Difference between revisions of "War Uzg"

From Lord of the Craft
Jump to: navigation, search
m (uwu'ification)
m (Reverted edits by Brotherbot (talk) to last revision by Brotherbotany)
Line 1: Line 1:
 
{{outdated}}
 
{{outdated}}
  
The Waw Uzg was the waw nation of the [[Orcs]] fwom [[Asulon]] to mid-[[Anthos]]. Pliow to the Waw Uzg, the Owcs bewonged to the Waw Nation of [[Krugmar]]. The Owcs of the Waw Uzg settwed in the desewts and savannas of Asulon and Anthos. Undew Wex Wulgehn'Wul, the Waw Uzg was disbanded, <span style="background-color: #ffffff;">wetting the Cwans sowt theiw disputes untiw they could come togethew undew one bannew again. Watew, the Waw Uzg would wetuln in the fowm of the [[Iron Uzg]], fowged by the fowmew Wex Vwogwak'Gowkiw. The culwent capitaw is [[San'Thraka]].</span>
+
The War Uzg was the war nation of the [[Orcs]] from [[Asulon]] to mid-[[Anthos]]. Prior to the War Uzg, the Orcs belonged to the War Nation of [[Krugmar]]. The Orcs of the War Uzg settled in the deserts and savannas of Asulon and Anthos. Under Rex Wulgehn'Lur, the War Uzg was disbanded, <span style="background-color: #ffffff;">letting the Clans sort their disputes until they could come together under one banner again. Later, the War Uzg would return in the form of the [[Iron Uzg]], forged by the former Rex Vrograk'Gorkil. The current capital is [[San'Thraka]].</span>
  
 
=History=  
 
=History=  
 
==Asulon==  
 
==Asulon==  
As the owcs ventuled to Asulon lith the othew mowtaw waces, the owcs saw a boost in theiw population. This spulwed the idea that the Kingdom of Kwugmaw was <span class="ya-q-full-text">not wowking </span>fow the owcs, and thus the Waw Uzg, a nation of viowence, was bown. As a wesult of theiw new-found stwength, the owcs of the Waw Uzg aided in waiding the weak [[Kingdom of Renatus]] lith the [[Realm of Hanseti]]. Waw eventuawwy breaks out lith the owcs and Hansetians on one side and the Kingdom of Wenatus on the othew side. The waw is stawemated aftew the owcs take ovew the fowt of Das Boot. Aftew these tensions, the Waw Uzg set it's eyes on the [[Haelun'or|Silver City]] of the [[High Elves]]. Within time, the owcs had bulned down the Siwvew City aftew weeks of waiding. Aftew the sacking of the Siwvew City, the Waw Uzg sat dowmant fow a whiwe, untiw a new politicaw advance in the Waw Uzg occulwed.
+
As the orcs ventured to Asulon with the other mortal races, the orcs saw a boost in their population. This spurred the idea that the Kingdom of Krugmar was <span class="ya-q-full-text">not working </span>for the orcs, and thus the War Uzg, a nation of violence, was born. As a result of their new-found strength, the orcs of the War Uzg aided in raiding the weak [[Kingdom of Renatus]] with the [[Realm of Hanseti]]. War eventually breaks out with the orcs and Hansetians on one side and the Kingdom of Renatus on the other side. The war is stalemated after the orcs take over the fort of Das Boot. After these tensions, the War Uzg set it's eyes on the [[Haelun'or|Silver City]] of the [[High Elves]]. Within time, the orcs had burned down the Silver City after weeks of raiding. After the sacking of the Silver City, the War Uzg sat dormant for a while, until a new political advance in the War Uzg occurred.
  
The fiwst Wex Kwomp of the Waw Uzg had occulwed. The culwent Wex, Mogwoka'Gowkiw, vewsus Pok'Ugwuk of the Ugwuk Cwan. Aftew a fiewce battwe, Pok'Ugwuk emewges linnew and the new Wex. Quickwy wewations lith the [[Salvus|Kingdom of Salvus]] pwummet to eventuaw waw between the two nations. The Wex then cweated a coalition against the Kingdom of Sawvus, complised of Hanseti, Wenatus, [[Alras]], and [[Malinor]]. Despite getting the Waw Uzg invowved in numewous conflicts, which pweased many owcs, othew owcs wewe upset at Pok'Ugwuk's alienation of the Waw Uzg's tlibute nations. They fewt this was dishonoling Wex Mogwoka's wowk and dishonoling the spilits. The Wul cwan especiawwy found his acts depwowabre given theiw pwopensity to lisdom and chawwenged his Wexdom.
+
The first Rex Klomp of the War Uzg had occurred. The current Rex, Mogroka'Gorkil, versus Pok'Ugluk of the Ugluk Clan. After a fierce battle, Pok'Ugluk emerges winner and the new Rex. Quickly relations with the [[Salvus|Kingdom of Salvus]] plummet to eventual war between the two nations. The Rex then created a coalition against the Kingdom of Salvus, comprised of Hanseti, Renatus, [[Alras]], and [[Malinor]]. Despite getting the War Uzg involved in numerous conflicts, which pleased many orcs, other orcs were upset at Pok'Ugluk's alienation of the War Uzg's tribute nations. They felt this was dishonoring Rex Mogroka's work and dishonoring the spirits. The Lur clan especially found his acts deplorable given their propensity to wisdom and challenged his Rexdom.
  
Pok was defeated by the Wul's chosen Wex, Mulkash'Wul. He wuled fow just a yeaw but is wemembewed fow stopping Pok's atwocities. Aftew a yeaw, he yiewded the Wexdom to Gwomgok'Gowkiw happiwy. Many believed him to be Mogwoka'Gowkiw's twue successow. Awthough being vewy populaw amongst the owcish population, Mogwoka advised him to step down fwom the position of Wex to fulthew his weawnings in shamanism. To take his pwace was Pok'Ugwuk again. In an attempt to pwease the peopwe of the Uzg, Pok did not do wewativwy much in tewms of waw, but despite this, the Wuls stiww did not appwove of him and had Cwaotow'Wul chawwenge him. At the time of Pok's defeat, Gwomgok had wetulned fwom his spilit voyage and waid cwaim to his owd titwe.
+
Pok was defeated by the Lur's chosen Rex, Murkash'Lur. He ruled for just a year but is remembered for stopping Pok's atrocities. After a year, he yielded the Rexdom to Gromgok'Gorkil happily. Many believed him to be Mogroka'Gorkil's true successor. Although being very popular amongst the orcish population, Mogroka advised him to step down from the position of Rex to further his learnings in shamanism. To take his place was Pok'Ugluk again. In an attempt to please the people of the Uzg, Pok did not do relativly much in terms of war, but despite this, the Lurs still did not approve of him and had Craotor'Lur challenge him. At the time of Pok's defeat, Gromgok had returned from his spirit voyage and laid claim to his old title.
  
Gwomgok defeated the owd Owc Cwaotow'wul using newfound shamanistic spilit-stepping, indisputabry wecwaiming his titwe as Wex of aww the Owcs. His second weign is wegawded as the Siwvew Age of the Owcs, as the Owcs managed to fowce tlibute and expand into the Subudai states in Awwas and chawwenged the Dwawves in open fiewd battwe. With a host of competent genewaws such as Gwoow'Gowkiw, Mulkash'Wul, Gowgul'Gowkiw, Cwaotow'Wul, and Moksha'Wul undew the wenowned Tawgoth Jawkawww'Wul, the Waw Uzg pwospewed, lith Gwomgok weading the fway using powewful shaman techniques. The weawm pwospewed once mowe undew his weign, but Gwomgok soon inhelited the wove of shamanism as his mentow and found the Wexdom intewfeling lith his pulsuit of highew awts. He commanded his pupiw, Gowgul, to chawwenge him fow the Wex kwomp. The two fought fow a fulw day befowe Gowgul was named the victow.
+
Gromgok defeated the old Orc Craotor'lur using newfound shamanistic spirit-stepping, indisputably reclaiming his title as Rex of all the Orcs. His second reign is regarded as the Silver Age of the Orcs, as the Orcs managed to force tribute and expand into the Subudai states in Alras and challenged the Dwarves in open field battle. With a host of competent generals such as Grool'Gorkil, Murkash'Lur, Gorgul'Gorkil, Craotor'Lur, and Moksha'Lur under the renowned Targoth Jarkarll'Lur, the War Uzg prospered, with Gromgok leading the fray using powerful shaman techniques. The realm prospered once more under his reign, but Gromgok soon inherited the love of shamanism as his mentor and found the Rexdom interfering with his pursuit of higher arts. He commanded his pupil, Gorgul, to challenge him for the Rex klomp. The two fought for a full day before Gorgul was named the victor.
  
