Difference between revisions of "Ologs"

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|race = Ologs
 
|race = Ologs
 
|race tree = Orcish
 
|race tree = Orcish
|weight = 600 - 1000 lbs
+
|weight = 400lbs - 920lbs
|height = 8'0"- 10'0" ft
+
|height = 8'10" - 10'" ft
|eye color = Brown, Hazel, or Red.
+
|eye color = Normal eye colors, red-bloodshot
|hair color = Black, otherwise dyed red with blood.
+
|hair color = Black, brown, reddish
 
|government = Tribal
 
|government = Tribal
 
|bonus profession = None
 
|bonus profession = None
Line 27: Line 27:
 
|profession bonuses 3 description= 20% Tinker
 
|profession bonuses 3 description= 20% Tinker
 
}}
 
}}
 +
'''Ologs''' are the largest, and arguably most powerful subrace, of not just the orcs, but of descendant kind in general. Almost exaggeratedly suited for the warlike way of life for orcs, it is rare to find an Olog whitewashed, or not integrated within orcish cultures. The history of Ologs in general is a topic for which no clear answer is present. Though it was argued in ages past that Ologs appeared when trolls and orcs mated, there exists no evidence to prove such a theory, and given there has been no findings of any troll crossbreeds amongst any other race,  it is widely dismissed. Whether through excessive inbreeding, generations of selective husbandry, or simple natural adaptation or mutation, Ologs have become quintessential parts of orcish culture. Ologs are a '''CA (Creature Application)''' race, meaning that a Creature Application must be filled out on the forums and accepted before roleplaying.
  
__NOTOC__
+
== Physical Attributes ==
Owogs awe a [[subraces|subrace]] of the [[Orcs]]. Awso known as Owogs ow Ogwes, Owogs awe the wawgest of the owcish subraces. Huge, dulw-litted towews of fwesh, fat, and muscwe, Owogs awe the most swow-litted and plimitive of the Owcish subraces. As a wesult, these wemawkabre wawliows awe often entiwewy dependent on theiw Owcish kin fow pwaces to stay, ow owdews to fowwow in times of peace. Whiwe impwessive by aww physicaw means, Owogs wack of any appweciabre mentaw capacity inhibits them fwom pulsuing non-combative hobbies, theiw showt attention spans fulthew clippling any such oppowtunity. As a wesult, in times of peace (as wawe as they may be) Owogs awe westwained to hunting and guawding, lith littwe woom to pewfowm othew tasks weww. Owogs do howevew, gwasp wudimentawy honow, and liww listen to theiw Wawgoth,Wex, ow some owc/highewup.
+
=== Skin Coloration ===
 +
----
 +
The Ologs are not identifiable by a single broad coloration, but rather by a wide range of many relatively “unnatural” skin colors relative to the other races. Typically Ologs come in shades of green, brown and red, with other colors such as blue, black and even purple being much more rare or typically indicative of a special lineage.
  
Genewawwy, Owogs awe aggwessive towawds aww non-Owcs, that coupwed lith theiw wack of intewligence makes them a flightful encountew fow non-Owcs, as they awe extwemewy pwoficient fightews, and wack the weasoning and fowesight to not act upon theiw fiwst instincts.
+
=== Hair Coloration ===
 +
----
 +
Unlike their skin, the coloration of Ologs hair is almost always black or brown. Some Ologs have even been seen with more reddish or other ‘natural’ hair colors. It is not uncommon for Ologs to dye their hair a wide range of colors, however this is more about personal aesthetic than it is genetics.
  
== Physical Attributes ==
+
=== Eye Coloration ===
As the wawgest of the Owcish subraces, the Owogs awe often noted fow theiw immense size, and musculaw aptitude. Theiw skin tone wanges between valious shades of wed, gween, and brue, and whiwe theiw haiw is often brack, most Owogs opt to shave theiw heads and chins to pwevent theiw haiw being gwabbed in waw. Theiw jaws awe often the most pwonounced of the Owcish subraces, lith some of the wawgest Owcish tusks in histowy jutting fwom theiw jaws.
+
----
 +
Ologs do not have any special range of eye coloration and follow all natural eye colors. That is not to say however that an Olog will not have red or bloodshot eyes should they participate in too much of a certain extracurricular activity.
 +
 
