tennis balls. Anywhere between five to ten of these bumps may form, each one being an egg. Once these eggs have grown to their full size, within a four to six day period, the Wonk will expel them from their skin by flexing their back muscles, resulting in several formations, like burst bubbles, that remain on the back. Usually the Wonk’s back will return to its original state within several years. If the Wonk lives in a Wonk community, they would drop them into a community pond or pool, but if it’s an isolated Wonk, any body of freshwater will do. One day later, these eggs will hatch, several of them likely dying or not being born properly. The ones that live will, within a five year period, grow from a simple, large tadpole into a fully grown Wonk. A Wonk of a specific subtype will always take their parent’s subtype, for instance a Frog Wonk would always create new Frog Wonks, and the same applies to Toad Wonks.

Mentality

Aging

Wonks have a maximum lifespan of 120 years, after having been born as a tadpole in a communal pond or lake. You are not able to play a Wonk until they are 5 years old, though at that point they are fully physically mature. They appear to get physically older, but what is really happening is their skin is starting to dry out as their ability to retain moisture decreases. A Wonk always feels tied to the water, but as they age, their skin dries quicker. At around 50, a Wonk will begin to feel their skin being more leathery and dry, cracking more easily. At 75, they would constantly have cracks and flakes on their skin, spending most of their free time in the water. By 100, a Wonk is rather elderly in appearance from their skin being almost unable to retain moisture at all, beyond for brief periods. They can maintain this for another 20 years to the age of 120, but at that point it’s too much. They return to the water to die, feeding the tadpoles with their nutrients to create another generation.

Curse

Add text about the curse of the race.

Culture

Wonks have two major cultures, Reformed and tribal.

Tribal Wonks remain in their swamp tribes and do not venture like the reformed Wonks, they live in a much more close-knit society which is primitive. They see the Descendants that arrived on Arcas-Atlas protocontinent as unfamiliar. They also lack a written history.


Language

Add information on the languages the race is using.

Family

Add information on how families are built up in this culture.

Fashion

Add information on what the race commonly wears.

Combat

Add information on the races combat style and usage.

Cities and Settlements

  • City 1
  • City 2
  • Settlement 1
  • Settlement 2

Trivia

  • Trivia 1
  • Trivia 2
  • Trivia 3

Playable Races & Creatures
Human Heartlander · Highlander · Farfolk · Adunian
Dwarves Mountain Dwarf · Cave Dwarf · Forest Dwarf · Dark Dwarf
Elves Wood Elf · High Elf · Dark Elf
Orcs Goblin · Uruks
Other Races Halfling
Creatures Kharajyr · Olog · Atronach · Golem · Izkuthii · Nephilim