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Necromancy may be considered one of the more fabled and unknown magics of the realm, seeing as its users not only seek solitude with their like-minded individuals, but also keep their secrets to themselves. The mention of one brought to the ears of many of the races bring forth images of evil, perhaps even twisted abominations made by their hand. To many seen as one of the most hated due to their assaults and association with the Undead, many despise the users entirely... should they know they are users in the first place. Draining all living things of their life-force, they find themselves entitled to use it for their own experimentation, and creation.
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== Tales of Necromancers ==
 
== Tales of Necromancers ==
  
Necromancy, the fabled magic of the dead, a fell and dreaded magic that is only spoken of in dimmed corners of taverns heaving under flickering torch light. Throughout history it has be the centre point of conjecture, for many a speculating scholer have met his or her demise to false information when practiced in the field, whether that is the work of a third party or that of the individual is largely unknown.
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Necromancy is considered to be one of the more fabled and unknown magical arts of the realm, seeing as its users not only seek solitude with like-minded weavers, but also hoard its secrets. The very mention of a necromancer brings forth images of dreadful, perhaps even twisted beings not unlike the ibleesian Undead. Many are hated due to the fact their magic perverts life, or by mere association with undead abominations such as Ghouls or Liches. Coveting life-force, a trained necromancer is entitled to use the very essence of life itself for their own experimentation. Throughout its history it has been the center point of much conjecture, for many a speculating scholar has met their demise attempting to recreate its fell secrets.  
  
What we do know are the following, necromancy is the art of raising and commanding the dead, to heave entire graveyards to your will, it is an enticing proposition that too many fall to temptation, it is also believed that there exists a guild of Necromancers, working their heavenous arts in secret, influencing current events from the shadows.
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Necromancy at its core is the manipulation of life-force and the raising and commanding the dead, heaving entire graveyards to their heathenous will. An enticing magic however foul as many often find themselves succumbing to the darkness by false notions of grandeur, or of power—to bring forth hordes of the dead, to bring back loved ones, to influence current events from the shadows, to empower ones self. It is strongly believed that multiple covens have a monopoly of the art, none may learn the damnable art without their approval although not for a lack of trying.
 
 
It is the strong believe that said group has a monopoly upon the art, one may not enter the damnable art without their approval, not for lack of trying, grasping only a fraction of the knowledge the individual tries, often meeting in gruesome ends.
 
  
 
== Tools of the Necromancer ==
 
== Tools of the Necromancer ==
  
 
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All know too well the fury an adept necromancer can unleash, but there are things greater spawned by the art itself. What has been dubbed as Ghouls in recent times are vaguely sentient undead creatures that exist to feed on the living in an orgy of flesh and blood, only ending in the carcasses of often innocent men and women being consumed.
As all know too well Necromancer may unleash the fury of the damned and deceased upon the living, but their are things that spawn of the art. What has been dubbed as Ghouls in recents times, are vaguely sentient undead creatures, these things exist to feed upon the living in some kind of orgy of flesh and blood, only ending in the smacking lips of the hungry Ghoul as they carve the last bits of flesh from the bones of their victims.
 
 
 
''Some have even described and seen self proclaimed immortal gods of death, these things vary from vaguely humanoid cloaked spectors to haunting skeletal mages, these days are dark and too often we fight a losing battle.''
 
 
 
- Willick Soth, Necromancer hunter
 
 
 
  
 
== The Effects and Uses of Necromancy ==
 
== The Effects and Uses of Necromancy ==
  
Necromancy has many uses and a variety of different spells at it's disposal. From the typical drain of life, to the creation of the sickly taint, a Necromancer is a dangerous enemy, with very few friends.
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Neecromancy has many uses and a plethora of different spells. From the typical life-drain to the creation of taint, a necromancer is a fearsome foe. All living things contain life-force, an energy that can be hungered for and consumed by those branded with the Darkhollow. Necromancers owe their power itself to their ability to extract life essences from living things. This allows for further use later on, whether it be in raising the dead of creating menacing creatures. Life-drain has an array of effects including the insatiable hunger for life, frailty brought on by its unnatural consumption, and an addiction to life-force itself.  
  
