Difference between revisions of "New Jornheim"

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New Jornheim is the current capital of the [[Dwarves]] that reside in the North, mainly the Frostbeards, Blackaxes and Goldhands. It's name was taken from the ancient Frostbeard home in Aegis, the legendary mountain city of Jornheim from which the Frostbeard Clan originated. New Jornheim was built upon the land where the Haenste capital of St. Karlsburg once stood, and was built after the hold of Jornheim was taken by spiders, after Azaghal Frostbeard, brother of King Verthaik II Frostbeard, dug too deep. Whilst the spiders took their old home, the Frostbeards focused on construction New Jornheim, in which now live both Dwarves and the occasional human, or elf.
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{{Past Map}}
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[[Category:Former Settlements]]
  
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[[File:New_Jornheim.png|700px|center]]
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<center>'''"New Jornheim, the first Capital of the [[Kingdom of Kaz'Ulrah]] in Axios, circa 1629"'''</center>
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{| class="wikitable" style="float:right; margin-left: 10px;"
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|
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{| style="border:10px background:#FFFFFF; float:left;" width="300px"
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|- style="height:5px; text-align:center"
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|- style="vertical-align:middle;"
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| style="height:100px" valign="top"|
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[[File:Kaz'Ulrah.png|300px|center]]
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|-
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| '''Race''': [[Dwarves]]
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|-
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| '''Affiliation''': [[Kingdom of Kaz'Ulrah]]
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|-
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| '''Location''': Tahn, Axios
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|-
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| '''Founded''': 1618
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|-
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| '''Final Ruler''': [[Verthaik II Frostbeard]]
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|-
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|-
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| '''High Queen''': Signa Blackaxe
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|-
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|- style="background:royalblue; height:10px; text-align:center; vertical-align:center;"
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|'''Government'''
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|-
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|
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*'''King's Hand''': [[Hamnil Frostbeard]]
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*'''Grand Marshal''': [[Morug|Morug oz Brathmordakin]]
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*'''High Prelate''': Thoak Goldhand
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*'''High Remembrancer''': [[Garrond Frostbeard]]
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*'''High Ambassador''': Gorum Frostbeard
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*'''High Merchant''': Ogdan Goldhand
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*'''High Warden''': Beorik Frostbeard
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|-
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|}
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|-
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|}
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'''New Jornheim''' was the first capital of the [[Kingdom of Kaz'Ulrah]] in Axios, and was located in the North-Eastern section of Tahn, surrounded by three mountains on all sides but one. It was named after the first [[Frostbeard]] home in Aegis, now known as [[Old Jornheim]]. It could be reached by taking the blue-white wool cart located in the cart hub by Adelburg.
 
== History ==
 
== History ==
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=== Pre-New Jornheim ===
 
=== Pre-New Jornheim ===
The land upon which New Jornheim was built had in the past been home to many different humans. In the early days of [[Grand King Algoda Frostbeard]], the land was owned by the human Kingdom of Haense and was the location of St. Karlsburg, the human capital of the North. Upon the fall of Haense at the hands of Courlandic and Frostbeard warriors, the lands of Haense were split among the victors, with most of it going to Courland and the Grand Kingdom of Urguan receiving a single parcel of land. Among the damage was St. Karlsburg which was burnt to the ground. When the Frostbeards decided to officially leave the Grand Kingdom of Urguan under the reign of Grand King Bastion Ireheart, they journeyed north to the town of Vsevograd which had been built upon the ruins of St. Karlsburg. Here the Frostbeards found a friend in ruler of Vsevograd, Ostromir Kovachev. He offered them a hold in the mountain in exchange for their aide in war should Vsevograd ever be assaulted. The Frostbeards accepted and set about construction the Hold of Jornheim. Whilst living in Jornheim, a dragon assulted Vsevograd and burnt the city to the ground, it's keep and walls being the only things that remained structurally sound. [[File:BurningVsevograd.jpg]]
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[[File:BurningVsevograd.png|thumb|right|300px|The city of Vsevograd burning, as seen from the hold of Jornheim]] The land upon which New Jornheim was built had in the past been home to many different humans. In the early days of Grand King [[Algoda Frostbeard]], the land was owned by the human [[Kingdom of Haense]] and was the location of [[St. Karlsburg]], the human capital of the North. Upon the fall of Haense at the hands of [[Kingdom of Courland|Courlandic]] and Frostbeard warriors, the lands of Haense were split among the victors, with most of it going to Courland and the [[Grand Kingdom of Urguan]] receiving a single parcel of land. Among the damage was St. Karlsburg which was burnt to the ground. When the Frostbeards decided to officially leave the Grand Kingdom of Urguan under the reign of Grand King [[Bastion Ireheart]], they journeyed north to the town of Vsevograd which had been built upon the ruins of St. Karlsburg. Here the Frostbeards found a friend in ruler of Vsevograd, Ostromir Kovachev. He offered them a hold in the mountain in exchange for their aide in war should Vsevograd ever be assaulted. The Frostbeards accepted and set about construction the Hold of Jornheim. Whilst living in Jornheim, a [[dragon]] assaulted Vsevograd and burnt the city to the ground, it's keep and walls being the only things that remained structurally sound.
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=== Fall of Jornheim ===
 
