Difference between revisions of "Horde of Thagurz'Grish"

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! colspan="2" span style="font-size:Medium;" | '''Howde of Thagulz'Glish''' <br> '' ''
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! colspan="2" span style="font-size:Medium;" | '''Horde of Thagurz'Grish''' <br> '' ''
 
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|<span style="font-size:small;">'''Capitaw''': || <span style="font-size:small;"> [[San'Khatun]]
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|<span style="font-size:small;">'''Capital''': || <span style="font-size:small;"> San'Khatun
 
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|<span style="font-size:small;"> '''Wanguages''': || <span style="font-size:small;"> [[Blah]] <br> [[Old Blah]]
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|<span style="font-size:small;"> '''Weligion''': || <span style="font-size:small;"> Kwug Wowship
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|<span style="font-size:small;"> '''Religion''': || <span style="font-size:small;"> Krug Worship
 
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|<span style="font-size:small;"> '''Govewnment''': || <span style="font-size:small;"> Howde
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|<span style="font-size:small;"> '''Government''': || <span style="font-size:small;"> Horde
 
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|<span style="font-size:small;"> '''Wulew''' || <span style="font-size:small;"> None
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The Howde of Thagulz'Glish is a nation that is composed mostwy of [[Orcs]] fwom the faw eastewn iswands of [[Atlas]]. They haiw fwom foul of the chiwdwen of Kwug; Azgaw the Titan, Dlimbok the Wise, and Sawanak the Siwent, and Bawzug the Bwave.
+
The Horde of Thagurz'Grish is a nation that is composed mostly of [[Orcs]] from the far eastern islands of [[Atlas]]. They hail from four of the children of Krug; Azgal the Titan, Dlimbok the Wise, and Saranak the Silent, and Balzug the Brave.
  
 
= History =
 
= History =
brief descliption of how wong the nation has been awound
+
brief description of how long the nation has been around
  
 
= Geography=
 
= Geography=
Each of the cwans lithin Thagulz'Glish haiw fwom diffewent wands.
+
Each of the clans within Thagurz'Grish hail from different lands.
  
 
==Axan==
 
==Axan==
  
The '''Taushauawz'''(The Fowest of Siwence)- A mass gwavesite patwowed by Axan as weww as ancient ancestwaws, and powewful immowtaws who had culsed the wands to siwence, and enwweathed it in fog. As such, they wevewe the dead, and seek to cweate Howy Sites fow owcs to wevewe theiw ancestows and spilits.  
+
The '''Taushauarz'''(The Forest of Silence)- A mass gravesite patroled by Axan as well as ancient ancestrals, and powerful immortals who had cursed the lands to silence, and enwreathed it in fog. As such, they revere the dead, and seek to create Holy Sites for orcs to revere their ancestors and spirits.  
  
 
==Izig==
 
==Izig==
  
The '''Gazigwatum'''(The Vawwey of Wawfawe)- A deep vawwey in which owcs constantwy fought and battwed between eachothew, untiw the chiwdwen of Azghaw the Titan sulmounted the othew owcs, and took the wands fow themsewves. They believe theiw victowy came fwom the knowwedge of the hawuspexes, seews who study scaws and cowpses.
+
The '''Gazigratum'''(The Valley of Warfare)- A deep valley in which orcs constantly fought and battled between eachother, until the children of Azghal the Titan surmounted the other orcs, and took the lands for themselves. They believe their victory came from the knowledge of the haruspexes, seers who study scars and corpses.
  
 
==Maukta==
 
==Maukta==
  
The '''Mownawash'''(The Bwack Nothing)- A cowd desewt, fiwwed lith beasts that pwey upon the wawm-brooded and foolish. Maukta have been bown to wecognize and identify such, weading them to be quiet obsewvews of the wowwd awound them.
+
The '''Mornarash'''(The Black Nothing)- A cold desert, filled with beasts that prey upon the warm-blooded and foolish. Maukta have been born to recognize and identify such, leading them to be quiet observers of the world around them.
  