 +
=== Height ===
 +
----
 +
The Olog height range is '''8’0”''' - '''10’0” ft'''. Ologs tower above the average descendant, always standing between the 8 foot tall and 10 foot tall range.Though shorter Ologs have been observed, any height below 8 feet is usually justified by excessive slouching, or mixed blood. The average Olog middles at around 9 to 8 feet tall, owing to the extra strain of gravity upon anyone taller than 9 feet tall.
 +
 
 +
=== Weight ===
 +
----
 +
Ologs in general exhibit a stocky build, this is in part due to their wider bone structure, and likewise due to the species’ genetic and societal proclivity towards obesity and corpulence. Though a Olog with a healthy amount of body fat would weigh roughly '''500'''-'''650lbs''', and with the leanest of Ologs managing weight as low as '''400lbs''', the average Olog (owing to their nature to both overeat and be overfed) can manage up to '''920lbs'''; any greater weight making the Olog liable to heatstroke, heart attacks, debilitating joint pain, diabetes, and other debilitating health issues. This height and weight ratio extends to both genders, with male and female Ologs capable of any size or height within the predefined range.
 +
 
 +
=== Strenght ===
 +
----
 +
The strength of an Olog, even without proper training, is something to be reckoned with. Though leaner Ologs tend to be slightly stronger than an orc,the pinnacle of average descendant strength, the largest and most well trained of their kind is capable of matching the strength of 2 full grown orcs. Where one orc would be able to easily lift '''200lbs''', an Olog would be able to lift '''400lbs''' with the same ease, and so forth. However, this addition to strength does not necessarily equate an Olog to naturally being a better fighter. Though a wrestling match between a human and an Olog would most definitely end with the Olog succeeding, this excess of bulk and strength does not equate to direct fighting prowess.
 +
 
 +
Additionally, Ologs are large, and to an extent are more durable than the average descendant. They’re less likely to bruise from punches or light strikes, their thick limbs make direct amputations far more difficult, and the sheer size of the creature makes it difficult to bleed out. That said, an Olog is just as vulnerable to weapons as any other. Mace strikes to most parts of the body will still break bones, edged weapons will still cut into an Olog’s flesh just as easily, and Ologs are no more resistant to pain than any of the other Descendants.
 +
 
 +
=== Speed ===
 +
----
 +
Due to the Olog’s considerable size, most of its movements will be notably slower than their smaller counterparts. This does not mean an Olog is incapable of running, dodging, or swinging a weapon. What it does mean, however, is that a fit descendant would be able to do each of these tasks faster than an Olog, with an Olog lacking the running speed (and if obese, stamina) that a Human, Elf, or even Orc bears, with their running speed for even the leanest of Ologs capping out at '''8mph'''.
 +
 
 +
== Mentality ==
 +
Ologs, for lack of a more diplomatic term, are a exceedingly stupid people. Though fully cognizant and emotionally aware and complex, Ologs fundamentally are stupider creatures than the average descendant. Though Ologs are capable of every form of emotion, from frustration to happiness, to empathy, to even betrayal and loneliness, their capacity to communicate such emotions is limited, unless being specifically taught and spoken to about. The mind of an Olog is animalistic, with its present feelings and circumstances dominating its psyche. If an Olog is hungry, it is mainly concerned with finding food. If an Olog is in pain, it will be concerned with resting or alleviating that pain, and if an Olog’s bloodlust is building up, it will be concerned with finding something to kill. This is not to say that an Olog is incapable of any form of curiosity, or non-need based goals, but more so that such need-based pursuits take far more precedence in the mind of an Olog than much else, making pursuits of entertainment, cleanliness, or learning lower priority until those needs are fully and entirely met, with their interest in such waning the moment they become hungry, or distracted with one of their primal needs.
 +
 
 +
It is in this same way that Ologs are extremely slow to learn, and retain information terribly, with stupider Ologs needing the concept of delayed gratification consistently re-affirmed well into their adulthood. It is in this same way that Ologs, even if taught something up and down, and how to replicate it, their minds are focussed upon to cause an effect. Though a Olog butcher could be taught how to use a sausage stuffer to make sausages, it likely wouldn’t understand any amount of how the machine works, simply viewing ‘meat in hole + turn winch = sausage’, rather than understanding that the meat is ground and put through the machine, etc. It is with this fundamental lack of understanding that precludes most Ologs from independent artificery jobs, and most magics.
 +
 
 +
Societally, Ologs are standardly dependent upon others. This is not to say that an Olog living in the wilderness could not sustain itself, but rather that an Olog in an established settlement will standardly be raised and directed by others most of its adult life. Ologs are capable of independent thought, make no mistake, as a Olog can be fed up and suppose its own foolish philosophies and ideas over others, but it's animalistic based thinking will usually cause it to become subservient to whoever, or whatever is providing it food, shelter, and pointing it in the direction of something living to kill.
 +
The only anodyne for the Olog’s lesser existence, is the average Olog’s tendency for complacency. So long as an Olog is well fed, and its basic needs met, they tend to be mostly content.
  
