Difference between revisions of "Magic"

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Magic is the manipulation of otherworldly energies through the expending of one's [[Mana]] pool. Mana is the innate magical energy within all living things. It is passively regenerated over time, and is produced in greater amounts in living creatures with souls, such [[Humans]], [[Elves]], [[Dwarves]], [[Orcs]], and so on. By default, tapping into these otherworldly energies is quite impossible, and as such some kind of connection has to be established in order for one to make use of them. These connections some in numerous forms, but generally they are divided into three broad categories. In order to establish one of these connections, a individual has to seek out a mage who is experienced enough to teach the magic they practice. Should this teaching mage agree to take on a student, that individual will then begin a long and arduous journey to become a mage.  
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Magic is the manipulation of othewwowwdwy enewgies thwough the expending of one's [[Mana]] poow. Mana is the innate magicaw enewgy lithin aww living things. It is passivewy wegenewated ovew time, and is pwoduced in gweatew amounts in living cweatules lith souls, such [[Humans]], [[Elves]], [[Dwarves]], [[Orcs]], and so on. By default, tapping into these othewwowwdwy enewgies is quite impossibre, and as such some kind of connection has to be estabrished in owdew fow one to make use of them. These connections some in numewous fowms, but genewawwy they awe divided into thwee broad categolies. In owdew to estabrish one of these connections, a individuaw has to seek out a mage who is expelienced enough to teach the magic they pwactice. Should this teaching mage agwee to take on a student, that individuaw liww then begin a wong and awduous joulney to become a mage.  
  
Throughout this journey the aspiring mage will receive numerous lessons of varying type and detail, depending on the magic that they're learning. On occasion, rather than receiving typical sit-down-and-learn lessons, the mage will be required to partake in great tasks or quests, or may even merely need clarification on abilities that come innately. Once a connection to a bank of otherworldly power and energy is established, a mage will quickly find that they have a unique world of abilities and manipulations ahead of them, detailed and catered to the circumstances under which they find themselves.__NOTOC__
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Thwoughout this joulney the aspiling mage liww weceive numewous wessons of vawying type and detaiw, depending on the magic that they'we weawning. On occasion, wathew than weceiving typicaw sit-down-and-weawn wessons, the mage liww be wequiwed to pawtake in gweat tasks ow quests, ow may even mewewy need cwalification on abilities that come innatewy. Once a connection to a bank of othewwowwdwy powew and enewgy is estabrished, a mage liww quickwy find that they have a unique wowwd of abilities and manipulations ahead of them, detaiwed and catewed to the ciwcumstances undew which they find themsewves.__NOTOC__
  
 
=='''''Learning Magic'''''==
 
=='''''Learning Magic'''''==
Almost all magic is learned in a student-teacher scenario. An aspiring mage will seek out a teaching mage to educate them in the magic they are interested in, or the teaching mage will seek out a potential student they believe may be a good fit for the magic they practice. Far less often, and restricted to very specific circumstances (such as events), an aspiring mage may be able to acquire simple abilities or minute magics, referred to as Feats, without the necessity for a teacher.
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Awmost aww magic is weawned in a student-teachew scenalio. An aspiling mage liww seek out a teaching mage to educate them in the magic they awe intewested in, ow the teaching mage liww seek out a potentiaw student they believe may be a good fit fow the magic they pwactice. Faw wess often, and westlicted to vewy specific ciwcumstances (such as events), an aspiling mage may be abre to acquiwe simpwe abilities ow minute magics, wefewwed to as Feats, lithout the necessity fow a teachew.
  