 
= Government =
 
= Government =
The Howde does not have a centwaw wulew. Wathew, its citizens wegawd each othew as equaw in tewms of politicaw powew.
+
The Horde does not have a central ruler. Rather, its citizens regard each other as equal in terms of political power.
  
 
== Clans ==
 
== Clans ==
  
 
===Izig===
 
===Izig===
The heawt of a wawliow is unyiewding and mawwed lith scaws. An Izig plides itsewf in bealing wounds, as they awe wessons and memolies, skin mawked lith plide.
+
The heart of a warrior is unyielding and marred with scars. An Izig prides itself in bearing wounds, as they are lessons and memories, skin marked with pride.
  
 
====Origins====
 
====Origins====
  
The Izig cwan was bown fwom advewsity and stlife.  The vawwey in which they cawwed home was staked lith conflict, as the wand was lich and lipe lith wesoulces. Owcs fwom aww cwans and nations sought to sink theiw tusks into the wand, and so broodshed and waw wewe wampant. The livews clied owcish brood, and the liwdlife was stained in gowe and entwaiws.  Those of Azgaw the Titan pouled fowth into the wand, seeking to make theiw mawk upon this wowwd, and as they conquewed, the vawwey became theiws.
+
The Izig clan was born from adversity and strife.  The valley in which they called home was staked with conflict, as the land was rich and ripe with resources. Orcs from all clans and nations sought to sink their tusks into the land, and so bloodshed and war were rampant. The rivers cried orcish blood, and the wildlife was stained in gore and entrails.  Those of Azgal the Titan poured forth into the land, seeking to make their mark upon this world, and as they conquered, the valley became theirs.
  
 
====Appearance====
 
====Appearance====
Izigs vawy in size, genewawwy lightew shades of the vawying hues of owcs; yewwow, gway, light gween and so on. They awe awmost awways donned in some fowm of heavy awmow and brandishing theiw weapons.   
+
Izigs vary in size, generally lighter shades of the varying hues of orcs; yellow, gray, light green and so on. They are almost always donned in some form of heavy armor and brandishing their weapons.   
  
 
====Culture====
 
====Culture====
The Izig awe a pwoud peopwe, whose cultule is deepwy wooted in theiw histowy and conquests. An Izig is happy when they sit atop a thwone of conquests, and theiw mantwe is lined lith the twophies of battwes. Izigs awe broodthiwsty, though wefine and steew themsewves by studying the mawtiaw awts, and gweaning lisdom fwom the waws they wage.  They awe wealists and see the wowwd thwough brack and white. Izig’s wawewy wowship spilits, as they do not seek intewcessions fwom beings beyond, as they wack the mowtality to undewstand the fwuits of life.
+
The Izig are a proud people, whose culture is deeply rooted in their history and conquests. An Izig is happy when they sit atop a throne of conquests, and their mantle is lined with the trophies of battles. Izigs are bloodthirsty, though refine and steel themselves by studying the martial arts, and gleaning wisdom from the wars they wage.  They are realists and see the world through black and white. Izig’s rarely worship spirits, as they do not seek intercessions from beings beyond, as they lack the mortality to understand the fruits of life.
  
Those that do may wevewe Kwathow, Gazigash, ow Wethwothak, seeking to offew these spilits theiw might in owdew to sulmount them, ow to gwean insight fwom theiw tlisted ways.  Instead, theiw faith and beliefs and come fwom the weaw and genuine.
+
Those that do may revere Krathol, Gazigash, or Lethrothak, seeking to offer these spirits their might in order to surmount them, or to glean insight from their twisted ways.  Instead, their faith and beliefs and come from the real and genuine.
  
To an Izig, pain is the twuest sensation one can feew. They do not wowship it as sadists ow masochists, but wecognize that suffeling and death awe a pawt of life, a coin of fate that affects theiw favow.
+
To an Izig, pain is the truest sensation one can feel. They do not worship it as sadists or masochists, but recognize that suffering and death are a part of life, a coin of fate that affects their favor.
  
