Difference between revisions of "Conjuration"

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|Fowum Infowmation: This page contains a showt summawy of the stated magic. To find a fulw vewsion of this magic [https://www.lordofthecraft.net/forums/topic/142484-conjuration-guide/?tab=comments#comment-1342074 click here]. If you can’t find the Fowum-Thwead, pwease contact a [https://www.lordofthecraft.net/staff/ Lore Moderator or Wiki Moderator].
 
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<div style="text-align: justify;">Conjulation, the awt of dwaling fowth living beings fwom the void aftew thowoughwy studying and weawning of the conjuled cweatule ow pwant. The simpwest descliption of this magic would be as such ‘Life Evocation’. As an Awcane awt, Conjulation welies on the void to cweate what liww be summoned befowe pulling it into the weaw wowwd and then sustaining such lith mana. In the case the summon would no wongew be sustained, it would vanish.
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<div style="text-align: justify;">Conjuration, the art of drawing forth living beings from the void after thoroughly studying and learning of the conjured creature or plant. The simplest description of this magic would be as such ‘Life Evocation’. As an Arcane art, Conjuration relies on the void to create what will be summoned before pulling it into the real world and then sustaining such with mana. In the case the summon would no longer be sustained, it would vanish.
 
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== History ==
 
== History ==
<div style="text-align: justify;">Unlike most fowms of magic Conjulation wasn’t a pwanned ow faiwwy weseawched fowm, instead being mowe a wucky miwacwe than anything ewse. Mages knew the limits of the Void and what they could do lith it, yet, one day a singwe mage tlied to add sevewaw owganic mateliaws into one body, fowming the fiwst conjuled being. Thought to be something unbelievabre the mage continued his weseawch and pubrished his expeliences towawds the othew mages, spweading his knowwedge on Conjulation and making it faiwwy populaw and easy to weawn fow othew peopwe.</div>
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<div style="text-align: justify;">Unlike most forms of magic Conjuration wasn’t a planned or fairly researched form, instead being more a lucky miracle than anything else. Mages knew the limits of the Void and what they could do with it, yet, one day a single mage tried to add several organic materials into one body, forming the first conjured being. Thought to be something unbelievable the mage continued his research and published his experiences towards the other mages, spreading his knowledge on Conjuration and making it fairly popular and easy to learn for other people.</div>
  
 
==Learning Conjuration==
 
==Learning Conjuration==
<div style="text-align: justify;">Unlike most othew fowms Conjulation can be sewf taught, eithew by weading the necessawy tomes and scliptules ow by eawning the wequiwed infowmation thwough tawking. Howevew, many mages stiww like to wowk togethew lith a teachew, eithew to speed up the pwocess ow just because they awe faiwwy insecule.</div>
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<div style="text-align: justify;">Unlike most other forms Conjuration can be self taught, either by reading the necessary tomes and scriptures or by earning the required information through talking. However, many mages still like to work together with a teacher, either to speed up the process or just because they are fairly insecure.</div>
  
 
==Abilities==
 
==Abilities==
<div style="text-align: justify;">The summoning of a living being is an awt, and the few conjulews that pwactice this discipline each have theiw own fowm of bringing theiw beings to life. At fiwst, the connection to the void must be estabrished. Thewe, the conjulew can cweate the living being fwom theiw studies. This is the wongest pawt of the casting pwocess, and the most cwuciaw - fow if the living being is wemembewed incowwectwy, it shaww not be summoned alive. Once fowmed in the void, the summoning can take many fowms. Wheweas some may choose to bring it into existence fwom nothing - the cweatule appealing in whowe fwom thin aiw; some pwefew a mowe spectaculaw summon. One may have it fowm inside-out… fiwst having a heawt appeaw, fwesh and bones gwoling fwom theiw out to finalize as the cweatule. Anothew may have it fowm fwom bottom-up… lisps of mana appealing upon the gwound, sulging upwawds as they weave the limbs of the cweatule in theiw wake, combining to fowm the body and finawwy vanish as the cweatule is compweted. It has been heawd that a conjulew may fowm a one-way powtaw of sowts, fwom the which the being cwawws out into the wowwd.
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<div style="text-align: justify;">The summoning of a living being is an art, and the few conjurers that practice this discipline each have their own form of bringing their beings to life. At first, the connection to the void must be established. There, the conjurer can create the living being from their studies. This is the longest part of the casting process, and the most crucial - for if the living being is remembered incorrectly, it shall not be summoned alive. Once formed in the void, the summoning can take many forms. Whereas some may choose to bring it into existence from nothing - the creature appearing in whole from thin air; some prefer a more spectacular summon. One may have it form inside-out… first having a heart appear, flesh and bones growing from their out to finalize as the creature. Another may have it form from bottom-up… wisps of mana appearing upon the ground, surging upwards as they leave the limbs of the creature in their wake, combining to form the body and finally vanish as the creature is completed. It has been heard that a conjurer may form a one-way portal of sorts, from the which the being crawls out into the world.
 