=== Fall of Jornheim ===
Despite the dragon attack on Vsevograd, the Frostbeards remained firmly settled in their mountain hold of Jornheim and enjoyed relative peace. Whilst digging deep into the mountain to construct his brewery, Azaghal Frostbeard, son of Kerwyr Frostbeard, broke into a spider liar, which let out a
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Despite the dragon attack on Vsevograd, the Frostbeards remained firmly settled in their mountain hold of Jornheim and enjoyed relative peace. Whilst digging deep into the mountain to construct his brewery, Azaghal Frostbeard, son of Kerwyr Frostbeard, broke into a spider liar, which let out an army of spiders into Jornheim. Wave after wave of spiders poured out the hole, despite the Frostbeards best attempts to contain the beasts within their hole. After hours of restless fighting, the Frostbeards and their allies lost the Battle of the Brewery and were forced to concede Jornheim to the overwhelming spider army. Tired, homeless and angry, the remaining Frostbeards set up camp within the walls of a burnt out Vsevograd and set about clearing the grounds to set up a new home.
After the hold of Jornheim was taken by spiders, the Frostbeards and their allies fled from the infested halls, and set up camp in the ruins of Vsevograd, which had been destroyed by a dragon some years earlier. Over the span of a few years, the walls were repaired, as was the keep and as Dwarves trickled into the camp, houses began popping up, and streets began forming. Led by the architect Hamnil Frostbeard, the town of New Jornheim was done in ground breaking time, and the Frostbeards finally had a home again. The years following this were addorned with rapid growth, as Frostbeards began returning home in droves. Within a mere year, the entire town was full and builders Azaghal and Mithrad Frostbeard were forced to construct a farming district outside of the city to make sure that the citizens would be supplied with food, and that the farmers had a place to stay.
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=== Construction ===
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After an initial camp had been established, Clan Lord [[Garrond Frostbeard]] assigned builders Azaghal and Edel Frostbeard to repair the walls of the ruined town. Within a few weeks, the walls were repaired, all the debris of Vsevograd was removed, and it was time to start construction. Unfortunately, differing visions of how the town should be built led to intense arguments between the two builders, resulting in Azaghal stepping aside, and Edel taking official control of construction. Unfortunately, Edel's building pace was not satisfactory, and so the newly arrived Hamnil Frostbeard was appointed head builder by [[Garrond Frostbeard|Garrond]], resulting in the town being finished in just under a year. In it's original iteration, the town featured one main boulevard alongside three streets, with a town square featuring a statue of the legendary Frostbeard, [[Gorum Frostbeard]].
  
It was around this time that word reached the ears of Clan Lord Garrond, and Lord of Jornheim and New Jornheim, that war was coming to Axios. The forces of Oren, Urguan, Norland and other factions were rallying to attack the Romstuns, former allies of Frostbeards. In a last minute turn of events, the Frostbeards turned side from Oren and Urguan to join their old Romstun allies, and fought valiantly and bravely against three to one odds, but were eventually beaten back. The war destroyed the Romstuns who went off into hiding, but also showed the world that the Frostbeards and their allies could pack a serious punch, and as such, no further repercussions were issued towards New Jornheim and it's inhabitants. Soon after this, an agreement was reached between Verthaik II Frostbeard and Gror Ireheart that involved the return of Urguan land which had been won by the Frostbeards in the Frostbeard-Urguan war. In return for the land, which was mostly useless to the Frostbeards, Urguan would recognize New Jornheim's independence and would stop attempting to bring them back into the Kingdom they disliked so much.  
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=== Expansion ===
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After the initial surge, the leadership of New Jornheim realized that there was not enough housing for all the citizens and Azaghal Frostbeard was tasked with constructing farm houses and a home for the lumberjacks of New Jornheim. Within half a year, both the farmers and lumberjacks of New Jornheim were comfortably settled in their new homes, and were producing incredible amounts of food and wood. It was around this time that Azaghal mysteriously disappeared, and was replaced by Hamnil Frostbeard as Warden of New Jornheim. Realizing that the farm houses and lumberjack homes were not enough, newly appointed Clan Lord Verthaik II Frostbeard had Hamnil expanded towards the west, adding on an additional section to the city. It featured two clan halls, one for the Blackaxe clan and one for the Goldhand clan. Alongside that, it also had the newly created Architect Guild's base of operations.
  