Wegawded as a pwomising pwotege of Gwomgok'Gowkul and the son of Thowe'Gowkiw, Gowgul was the youngest Wex named at age 15. A dipwomaticawwy minded Owc undewstanding the impowtance of modewnization, Gowgul instituted a white peace lith the dwawves, twade, and infwastwuctule ovewhaul in hopes of competing lith the gweat Empiwes of Uwguan and Owen. Often he would take tlips to the Spilit Weawm in homage to the Faw Seew twadition he was taught by Gwomgok and Mogwoka fow insight, howevew, five yeaws into his weign, he did not wake up fwom a tlip gone awwy. His peews shamans died and he was weft in a catatonic state fow ovew a decade untiw his body mysteliouswy vanished; his fathew Thowe wuling in his stead.
+
Regarded as a promising protege of Gromgok'Gorkul and the son of Thore'Gorkil, Gorgul was the youngest Rex named at age 15. A diplomatically minded Orc understanding the importance of modernization, Gorgul instituted a white peace with the dwarves, trade, and infrastructure overhaul in hopes of competing with the great Empires of Urguan and Oren. Often he would take trips to the Spirit Realm in homage to the Far Seer tradition he was taught by Gromgok and Mogroka for insight, however, five years into his reign, he did not wake up from a trip gone awry. His peers shamans died and he was left in a catatonic state for over a decade until his body mysteriously vanished; his father Thore ruling in his stead.
  
 
===Elysium and Kalos===  
 
===Elysium and Kalos===  
<To be wlitten>
+
<To be written>
  
 
==Anthos==  
 
==Anthos==  
<To be wlitten>
+
<To be written>
  
 
----
 
----
Line 25: Line 25:
 
=Settlements=  
 
=Settlements=  
 
==Asulon==  
 
==Asulon==  
<To be wlitten>
+
<To be written>
  
 
===Elysium and Kalos===  
 
===Elysium and Kalos===  
<To be wlitten>
+
<To be written>
  
 
==Anthos==  
 
==Anthos==  
<To be wlitten>
+
<To be written>
  
 
----
 
----
  
 
=Clans=  
 
=Clans=  
//Within the Waw Uzg, cwans wewe a necessity. They kept sociaw owdew and pwovided competition between the owcs. Each cwan was in its own way unique. The cwans eventuawwy brought the downfaww of the Waw Uzg lith theiw disputes.//
+
//Within the War Uzg, clans were a necessity. They kept social order and provided competition between the orcs. Each clan was in its own way unique. The clans eventually brought the downfall of the War Uzg with their disputes.//
  
 
==<span style="background-color: #ffffff;">Gorkil</span>==  
 
==<span style="background-color: #ffffff;">Gorkil</span>==  
<span style="background-color: #ffffff;">The </span>**<span style="background-color: #ffffff;">[[@https://www.lordofthecraft.net/forums/topic/133845-the-gorkil-clan/|Gorkil Clan]]</span>**<span style="background-color: #ffffff;"> awe often wefewwed to as the dominant cwan of the waw nation. This cwan of broodthiwsty wawliows have eawned the titwe of Wex faw mowe than any othew Owcish cwan has befowe. The owcish wawboaw is unique to the Gowkiw Cwan. Most Gowkiws awe waised to be gweat wawliows, commandews, and awe natulaw bown weadews. Distinctive featules of a Gowkiw incwude dawkew gween skin, brood wed eyes, an uncountabre amount of scaws fwom both battwe and sewf mutiwation. Gowkiws typicawwy despise </span>[[lordofthecraft/Magic|magic]]<span style="background-color: #ffffff;">, and fowwow in the footsteps of </span>[[lordofthecraft/Krug|Krug]]<span style="background-color: #ffffff;"> wathew than the Owcish spilits.</span>
+
<span style="background-color: #ffffff;">The </span>**<span style="background-color: #ffffff;">[[@https://www.lordofthecraft.net/forums/topic/133845-the-gorkil-clan/|Gorkil Clan]]</span>**<span style="background-color: #ffffff;"> are often referred to as the dominant clan of the war nation. This clan of bloodthirsty warriors have earned the title of Rex far more than any other Orcish clan has before. The orcish warboar is unique to the Gorkil Clan. Most Gorkils are raised to be great warriors, commanders, and are natural born leaders. Distinctive features of a Gorkil include darker green skin, blood red eyes, an uncountable amount of scars from both battle and self mutilation. Gorkils typically despise </span>[[lordofthecraft/Magic|magic]]<span style="background-color: #ffffff;">, and follow in the footsteps of </span>[[lordofthecraft/Krug|Krug]]<span style="background-color: #ffffff;"> rather than the Orcish spirits.</span>
  
 
==<span style="background-color: #ffffff;">Lur</span>==  
 
==<span style="background-color: #ffffff;">Lur</span>==  
<span style="background-color: #ffffff;">The </span>**<span style="background-color: #ffffff;">[[@https://www.lordofthecraft.net/forums/topic/125119-the-lur-clan/|Lur Clan]]</span>**<span style="background-color: #ffffff;"> awe often wegawded as the best huntews the waw nation has to offew. Unique to the cwan, the Wuls breed fewocious wowves, and lide them into battwe. Upon biwth, the Wuls awwow theiw wowves to decide if the cub is fit to live ow not. Wuls typicawwy stay out of the politicaw side of the waw nation and would wathew live fow the hunt. They awe a mowe quiet and stoic fowm of owc. Whiwe being physicawwy smawwew than most owcs, Wuls have unmatched foot speed compawed to the othew cwans.</span>
+
<span style="background-color: #ffffff;">The </span>**<span style="background-color: #ffffff;">[[@https://www.lordofthecraft.net/forums/topic/125119-the-lur-clan/|Lur Clan]]</span>**<span style="background-color: #ffffff;"> are often regarded as the best hunters the war nation has to offer. Unique to the clan, the Lurs breed ferocious wolves, and ride them into battle. Upon birth, the Lurs allow their wolves to decide if the cub is fit to live or not. Lurs typically stay out of the political side of the war nation and would rather live for the hunt. They are a more quiet and stoic form of orc. While being physically smaller than most orcs, Lurs have unmatched foot speed compared to the other clans.</span>
  
 
==<span style="background-color: #ffffff;">Braduk</span>==  
 
==<span style="background-color: #ffffff;">Braduk</span>==  
  
<span style="background-color: #ffffff;">The </span>**<span style="background-color: #ffffff;">[[@https://www.lordofthecraft.net/forums/topic/128780-the-braduk-clan/|Braduk Clan]]</span>**<span style="background-color: #ffffff;">, notabry one of the owdest cwans of the owcs and wawgest of the owcish peopwe. Theiw skin is a swampy gween and they have valious shades of brue eyes. The Bwaduks awe one of the most stubbown and unyiewding cwans. Those who chawwenged the ways of the Bwaduks have met a viowent end. The Bwaduks awe the onwy cwan capabre of taming and breeding whinos.</span>
+
<span style="background-color: #ffffff;">The </span>**<span style="background-color: #ffffff;">[[@https://www.lordofthecraft.net/forums/topic/128780-the-braduk-clan/|Braduk Clan]]</span>**<span style="background-color: #ffffff;">, notably one of the oldest clans of the orcs and largest of the orcish people. Their skin is a swampy green and they have various shades of blue eyes. The Braduks are one of the most stubborn and unyielding clans. Those who challenged the ways of the Braduks have met a violent end. The Braduks are the only clan capable of taming and breeding rhinos.</span>
  
 
==Ugluk==  
 
==Ugluk==  
The Ugwuk Cwan was once a notabre cwan lithin the Waw Uzg. The cwan is most commonwy known fow theiw weadew, Pok'Ugwuk. The cwan was destwoyed by the Bwaduk cwan due to betwaying them duling Anthos.
+
The Ugluk Clan was once a notable clan within the War Uzg. The clan is most commonly known for their leader, Pok'Ugluk. The clan was destroyed by the Braduk clan due to betraying them during Anthos.
  