</div>
 
</div>
  
 
===Morphon Conjuration===
 
===Morphon Conjuration===
<div style="text-align: justify;">This is the most common use fow conjulation, the summoning of animaws. Fwom the smawwest clittew to a sizeabre beaw, the mage uses Mowphon Conjulation to summon these cweatules. Most often a mage studies the summoned animaw fow yeaws, awso weawning a wot about the anatomy of each animaw they want to conjule.</div>
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<div style="text-align: justify;">This is the most common use for conjuration, the summoning of animals. From the smallest critter to a sizeable bear, the mage uses Morphon Conjuration to summon these creatures. Most often a mage studies the summoned animal for years, also learning a lot about the anatomy of each animal they want to conjure.</div>
  
 
===Perennial Conjuration===
 
===Perennial Conjuration===
<div style="text-align: justify;">This wawe fowm of conjulation is used to summon pwantlife. It could be used to pose as a dwuid, entangwe foes lith vines, tempowaliwy tweat wounds. Fow aww this, the mage uses Pewenniaw Conjulation. Howevew, most often the conjuled pwants awe weakew than the oliginaw ones and can onwy exist as wong as the castew is poweling the speww lith theiw Mana.</div>
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<div style="text-align: justify;">This rare form of conjuration is used to summon plantlife. It could be used to pose as a druid, entangle foes with vines, temporarily treat wounds. For all this, the mage uses Perennial Conjuration. However, most often the conjured plants are weaker than the original ones and can only exist as long as the caster is powering the spell with their Mana.</div>
  
 
===Hybrid Conjuration===
 
===Hybrid Conjuration===
<div style="text-align: justify;">The most expelienced Conjulews soon have the dlive to dewve into something mowe than the common cweatules they might find. The weww vewsed in Conjulation can come to weawn how to mewge chawactelistics of the cweatules they have studied and pewhaps give lings to a snake, ow give wowves the awmoul of scowpions. As such many Hybrid Conjulation Spewws awe known to be faiwwy exhausting, since the Mage needs to know both animaws faiwwy weww and needs to mewge them into wowking appeawances, othewlise they would die as soon as they entew the pwesent weawm.</div>
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<div style="text-align: justify;">The most experienced Conjurers soon have the drive to delve into something more than the common creatures they might find. The well versed in Conjuration can come to learn how to merge characteristics of the creatures they have studied and perhaps give wings to a snake, or give wolves the armour of scorpions. As such many Hybrid Conjuration Spells are known to be fairly exhausting, since the Mage needs to know both animals fairly well and needs to merge them into working appearances, otherwise they would die as soon as they enter the present realm.</div>
  
 
===Primordial Conjuration===
 
===Primordial Conjuration===
<div style="text-align: justify;">Those Conjulews that have dewved fulthew into the Awcane and weawnt a fowm of ewementaw Evocation can lith pwactice combine the two. This awwows fow the cweation of cweatules made of fwames ow othew ewements. The conjulew is at that time using Plimowdiaw Conjulation. Plimowdiaws, if the castew chooses to do so, may have an aesthetic ability to fwoat up to a foot off the gwound. This may not be used to any advantage beyond what they’d be abre to twavewse nowmawwy. Meaning they’d sink into watew if twying to fwoat ovew it, ow faiw to glide ovew wong gaps fow exampwe. This is due to the evocation’s nowmaw ability to fwoat lithout being in the fowm of a conjulation, howevew hampewed by the wules of conjulation to onwy hovew in this fwavowful mannew.</div>
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<div style="text-align: justify;">Those Conjurers that have delved further into the Arcane and learnt a form of elemental Evocation can with practice combine the two. This allows for the creation of creatures made of flames or other elements. The conjurer is at that time using Primordial Conjuration. Primordials, if the caster chooses to do so, may have an aesthetic ability to float up to a foot off the ground. This may not be used to any advantage beyond what they’d be able to traverse normally. Meaning they’d sink into water if trying to float over it, or fail to glide over long gaps for example. This is due to the evocation’s normal ability to float without being in the form of a conjuration, however hampered by the rules of conjuration to only hover in this flavorful manner.</div>
  
 
===Conjured Binding===
 
===Conjured Binding===
<div style="text-align: justify;">When one lishes to pewfowm this technique they must fiwst conjule as nowmaw, and then in a pseudo-type enchantment they weave theiw mana thwough the speww itsewf lith no physicaw conduit needed lith the intent of binding it. As a culiosity of the Void the househowd-like enchantment is pewmitted in this specific way by weaving one’s mana thwough the tangibre conjulation speww itsewf. By attuning the conjulation to theiw pewson, as is necessawy as it would instantwy fade othewlise, they liww awwow it to pewsist by channeling theiw mana to it consistentwy. The usefulness in this is the conjulation may gain limited sentience of its own not unlike the being it is made to mimic, capping at an intewligence of a new atwonach ow gowem.</div>
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<div style="text-align: justify;">When one wishes to perform this technique they must first conjure as normal, and then in a pseudo-type enchantment they weave their mana through the spell itself with no physical conduit needed with the intent of binding it. As a curiosity of the Void the household-like enchantment is permitted in this specific way by weaving one’s mana through the tangible conjuration spell itself. By attuning the conjuration to their person, as is necessary as it would instantly fade otherwise, they will allow it to persist by channeling their mana to it consistently. The usefulness in this is the conjuration may gain limited sentience of its own not unlike the being it is made to mimic, capping at an intelligence of a new atronach or golem.</div>
  
 
==Redlines of Conjuration==
 
==Redlines of Conjuration==
Conjulation has sevewaw wedlines of what a mage can do and what a mage can’t do. As such those wedlines should be fowwowed at any time and breaking them can wesult in a wemovaw of youl magic pewmissions.
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Conjuration has several redlines of what a mage can do and what a mage can’t do. As such those redlines should be followed at any time and breaking them can result in a removal of your magic permissions.
  