One of the most known spells at the Necromancer's disposal is that of draining life of its very livelihood. The product known as life-force is torn from the being, and essentially put into the Necromancer. This allows for more usage of the magic later, as it is their fuel, and runs through each and everything's body to allow them to function. Draining something of life also has an array of effects, depending on the user's experience as well as what is being drained. Of course, draining larger and more powerful beings is more difficult than that of a flower per say. Especially as plant life is the easiest living thing to drain, albeit much more temporary than say a person or animal. A master Necromancer will almost instantly incapacitate the target of a drain, seconds after the tether between the two is formed.
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Reanimation itself is done through the means of a tether—often taking the shape of a gaseous cloud. A tether essentially allows for the manipulation of life-force, and by filling a deceased husk with life-force they can control it as a puppet master would his puppets. The greater the amount of corpses, the less control a necromancer has over them. A master of necromancy can reanimate up to twelve corpses, should he reanimate all twelve they can perform base movements, whereas if a necromancer reanimates one it could rival the greatest of swordsmen.
  
The other most well known power of a Necromancer is that of Reanimation. A Necromancer can fill the body of any dead creature with life once more, controlling it as a puppet master would his puppets. The greater the number of corpses, the less fine control the Necromancer will have over them. For example, a Master of Necromancy can reanimate up to 12 corpses at once. Should the Necromancer reanimate all 12, they will be able to perform general slashes and movements. Though, if the Necromancer reanimates one corpse, it could potentially rival the greatest swordsmen. Reanimating a corpse will drain a lot of life-force, as you are feeding an entirely other corpse.
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Necromancers, or groups of them, are able to raise, or transcend, to become a variety of stronger, more durable undead creatures. These are:
  
Necromancers, or groups of them, are able to raise (or become themselves) a variety of stronger, more lasting undead creatures. These are:
 
 
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<noinclude>[[Category:Dark Magic]]</noinclude>
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Latest revision as of 14:53, 17 August 2021

This lore received a rewrite and this version is not being used on the server anymore. This page should be updated with the new lore which can be found here.


Tales of Necromancers

Necromancy is considered to be one of the more fabled and unknown magical arts of the realm, seeing as its users not only seek solitude with like-minded weavers, but also hoard its secrets. The very mention of a necromancer brings forth images of dreadful, perhaps even twisted beings not unlike the ibleesian Undead. Many are hated due to the fact their magic perverts life, or by mere association with undead abominations such as Ghouls or Liches. Coveting life-force, a trained necromancer is entitled to use the very essence of life itself for their own experimentation. Throughout its history it has been the center point of much conjecture, for many a speculating scholar has met their demise attempting to recreate its fell secrets.

Necromancy at its core is the manipulation of life-force and the raising and commanding the dead, heaving entire graveyards to their heathenous will. An enticing magic however foul as many often find themselves succumbing to the darkness by false notions of grandeur, or of power—to bring forth hordes of the dead, to bring back loved ones, to influence current events from the shadows, to empower ones self. It is strongly believed that multiple covens have a monopoly of the art, none may learn the damnable art without their approval although not for a lack of trying.

Tools of the Necromancer

All know too well the fury an adept necromancer can unleash, but there are things greater spawned by the art itself. What has been dubbed as Ghouls in recent times are vaguely sentient undead creatures that exist to feed on the living in an orgy of flesh and blood, only ending in the carcasses of often innocent men and women being consumed.

The Effects and Uses of Necromancy

Neecromancy has many uses and a plethora of different spells. From the typical life-drain to the creation of taint, a necromancer is a fearsome foe. All living things contain life-force, an energy that can be hungered for and consumed by those branded with the Darkhollow. Necromancers owe their power itself to their ability to extract life essences from living things. This allows for further use later on, whether it be in raising the dead of creating menacing creatures. Life-drain has an array of effects including the insatiable hunger for life, frailty brought on by its unnatural consumption, and an addiction to life-force itself.

Reanimation itself is done through the means of a tether—often taking the shape of a gaseous cloud. A tether essentially allows for the manipulation of life-force, and by filling a deceased husk with life-force they can control it as a puppet master would his puppets. The greater the amount of corpses, the less control a necromancer has over them. A master of necromancy can reanimate up to twelve corpses, should he reanimate all twelve they can perform base movements, whereas if a necromancer reanimates one it could rival the greatest of swordsmen.

Necromancers, or groups of them, are able to raise, or transcend, to become a variety of stronger, more durable undead creatures. These are:


Magic
Arcane Magic Transfiguration · Voidal Translocation · Void Shifting
Elemental Evocation · Conjuration
Sensory Illusion ·
Deity Magic Shamanism · Druidism · Paladinism · Seers · Malchediael's Templars · Heralds of Azdromoth
Dark Magic Fjarriauga · Necromancy · Pale Bloodmagic · Mysticism · Naztherak
Artificery Atronach Forging · Golemancy
Other Kani · Housemagery · Bardmancy