Magic (Laeonathan Update)

From Lord of the Craft
Jump to: navigation, search

Magic is the manipulation of otherworldly energies through the expending of one's Mana pool. Mana is the innate magical energy within all living things. It is passively regenerated over time, and is produced in greater amounts in living creatures with souls, such Humans, Elves, Dwarves, Orcs, and so on. By default, tapping into these otherworldly energies is quite impossible, and as such some kind of connection has to be established in order for one to make use of them. These connections some in numerous forms, but generally they are divided into three broad categories. In order to establish one of these connections, a individual has to seek out a mage who is experienced enough to teach the magic they practice. Should this teaching mage agree to take on a student, that individual will then begin a long and arduous journey to become a mage.

Throughout this journey the aspiring mage will receive numerous lessons of varying type and detail, depending on the magic that they're learning. On occasion, rather than receiving typical sit-down-and-learn lessons, the mage will be required to partake in great tasks or quests, or may even merely need clarification on abilities that come innately. Once a connection to a bank of otherworldly power and energy is established, a mage will quickly find that they have a unique world of abilities and manipulations ahead of them, detailed and catered to the circumstances under which they find themselves.

Learning Magic

Almost all magic is learned in a student-teacher scenario. An aspiring mage will seek out a teaching mage to educate them in the magic they are interested in, or the teaching mage will seek out a potential student they believe may be a good fit for the magic they practice. Far less often, and restricted to very specific circumstances (such as events), an aspiring mage may be able to acquire simple abilities or minute magics, referred to as Feats, without the necessity for a teacher.

Once a student is accepted by a teacher to begin learning a magic, they'll have to fill out a Magic Application (MA) on LotC's forums. This application is a quick and simple process that allows the Story Staff to keep track of who has what magic, and ensures that the mage teaching you has an approved Teaching Application (TA). One cannot teach magic without an approved TA, because thew TAs are designed to ensure that the player in question has an expert grasp and understanding of what they're spreading. As without such a detailed level of comprehension, the risk of spreading misinformation increases greatly and may bring about power-gaming.

Usable Magics

The magics listed below are divided into three broad categories, Arcane, Deific, and Dark. These three are the major divisions of magic on LotC, and refers specifically to the source from which the mage draws energy to use for spell-casting and abilities. Arcane magic utilizes a connection to the Void, a great expanse of darkness and nothingness, Deific magic utilizes a connection to a patron or Aengul, and Dark magic utilizes powers by sources many consider unnatural.

Arcane Magics

Arcane Magics, also known simply as Voidal Magics, are, as was previously mentioned, the most widespread kinds of magics due to their general worldly acceptance as something normal. The Void itself is a separate plane that exists in an non-perceivable state all around us. As such it is simultaneously nothing and everything, and thus permits great power through the manipulation of its energies in the mortal world. Void magics operate through the abandonment of one's normal mental perceptions of our world to open one’s mind to the limitless nothingness of the Void. Once a connection to the Void has been established, an aspiring Mage will begin to learn how to make use of their Mana to bring about the physical manifestation of a particular type of Voidal magic (depending on the type they're being taught). As a connection to the Void is an inherently unnatural process, one's body will react by displaying, most often, some kind of physical twitch. Once one's connection with the void ceases, either voluntarily, by distraction, or from exhausting a supply of mana; the magic ceases to exist, returning instantaneously to nothing within the void.

Evocation

Evocation and its many subtypes always deal with the evocation of an element from the void. Fire Evocanionists will be able to create such things as a fireball from the mana in the void, just like a conjurationist will be able to conjure creatures out of the void. They are all different arts which can be studied; yet non can study more than five at the same time.

Alteration

Alteration deals with changing materials, their positions, properties and many other things, such as moving oneself through the void to teleport.

Illusion

One type stands out from the other forms: Sensory illusion; it deals with the manipulation of the senses of others.

Voidal Feats

Those who have dedicated themselves to the void enough can alter their own connection to it and various ways, coming with many benefits and downsides. A voidal artifcer for example will see their talent to enchant rise, while a arcane scions strenght will increase, yet lose the capability to cast more complicated spells.

Deity Magic

Deity Magic, sometimes somewhat inaccurately labeled Holy Magic, is the manipulation of energies through the use of one's Mana as gifted from a higher power. Most often this higher power is a Patron or Aengul. These Mages are often bound to a strict set of rules or tenants that must be adhered to should they desire to continue to receive the powers bestowed upon them. A violation of a tenant could spell disaster through their forced disconnection, rendering them unable to use the Magic any longer.

Shamanism

Shamans are those who worship the Spirits; typically Orcs and Dark Elves. There are two types: The Witch Doctor calls upon the wicked powers of the Elemental and Immortal Spirits to inflict adversity and torment through intricate rituals and elaborate brewing. A Farseer often expands their role as a conduit to the Spirits by taking descendants upon Spirit Walks to lend guidance, experience and, occasionally, aid them in understanding Spiritual intrigue.

Druidism

Druids are those dedicated to the gods they call Aspects and their balance; calling their powers magic is even frowned upon. For them, their purpose is to serve the nature's balance with a long set of gifts.

Paladinism

Manipulators of deific mists and runes as granted by the Aengul Xan.

Seers

Blind men and women who have been given strange and unnatural sight by the vigilant Vaasek.

Malchediael's Templars

Those chosen by the great Aengul Malchediael. They enact courage and justice among the mortal realms.

Heralds of Azdromoth

Those who serve the Azdrazi and the great Azdromoth. They invoke flame and warmth.

Dark Magic

Scarcely known and often reduced to here-say and legend, Dark Magics are those obtained from the plane of Aos and Eos, the one the descendants live in: In many places Dark Magic is associated with the evil, yet the reality is far more complex. These are powers just like any other and can be used for all kinds of things. They are powerful manipulators of ghosts, carvers of bloody runes or creators of undead zombies, but also powerful healers. They can be guides and saviours of lost spirits, but also enslave them and bind them to their will.

Miscellaneous Magic

Magics that do not reasonably fit into one of the main three categories, whether due to inexplicable or unrelated origins. These magics generally center around the manipulation of other natural energies unassociated with the Void, Aenguldaemonica, Ibless, or another patron.



Last Revised: 27 - 12 - 2022

Magic
Arcane Magic Transfiguration · Voidal Translocation · Void Shifting
Elemental Evocation · Conjuration
Sensory Illusion ·
Deity Magic Shamanism · Druidism · Paladinism · Seers · Malchediael's Templars · Heralds of Azdromoth
Dark Magic Fjarriauga · Necromancy · Pale Bloodmagic · Mysticism · Naztherak
Artificery Atronach Forging · Golemancy
Other Kani · Housemagery · Bardmancy