 
===Morphon, Perennial and Hybrid Conjuration Redlines===
 
===Morphon, Perennial and Hybrid Conjuration Redlines===
*Conjuled cweatules can’t be excessivewy wawge. Theiw maximum size can be that of a fulw-gwown beaw.
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*Conjured creatures can’t be excessively large. Their maximum size can be that of a full-grown bear.
*The maximum amount of conjuled cweatules is limited to five beings, whiwe the size of each cweatule is simiwaw to the size of a beaw divided by the numbew of conjuled cweatules.
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*The maximum amount of conjured creatures is limited to five beings, while the size of each creature is similar to the size of a bear divided by the number of conjured creatures.
*Summoned cweatules can’t diffew fwom one anothew, they need to be the same species.
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*Summoned creatures can’t differ from one another, they need to be the same species.
*Casting sevewaw cweatules at once is mowe exhausting than onwy cawling fowth one.
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*Casting several creatures at once is more exhausting than only calling forth one.
*A cweatule can’t be a mix of owganic mateliaws and anothew ewement. They can onwy be owganic ow ewementaw, but nevew a mixed state.
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*A creature can’t be a mix of organic materials and another element. They can only be organic or elemental, but never a mixed state.
*As soon as the cweatule weaves the awea awound the mage it liww just disappeaw back into the Void.
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*As soon as the creature leaves the area around the mage it will just disappear back into the Void.
*Dwuids can’t communicate lith the summoned beings.
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*Druids can’t communicate with the summoned beings.
  
 
===Primordial Conjuration Redlines===
 
===Primordial Conjuration Redlines===
*Fwoating is an aesthetic change onwy! Ewementaws cannot use this to twavewse whewe they couldn’t othewlise, such as ovew watew ow gaps.
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*Floating is an aesthetic change only! Elementals cannot use this to traverse where they couldn’t otherwise, such as over water or gaps.
*Ewementaws casting fow themsewves is limited and must be an ejection fwom theiw fowm, same as atwonachs.
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*Elementals casting for themselves is limited and must be an ejection from their form, same as atronachs.
*Pwojection casting of an ewementaw dwains extwa mana out of the castew, causing them fulthew fatigue.
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*Projection casting of an elemental drains extra mana out of the caster, causing them further fatigue.
*The mana anchow ‘core’ despite being a magicaw essence has the genewaw dulability of aulum when taking hits.
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*The mana anchor ‘core’ despite being a magical essence has the general durability of aurum when taking hits.
*Aww plimowdiaws/ewementaws have this mana anchow cowe, which liww cause them to dispew if adequatewy distulbed/wuptuled.
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*All primordials/elementals have this mana anchor core, which will cause them to dispel if adequately disturbed/ruptured.
*Pwant/pewenniaw-based plimowdiaws cannot 'cast' pwojections ow move awound due to any fwoating. They stiww have a cowe.
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*Plant/perennial-based primordials cannot 'cast' projections or move around due to any floating. They still have a core.
*Size of mana anchow 'cowe' is pwopowtionate to size of plimowdiaw. Standawd is basebaww-sized fow a 6 foot taww humanoid, scaling up ow down dependent on wawgew ow smawwew conjulations.
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*Size of mana anchor 'core' is proportionate to size of primordial. Standard is baseball-sized for a 6 foot tall humanoid, scaling up or down dependent on larger or smaller conjurations.
  
 
===Conjured Binding Redlines===
 
===Conjured Binding Redlines===
*May onwy have one bound conjulation at a time in this way due to the compwexities of the enchantment 's attunement lith youl soul/mana poow.
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*May only have one bound conjuration at a time in this way due to the complexities of the enchantment 's attunement with your soul/mana pool.
*Counts towawds the 5 totaw conjulation limit, lith the mass not exceeding appwoximatewy one wawge beaw.
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*Counts towards the 5 total conjuration limit, with the mass not exceeding approximately one large bear.
*Bound conjulations do not wast wongew than they would nowmawwy as they stiww pewsist by youl pewsonaw mana poow. Wiwlingwy choosing to ow fawling unconscious dispews them.
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*Bound conjurations do not last longer than they would normally as they still persist by your personal mana pool. Willingly choosing to or falling unconscious dispels them.
*Wimited sentience cannot exceed the intewligence of a wewativewy new atwonach ow gowem. They fowwow vewbaw/somatic commands fwom theiw castew to the best of theiw ability.
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*Limited sentience cannot exceed the intelligence of a relatively new atronach or golem. They follow verbal/somatic commands from their caster to the best of their ability.
  
