Conjuration

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This page is a copy of the original lore which can be found hereand should be rewritten to be a summary of the lore.


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Conjuration


Conjuration, the art of drawing forth living beings from the void after thoroughly studying and learning of the conjured creature or plant. The simplest description of this magic would be as such ‘Life Evocation’. As an Arcane art, Conjuration relies on the void to create what will be summoned before pulling it into the real world and then sustaining such with mana. In the case the summon would no longer be sustained, it would vanish.



History

Unlike most forms of magic Conjuration wasn’t a planned or fairly researched form, instead being more a lucky miracle than anything else. Mages knew the limits of the Void and what they could do with it, yet, one day a single mage tried to add several organic materials into one body, forming the first conjured being. Thought to be something unbelievable the mage continued his research and published his experiences towards the other mages, spreading his knowledge on Conjuration and making it fairly popular and easy to learn for other people.

Learning Conjuration

Unlike most other forms Conjuration can be self taught, either by reading the necessary tomes and scriptures or by earning the required information through talking. However, many mages still like to work together with a teacher, either to speed up the process or just because they are fairly insecure.

Abilities

The summoning of a living being is an art, and the few conjurers that practice this discipline each have their own form of bringing their beings to life. At first, the connection to the void must be established. There, the conjurer can create the living being from their studies. This is the longest part of the casting process, and the most crucial - for if the living being is remembered incorrectly, it shall not be summoned alive. Once formed in the void, the summoning can take many forms. Whereas some may choose to bring it into existence from nothing - the creature appearing in whole from thin air; some prefer a more spectacular summon. One may have it form inside-out… first having a heart appear, flesh and bones growing from their out to finalize as the creature. Another may have it form from bottom-up… wisps of mana appearing upon the ground, surging upwards as they leave the limbs of the creature in their wake, combining to form the body and finally vanish as the creature is completed. It has been heard that a conjurer may form a one-way portal of sorts, from the which the being crawls out into the world.

Morphon Conjuration

This is the most common use for conjuration, the summoning of animals. From the smallest critter to a sizeable bear, the mage uses Morphon Conjuration to summon these creatures. Most often a mage studies the summoned animal for years, also learning a lot about the anatomy of each animal they want to conjure.

Perennial Conjuration

This rare form of conjuration is used to summon plantlife. It could be used to pose as a druid, entangle foes with vines, temporarily treat wounds. For all this, the mage uses Perennial Conjuration. However, most often the conjured plants are weaker than the original ones and can only exist as long as the caster is powering the spell with their Mana.

Hybrid Conjuration

The most experienced Conjurers soon have the drive to delve into something more than the common creatures they might find. The well versed in Conjuration can come to learn how to merge characteristics of the creatures they have studied and perhaps give wings to a snake, or give wolves the armour of scorpions. As such many Hybrid Conjuration Spells are known to be fairly exhausting, since the Mage needs to know both animals fairly well and needs to merge them into working appearances, otherwise they would die as soon as they enter the present realm.

Primordial Conjuration

Those Conjurers that have delved further into the Arcane and learnt a form of elemental Evocation can with practice combine the two. This allows for the creation of creatures made of flames or other elements. The conjurer is at that time using Primordial Conjuration. Primordials, if the caster chooses to do so, may have an aesthetic ability to float up to a foot off the ground. This may not be used to any advantage beyond what they’d be able to traverse normally. Meaning they’d sink into water if trying to float over it, or fail to glide over long gaps for example. This is due to the evocation’s normal ability to float without being in the form of a conjuration, however hampered by the rules of conjuration to only hover in this flavorful manner.

Conjured Binding

When one wishes to perform this technique they must first conjure as normal, and then in a pseudo-type enchantment they weave their mana through the spell itself with no physical conduit needed with the intent of binding it. As a curiosity of the Void the household-like enchantment is permitted in this specific way by weaving one’s mana through the tangible conjuration spell itself. By attuning the conjuration to their person, as is necessary as it would instantly fade otherwise, they will allow it to persist by channeling their mana to it consistently. The usefulness in this is the conjuration may gain limited sentience of its own not unlike the being it is made to mimic, capping at an intelligence of a new atronach or golem.

