Difference between revisions of "Deity Magic"

From Lord of the Craft
Jump to: navigation, search
m (uwu'ification)
m (Reverted edits by Brotherbot (talk) to last revision by Lukariatias)
Line 1: Line 1:
 
{{template:construction}}
 
{{template:construction}}
  
Deity-based [[Magic|Magics]] bowwow the powew of [[Comprehensive List of Deities|higher beings]] to pewfowm a set list of spewws, as defined lithin each deity subtype. The amount of peopwe who can weawn it is mowe westlicted than othew fowms of magic because the [[Comprehensive List of Deities|deities]] liww onwy acknowwedge an individuaw’s desiwe fow magic undew cewtain ciwcumstances. [[Comprehensive List of Deities|Deities]] can be vewy sensitive about whom they bestow powews onto, and this can limit the othew types of magic that one may pulsue in tandem. Individuaw spewws must awso be taught, eithew by the deity diwectwy ow thwough a mowe expelienced Fowwowew.
+
Deity-based [[Magic|Magics]] borrow the power of [[Comprehensive List of Deities|higher beings]] to perform a set list of spells, as defined within each deity subtype. The amount of people who can learn it is more restricted than other forms of magic because the [[Comprehensive List of Deities|deities]] will only acknowledge an individual’s desire for magic under certain circumstances. [[Comprehensive List of Deities|Deities]] can be very sensitive about whom they bestow powers onto, and this can limit the other types of magic that one may pursue in tandem. Individual spells must also be taught, either by the deity directly or through a more experienced Follower.
  
Onwy some types actuawwy use mana, like Awcane Magic, but aww awe bound by the same westliction of onwy having a limited ability to caww upon that specific deity befowe becoming too exhausted to continue.
+
Only some types actually use mana, like Arcane Magic, but all are bound by the same restriction of only having a limited ability to call upon that specific deity before becoming too exhausted to continue.
 
__TOC__
 
__TOC__
 
=Deity Magic Sub-Types=
 
=Deity Magic Sub-Types=
Line 9: Line 9:
  
 
==[[Ascended Magic|Ascended]]==
 
==[[Ascended Magic|Ascended]]==
Given a set of goaws and magicaw powews by Aeliew, the Ascended stlive to thwawt aww that is unhowy and cowwupts life itsewf. [[Ascended Order]]
+
Given a set of goals and magical powers by Aeriel, the Ascended strive to thwart all that is unholy and corrupts life itself. [[Ascended Order]]
  
 
'''Deity''': [[Aeriel|Arch-Aengul Aerial]]
 
'''Deity''': [[Aeriel|Arch-Aengul Aerial]]
  
'''Bwue Sect''': The Sect of Waw, wawwying the Descendants against mowtaw thweats.
+
'''Blue Sect''': The Sect of War, rallying the Descendants against mortal threats.
  
'''Wed Sect''': The Cawetakews Sect, dedicated to the cweation of welics and othew objects.
+
'''Red Sect''': The Caretakers Sect, dedicated to the creation of relics and other objects.
  
'''Gowd Sect''': The Sect of Theowogy, dedicated to the weligious and healing aspects of the Ascended.
+
'''Gold Sect''': The Sect of Theology, dedicated to the religious and healing aspects of the Ascended.
  
'''Siwvew Sect''': The Sect of Knowwedge, seeking out the cowwection of welics as weww as teaching and undewstanding the finew facets of magic.
+
'''Silver Sect''': The Sect of Knowledge, seeking out the collection of relics as well as teaching and understanding the finer facets of magic.
  
 
==[[Druid Magic|Druidic]]==
 
==[[Druid Magic|Druidic]]==
Line 26: Line 26:
  
  
'''Natule's Communion''' A dwuid's connection and bond lith Natule. Thwough attunement, a Dwuid is abre to heaw Natule and convey messages to pwants and animaws as a pewson would speak to anothew pewson.
+
'''Nature's Communion''' A druid's connection and bond with Nature. Through attunement, a Druid is able to hear Nature and convey messages to plants and animals as a person would speak to another person.
  
'''Contwow of Natule''' The ability to utilize pwants and animaws fow the dwuid's intended pulpose, whethew bending pwants, causing pwants to gwow, ow weading animaws to do cewtain actions.
+
'''Control of Nature''' The ability to utilize plants and animals for the druid's intended purpose, whether bending plants, causing plants to grow, or leading animals to do certain actions.
  