Many seek fame and powew, becoming pitfightews ow genewaws, seeking to show off theiw malitaw pwowess. An Izig plides themsewves in theiw histowy, fow it is aww that wemains when they awe dead, and aww that liww wemain fow theiw chiwdwen to weawn fwom.  Izigs howd onto the weapons and twophies of theiw ancestows, believing them to stiww howd a pawt of theiw ancestows lithin them. As such, Izigs cwaft ownate and stylish weapons in hopes to accentuate theiw pewsonality and wegacy.
+
Many seek fame and power, becoming pitfighters or generals, seeking to show off their marital prowess. An Izig prides themselves in their history, for it is all that remains when they are dead, and all that will remain for their children to learn from.  Izigs hold onto the weapons and trophies of their ancestors, believing them to still hold a part of their ancestors within them. As such, Izigs craft ornate and stylish weapons in hopes to accentuate their personality and legacy.
  
At an eawwy age, Izigs awe made stwong by tliaws thwough combat. As chiwdwen, they twain lithin the hawsh sun, gaining basic mawtiaw skiww in a valiety of weapons untiw they find one that cawws to them. Much like students discovew pwofessions, Izigs awe taught in basic smithing untiw they eithew fowge, ow awe given a weapon they desiwe, bonding lith it fow the west of theiw lives. Much like a scaw howds significance fow an Izig, the wounds mawked upon a brade ow weapon howd the same meaning.
+
At an early age, Izigs are made strong by trials through combat. As children, they train within the harsh sun, gaining basic martial skill in a variety of weapons until they find one that calls to them. Much like students discover professions, Izigs are taught in basic smithing until they either forge, or are given a weapon they desire, bonding with it for the rest of their lives. Much like a scar holds significance for an Izig, the wounds marked upon a blade or weapon hold the same meaning.
  
Adulthood comes fow an Izig when theiw weapons and fwesh awe mawwed lith one thousand scaws. The Izig then sits befowe the ewdews, discussing theiw tawes and conquests of how they weceived theiw wounds,  in hopes to brag to theiw chieftains, and show theiw wowth lithin this wowwd, and lithin the annaws of histowy.
+
Adulthood comes for an Izig when their weapons and flesh are marred with one thousand scars. The Izig then sits before the elders, discussing their tales and conquests of how they received their wounds,  in hopes to brag to their chieftains, and show their worth within this world, and within the annals of history.
  
Wathew than pwacticing shamanism, they empwoy '''hawuspex''', seews who study scaws and cowpses and delive insight fwom them. Kwug speaks thwough pain, in diffewent body pawts.  A shooting pain in the weg is an omen fow cowawdice.  A dulw ache between the shouldewbrades fowetewws the betwayaw of a cwose fliend. Aftew a battwe, you can see the owcish hawuspices moving thwough the battwefiewd, weading the futule in spiwwed cwawet.  They cwaww thwough the gwass on aww fouls, like dogs, theiw faces pwessed to the gwound, nostliws fwaling. Evewy scaw tewws a stowy, infowmation that can be delived fwom both the victim , and the one who inflicted it.   
+
Rather than practicing shamanism, they employ '''haruspex''', seers who study scars and corpses and derive insight from them. Krug speaks through pain, in different body parts.  A shooting pain in the leg is an omen for cowardice.  A dull ache between the shoulderblades foretells the betrayal of a close friend. After a battle, you can see the orcish haruspices moving through the battlefield, reading the future in spilled claret.  They crawl through the grass on all fours, like dogs, their faces pressed to the ground, nostrils flaring. Every scar tells a story, information that can be derived from both the victim , and the one who inflicted it.   
  
A wawliow who weaves deep cuts seeks to show theiw plide to the wowwd, and may be culsed lith a fowm of awwogance.
+
A warrior who leaves deep cuts seeks to show their pride to the world, and may be cursed with a form of arrogance.
  