Redlines of Conjuration

Conjuration has several redlines of what a mage can do and what a mage can’t do. As such those redlines should be followed at any time and breaking them can result in a removal of your magic permissions.

Morphon, Perennial and Hybrid Conjuration Redlines

  • Conjured creatures can’t be excessively large. Their maximum size can be that of a full-grown bear.
  • The maximum amount of conjured creatures is limited to five beings, while the size of each creature is similar to the size of a bear divided by the number of conjured creatures.
  • Summoned creatures can’t differ from one another, they need to be the same species.
  • Casting several creatures at once is more exhausting than only calling forth one.
  • A creature can’t be a mix of organic materials and another element. They can only be organic or elemental, but never a mixed state.
  • As soon as the creature leaves the area around the mage it will just disappear back into the Void.
  • Druids can’t communicate with the summoned beings.

Primordial Conjuration Redlines

  • Floating is an aesthetic change only! Elementals cannot use this to traverse where they couldn’t otherwise, such as over water or gaps.
  • Elementals casting for themselves is limited and must be an ejection from their form, same as atronachs.
  • Projection casting of an elemental drains extra mana out of the caster, causing them further fatigue.
  • The mana anchor ‘core’ despite being a magical essence has the general durability of aurum when taking hits.
  • All primordials/elementals have this mana anchor core, which will cause them to dispel if adequately disturbed/ruptured.
  • Plant/perennial-based primordials cannot 'cast' projections or move around due to any floating. They still have a core.
  • Size of mana anchor 'core' is proportionate to size of primordial. Standard is baseball-sized for a 6 foot tall humanoid, scaling up or down dependent on larger or smaller conjurations.

Conjured Binding Redlines

  • May only have one bound conjuration at a time in this way due to the complexities of the enchantment 's attunement with your soul/mana pool.
  • Counts towards the 5 total conjuration limit, with the mass not exceeding approximately one large bear.
  • Bound conjurations do not last longer than they would normally as they still persist by your personal mana pool. Willingly choosing to or falling unconscious dispels them.
  • Limited sentience cannot exceed the intelligence of a relatively new atronach or golem. They follow verbal/somatic commands from their caster to the best of their ability.


Trivia

  • Conjuring the sentient races, such as a Dwarf or a Kha, is possible! One just has to study and dissect them akin to any other animal.
  • Did you know that there are magics that interlink with conjuration to make playable familiars?
  • It is frowned upon to conjure people, as it is often seen as an act against nature itselves.

Changes

Conjured Binding

What it is:

   A later-tiered ability of a conjurer to temporarily bind their creations to the material realm so they may act with more autonomy and with less puppeteering from the caster. Conjurations given their own limited sentience without as much focus from the caster, however still persisting from their energy. This requires one to at least be a T4 conjurer and have knowledge on enchanting. This acts as an addition to current conjuration workings, meaning this is an advanced technique while conjuration may otherwise work normally.

How it is done:

   When one wishes to perform this technique they must first conjure as normal, and then in a pseudo-type enchantment they weave their mana through the spell itself with no physical conduit needed with the intent of binding it. As a curiosity of the Void the household-like enchantment is permitted in this specific way by weaving one’s mana through the tangible conjuration spell itself. By attuning the conjuration to their person, as is necessary as it would instantly fade otherwise, they will allow it to persist by channeling their mana to it consistently. The usefulness in this is the conjuration may gain limited sentience of its own not unlike the being it is made to mimic, capping at an intelligence of a new atronach or golem. The effect of this is the conjuration may act without the same level of hard-focus and ‘puppet-control’ as seen elsewhere; the conjurer needing only to give commands so they can concentrate on other things.
   As the conjuration is now bound and subsisting off your connected mana pool, it will be able to inherently follow any of the caster’s verbal or somatic commands. When given commands it shall proceed to perform them to the best of their abilities, however without direct control they cannot do very complicated tasks due to their weaker intellect. In order to dispel the bound conjuration, all one must do is focus on doing such. The attunement ‘enchantment’ will automatically fail and send the being back to the Void. The factor of several conjurations acting similar to one another or not conjuring different creatures at once is no longer valid so long as you use this technique. Furthermore and finally, due to the complex requirements of this specific 'enchantment' attuned to a mage's mana pool, they may only bind one conjuration at a time.