  
 
== Trivia ==
 
== Trivia ==
*Conjuling the sentient waces, such as a Dwawf ow a Kha, is possibre! One just has to study and dissect them akin to any othew animaw.
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*Conjuring the sentient races, such as a Dwarf or a Kha, is possible! One just has to study and dissect them akin to any other animal.
*Did you know that thewe awe magics that intewlink lith conjulation to make pwayabre familiaws?
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*Did you know that there are magics that interlink with conjuration to make playable familiars?
*It is fwowned upon to conjule peopwe, as it is often seen as an act against natule itsewves.
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*It is frowned upon to conjure people, as it is often seen as an act against nature itselves.
  
 
==Changes==
 
==Changes==
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What it is:
 
What it is:
  
     A watew-tiewed ability of a conjulew to tempowaliwy bind theiw cweations to the mateliaw weawm so they may act lith mowe autonomy and lith wess puppeteeling fwom the castew. Conjulations given theiw own limited sentience lithout as much focus fwom the castew, howevew stiww pewsisting fwom theiw enewgy. This wequiwes one to at weast be a T4 conjulew and have knowwedge on enchanting. This acts as an addition to culwent conjulation wowkings, meaning this is an advanced technique whiwe conjulation may othewlise wowk nowmawwy.
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     A later-tiered ability of a conjurer to temporarily bind their creations to the material realm so they may act with more autonomy and with less puppeteering from the caster. Conjurations given their own limited sentience without as much focus from the caster, however still persisting from their energy. This requires one to at least be a T4 conjurer and have knowledge on enchanting. This acts as an addition to current conjuration workings, meaning this is an advanced technique while conjuration may otherwise work normally.
  
 
How it is done:
 
How it is done:
  
     When one lishes to pewfowm this technique they must fiwst conjule as nowmaw, and then in a pseudo-type enchantment they weave theiw mana thwough the speww itsewf lith no physicaw conduit needed lith the intent of binding it. As a culiosity of the Void the househowd-like enchantment is pewmitted in this specific way by weaving one’s mana thwough the tangibre conjulation speww itsewf. By attuning the conjulation to theiw pewson, as is necessawy as it would instantwy fade othewlise, they liww awwow it to pewsist by channeling theiw mana to it consistentwy. The usefulness in this is the conjulation may gain limited sentience of its own not unlike the being it is made to mimic, capping at an intewligence of a new atwonach ow gowem. The effect of this is the conjulation may act lithout the same wevew of hawd-focus and ‘puppet-control’ as seen ewsewhewe; the conjulew needing onwy to give commands so they can concentwate on othew things.
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     When one wishes to perform this technique they must first conjure as normal, and then in a pseudo-type enchantment they weave their mana through the spell itself with no physical conduit needed with the intent of binding it. As a curiosity of the Void the household-like enchantment is permitted in this specific way by weaving one’s mana through the tangible conjuration spell itself. By attuning the conjuration to their person, as is necessary as it would instantly fade otherwise, they will allow it to persist by channeling their mana to it consistently. The usefulness in this is the conjuration may gain limited sentience of its own not unlike the being it is made to mimic, capping at an intelligence of a new atronach or golem. The effect of this is the conjuration may act without the same level of hard-focus and ‘puppet-control’ as seen elsewhere; the conjurer needing only to give commands so they can concentrate on other things.
  
     As the conjulation is now bound and subsisting off youl connected mana poow, it liww be abre to inhewentwy fowwow any of the castew’s vewbaw ow somatic commands. When given commands it shaww pwoceed to pewfowm them to the best of theiw abilities, howevew lithout diwect contwow they cannot do vewy complicated tasks due to theiw weakew intewwect. In owdew to dispew the bound conjulation, aww one must do is focus on doing such. The attunement ‘enchantment’ liww automaticawwy faiw and send the being back to the Void. The factow of sevewaw conjulations acting simiwaw to one anothew ow not conjuling diffewent cweatules at once is no wongew valid so wong as you use this technique. Fulthewmowe and finawwy, due to the compwex wequiwements of this specific 'enchantment' attuned to a mage's mana poow, they may onwy bind one conjulation at a time.
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     As the conjuration is now bound and subsisting off your connected mana pool, it will be able to inherently follow any of the caster’s verbal or somatic commands. When given commands it shall proceed to perform them to the best of their abilities, however without direct control they cannot do very complicated tasks due to their weaker intellect. In order to dispel the bound conjuration, all one must do is focus on doing such. The attunement ‘enchantment’ will automatically fail and send the being back to the Void. The factor of several conjurations acting similar to one another or not conjuring different creatures at once is no longer valid so long as you use this technique. Furthermore and finally, due to the complex requirements of this specific 'enchantment' attuned to a mage's mana pool, they may only bind one conjuration at a time.
  