 
== Other Attributes ==
 
== Other Attributes ==
Owog's possess an extwaowdinaliwy hawdy digestive twact, capabre of eating awmost anything lithout causing hawm to themsewves, lithin weason. Fow this weason, many Owogs compete in eating the hawdest thing in weach to dispway theiw stwength, fwom wocks to the swowds of fawwen enemies. Theiw mentaw capabilities howevew, awe incwedibry wacking. Owogs awe lithout a doubt the weast intewligent of aww the pwayabre waces, a plice fow theiw enowmous stwength and size. Theiw limited intewligence weads Owogs to be incapabre to bruff ow fowesee consequences to what they say, instead Owogs simpwy say whatevew comes to theiw mind at the moment.  
+
Olog's possess an extraordinarily hardy digestive tract, capable of eating almost anything without causing harm to themselves, within reason. For this reason, many Ologs compete in eating the hardest thing in reach to display their strength, from rocks to the swords of fallen enemies. Their mental capabilities however, are incredibly lacking. Ologs are without a doubt the least intelligent of all the playable races, a price for their enormous strength and size. Their limited intelligence leads Ologs to be incapable to bluff or foresee consequences to what they say, instead Ologs simply say whatever comes to their mind at the moment.  
 
=== Aging ===
 
=== Aging ===
The avewage lifespan of an Owog is quite showt, often wess than 100 yeaws due to theiw constant invowvement in waw. Dying outside of combat (such as dying of owd age ow disease) is the most disgwaceful fate that could befaww an Owog, and as a wesult many Owogs assule they die in combat by awways fighting. Due to this, thewe has been no wecowded case of an Owog succumbing to owd age, though it is believed to be simiwaw to the age an Uwuk dies, awound 500 yeaws.
+
The average lifespan of an Olog is quite short, often less than 100 years due to their constant involvement in war. Dying outside of combat (such as dying of old age or disease) is the most disgraceful fate that could befall an Olog, and as a result many Ologs assure they die in combat by always fighting. Due to this, there has been no recorded case of an Olog succumbing to old age, though it is believed to be similar to the age an Uruk dies, around 500 years.
  
 
=== Curses ===
 
=== Curses ===
Wike its kin, the Owogs descended fwom Kwug, whom was mutiwated and culsed by the Awch-Daemon Ibrees. Aftew his fight and defeat against Ibrees, his fowm was bulnt by his fwame and his skin scawwed. This caused his pigment to change gween, and devewop into diffewent cowouls in watew genewations. He was culsed to have tusks emewging fwom his mouth, and to appeaw as an abomination; as weww, he was culsed lith broodwust, fowevew seeking cawnage and wawfawe.
+
Like its kin, the Ologs descended from Krug, whom was mutilated and cursed by the Arch-Daemon Iblees. After his fight and defeat against Iblees, his form was burnt by his flame and his skin scarred. This caused his pigment to change green, and develop into different colours in later generations. He was cursed to have tusks emerging from his mouth, and to appear as an abomination; as well, he was cursed with bloodlust, forever seeking carnage and warfare.
  
 
== Culture ==
 
== Culture ==
Owog cultule is pewhaps the most cwude of aww the waces, lising fwom victolies in waw, many Owogs liww often pway lith the cowpses of fawwen enemies, making fun of theiw weakness befowe wetulning to feasting and fighting. The Owogs, in fewwowship lith theiw Owcish brethwen awe wed by theiw Wex, an Owc whom acts as a wuling wawwowd to the Owcish peopwe, weading them in theiw waws, and guiding them thwough times of peace. Many Owogs awso bewong to an Owcish cwan, which weads them independentwy into battwes and posses theiw own cwan histowy.
+
Olog culture is perhaps the most crude of all the races, rising from victories in war, many Ologs will often play with the corpses of fallen enemies, making fun of their weakness before returning to feasting and fighting. The Ologs, in fellowship with their Orcish brethren are led by their Rex, an Orc whom acts as a ruling warlord to the Orcish people, leading them in their wars, and guiding them through times of peace. Many Ologs also belong to an Orcish clan, which leads them independently into battles and posses their own clan history.
 
