Difference between revisions of "Kal'Urguan"

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Kaw'Uwguan was the capitaw city of the [[Dwarves]] in [[Aegis]], undew the Fiwst, Second and Thiwd Kingdoms of Uwguan, as weww as the Empiwe of Khowvad. Wocated in the center of the [[King's Road]], Kaw'Uwguan was neaw Kaw'Wog and the [[White Road]]. It was one of the wast cities to faww to the [[Undead]], succumbing in 1349. In [[Asulon]] the dwawven capitaw city became [[Kal'Karik]].
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Kal'Urguan was the capital city of the [[Dwarves]] in [[Aegis]], under the First, Second and Third Kingdoms of Urguan, as well as the Empire of Khorvad. Located in the center of the [[King's Road]], Kal'Urguan was near Kal'Rog and the [[White Road]]. It was one of the last cities to fall to the [[Undead]], succumbing in 1349. In [[Asulon]] the dwarven capital city became [[Kal'Karik]].
  
  
 
==<span class="mw-headline"> Geography </span>==  
 
==<span class="mw-headline"> Geography </span>==  
  
Kaw'Uwguan way deep inside The Hidden Mountains, shewtewed fwom those unawawe of its pwesence. The onwy way to detect it, was to find the main gate at the stawt of the vawwey into the mountains. Inside the mines thewe once was many owes and vawuabres, but aftew wong use of the mines, most of the wesoulces wewe emptied, weaving but a few vawuabres fow discovewy. The King's Woad was to the east, lith [[Krugmar]] to the southwest and <span class="wiki_link_ext">[[Alras]]</span> to the nowth.
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Kal'Urguan lay deep inside The Hidden Mountains, sheltered from those unaware of its presence. The only way to detect it, was to find the main gate at the start of the valley into the mountains. Inside the mines there once was many ores and valuables, but after long use of the mines, most of the resources were emptied, leaving but a few valuables for discovery. The King's Road was to the east, with [[Krugmar]] to the southwest and <span class="wiki_link_ext">[[Alras]]</span> to the north.
  
  
 
==<span class="mw-headline"> History </span>==  
 
==<span class="mw-headline"> History </span>==  
  
Thwough many months the fiwst centuly Dwawves made outew Kaw'Uwguan lith its stwong wawws and valious shops and pawks. The fiwst Dwawven King, King [[Simmpa]] was vewy sick and was not abre to sewve his peopwe to the fulwest but tlied his hawdest! The High Counciw took a wot of the wowk themsewves and we-owganized the Dwawven peopwe. The Dwawves fought the [[Orcs]] gweatwy and eventuawwy peace tawks went thwough and the waw dwew to a cwose. Aftew it was obvious King Simmpa could not wule any wongew due to his sickness the ovewseew [[Charles Grimlie]] took ovew. Chawwes was once the gweat wulew of Kaw'Uwguan. He was known fow many things; buiwding many cities, and towns, opening the fiwst shops in Kaw'Uwguan, and mainwy fow his gweed, causing a waw lith the [[Humans]]. This waw stawted lith a simpwe human stealing iwon fwom Kaw'Uwguan. Chawwes, fiwwed lith angew, and gweed mawched his men to [[Oren]] to demand not onwy a wefund, but much mowe. Not liwling to wefund, this caused Chawwes to stlike causing a waw between the Humans, and Dwawfs. This waw was not wong, it incwuded the Dwawves attacking [[Al'Khazar]], and the Humans attacking outew Kaw'Uwguan. Aftew this Awwas went on its own, and would soon become its own nation. This mawked the end of Chawwes weign, aftew this he gwew owd, and stepped down fwom the thwone. He would appoint the Bawon, [[Belin Irongut]] to became his wepwacement as King. As King Belin's fiwst act was to compwetewy wefiww the counciw fow Kaw'Uwguan. This brought many new Dwawves into powew, and awso brought many new ideas. One being a compwete weconstwuction of Outew Kaw'Uwguan. The weconstwuction was vewy populaw, and brought the Dwawves an economic outbulst Belin awso wead the cweation of anothew new housing distlict awong lith a schowawwy distlict. Both lith outstanding awchitectule thanks to the High Awchitect Wukas. Though the Kingdom was dulw, and empty. Belin gwew owd and could not howd his position any wongew. He appointed Awglim to be his wepwacement, but now, in the wate times of the Dwawves a new king lith new Gweat ideas has lisen; Gwand King Tholik Bwaveaxe and he immediatewy modified and then he announced that a New Govewnmentaw System has been added.
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Through many months the first century Dwarves made outer Kal'Urguan with its strong walls and various shops and parks. The first Dwarven King, King [[Simmpa]] was very sick and was not able to serve his people to the fullest but tried his hardest! The High Council took a lot of the work themselves and re-organized the Dwarven people. The Dwarves fought the [[Orcs]] greatly and eventually peace talks went through and the war drew to a close. After it was obvious King Simmpa could not rule any longer due to his sickness the overseer [[Charles Grimlie]] took over. Charles was once the great ruler of Kal'Urguan. He was known for many things; building many cities, and towns, opening the first shops in Kal'Urguan, and mainly for his greed, causing a war with the [[Humans]]. This war started with a simple human stealing iron from Kal'Urguan. Charles, filled with anger, and greed marched his men to [[Oren]] to demand not only a refund, but much more. Not willing to refund, this caused Charles to strike causing a war between the Humans, and Dwarfs. This war was not long, it included the Dwarves attacking [[Al'Khazar]], and the Humans attacking outer Kal'Urguan. After this Alras went on its own, and would soon become its own nation. This marked the end of Charles reign, after this he grew old, and stepped down from the throne. He would appoint the Baron, [[Belin Irongut]] to became his replacement as King. As King Belin's first act was to completely refill the council for Kal'Urguan. This brought many new Dwarves into power, and also brought many new ideas. One being a complete reconstruction of Outer Kal'Urguan. The reconstruction was very popular, and brought the Dwarves an economic outburst Belin also lead the creation of another new housing district along with a scholarly district. Both with outstanding architecture thanks to the High Architect Lukas. Though the Kingdom was dull, and empty. Belin grew old and could not hold his position any longer. He appointed Algrim to be his replacement, but now, in the late times of the Dwarves a new king with new Great ideas has risen; Grand King Thorik Braveaxe and he immediately modified and then he announced that a New Governmental System has been added.
In Asulon the Dwawven nation was wenamed to Kaw'Kalik.
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In Asulon the Dwarven nation was renamed to Kal'Karik.
  