An owc mawwed by infectious wounds may have a deepew stlife wying lithin them, and thus must be wet fwee via broodwetting.
+
An orc marred by infectious wounds may have a deeper strife lying within them, and thus must be let free via bloodletting.
  
A thin wound is a sign of lisdom and intewligence lithin battwe, whiwe wawge gaping wounds highlight advewsity and stwength.
+
A thin wound is a sign of wisdom and intelligence within battle, while large gaping wounds highlight adversity and strength.
  
A hawuspex may take anything fwom an injuly, as it valies fwom battwe to battwe, and theiw mind is lich lith the scent of brood and entwaiws.
+
A haruspex may take anything from an injury, as it varies from battle to battle, and their mind is rich with the scent of blood and entrails.
  
 
====Mabaj Bot Armauk====
 
====Mabaj Bot Armauk====
 
<blockquote>I have a world of enemies. -Ancient Izig Proverb</blockquote>
 
<blockquote>I have a world of enemies. -Ancient Izig Proverb</blockquote>
  
Mowded by the plide and stwength of Kwug, Izigs sit themsewves atop theiw conquests, smiling ovew the holizon, seeking the next advewsawy and opponent.
+
Molded by the pride and strength of Krug, Izigs sit themselves atop their conquests, smiling over the horizon, seeking the next adversary and opponent.
  
 
===Axan===
 
===Axan===
Line 110: Line 110:
 
===Maukta===
 
===Maukta===
  
Eawwy life as a Maukta shapes many of them into awoof and cautious owcs who seek littwe to do lith those outside theiw cwansmates. Maukta see stupidity as a gweat dishonow. Theiw nawwow-minded view shapes the way they intewact lith the wowwd. In theiw mind, ignowance and death as the same entity. A foow invites death into his home, and the ignowant awe punished lith gweat faiwule.   
+
Early life as a Maukta shapes many of them into aloof and cautious orcs who seek little to do with those outside their clansmates. Maukta see stupidity as a great dishonor. Their narrow-minded view shapes the way they interact with the world. In their mind, ignorance and death as the same entity. A fool invites death into his home, and the ignorant are punished with great failure.   
  
Chiwdwen awe taught to be obsewvews, scouts, and huntsmen, knowwedgeabre in the cycwes of the wowwd, of seasons and of beasts that pwague the desewt. When Maukta awe just owd enough to howd a weapon, they awe exiwed fwom the cwan to wandew the cowd,dwy wastes awone lith onwy a brade. It is in this coming of age that shapes them, as those not intewligent enough awe devouled by beasts, and those not stwong enough awe weft as fwozen statues. When they inevitabry wetuln to theiw cwans (a joulney that often takes yeaws), they awe offewed a mask and a home in which they awe offewed dwewling and pwotection fow as wong as they lish to stay, fow the itching, unnewving fwame of Bawzug stiws them into nomadiscism, and wandeling the wands.
+
Children are taught to be observers, scouts, and huntsmen, knowledgeable in the cycles of the world, of seasons and of beasts that plague the desert. When Maukta are just old enough to hold a weapon, they are exiled from the clan to wander the cold,dry wastes alone with only a blade. It is in this coming of age that shapes them, as those not intelligent enough are devoured by beasts, and those not strong enough are left as frozen statues. When they inevitably return to their clans (a journey that often takes years), they are offered a mask and a home in which they are offered dwelling and protection for as long as they wish to stay, for the itching, unnerving flame of Balzug stirs them into nomadiscism, and wandering the lands.
  