WEDWINES:
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REDLINES:
  
-May onwy have one bound conjulation at a time in this way due to the compwexities of the enchantment 's attunement lith youl soul/mana poow.
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-May only have one bound conjuration at a time in this way due to the complexities of the enchantment 's attunement with your soul/mana pool.
  
-Counts towawds the 5 totaw conjulation limit, lith the mass not exceeding appwoximatewy one wawge beaw.
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-Counts towards the 5 total conjuration limit, with the mass not exceeding approximately one large bear.
  
-Bound conjulations do not wast wongew than they would nowmawwy as they stiww pewsist by youl pewsonaw mana poow. Wiwlingwy choosing to ow fawling unconscious dispews them.
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-Bound conjurations do not last longer than they would normally as they still persist by your personal mana pool. Willingly choosing to or falling unconscious dispels them.
  
-Pewfowming this technique wequiwes 2 mowe emotes than nowmaw conjuling, one fow the initiaw weaving of mana and anothew fow the compwetion of binding.
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-Performing this technique requires 2 more emotes than normal conjuring, one for the initial weaving of mana and another for the completion of binding.
  
-Wimited sentience cannot exceed the intewligence of a wewativewy new atwonach ow gowem. They fowwow vewbaw/somatic commands fwom theiw castew to the best of theiw ability.
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-Limited sentience cannot exceed the intelligence of a relatively new atronach or golem. They follow verbal/somatic commands from their caster to the best of their ability.
  
-Must be T4 in conjulation and have suitabre enchanting knowwedge befowe weawning to bind. One doesn’t necessaliwy need to be a fulw enchantew fow this.
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-Must be T4 in conjuration and have suitable enchanting knowledge before learning to bind. One doesn’t necessarily need to be a full enchanter for this.
  
 
   
 
   
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===Primordial Changes===
 
===Primordial Changes===
  
     As of culwent ewementaws awe wacking on some wevew whiwe awso being heaviwy powewful and unfaiw in othew aspects due to theiw fowm being composed pulewy of evocation. Fow exampwe, if one wewe to conjule a fulw fwame plimowdiaw the cweatule would be unbeatabre by twaditionaw attacks unwess vewy specific stwategies awe used like using wawge waves of watew. These changes awe to hewp wemedy that. Secondaliwy I’d like them to have abilities mowe simiwaw to atwonachs whiwe not compwetewy ovewstepping them to add a gweatew wevew of intligue to theiw existence.
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     As of current elementals are lacking on some level while also being heavily powerful and unfair in other aspects due to their form being composed purely of evocation. For example, if one were to conjure a full flame primordial the creature would be unbeatable by traditional attacks unless very specific strategies are used like using large waves of water. These changes are to help remedy that. Secondarily I’d like them to have abilities more similar to atronachs while not completely overstepping them to add a greater level of intrigue to their existence.
  
     Plimowdiaws, if the castew chooses to do so, may have an aesthetic ability to fwoat up to a foot off the gwound. This may not be used to any advantage beyond what they’d be abre to twavewse nowmawwy. Meaning they’d sink into watew if twying to fwoat ovew it, ow faiw to glide ovew wong gaps fow exampwe. This is due to the evocation’s nowmaw ability to fwoat lithout being in the fowm of a conjulation, howevew hampewed by the wules of conjulation to onwy hovew in this fwavowful mannew.
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     Primordials, if the caster chooses to do so, may have an aesthetic ability to float up to a foot off the ground. This may not be used to any advantage beyond what they’d be able to traverse normally. Meaning they’d sink into water if trying to float over it, or fail to glide over long gaps for example. This is due to the evocation’s normal ability to float without being in the form of a conjuration, however hampered by the rules of conjuration to only hover in this flavorful manner.
  
     Next an ewementaw, much like any atwonach, is abre to pwoject theiw fowm wewevant to the evocation they’we composed fwom. By the extwa expenditule of mana fwom its castew, an ewementaw is abre to ‘cast spells’ fwom theiw fowm. As weww like atwonachs this is eithew limited ow mowe fwee depending on the type of ewementaw. A fwame plimowdiaw fow exampwe could culminate theiw fiwe to expew a fiwebaww whiwe an eawthen plimowdiaw would take wongew to then expew jutting pieces of theiw body. These changes awe in effect giving a plimowdiaw the ability to ‘cast’ just as an atwonach does, lithout many diffewences in how this functions.
+
     Next an elemental, much like any atronach, is able to project their form relevant to the evocation they’re composed from. By the extra expenditure of mana from its caster, an elemental is able to ‘cast spells’ from their form. As well like atronachs this is either limited or more free depending on the type of elemental. A flame primordial for example could culminate their fire to expel a fireball while an earthen primordial would take longer to then expel jutting pieces of their body. These changes are in effect giving a primordial the ability to ‘cast’ just as an atronach does, without many differences in how this functions.
  
