Difference between revisions of "User:Slorbin"

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{{MagicImage
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{{Race Table
|name =
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|image =
|image = file:rock.jpg
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|artist= Jerome Jacinto
|artist = God
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|race= Musin
|classification = Evocation
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|race tree= Beastfolk
|source = Voidal
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|weight = Around 25 pounds.
 +
|height = 1'8 to 2'6
 +
|eye color = Red, pink, or black.
 +
|hair color = Anything a mouse can have!
 
}}
 
}}
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Musin are the micemen of Almaris. These creatures are often seen thieving, yet are usually pacifistic in nature, running away rather than defending themselves. They are kind, small souls, prone less to fighting and more to play.
  
Earth –  an element that is firm and unyielding, rigid and strong, yet holds power whose potential few recognize. The potential for those who harness the powers of the Earth is immense, allowing them a plethora of capabilities, from city building, to demolition, to terraformation. It was with this recognition in mind that mages sought and learned to conjure forth earthen power from the Void, applying it in a surplus of ways, the likes of which few scholars have seen.  
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== History ==
 +
Add text about the history of the race.
 +
 
 +
== Physical Appearance ==
 +
Musin are small, fluffy creatures, characterized by their resemblance to mice. The majority of their body is covered in a thin layer of fur, ranging in colors from tan, brown, black, white, or even mottled. The insides of the ears, hands, feet, and tail are barren. They are much smaller than their Ratiki ancestors, only ranging from 1'8 to 2'6 at the tallest. Their eyes are usually pitch-black, but crimson colorations occur in about 1 in every 10 Musin. Their faces and bodies are softer and cleaner than a rat's. Musin have two large incisors, far larger than the rest of their teeth, at the front of their maxilla.
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 +
Musin have lost the dreaded fangs common in the Ratiki, although their incisors still hold a significant edge. Most micefolk gnaw on hardwoods throughout their life to blunt and file down their teeth. A Musin’s tail is shorter and thinner than a Ratiki’s relative to their own weight, although it is still tactile.
 +
 
 +
A Musin’s senses are more balanced for living above-ground, although they are still sub-par to the other sentient races. Musin have no need to wear goggles above ground, and can see with mediocre distance in the day. Their ears are less powerful than a Ratiki’s, but they do hear higher and lower frequencies much farther than a human’s. They are able to locate the sources of sounds with ease.
 +
 
 +
A Musin’s diet is completely omnivorous, yet their stomachs are more sensitive than a rat’s. As such, they tend to get sick if they continue to eat undercooked meat. They tend to enjoy the taste of something sweet or crunchy more than a nice, juicy steak. A thick, hard graham cracker smothered in peanut butter will invariably charm even the toughest of Musin, while a filet mignon only warrants a passing glance. Despite the popular notion, Musin have a distaste for cheese. While they can eat it, ninety percent of Musin are lactose intolerant and feel sick for days afterwards.
 +
 
 +
Musin closely resemble upright mice of the mus musculus variety, with several human-like features. Their heads and bodies are covered in fur, with significantly less hair appearing around the hands, feet, and tails. Musin heads resemble the head of a mouse. Unlike their cousins the Ratiki, their noses are pointed and less blunt, their tails are thin, their bodies are more slender and their ears are far larger, proportionally.
 +
 
 +
The height of a Musin ranges from 1’8” (or 50 cm) to 2’6 (or 77 cm). Their tails are as long as they are tall, give or take 3 inches. Healthy Musin weigh anywhere from 20 to 30 pounds. Their eyes can be three colors: Red, pink, or black. The whites of their eyes are visible. Their fur color can be any fur color expressed by mus musculus, or the common house mouse. This includes the fancy mouse variety. This is any combination of two of the following colors: White, grey, orange, brown, black, and tan. For information on exact color limits, visit https://www.afrma.org/fancymice.htm
 +
 
 +
Musin are far cleaner than their rattish brethren. As a result of wishing to fit in with the modern world, they have taken up bathing and grooming themselves. No longer are they puss-ridden rodents wallowing in their own filth! Musin groom their fur to a silky-smooth state at least twice a day, whether it be with a brush or their own fingers.
 +
 
 +
Musin men and women are hard to tell apart. Musin women do not have mammaries, or any significant features that separate them from men. They will try to style themselves with makeup or fur trimmings to make them look more feminine or masculine, combined with differing clothing for the race. Females have a different sounding voice than males.
 +
 
 +
== Mentality ==
 +
Add text about the general mentality of the race.
  