'''Blight Heawew''' Blighted wand, bulned wand, destwoyed pwant life, these awe tended by a Blight Heawew. Dwuids awe cawwed upon to heaw scawwed wand that has been wavaged by battwe, swept upon by liwdfiwe, ow sawted by angwy wawwowds.
+
'''Blight Healer''' Blighted land, burned land, destroyed plant life, these are tended by a Blight Healer. Druids are called upon to heal scarred land that has been ravaged by battle, swept upon by wildfire, or salted by angry warlords.
  
'''Hewbrowe''' The ability to enhance and dampen pwopewties in an hewb.
+
'''Herblore''' The ability to enhance and dampen properties in an herb.
  
'''Shapeshifting''' The Dwuid has been bressed lith the ability to shapeshift into a singwe animaw that the dwuid has made a connection lith.
+
'''Shapeshifting''' The Druid has been blessed with the ability to shapeshift into a single animal that the druid has made a connection with.
  
 
==[[Cleric Magic|Clerical]]==
 
==[[Cleric Magic|Clerical]]==
Line 40: Line 40:
 
'''Deity:''' [[Tahariae]]
 
'''Deity:''' [[Tahariae]]
  
'''Pliest Healing''' Aww spewws that invowve cwelicaw healing. Healing of gweat ow minow wounds.
+
'''Priest Healing''' All spells that involve clerical healing. Healing of great or minor wounds.
  
'''Waw Cwelicalism''' Spewws that invowve the Owbs of light to aid you in battwe. Cwelics can awso daze and have a myliad of diffewent pwotective spewws.
+
'''War Clericalism''' Spells that involve the Orbs of light to aid you in battle. Clerics can also daze and have a myriad of different protective spells.
  
'''Divine Wawdenism'''
+
'''Divine Wardenism'''
  
 
==[[Mists of Xan|Paladins]]==
 
==[[Mists of Xan|Paladins]]==
Giwded wawliows who fowwow the teachings of Xan, seeking to pulge the wowwd of unnatulaw beings and westowe owdew and justice.
+
Gilded warriors who follow the teachings of Xan, seeking to purge the world of unnatural beings and restore order and justice.
  
 
'''Deity''': [[Xan|Xan, Aengul of Order]]
 
'''Deity''': [[Xan|Xan, Aengul of Order]]
Line 53: Line 53:
 
==[[Shamanism]]==
 
==[[Shamanism]]==
  
Typicawwy an Owc Magic:
+
Typically an Orc Magic:
  
'''Deities:''' Spilits of the Spilit Weawm
+
'''Deities:''' Spirits of the Spirit Realm
  
'''Witchdoctow''' Using the powews of the immowtaw and the ewementaw spilits, a Witchdoctow pewfowms culses and hexes upon peopwe and the potions they cweate.
+
'''Witchdoctor''' Using the powers of the immortal and the elemental spirits, a Witchdoctor performs curses and hexes upon people and the potions they create.
  
'''Fawseeing''' Wowk lith the Immowtaw Spilits, can twavew to the spilituaw pwane and convewse lith spilits on a neutwaw fiewd. Awwows bressings of the spilits to be pwaced upon othews.
+
'''Farseeing''' Work with the Immortal Spirits, can travel to the spiritual plane and converse with spirits on a neutral field. Allows blessings of the spirits to be placed upon others.
  
'''[[Elementalism]]''' Wowk lith the ewementaw spilits, mastews of changing and shaping the physicaw wowwd.
+
'''[[Elementalism]]''' Work with the elemental spirits, masters of changing and shaping the physical world.
  
'''Wutaumancy''' Avataws of the ancestows. Convewse lith the spilits of peopwe themsewves and invoke theiw powew and bressing.
+
'''Lutaumancy''' Avatars of the ancestors. Converse with the spirits of people themselves and invoke their power and blessing.
  
  
 
==Cloud Temple Monk Magic==
 
==Cloud Temple Monk Magic==
  
Pwease wefew to [[Wilven Sanctuary Monks]] and [[Monk Resurrection]]
+
Please refer to [[Wilven Sanctuary Monks]] and [[Monk Resurrection]]
  
 
=[[Imperfections of Deitic Healing]]=
 
=[[Imperfections of Deitic Healing]]=
Awthough using the powews of deities to heaw can be vewy fwuitful, it is not lithout it's limits.
+
Although using the powers of deities to heal can be very fruitful, it is not without it's limits.
  
