Kal'Omith

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Kal'Omith
Race: Dwarves
Affiliation: Grand Kingdom of Urguan
Location: Tahn (FT boat available)
Founded: 1592
Current ruler: Grand King Bastion Ireheart
Government
  • Seneschal: Dwain Irongut
  • Grand Marshal: Gror Ireheart
  • Yemekar's Pick: Kalviin Ireheart
  • High Prophet: Darid Tunnelsmasher
  • Tavern Keeper: Tharggus Irongut
  • Head Librarian: Azkel Goldhand
  • Grand Arbiter: Kerwyr Frostbeard
  • High Consul: Samsung II Irongrinder
  • Forgemaster: Mafraedon Starbreaker
  • Master Engineer: Ogdan Frostbeard
  • Arch Rune-Lord: Zahrer Irongrinder


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History

brief description of the location itself

Construction and Thereafter

After the deeming of the previous city of Kal'Nikaer as being poorly designed, Grand King Algoda Frostbeard commissioned the city of Kal'Omith be built. The city took designs and knowledge from the Hall of Urguan and combined it with the architecture used by the Paragon of Building Omithiel Strongbrow, naming the city after him. The city served as the capital for the Grand Kingdom through Philip's War where the dwarves defended their lands against the Holy Orenian Empire. The first Grand King crowned in the city was Bastion Ireheart, who was elected and crowned after the execution of Algoda Frostbeard by the Orenian Emperor Philip Frederick Horen.

The Deeproads

The Deeproads of Kal'Omith are largely unknown and uncharted however recent expeditions have uncovered vast amounts of goblin hordes living beneath.

Geography

Kal'Omith is located along the seaside road between the Haenseti-Ruskan Empire and the City of Arcadia, tucked carefully between two massive mountain ranges. To reach the city's gates one must climb a series of long and not-so-steep stairways placed between two gargantuan states of dwarves holding forever-lit torches. The city's main gate is lavishly decorated, protected by a multiple-meter thick doorway sealed only when the city closes it's gates for foreign entry, or in times dangerous to the integrity of the capital. Across from the city gates sits the ocean, and a very narrow strip of beach. Few shrubs dot the landscape, trees often in far-flung areas, however alongside the pathway leading to the gate, behind the states sits a small fir forest, brought to life to bring natural beauty to the city entryway.

Notable Figures (if applicable)

  • Omithiel Strongbrow - Paragon of Builders and Architects who's build plans and designs were used to shape the city.
  • Algoda Frostbeard - Grand King who commissioned the city, first Grand King to rule over Kal'Omith.

Government

Kal'Omith is directly governed by the government of the Grand Kingdom of Urguan. The highest city authority is the Grand King, elected by the Senate of Hammers. Directly beneath the Grand King sits his Council, the high administrative authority over the Kingdom and it's forces, appointed by the Grand King himself. The Senate of Hammers wields great authority over matters of specific national importance, known to from time to time decide if the nation would go to war, dethrone Kings, and etc.

For a more detailed introduction to Dwarven government, [1].

Nobility

Kal'Omith houses houses clan halls for each clan whom takes residence within the city.

Society

brief description of how the society in the location operates

Economy

The economy is largely based around mineral wealth, weapons, tools and armor. Kal'Omith is credited with the best ore and gem prices in the realm and is also known for its blacksmiths who also sell their wares in the city. Additionally Kal'Omith imports a variety of runic items and weapons from the floating city of Arcadia, known to attract numerous intrigued customers.

Laws

See [2].

Culture

detail the command of the organisation, including those who run it and /how/ its run

Art

brief description of the art in this location

Literature

brief description of the literature in this location

Music

brief description of the music in this location

Religion

Yemekar's Temple is the central Dwarven place of wordship to The Brathmordakin.