Difference between revisions of "Testing"

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<center>[[File:lotc races.png|400px|link=https://wiki.lordofthecraft.net/index.php?title=Races]]</center>
 
<center>[[File:lotc races.png|400px|link=https://wiki.lordofthecraft.net/index.php?title=Races]]</center>
The Lord of the Craft world contains a multitude of races that you can play as. The core of those being: Humans, Dwarves, Elves, Halflings, and Orcs. These races can be freely played by any player. There are also sub-races of the core races that can be played. Additionally, there are some additional races that you can make with a Creature Application [https://www.lordofthecraft.net/forms/21-creatureentity-application/]. Such as: Kharajyr, Musin, and much more.
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The Lord of the Craft world contains a multitude of races that you can play as. The core of those being: [[Humans]], [[Dwarves]], [[Elves]], [[Halflings]], and [[Orcs]]. These races can be freely played by any player. There are also sub-races of the core races that can be played. Additionally, there are some additional races that you can make with a Creature Application [https://www.lordofthecraft.net/forms/21-creatureentity-application/]. Such as: [[Kha|Kharajyr]], Musin, and much more.
 
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<div style="background: #ACD; border: 1px solid #7BC; padding: 5px; margin: 3px; font-weight: bold; text-align: center; font-size: 120%;"><div style="float: right;">[[File:HighlanderArt2.png|center|120px]]</div>[[Humans]]</div>
 
<div style="background: #ACD; border: 1px solid #7BC; padding: 5px; margin: 3px; font-weight: bold; text-align: center; font-size: 120%;"><div style="float: right;">[[File:HighlanderArt2.png|center|120px]]</div>[[Humans]]</div>
 
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Humans, known collectively as Mankind or Humanity are the most common race in the realm. Their origins harken to [[Horen]], the legendary first King of Man. Humanity is split into the sub races of [[Highlander]], [[Heartlander]], [[Farfolk]], [[Eastern Farfolk]], and [[Farfolk]]. Each of the sub races has their own unique attributes and culture. Religion typically is an important cornerstone of human culture, with the majority of humanity following the [[Church of the Canon]]. Other faiths include but aren't limited to, the [[Red Faith]], the Iman al-Rashidun, and various aengulic religions.
 
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<div style="background: #ACD; border: 1px solid #7BC; padding: 5px; margin: 3px; font-weight: bold; text-align: center; font-size: 120%;"><div style="float: right;">[[File:HighlanderArt.png|center|120px]]</div>[[Highlanders]]</div>
 
<div style="background: #ACD; border: 1px solid #7BC; padding: 5px; margin: 3px; font-weight: bold; text-align: center; font-size: 120%;"><div style="float: right;">[[File:HighlanderArt.png|center|120px]]</div>[[Highlanders]]</div>
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The Eastern Farfolk are a human cultural group. They typically have pale to sallow skin, dark hair, and dark eyes. Most Eastern Farfolk people live in [[Yong Ping]], however some live in other lands. The rich and aristocratic often favour luxurious silks and intricate embroideries, with decorative elements such as buttons or jade pendants hung from the belt are used to denote status. As it is customary for both genders to leave their hair long, hair ornaments such as a small crown and pin for men, or an intricate dangling buyao for ladies are used to style hair in elegant coiffs.
 
The Eastern Farfolk are a human cultural group. They typically have pale to sallow skin, dark hair, and dark eyes. Most Eastern Farfolk people live in [[Yong Ping]], however some live in other lands. The rich and aristocratic often favour luxurious silks and intricate embroideries, with decorative elements such as buttons or jade pendants hung from the belt are used to denote status. As it is customary for both genders to leave their hair long, hair ornaments such as a small crown and pin for men, or an intricate dangling buyao for ladies are used to style hair in elegant coiffs.
 
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<div style="background: #ACD; border: 1px solid #7BC; padding: 5px; margin: 3px; font-weight: bold; text-align: center; font-size: 120%;"><div style="float: right;">[[File:farrp.png|center|120px]]</div>[[Farfolk]]</div>
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<div style="background: #ACD; border: 1px solid #7BC; padding: 5px; margin: 3px; font-weight: bold; text-align: center; font-size: 120%;"><div style="float: right;">[[File:FarfolkArt.png|center|120px]]</div>[[Farfolk]]</div>
 
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Any human that is not of the Heartlands or the Highlands—which is to say, any human from a far-off or exotic land—is called colloquially a "Farfolk". As such, they have various different shades of hair, skin, and eyes, and have numerous sub-cultures relating to the lands they originally hailed. Peoples from nations as diverse as the Sons of Karaman, Kadarsi, Mèllè, and Li-Guo all fall under this category.
 