REDLINES:

-May only have one bound conjuration at a time in this way due to the complexities of the enchantment 's attunement with your soul/mana pool.

-Counts towards the 5 total conjuration limit, with the mass not exceeding approximately one large bear.

-Bound conjurations do not last longer than they would normally as they still persist by your personal mana pool. Willingly choosing to or falling unconscious dispels them.

-Performing this technique requires 2 more emotes than normal conjuring, one for the initial weaving of mana and another for the completion of binding.

-Limited sentience cannot exceed the intelligence of a relatively new atronach or golem. They follow verbal/somatic commands from their caster to the best of their ability.

-Must be T4 in conjuration and have suitable enchanting knowledge before learning to bind. One doesn’t necessarily need to be a full enchanter for this.


Primordial Changes

   As of current elementals are lacking on some level while also being heavily powerful and unfair in other aspects due to their form being composed purely of evocation. For example, if one were to conjure a full flame primordial the creature would be unbeatable by traditional attacks unless very specific strategies are used like using large waves of water. These changes are to help remedy that. Secondarily I’d like them to have abilities more similar to atronachs while not completely overstepping them to add a greater level of intrigue to their existence.
   Primordials, if the caster chooses to do so, may have an aesthetic ability to float up to a foot off the ground. This may not be used to any advantage beyond what they’d be able to traverse normally. Meaning they’d sink into water if trying to float over it, or fail to glide over long gaps for example. This is due to the evocation’s normal ability to float without being in the form of a conjuration, however hampered by the rules of conjuration to only hover in this flavorful manner.
   Next an elemental, much like any atronach, is able to project their form relevant to the evocation they’re composed from. By the extra expenditure of mana from its caster, an elemental is able to ‘cast spells’ from their form. As well like atronachs this is either limited or more free depending on the type of elemental. A flame primordial for example could culminate their fire to expel a fireball while an earthen primordial would take longer to then expel jutting pieces of their body. These changes are in effect giving a primordial the ability to ‘cast’ just as an atronach does, without many differences in how this functions.
   Finally, due to the rampant possibility for things such as fluidic primordials to be overpowered, a new concept is to be added to their anatomy. Inside every elemental is a glowing orb about the size of a baseball (If about the size of a humanoid). This is the amassed energy of its mana anchor, a weak point in their bodies. If one is to be struck with enough force or with plenty attacks, it will rupture and cause the elemental to rapidly dispel itself. Due to the nature of elementals this ‘core’ of sorts is protected in varying degrees. The mana anchor can be hit with greater ease in a fluidic or less-tangible elemental while it would be harder to reach in something solid such as an earth one.

REDLINES:

-Floating is an aesthetic change only! Elementals cannot use this to traverse where they couldn’t otherwise, such as over water or gaps.

-Elementals casting for themselves is limited and must be an ejection from their form, same as atronachs.

-Projection casting of an elemental drains extra mana out of the caster, causing them further fatigue.

-The mana anchor ‘core’ despite being a magical essence has the general durability of aurum when taking hits.

-All primordials/elementals have this mana anchor core, which will cause them to dispel if adequately disturbed/ruptured.

-Plant/perennial-based primordials cannot 'cast' projections or move around due to any floating. They still have a core.

-Size of mana anchor 'core' is proportionate to size of primordial. Standard is baseball-sized for a 6 foot tall humanoid, scaling up or down dependent on larger or smaller conjurations.


Magic
Arcane Magic Transfiguration · Voidal Translocation · Void Shifting
Elemental Evocation · Conjuration
Sensory Illusion ·
Deity Magic Shamanism · Druidism · Paladinism · Seers · Malchediael's Templars · Heralds of Azdromoth
Dark Magic Fjarriauga · Necromancy · Pale Bloodmagic · Mysticism · Naztherak
Artificery Atronach Forging · Golemancy
Other Kani · Housemagery · Bardmancy