 +
== Aging ==
 +
As a result of their cleanliness and gift, Musin live far longer than their Ratiki brethren. Musin live up to 70 years old in good health, with the longest recorded individual living to 78. They look relatively young through the majority of their lives to outsiders, although Musin are able to tell the minute differences between a young adult and an older fellow.
  
== History ==
+
A Musin’s life begins as a young mouse pup, barely larger than an apple. It is blind and weak, yet grows fast. Within a few months the Musin is considered a toddler, and acts like such. Their growth begins to stunt somewhat from here, deviating from the usual path of the short-lived Ratiki. They reach physical maturity at around age 12, and mental maturity around the age of 15, which is when they are considered a young adult.
Earth Evocation is the conjuring of earthen materials from the Void and ‘casting’ it in a variety of ways. As most evocations, it is one of the more versatile arts of the Void, as well as far more durable than the others, allowing for multiple uses and applications which few evocations can call their own.  
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Musin usually have a litter of 2-3 children at once, although it is not uncommon for mouselings to die in infancy. Musin are only pregnant for 3 months, and are able to rear new children soon afterwards. However, most Musin try to limit themselves to a few children at a time, so as to prevent a dreaded horde. It is taboo to care for more than 5 children at once.
  
== Learning & Teaching ==
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Only a few key differences make an old Musin look different than a young Musin. Old Musin’s exposed skin, like their paws and tails, grow increasingly paler after the age of 65. By the age of 70, their pink paws and tails have lost most pigment.  
Casting Earth Evocations requires a connection to the Void, creating their Mana Anchor from which they may draw their elements from the Void in exchange for their mana. This connection, however, is not a simple performance, repetitive practice with one’s connection being a preliminary for conjuring forth any elements of the earth. Struggle with connection is not uncommon, often discouraging many aspiring mages despite their predicament being quite normal.  
 
  
In order to conjure earth, one must dedicate many years towards the study of the mundane element, requiring them to understand every little detail of stone and earth ever so accurately; from the texture of its surface, to how it tumbles down a hill. Having an adequate teacher is also a necessity for learning the ways of Earth Evocation, one who has mastered all aspects of the art. Once one has learned to connect to the Void and studied earth itself, they will be able to draw earth from the Void. They must connect, picture the earth in the void, form it, then summon it from the Void and project it.
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== Curse ==
 +
Due to the thievery built into their blood by whatever daemon created the Ratiki, Musin have am intense desire to use things that aren't quite theirs. At the very best, Musin may recycle trash laying around in a dump for their own devices- but at the worst, a gang of Musin will pull off a large, pilfering heist. Musin tend to not steal from other mousefolk nowadays, far more interested in descendant relics- higher-quality goods then their own. And, why not? They have so much stuff!
  
*Earth Evocation takes up [1] magic slot.
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== Culture ==
 +
Add a brief description of the races culture.
  
*Earth Evocation is a Voidal Art under the Evocation subtype.  
+
=== Language ===
 +
Musin speak common. However, many Musin speak with a slight, skaven-like accent, a leftover relic from their days as Ratiki.
  
*Earth Evocation can be practiced with a valid Earth Evocation [MA].
+
=== Family ===
 +
Musin have 2-3 children in a litter at once, and their amount of children in a household at once usually does not exceed 5.
  
*Earth Evocation can be learned under a character with a valid Earth Evocation [TA].
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=== Fashion ===
 +
Musin clothing is usually either ill-fitting or shoddy in quality. Given their extreme size difference from all other races, Musin either have to steal children's clothing, or craft their own out of patches and quarters. Rarely is a Musin seen clad in fine cloth! Despite these shortcomings, Musin try to look their best. They are quite fond of bright colors, and will gleefully scavenge any colorful scraps. They will attempt to patchwork their collections into a mosaic of fabric, although it often results in a jumbled, vibrant mess.
  