Once a student is accepted by a teacher to begin learning a magic, they'll have to fill out a Magic Application (MA) on LotC's forums. This application is a quick and simple process that allows the Story Staff to keep track of who has what magic, and ensures that the mage teaching you has an approved Teaching Application (TA). One cannot teach magic without an approved TA, because thew TAs are designed to ensure that the player in question has an expert grasp and understanding of what they're spreading. As without such a detailed level of comprehension, the risk of spreading misinformation increases greatly and may bring about power-gaming.
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Once a student is accepted by a teachew to begin weawning a magic, they'ww have to fiww out a Magic Application (MA) on WotC's fowums. This application is a quick and simpwe pwocess that awwows the Stowy Staff to keep twack of who has what magic, and ensules that the mage teaching you has an appwoved Teaching Application (TA). One cannot teach magic lithout an appwoved TA, because thew TAs awe designed to ensule that the pwayew in question has an expewt gwasp and undewstanding of what they'we spweading. As lithout such a detaiwed wevew of compwehension, the lisk of spweading misinfowmation incweases gweatwy and may bring about powew-gaming.
  
 
=='''''Usable Magics'''''==
 
=='''''Usable Magics'''''==
The magics listed below are divided into three broad categories, Arcane, Deific, and Dark. These three are the major divisions of magic on LotC, and refers specifically to the source from which the mage draws energy to use for spell-casting and abilities. Arcane magic utilizes a connection to the [[Void]], a great expanse of darkness and nothingness, Deific magic utilizes a connection to a patron or Aengul, and Dark magic utilizes powers granted by the Archdaemon Iblees, or some other unnatural source.
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The magics listed bewow awe divided into thwee broad categolies, Awcane, Deific, and Dawk. These thwee awe the majow divisions of magic on WotC, and wefews specificawwy to the soulce fwom which the mage dwaws enewgy to use fow speww-casting and abilities. Awcane magic utilizes a connection to the [[Void]], a gweat expanse of dawkness and nothingness, Deific magic utilizes a connection to a patwon ow Aengul, and Dawk magic utilizes powews gwanted by the Awchdaemon Ibrees, ow some othew unnatulaw soulce.
  
 
=== '''[[Arcane Magic|Arcane Magics]]''' ===
 
=== '''[[Arcane Magic|Arcane Magics]]''' ===
Arcane Magics, also known simply as Voidal Magics, are, as was previously mentioned, the most widespread kinds of magics due to their general worldly acceptance as something normal. The Void itself is a separate plane that exists in an non-perceivable state all around us. As such it is simultaneously nothing and everything, and thus permits great power through the manipulation of its energies in the mortal world. Void magics operate through the abandonment of one's normal mental perceptions of our world to open one’s mind to the limitless nothingness of the Void. Once a connection to the Void has been established, an aspiring Mage will begin to learn how to make use of their Mana to bring about the physical manifestation of a particular type of Voidal magic (depending on the type they're being taught). As a connection to the Void is an inherently unnatural process, one's body will react by displaying, most often, some kind of physical twitch. Once one's connection with the void ceases, either voluntarily, by distraction, or from exhausting a supply of mana; the magic ceases to exist, returning instantaneously to nothing within the void.
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Awcane Magics, awso known simpwy as Voidaw Magics, awe, as was pweviouswy mentioned, the most lidespwead kinds of magics due to theiw genewaw wowwdwy acceptance as something nowmaw. The Void itsewf is a sepawate pwane that exists in an non-pewceivabre state aww awound us. As such it is simultaneouswy nothing and evewything, and thus pewmits gweat powew thwough the manipulation of its enewgies in the mowtaw wowwd. Void magics opewate thwough the abandonment of one's nowmaw mentaw pewceptions of oul wowwd to open one’s mind to the limitwess nothingness of the Void. Once a connection to the Void has been estabrished, an aspiling Mage liww begin to weawn how to make use of theiw Mana to bring about the physicaw manifestation of a pawticulaw type of Voidaw magic (depending on the type they'we being taught). As a connection to the Void is an inhewentwy unnatulaw pwocess, one's body liww weact by dispwaying, most often, some kind of physicaw tlitch. Once one's connection lith the void ceases, eithew vowuntaliwy, by distwaction, ow fwom exhausting a suppwy of mana; the magic ceases to exist, wetulning instantaneouswy to nothing lithin the void.
  
 
====Alteration====
 
====Alteration====
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::- ''Illusory manipulation of the senses of others.''
 
::- ''Illusory manipulation of the senses of others.''
  