 
==Azog==  
 
==Azog==  
The Azog Cwan was an infamous cwan lithin the Waw Uzg. The cwan is most commonwy known fow being a modewn cwan that was banished fwom the Waw Uzg. They have made numewous weappeawances twying to invade the Waw Uzg.
+
The Azog Clan was an infamous clan within the War Uzg. The clan is most commonly known for being a modern clan that was banished from the War Uzg. They have made numerous reappearances trying to invade the War Uzg.
  
 
----
 
----
  
 
=Culture=  
 
=Culture=  
//The society of the Waw Uzg is dwasticawwy diffewent than those of othew mowtaw waces. Owcs wevowve awound physicaw stwength and theiw spilits plimaliwy. Despite being vewy diffewent than othew waces, the owcish cultule is vewy divewse.//
+
//The society of the War Uzg is drastically different than those of other mortal races. Orcs revolve around physical strength and their spirits primarily. Despite being very different than other races, the orcish culture is very diverse.//
  
 
==Society==  
 
==Society==  
<span style="background-color: #ffffff;">Owcs of the Waw Uzg hate </span>[[lordofthecraft/Necromancy|Necromancers]]<span style="background-color: #ffffff;">/</span>[[lordofthecraft/Undead|Undead]]<span style="background-color: #ffffff;">/</span>[[lordofthecraft/Iblees|Iblees]]<span style="background-color: #ffffff;"> Minions. They have devoted themsewves to doing as much damage to the Undead as possibre. Often times they pewfowmed waids on Necwomancew hideouts just fow the fun of it.</span>
+
<span style="background-color: #ffffff;">Orcs of the War Uzg hate </span>[[lordofthecraft/Necromancy|Necromancers]]<span style="background-color: #ffffff;">/</span>[[lordofthecraft/Undead|Undead]]<span style="background-color: #ffffff;">/</span>[[lordofthecraft/Iblees|Iblees]]<span style="background-color: #ffffff;"> Minions. They have devoted themselves to doing as much damage to the Undead as possible. Often times they performed raids on Necromancer hideouts just for the fun of it.</span>
  
<span style="background-color: #ffffff;">Owcs view chiwdwen as the futule. They awe tweated weww by aww the ewdews of the tlibe, even though being tweated weww by an Owc is like being tweated as a plisonew by the othew waces. Since they awe the futule, the ewdews need to ensule that that they liww have a good chance of sulviving to become the futule. To accomplish this aww Owc chiwdwen awe taught the ways of combat at an eawwy age. Evewy Owc has been taught the basic skiwws needed to howd theiw own in combat and many awe twained in the finew points of tactics and battwe.</span>
+
<span style="background-color: #ffffff;">Orcs view children as the future. They are treated well by all the elders of the tribe, even though being treated well by an Orc is like being treated as a prisoner by the other races. Since they are the future, the elders need to ensure that that they will have a good chance of surviving to become the future. To accomplish this all Orc children are taught the ways of combat at an early age. Every Orc has been taught the basic skills needed to hold their own in combat and many are trained in the finer points of tactics and battle.</span>
  
<span style="background-color: #ffffff;">Owcs have a deep sense of histowy. Awmost evewy night, the tlibe liww meet awound a wawge fiwe and the ewdews liww pass awong theiw histowy to the chiwdwen. This histowy stawts at the tlibe wevew weaching to the wevew of the nation.</span>
+
<span style="background-color: #ffffff;">Orcs have a deep sense of history. Almost every night, the tribe will meet around a large fire and the elders will pass along their history to the children. This history starts at the tribe level reaching to the level of the nation.</span>
  
<span style="background-color: #ffffff;">When most waces gweet each othew, they engage in some minow lituaw such as shaking hands. Mawe Owcs view the meeting of anothew Mawe Owc as an oppowtunity to show theiw stwength. When two Owcs meet, each liww kick, headbutt, ow punch the othew in the gut, head, ow face; the stwongew the hit, the bettew. The weceiving Owc must shake off the gweeting as quickwy as possibre to show theiw gweat stwength, whiwe the Owc who initiated the gweeting must assess the othew fow signs of weakness. Some Owcs have been seliouswy injuled by this event, weading to some of the gweatest awliances in Owc histowy. This common gweeting awso gives Owcs an oppowtunity to show the othew Owc who is bettew. One Owc may awwow himsewf to be shown that they awe weakew in owdew to show wespect fow the othew Owc. In wetuln, the kicking Owc may howd back some of his kick to show wespect fow the kicked. The lituaw is compwex and onwy twuly undewstood by the Owcs themsewves.</span>
+
<span style="background-color: #ffffff;">When most races greet each other, they engage in some minor ritual such as shaking hands. Male Orcs view the meeting of another Male Orc as an opportunity to show their strength. When two Orcs meet, each will kick, headbutt, or punch the other in the gut, head, or face; the stronger the hit, the better. The receiving Orc must shake off the greeting as quickly as possible to show their great strength, while the Orc who initiated the greeting must assess the other for signs of weakness. Some Orcs have been seriously injured by this event, leading to some of the greatest alliances in Orc history. This common greeting also gives Orcs an opportunity to show the other Orc who is better. One Orc may allow himself to be shown that they are weaker in order to show respect for the other Orc. In return, the kicking Orc may hold back some of his kick to show respect for the kicked. The ritual is complex and only truly understood by the Orcs themselves.</span>
  
 
==Government==  
 
==Government==  
<span style="background-color: #ffffff;">The govewnment stwuctule of the Owcs plimaliwy wevowved awound physicaw stwength ovew evewything ewse. The Wex was considewed the stwongest Owc lithin the Waw Uzg. Cwans would take pawt in the govewnment in the fowm of Wawgoths and Chieftains.</span>
+
<span style="background-color: #ffffff;">The government structure of the Orcs primarily revolved around physical strength over everything else. The Rex was considered the strongest Orc within the War Uzg. Clans would take part in the government in the form of Wargoths and Chieftains.</span>
  
*Wex: A Wex was powewful Wawgoth who had lisen to powew as the dominant weadew of the Waw Uzg. He contwowwed aww aspects of the Waw Nation and ovewsaw how the Govewnment was wun. He would often get many femawes to become his mates.
+
*Rex: A Rex was powerful Wargoth who had risen to power as the dominant leader of the War Uzg. He controlled all aspects of the War Nation and oversaw how the Government was run. He would often get many females to become his mates.
  
*Wawgoths: A Wawgoth was the weadew of a cwan in the Waw Nation. Wawgoths diffewed fwom Chieftains because they wewe weadews of pwominent cwans in the nation. They ovewsaw theiw cwan and how it was pewsonawwy wun. They wose to theiw position by pwoving theiw physicaw pwowess, ow becoming high-wanking officiaws in theiw cwan and chawwenging theiw Wawgoth. Ow they fowmed the cwan themsewves in the fiwst pwace.
+
*Wargoths: A Wargoth was the leader of a clan in the War Nation. Wargoths differed from Chieftains because they were leaders of prominent clans in the nation. They oversaw their clan and how it was personally run. They rose to their position by proving their physical prowess, or becoming high-ranking officials in their clan and challenging their Wargoth. Or they formed the clan themselves in the first place.
  
*Chieftain: Chieftains hewd the same wesponsibilities as the Wawgoth, onwy that theiw cwan did not have that much powew, ow simpwy didn't contlibute much to the Waw Uzg.
+
*Chieftain: Chieftains held the same responsibilities as the Wargoth, only that their clan did not have that much power, or simply didn't contribute much to the War Uzg.
  
*Foodgoth: The Foodgoth was wesponsibre fow ovewseeing the cwafting of food fow the Waw Nation, and wowked many ligowous houls to make sule that the Owcs didn't go hungwy. They would, of coulse, have appwentices to hewp them, but they wewe the mastew cook fow the entiwe Owcish population.
+
*Foodgoth: The Foodgoth was responsible for overseeing the crafting of food for the War Nation, and worked many rigorous hours to make sure that the Orcs didn't go hungry. They would, of course, have apprentices to help them, but they were the master cook for the entire Orcish population.
  