 
{{Navtable_Magic|class="mw-collapsible mw-collapsed"}}
 
{{Navtable_Magic|class="mw-collapsible mw-collapsed"}}
 
[[Category:Magic]]
 
[[Category:Magic]]
 
[[Category:Deity Magic]]
 
[[Category:Deity Magic]]

Revision as of 01:53, 2 April 2020

circle info req sam.png This page is currently being worked on! Beware of conflicting modifications and updates.


Deity-based Magics borrow the power of higher beings to perform a set list of spells, as defined within each deity subtype. The amount of people who can learn it is more restricted than other forms of magic because the deities will only acknowledge an individual’s desire for magic under certain circumstances. Deities can be very sensitive about whom they bestow powers onto, and this can limit the other types of magic that one may pursue in tandem. Individual spells must also be taught, either by the deity directly or through a more experienced Follower.

Only some types actually use mana, like Arcane Magic, but all are bound by the same restriction of only having a limited ability to call upon that specific deity before becoming too exhausted to continue.

Deity Magic Sub-Types

Ascended

Given a set of goals and magical powers by Aeriel, the Ascended strive to thwart all that is unholy and corrupts life itself. Ascended Order

Deity: Arch-Aengul Aerial

Blue Sect: The Sect of War, rallying the Descendants against mortal threats.

Red Sect: The Caretakers Sect, dedicated to the creation of relics and other objects.

Gold Sect: The Sect of Theology, dedicated to the religious and healing aspects of the Ascended.

Silver Sect: The Sect of Knowledge, seeking out the collection of relics as well as teaching and understanding the finer facets of magic.

Druidic

Deities: The Aspects


Nature's Communion A druid's connection and bond with Nature. Through attunement, a Druid is able to hear Nature and convey messages to plants and animals as a person would speak to another person.

Control of Nature The ability to utilize plants and animals for the druid's intended purpose, whether bending plants, causing plants to grow, or leading animals to do certain actions.

Blight Healer Blighted land, burned land, destroyed plant life, these are tended by a Blight Healer. Druids are called upon to heal scarred land that has been ravaged by battle, swept upon by wildfire, or salted by angry warlords.

Herblore The ability to enhance and dampen properties in an herb.

Shapeshifting The Druid has been blessed with the ability to shapeshift into a single animal that the druid has made a connection with.

Clerical

Deity: Tahariae

Priest Healing All spells that involve clerical healing. Healing of great or minor wounds.

War Clericalism Spells that involve the Orbs of light to aid you in battle. Clerics can also daze and have a myriad of different protective spells.

Divine Wardenism

Paladins

Gilded warriors who follow the teachings of Xan, seeking to purge the world of unnatural beings and restore order and justice.

Deity: Xan, Aengul of Order

Shamanism

Typically an Orc Magic:

Deities: Spirits of the Spirit Realm

Witchdoctor Using the powers of the immortal and the elemental spirits, a Witchdoctor performs curses and hexes upon people and the potions they create.

Farseeing Work with the Immortal Spirits, can travel to the spiritual plane and converse with spirits on a neutral field. Allows blessings of the spirits to be placed upon others.

Elementalism Work with the elemental spirits, masters of changing and shaping the physical world.

Lutaumancy Avatars of the ancestors. Converse with the spirits of people themselves and invoke their power and blessing.


Cloud Temple Monk Magic

Please refer to Wilven Sanctuary Monks and Monk Resurrection

Imperfections of Deitic Healing

Although using the powers of deities to heal can be very fruitful, it is not without it's limits.

Magic
Arcane Magic Transfiguration · Voidal Translocation · Void Shifting
Elemental Evocation · Conjuration
Sensory Illusion ·
Deity Magic Shamanism · Druidism · Paladinism · Seers · Malchediael's Templars · Heralds of Azdromoth
Dark Magic Fjarriauga · Necromancy · Pale Bloodmagic · Mysticism · Naztherak
Artificery Atronach Forging · Golemancy
Other Kani · Housemagery · Bardmancy