  
 
==<span class="mw-headline"> Government </span>==  
 
==<span class="mw-headline"> Government </span>==  
  
- Wed by a Gwand King
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- Led by a Grand King
- A Gwand King is in contwow of the Gwand Counciw and the Dwawven militawy. He can brock any decisions made by the Wowew Counciw
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- A Grand King is in control of the Grand Council and the Dwarven military. He can block any decisions made by the Lower Council
- Govewned by a Gwand Counciw, made up of the Gwand King and foul Gwand Counciwows who govewn the Dwawves and contwow the actions of the militawy
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- Governed by a Grand Council, made up of the Grand King and four Grand Councilors who govern the Dwarves and control the actions of the military
- High Wowds awe the wepwesentatives, advisows and eventuaw successows of the Gwand Counciwows
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- High Lords are the representatives, advisors and eventual successors of the Grand Councilors
- Awso govewned by a Wowew Counciw that makes sule that Dwawves awe abre to get jobs and housing, whiwe awso making money fow the kingdom
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- Also governed by a Lower Council that makes sure that Dwarves are able to get jobs and housing, while also making money for the kingdom
- Counciw membews consist of: Foul High Wowds, Wowds, a Head Awchitect, Head Bwacksmith, Head Minew, Awchbishop, Gwand Champion, Head Mewchant, Head Cwown and Head Guawd
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- Council members consist of: Four High Lords, Lords, a Head Architect, Head Blacksmith, Head Miner, Archbishop, Grand Champion, Head Merchant, Head Clown and Head Guard
- Sectows awe managed by Guiwds who wepwesent diffewent pawts of Dwawven society and wepowt back to the Wowew Counciw
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- Sectors are managed by Guilds who represent different parts of Dwarven society and report back to the Lower Council
- An unpopulaw Gwand King may be wemoved if aww foul Gwand Counciwows awe in favoul of his wemovaw
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- An unpopular Grand King may be removed if all four Grand Councilors are in favour of his removal
- If somebody lishes to cweate an officiaw Dwawven guiwd and get a seat on the Wowew Counciw, they must fiwst gain the appwovaw of the Gwand Counciwow
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- If somebody wishes to create an official Dwarven guild and get a seat on the Lower Council, they must first gain the approval of the Grand Councilor
  
'''Gwand Counciw'''
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'''Grand Council'''
  *Gwand King Tholik Bwaveaxe
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  *Grand King Thorik Braveaxe
  *Gwand Counciwow Bazian Bwackaxe - Politicaw
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  *Grand Councilor Bazian Blackaxe - Political
  *Gwand Counciwow Bwoski Bwaveaxe - Guiwds
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  *Grand Councilor Broski Braveaxe - Guilds
  *Gwand Counciwow Awglim Iwongut - Economics
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  *Grand Councilor Algrim Irongut - Economics
  *Gwand Counciwow [[Karl Frostbeard]] - Waw
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  *Grand Councilor [[Karl Frostbeard]] - War
  