Any human that is not of the Heartlands or the Highlands—which is to say, any human from a far-off or exotic land—is called colloquially a "Farfolk". As such, they have various different shades of hair, skin, and eyes, and have numerous sub-cultures relating to the lands they originally hailed. Peoples from nations as diverse as the Sons of Karaman, Kadarsi, Mèllè, and Li-Guo all fall under this category.
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<div style="background: #ACD; border: 1px solid #7BC; padding: 5px; margin: 3px; font-weight: bold; text-align: center; font-size: 120%;"><div style="float: right;">[[File:HalflingArt.png|center|120px]]</div>[[Halflings]]</div>
 
<div style="background: #ACD; border: 1px solid #7BC; padding: 5px; margin: 3px; font-weight: bold; text-align: center; font-size: 120%;"><div style="float: right;">[[File:HalflingArt.png|center|120px]]</div>[[Halflings]]</div>
 
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Halflings are a short, stout people. None is known of how they came to be, but it is believed by some that they are a hybrid of Humans, Dwarves, and other races. Because of their short height of about 3 feet, Halflings are often called Half-men. They are well-known for being peaceful people, and live in small isolated villages, and live in houses called burrows. Halflings are well known as farmers, smokers, and drinkers. They hold some of the best parties known to the four races full of booze, games, and dancing. Many Halflings prefer a simple life isolated away from civilization, but a select few live in cities and towns. Halflings have a reputation for being docile and peaceful, often staying out of politics and warfare. Still, they can be surprisingly dangerous when provoked.
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Halflings are short, stout people, typically around 3 feet tall. Halflings live in houses inside hills called burrows. They are well-known for being peaceful, farmers, smokers, and drinkers. They hold some of the best parties known to the races, full of booze, games, and dancing. Many Halflings prefer a simple life isolated away from civilization, but a select few live in cities and towns. Halflings have a reputation for being docile and peaceful, often staying out of politics and warfare. Still, they can be surprisingly dangerous when provoked.
 
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<div style="background: #ACD; border: 1px solid #7BC; padding: 5px; margin: 3px; font-weight: bold; text-align: center; font-size: 120%;"><div style="float: right;">[[File:DwarfArt.png|center|120px]]</div>[[Dwarves]]</div>
 
<div style="background: #ACD; border: 1px solid #7BC; padding: 5px; margin: 3px; font-weight: bold; text-align: center; font-size: 120%;"><div style="float: right;">[[File:DwarfArt.png|center|120px]]</div>[[Dwarves]]</div>
 
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Dwarves (Dwarven: Dwedmar) are a descendant race and the sons of Urguan. Although thought to be native to the Aegisian city of Kal'Urguan, it is often debated that their origin lies in the Hall of Urguan, an ancient ruin hidden in the fallen continent of Athera. Birthed as eight Elder Clans, the dwedmar have endured through their fruitious lines, also forming various lesser clans throughout their history.  
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Dwarves (Dwarven: Dwedmar) are a descendant race and the sons of [[Urguan]]. Although thought to be native to the Aegisian city of Kal'Urguan, it is often debated that their origin lies in the Hall of Urguan, an ancient ruin hidden in the fallen continent of Athera. Birthed as eight Elder Clans, the dwedmar have endured through their fruitious lines, also forming various lesser clans throughout their history.  
 
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<div style="background: #ACD; border: 1px solid #7BC; padding: 5px; margin: 3px; font-weight: bold; text-align: center; font-size: 120%;"><div style="float: right;">[[File:AdunianArt.png|center|120px]]</div>[[Adunian]]</div>
 
<div style="background: #ACD; border: 1px solid #7BC; padding: 5px; margin: 3px; font-weight: bold; text-align: center; font-size: 120%;"><div style="float: right;">[[File:AdunianArt.png|center|120px]]</div>[[Adunian]]</div>
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Adunians are a half breed descended from a tribe lead by Harren, the son of Horen and Sarai, the leader of a group of elves known as the Mali'Dun (this means Adunians are part-elves, though not all half-elves are Adunians, only the ones descended from those specific groups). The Adunians once occupied a mountain range on the Northeast coast of Aegis, but their rule was overturned in fourth century and they were banished across the sea. The Adunians settled a small continent to the Northeast of Aegis called Al'Ildic, where they thrived until the Undead Invasion in the fourteenth century which almost vanquished them from existence. Survivors fled back across the sea to Aegis and many integrated themselves with human society.
 
Adunians are a half breed descended from a tribe lead by Harren, the son of Horen and Sarai, the leader of a group of elves known as the Mali'Dun (this means Adunians are part-elves, though not all half-elves are Adunians, only the ones descended from those specific groups). The Adunians once occupied a mountain range on the Northeast coast of Aegis, but their rule was overturned in fourth century and they were banished across the sea. The Adunians settled a small continent to the Northeast of Aegis called Al'Ildic, where they thrived until the Undead Invasion in the fourteenth century which almost vanquished them from existence. Survivors fled back across the sea to Aegis and many integrated themselves with human society.
 
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<div style="background: #ACD; border: 1px solid #7BC; padding: 5px; margin: 3px; font-weight: bold; text-align: center; font-size: 120%;"><div style="float: right;">[[File:HighElfArt.png|center|120px]]</div>[[High Elf]]</div>
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<div style="background: #ACD; border: 1px solid #7BC; padding: 5px; margin: 3px; font-weight: bold; text-align: center; font-size: 120%;"><div style="float: right;">[[File:HighElfArt.png|center|120px]]</div>[[High Elf|High Elves]]</div>
 
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Elven, as they believe their heritage makes them the 'highest' of the races. The culture of the High Elves is based upon racial purity above all else as they despise interbreeding with other subraces. 'Pure' Mali'aheral, or those who are 100% of High Elven blood, are referred to as Mali'thill to further distinguish between High Elves who are pure and those who are not. Most Mali'aheral live within the nation and lands of Haelun'or. However, some are spread throughout other lands.
 