Soon after the battle, Clan Lord Garrond called for a town meeting at which it was declared that the lands in the North would hence forth be refered to as the Kingdom of Kaz'Ulrah, named after the first Frostbeard and son of Urguan, Kaz'Ulrah Frostbeard. New Jornheim was designated as the capital of the new Kingdom, which included Frostbeards, Goldhands, Silverveins and Blackaxes, all Dwarf clans. At the same time, Clan Lord Garrond, and King for a very short period, stepped down from the throne due to his age and handed the crown and leadership of the Frostbeard clan to his most trusted advisor, Verthaik II Frostbeard.
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== Notable Locations ==
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=== The Frosty Goat Tavern ===
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New Jornheim's tavern is one of the most visited locations in the town. Run by Balder Frostbeard and his bartenders, it provides the citizens with an excellent selection of alcoholic and non-alcoholic beverages. Alongside this, one of the best cooks in all of Axios, Thomas Brandybuck cooks for this tavern which he assisted in building. His menu consists of meats, fish and pastries.
  
Following this, New Jornheim continued swelling with numbers. New Warden Hamnil Frostbeard led construction of a new expansion in the Westward corridor of the city, and also established a new Tavern, which was given to Balder Frostbeard to run. Through hard work and efficient advertising, Hamnil was able to bring in large amounts of Frostbeards to Jornheim, alongside other kind minded people.It was around this time too that Thoak Goldhand returned and took reign of the Goldhand clan, and was soon appointed Coinmaster of Kaz'Ulrah. Alongside him, Jorgmal Frostbeard was promoted to Workforce Overseer, his job primarly being to seek out workers of any race to sharpen their skill in the forests, farms and mines of New Jornheim.  
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=== Town Square ===
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[[File:StatueofGorumFrostbeard.png|thumb|right|Statue of Frostbeard Clan Legend Gorum, as seen from the town square of New Jornheim]] New Jornheim's town square features a statue of Frostbeard Clan legend Gorum Frostbeard built by the equally famous human architect Danis Silverblade. Made to honor the great things that Gorum has done throughout his life, the statue is made of finest stone,chiseled by the finest stonemason and mined in the best mines, by the best miners that the [[Kingdom of Kaz'Ulrah]] has to offer. It dominates the square, which otherwise features an auctioneer, a banker, multiple shops and the entrance to various other sections of the city.
  
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=== Training Grounds ===
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The Training grounds are located off the street of Liam Frostbeard and feature a large open space for citizens and soldiers to converse alike. In the upper center of the clearing there is a small sand pit which is often used by the regulars for brawling and perfecting their combat skill. Near the pit is the mess hall, featuring a new design that incorporates multiple seats and lots of open air for the soldiers and guards to breathe.
  
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=== Architects Guild ===
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The Architect Guild's Head Quarters are located in the new section of the city, at the end of Liam Frostbeard's street. It features a wide open space for architects to gather and discuss ideas, and then two offices for the two senior Architects, Edel Silvervein and Hamnil Frostbeard, the co-founders of the Guild.
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[[Category:Clan Frostbeard]]
 
[[Category:Axios]]
 
[[Category:Axios]]
[[Category:Locations]]
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[[Category:Kingdom of Kaz'Ulrah]]
[[Category:Grand Kingdom of Urguan]]
 

Latest revision as of 15:34, 28 May 2021

LoreS1.png Note: This page contains information on a location from a past map that is no longer inhabited.
New Jornheim.png
"New Jornheim, the first Capital of the Kingdom of Kaz'Ulrah in Axios, circa 1629"
Kaz'Ulrah.png
Race: Dwarves
Affiliation: Kingdom of Kaz'Ulrah
Location: Tahn, Axios
Founded: 1618
Final Ruler: Verthaik II Frostbeard
High Queen: Signa Blackaxe
Government

New Jornheim was the first capital of the Kingdom of Kaz'Ulrah in Axios, and was located in the North-Eastern section of Tahn, surrounded by three mountains on all sides but one. It was named after the first Frostbeard home in Aegis, now known as Old Jornheim. It could be reached by taking the blue-white wool cart located in the cart hub by Adelburg.