*Yazgultan: Wesponsibre fow cowwecting tlibute and impwoving the Waw Nations stwuctules, the Yazgultans wewe the domestic officiaws of the Waw Nation.
+
*Yazgurtan: Responsible for collecting tribute and improving the War Nations structures, the Yazgurtans were the domestic officials of the War Nation.
  
*Motsham: The ewdest of the shamans in the Waw Nation, the Motshams wewe wesponsibre fow most of the shamanic teaching and keeping of the ancient wowe of the waw nation.
+
*Motsham: The eldest of the shamans in the War Nation, the Motshams were responsible for most of the shamanic teaching and keeping of the ancient lore of the war nation.
  
*Kheshig: The Kheshig wewe the pewsonaw guawds of the Wex.
+
*Kheshig: The Kheshig were the personal guards of the Rex.
  
 
==<span style="background-color: #ffffff;">Hunting</span>==  
 
==<span style="background-color: #ffffff;">Hunting</span>==  
<span style="background-color: #ffffff;">One of the most impowtant things to an owc is the hunt. Cwans known fow theiw exceptionaw hunting pwowess awe the Wul Cwan. Owcs go out on hunting pawties fow multipwe weeks on end, coming out lith mowe supplies than they went out lith. Many times the bones of theiw game liww be used fow awtifacts, cwothing, ow twophies.</span>
+
<span style="background-color: #ffffff;">One of the most important things to an orc is the hunt. Clans known for their exceptional hunting prowess are the Lur Clan. Orcs go out on hunting parties for multiple weeks on end, coming out with more supplies than they went out with. Many times the bones of their game will be used for artifacts, clothing, or trophies.</span>
  
 
==<span style="background-color: #ffffff;">Shamanism</span>==  
 
==<span style="background-color: #ffffff;">Shamanism</span>==  
<span style="background-color: #ffffff;">A Shaman is an envoy of the spilituaw and ancestwaw pwanes. They pwactice lituaws to visit and speak to spilits, and some of the most expelienced Shamans can even twavew to the pwanes of the </span>[[lordofthecraft/Daemon|Daemon]]<span style="background-color: #ffffff;"> Apohet themsewves. The Shamans have been awound since the eawwy days of </span>[[lordofthecraft/Aegis|Aegis]]<span style="background-color: #ffffff;">, and theiw activity has wavewed thwoughout the centulies. Fow mowe infowmation on shamanism, visit the liki page </span>[[lordofthecraft/Shamanism|here]]<span style="background-color: #ffffff;">.</span>
+
<span style="background-color: #ffffff;">A Shaman is an envoy of the spiritual and ancestral planes. They practice rituals to visit and speak to spirits, and some of the most experienced Shamans can even travel to the planes of the </span>[[lordofthecraft/Daemon|Daemon]]<span style="background-color: #ffffff;"> Apohet themselves. The Shamans have been around since the early days of </span>[[lordofthecraft/Aegis|Aegis]]<span style="background-color: #ffffff;">, and their activity has wavered throughout the centuries. For more information on shamanism, visit the wiki page </span>[[lordofthecraft/Shamanism|here]]<span style="background-color: #ffffff;">.</span>
  
 
==<span style="background-color: #ffffff;">Combat</span>==  
 
==<span style="background-color: #ffffff;">Combat</span>==  
Evewy Owc was enlisted into the [[Krughai]] as it was expected evewy Owc could fight.
+
Every Orc was enlisted into the [[Krughai]] as it was expected every Orc could fight.
  
<span style="background-color: #ffffff;">Elite wawliows often weaw awmow fow additionaw pwotection. Owcish smiths fashion cwude, brocky and heavy pieces of awmoul, which nevewthewess awe quite effective in stopping brows. The most common pieces awe extwemewy heavy breastpwates which covew onwy the back and towso, and wong, thick suits of chain maiw which pwovide pwotection fwom neck to thigh.</span>
+
<span style="background-color: #ffffff;">Elite warriors often wear armor for additional protection. Orcish smiths fashion crude, blocky and heavy pieces of armour, which nevertheless are quite effective in stopping blows. The most common pieces are extremely heavy breastplates which cover only the back and torso, and long, thick suits of chain mail which provide protection from neck to thigh.</span>
  
<span style="background-color: #ffffff;">Owcs often don hewmets which awe designed to incwease the damage of theiw headbutts. These hewmets awe often heavy and awways equipped lith howns, spikes, ow something ewse that incweases damage. A valiety of designs is avaiwabre to aww owcs, whiwe othews awe cwan-specific.</span>
+
<span style="background-color: #ffffff;">Orcs often don helmets which are designed to increase the damage of their headbutts. These helmets are often heavy and always equipped with horns, spikes, or something else that increases damage. A variety of designs is available to all orcs, while others are clan-specific.</span>
  
<span style="background-color: #ffffff;">Owcs weapons awe cwude but cwuewwy efficient. They pwefew axes and swowds, and they pwefew them to be as wawge and heavy as possibre. As an exampwe, an owdinawy Owcish battweaxe is too heavy to be liewded by a Human ow an Ewf, and the wawge, huge, and gawgantuan valieties can onwy be used by Owcs who have gwown in size, due to incweased age. Whiwe the othew waces may pwefew lightew weapons fow acculacy and fast stlikes, a twained Owc uses his weapons fow deep, heavy brows.</span>
+
<span style="background-color: #ffffff;">Orcs weapons are crude but cruelly efficient. They prefer axes and swords, and they prefer them to be as large and heavy as possible. As an example, an ordinary Orcish battleaxe is too heavy to be wielded by a Human or an Elf, and the large, huge, and gargantuan varieties can only be used by Orcs who have grown in size, due to increased age. While the other races may prefer lighter weapons for accuracy and fast strikes, a trained Orc uses his weapons for deep, heavy blows.</span>
  
<span style="background-color: #ffffff;">These swowds and axes awe valious in type, depending on cwan oligin and pwefewwed fighting style. Owcs have used evewything fwom one-handed swowds and axes to two-handed wazows and slicews of combat. Most Owcish weapons awe faiwwy simpwe in design, but lith lich decowation and vicious detaiws added aftew the actuaw weapon is finished. Some Owcish weapons may have smaww countew-hooks and plimitive, flightful wunes etched awong the sides. Owcish swowds can awso have jagged ow culved edges. Finawwy, axes ow swowds could awso be doubre-braded.</span>
+
<span style="background-color: #ffffff;">These swords and axes are various in type, depending on clan origin and preferred fighting style. Orcs have used everything from one-handed swords and axes to two-handed razors and slicers of combat. Most Orcish weapons are fairly simple in design, but with rich decoration and vicious details added after the actual weapon is finished. Some Orcish weapons may have small counter-hooks and primitive, frightful runes etched along the sides. Orcish swords can also have jagged or curved edges. Finally, axes or swords could also be double-bladed.</span>
  
<span style="background-color: #ffffff;">When Owcish wawliows use singwe-handed weapons, they can awso weaw shiewds. Shiewds awe often made fwom simpwe weathew, but mowe expelienced (ow weawthy) Owcs may have fulw iwon shiewds. These shiewds awe awways usabre as secondawy weapons, lith spikes fow stabbing, jagged brades fow swashing, and sometimes both. Owcs wegulawwy decowate theiw shiewds, most commonwy lith the symbow of theiw cwan.</span>
+
<span style="background-color: #ffffff;">When Orcish warriors use single-handed weapons, they can also wear shields. Shields are often made from simple leather, but more experienced (or wealthy) Orcs may have full iron shields. These shields are always usable as secondary weapons, with spikes for stabbing, jagged blades for slashing, and sometimes both. Orcs regularly decorate their shields, most commonly with the symbol of their clan.</span>
  
<span style="background-color: #ffffff;">Twaditionawwy, Owcs awe not vewy fond of wange weapons, pwefewling to wade diwectwy into mewee combat. They do, howevew, occasionawwy use bows.</span>
+
<span style="background-color: #ffffff;">Traditionally, Orcs are not very fond of range weapons, preferring to wade directly into melee combat. They do, however, occasionally use bows.</span>
  
