Voidal Translocation

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This page is a copy of the original lore and should be rewritten to be a summary of the lore.


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Void Translocation


While other types of Arcane Magic use the Void to manifest things from it, Void Translocation takes the objects from our world and sends them to the void, like a gigantic pocket. While a simple magic to comprehend, it is incredibly difficult to learn and use. As such Void Translocation is disassembling and assembling inorganic material or just material into the Void for storage. While this seems fairly helpful the person must know everything about the material they are disassembling inside and out of the Void. In the disassembling and reassembling process, it’d take about as long and as much effort to send an object into the Void as receiving it back, as such making it fairly inefficient for combat.



History

In the age of arcane discoveries Void Translocation was one of the later forms of magic to be revealed to the world. Unlike the other forms Void Translocation was researched for the simple purpose of storing objects in the Void, instead of creating them for a temporary time in the current realm. Scholars researched the principles behind the Void for decades to finally understand how to separate an object into smaller segments and move them into the darkness of the Void without destroying them straight away. As such the first forms of Translocations were born back than. Over the years the magic was further researched and reached it’s peak not long ago.

Learning Transfiguration

Translocation can’t be learnt from any tomes or texts without previous knowledge in the Arcane. As such only Tier 3 mages and those above are able to self teach this magic to themselves. Other individuals are required to find a teacher, either one in the states and nations which are accepting magic or by visiting the Mage Guild.

Abilities

Unlike many other forms of magic Translocation is only having a singular ability, which is simple called Translocation. Translocating an item begins with careful study of it. This is important not only for sending it into the void but also to be able to recall it again when desired. It demands more than merely looking at the thing, as the one performing the spell must be able to mentally recreate the item completely, including size and weight, consistency, viscosity, material and mana. Once this study is complete the object's magical presence - its current store of mana, small as that may be - is mimicked by the mage, a connection to the Void is established, and the object is simply placed within.

When it is an appropriate time to bring the object back from the Void, a mage uses their memory of the object that they studied so carefully, and just as any other type of Void magic, they attempt to manifest the thing from the Void. The most recurring problem for mages who use Void Translocation is forgetting minute details about an object and thus losing it forever into the realm of endless nothing. As such it’s not a completely save option to store objects within the darkness of the Void, making it fairly risky to store treasures and such within, due to the simple fact that items can and will get lost in the Void.

Redlines of Telekinesis

Translocation has several redlines of what a mage can do and what a mage can’t do. As such those redlines should be followed at any time and breaking them can result in a removal of your magic permissions.

  • Understanding or 'reading' an entity before disassembling it takes time. Storing an item within the Void without really knowing it can cause it to get lost and it will never be able to return to the current realm.
  • Creating a connection to the Void takes a lot of time and effort. Reassembling an entity can never be done instantaneously. For a highly experienced sorcerer it would take just as long to reassemble something like a shield as it would take for someone to physically wield one.
  • When an object or entity is reassembled into the current realm, it is reformed as though it was frozen in time. As such it will just drop out of the portal and not shoot out of the portal like an arrow.
  • Only a high level mage can disassemble or assemble something without touching it. Tier 5 mages are known to have tremendous knowledge about their magic and have studied long enough to be able to do so.
  • A sorcerer must match the mana of an entity to disassemble and reassemble it, so any entity with shifting mana cannot be translocated. This includes but is not limited to: unconfined liquids, fire, living beings (Anything larger than a small songbird), lightning or wards.
  • Magical items are protected by highly concentrated mana. This makes it impossible to disassemble such items unless the sorcerer is in control of the magic/enchant themselves.
  • A Telekinetic can affect potted plants and branches on a smaller level.
  • Magic can’t be translocated.

Trivia

  • Some mages can create two portals, allowing an object to be half-wise translocated. However, such an ability requires a lot of training and effort.
  • Translocating animals is always risky. A mage once tried to translocate something bigger than a bird and ended up with two similar halves of the same animal.

Addition/Amendment

Addition/amendment:


   Half-transloing, originally a red-line, could potentially no longer be one. There really isn’t any harm to it, provided one can successfully conjure two rifts, and stick apart of something into one to have it come out the other way. When the half translocated object begins to exit from the translocation, the black mark (or some other tell that something is being translocated, like a very visible distortation in the air, or a heat wave of sorts) within the air will be indication enough for anyone who can see it. This secondary rift can only be created so far from the person, and must remain in their line of sight. The maximum range for half-transloing would be four meters (four blocks).


    This will require a high tier, late tier three and beyond. ((Meaning after a month you can do it, at the start, given it splits focus, it will be extremely difficult and likely won’t be able to be utilized in combat until after the first week of doing it passes.)) Also, it would be impossible to half translo/re translo magic. It just vanishes.  


How going about this works:


Before the item goes into half translocation, the rifts must be created. And then the half-transloing begins. The second rift, at the start is rather slow to create, however as you progress after the first month, it becomes swifter, but you cannot instantly craft the other rift.


Example:


[Master/Adept]

Jim Darkmagic takes a step back, his eyes flashing a scarlet hue, a dark rift slowly tearing itself at the front of his torso.


Saiko dedliest warrior steps in, priming his sword for a thrust.


[!] At Saiko's side, a secondary dark rift comes to life, remaining where it is as the swordsman advances.


Saiko grins, paying no heed to the rift as he thrusts the sword towards Jim's torso.


[!] The Dark rift swells, engulfing the blade's half in its abyssal light. The other rift expands some, allowing the blade to slide outward, stabbing at Saiko's side.


[Novice]


Jo Shmo curls in his fingers, watching Saiko with labored breaths.


Saiko steps in, whirling his sword as he eyes the mage.


From Jo's front, a distortion in the air becomes evident, at the front of his torso.


Saiko continues to step in, the blade shifting, point facing Jo's chest.


[!] From the side of Saiko, another distortion is visible, churning within the air.


Saiko steps in, stabbing at the mage's chest.


The wizard grunts, wincing some as the sword enters the distortion, its front vanishes.


[!] From the side distortion, the blade slides out, jabbing at Saiko's side.


((Alternatively:


As the sword slides out of the distortion, it vanishes, the second and front distortion vanishing, Saiko's sword intact. The thrust continues as planned, stabbing into the seemingly exhausted mage.


Red-lines:


Maximum, this ability can only occur at the distance of four blocks.


You cannot half-translocate magic.


You require line of sight for the second 'portal'.


Can’t insta-cast the second rift.

Magic
Arcane Magic Transfiguration · Voidal Translocation · Void Shifting
Elemental Evocation · Conjuration
Sensory Illusion ·
Deity Magic Shamanism · Druidism · Paladinism · Seers · Malchediael's Templars · Heralds of Azdromoth
Dark Magic Fjarriauga · Necromancy · Pale Bloodmagic · Mysticism · Naztherak
Artificery Atronach Forging · Golemancy
Other Kani · Housemagery · Bardmancy