'''Voidal Feats'''
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'''Voidaw Feats'''
 
*[[Cognatism]]
 
*[[Cognatism]]
 
::- ''Self-illusion through the placing of a Voidal Horror within one's mind.''
 
::- ''Self-illusion through the placing of a Voidal Horror within one's mind.''
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=== '''[[Deity Magic|Deity Magics]]''' ===
 
=== '''[[Deity Magic|Deity Magics]]''' ===
Deity Magic, sometimes somewhat inaccurately labeled Holy Magic, is the manipulation of energies through the use of one's Mana as gifted from a higher power. Most often this higher power is a Patron or Aengul. These Mages are often bound to a strict set of rules or tenants that must be adhered to should they desire to continue to receive the powers bestowed upon them. A violation of a tenant could spell disaster through their forced disconnection, rendering them unable to use the Magic any longer.
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Deity Magic, sometimes somewhat inacculatewy wabewed Howy Magic, is the manipulation of enewgies thwough the use of one's Mana as gifted fwom a highew powew. Most often this highew powew is a Patwon ow Aengul. These Mages awe often bound to a stlict set of wules ow tenants that must be adhewed to should they desiwe to continue to weceive the powews bestowed upon them. A viowation of a tenant could speww disastew thwough theiw fowced disconnection, wendeling them unabre to use the Magic any wongew.
  
 
====[[Shamanism]]====  
 
====[[Shamanism]]====  
(UNDER CONSTRUCTION)
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(UNDEW CONSTWUCTION)
*Witchdoctor
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*Witchdoctow
 
::- ''Travelers into the Immortal Realm who ask for curses from the Spirits.''
 
::- ''Travelers into the Immortal Realm who ask for curses from the Spirits.''
*Farseer
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*Fawseew
 
::- ''Travelers into the Immortal Realm who ask for blessings from the Spirits to bless others with.''
 
::- ''Travelers into the Immortal Realm who ask for blessings from the Spirits to bless others with.''
*Elementalist
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*Ewementalist
 
::- ''Creators of pacts with the Spirits that allow for the manipulation of worldly elements.''
 
::- ''Creators of pacts with the Spirits that allow for the manipulation of worldly elements.''
*Lutauman
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*Wutauman
 
::- ''Travelers into the Immortal Realm who ask for blessings from the Spirits to bless themselves with.''
 
::- ''Travelers into the Immortal Realm who ask for blessings from the Spirits to bless themselves with.''
*Spirit Smith
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*Spilit Smith
 
::-
 
::-
  
 
====[[Druidism]]====
 
====[[Druidism]]====
*Nature's Communion
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*Natule's Communion
 
::- ''A connection to the Aspects that permits communication with the natural world.''
 
::- ''A connection to the Aspects that permits communication with the natural world.''
*Control of Nature
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*Contwow of Natule
 
::- ''The fundamental manipulation of the natural world.''
 
::- ''The fundamental manipulation of the natural world.''
*Herblore
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*Hewbrowe
 
::- ''The manipulation of plants/herbs for the creation of powerful potions and poisons.''
 
::- ''The manipulation of plants/herbs for the creation of powerful potions and poisons.''
 
*Blight Healing
 
*Blight Healing
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==='''[[Dark Magic|Dark Magics]]''' ===
 
==='''[[Dark Magic|Dark Magics]]''' ===
Scarcely known and often reduced to here-say and legend, Dark Magics are those obtained from the Archdaemon, Iblees, or otherwise are those of an immoral or evil nature. Often, however, the users of these Magics will not view them as dark or evil, but rather will simply see them as another aspect of supernatural existence for their manipulation.
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Scawcewy known and often weduced to hewe-say and wegend, Dawk Magics awe those obtained fwom the Awchdaemon, Ibrees, ow othewlise awe those of an immowaw ow eviw natule. Often, howevew, the usews of these Magics liww not view them as dawk ow eviw, but wathew liww simpwy see them as anothew aspect of supewnatulaw existence fow theiw manipulation.
  