=== Art ===
 
=== Art ===
Owogs do not pwoduce any awt othew than that cweated in the fiewd of battwe, eithew as a fowm of brutish fighting, ow some maiming of theiw enemy.
+
Ologs do not produce any art other than that created in the field of battle, either as a form of brutish fighting, or some maiming of their enemy.
 
=== Literature ===
 
=== Literature ===
Thewe has nevew been a wecowded instance in histowy of an Owog weawning to wead fwuentwy, wet awone wlite. As a wesult, no Owog litewatule has evew been wlitten.
+
There has never been a recorded instance in history of an Olog learning to read fluently, let alone write. As a result, no Olog literature has ever been written.
 
=== Music ===
 
=== Music ===
Owogs possess a sense of whythm, so often dlift towawds pwaying Waw Dwums whenevew they have an inkling to pway any instwument, but wetuln to combat when they inevitabry smash thwough theiw dwum.
+
Ologs possess a sense of rhythm, so often drift towards playing War Drums whenever they have an inkling to play any instrument, but return to combat when they inevitably smash through their drum.
 
=== Religion ===
 
=== Religion ===
Owogs wack the intewligence to gwasp the nuances and subtweties wowship wequiwes, howevew they awe often towd of the Spilits, and liww offew a waw cwy fow them as they chawge into battwe, and undewstand the vewy basic fundamentaws of Shamanism.  
+
Ologs lack the intelligence to grasp the nuances and subtleties worship requires, however they are often told of the Spirits, and will offer a war cry for them as they charge into battle, and understand the very basic fundamentals of Shamanism.  
 
=== Cities ===
 
=== Cities ===
Owogs wack the intewligence to appwy any fowesight ow pwanning into cities, wesulting in Owogs pwoducing some of the wowst camps evew conceived in histowy. In the few times Owogs decided to independentwy make a settwement ow camp, it often wesulted in Owogs occasionawwy consuming theiw hide tents, awongside theiw wack of sanitation and vewacious appetites weducing theiw camps to fiewds of Owog waste and wuined tents in mattews of days.
+
Ologs lack the intelligence to apply any foresight or planning into cities, resulting in Ologs producing some of the worst camps ever conceived in history. In the few times Ologs decided to independently make a settlement or camp, it often resulted in Ologs occasionally consuming their hide tents, alongside their lack of sanitation and veracious appetites reducing their camps to fields of Olog waste and ruined tents in matters of days.
  
 
==== Current ====
 
==== Current ====
Line 61: Line 93:
  
 
== Random Tidbits ==
 
== Random Tidbits ==
* Owogs awe the tawwest of the oliginaw waces, and the wace possessing the most inhewent stwength.
+
* Ologs are the tallest of the original races, and the race possessing the most inherent strength.
* On a diffewent note, '''did you know:''' Gobrins awe often viewed as pawawwew opposites of Owogs lithin the Owcs. Find out mowe hewe!: [[Goblin]]
+
* On a different note, '''did you know:''' Goblins are often viewed as parallel opposites of Ologs within the Orcs. Find out more here!: [[Goblin]]
 
----
 
----
 
{{Navtable_Races|class="mw-collapsible"}}
 
{{Navtable_Races|class="mw-collapsible"}}
<noinclude>[[Category:Races]]</noinclude>
+
<noinclude>[[Category:Ologs]]</noinclude>

Latest revision as of 00:22, 26 February 2021

Ologs
ologrp.png
Category: Orcish
Weight: 400lbs - 920lbs
Height: 8'10" - 10'" ft
Eye Color: Normal eye colors, red-bloodshot
Hair Color: Black, brown, reddish

Ologs are the largest, and arguably most powerful subrace, of not just the orcs, but of descendant kind in general. Almost exaggeratedly suited for the warlike way of life for orcs, it is rare to find an Olog whitewashed, or not integrated within orcish cultures. The history of Ologs in general is a topic for which no clear answer is present. Though it was argued in ages past that Ologs appeared when trolls and orcs mated, there exists no evidence to prove such a theory, and given there has been no findings of any troll crossbreeds amongst any other race, it is widely dismissed. Whether through excessive inbreeding, generations of selective husbandry, or simple natural adaptation or mutation, Ologs have become quintessential parts of orcish culture. Ologs are a CA (Creature Application) race, meaning that a Creature Application must be filled out on the forums and accepted before roleplaying.

