Difference between revisions of "Artificery"

From Lord of the Craft
Jump to: navigation, search
m (uwu'ification)
m (Reverted edits by Brotherbot (talk) to last revision by Brotherbotany)
Line 1: Line 1:
Awtificewy is the awt and knowwedge base of cweating sentient entities which awe used to cawwy out tasks issued by its designated mastew.  This pwocess invowves the use of valious [[Magic]] types.
+
Artificery is the art and knowledge base of creating sentient entities which are used to carry out tasks issued by its designated master.  This process involves the use of various [[Magic]] types.
 
==Types of Artificery==
 
==Types of Artificery==
'''[[Arcane Familiars]]''' [Cweating an ewementaw conjulation that doesn't disapeaw.]<br>
+
'''[[Arcane Familiars]]''' [Creating an elemental conjuration that doesn't disapear.]<br>
Familiaw Binding consists of using thwee magics to cweate familiaws, twansfigulation fow the enhancement of the speww, conjulation to make the plimowdiaw, ow pwates, and evocation ow awcanism to give the plimowdiaw its ewement. Using aww thwee of these things, they cweate the plimowdiaw, that is hewd togethew by a cowe, then enchant it lith awcanism ow evocation. The diffewent ewements liww have diffewent stwengths and weaknesses, and of coulse the diffewent ewements depend on what evocation ow just awcanism you know. If the familiaw lishes to attack, it can cast fwom the ewement that makes up its body; howevew, ovewuse of this liww cause it to cowwapse. They wequiwe a constant soulce of mana, and must be wechawged peliodicawwy, ow wemain neaw a mana obelisk.
+
Familiar Binding consists of using three magics to create familiars, transfiguration for the enhancement of the spell, conjuration to make the primordial, or plates, and evocation or arcanism to give the primordial its element. Using all three of these things, they create the primordial, that is held together by a core, then enchant it with arcanism or evocation. The different elements will have different strengths and weaknesses, and of course the different elements depend on what evocation or just arcanism you know. If the familiar wishes to attack, it can cast from the element that makes up its body; however, overuse of this will cause it to collapse. They require a constant source of mana, and must be recharged periodically, or remain near a mana obelisk.
  
'''[[Golemancy]]''' [Using wunes to cweate wawge moving stone constwucts.]<br>
+
'''[[Golemancy]]''' [Using runes to create large moving stone constructs.]<br>
Gowemancy is making a stone ow wood [[Golems|golem]] to be owdewed to do wowk fow you. To cweate the gowem you must fiwst make a cowe of thanium, they may awso cweate a soul-fowged cowe as weww, and a specific set of, insclibed, wunes. Once this is done the gowemancew must then make a wooden ow stone body to put the cowe into. Once this is done the gowem liww fowwow it’s ‘impera’, ow mastew’s commands. Not onwy that, but the gowem can be owdewed to fowwow a diffewent impewa.
+
Golemancy is making a stone or wood [[Golems|golem]] to be ordered to do work for you. To create the golem you must first make a core of thanium, they may also create a soul-forged core as well, and a specific set of, inscribed, runes. Once this is done the golemancer must then make a wooden or stone body to put the core into. Once this is done the golem will follow it’s ‘impera’, or master’s commands. Not only that, but the golem can be ordered to follow a different impera.
  
  

Revision as of 01:54, 2 April 2020

Artificery is the art and knowledge base of creating sentient entities which are used to carry out tasks issued by its designated master. This process involves the use of various Magic types.

Types of Artificery

Arcane Familiars [Creating an elemental conjuration that doesn't disapear.]
Familiar Binding consists of using three magics to create familiars, transfiguration for the enhancement of the spell, conjuration to make the primordial, or plates, and evocation or arcanism to give the primordial its element. Using all three of these things, they create the primordial, that is held together by a core, then enchant it with arcanism or evocation. The different elements will have different strengths and weaknesses, and of course the different elements depend on what evocation or just arcanism you know. If the familiar wishes to attack, it can cast from the element that makes up its body; however, overuse of this will cause it to collapse. They require a constant source of mana, and must be recharged periodically, or remain near a mana obelisk.

Golemancy [Using runes to create large moving stone constructs.]
Golemancy is making a stone or wood golem to be ordered to do work for you. To create the golem you must first make a core of thanium, they may also create a soul-forged core as well, and a specific set of, inscribed, runes. Once this is done the golemancer must then make a wooden or stone body to put the core into. Once this is done the golem will follow it’s ‘impera’, or master’s commands. Not only that, but the golem can be ordered to follow a different impera.


Magic
Arcane Magic Transfiguration · Voidal Translocation · Void Shifting
Elemental Evocation · Conjuration
Sensory Illusion ·
Deity Magic Shamanism · Druidism · Paladinism · Seers · Malchediael's Templars · Heralds of Azdromoth
Dark Magic Fjarriauga · Necromancy · Pale Bloodmagic · Mysticism · Naztherak
Artificery Atronach Forging · Golemancy
Other Kani · Housemagery · Bardmancy