Elemental Evocation

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Elemental Evocation


Elemental Evocation is known as a unique form of magic, using the Void to call forth pseudo elements. However, calling forth the elements is limited to a few specific ones, mostly the elements of fire, earth, air, water and electricity, making Elemental Evocation a situational form of magic. As such Elemental Evocation does not control the existing elements, it creates a temporary version of them and only as long as the caster is able to uphold the spell. At the same time all created elements affect the mage that created them and so a mage can be easily hurt by their own magic. Due to such dangers many students are rather against learning Elemental Evocation, but many magical facilities are offering classes to learn this form of magic.



History

Long ago, the descendants discovered the element of fire. The main characteristics of this element were to produce light and warmth, while also offering protection and strength. For ages they wished to utilize these attributes, often dreaming of using the pure essence of flame to fend off their foes. The very first mages were determined to grasp such a power as their own. While it’s unclear what the first magic may have been in the early world, many scholars believe that Pyromancy was one of the first of the elemental magics; fire being one of the simplest elements to study. Early scholars sought to control the flame, and learned that one could conjure their own flames from the void. This finding conceived what was to be the beginning of modern Fire Evocation. After years of studies many more forms of Elemental Evocation were discovered, the first one after Fire Evocation being Water Evocation. Like Fire Water is one of the easiest elements to manipulate, often flowing on its own accord, as such making it fairly easy for the first mages to utilize water in the same way than their fire. Shortly after the discovery of Water Evocation the other forms followed, thanks to the boost in research and the wish of many mages to manipulate the world around them much easier. Yet, just on a later day it was discovered that the elements would vanish soon after the mage would stop casting, shattering the dreams of many. However, even today many people are still learning Elemental Evocation, thanks to it’s strong and unique utility.

Learning Elemental Evocation

Like most other forms Elemental Evocation cannot be self taught, neither by reading the necessary tomes and scriptures or by earning the required information through talking. To learn, many mages prefer to work together to seek out a teacher to help the learning process and to avoid getting badly wounded or, if really unlucky, killed.

Abilities

Because evocation requires detailed study of an element, the thing must exist exist within the natural world in order to be evoked. Of course there are the exceptions of the elements that would be too dangerous to evoke or that would require too much energy, such as lava and acid. The following five elements are known and practiced types of evocation, though there may be other elements able to be evoked. Evocation is limited by the suitable existence of the element within nature, and the imagination of the mage. As such it’s one of the utility-based forms of magic, due to it’s usability in households, yet, also in combat.

Fire Evocation

Fire Evocation is known for for it’s creation of heat and burning hot flames. The daily usage of this evocation is either to create a warm fire or to heat up food and other objects, yet actual fireballs are normally created for combat. However, there are many more uses of the evocation beyond combat. Many mages decide to evoke heat around them in cold weather, light fireplaces, heat up water, speed up process of alchemy, create light, and even go so far as evoke the smoke only. Evoking flames is dangerous, as the mage does feel the warmth they create and may burn himself in his own creation.

Water Evocation

Like most of the other Evocation forms water is normally not the only thing the mage can create. Water Evocation mages can create everything to do with water, which includes snow and ice, and even steam. An Aquamancer may also be the one that creates cold, like the Pyromancer creates heat. Normally ice evocation is more sought than water evocation, but mages often learn water evocation beforehand, as it makes it easier to learn ice evocation. House work, cleaning and aids in healing are normally the non combat uses of such evocations.

Earth Evocation

Earth Evocation is the creation of natural rocks and minerals, which means treated minerals like steel can't be evoked. While normally seen as an evocation for defense and blunt force, the uses of Earth Evocation are far more diverse. There have been mages to create Glowstone for light, walk around with gems as jewelry, create tools to work such as hammers, making utensils like plates and bowls, and even aid themselves by creating steps to reach higher places.

