Shade

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Please note: The following information is scarcely known. As such, you cannot assume to be aware of this information unless taught about it in-character.
shadewiki.jpg
Artwork by Chriscold
The Mother; Arun'Asna


Background

The Birth of Desolation

A great devilry brought forth in the time of Aegis - its very essence a corrupting twisting destroyer of all normalcy in the souls of those befallen - came, as all great evil does, from the principal chaos of our world, the Archdaemon Iblees.

During this age of darkness and strife many fought against the Archdaemon and his forces, spewing a deep hatred and zealous denial towards him and the chaos he sowed. A fair few, however, were deemed worthy of passing by his ire and were therefore brought forth to serve among his undead legions. One select soul, however, was chosen above all others, that of the Elf, Rilath Ilwindor, who became the first malign, the first Shade. What became of his soul was a unrecognizable ulterior to that which is norm. What was once a platform of untainted emotion became a dreadful hellscape of desolation and darkness. And yet Rilath, unlike all who would follow in his footsteps, never fell to the clutches of insanity of the Parasite for his mind was unable to resist its control.His consciousness was forever suppressed by the will of the creature within him, and so was born a powerful agent, a once-faithful servant of Iblees.

Rilath went forth into the world a being elevated beyond that of his former self. The creature which now walked among men hid a great stiring evil within him that desired to spread its being among those worthy of its curse. To achieve this end an artifact of indiscernible power was brought into existence, birthed of the Archdaemon and known as the Shade Gem. This stygian stone was an amalgamation manifesting chaos and anger, bringing along the knowledge of creation of creatures infused with such destructive emotions. Using this artifact Rilath was taught to birth new Shades, bringing together the first Coven and all the while loosening Iblees’ influence over the Shades. Their autonomy in growth and direction was indubitable with the power to spread independent of Iblees. Too was born among the churning evil of the gem, the trapped Mother, Arun’Asna, a gathering of the warring emotions within, a whole greater than its parts.

Darkness in the Light

As time went on Arun’Asna lay within the first shade gem, and every gem created thereafter, her essence split between each gem acting as the conduit through which all new Shades are born and ushered beyond the limitations of their initial birth. The stagnancy of this life became an unbearable force perpetually eating away at Arun’Asna, her desire to ascend to something greater was a great impetus, known and demanding action. The offspring of chaos, a child indirect of the Lord Daemon, her ambition knew few bounds and her yearning for anarchic repute rejected permiancy to her state. The ample power of the Forebearers was beyond understanding for most, and yet was understood perfectly to her. The Daevas knew few blockades in their work, mundane or magical. Knowing one great sacrifice was all required to elevate her state of being; She recalled the gifted power and snapped the connection between her and her forbearing children, thus ushering the Shades into a new era. With this restored power, Arun’Asna stepped forth and ameliorated herself from the prison of the gems, bringing her being into one omnipresent before all Shades, now freed fully from the cage of stagnancy she had been born into.

As consequence for her actions those who once knew themselves as her chosen, the Forebearers, were returned to the nightmarish existence they had once freed themselves from, knowing not if they would one day return to their thrones. The rush of voices, the return of the call for evil and never ending chaos came upon them like a great tidal wave, quite suddenly returning them to the true insanity of Shadedom. All were made equal beneath the watchful eye of the ascended Arun’Asna, unchained Mother of all Shades. She heralded her children to unity. Her voice echoed across the cords that formed the web intertwining the gems and Shades. Her children and their Fathers were gifted a clear path forward. So were set in stone the tenants serving to weed out all poor fools who believed themselves free of directive. Arun’Asna sought obedience, for with the newfound nonexistence of Daeva she desired to keep the order they had once enforced, bringing such responsibility unto herself for the Fathers of the shades to carry out, stripping any reprobate children of their curse for their Parasites to be called back into the gem from which they came ensuing their annihilation.

Power Sources

Arun'Asna, Mother of Shades

The Harbinger of Tenebrous, the disembodied source of power and desolation of the Shade parasite. All Shade Gems link to Arun’Asna who purloined such responsibility and power into herself from what was previously uncontrolled churning chaos birthed by Iblees. The Shade Gems act as the conduit through which Arun’Asna beckons and acts. However, if a Shade Gem were to be destroyed, it would not mean the end of those connected to Arun’Asna, nor would it mean a debilitation of a Shade’s ability to utilize the boon. Any created Shade Gem allows for the full fledged connection of a new Shade to Arun’Asna regardless of through which gem this connection was formed, as well as the removal of a Shade parasite from the soul. The Shade Gems are not ultimately vital to the existence of the Shade curse as they serve but to allow Shades to ascend to the post of Shade Father and to broadcast to those afflicted with the Shade curse, an ability reserved for the Shade Fathers that effectively lets a message resonate within the minds of the Shades.

Mechanics
*Any formed Shade Gem acts as a conduit through which Shades ascend to the post of Shade Father, requiring a Shade to be connected to the Gem and through the Gem to Arun’Asna to ascend beyond tier three at which they are locked if they are not connected.
Redlines
*Arun’Asna is a sentient entity who communicates through her gems to all connected on extraordinarily rare cases. Her existence is something that must be explained ICly to new Shades as it does not come innately. While Shades may feel her presence they do not immediately understand it. Even Shade Fathers do not completely know who she is. If a player is removed or temporarily stripped of Shade magic OOCly, such as due to a blacklist, ban, or inactivity, Arun’Asna acts as the lore reason for their temporary or permanent disconnection or Amber connection removal. Arun’Asna is not housed within the current, nor within any Shade Gem that exists. Instead they are like air. You can’t see it, but it’s there.