Elven, as they believe their heritage makes them the 'highest' of the races. The culture of the High Elves is based upon racial purity above all else as they despise interbreeding with other subraces. 'Pure' Mali'aheral, or those who are 100% of High Elven blood, are referred to as Mali'thill to further distinguish between High Elves who are pure and those who are not. Most Mali'aheral live within the nation and lands of Haelun'or. However, some are spread throughout other lands.
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<div style="background: #ACD; border: 1px solid #7BC; padding: 5px; margin: 3px; font-weight: bold; text-align: center; font-size: 120%;"><div style="float: right;">[[File:DarkElfArt.png|center|120px]]</div>[[Dark Elves]]</div>
 
<div style="background: #ACD; border: 1px solid #7BC; padding: 5px; margin: 3px; font-weight: bold; text-align: center; font-size: 120%;"><div style="float: right;">[[File:DarkElfArt.png|center|120px]]</div>[[Dark Elves]]</div>
 
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The Dark Elves are the dusky skinned children of Malin. In ages past they were called the Mali'ker by their High Elven cousins, meaning Dark or Night Elves. Physically, they tend to be slightly taller than Wood Elves but shorter than High Elves, and are the most muscular of the Elven sub-races, though still frail in comparison to the other Descendant races. Their skin tone usually ranges from a light gray to jet-black, and their hair varies from pale white to silvery or dark hues. The Dark Elves are a passionate, spiritual group, with their culture based around expression and their roots stemming from devotion to family and worship of the Ancestors.  
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The Dark Elves are the dusky skinned children of [[Malin]]. In ages past they were called the Mali'ker by their High Elven cousins, meaning Dark or Night Elves. Physically, they tend to be slightly taller than Wood Elves but shorter than High Elves, and are the most muscular of the Elven sub-races, though still frail in comparison to the other Descendant races. Their skin tone usually ranges from a light gray to jet-black, and their hair varies from pale white to silvery or dark hues. The Dark Elves are a passionate, spiritual group, with their culture based around expression and their roots stemming from devotion to family and worship of the Ancestors.  
 
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<div style="background: #ACD; border: 1px solid #7BC; padding: 5px; margin: 3px; font-weight: bold; text-align: center; font-size: 120%;"><div style="float: right;">[[File:KharajyrArt.png|center|120px]]</div>[[Kharajyr]]</div>
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<div style="background: #ACD; border: 1px solid #7BC; padding: 5px; margin: 3px; font-weight: bold; text-align: center; font-size: 120%;"><div style="float: right;">[[File:OrcArt.png|center|120px]]</div>[[Orcs]]</div>
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Orcs are the descendants of [[Krug]] and are native to the [[Rexdom of Krugmar|War Nation of Krugmar]]. To most Orcs, the most important thing is the hunt and the protection of their tribe and clan. For that reason, they do not intermix well with foreign cultures and often think less of other races. Many Orcs establish tribes and build strong clans around the mythic figures of their ancestors.
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<div style="background: #ACD; border: 1px solid #7BC; padding: 5px; margin: 3px; font-weight: bold; text-align: center; font-size: 120%;"><div style="float: right;">[[File:KharajyrArt.png|center|120px]]</div>[[Kha|Kharajyr]]</div>
 
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The Kharajyr, or simply Kha, is a race of digitigrade humanoid creatures sharing many biological traits with that of felines. They are covered from head to toe in fur with hair colour depending on one of the four subraces: the Kha'Pantera, the Kha'Tigrasi, the Kha'Cheetrah, or the Kha'Leparda. The Kharajyr are the creations of the Daemon Metztli, and are the result of many failed experiments when the Daemon combined the being of humanoids with Ocelots - despite this, the Kharajyr as a culture fiercely worship the Daemon as a Goddess.
 
The Kharajyr, or simply Kha, is a race of digitigrade humanoid creatures sharing many biological traits with that of felines. They are covered from head to toe in fur with hair colour depending on one of the four subraces: the Kha'Pantera, the Kha'Tigrasi, the Kha'Cheetrah, or the Kha'Leparda. The Kharajyr are the creations of the Daemon Metztli, and are the result of many failed experiments when the Daemon combined the being of humanoids with Ocelots - despite this, the Kharajyr as a culture fiercely worship the Daemon as a Goddess.
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<div style="width: 80%; margin: auto; background: #F5FAFF; border: 1px solid #AAA;"><div style="background: #F5FAFF; border: 1px solid #7BC; padding: 5px; margin: 3px; text-align: center;">Note: This race requires a Creature Application to play [https://www.lordofthecraft.net/forms/21-creatureentity-application/].</div>
 
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<div style="width: 35%; margin: auto; background: #F5FAFF; border: 1px solid #AAA;"><div style="background: #F5FAFF; border: 1px solid #7BC; padding: 5px; margin: 3px; font-weight: bold; text-align: center;">View a more in-depth race list [[Races|here]].</div></div>
 