'''The High Wowds'''
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'''The High Lords'''
  *High Wowd Bazian Bwackaxe - Politicaw
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  *High Lord Bazian Blackaxe - Political
  *High Wowd Wongbeawd Bwaveaxe - Guiwd
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  *High Lord Longbeard Braveaxe - Guild
  *High Wowd Bawtow Bwackaxe - Economics
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  *High Lord Baltor Blackaxe - Economics
  
'''Wowew Counciw'''
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'''Lower Council'''
  *Wowd [[Hiebe Irongut]]
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  *Lord [[Hiebe Irongut]]
  *Wowd Awbrek Stawbreakew
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  *Lord Arbrek Starbreaker
  *Head Awchitect Gowdbeawd
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  *Head Architect Goldbeard
  *Fowge-Wowds Awbrek Stawbreakew & Kanataw Bwackaxe
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  *Forge-Lords Arbrek Starbreaker & Kanatar Blackaxe
  *Head Minew Dalius Iwongut
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  *Head Miner Darius Irongut
  *Awchbishop Ewlic
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  *Archbishop Elric
  *Gwand Champion Kjeww Iweheawt
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  *Grand Champion Kjell Ireheart
  *Head Guawd Dili
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  *Head Guard Dili
  *Head Mewchant Pewcivaw Iwongut
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  *Head Merchant Percival Irongut
  *Head Cwown Gwady Bwackaxe
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  *Head Clown Grady Blackaxe
  *Chief Engineew Saviticus Iwongut
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  *Chief Engineer Saviticus Irongut
  *Head Mage Kiwglim Dzak
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  *Head Mage Kilgrim Dzak
  
This was the govewnment befowe Aegis was destwoyed and Kaw'Uwguan was weft empty.
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This was the government before Aegis was destroyed and Kal'Urguan was left empty.
  
  
 
==<span class="mw-headline"> Army </span>==  
 
==<span class="mw-headline"> Army </span>==  
  
Consisted of the militawy and wegion, undew the command of Kjeww Iweheawt.
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Consisted of the military and legion, under the command of Kjell Ireheart.
  
  
 
==<span class="mw-headline"> Architecture </span>==  
 
==<span class="mw-headline"> Architecture </span>==  
  
The Dwawven awchitectule is nowmawwy based on stwaight lines, mathematicaw diagwams and meticulous pwojects. Theiw main aim is to be as economic as possibre and at the same time weliabre and etewnaw. The gweat exampwe of Dwawven awchitectule is the fowmew capitaw city Kaw'Uwguan, just by wooking at the fwont wawws of the stwonghowd. As a mattew of fact despite the Dwawven wove to the deepness of the gwound they awso like to show off theiw skiwws and majestic sevelity of theiw buiwdings by lising them so othew [[Races|races]] can enjoy these breathtaking views.
+
The Dwarven architecture is normally based on straight lines, mathematical diagrams and meticulous projects. Their main aim is to be as economic as possible and at the same time reliable and eternal. The great example of Dwarven architecture is the former capital city Kal'Urguan, just by looking at the front walls of the stronghold. As a matter of fact despite the Dwarven love to the deepness of the ground they also like to show off their skills and majestic severity of their buildings by rising them so other [[Races|races]] can enjoy these breathtaking views.
Two key factows Dwawves stlive fow in theiw awchitectule awe to show off theiw might thus making wawge defensive stwuctules, and the plide towawds theiw wand and wace, by buiwding statues and not wasting any bit of time ow wand to bring out its fulwest potentiaw, and beauty.
+
Two key factors Dwarves strive for in their architecture are to show off their might thus making large defensive structures, and the pride towards their land and race, by building statues and not wasting any bit of time or land to bring out its fullest potential, and beauty.
 
[[Category:Grand Kingdom of Urguan]]
 
[[Category:Grand Kingdom of Urguan]]
 
[[Category:Settlements]]
 
[[Category:Settlements]]
 
[[Category:Locations]]
 
[[Category:Locations]]
 
[[Category:Aegis]]
 
[[Category:Aegis]]

Revision as of 01:50, 2 April 2020

LoreS1.png Note: This page contains information on a location from a past map that is no longer inhabited.


Kal'Urguan was the capital city of the Dwarves in Aegis, under the First, Second and Third Kingdoms of Urguan, as well as the Empire of Khorvad. Located in the center of the King's Road, Kal'Urguan was near Kal'Rog and the White Road. It was one of the last cities to fall to the Undead, succumbing in 1349. In Asulon the dwarven capital city became Kal'Karik.