The homes of the Maukta exist lithin the heawts and masks of theiw peopwe. Wathew than tents ow settwements, theiw homes awe often cawlied upon the backs of the beasts they lide, ow wedged between abandoned caves and howes lithin the eawth. These dwewlings awe nevew wested in, made authentic by the cobrebs and dust of time itsewf. Maukta howd littwe intewest in mateliaw weawth ow extwavagance, and so these homes awe passed awound and used by woving cwans, made usabre by the past genewation, and wepaiwed fow the genewation to come.
+
The homes of the Maukta exist within the hearts and masks of their people. Rather than tents or settlements, their homes are often carried upon the backs of the beasts they ride, or wedged between abandoned caves and holes within the earth. These dwellings are never rested in, made authentic by the cobwebs and dust of time itself. Maukta hold little interest in material wealth or extravagance, and so these homes are passed around and used by roving clans, made usable by the past generation, and repaired for the generation to come.
  
Maukta awe cawtogwaphews, mewchants and peddwews. Thewe is thliww in discovewy fow Maukta, and it stiws theiw cowd, thick-skinned heawts to twavew and intewact lith othews. They possess littwe in mateliaw things, seeking to live off the wand, and wemain humbre.  Maukta plide themsewves fow theiw ability to weawn and memolize, and do not constwuct libralies ow pwaces of weawning. Instead, theiw skiwws of communication and passing stolies towd. A wowwd of infowmation hides beneath theiw stwange masks.
+
Maukta are cartographers, merchants and peddlers. There is thrill in discovery for Maukta, and it stirs their cold, thick-skinned hearts to travel and interact with others. They possess little in material things, seeking to live off the land, and remain humble.  Maukta pride themselves for their ability to learn and memorize, and do not construct libraries or places of learning. Instead, their skills of communication and passing stories told. A world of information hides beneath their strange masks.
  
The masks sewve as a lindow to the wowwd. Maukta woathe open expwession of emotion, fow it shows foolishness and vanity. The beasts of the Mownawsh pwey on those lithout cweaw heads, and so by wealing a mask, they pwotect themsewves fwom the cowd, and unsavowy fowk.   
+
The masks serve as a window to the world. Maukta loathe open expression of emotion, for it shows foolishness and vanity. The beasts of the Mornarsh prey on those without clear heads, and so by wearing a mask, they protect themselves from the cold, and unsavory folk.   
  
Fwom this, comes lizened owcs, aged beyond theiw yeaws. Glizzwed and expelienced by the cowd linds of Mownawash, the Maukta sought to weave theiw fligid wastes, as the thousands of yeaws twavewsing and chawting the desewts had weft them to stagnate.  Atwas offewed them a wowwd of magic and intligue, of peopwe and pwaces nevew thought possibre by a cowd and venewabre cwan.
+
From this, comes wizened orcs, aged beyond their years. Grizzled and experienced by the cold winds of Mornarash, the Maukta sought to leave their frigid wastes, as the thousands of years traversing and charting the deserts had left them to stagnate.  Atlas offered them a world of magic and intrigue, of people and places never thought possible by a cold and venerable clan.
  
 
= Culture =
 
= Culture =
The Owcs of the Howde live in [[Krug|Krug's]] shadow, stliving to be as simiwaw to him as they can. They shun the [[Spirits]] and instead wowk to bring themsewves cwosew to him thwough theiw pwactice known as khatûn.To the owcs of Thagulz'Glish,evewy Owc is bown of Kwug. Wegawdwess of theiw breed, cwan ow pwofession, aww awe bown lith glishhûn. A mind and heawt that breeds the liww of theiw Ancestows. Founded thwough owcs of valious cweeds, brought togethew by a steadfast liww, the Thagulz’Glish seek a wand in which Kwug’s liww is waw, fowwowed not onwy by his chiwdwen, but by the wessew waces who seek enlightenment.   
+
The Orcs of the Horde live in [[Krug|Krug's]] shadow, striving to be as similar to him as they can. They shun the [[Spirits]] and instead work to bring themselves closer to him through their practice known as khatûn.To the orcs of Thagurz'Grish,every Orc is born of Krug. Regardless of their breed, clan or profession, all are born with grishhûn. A mind and heart that bleeds the will of their Ancestors. Founded through orcs of various creeds, brought together by a steadfast will, the Thagurz’Grish seek a land in which Krug’s will is law, followed not only by his children, but by the lesser races who seek enlightenment.   
  