<div style="width: 35%; margin: auto; background: #F5FAFF; border: 1px solid #AAA;"><div style="background: #F5FAFF; border: 1px solid #7BC; padding: 5px; margin: 3px; font-weight: bold; text-align: center;">View a more in-depth race list [[Races|here]].</div></div>
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[[Category:Information]]
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__TOC__
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As the Descendents trail throughout the various [[Realms]] of our world, a great number of Kingdoms, Empires, Federations, and Federations have graced and cursed the land they have raised their walls around. Many, to this day, still stand stalwart against the tides of the sea. Having fallen and risen from the ashes time and time again, these homes have stood against the test of time. To their merit, further civilizations have embraced the morning's warmth, and seek to provide unique and never-seen-before cultural concepts and ideas.
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''The lists below are broken into two sections: Current Nations, and Current Major Charters. A Major Charter is a Charter of appropriate size, one that has reached Tier 3 or 4, and a Nation is a civilization with the respective title.''
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''Should you note any inaccuracies, please contact a member of Community Staff to have corrections made.''
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==''Current Nations''==
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=== Human ===
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{| class="wikitable" style="width: 45%;"
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! colspan="2" style="text-align: center; font-weight:bold; font-size:18px; font-family:'Times New Roman', Times, serif !important;; background-color:#c7d5ce;" | [[Kingdom of Hanseti-Ruska|The Kingdom of Haense]]
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|-
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| style="width:20%; text-align: center; font-size:14px;" | [[File:BackgroundHaenseCoatBiggerCrown.png|200px|center]]
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<span style="color: #4b4b4b;"></span>
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| style="text-align: center; font-size:14px; font-family:serif !important;;" | The Kingdom of Hanseti-Ruska, known as the Kingdom of Haense or simply Haense (New Marian: Haenz; Raevir: Henzij), is a centralized, united monarchy composed of two crowns, Hanseti and Ruska, and ruled by a single individual known as the king. Highlanders make up the majority of the population of Haense (especially Haeseni, but also Batavians, Raevir, and Norlanders) and the state claims to be the "Realm of All Highlanders". Its current capital is Reza, one of the largest human cities in Arcas, which is situated in the south of the kingdom and surrounded by the Haeseni lowlands. Excluding the dense urban area of the capital, the rest of the nation is mostly rural with its denizens spread out across the forests and highlands. <br/>
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• '''Current Leader''': His Majesty, Josef I •
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[https://wiki.lordofthecraft.net/index.php?title=Human_Settlement_Guides#Haense Haense Settlement Guide]
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|}
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{| class="wikitable" style="width: 45%;"
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! colspan="2" style="text-align: center; font-weight:bold; font-size:18px; font-family:'Times New Roman', Times, serif !important;; background-color:#c7d5ce;" | [[Kingdom of Norland|The Kingdom of Norland]]
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|-
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| style="width:20%; text-align: center; font-size:14px;" | [[File:norland.png|200px|center]]
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<span style="color: #4b4b4b;"></span>
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| style="text-align: center; font-size:14px; font-family:serif !important;;" | The Kingdom of Norland is a absolute monarchy ruled by a single individual known as the king. Highlanders comprise of the majority of the population of Norland (specifically Norlanders) and the King claims to be 'Protector of the Highlanders'. Varhelm is the current capital of the Kingdom of Norland, which is located along the great northern mountains of Almaris. There are two primary Jarldoms which swear fidelity to the King of Norland, Luemont and Elysium. The Red Faith finds its home in the Kingdom of Norland as both the most practiced religion of the region and the official state religion, with the largest Hearth Temple standing next to the great Keep of Varhelm<br/>
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• '''Current Leader''': His Majesty, Halvar Edvardsson •
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[[Norland Settlement Guide]]
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|}
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{| class="wikitable" style="width: 45%;"
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! colspan="2" style="text-align: center; font-weight:bold; font-size:18px; font-family:'Times New Roman', Times, serif !important;; background-color:#c7d5ce;" | [[Holy Orenian Empire|The Holy Orenian Empire]]
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|-
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| style="width:20%; text-align: center; font-size:14px;" | [[File:DreamEmpire.png|200px|center]]
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<span style="color: #4b4b4b;"></span>
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| style="text-align: center; font-size:14px; font-family:serif !important;;" | The Holy Orenian Empire, colloquially known as Oren, or the Empire, is an absolute autocratic monarchy composed of the several vassal states and territories of humanity. The official state religion is the Holy Canonist Church. Governed by an Emperor and the collective limited sovereignty of its vassals, the Holy Orenian Empire encompasses one of the most powerful, expansive, and diverse realms. It is situated along the center of the continent composed of the Imperial heartlands, with the capital city of Helena as the seat of the Empire, and its many vassal states across the continent. <br/>
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• '''Current Leader''': His Imperial Majesty, Joseph II •
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[https://wiki.lordofthecraft.net/index.php?title=Human_Settlement_Guides#Oren Oren Settlement Guide]
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|}
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=== Elven ===
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! colspan="2" style="text-align: center; font-weight:bold; font-size:18px; font-family:'Times New Roman', Times, serif !important;; background-color:#c7d5ce;" | [[Haelun'or|The Silver State of Haelun'or]]
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|-
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| style="width:20%; text-align: center; font-size:14px;" | [[File:Haelunor.png|200px|center]]
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<span style="color: #4b4b4b;"></span>
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| style="text-align: center; font-size:14px; font-family:serif !important;;" | The Silver State, Silver Enclave, or simply Haelun'or, is the nation of the High Elven peoples. Their largely marble city boasts an architectural style unique to the High Elves, one that they have been using since the early days of their nationhood. Their nation is administered by a governing body known as the Silver Council, headed by the Sohaer, who takes advice from the Maheral, the High Elven epitome of culture, tradition and a symbol of purity. <br/>
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• '''Current Leader''':  Her Sohaer, Arelyn Iyathir •
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[https://wiki.lordofthecraft.net/index.php?title=Elven_Settlement_Guides#Haelun.27or Haelun'or Settlement Guide]
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|}
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! colspan="2" style="text-align: center; font-weight:bold; font-size:18px; font-family:'Times New Roman', Times, serif !important;; background-color:#c7d5ce;" | [[Aegrothond|The Realm of Elvenesse]]
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|-
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| style="width:20%; text-align: center; font-size:14px;" | [[File:elf sigil.png|200px|center]]
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<span style="color: #4b4b4b;"></span>
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| style="text-align: center; font-size:14px; font-family:serif !important;;" | The Crown of Elvenesse, colloquially known as Elvenesse, is a constitutional monarchy and the eminent realm of elves upon the continent of Almaris.  Ruled by its head-of-state, the High Prince, and administered by a bicameral council, the nation models itself as a united realm for all descendants of Malin and a successor state to the ancient Holy Princedom of Malinor.  It hosts the largest population of wood elves upon the continent, as well as a sizable populace of sea elves and dark elves.