Physical Attributes

Skin Coloration


The Ologs are not identifiable by a single broad coloration, but rather by a wide range of many relatively “unnatural” skin colors relative to the other races. Typically Ologs come in shades of green, brown and red, with other colors such as blue, black and even purple being much more rare or typically indicative of a special lineage.

Hair Coloration


Unlike their skin, the coloration of Ologs hair is almost always black or brown. Some Ologs have even been seen with more reddish or other ‘natural’ hair colors. It is not uncommon for Ologs to dye their hair a wide range of colors, however this is more about personal aesthetic than it is genetics.

Eye Coloration


Ologs do not have any special range of eye coloration and follow all natural eye colors. That is not to say however that an Olog will not have red or bloodshot eyes should they participate in too much of a certain extracurricular activity.

Height


The Olog height range is 8’0” - 10’0” ft. Ologs tower above the average descendant, always standing between the 8 foot tall and 10 foot tall range.Though shorter Ologs have been observed, any height below 8 feet is usually justified by excessive slouching, or mixed blood. The average Olog middles at around 9 to 8 feet tall, owing to the extra strain of gravity upon anyone taller than 9 feet tall.

Weight


Ologs in general exhibit a stocky build, this is in part due to their wider bone structure, and likewise due to the species’ genetic and societal proclivity towards obesity and corpulence. Though a Olog with a healthy amount of body fat would weigh roughly 500-650lbs, and with the leanest of Ologs managing weight as low as 400lbs, the average Olog (owing to their nature to both overeat and be overfed) can manage up to 920lbs; any greater weight making the Olog liable to heatstroke, heart attacks, debilitating joint pain, diabetes, and other debilitating health issues. This height and weight ratio extends to both genders, with male and female Ologs capable of any size or height within the predefined range.

Strenght


The strength of an Olog, even without proper training, is something to be reckoned with. Though leaner Ologs tend to be slightly stronger than an orc,the pinnacle of average descendant strength, the largest and most well trained of their kind is capable of matching the strength of 2 full grown orcs. Where one orc would be able to easily lift 200lbs, an Olog would be able to lift 400lbs with the same ease, and so forth. However, this addition to strength does not necessarily equate an Olog to naturally being a better fighter. Though a wrestling match between a human and an Olog would most definitely end with the Olog succeeding, this excess of bulk and strength does not equate to direct fighting prowess.

Additionally, Ologs are large, and to an extent are more durable than the average descendant. They’re less likely to bruise from punches or light strikes, their thick limbs make direct amputations far more difficult, and the sheer size of the creature makes it difficult to bleed out. That said, an Olog is just as vulnerable to weapons as any other. Mace strikes to most parts of the body will still break bones, edged weapons will still cut into an Olog’s flesh just as easily, and Ologs are no more resistant to pain than any of the other Descendants.

Speed


Due to the Olog’s considerable size, most of its movements will be notably slower than their smaller counterparts. This does not mean an Olog is incapable of running, dodging, or swinging a weapon. What it does mean, however, is that a fit descendant would be able to do each of these tasks faster than an Olog, with an Olog lacking the running speed (and if obese, stamina) that a Human, Elf, or even Orc bears, with their running speed for even the leanest of Ologs capping out at 8mph.

Mentality

Ologs, for lack of a more diplomatic term, are a exceedingly stupid people. Though fully cognizant and emotionally aware and complex, Ologs fundamentally are stupider creatures than the average descendant. Though Ologs are capable of every form of emotion, from frustration to happiness, to empathy, to even betrayal and loneliness, their capacity to communicate such emotions is limited, unless being specifically taught and spoken to about. The mind of an Olog is animalistic, with its present feelings and circumstances dominating its psyche. If an Olog is hungry, it is mainly concerned with finding food. If an Olog is in pain, it will be concerned with resting or alleviating that pain, and if an Olog’s bloodlust is building up, it will be concerned with finding something to kill. This is not to say that an Olog is incapable of any form of curiosity, or non-need based goals, but more so that such need-based pursuits take far more precedence in the mind of an Olog than much else, making pursuits of entertainment, cleanliness, or learning lower priority until those needs are fully and entirely met, with their interest in such waning the moment they become hungry, or distracted with one of their primal needs.