Air Evocation

Perhaps one of the most unused evocations, air evocation focus around creating winds and air. Since there is not a large amount of control over the elements created, the air created normally doesn't have much utility. Finer uses can always be found, creating a breeze to feel comfortable, helping with cleaning of dust in a house and a few other things. It is said that some of the most powerful air mages buffeted a good number of armored men a decent distance, thought that are just legends.

Electric Evocation

Understanding the flow of electricity might be a difficult task, but there are those that do. Electric Evocation mages create bolts, sparks and charges of electricity. This evocation takes a lot longer to prepare and use, as the mage has to create and build up the charge before releasing it. They must also observe the area they are releasing the electricity as it tends to veer off-course when near large amounts of metal. All other evocations are said to be able to attack an electric mage with their own magic before the electric mage prepares his attack, but after the mage prepares the attack, it is almost impossible to evade it.

Redlines of Elemental Evocation

Each Elemental Evocation-subtype has several redlines of what a mage can do and what a mage can’t do. As such those redlines should be followed at any time and breaking them can result in a removal of your magic permissions.

Fire Evocation Redlines

  • Depending on the size and range of an evoked flame the more Mana is being used up, exhausting the mage faster.
  • Fire Evocation mages can’t control elements from the current realm, they can only control the voidal form of the element.
  • Forming fire into shapes is requiring a higher level and can only be learnt upon reaching Tier 3.
  • Controlling the flames to a fine degree is impossible, as such more specific shapes can’t be formed.
  • Calling forth the flames is always requiring some time, as such summoning flames in an instant is impossible.
  • Mages can create blue fire, yet, will exhaust themselves way faster than for normal fire. White flames can’t be created, due to the massive amount of required Mana to do so.

Water Evocation Redlines

  • A character would not be able to use their evoked element as a nutrient for their body. An example would be drinking the water they cast. This would disappear as they swallow it, in effect not helping them in any way.
  • Water evokers do not have full control of their element. Creating sculptures and the like would not be possible.
  • Water Evocation mages can’t control elements from the current realm, they can only control the voidal form of the element.
  • Water Evocation mages can’t force water into someone’s nose or mouth, trying to drown them, due to the simple fact that they don’t have enough fine control over the water.

Earth Evocation Redlines

  • A mage cannot evoke metals or 'bedrock'.
  • Mages can evoke forth unadulterated ores, but the evoked ore cannot then be 'snatched' and refine into actual ingots.
  • The mage cannot bring about quicksand or mud unless aided by water evocation.
  • Earth Evocation mages cannot move fossils or bones.
  • Mages can’t control elements from the current realm, they can only control the voidal form of the element.

Air Evocation Redlines

  • Mages can’t control elements from the current realm, they can only control the voidal form of the element.
  • Depending on the size and range of the spell the more Mana is being used up, exhausting the mage faster.
  • Powerful gusts of air are requiring a lot of training and can only be used at a higher level, mostly around Tier 3.
  • Mages may never control their evocation to a fine degree. Evocation is the art of forming and throwing an element. Mages can therefore not do telekinesis with wind evocation and can not lift heavy objects with it.

Electric Evocation Redlines

  • Mages can’t control elements from the current realm, they can only control the voidal form of the element.
  • Depending on the size and range of the spell the more Mana is being used up, exhausting the mage faster.
  • Metal will still act as conduit and will pull the electricity towards it, making it fairly hard to fight around a bigger amount of metal.
  • Mages may never control their evocation to a fine degree. Evocation is the art of forming and throwing an element.

Trivia

  • By combining several forms of Elemental Evocation new forms of Evocation can be achieved, such as the creation of mud and many more.
  • Elemental Evocation is often used in households, most often to clean the house or to prepare meals.


Magic
Arcane Magic Transfiguration · Voidal Translocation · Void Shifting
Elemental Evocation · Conjuration
Sensory Illusion ·
Deity Magic Shamanism · Druidism · Paladinism · Seers · Malchediael's Templars · Heralds of Azdromoth
Dark Magic Fjarriauga · Necromancy · Pale Bloodmagic · Mysticism · Naztherak
Artificery Atronach Forging · Golemancy
Other Kani · Housemagery · Bardmancy