*Earth Evocation requires a stable connection to the Void to cast.
+
== Combat ==
 +
Fighting a Musin has been described like stepping on a pigeon- It’s exceedingly hard to land a hit, but once you do, they’re dead. Musin are the weakest of all the sentient races in Almaris, infamously shorter than even the shortest halflings. Unlike the halflings, however, they lack stock or strength, their arms spindly and twiggy. Their only true strength lies in their dexterity. Quick and nimble, a Musin can dodge attacks with ease- running between attacker’s legs, scampering to their sides, jumping to their heads- with acrobatic feats that rival a Hou-zi. Unfortunately, if they miss a dodge... They’re dead meat. A swing from a small dagger is enough to cause a fatal wound to a Musin, incapacitating them for the majority of the fight. Most Musin choose to flee when necessary, and those who stay and fight are rarely considered ‘brave’- moreso foolish.  
  
== Abilities ==
+
===Abilities===
===Properties===
+
Musin have a number of abilities that separate them from the other races.
Being as diverse of an art as it is, Earth Evocation possesses a myriad of various traits and characteristics which set it apart from many other Voidal arts. Yet one who practices Earth Evocation must be steadfast and resolved in their learning, lest their will crumble like the desert sands within the dunes.
 
  
*Earth Evocationists may conjure sand, dirt, rocks, and gems, each of these reflecting their real life counterpart/element. Sand is coarse and rough, while rocks are rather rigid, rarely being smooth.
+
====Advanced Hearing====
*Typically when conjuring earth, it would likely appear as if particles of sand or earthen material were to collect around the casting area, remaining granulated if applied as sand or another loose substance, or coming together and solidifying if being used as a rock barrier or projectile. However, one may adopt other aesthetics should they wish, so long as they do not change the function of the spell.
+
Musin have greater hearing than most races, yet not as good as Ratiki. Loud and sudden noises will startle even the bravest of Musin, causing them to instinctively jump in the air or at least wince. They can allegedly hear things that humans can’t.
*Any form of rock element may be conjured for aesthetic purposes (sandstone, basalt, etc), though will always have the same level of solidarity as regular stone. This applies to gems as well.
+
*Musin can hear frequencies from 15 Hz to 20 kHz, and do not lose their ability to hear higher frequencies overtime like humans do. A high-pitched buzzing that may be inaudible to a human is audible to a mouse.
*Gem materials may not be conjured until [T4], though this is purely aesthetic and offers no mechanical benefit, having the same solidarity and endurance as any stone, though perhaps appearing far more smoothed and refined than pure rock.
 
*Rocks and crystals will either crumble or shatter, respectively, with enough force upon contact with a hard enough surface, before vanishing back into the Void.
 
*Properties of Earth Evocation apply to all spells of the art and must be taken into consideration when casting unless explicitly stated otherwise in the mechanics or redlines of the spell.
 
  
 +
====Sensitive Eyesight====
 +
Musin have weaker eyesight than most races, yet they have evolved the ability to see in the sunlight over time. Their vision is normal at night, but hampered during the day.
 +
*Musin can see at half clarity (24 blocks) during a sunny day, and at 100% clarity during cloudy days or nights (48 blocks)
  
== Progression ==
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====Small Stature====
How does one progress through the magic? How long do they need to study until their reach a new tier? Do they need an application?
+
Musin are the most nimble of the races, able to twist, dodge, and run away from attacks with ease. This ability comes from their miniature size, which comes with it’s own downsides. Musin cannot take a hit like a dwarf or human could without being seriously wounded.
 +
*A minor hit from a dagger turns into a severe or lethal blow on a little Musin. In general, react to being hit as if every wound is serious. If using the roll system, act as if every hit is one layer of severity higher.
 +
*A Musin takes to dodging quite well, although more in the sense of nimbleness. They can duck and swerve easily, but due to their small size it takes more time to move out of range.
 +
*Musin have FAR less strength than any other race. They cannot kill by hacking and cutting with intense muscle power like most, and have to rely on their dexterity. The only weapon a Musin can really truly cause damage with are finesse-based dueling weapons like rapiers- everything else is nigh uneffective.
  
== Limitations ==
 
What limitations are there? Does the magic have a specified range? Does it need a special cataclyst?
 
  
 +
== Cities and Settlements ==
 +
* Mousehole, Urguan
  
 +
== Trivia ==
 +
* They are a CA race.
 +
* They are the smallest playable race.
 +
* They have lesser souls, and cannot learn voidal magics.
 
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----
{{Navtable_Magic|class="mw-collapsible"}}
+
{{Navtable Races}}
<noinclude>[[Category:Backbones]]</noinclude>
 

Latest revision as of 11:12, 5 September 2021

Musin
noimg.png
Category: Beastfolk
Weight: Around 25 pounds.
Height: 1'8 to 2'6
Eye Color: Red, pink, or black.
Hair Color: Anything a mouse can have!