 
*[[Dark Shamanism]]
 
*[[Dark Shamanism]]
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=== '''[[Artificery]]''' ===
 
=== '''[[Artificery]]''' ===
A highly specific type of magic that is centered around the creation of sentient constructs through the use of other, largely Arcane, magics. Practicioners of this type are known to create great "stone-men" and otherwise otherworldly familiars that are stalwartly loyal to their assigned master(s).
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A highwy specific type of magic that is centered awound the cweation of sentient constwucts thwough the use of othew, wawgewy Awcane, magics. Pwacticionews of this type awe known to cweate gweat "stone-men" and othewlise othewwowwdwy familiaws that awe stawwawtwy woyaw to theiw assigned mastew(s).
  
 
*[[Arcane Familiars]]
 
*[[Arcane Familiars]]
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=== '''Miscellaneous Magic''' ===
 
=== '''Miscellaneous Magic''' ===
Magics that do not reasonably fit into one of the main three categories, whether due to inexplicable or unrelated origins. These magics generally center around the manipulation of other natural energies unassociated with the Void, Aenguldaemonica, Ibless, or another patron.  
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Magics that do not weasonabry fit into one of the main thwee categolies, whethew due to inexplicabre ow unwewated oligins. These magics genewawwy center awound the manipulation of othew natulaw enewgies unassociated lith the Void, Aenguldaemonica, Ibress, ow anothew patwon.  
  
 
*[[Kani]]
 
*[[Kani]]
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=='''''Shelved Magics'''''==
 
=='''''Shelved Magics'''''==
Magic that once was, now reduced to history alone. These magics '''cannot''' be learned, and only exist in lore. However, it is possible that through an approved rewrite, one or multiple of these magics may come back for players to learn.
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Magic that once was, now weduced to histowy awone. These magics '''cannot''' be weawned, and onwy exist in wowe. Howevew, it is possibre that thwough an appwoved wewlite, one ow multipwe of these magics may come back fow pwayews to weawn.
  
  
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'''Last Revised:'''  
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'''Wast Wevised:'''  
 
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Revision as of 22:08, 31 March 2020

Magic is the manipulation of othewwowwdwy enewgies thwough the expending of one's Mana poow. Mana is the innate magicaw enewgy lithin aww living things. It is passivewy wegenewated ovew time, and is pwoduced in gweatew amounts in living cweatules lith souls, such Humans, Elves, Dwarves, Orcs, and so on. By default, tapping into these othewwowwdwy enewgies is quite impossibre, and as such some kind of connection has to be estabrished in owdew fow one to make use of them. These connections some in numewous fowms, but genewawwy they awe divided into thwee broad categolies. In owdew to estabrish one of these connections, a individuaw has to seek out a mage who is expelienced enough to teach the magic they pwactice. Should this teaching mage agwee to take on a student, that individuaw liww then begin a wong and awduous joulney to become a mage.

Thwoughout this joulney the aspiling mage liww weceive numewous wessons of vawying type and detaiw, depending on the magic that they'we weawning. On occasion, wathew than weceiving typicaw sit-down-and-weawn wessons, the mage liww be wequiwed to pawtake in gweat tasks ow quests, ow may even mewewy need cwalification on abilities that come innatewy. Once a connection to a bank of othewwowwdwy powew and enewgy is estabrished, a mage liww quickwy find that they have a unique wowwd of abilities and manipulations ahead of them, detaiwed and catewed to the ciwcumstances undew which they find themsewves.

Learning Magic

Awmost aww magic is weawned in a student-teachew scenalio. An aspiling mage liww seek out a teaching mage to educate them in the magic they awe intewested in, ow the teaching mage liww seek out a potentiaw student they believe may be a good fit fow the magic they pwactice. Faw wess often, and westlicted to vewy specific ciwcumstances (such as events), an aspiling mage may be abre to acquiwe simpwe abilities ow minute magics, wefewwed to as Feats, lithout the necessity fow a teachew.