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Encompassing the temperate western peninsula known as the Arm of Malin, its capital city of Amaethea is situated between the coast and the Orcocarne mountain range, serving as a bustling centre for seafaring, trade and craftsmanship.  Beyond the mountains lies the forest of Dorthonion, which shelters the halfling village of Bramblebury, a safeguarded semi-autonomous dominion.
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The enshrined state religion of Elvenesse is the Wild Faith (Elnarnsae'ame), which promotes the ritual worship of the Aspects, Cernunnos and Cerridwen. <br/>
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• '''Current Leader''': High Prince, Fëanor Sylvaeri •
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|}
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=== Dwarven ===
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{| class="wikitable" style="width: 45%;"
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! colspan="2" style="text-align: center; font-weight:bold; font-size:18px; font-family:'Times New Roman', Times, serif !important;; background-color:#c7d5ce;" | [[Grand Kingdom of Urguan|The Grand Kingdom of Urguan]]
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|-
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| style="width:20%; text-align: center; font-size:14px;" | [[File:Urguan_Emblem.png|200px|center]]
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<span style="color: #4b4b4b;"></span>
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| style="text-align: center; font-size:14px; font-family:serif !important;;" | The Grand Kingdom of Urguan is a constitutional monarchy primarily ruled by an individual known as the Grand King. Being the sole nation of the Dwarven people, Urguan has continuously been a bustling hub of dwarven goods, knowledge, culture, and religion. While not an enforced practice, the Brathmordakin is the religion of the land, seeing all Dwarves inhabiting Urguan following its teachings. The current capital city on the Realm of Almaris is Kal'Darakaan, meaning City of Ancient Might in the common tongue. Originally settled centuries ago by the ancient Dwarves, the expert craftsmanship left the city is almost pristine condition, allowing the newcomers to the land to settle there quickly. Outside of the capital hold, Hefrumm, the village of the Forest Dwarves, is the only other major hold within Urguan's lands.<br/>
 +
• '''Current Leader''': Grand King, Norli Starbreaker •
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 +
[https://wiki.lordofthecraft.net/index.php?title=Dwarven_Settlement_Guides#Urguan Urguan Settlement Guide]
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|}
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=== Orcish ===
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{| class="wikitable" style="width: 45%;"
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! colspan="2" style="text-align: center; font-weight:bold; font-size:18px; font-family:'Times New Roman', Times, serif !important;; background-color:#c7d5ce;" | [[Rexdom of Krugmar]]
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|-
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| style="width:20%; text-align: center; font-size:14px;" | [[File:krugmarflag.png|200px|center]]
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<span style="color: #4b4b4b;"></span>
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| style="text-align: center; font-size:14px; font-family:serif !important;;" | Krugmar is the home to the world's Orcs and is founded on Krug's Code which deems that "Might makes right." This means that all disputes and political affairs are settled in the arena by a klomp, or a duel. The orcs speak their own dialect of common known as "The Blah" and they worship The Spirits who represent the elements, ancestors, and parts of culture such as hunting. They often demand a tribute from visitors and are eager to take sides in a war so as to sate their curse of blood lust. Clans make up the nation, each clan having their own culture and unique members, and any Orc is expected to find a clan that they will stay with for the duration of their entire life. <br/>
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• '''Current Leader''': Rex'Zhot •
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|}
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=== Non-Racial ===
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{| class="wikitable" style="width: 45%;"
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! colspan="2" style="text-align: center; font-weight:bold; font-size:18px; font-family:'Times New Roman', Times, serif !important;; background-color:#c7d5ce;" | [[Federation of Sutica|The Federation of Sutica]]
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|-
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| style="width:20%; text-align: center; font-size:14px;" | [[File:Sutica_Arms.png|200px|center]]
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<span style="color: #4b4b4b;"></span>
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| style="text-align: center; font-size:14px; font-family:serif !important;;" | Sutica, a nation relying on trade and freedom. You'll always find trade here with the many shops spread throughout the city. Sutica won't tax unless in times of danger or a project of the nation lacks funding. Great architecture all about, the coastal city filled with secrets such as the sewers! <br/>
 +
• '''Current Leader''': Trade Prince Mika Uialben •
 +
 +
[https://wiki.lordofthecraft.net/index.php?title=Supplementary_Nation_%26_Settlement_Guides#Sutica Sutica Settlment Guide]
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|}
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{| class="wikitable" style="width: 45%;"
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! colspan="2" style="text-align: center; font-weight:bold; font-size:18px; font-family:'Times New Roman', Times, serif !important;; background-color:#c7d5ce;" | [[Druidic Order|The Talus Grove]]
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|-
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| style="width:20%; text-align: center; font-size:14px;" | [[File:Orders_New_Sigil.png|200px|center]]
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<span style="color: #4b4b4b;"></span>
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| style="text-align: center; font-size:14px; font-family:serif !important;; |The Druidic Order is a tropical oasis situated along the coast of the Painted Archipelago on the South Coast of Almaris. Boasting a grand library it serves as place to teach budding Druids, as well as a base of operations from which the Druids uphold their vigil over nature. <br/>
 +
 +
• '''Current Leaders''': Archdruids Harold Withfoot, Dwyn Lorenthus, and Liri Asimilum •
 +
 +
[https://wiki.lordofthecraft.net/index.php?title=Supplementary_Nation_%26_Settlement_Guides#Talus_Grove_of_the_Druidic_Order Talus Grove Settlment Guide]
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|}
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{| class="wikitable" style="width: 45%;"
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! colspan="2" style="text-align: center; font-weight:bold; font-size:18px; font-family:'Times New Roman', Times, serif !important;; background-color:#c7d5ce;" | [[Yong Ping|Jade State of Yong Ping [永平]]]
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|-
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| style="width:20%; text-align: center; font-size:14px;" | [[File:Seal of the Jade State of Yong Ping.png|200px|center]]
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<span style="color: #4b4b4b;"></span>
 +
| style="text-align: center; font-size:14px; font-family:serif !important;;" | The Jade State of Yong Ping [永平] more commonly referred to as Yong Ping is a electoral oligarchic state made of the Five Ministries, each headed with their own Minister charged with keeping peace and balance in the State. Yong Ping is a mix of Proto elves and humans, with the occasional dwarf or orc residing within its borders. Located along the coast in between East and West of Xin Zhou (known as Almaris), the bustling Capital is home to Li-ren and Oyashiman cultures alike. Hailing from Ai-Zhou, the Jade State was founded by the main family clans of Li, Chen, Tianrui, Watanabe, and Masamune. The nation was created as a place of refuge from the ongoing wars back on the Ai Zhou peninsula, with its denizens seeking escape from the tyranny of the crumbling Li Dynasty. Now a prosperous trade city with a strong emphasis on preserving culture and peace, the Jade State of Yong Ping boasts its role as the home of Huajiao, and its many off shoots such as Shidoism as well as the Oyashiman worship of Kami. <br/>
 +
 +
• '''Current Leader''': Zhu Li Xiuying •
 +
 +
[Settlement Guide: INCOMING]
 +
|}
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 +
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----
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'''Last Revised:'''
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[[Category:Nations]]