Musin are the micemen of Almaris. These creatures are often seen thieving, yet are usually pacifistic in nature, running away rather than defending themselves. They are kind, small souls, prone less to fighting and more to play.

History

Add text about the history of the race.

Physical Appearance

Musin are small, fluffy creatures, characterized by their resemblance to mice. The majority of their body is covered in a thin layer of fur, ranging in colors from tan, brown, black, white, or even mottled. The insides of the ears, hands, feet, and tail are barren. They are much smaller than their Ratiki ancestors, only ranging from 1'8 to 2'6 at the tallest. Their eyes are usually pitch-black, but crimson colorations occur in about 1 in every 10 Musin. Their faces and bodies are softer and cleaner than a rat's. Musin have two large incisors, far larger than the rest of their teeth, at the front of their maxilla.

Musin have lost the dreaded fangs common in the Ratiki, although their incisors still hold a significant edge. Most micefolk gnaw on hardwoods throughout their life to blunt and file down their teeth. A Musin’s tail is shorter and thinner than a Ratiki’s relative to their own weight, although it is still tactile.

A Musin’s senses are more balanced for living above-ground, although they are still sub-par to the other sentient races. Musin have no need to wear goggles above ground, and can see with mediocre distance in the day. Their ears are less powerful than a Ratiki’s, but they do hear higher and lower frequencies much farther than a human’s. They are able to locate the sources of sounds with ease.

A Musin’s diet is completely omnivorous, yet their stomachs are more sensitive than a rat’s. As such, they tend to get sick if they continue to eat undercooked meat. They tend to enjoy the taste of something sweet or crunchy more than a nice, juicy steak. A thick, hard graham cracker smothered in peanut butter will invariably charm even the toughest of Musin, while a filet mignon only warrants a passing glance. Despite the popular notion, Musin have a distaste for cheese. While they can eat it, ninety percent of Musin are lactose intolerant and feel sick for days afterwards.

Musin closely resemble upright mice of the mus musculus variety, with several human-like features. Their heads and bodies are covered in fur, with significantly less hair appearing around the hands, feet, and tails. Musin heads resemble the head of a mouse. Unlike their cousins the Ratiki, their noses are pointed and less blunt, their tails are thin, their bodies are more slender and their ears are far larger, proportionally.

The height of a Musin ranges from 1’8” (or 50 cm) to 2’6 (or 77 cm). Their tails are as long as they are tall, give or take 3 inches. Healthy Musin weigh anywhere from 20 to 30 pounds. Their eyes can be three colors: Red, pink, or black. The whites of their eyes are visible. Their fur color can be any fur color expressed by mus musculus, or the common house mouse. This includes the fancy mouse variety. This is any combination of two of the following colors: White, grey, orange, brown, black, and tan. For information on exact color limits, visit https://www.afrma.org/fancymice.htm

Musin are far cleaner than their rattish brethren. As a result of wishing to fit in with the modern world, they have taken up bathing and grooming themselves. No longer are they puss-ridden rodents wallowing in their own filth! Musin groom their fur to a silky-smooth state at least twice a day, whether it be with a brush or their own fingers.

Musin men and women are hard to tell apart. Musin women do not have mammaries, or any significant features that separate them from men. They will try to style themselves with makeup or fur trimmings to make them look more feminine or masculine, combined with differing clothing for the race. Females have a different sounding voice than males.

Mentality

Add text about the general mentality of the race.

Aging

As a result of their cleanliness and gift, Musin live far longer than their Ratiki brethren. Musin live up to 70 years old in good health, with the longest recorded individual living to 78. They look relatively young through the majority of their lives to outsiders, although Musin are able to tell the minute differences between a young adult and an older fellow.

A Musin’s life begins as a young mouse pup, barely larger than an apple. It is blind and weak, yet grows fast. Within a few months the Musin is considered a toddler, and acts like such. Their growth begins to stunt somewhat from here, deviating from the usual path of the short-lived Ratiki. They reach physical maturity at around age 12, and mental maturity around the age of 15, which is when they are considered a young adult.

Musin usually have a litter of 2-3 children at once, although it is not uncommon for mouselings to die in infancy. Musin are only pregnant for 3 months, and are able to rear new children soon afterwards. However, most Musin try to limit themselves to a few children at a time, so as to prevent a dreaded horde. It is taboo to care for more than 5 children at once.