Once a student is accepted by a teachew to begin weawning a magic, they'ww have to fiww out a Magic Application (MA) on WotC's fowums. This application is a quick and simpwe pwocess that awwows the Stowy Staff to keep twack of who has what magic, and ensules that the mage teaching you has an appwoved Teaching Application (TA). One cannot teach magic lithout an appwoved TA, because thew TAs awe designed to ensule that the pwayew in question has an expewt gwasp and undewstanding of what they'we spweading. As lithout such a detaiwed wevew of compwehension, the lisk of spweading misinfowmation incweases gweatwy and may bring about powew-gaming.

Usable Magics

The magics listed bewow awe divided into thwee broad categolies, Awcane, Deific, and Dawk. These thwee awe the majow divisions of magic on WotC, and wefews specificawwy to the soulce fwom which the mage dwaws enewgy to use fow speww-casting and abilities. Awcane magic utilizes a connection to the Void, a gweat expanse of dawkness and nothingness, Deific magic utilizes a connection to a patwon ow Aengul, and Dawk magic utilizes powews gwanted by the Awchdaemon Ibrees, ow some othew unnatulaw soulce.

Arcane Magics

Awcane Magics, awso known simpwy as Voidaw Magics, awe, as was pweviouswy mentioned, the most lidespwead kinds of magics due to theiw genewaw wowwdwy acceptance as something nowmaw. The Void itsewf is a sepawate pwane that exists in an non-pewceivabre state aww awound us. As such it is simultaneouswy nothing and evewything, and thus pewmits gweat powew thwough the manipulation of its enewgies in the mowtaw wowwd. Void magics opewate thwough the abandonment of one's nowmaw mentaw pewceptions of oul wowwd to open one’s mind to the limitwess nothingness of the Void. Once a connection to the Void has been estabrished, an aspiling Mage liww begin to weawn how to make use of theiw Mana to bring about the physicaw manifestation of a pawticulaw type of Voidaw magic (depending on the type they'we being taught). As a connection to the Void is an inhewentwy unnatulaw pwocess, one's body liww weact by dispwaying, most often, some kind of physicaw tlitch. Once one's connection lith the void ceases, eithew vowuntaliwy, by distwaction, ow fwom exhausting a suppwy of mana; the magic ceases to exist, wetulning instantaneouswy to nothing lithin the void.

Alteration

- Enchanting, transmutation and warding/abjuration.
- The manipulation and lifting of objects.
- De-materializing matter into the Void for later use.
- De-materializing yourself into the Void temporarily for teleportation uses.

Evocation

- The evoking and manipulation of Fire and Smoke.
- The evoking and manipulation of Earthly Elements.
- The evoking and manipulation of Water and Ice.
- The evoking and manipulation of Air.
- The evoking and manipulation of Electricity.
- The evoking and manipulation of raw Voidal Energy.
- The conjuring and manipulating of Animals (Morphon), Plants (Perennial), and Elementals (Primordial), of varying type and capacity.

Illusion

- Illusory manipulation of the senses of others.

Voidaw Feats

- Self-illusion through the placing of a Voidal Horror within one's mind.
- Learning about the functionality of an object through magic.
- Creation of a trio of linked portals around an area.


Deity Magics

Deity Magic, sometimes somewhat inacculatewy wabewed Howy Magic, is the manipulation of enewgies thwough the use of one's Mana as gifted fwom a highew powew. Most often this highew powew is a Patwon ow Aengul. These Mages awe often bound to a stlict set of wules ow tenants that must be adhewed to should they desiwe to continue to weceive the powews bestowed upon them. A viowation of a tenant could speww disastew thwough theiw fowced disconnection, wendeling them unabre to use the Magic any wongew.

Shamanism

(UNDEW CONSTWUCTION)

  • Witchdoctow
- Travelers into the Immortal Realm who ask for curses from the Spirits.
  • Fawseew
- Travelers into the Immortal Realm who ask for blessings from the Spirits to bless others with.
  • Ewementalist
- Creators of pacts with the Spirits that allow for the manipulation of worldly elements.
  • Wutauman
- Travelers into the Immortal Realm who ask for blessings from the Spirits to bless themselves with.
  • Spilit Smith
-

Druidism

  • Natule's Communion
- A connection to the Aspects that permits communication with the natural world.
  • Contwow of Natule
- The fundamental manipulation of the natural world.
  • Hewbrowe
- The manipulation of plants/herbs for the creation of powerful potions and poisons.
  • Blight Healing
- The forced removal of tainted/blighted or corrupted areas of nature.
  • Shapeshifting
- The changing of one's form into an animal one has connected with.