Revision as of 17:19, 14 August 2021

lotc races.png

The Lord of the Craft world contains a multitude of races that you can play as. The core of those being: Humans, Dwarves, Elves, Halflings, and Orcs. These races can be freely played by any player. There are also sub-races of the core races that can be played. Additionally, there are some additional races that you can make with a Creature Application [1]. Such as: Kharajyr, Musin, and much more.

Humans, known collectively as Mankind or Humanity are the most common race in the realm. Their origins harken to Horen, the legendary first King of Man. Humanity is split into the sub races of Highlander, Heartlander, Farfolk, Eastern Farfolk, and Farfolk. Each of the sub races has their own unique attributes and culture. Religion typically is an important cornerstone of human culture, with the majority of humanity following the Church of the Canon. Other faiths include but aren't limited to, the Red Faith, the Iman al-Rashidun, and various aengulic religions.

The Highlanders are a human cultural group, made up of pioneers, yeomen, and all those who choose to live in the rougher corners of the world. Generally of a smaller and more spread population than the city dwelling Heartlanders, they lead rougher lives in the wilderness and on warpaths. The variation in their culture is great, made up of a great many nations & groups who maintain a solid nucleus of population separate from the population centers of the Heartlanders. Good examples of Highlander cultures are the Hansetian, Haeseni, Raevir, & Norlandic.

The Heartlanders are a human cultural group, made up almost universally of those humans who reside within cities and urban centers. This includes both the peasantry & the nobility, all those who traditionally reside within the large cities of man. Nobility & social hierarchy of large importance to a great many Heartland cultures. Good examples of traditional Heartland cultures are Salvus, Renatian, Courlandic, & others.

The Eastern Farfolk are a human cultural group. They typically have pale to sallow skin, dark hair, and dark eyes. Most Eastern Farfolk people live in Yong Ping, however some live in other lands. The rich and aristocratic often favour luxurious silks and intricate embroideries, with decorative elements such as buttons or jade pendants hung from the belt are used to denote status. As it is customary for both genders to leave their hair long, hair ornaments such as a small crown and pin for men, or an intricate dangling buyao for ladies are used to style hair in elegant coiffs.

Any human that is not of the Heartlands or the Highlands—which is to say, any human from a far-off or exotic land—is called colloquially a "Farfolk". As such, they have various different shades of hair, skin, and eyes, and have numerous sub-cultures relating to the lands they originally hailed. Peoples from nations as diverse as the Sons of Karaman, Kadarsi, Mèllè, and Li-Guo all fall under this category.

Halflings are short, stout people, typically around 3 feet tall. Halflings live in houses inside hills called burrows. They are well-known for being peaceful, farmers, smokers, and drinkers. They hold some of the best parties known to the races, full of booze, games, and dancing. Many Halflings prefer a simple life isolated away from civilization, but a select few live in cities and towns. Halflings have a reputation for being docile and peaceful, often staying out of politics and warfare. Still, they can be surprisingly dangerous when provoked.

Dwarves (Dwarven: Dwedmar) are a descendant race and the sons of Urguan. Although thought to be native to the Aegisian city of Kal'Urguan, it is often debated that their origin lies in the Hall of Urguan, an ancient ruin hidden in the fallen continent of Athera. Birthed as eight Elder Clans, the dwedmar have endured through their fruitious lines, also forming various lesser clans throughout their history.