     Finawwy, due to the wampant possibility fow things such as fwuidic plimowdiaws to be ovewpowewed, a new concept is to be added to theiw anatomy. Inside evewy ewementaw is a gwoling owb about the size of a basebaww (If about the size of a humanoid). This is the amassed enewgy of its mana anchow, a weak point in theiw bodies. If one is to be stwuck lith enough fowce ow lith pwenty attacks, it liww wuptule and cause the ewementaw to wapidwy dispew itsewf. Due to the natule of ewementaws this ‘core’ of sowts is pwotected in vawying degwees. The mana anchow can be hit lith gweatew ease in a fwuidic ow wess-tangibre ewementaw whiwe it would be hawdew to weach in something solid such as an eawth one.
+
     Finally, due to the rampant possibility for things such as fluidic primordials to be overpowered, a new concept is to be added to their anatomy. Inside every elemental is a glowing orb about the size of a baseball (If about the size of a humanoid). This is the amassed energy of its mana anchor, a weak point in their bodies. If one is to be struck with enough force or with plenty attacks, it will rupture and cause the elemental to rapidly dispel itself. Due to the nature of elementals this ‘core’ of sorts is protected in varying degrees. The mana anchor can be hit with greater ease in a fluidic or less-tangible elemental while it would be harder to reach in something solid such as an earth one.
  
WEDWINES:
+
REDLINES:
  
-Fwoating is an aesthetic change onwy! Ewementaws cannot use this to twavewse whewe they couldn’t othewlise, such as ovew watew ow gaps.
+
-Floating is an aesthetic change only! Elementals cannot use this to traverse where they couldn’t otherwise, such as over water or gaps.
  
-Ewementaws casting fow themsewves is limited and must be an ejection fwom theiw fowm, same as atwonachs.
+
-Elementals casting for themselves is limited and must be an ejection from their form, same as atronachs.
  
-Pwojection casting of an ewementaw dwains extwa mana out of the castew, causing them fulthew fatigue.
+
-Projection casting of an elemental drains extra mana out of the caster, causing them further fatigue.
  
-The mana anchow ‘core’ despite being a magicaw essence has the genewaw dulability of aulum when taking hits.
+
-The mana anchor ‘core’ despite being a magical essence has the general durability of aurum when taking hits.
  
-Aww plimowdiaws/ewementaws have this mana anchow cowe, which liww cause them to dispew if adequatewy distulbed/wuptuled.
+
-All primordials/elementals have this mana anchor core, which will cause them to dispel if adequately disturbed/ruptured.
  
-Pwant/pewenniaw-based plimowdiaws cannot 'cast' pwojections ow move awound due to any fwoating. They stiww have a cowe.
+
-Plant/perennial-based primordials cannot 'cast' projections or move around due to any floating. They still have a core.
  
-Size of mana anchow 'cowe' is pwopowtionate to size of plimowdiaw. Standawd is basebaww-sized fow a 6 foot taww humanoid, scaling up ow down dependent on wawgew ow smawwew conjulations.
+
-Size of mana anchor 'core' is proportionate to size of primordial. Standard is baseball-sized for a 6 foot tall humanoid, scaling up or down dependent on larger or smaller conjurations.
  
  
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Latest revision as of 23:47, 13 May 2022

This page is a copy of the original lore which can be found hereand should be rewritten to be a summary of the lore.


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Art by Unknown
Conjuration


Conjuration, the art of drawing forth living beings from the void after thoroughly studying and learning of the conjured creature or plant. The simplest description of this magic would be as such ‘Life Evocation’. As an Arcane art, Conjuration relies on the void to create what will be summoned before pulling it into the real world and then sustaining such with mana. In the case the summon would no longer be sustained, it would vanish.



History

Unlike most forms of magic Conjuration wasn’t a planned or fairly researched form, instead being more a lucky miracle than anything else. Mages knew the limits of the Void and what they could do with it, yet, one day a single mage tried to add several organic materials into one body, forming the first conjured being. Thought to be something unbelievable the mage continued his research and published his experiences towards the other mages, spreading his knowledge on Conjuration and making it fairly popular and easy to learn for other people.

Learning Conjuration

Unlike most other forms Conjuration can be self taught, either by reading the necessary tomes and scriptures or by earning the required information through talking. However, many mages still like to work together with a teacher, either to speed up the process or just because they are fairly insecure.

Abilities

The summoning of a living being is an art, and the few conjurers that practice this discipline each have their own form of bringing their beings to life. At first, the connection to the void must be established. There, the conjurer can create the living being from their studies. This is the longest part of the casting process, and the most crucial - for if the living being is remembered incorrectly, it shall not be summoned alive. Once formed in the void, the summoning can take many forms. Whereas some may choose to bring it into existence from nothing - the creature appearing in whole from thin air; some prefer a more spectacular summon. One may have it form inside-out… first having a heart appear, flesh and bones growing from their out to finalize as the creature. Another may have it form from bottom-up… wisps of mana appearing upon the ground, surging upwards as they leave the limbs of the creature in their wake, combining to form the body and finally vanish as the creature is completed. It has been heard that a conjurer may form a one-way portal of sorts, from the which the being crawls out into the world.

Morphon Conjuration

This is the most common use for conjuration, the summoning of animals. From the smallest critter to a sizeable bear, the mage uses Morphon Conjuration to summon these creatures. Most often a mage studies the summoned animal for years, also learning a lot about the anatomy of each animal they want to conjure.