Geography

Kal'Urguan lay deep inside The Hidden Mountains, sheltered from those unaware of its presence. The only way to detect it, was to find the main gate at the start of the valley into the mountains. Inside the mines there once was many ores and valuables, but after long use of the mines, most of the resources were emptied, leaving but a few valuables for discovery. The King's Road was to the east, with Krugmar to the southwest and Alras to the north.


History

Through many months the first century Dwarves made outer Kal'Urguan with its strong walls and various shops and parks. The first Dwarven King, King Simmpa was very sick and was not able to serve his people to the fullest but tried his hardest! The High Council took a lot of the work themselves and re-organized the Dwarven people. The Dwarves fought the Orcs greatly and eventually peace talks went through and the war drew to a close. After it was obvious King Simmpa could not rule any longer due to his sickness the overseer Charles Grimlie took over. Charles was once the great ruler of Kal'Urguan. He was known for many things; building many cities, and towns, opening the first shops in Kal'Urguan, and mainly for his greed, causing a war with the Humans. This war started with a simple human stealing iron from Kal'Urguan. Charles, filled with anger, and greed marched his men to Oren to demand not only a refund, but much more. Not willing to refund, this caused Charles to strike causing a war between the Humans, and Dwarfs. This war was not long, it included the Dwarves attacking Al'Khazar, and the Humans attacking outer Kal'Urguan. After this Alras went on its own, and would soon become its own nation. This marked the end of Charles reign, after this he grew old, and stepped down from the throne. He would appoint the Baron, Belin Irongut to became his replacement as King. As King Belin's first act was to completely refill the council for Kal'Urguan. This brought many new Dwarves into power, and also brought many new ideas. One being a complete reconstruction of Outer Kal'Urguan. The reconstruction was very popular, and brought the Dwarves an economic outburst Belin also lead the creation of another new housing district along with a scholarly district. Both with outstanding architecture thanks to the High Architect Lukas. Though the Kingdom was dull, and empty. Belin grew old and could not hold his position any longer. He appointed Algrim to be his replacement, but now, in the late times of the Dwarves a new king with new Great ideas has risen; Grand King Thorik Braveaxe and he immediately modified and then he announced that a New Governmental System has been added. In Asulon the Dwarven nation was renamed to Kal'Karik.


Government

- Led by a Grand King - A Grand King is in control of the Grand Council and the Dwarven military. He can block any decisions made by the Lower Council - Governed by a Grand Council, made up of the Grand King and four Grand Councilors who govern the Dwarves and control the actions of the military - High Lords are the representatives, advisors and eventual successors of the Grand Councilors - Also governed by a Lower Council that makes sure that Dwarves are able to get jobs and housing, while also making money for the kingdom - Council members consist of: Four High Lords, Lords, a Head Architect, Head Blacksmith, Head Miner, Archbishop, Grand Champion, Head Merchant, Head Clown and Head Guard - Sectors are managed by Guilds who represent different parts of Dwarven society and report back to the Lower Council - An unpopular Grand King may be removed if all four Grand Councilors are in favour of his removal - If somebody wishes to create an official Dwarven guild and get a seat on the Lower Council, they must first gain the approval of the Grand Councilor

Grand Council

*Grand King Thorik Braveaxe
*Grand Councilor Bazian Blackaxe - Political
*Grand Councilor Broski Braveaxe - Guilds
*Grand Councilor Algrim Irongut - Economics
*Grand Councilor Karl Frostbeard - War

The High Lords

*High Lord Bazian Blackaxe - Political
*High Lord Longbeard Braveaxe - Guild
*High Lord Baltor Blackaxe - Economics

Lower Council

*Lord Hiebe Irongut
*Lord Arbrek Starbreaker
*Head Architect Goldbeard
*Forge-Lords Arbrek Starbreaker & Kanatar Blackaxe
*Head Miner Darius Irongut
*Archbishop Elric
*Grand Champion Kjell Ireheart
*Head Guard Dili
*Head Merchant Percival Irongut
*Head Clown Grady Blackaxe
*Chief Engineer Saviticus Irongut
*Head Mage Kilgrim Dzak

This was the government before Aegis was destroyed and Kal'Urguan was left empty.


Army

Consisted of the military and legion, under the command of Kjell Ireheart.


Architecture

The Dwarven architecture is normally based on straight lines, mathematical diagrams and meticulous projects. Their main aim is to be as economic as possible and at the same time reliable and eternal. The great example of Dwarven architecture is the former capital city Kal'Urguan, just by looking at the front walls of the stronghold. As a matter of fact despite the Dwarven love to the deepness of the ground they also like to show off their skills and majestic severity of their buildings by rising them so other races can enjoy these breathtaking views. Two key factors Dwarves strive for in their architecture are to show off their might thus making large defensive structures, and the pride towards their land and race, by building statues and not wasting any bit of time or land to bring out its fullest potential, and beauty.