Adunians are a half breed descended from a tribe lead by Harren, the son of Horen and Sarai, the leader of a group of elves known as the Mali'Dun (this means Adunians are part-elves, though not all half-elves are Adunians, only the ones descended from those specific groups). The Adunians once occupied a mountain range on the Northeast coast of Aegis, but their rule was overturned in fourth century and they were banished across the sea. The Adunians settled a small continent to the Northeast of Aegis called Al'Ildic, where they thrived until the Undead Invasion in the fourteenth century which almost vanquished them from existence. Survivors fled back across the sea to Aegis and many integrated themselves with human society.

Elven, as they believe their heritage makes them the 'highest' of the races. The culture of the High Elves is based upon racial purity above all else as they despise interbreeding with other subraces. 'Pure' Mali'aheral, or those who are 100% of High Elven blood, are referred to as Mali'thill to further distinguish between High Elves who are pure and those who are not. Most Mali'aheral live within the nation and lands of Haelun'or. However, some are spread throughout other lands.

The most diverse of the elven sub-races, the Wood Elves are closely tied to nature. They are also known as the Mali'ame, which means "Elves of the Forest" in their ancient tongue. This is obvious enough, as Wood Elves are typically the happiest within the wilds, and it was in the deepest forests of the ancient world in which the race was born. Their name in the Common tongue- Wood Elves, likely comes from an old mistranslation from interaction with humans, but it is a name many Wood Elves have embraced with pride, as it conveys the humble, earthy nature of their people.

The Dark Elves are the dusky skinned children of Malin. In ages past they were called the Mali'ker by their High Elven cousins, meaning Dark or Night Elves. Physically, they tend to be slightly taller than Wood Elves but shorter than High Elves, and are the most muscular of the Elven sub-races, though still frail in comparison to the other Descendant races. Their skin tone usually ranges from a light gray to jet-black, and their hair varies from pale white to silvery or dark hues. The Dark Elves are a passionate, spiritual group, with their culture based around expression and their roots stemming from devotion to family and worship of the Ancestors.

Orcs are the descendants of Krug and are native to the War Nation of Krugmar. To most Orcs, the most important thing is the hunt and the protection of their tribe and clan. For that reason, they do not intermix well with foreign cultures and often think less of other races. Many Orcs establish tribes and build strong clans around the mythic figures of their ancestors.

The Kharajyr, or simply Kha, is a race of digitigrade humanoid creatures sharing many biological traits with that of felines. They are covered from head to toe in fur with hair colour depending on one of the four subraces: the Kha'Pantera, the Kha'Tigrasi, the Kha'Cheetrah, or the Kha'Leparda. The Kharajyr are the creations of the Daemon Metztli, and are the result of many failed experiments when the Daemon combined the being of humanoids with Ocelots - despite this, the Kharajyr as a culture fiercely worship the Daemon as a Goddess.

Note: This race requires a Creature Application to play [2].
View a more in-depth race list here.





As the Descendents trail throughout the various Realms of our world, a great number of Kingdoms, Empires, Federations, and Federations have graced and cursed the land they have raised their walls around. Many, to this day, still stand stalwart against the tides of the sea. Having fallen and risen from the ashes time and time again, these homes have stood against the test of time. To their merit, further civilizations have embraced the morning's warmth, and seek to provide unique and never-seen-before cultural concepts and ideas.

The lists below are broken into two sections: Current Nations, and Current Major Charters. A Major Charter is a Charter of appropriate size, one that has reached Tier 3 or 4, and a Nation is a civilization with the respective title.

Should you note any inaccuracies, please contact a member of Community Staff to have corrections made.

Current Nations

Human

The Kingdom of Haense
BackgroundHaenseCoatBiggerCrown.png

The Kingdom of Hanseti-Ruska, known as the Kingdom of Haense or simply Haense (New Marian: Haenz; Raevir: Henzij), is a centralized, united monarchy composed of two crowns, Hanseti and Ruska, and ruled by a single individual known as the king. Highlanders make up the majority of the population of Haense (especially Haeseni, but also Batavians, Raevir, and Norlanders) and the state claims to be the "Realm of All Highlanders". Its current capital is Reza, one of the largest human cities in Arcas, which is situated in the south of the kingdom and surrounded by the Haeseni lowlands. Excluding the dense urban area of the capital, the rest of the nation is mostly rural with its denizens spread out across the forests and highlands.

Current Leader: His Majesty, Josef I •

Haense Settlement Guide

The Kingdom of Norland
norland.png

The Kingdom of Norland is a absolute monarchy ruled by a single individual known as the king. Highlanders comprise of the majority of the population of Norland (specifically Norlanders) and the King claims to be 'Protector of the Highlanders'. Varhelm is the current capital of the Kingdom of Norland, which is located along the great northern mountains of Almaris. There are two primary Jarldoms which swear fidelity to the King of Norland, Luemont and Elysium. The Red Faith finds its home in the Kingdom of Norland as both the most practiced religion of the region and the official state religion, with the largest Hearth Temple standing next to the great Keep of Varhelm

Current Leader: His Majesty, Halvar Edvardsson •

Norland Settlement Guide

The Holy Orenian Empire
DreamEmpire.png

The Holy Orenian Empire, colloquially known as Oren, or the Empire, is an absolute autocratic monarchy composed of the several vassal states and territories of humanity. The official state religion is the Holy Canonist Church. Governed by an Emperor and the collective limited sovereignty of its vassals, the Holy Orenian Empire encompasses one of the most powerful, expansive, and diverse realms. It is situated along the center of the continent composed of the Imperial heartlands, with the capital city of Helena as the seat of the Empire, and its many vassal states across the continent.