The Shade Gems

A Shade Gem is vital to the long-term well being of a Shade Coven. While the destruction of one will not surely spell out doom for those connected through it, it will hamper some of its benefits. The main purpose of a Shade Gem is connecting newly formed or Half-Formed Shades to Arun’Asna entirely, with the Half-Formed Shade parasite acting as a “trial” of the sorts with a neutered growth and skillset of a regular Shade. Furthermore, a Shade Gem can be used to send a message to all Shades, but only if the one doing so is a Shade Father. A Shade Gem can be moved by any Shade Father The Shade Gem automatically corrupts mana en masse around itself in a spherical radius into Amber, and rends control of this to protect itself if need be. If a Shade, Shade Father, is close to a Gem, the effects can be either beneficial or counterproductive. Any distance less than five meters in any direction results in the Shade’s Amber slowly seeping to the Gem, weakening the Shade’s control and ability to manipulate Amber. Additionally, within this range Amber cannot be claimed to be controlled. However, past this distance up to twenty-five meters away the Shade and Shade Father experiences slightly more ease in controlling and converting Amber, with the closest and furthest expanses of this distance having a twenty percent increase in efficiency, while right in the middle of this “sweet spot” the Shade will experience up to double the usual ability and ease when casting Shade magic. However this is not an excuse to carry a Shade Gem around constantly to buff magic, but rather to make protecting one of these rare objects significantly easier given the heavy implications it holds in the magic. Finally, Shade Gems are formed when an imploded void node forms a substance known as ‘Ore’, which then must be corrupted with Amber by four Shade Fathers. Given the rarity of the substance, this process may be difficult to complete if not near impossible.

Mechanics
*To connect a half-formed Shade to a Gem a Shade Father (a shade with an accepted TA) must pull some of the amber infused into the Gem and unite it with the shade’s Parasite. This process takes three detailed emotes, one to pull the amber free, one to force the amber into the Shade and one for the Parasite to unite with the amber from the Gem.
*Shade Gems can be formed by four Shade Fathers, It can be lower if it’s a problem such as blacklists, bans, inactivity, etc, which the LT will have to give a verdict on.
*Shade Gems are used to fully connect a Shade that is “Half-Formed” to Arun’Asna, letting the parasite grow to its full potential.
*Shade Gems corrupt mana around them into Amber passively.
*Shade Gems can be used as mass messaging systems, although this is not to be abused.
Redlines
*A Shade Gem needs an MArt made to prove proof of knowledge on them, proof of creation, and documentation purposes. The current item for the Shade Gem is to be removed and remade in the passing of this lore. Any previous iterations of the Shade Gem are to be handled similarly.
*The Gem cannot be consistently carried, and must be stowed away in a secure location due to its mind-affecting properties.
**If a Shade comes into contact with or within five meters of a Shade Gem, that is not a Shade Father doing so with the intent of moving it, the gem will start to drain their Amber, stripping the Shade entirely in 15 emotes. If fully drained it will require one IRL week of time to pass for the Shade to regenerate their lost amber. During this period their casting will be severely hindered, brought down to that like a Tier 1 Shade.
**If a non-Shade comes into contact with or within five meters of a Shade Gem it will start to corrupt their mana at an accelerated rate, corrupting the entirety of their mana in only three emotes. The effects of the curse brought on by this quickened and severe corruption of mana is extremely tormenting for the non-Shade affected. They will be plagued with nightmares, voices and dark or evil thoughts on a constant basis leaving them often exhausted and lethargic. If a non-shade remains within five meters of a Shade Gem in excess of five emotes the mental and physical trauma brought on by the boosted amber growth and effects will cause them to go into cardiac arrest, almost assuredly leading to death.
*Movement of the shade gem requires one Shade Father to move/hold and cannot be maintained for more than one ooc hour without a substantial break.
*The Shade Gem CANNOT be kept in an enderchest or any non-accessible area. Doors, secret, locked, or otherwise, are an exception to this rule.
*Two or more Shade Gems can be kept in a close vicinity to one another so long as they are not within the amber-seeping range. Their amber-boosting effects do not increase with multiple Gems nearby a casting Shade.
*A Shade Gem’s destruction, while troublesome, is not to be immediately met with the disconnection of all connected Shades. Instead, only new fully fledged Shades can not be produced, nor can the messaging aspect of the magic occur.
*If a Shade Gem is destroyed, the connected Shades and Shade Fathers will be automatically bound to the Shade Gem made most recent to the destroyed one.
**If no Gem exists, then a new one must be forged by the remaining Shade Fathers.
*Only three (3) Shade Gems can exist at once that function. However, spare gems can be prepared in case one of the preceding three are destroyed.
*The Gem is as durable and dense as diamond and is as big as an average human fist.
Magic
Arcane Magic Transfiguration · Voidal Translocation · Void Shifting
Elemental Evocation · Conjuration
Sensory Illusion ·
Deity Magic Shamanism · Druidism · Paladinism · Seers · Malchediael's Templars · Heralds of Azdromoth
Dark Magic Fjarriauga · Necromancy · Pale Bloodmagic · Mysticism · Naztherak
Artificery Atronach Forging · Golemancy
Other Kani · Housemagery · Bardmancy