Arcanism
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Contents
History
However it is possible, though not yet accomplished, that the line of Arcanists can all be drawn back to two individuals. These two individuals each saw to the development of Arcanism but existed centuries apart and their craft differed wildly from each other. The first individual is the Arcane Mage who crafted an art that followed no true form. Through this anti-form the world was introduced to the full spectrum of elemental magic. In fact all ancient Aegisian magic was regarded as Arcane Evocation. Red streams of water and green flames, each unique to the few who learned the magic. After the First Arcane Mage the secret of Arcane Evocation was kept from individual to individual. Magic was largely a secret study during this time with only elemental magics being widespread. It is because of this that somewhere along the lines the magic was lost, but not forgotten.
Centuries after the First Arcane Mage left the descendants a young elf living in the mali'aheral city of Lin'evaral in Anthos, noted as originally being an acrobat and a survivor of the Aegis exodus, was guided to the Anthosian Mages Guild where he came into contact with a wizard by the name of Ambros. The wizard was an ancient being with an exceedingly large amount of knowledge at his disposal. It was he who first enthralled the young elf with the concept of Arcane Evocation and although the wizard would soon vanish, leaving the elf without a proper teacher, a new Arcane Mage would emerge regardless.
Iatrilemar Elervathar, formally belonging to the Thar bloodline, brought about the resurgence of Arcane Evocation, dubbing it Arcane Shielding as his specific form revolved around evoking defensive barriers to dispel attacks and bastion the user and their allies. The process of developing the magic was nothing short of a prodigal achievement granting the Thar boy the title of the 11th Arcane Mage, ushering in the rebirthed age of Arcanism. Those considered to be Arcane mages 2-10 held the title but had neither the ability of the original or the prodigal nature of the 11th. Thus their names are currently lost in history. This renewed form of magic quickly began expanding, filling in some of the lost ancient art to encompass a larger variety of intricate spells. Though each caster finds finds their magic taking on a specific color unique to their person the list of discovered spells is largely defined.
Towards the end of the Anthosian period the large majority of descendants escaped to the Fringe as their previous lands suffered annihilation at the hands of a massive flood. It is speculated that the Fringe somehow increased the void's potency, allowing free reign of many magics. Beforehand the 11th Arcane Mage had mastered and taught three students the art of Arcanism however the knowledge of the magic quickly became much more widespread as the Fringe was inhabited. It is because of this that the 11th Arcane Mage is considered the last true Arcane Mage and that the title of the 12th Arcane Mage lays dormant and likely will continue to until another mage can make such a contribution that their name be forever attached to arcane magic. Intricacies such as naming the next true Arcane Mage are likely to cause heated debates and battles of magical prowess in the future.
Learning Arcanism
Abilities
Arcane Projectiles
Arcane Shield
Arcane Weapon
Arcane Art
Redlines of Arcanism
Arcanism has several redlines of what a mage can do and what a mage can’t do. As such those redlines should be followed at any time and breaking them can result in a removal of your magic permissions.
- An Arcane Shield can’t block magic.
- Arcane Magic is always requiring some form of chanting and can’t be casted in an instant.
- Armor can’t be evoked with Arcanism.
- Any Arcane Weapon will be blunt and isn’t sharp enough to cut.
- The Arcane Shields can’t block any of the elements, they can only block weaponry.
- Arcane Magic can’t be used to levitate or to create stairs.
- As soon as the line of sight is being broken the spell will also vanish.
- An Arcane Shield can’t hold forever, it will break after around five to six hits.
- The Mage’s Aura will always be the same color. It can’t be multicolored.
Trivia
- Some Arcane Mages are known as performers, which are using their Arcane Arts to form animal-like puppets for a short duration.
- Arcane Magic is often being used in wars, either to defend cities or to fight in close combat.
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