Current Leader: His Imperial Majesty, Joseph II •

Oren Settlement Guide

Elven

The Silver State of Haelun'or
Haelunor.png

The Silver State, Silver Enclave, or simply Haelun'or, is the nation of the High Elven peoples. Their largely marble city boasts an architectural style unique to the High Elves, one that they have been using since the early days of their nationhood. Their nation is administered by a governing body known as the Silver Council, headed by the Sohaer, who takes advice from the Maheral, the High Elven epitome of culture, tradition and a symbol of purity.

Current Leader: Her Sohaer, Arelyn Iyathir •

Haelun'or Settlement Guide

The Realm of Elvenesse
elf sigil.png

The Crown of Elvenesse, colloquially known as Elvenesse, is a constitutional monarchy and the eminent realm of elves upon the continent of Almaris. Ruled by its head-of-state, the High Prince, and administered by a bicameral council, the nation models itself as a united realm for all descendants of Malin and a successor state to the ancient Holy Princedom of Malinor. It hosts the largest population of wood elves upon the continent, as well as a sizable populace of sea elves and dark elves.

Encompassing the temperate western peninsula known as the Arm of Malin, its capital city of Amaethea is situated between the coast and the Orcocarne mountain range, serving as a bustling centre for seafaring, trade and craftsmanship. Beyond the mountains lies the forest of Dorthonion, which shelters the halfling village of Bramblebury, a safeguarded semi-autonomous dominion.

The enshrined state religion of Elvenesse is the Wild Faith (Elnarnsae'ame), which promotes the ritual worship of the Aspects, Cernunnos and Cerridwen.
Current Leader: High Prince, Fëanor Sylvaeri •

Dwarven

The Grand Kingdom of Urguan
Urguan Emblem.png

The Grand Kingdom of Urguan is a constitutional monarchy primarily ruled by an individual known as the Grand King. Being the sole nation of the Dwarven people, Urguan has continuously been a bustling hub of dwarven goods, knowledge, culture, and religion. While not an enforced practice, the Brathmordakin is the religion of the land, seeing all Dwarves inhabiting Urguan following its teachings. The current capital city on the Realm of Almaris is Kal'Darakaan, meaning City of Ancient Might in the common tongue. Originally settled centuries ago by the ancient Dwarves, the expert craftsmanship left the city is almost pristine condition, allowing the newcomers to the land to settle there quickly. Outside of the capital hold, Hefrumm, the village of the Forest Dwarves, is the only other major hold within Urguan's lands.

Current Leader: Grand King, Norli Starbreaker •

Urguan Settlement Guide

Orcish

Rexdom of Krugmar
krugmarflag.png

Krugmar is the home to the world's Orcs and is founded on Krug's Code which deems that "Might makes right." This means that all disputes and political affairs are settled in the arena by a klomp, or a duel. The orcs speak their own dialect of common known as "The Blah" and they worship The Spirits who represent the elements, ancestors, and parts of culture such as hunting. They often demand a tribute from visitors and are eager to take sides in a war so as to sate their curse of blood lust. Clans make up the nation, each clan having their own culture and unique members, and any Orc is expected to find a clan that they will stay with for the duration of their entire life.

Current Leader: Rex'Zhot •

Non-Racial

The Federation of Sutica
Sutica Arms.png

Sutica, a nation relying on trade and freedom. You'll always find trade here with the many shops spread throughout the city. Sutica won't tax unless in times of danger or a project of the nation lacks funding. Great architecture all about, the coastal city filled with secrets such as the sewers!

Current Leader: Trade Prince Mika Uialben •

Sutica Settlment Guide

The Talus Grove
Orders New Sigil.png

The Druidic Order is a tropical oasis situated along the coast of the Painted Archipelago on the South Coast of Almaris. Boasting a grand library it serves as place to teach budding Druids, as well as a base of operations from which the Druids uphold their vigil over nature.

Current Leaders: Archdruids Harold Withfoot, Dwyn Lorenthus, and Liri Asimilum •

Talus Grove Settlment Guide

Jade State of Yong Ping [永平]
Seal of the Jade State of Yong Ping.png

The Jade State of Yong Ping [永平] more commonly referred to as Yong Ping is a electoral oligarchic state made of the Five Ministries, each headed with their own Minister charged with keeping peace and balance in the State. Yong Ping is a mix of Proto elves and humans, with the occasional dwarf or orc residing within its borders. Located along the coast in between East and West of Xin Zhou (known as Almaris), the bustling Capital is home to Li-ren and Oyashiman cultures alike. Hailing from Ai-Zhou, the Jade State was founded by the main family clans of Li, Chen, Tianrui, Watanabe, and Masamune. The nation was created as a place of refuge from the ongoing wars back on the Ai Zhou peninsula, with its denizens seeking escape from the tyranny of the crumbling Li Dynasty. Now a prosperous trade city with a strong emphasis on preserving culture and peace, the Jade State of Yong Ping boasts its role as the home of Huajiao, and its many off shoots such as Shidoism as well as the Oyashiman worship of Kami.

Current Leader: Zhu Li Xiuying •

[Settlement Guide: INCOMING]



Last Revised: 2021 - 08 -

14