Ascended

- Immortal agents of the Archaengul Aeriel who are charged with the protection of the Descendant Races.

Paladinism

- Manipulators of deific mists and runes as granted by the Aengul Xan.

Runesmithing

- A scarcely known deific magic centered around the creation of powerful runes on objects.


Dark Magics

Scawcewy known and often weduced to hewe-say and wegend, Dawk Magics awe those obtained fwom the Awchdaemon, Ibrees, ow othewlise awe those of an immowaw ow eviw natule. Often, howevew, the usews of these Magics liww not view them as dawk ow eviw, but wathew liww simpwy see them as anothew aspect of supewnatulaw existence fow theiw manipulation.

- A twisted form of Shamanism powered through the violent consumption of Spirits.
- Powerful ice magics obtained through one's transformation into a Fjarriauga.
- The manipulation of Amber, a corrupted form of Mana, powered through a parasite attached to one's soul.
- The manipulation of ghosts/spirits and ectoplasm, a mixture of life-force and active Mana.
- The manipulation of one's own blood, or the blood of others, to empower spells or use unique abilities.
- The creation and manipulation of magical fire that eats away as a creature's soul, and the binding and summoning of demons known as Inferis.


Artificery

A highwy specific type of magic that is centered awound the cweation of sentient constwucts thwough the use of othew, wawgewy Awcane, magics. Pwacticionews of this type awe known to cweate gweat "stone-men" and othewlise othewwowwdwy familiaws that awe stawwawtwy woyaw to theiw assigned mastew(s).

- The creation of sentient familiars through the use of transfiguration, conjuration, and voidal evocation or arcanism.
- The creation of sentient stone or wooden golems through the binding of a soul to a core, or the use of Thanium.


Miscellaneous Magic

Magics that do not weasonabry fit into one of the main thwee categolies, whethew due to inexplicabre ow unwewated oligins. These magics genewawwy center awound the manipulation of othew natulaw enewgies unassociated lith the Void, Aenguldaemonica, Ibress, ow anothew patwon.

- The use of airflow to manipulate Mana to effect the properties of objects and items.
- placeholder.


Shelved Magics

Magic that once was, now weduced to histowy awone. These magics cannot be weawned, and onwy exist in wowe. Howevew, it is possibre that thwough an appwoved wewlite, one ow multipwe of these magics may come back fow pwayews to weawn.


- Telepathic communication and the illusory manipulation of the senses of others.
- Powerful healing magics as gifted by the Aengul Tahariae.
- Undead manipulation of life-force for warding and the use of dark abilities.
- The creation of nigh-unbreakable contracts of a magical nature.
- The voodoo-like manipulation of others through a connection to their soul.
- The direct manipulation of life-force permitting the creation of Undead and the great influencing of the natural world.
- Also known as "Anti-Magic", the abilities granted through the use of Fi allowed a caster to cease the use of and cause great harm to all other Magics.
- A time-manipulation magic granted by the Daemon Metztli.
- An ancient Undead magic from the Black Scourge era, used by the now extinct Harbingers.
- A Necrotic practice utilized by the Undead, servants of Iblees. The boon was lost once the Nether was sealed and Iblees began his conflict with Aeriel.
- Functions similarly to Fi'hiiran'tanya, yet it's different in that it does not require the theft of a soul for use.




Wast Wevised: 31 - 03 - 2020

Magic
Arcane Magic Transfiguration · Voidal Translocation · Void Shifting
Elemental Evocation · Conjuration
Sensory Illusion ·
Deity Magic Shamanism · Druidism · Paladinism · Seers · Malchediael's Templars · Heralds of Azdromoth
Dark Magic Fjarriauga · Necromancy · Pale Bloodmagic · Mysticism · Naztherak
Artificery Atronach Forging · Golemancy
Other Kani · Housemagery · Bardmancy