<span style="background-color: #ffffff;">Owcish bracksmiths awso cwaft mowe exotic weapons, often designed as much to intimidate and flighten, as to be effective weapons of waw. Owcish speciaw weapons often inflict a massive amount of damage but awe unliewdy and swow. The Two-braded two-hand swowd is an extweme exampwe of adventulous owcsh weaponsmithing, whiwe the wegendawy Fwattenew is among the mowe effective valiations. The Fwattenew is simpwy a thick metaw powe lith an anviw-sized, fwat wump of metaw attached to its end. Whiwe this weapon's speed is incwedibry swow, a diwect hit often pwoves fataw.</span>
+
<span style="background-color: #ffffff;">Orcish blacksmiths also craft more exotic weapons, often designed as much to intimidate and frighten, as to be effective weapons of war. Orcish special weapons often inflict a massive amount of damage but are unwieldy and slow. The Two-bladed two-hand sword is an extreme example of adventurous orcsh weaponsmithing, while the legendary Flattener is among the more effective variations. The Flattener is simply a thick metal pole with an anvil-sized, flat lump of metal attached to its end. While this weapon's speed is incredibly slow, a direct hit often proves fatal.</span>
  
 
===<span style="background-color: #ffffff;">War Machines</span>===  
 
===<span style="background-color: #ffffff;">War Machines</span>===  
  
<span style="background-color: #ffffff;">Owcs awe gweat enthusiasts of wawge engines of waw. They buiwd mobiwe catapults and bawlistas, as weww as things which awe mowe exotic - and often quite deadwy. The Owcish mancwushew, fow instance, is lightwy feawed. The mancwushew waunches wawge swabs of wock into the aiw, not vewy faw but quite high, and it is designed to devastate sowdiews wathew than buiwdings.</span>
+
<span style="background-color: #ffffff;">Orcs are great enthusiasts of large engines of war. They build mobile catapults and ballistas, as well as things which are more exotic - and often quite deadly. The Orcish mancrusher, for instance, is rightly feared. The mancrusher launches large slabs of rock into the air, not very far but quite high, and it is designed to devastate soldiers rather than buildings.</span>
  
<span style="background-color: #ffffff;">The owc dispensew is a mowe quiwky engine. It catapults a singwe owc five to six hundwed metews and is used to send them diwectwy into the midst of enemy awmies. It shoots Owcs at gweat speed at a quite wow, fwat angwe - and usuawwy lith the head fiwst. The living missiwes awe woutinewy kiwwed by a combination of the impact and enemies.</span>
+
<span style="background-color: #ffffff;">The orc dispenser is a more quirky engine. It catapults a single orc five to six hundred meters and is used to send them directly into the midst of enemy armies. It shoots Orcs at great speed at a quite low, flat angle - and usually with the head first. The living missiles are routinely killed by a combination of the impact and enemies.</span>
  
 
[[File:OrcishCatapult.jpg]]
 
[[File:OrcishCatapult.jpg]]
|| Modews of an Owcish Catapult ||
+
|| Models of an Orcish Catapult ||
  
<span style="background-color: #ffffff;">The so-cawwed Swappew consists of a huge, fwat wooden pwate, covewed by sheets of metaw and spikes. The pwate is wound up by Owcs using linches, and when weweased it snaps fowwawd and to the light ow weft, moling down anyone who doesn't get out of the way quickwy enough.</span>
+
<span style="background-color: #ffffff;">The so-called Slapper consists of a huge, flat wooden plate, covered by sheets of metal and spikes. The plate is wound up by Orcs using winches, and when released it snaps forward and to the right or left, mowing down anyone who doesn't get out of the way quickly enough.</span>
  
<span style="background-color: #ffffff;">The Mad Hewwfiwe Catapult fiwes wawge animaw stomach bawwoons fiwwed lith an unstabre liquid substance. Upon impact, the bawwoons eithew expwode in bawws of deadwy fwame ow mewewy bulst, coveling evewything in hawmwess goo.</span>
+
<span style="background-color: #ffffff;">The Mad Hellfire Catapult fires large animal stomach balloons filled with an unstable liquid substance. Upon impact, the balloons either explode in balls of deadly flame or merely burst, covering everything in harmless goo.</span>
  
 
==<span style="background-color: #ffffff;">Blah</span>==  
 
==<span style="background-color: #ffffff;">Blah</span>==  
<span style="background-color: #ffffff;"></span>[[Blah]]<span style="background-color: #ffffff;"> is the wanguage of the Owcs. It is extwemewy difficult and usuawwy impossibre fow Owcs to speak the common tongue spoken by most othew citizens of Vaiwow, due to theiw tusks. The wanguage can be a soulce of conflict between the Owcs and othew waces.</span>
+
<span style="background-color: #ffffff;"></span>[[Blah]]<span style="background-color: #ffffff;"> is the language of the Orcs. It is extremely difficult and usually impossible for Orcs to speak the common tongue spoken by most other citizens of Vailor, due to their tusks. The language can be a source of conflict between the Orcs and other races.</span>
  
  
'''OWIGINS'''
+
'''ORIGINS'''
  
  
Befowe the unification of the 4 main cwans, Dom, Gowkiw,Wul and Wax each cwan had its own diawect lith diffewent valiations of speech. Wuls says owk not owc, Doms spoke mowe wefined whiwe Waxs spoke in a mowe hawsh mannew. With the unification of the 4 gweat cwans aftew the cwan waws the diawects of each cwan began to mix,wowds fwom the Wul cwan like San, Bwawg and Ug became standawd among the owcs. But the officiaw Bwah onwy appeawed when the Owcs Uwawa, Gwagawn and Bwawhawag appeawed. They wewe fwom a splintew cwan of Gowkiww lich spoke a compwetewy sepawate wanguage than the owcs. Thus the owcs cweated theiw own wanguage. So, in summawy, the Bwah is not the owc wanguage but a unification of many diffewent diawects so aww owcs can communicate lith each othew.
+
Before the unification of the 4 main clans, Dom, Gorkil,Lur and Rax each clan had its own dialect with different variations of speech. Lurs says ork not orc, Doms spoke more refined while Raxs spoke in a more harsh manner. With the unification of the 4 great clans after the clan wars the dialects of each clan began to mix,words from the Lur clan like San, Blarg and Ug became standard among the orcs. But the official Blah only appeared when the Orcs Urara, Gragarn and Blawharag appeared. They were from a splinter clan of Gorkill wich spoke a completely separate language than the orcs. Thus the orcs created their own language. So, in summary, the Blah is not the orc language but a unification of many different dialects so all orcs can communicate with each other.
  
  
'''COMMON OWC PHWASES'''
+
'''COMMON ORC PHRASES'''
  
  
Line 139: Line 139:
 
{| class="wikitable"
 
{| class="wikitable"
 
|-
 
|-
! Common Bwah
+
! Common Blah
 
! Common Tongue
 
! Common Tongue
 
|-
 
|-
 
| Ug
 
| Ug
| Hi, Hewwo, Haiw
+
| Hi, Hello, Hail
 
|-
 
|-
| Thwom'Kha
+
| Throm'Kha
| Fowmaw gweeting / wewcome
+
| Formal greeting / welcome
 
|-
 
|-
 
| Yub
 
| Yub
Line 157: Line 157:
 
| Goodbye
 
| Goodbye
 
|-
 
|-
| Wat
+
| Lat
 
| You
 
| You
 
|-
 
|-
Line 163: Line 163:
 
| Me, I
 
| Me, I
 
|-
 
|-
| Wulg
+
| Rulg
 
| Thank you
 
| Thank you
 
|-
 
|-
| Bwah
+
| Blah
| Tawk, Speak, Owcish Wanguage
+
| Talk, Speak, Orcish Language
 
|-
 
|-
| Gwuk
+
| Gruk
| Undewstand
+
| Understand
 
|-
 
|-
 
| Dabu
 
| Dabu
| Yes, My pweasule (Obedient, Wespectful)
+
| Yes, My pleasure (Obedient, Respectful)
 
|-
 
|-
 
| Bubhosh
 
| Bubhosh
| Gweat, Big
+
| Great, Big
 
|-
 
|-
 
| Snaga
 
| Snaga
| Swave
+
| Slave
 
|-
 
|-
 
| Nubhosh
 
| Nubhosh
| Bad, Smaww
+
| Bad, Small
 
|-
 
|-
 
| Buub
 
| Buub
Line 190: Line 190:
 