Perennial Conjuration

This rare form of conjuration is used to summon plantlife. It could be used to pose as a druid, entangle foes with vines, temporarily treat wounds. For all this, the mage uses Perennial Conjuration. However, most often the conjured plants are weaker than the original ones and can only exist as long as the caster is powering the spell with their Mana.

Hybrid Conjuration

The most experienced Conjurers soon have the drive to delve into something more than the common creatures they might find. The well versed in Conjuration can come to learn how to merge characteristics of the creatures they have studied and perhaps give wings to a snake, or give wolves the armour of scorpions. As such many Hybrid Conjuration Spells are known to be fairly exhausting, since the Mage needs to know both animals fairly well and needs to merge them into working appearances, otherwise they would die as soon as they enter the present realm.

Primordial Conjuration

Those Conjurers that have delved further into the Arcane and learnt a form of elemental Evocation can with practice combine the two. This allows for the creation of creatures made of flames or other elements. The conjurer is at that time using Primordial Conjuration. Primordials, if the caster chooses to do so, may have an aesthetic ability to float up to a foot off the ground. This may not be used to any advantage beyond what they’d be able to traverse normally. Meaning they’d sink into water if trying to float over it, or fail to glide over long gaps for example. This is due to the evocation’s normal ability to float without being in the form of a conjuration, however hampered by the rules of conjuration to only hover in this flavorful manner.

Conjured Binding

When one wishes to perform this technique they must first conjure as normal, and then in a pseudo-type enchantment they weave their mana through the spell itself with no physical conduit needed with the intent of binding it. As a curiosity of the Void the household-like enchantment is permitted in this specific way by weaving one’s mana through the tangible conjuration spell itself. By attuning the conjuration to their person, as is necessary as it would instantly fade otherwise, they will allow it to persist by channeling their mana to it consistently. The usefulness in this is the conjuration may gain limited sentience of its own not unlike the being it is made to mimic, capping at an intelligence of a new atronach or golem.

Redlines of Conjuration

Conjuration has several redlines of what a mage can do and what a mage can’t do. As such those redlines should be followed at any time and breaking them can result in a removal of your magic permissions.

Morphon, Perennial and Hybrid Conjuration Redlines

  • Conjured creatures can’t be excessively large. Their maximum size can be that of a full-grown bear.
  • The maximum amount of conjured creatures is limited to five beings, while the size of each creature is similar to the size of a bear divided by the number of conjured creatures.
  • Summoned creatures can’t differ from one another, they need to be the same species.
  • Casting several creatures at once is more exhausting than only calling forth one.
  • A creature can’t be a mix of organic materials and another element. They can only be organic or elemental, but never a mixed state.
  • As soon as the creature leaves the area around the mage it will just disappear back into the Void.
  • Druids can’t communicate with the summoned beings.

Primordial Conjuration Redlines

  • Floating is an aesthetic change only! Elementals cannot use this to traverse where they couldn’t otherwise, such as over water or gaps.
  • Elementals casting for themselves is limited and must be an ejection from their form, same as atronachs.
  • Projection casting of an elemental drains extra mana out of the caster, causing them further fatigue.
  • The mana anchor ‘core’ despite being a magical essence has the general durability of aurum when taking hits.
  • All primordials/elementals have this mana anchor core, which will cause them to dispel if adequately disturbed/ruptured.
  • Plant/perennial-based primordials cannot 'cast' projections or move around due to any floating. They still have a core.
  • Size of mana anchor 'core' is proportionate to size of primordial. Standard is baseball-sized for a 6 foot tall humanoid, scaling up or down dependent on larger or smaller conjurations.

Conjured Binding Redlines

  • May only have one bound conjuration at a time in this way due to the complexities of the enchantment 's attunement with your soul/mana pool.
  • Counts towards the 5 total conjuration limit, with the mass not exceeding approximately one large bear.
  • Bound conjurations do not last longer than they would normally as they still persist by your personal mana pool. Willingly choosing to or falling unconscious dispels them.
  • Limited sentience cannot exceed the intelligence of a relatively new atronach or golem. They follow verbal/somatic commands from their caster to the best of their ability.


Trivia

  • Conjuring the sentient races, such as a Dwarf or a Kha, is possible! One just has to study and dissect them akin to any other animal.
  • Did you know that there are magics that interlink with conjuration to make playable familiars?
  • It is frowned upon to conjure people, as it is often seen as an act against nature itselves.

Changes

Conjured Binding

What it is:

   A later-tiered ability of a conjurer to temporarily bind their creations to the material realm so they may act with more autonomy and with less puppeteering from the caster. Conjurations given their own limited sentience without as much focus from the caster, however still persisting from their energy. This requires one to at least be a T4 conjurer and have knowledge on enchanting. This acts as an addition to current conjuration workings, meaning this is an advanced technique while conjuration may otherwise work normally.