It is in this same way that Ologs are extremely slow to learn, and retain information terribly, with stupider Ologs needing the concept of delayed gratification consistently re-affirmed well into their adulthood. It is in this same way that Ologs, even if taught something up and down, and how to replicate it, their minds are focussed upon to cause an effect. Though a Olog butcher could be taught how to use a sausage stuffer to make sausages, it likely wouldn’t understand any amount of how the machine works, simply viewing ‘meat in hole + turn winch = sausage’, rather than understanding that the meat is ground and put through the machine, etc. It is with this fundamental lack of understanding that precludes most Ologs from independent artificery jobs, and most magics.

Societally, Ologs are standardly dependent upon others. This is not to say that an Olog living in the wilderness could not sustain itself, but rather that an Olog in an established settlement will standardly be raised and directed by others most of its adult life. Ologs are capable of independent thought, make no mistake, as a Olog can be fed up and suppose its own foolish philosophies and ideas over others, but it's animalistic based thinking will usually cause it to become subservient to whoever, or whatever is providing it food, shelter, and pointing it in the direction of something living to kill. The only anodyne for the Olog’s lesser existence, is the average Olog’s tendency for complacency. So long as an Olog is well fed, and its basic needs met, they tend to be mostly content.

Other Attributes

Olog's possess an extraordinarily hardy digestive tract, capable of eating almost anything without causing harm to themselves, within reason. For this reason, many Ologs compete in eating the hardest thing in reach to display their strength, from rocks to the swords of fallen enemies. Their mental capabilities however, are incredibly lacking. Ologs are without a doubt the least intelligent of all the playable races, a price for their enormous strength and size. Their limited intelligence leads Ologs to be incapable to bluff or foresee consequences to what they say, instead Ologs simply say whatever comes to their mind at the moment.

Aging

The average lifespan of an Olog is quite short, often less than 100 years due to their constant involvement in war. Dying outside of combat (such as dying of old age or disease) is the most disgraceful fate that could befall an Olog, and as a result many Ologs assure they die in combat by always fighting. Due to this, there has been no recorded case of an Olog succumbing to old age, though it is believed to be similar to the age an Uruk dies, around 500 years.

Curses

Like its kin, the Ologs descended from Krug, whom was mutilated and cursed by the Arch-Daemon Iblees. After his fight and defeat against Iblees, his form was burnt by his flame and his skin scarred. This caused his pigment to change green, and develop into different colours in later generations. He was cursed to have tusks emerging from his mouth, and to appear as an abomination; as well, he was cursed with bloodlust, forever seeking carnage and warfare.

Culture

Olog culture is perhaps the most crude of all the races, rising from victories in war, many Ologs will often play with the corpses of fallen enemies, making fun of their weakness before returning to feasting and fighting. The Ologs, in fellowship with their Orcish brethren are led by their Rex, an Orc whom acts as a ruling warlord to the Orcish people, leading them in their wars, and guiding them through times of peace. Many Ologs also belong to an Orcish clan, which leads them independently into battles and posses their own clan history.

Art

Ologs do not produce any art other than that created in the field of battle, either as a form of brutish fighting, or some maiming of their enemy.

Literature

There has never been a recorded instance in history of an Olog learning to read fluently, let alone write. As a result, no Olog literature has ever been written.

Music

Ologs possess a sense of rhythm, so often drift towards playing War Drums whenever they have an inkling to play any instrument, but return to combat when they inevitably smash through their drum.

Religion

Ologs lack the intelligence to grasp the nuances and subtleties worship requires, however they are often told of the Spirits, and will offer a war cry for them as they charge into battle, and understand the very basic fundamentals of Shamanism.

Cities

Ologs lack the intelligence to apply any foresight or planning into cities, resulting in Ologs producing some of the worst camps ever conceived in history. In the few times Ologs decided to independently make a settlement or camp, it often resulted in Ologs occasionally consuming their hide tents, alongside their lack of sanitation and veracious appetites reducing their camps to fields of Olog waste and ruined tents in matters of days.

Current

Random Tidbits

  • Ologs are the tallest of the original races, and the race possessing the most inherent strength.
  • On a different note, did you know: Goblins are often viewed as parallel opposites of Ologs within the Orcs. Find out more here!: Goblin

Playable Races & Creatures
Human Heartlander · Highlander · Farfolk · Adunian
Dwarves Mountain Dwarf · Cave Dwarf · Forest Dwarf · Dark Dwarf
Elves Wood Elf · High Elf · Dark Elf
Orcs Goblin · Uruks
Other Races Halfling
Creatures Kharajyr · Olog · Atronach · Golem · Izkuthii · Nephilim