History

Pre-New Jornheim

The city of Vsevograd burning, as seen from the hold of Jornheim
The land upon which New Jornheim was built had in the past been home to many different humans. In the early days of Grand King Algoda Frostbeard, the land was owned by the human Kingdom of Haense and was the location of St. Karlsburg, the human capital of the North. Upon the fall of Haense at the hands of Courlandic and Frostbeard warriors, the lands of Haense were split among the victors, with most of it going to Courland and the Grand Kingdom of Urguan receiving a single parcel of land. Among the damage was St. Karlsburg which was burnt to the ground. When the Frostbeards decided to officially leave the Grand Kingdom of Urguan under the reign of Grand King Bastion Ireheart, they journeyed north to the town of Vsevograd which had been built upon the ruins of St. Karlsburg. Here the Frostbeards found a friend in ruler of Vsevograd, Ostromir Kovachev. He offered them a hold in the mountain in exchange for their aide in war should Vsevograd ever be assaulted. The Frostbeards accepted and set about construction the Hold of Jornheim. Whilst living in Jornheim, a dragon assaulted Vsevograd and burnt the city to the ground, it's keep and walls being the only things that remained structurally sound.

Fall of Jornheim

Despite the dragon attack on Vsevograd, the Frostbeards remained firmly settled in their mountain hold of Jornheim and enjoyed relative peace. Whilst digging deep into the mountain to construct his brewery, Azaghal Frostbeard, son of Kerwyr Frostbeard, broke into a spider liar, which let out an army of spiders into Jornheim. Wave after wave of spiders poured out the hole, despite the Frostbeards best attempts to contain the beasts within their hole. After hours of restless fighting, the Frostbeards and their allies lost the Battle of the Brewery and were forced to concede Jornheim to the overwhelming spider army. Tired, homeless and angry, the remaining Frostbeards set up camp within the walls of a burnt out Vsevograd and set about clearing the grounds to set up a new home.

Construction

After an initial camp had been established, Clan Lord Garrond Frostbeard assigned builders Azaghal and Edel Frostbeard to repair the walls of the ruined town. Within a few weeks, the walls were repaired, all the debris of Vsevograd was removed, and it was time to start construction. Unfortunately, differing visions of how the town should be built led to intense arguments between the two builders, resulting in Azaghal stepping aside, and Edel taking official control of construction. Unfortunately, Edel's building pace was not satisfactory, and so the newly arrived Hamnil Frostbeard was appointed head builder by Garrond, resulting in the town being finished in just under a year. In it's original iteration, the town featured one main boulevard alongside three streets, with a town square featuring a statue of the legendary Frostbeard, Gorum Frostbeard.

Expansion

After the initial surge, the leadership of New Jornheim realized that there was not enough housing for all the citizens and Azaghal Frostbeard was tasked with constructing farm houses and a home for the lumberjacks of New Jornheim. Within half a year, both the farmers and lumberjacks of New Jornheim were comfortably settled in their new homes, and were producing incredible amounts of food and wood. It was around this time that Azaghal mysteriously disappeared, and was replaced by Hamnil Frostbeard as Warden of New Jornheim. Realizing that the farm houses and lumberjack homes were not enough, newly appointed Clan Lord Verthaik II Frostbeard had Hamnil expanded towards the west, adding on an additional section to the city. It featured two clan halls, one for the Blackaxe clan and one for the Goldhand clan. Alongside that, it also had the newly created Architect Guild's base of operations.

Notable Locations

The Frosty Goat Tavern

New Jornheim's tavern is one of the most visited locations in the town. Run by Balder Frostbeard and his bartenders, it provides the citizens with an excellent selection of alcoholic and non-alcoholic beverages. Alongside this, one of the best cooks in all of Axios, Thomas Brandybuck cooks for this tavern which he assisted in building. His menu consists of meats, fish and pastries.

Town Square

Statue of Frostbeard Clan Legend Gorum, as seen from the town square of New Jornheim
New Jornheim's town square features a statue of Frostbeard Clan legend Gorum Frostbeard built by the equally famous human architect Danis Silverblade. Made to honor the great things that Gorum has done throughout his life, the statue is made of finest stone,chiseled by the finest stonemason and mined in the best mines, by the best miners that the Kingdom of Kaz'Ulrah has to offer. It dominates the square, which otherwise features an auctioneer, a banker, multiple shops and the entrance to various other sections of the city.

Training Grounds

The Training grounds are located off the street of Liam Frostbeard and feature a large open space for citizens and soldiers to converse alike. In the upper center of the clearing there is a small sand pit which is often used by the regulars for brawling and perfecting their combat skill. Near the pit is the mess hall, featuring a new design that incorporates multiple seats and lots of open air for the soldiers and guards to breathe.

Architects Guild

The Architect Guild's Head Quarters are located in the new section of the city, at the end of Liam Frostbeard's street. It features a wide open space for architects to gather and discuss ideas, and then two offices for the two senior Architects, Edel Silvervein and Hamnil Frostbeard, the co-founders of the Guild.