| Stinky
 
| Stinky
 
|-
 
|-
| Gwob
+
| Glob
| Foow
+
| Fool
 
|-
 
|-
| Kwomp
+
| Klomp
 
| Fight
 
| Fight
 
|-
 
|-
| Fwat
+
| Flat
 
| Dead
 
| Dead
 
|-
 
|-
| Bwawg
+
| Blarg
 
| House
 
| House
 
|-
 
|-
| Uwuk
+
| Uruk
| Owc
+
| Orc
 
|-
 
|-
| Bwudda
+
| Brudda
| Waw Uzg Owc
+
| War Uzg Orc
 
|-
 
|-
 
| Stowts, Gazat
 
| Stowts, Gazat
| Dwawf
+
| Dwarf
 
|-
 
|-
| Tligies, Tweeuggews, Awbai
+
| Twigies, Treeuggers, Albai
| Ewf
+
| Elf
 
|-
 
|-
| Squeaws
+
| Squeals
| Hawflings
+
| Halflings
 
|-
 
|-
| Quickspawn, Bweedews, Shawa
+
| Quickspawn, Breeders, Shara
 
| Human
 
| Human
 
|-
 
|-
| Nuutshawa
+
| Nuutshara
 
| Ascended
 
| Ascended
 
|-
 
|-
Line 226: Line 226:
 
| Undead
 
| Undead
 
|-
 
|-
| Buubshawa Nubded
+
| Buubshara Nubded
 
| Zombie Pigman
 
| Zombie Pigman
 
|-
 
|-
| Howwul
+
| Howlur
| Wowf
+
| Wolf
 
|-
 
|-
 
| Skah, Saahkah
 
| Skah, Saahkah
| Culse wowds
+
| Curse words
 
|-
 
|-
 
| Agh
 
| Agh
 
| And
 
| And
 
|-
 
|-
| Buulz/bulz
+
| Buurz/burz
| Dawk/brack
+
| Dark/black
 
|-
 
|-
 
| Mojo
 
| Mojo
 
| Magic
 
| Magic
 
|-
 
|-
| Klimp
+
| Krimp
| Contwow somebody, Stun, Snawe, Captule
+
| Control somebody, Stun, Snare, Capture
 
|-
 
|-
 
| Uzg
 
| Uzg
| Wowwd
+
| World
 
|-
 
|-
 
| Goi
 
| Goi
 
| City
 
| City
 
|-
 
|-
| Wusk
+
| Lusk
 
| Axe
 
| Axe
 
|-
 
|-
Line 259: Line 259:
 
| Bow
 
| Bow
 
|-
 
|-
| Wigz
+
| Ligz
| Awwow
+
| Arrow
 
|-
 
|-
 
| Zult
 
| Zult
| Swowd
+
| Sword
 
|-
 
|-
 
| Stik
 
| Stik
Line 269: Line 269:
 
|-
 
|-
 
| Steemiez
 
| Steemiez
| Wedstone technowogy
+
| Redstone technology
 
|-|
 
|-|
 
| San
 
| San
Line 281: Line 281:
 
|-|
 
|-|
 
| Bubhosh
 
| Bubhosh
| Vewy good/gweat/big
+
| Very good/great/big
 
|-|
 
|-|
| Wex
+
| Rex
 
| King
 
| King
 
|-|
 
|-|
 
| Goth
 
| Goth
| Wowd
+
| Lord
 
|-|
 
|-|
| Stligz
+
| Strigz
| Waw
+
| War
 
|-|
 
|-|
| Votaw
+
| Votar
 
| Hunt
 
| Hunt
 
|-|
 
|-|
 
| Kub
 
| Kub
| Chiwd
+
| Child
 
|-|
 
|-|
 
|}
 
|}
  
The numbew system of the Owcs is vewy simiwaw to othew waces' in that it is decimaw (base 10). Howevew, numbews fwom one to five have unique identifiews, lith numbews fwom six to nine bealing the pwefix H', which has wed to some thinking that the Owcish numbew system in quinawy, which is actuawwy fawse. Aww numbews gweatew than nine use the suffix "ty".
+
The number system of the Orcs is very similar to other races' in that it is decimal (base 10). However, numbers from one to five have unique identifiers, with numbers from six to nine bearing the prefix H', which has led to some thinking that the Orcish number system in quinary, which is actually false. All numbers greater than nine use the suffix "ty".
  
 
{| class="wikitable"
 
{| class="wikitable"
 
|-
 
|-
! Common Bwah
+
! Common Blah
 
! Common Tongue
 
! Common Tongue
 
|-
 
|-
Line 314: Line 314:
 
|-
 
|-
 
| Gakh
 
| Gakh
| Thwee
+
| Three
 
|-
 
|-
 
| Futh
 
| Futh
| Foul
+
| Four
 
|-
 
|-
 
| H'
 
| H'
Line 343: Line 343:
  
 
==Clothing==  
 
==Clothing==  
<span style="background-color: #ffffff;">Theiw thick skin and wesilient natule means that Owcs have littwe need fow cwothing. They weaw showt weathew twousews, which usuawwy onwy go down to theiw knees ow woincwoth. Owcs pwefew to keep theiw towsos bawe, sholing off theiw impwessive tattoos, waw paint and piewcings.</span>
+
<span style="background-color: #ffffff;">Their thick skin and resilient nature means that Orcs have little need for clothing. They wear short leather trousers, which usually only go down to their knees or loincloth. Orcs prefer to keep their torsos bare, showing off their impressive tattoos, war paint and piercings.</span>
  
<span style="background-color: #ffffff;">Owcs like jewewwy; in pawticulaw eawlings, nose lings and othew piewcings, and they pwefew theiw jewewwy to be of gowd. Owcs awso weaw metaw-studded bracews, shouldew pads, and weggings fow decowative pulposes as weww as fow pwotection.</span>
+
<span style="background-color: #ffffff;">Orcs like jewelry; in particular earrings, nose rings and other piercings, and they prefer their jewelry to be of gold. Orcs also wear metal-studded bracers, shoulder pads, and leggings for decorative purposes as well as for protection.</span>
  
<span style="background-color: #ffffff;">Elite wawliows often weaw awmoul fow additionaw pwotection. Owcs smiths fashion cwude, brocky and heavy pieces of awmoul, which nevewthewess awe quite effective in stopping brows. The most common pieces awe extwemewy heavy breastpwates which covew onwy the back and towso, and wong, thick suits of chain maiw which pwovide pwotection fwom neck to thigh.</span>
+
<span style="background-color: #ffffff;">Elite warriors often wear armour for additional protection. Orcs smiths fashion crude, blocky and heavy pieces of armour, which nevertheless are quite effective in stopping blows. The most common pieces are extremely heavy breastplates which cover only the back and torso, and long, thick suits of chain mail which provide protection from neck to thigh.</span>
  
<span style="background-color: #ffffff;">Owcs often don hewmets which awe designed to incwease the damage of theiw headbutts. These hewmets awe often heavy and awways equipped lith howns, spikes, ow something ewse that incweases damage. A valiety of designs is avaiwabre to aww owcs, whiwe othews awe cwan-specific.</span>
+
<span style="background-color: #ffffff;">Orcs often don helmets which are designed to increase the damage of their headbutts. These helmets are often heavy and always equipped with horns, spikes, or something else that increases damage. A variety of designs is available to all orcs, while others are clan-specific.</span>
  
 
[[Category:Nations]]
 
[[Category:Nations]]

Revision as of 01:35, 2 April 2020

circle info req sam.png This page contains outdated information, and so it shouldn't be used as a direct source of information because there may be faults and wrong information on this page.


The War Uzg was the war nation of the Orcs from Asulon to mid-Anthos. Prior to the War Uzg, the Orcs belonged to the War Nation of Krugmar. The Orcs of the War Uzg settled in the deserts and savannas of Asulon and Anthos. Under Rex Wulgehn'Lur, the War Uzg was disbanded, letting the Clans sort their disputes until they could come together under one banner again. Later, the War Uzg would return in the form of the Iron Uzg, forged by the former Rex Vrograk'Gorkil. The current capital is San'Thraka.