How it is done:

   When one wishes to perform this technique they must first conjure as normal, and then in a pseudo-type enchantment they weave their mana through the spell itself with no physical conduit needed with the intent of binding it. As a curiosity of the Void the household-like enchantment is permitted in this specific way by weaving one’s mana through the tangible conjuration spell itself. By attuning the conjuration to their person, as is necessary as it would instantly fade otherwise, they will allow it to persist by channeling their mana to it consistently. The usefulness in this is the conjuration may gain limited sentience of its own not unlike the being it is made to mimic, capping at an intelligence of a new atronach or golem. The effect of this is the conjuration may act without the same level of hard-focus and ‘puppet-control’ as seen elsewhere; the conjurer needing only to give commands so they can concentrate on other things.
   As the conjuration is now bound and subsisting off your connected mana pool, it will be able to inherently follow any of the caster’s verbal or somatic commands. When given commands it shall proceed to perform them to the best of their abilities, however without direct control they cannot do very complicated tasks due to their weaker intellect. In order to dispel the bound conjuration, all one must do is focus on doing such. The attunement ‘enchantment’ will automatically fail and send the being back to the Void. The factor of several conjurations acting similar to one another or not conjuring different creatures at once is no longer valid so long as you use this technique. Furthermore and finally, due to the complex requirements of this specific 'enchantment' attuned to a mage's mana pool, they may only bind one conjuration at a time.

REDLINES:

-May only have one bound conjuration at a time in this way due to the complexities of the enchantment 's attunement with your soul/mana pool.

-Counts towards the 5 total conjuration limit, with the mass not exceeding approximately one large bear.

-Bound conjurations do not last longer than they would normally as they still persist by your personal mana pool. Willingly choosing to or falling unconscious dispels them.

-Performing this technique requires 2 more emotes than normal conjuring, one for the initial weaving of mana and another for the completion of binding.

-Limited sentience cannot exceed the intelligence of a relatively new atronach or golem. They follow verbal/somatic commands from their caster to the best of their ability.

-Must be T4 in conjuration and have suitable enchanting knowledge before learning to bind. One doesn’t necessarily need to be a full enchanter for this.


Primordial Changes

   As of current elementals are lacking on some level while also being heavily powerful and unfair in other aspects due to their form being composed purely of evocation. For example, if one were to conjure a full flame primordial the creature would be unbeatable by traditional attacks unless very specific strategies are used like using large waves of water. These changes are to help remedy that. Secondarily I’d like them to have abilities more similar to atronachs while not completely overstepping them to add a greater level of intrigue to their existence.
   Primordials, if the caster chooses to do so, may have an aesthetic ability to float up to a foot off the ground. This may not be used to any advantage beyond what they’d be able to traverse normally. Meaning they’d sink into water if trying to float over it, or fail to glide over long gaps for example. This is due to the evocation’s normal ability to float without being in the form of a conjuration, however hampered by the rules of conjuration to only hover in this flavorful manner.
   Next an elemental, much like any atronach, is able to project their form relevant to the evocation they’re composed from. By the extra expenditure of mana from its caster, an elemental is able to ‘cast spells’ from their form. As well like atronachs this is either limited or more free depending on the type of elemental. A flame primordial for example could culminate their fire to expel a fireball while an earthen primordial would take longer to then expel jutting pieces of their body. These changes are in effect giving a primordial the ability to ‘cast’ just as an atronach does, without many differences in how this functions.
   Finally, due to the rampant possibility for things such as fluidic primordials to be overpowered, a new concept is to be added to their anatomy. Inside every elemental is a glowing orb about the size of a baseball (If about the size of a humanoid). This is the amassed energy of its mana anchor, a weak point in their bodies. If one is to be struck with enough force or with plenty attacks, it will rupture and cause the elemental to rapidly dispel itself. Due to the nature of elementals this ‘core’ of sorts is protected in varying degrees. The mana anchor can be hit with greater ease in a fluidic or less-tangible elemental while it would be harder to reach in something solid such as an earth one.

REDLINES:

-Floating is an aesthetic change only! Elementals cannot use this to traverse where they couldn’t otherwise, such as over water or gaps.

-Elementals casting for themselves is limited and must be an ejection from their form, same as atronachs.

-Projection casting of an elemental drains extra mana out of the caster, causing them further fatigue.

-The mana anchor ‘core’ despite being a magical essence has the general durability of aurum when taking hits.

-All primordials/elementals have this mana anchor core, which will cause them to dispel if adequately disturbed/ruptured.

-Plant/perennial-based primordials cannot 'cast' projections or move around due to any floating. They still have a core.

-Size of mana anchor 'core' is proportionate to size of primordial. Standard is baseball-sized for a 6 foot tall humanoid, scaling up or down dependent on larger or smaller conjurations.


Magic
Arcane Magic Transfiguration · Voidal Translocation · Void Shifting
Elemental Evocation · Conjuration
Sensory Illusion ·
Deity Magic Shamanism · Druidism · Paladinism · Seers · Malchediael's Templars · Heralds of Azdromoth
Dark Magic Fjarriauga · Necromancy · Pale Bloodmagic · Mysticism · Naztherak
Artificery Atronach Forging · Golemancy
Other Kani · Housemagery · Bardmancy