Only a few key differences make an old Musin look different than a young Musin. Old Musin’s exposed skin, like their paws and tails, grow increasingly paler after the age of 65. By the age of 70, their pink paws and tails have lost most pigment.

Curse

Due to the thievery built into their blood by whatever daemon created the Ratiki, Musin have am intense desire to use things that aren't quite theirs. At the very best, Musin may recycle trash laying around in a dump for their own devices- but at the worst, a gang of Musin will pull off a large, pilfering heist. Musin tend to not steal from other mousefolk nowadays, far more interested in descendant relics- higher-quality goods then their own. And, why not? They have so much stuff!

Culture

Add a brief description of the races culture.

Language

Musin speak common. However, many Musin speak with a slight, skaven-like accent, a leftover relic from their days as Ratiki.

Family

Musin have 2-3 children in a litter at once, and their amount of children in a household at once usually does not exceed 5.

Fashion

Musin clothing is usually either ill-fitting or shoddy in quality. Given their extreme size difference from all other races, Musin either have to steal children's clothing, or craft their own out of patches and quarters. Rarely is a Musin seen clad in fine cloth! Despite these shortcomings, Musin try to look their best. They are quite fond of bright colors, and will gleefully scavenge any colorful scraps. They will attempt to patchwork their collections into a mosaic of fabric, although it often results in a jumbled, vibrant mess.

Combat

Fighting a Musin has been described like stepping on a pigeon- It’s exceedingly hard to land a hit, but once you do, they’re dead. Musin are the weakest of all the sentient races in Almaris, infamously shorter than even the shortest halflings. Unlike the halflings, however, they lack stock or strength, their arms spindly and twiggy. Their only true strength lies in their dexterity. Quick and nimble, a Musin can dodge attacks with ease- running between attacker’s legs, scampering to their sides, jumping to their heads- with acrobatic feats that rival a Hou-zi. Unfortunately, if they miss a dodge... They’re dead meat. A swing from a small dagger is enough to cause a fatal wound to a Musin, incapacitating them for the majority of the fight. Most Musin choose to flee when necessary, and those who stay and fight are rarely considered ‘brave’- moreso foolish.

Abilities

Musin have a number of abilities that separate them from the other races.

Advanced Hearing

Musin have greater hearing than most races, yet not as good as Ratiki. Loud and sudden noises will startle even the bravest of Musin, causing them to instinctively jump in the air or at least wince. They can allegedly hear things that humans can’t.

  • Musin can hear frequencies from 15 Hz to 20 kHz, and do not lose their ability to hear higher frequencies overtime like humans do. A high-pitched buzzing that may be inaudible to a human is audible to a mouse.

Sensitive Eyesight

Musin have weaker eyesight than most races, yet they have evolved the ability to see in the sunlight over time. Their vision is normal at night, but hampered during the day.

  • Musin can see at half clarity (24 blocks) during a sunny day, and at 100% clarity during cloudy days or nights (48 blocks)

Small Stature

Musin are the most nimble of the races, able to twist, dodge, and run away from attacks with ease. This ability comes from their miniature size, which comes with it’s own downsides. Musin cannot take a hit like a dwarf or human could without being seriously wounded.

  • A minor hit from a dagger turns into a severe or lethal blow on a little Musin. In general, react to being hit as if every wound is serious. If using the roll system, act as if every hit is one layer of severity higher.
  • A Musin takes to dodging quite well, although more in the sense of nimbleness. They can duck and swerve easily, but due to their small size it takes more time to move out of range.
  • Musin have FAR less strength than any other race. They cannot kill by hacking and cutting with intense muscle power like most, and have to rely on their dexterity. The only weapon a Musin can really truly cause damage with are finesse-based dueling weapons like rapiers- everything else is nigh uneffective.


Cities and Settlements

  • Mousehole, Urguan

Trivia

  • They are a CA race.
  • They are the smallest playable race.
  • They have lesser souls, and cannot learn voidal magics.

Playable Races & Creatures
Human Heartlander · Highlander · Farfolk · Adunian
Dwarves Mountain Dwarf · Cave Dwarf · Forest Dwarf · Dark Dwarf
Elves Wood Elf · High Elf · Dark Elf
Orcs Goblin · Uruks
Other Races Halfling
Creatures Kharajyr · Olog · Atronach · Golem · Izkuthii · Nephilim