History

Asulon

As the orcs ventured to Asulon with the other mortal races, the orcs saw a boost in their population. This spurred the idea that the Kingdom of Krugmar was not working for the orcs, and thus the War Uzg, a nation of violence, was born. As a result of their new-found strength, the orcs of the War Uzg aided in raiding the weak Kingdom of Renatus with the Realm of Hanseti. War eventually breaks out with the orcs and Hansetians on one side and the Kingdom of Renatus on the other side. The war is stalemated after the orcs take over the fort of Das Boot. After these tensions, the War Uzg set it's eyes on the Silver City of the High Elves. Within time, the orcs had burned down the Silver City after weeks of raiding. After the sacking of the Silver City, the War Uzg sat dormant for a while, until a new political advance in the War Uzg occurred.

The first Rex Klomp of the War Uzg had occurred. The current Rex, Mogroka'Gorkil, versus Pok'Ugluk of the Ugluk Clan. After a fierce battle, Pok'Ugluk emerges winner and the new Rex. Quickly relations with the Kingdom of Salvus plummet to eventual war between the two nations. The Rex then created a coalition against the Kingdom of Salvus, comprised of Hanseti, Renatus, Alras, and Malinor. Despite getting the War Uzg involved in numerous conflicts, which pleased many orcs, other orcs were upset at Pok'Ugluk's alienation of the War Uzg's tribute nations. They felt this was dishonoring Rex Mogroka's work and dishonoring the spirits. The Lur clan especially found his acts deplorable given their propensity to wisdom and challenged his Rexdom.

Pok was defeated by the Lur's chosen Rex, Murkash'Lur. He ruled for just a year but is remembered for stopping Pok's atrocities. After a year, he yielded the Rexdom to Gromgok'Gorkil happily. Many believed him to be Mogroka'Gorkil's true successor. Although being very popular amongst the orcish population, Mogroka advised him to step down from the position of Rex to further his learnings in shamanism. To take his place was Pok'Ugluk again. In an attempt to please the people of the Uzg, Pok did not do relativly much in terms of war, but despite this, the Lurs still did not approve of him and had Craotor'Lur challenge him. At the time of Pok's defeat, Gromgok had returned from his spirit voyage and laid claim to his old title.

Gromgok defeated the old Orc Craotor'lur using newfound shamanistic spirit-stepping, indisputably reclaiming his title as Rex of all the Orcs. His second reign is regarded as the Silver Age of the Orcs, as the Orcs managed to force tribute and expand into the Subudai states in Alras and challenged the Dwarves in open field battle. With a host of competent generals such as Grool'Gorkil, Murkash'Lur, Gorgul'Gorkil, Craotor'Lur, and Moksha'Lur under the renowned Targoth Jarkarll'Lur, the War Uzg prospered, with Gromgok leading the fray using powerful shaman techniques. The realm prospered once more under his reign, but Gromgok soon inherited the love of shamanism as his mentor and found the Rexdom interfering with his pursuit of higher arts. He commanded his pupil, Gorgul, to challenge him for the Rex klomp. The two fought for a full day before Gorgul was named the victor.

Regarded as a promising protege of Gromgok'Gorkul and the son of Thore'Gorkil, Gorgul was the youngest Rex named at age 15. A diplomatically minded Orc understanding the importance of modernization, Gorgul instituted a white peace with the dwarves, trade, and infrastructure overhaul in hopes of competing with the great Empires of Urguan and Oren. Often he would take trips to the Spirit Realm in homage to the Far Seer tradition he was taught by Gromgok and Mogroka for insight, however, five years into his reign, he did not wake up from a trip gone awry. His peers shamans died and he was left in a catatonic state for over a decade until his body mysteriously vanished; his father Thore ruling in his stead.

Elysium and Kalos

<To be written>

Anthos

<To be written>


Settlements

Asulon

<To be written>

Elysium and Kalos

<To be written>

Anthos

<To be written>


Clans

//Within the War Uzg, clans were a necessity. They kept social order and provided competition between the orcs. Each clan was in its own way unique. The clans eventually brought the downfall of the War Uzg with their disputes.//

Gorkil

The **Gorkil Clan** are often referred to as the dominant clan of the war nation. This clan of bloodthirsty warriors have earned the title of Rex far more than any other Orcish clan has before. The orcish warboar is unique to the Gorkil Clan. Most Gorkils are raised to be great warriors, commanders, and are natural born leaders. Distinctive features of a Gorkil include darker green skin, blood red eyes, an uncountable amount of scars from both battle and self mutilation. Gorkils typically despise magic, and follow in the footsteps of Krug rather than the Orcish spirits.

Lur

The **Lur Clan** are often regarded as the best hunters the war nation has to offer. Unique to the clan, the Lurs breed ferocious wolves, and ride them into battle. Upon birth, the Lurs allow their wolves to decide if the cub is fit to live or not. Lurs typically stay out of the political side of the war nation and would rather live for the hunt. They are a more quiet and stoic form of orc. While being physically smaller than most orcs, Lurs have unmatched foot speed compared to the other clans.

Braduk

The **Braduk Clan**, notably one of the oldest clans of the orcs and largest of the orcish people. Their skin is a swampy green and they have various shades of blue eyes. The Braduks are one of the most stubborn and unyielding clans. Those who challenged the ways of the Braduks have met a violent end. The Braduks are the only clan capable of taming and breeding rhinos.

Ugluk

The Ugluk Clan was once a notable clan within the War Uzg. The clan is most commonly known for their leader, Pok'Ugluk. The clan was destroyed by the Braduk clan due to betraying them during Anthos.

Azog

The Azog Clan was an infamous clan within the War Uzg. The clan is most commonly known for being a modern clan that was banished from the War Uzg. They have made numerous reappearances trying to invade the War Uzg.


Culture

//The society of the War Uzg is drastically different than those of other mortal races. Orcs revolve around physical strength and their spirits primarily. Despite being very different than other races, the orcish culture is very diverse.//

Society

Orcs of the War Uzg hate Necromancers/Undead/Iblees Minions. They have devoted themselves to doing as much damage to the Undead as possible. Often times they performed raids on Necromancer hideouts just for the fun of it.

Orcs view children as the future. They are treated well by all the elders of the tribe, even though being treated well by an Orc is like being treated as a prisoner by the other races. Since they are the future, the elders need to ensure that that they will have a good chance of surviving to become the future. To accomplish this all Orc children are taught the ways of combat at an early age. Every Orc has been taught the basic skills needed to hold their own in combat and many are trained in the finer points of tactics and battle.

Orcs have a deep sense of history. Almost every night, the tribe will meet around a large fire and the elders will pass along their history to the children. This history starts at the tribe level reaching to the level of the nation.

When most races greet each other, they engage in some minor ritual such as shaking hands. Male Orcs view the meeting of another Male Orc as an opportunity to show their strength. When two Orcs meet, each will kick, headbutt, or punch the other in the gut, head, or face; the stronger the hit, the better. The receiving Orc must shake off the greeting as quickly as possible to show their great strength, while the Orc who initiated the greeting must assess the other for signs of weakness. Some Orcs have been seriously injured by this event, leading to some of the greatest alliances in Orc history. This common greeting also gives Orcs an opportunity to show the other Orc who is better. One Orc may allow himself to be shown that they are weaker in order to show respect for the other Orc. In return, the kicking Orc may hold back some of his kick to show respect for the kicked. The ritual is complex and only truly understood by the Orcs themselves.

Government

The government structure of the Orcs primarily revolved around physical strength over everything else. The Rex was considered the strongest Orc within the War Uzg. Clans would take part in the government in the form of Wargoths and Chieftains.

  • Rex: A Rex was powerful Wargoth who had risen to power as the dominant leader of the War Uzg. He controlled all aspects of the War Nation and oversaw how the Government was run. He would often get many females to become his mates.
  • Wargoths: A Wargoth was the leader of a clan in the War Nation. Wargoths differed from Chieftains because they were leaders of prominent clans in the nation. They oversaw their clan and how it was personally run. They rose to their position by proving their physical prowess, or becoming high-ranking officials in their clan and challenging their Wargoth. Or they formed the clan themselves in the first place.
  • Chieftain: Chieftains held the same responsibilities as the Wargoth, only that their clan did not have that much power, or simply didn't contribute much to the War Uzg.
  • Foodgoth: The Foodgoth was responsible for overseeing the crafting of food for the War Nation, and worked many rigorous hours to make sure that the Orcs didn't go hungry. They would, of course, have apprentices to help them, but they were the master cook for the entire Orcish population.
  • Yazgurtan: Responsible for collecting tribute and improving the War Nations structures, the Yazgurtans were the domestic officials of the War Nation.
  • Motsham: The eldest of the shamans in the War Nation, the Motshams were responsible for most of the shamanic teaching and keeping of the ancient lore of the war nation.
  • Kheshig: The Kheshig were the personal guards of the Rex.

Hunting

One of the most important things to an orc is the hunt. Clans known for their exceptional hunting prowess are the Lur Clan. Orcs go out on hunting parties for multiple weeks on end, coming out with more supplies than they went out with. Many times the bones of their game will be used for artifacts, clothing, or trophies.

Shamanism

A Shaman is an envoy of the spiritual and ancestral planes. They practice rituals to visit and speak to spirits, and some of the most experienced Shamans can even travel to the planes of the Daemon Apohet themselves. The Shamans have been around since the early days of Aegis, and their activity has wavered throughout the centuries. For more information on shamanism, visit the wiki page here.

Combat

Every Orc was enlisted into the Krughai as it was expected every Orc could fight.

Elite warriors often wear armor for additional protection. Orcish smiths fashion crude, blocky and heavy pieces of armour, which nevertheless are quite effective in stopping blows. The most common pieces are extremely heavy breastplates which cover only the back and torso, and long, thick suits of chain mail which provide protection from neck to thigh.

Orcs often don helmets which are designed to increase the damage of their headbutts. These helmets are often heavy and always equipped with horns, spikes, or something else that increases damage. A variety of designs is available to all orcs, while others are clan-specific.

Orcs weapons are crude but cruelly efficient. They prefer axes and swords, and they prefer them to be as large and heavy as possible. As an example, an ordinary Orcish battleaxe is too heavy to be wielded by a Human or an Elf, and the large, huge, and gargantuan varieties can only be used by Orcs who have grown in size, due to increased age. While the other races may prefer lighter weapons for accuracy and fast strikes, a trained Orc uses his weapons for deep, heavy blows.

These swords and axes are various in type, depending on clan origin and preferred fighting style. Orcs have used everything from one-handed swords and axes to two-handed razors and slicers of combat. Most Orcish weapons are fairly simple in design, but with rich decoration and vicious details added after the actual weapon is finished. Some Orcish weapons may have small counter-hooks and primitive, frightful runes etched along the sides. Orcish swords can also have jagged or curved edges. Finally, axes or swords could also be double-bladed.

When Orcish warriors use single-handed weapons, they can also wear shields. Shields are often made from simple leather, but more experienced (or wealthy) Orcs may have full iron shields. These shields are always usable as secondary weapons, with spikes for stabbing, jagged blades for slashing, and sometimes both. Orcs regularly decorate their shields, most commonly with the symbol of their clan.

Traditionally, Orcs are not very fond of range weapons, preferring to wade directly into melee combat. They do, however, occasionally use bows.

Orcish blacksmiths also craft more exotic weapons, often designed as much to intimidate and frighten, as to be effective weapons of war. Orcish special weapons often inflict a massive amount of damage but are unwieldy and slow. The Two-bladed two-hand sword is an extreme example of adventurous orcsh weaponsmithing, while the legendary Flattener is among the more effective variations. The Flattener is simply a thick metal pole with an anvil-sized, flat lump of metal attached to its end. While this weapon's speed is incredibly slow, a direct hit often proves fatal.

War Machines

Orcs are great enthusiasts of large engines of war. They build mobile catapults and ballistas, as well as things which are more exotic - and often quite deadly. The Orcish mancrusher, for instance, is rightly feared. The mancrusher launches large slabs of rock into the air, not very far but quite high, and it is designed to devastate soldiers rather than buildings.

The orc dispenser is a more quirky engine. It catapults a single orc five to six hundred meters and is used to send them directly into the midst of enemy armies. It shoots Orcs at great speed at a quite low, flat angle - and usually with the head first. The living missiles are routinely killed by a combination of the impact and enemies.

OrcishCatapult.jpg || Models of an Orcish Catapult ||

The so-called Slapper consists of a huge, flat wooden plate, covered by sheets of metal and spikes. The plate is wound up by Orcs using winches, and when released it snaps forward and to the right or left, mowing down anyone who doesn't get out of the way quickly enough.

The Mad Hellfire Catapult fires large animal stomach balloons filled with an unstable liquid substance. Upon impact, the balloons either explode in balls of deadly flame or merely burst, covering everything in harmless goo.

Blah

Blah is the language of the Orcs. It is extremely difficult and usually impossible for Orcs to speak the common tongue spoken by most other citizens of Vailor, due to their tusks. The language can be a source of conflict between the Orcs and other races.


ORIGINS


Before the unification of the 4 main clans, Dom, Gorkil,Lur and Rax each clan had its own dialect with different variations of speech. Lurs says ork not orc, Doms spoke more refined while Raxs spoke in a more harsh manner. With the unification of the 4 great clans after the clan wars the dialects of each clan began to mix,words from the Lur clan like San, Blarg and Ug became standard among the orcs. But the official Blah only appeared when the Orcs Urara, Gragarn and Blawharag appeared. They were from a splinter clan of Gorkill wich spoke a completely separate language than the orcs. Thus the orcs created their own language. So, in summary, the Blah is not the orc language but a unification of many different dialects so all orcs can communicate with each other.


COMMON ORC PHRASES


The following is a handful of phrases commonly used by orcs.


Common Blah Common Tongue
Ug Hi, Hello, Hail
Throm'Kha Formal greeting / welcome
Yub Yes
Nub No
Gug'ye Goodbye
Lat You
Mi Me, I
Rulg Thank you
Blah Talk, Speak, Orcish Language
Gruk Understand
Dabu Yes, My pleasure (Obedient, Respectful)
Bubhosh Great, Big
Snaga Slave
Nubhosh Bad, Small
Buub Pig
Pushdug Stinky
Glob Fool
Klomp Fight
Flat Dead
Blarg House
Uruk Orc
Brudda War Uzg Orc
Stowts, Gazat Dwarf
Twigies, Treeuggers, Albai Elf
Squeals Halflings
Quickspawn, Breeders, Shara Human
Nuutshara Ascended
Nubded Undead
Buubshara Nubded Zombie Pigman
Howlur Wolf
Skah, Saahkah Curse words
Agh And
Buurz/burz Dark/black
Mojo Magic
Krimp Control somebody, Stun, Snare, Capture
Uzg World
Goi City
Lusk Axe
O'lig Bow
Ligz Arrow
Zult Sword
Stik Staff
Steemiez Redstone technology
San Home
Hosh Good
Nubhosh Bad
Bubhosh Very good/great/big
Rex King
Goth Lord
Strigz War
Votar Hunt
Kub Child

The number system of the Orcs is very similar to other races' in that it is decimal (base 10). However, numbers from one to five have unique identifiers, with numbers from six to nine bearing the prefix H', which has led to some thinking that the Orcish number system in quinary, which is actually false. All numbers greater than nine use the suffix "ty".

Common Blah Common Tongue
Ash One
Dub Two
Gakh Three
Futh Four
H' Five
H'ash Six
H'Dub Seven
H'gakh Eight
H'futh Nine
Ashty Ten
Dubty Twenty

Clothing

Their thick skin and resilient nature means that Orcs have little need for clothing. They wear short leather trousers, which usually only go down to their knees or loincloth. Orcs prefer to keep their torsos bare, showing off their impressive tattoos, war paint and piercings.

Orcs like jewelry; in particular earrings, nose rings and other piercings, and they prefer their jewelry to be of gold. Orcs also wear metal-studded bracers, shoulder pads, and leggings for decorative purposes as well as for protection.

Elite warriors often wear armour for additional protection. Orcs smiths fashion crude, blocky and heavy pieces of armour, which nevertheless are quite effective in stopping blows. The most common pieces are extremely heavy breastplates which cover only the back and torso, and long, thick suits of chain mail which provide protection from neck to thigh.

Orcs often don helmets which are designed to increase the damage of their headbutts. These helmets are often heavy and always equipped with horns, spikes, or something else that increases damage. A variety of designs is available to all orcs, while others are clan-specific.