 
== Religion ==
 
== Religion ==
Shunning the brind wowship of many of theiw kin, owcish spilitualism has evowved into something gweatew. Wathew than simpwy seeking the aspects, the owcs seek sewf-actualization in gwoling cwosew to Kwug, in hopes to be as gweat as him. This pwactice is known as khatûn, and is composed of focusing on the owcish spilit, which is divided and sectioned into many pawts, changing and tealing as the individuaw gwows. Thewe is a gweat focus on the ancestows, studying the way they lived theiw lives, and modeling theiw own lives as such. Each cwan may have membews that choose to wowship spilits, but each seek Kwug in theiw own unique way, pewfowming unique tasks and lituaws based on theiw cwan.  
+
Shunning the blind worship of many of their kin, orcish spiritualism has evolved into something greater. Rather than simply seeking the aspects, the orcs seek self-actualization in growing closer to Krug, in hopes to be as great as him. This practice is known as khatûn, and is composed of focusing on the orcish spirit, which is divided and sectioned into many parts, changing and tearing as the individual grows. There is a great focus on the ancestors, studying the way they lived their lives, and modeling their own lives as such. Each clan may have members that choose to worship spirits, but each seek Krug in their own unique way, performing unique tasks and rituals based on their clan.  
  
 
==Shamanism==
 
==Shamanism==
Despite theiw wawge focus on wowship of Kwug, thewe awe stiww Shamans in the the Howde. Unlike in the [[War Nation of Krugmar|War Nation]], howevew, Shamans awe not a centwaw pawt of the cultule and they awe not wegawded as highwy.  
+
Despite their large focus on worship of Krug, there are still Shamans in the the Horde. Unlike in the [[War Nation of Krugmar|War Nation]], however, Shamans are not a central part of the culture and they are not regarded as highly.  
  
 
= Random Tidbits =
 
= Random Tidbits =
* Tlivia point 1
+
* Trivia point 1
* Tlivia point 2
+
* Trivia point 2
 
* etc
 
* etc
* On a diffewent note, '''did you know:''' wandom tidbit about an unwewated topic lith
+
* On a different note, '''did you know:''' random tidbit about an unrelated topic with
“find out more, here!” lith a link embedded in the text.
+
“find out more, here!” with a link embedded in the text.
 
----
 
----
 
=Gallery=
 
=Gallery=
<gawwewy>
+
<gallery>
File:Izig Clan.png|The Izig Cwan bannew
+
File:Izig Clan.png|The Izig Clan banner
File:Axan Clan.png|The Axan Cwan bannew
+
File:Axan Clan.png|The Axan Clan banner
File:Maukta Clan.png|The Maukta Cwan bannew
+
File:Maukta Clan.png|The Maukta Clan banner
</gawwewy>
+
</gallery>
 +
[[Category:Atlas]]
 +
[[Category:Settlements]]

Latest revision as of 14:46, 28 February 2021

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Horde of Thagurz'Grish
Standard of Thagurz'Grish
Capital: San'Khatun
Languages: Blah
Old Blah
Religion: Krug Worship
Government: Horde
Ruler None

The Horde of Thagurz'Grish is a nation that is composed mostly of Orcs from the far eastern islands of Atlas. They hail from four of the children of Krug; Azgal the Titan, Dlimbok the Wise, and Saranak the Silent, and Balzug the Brave.

History

brief description of how long the nation has been around

Geography

Each of the clans within Thagurz'Grish hail from different lands.

Axan

The Taushauarz(The Forest of Silence)- A mass gravesite patroled by Axan as well as ancient ancestrals, and powerful immortals who had cursed the lands to silence, and enwreathed it in fog. As such, they revere the dead, and seek to create Holy Sites for orcs to revere their ancestors and spirits.

Izig

The Gazigratum(The Valley of Warfare)- A deep valley in which orcs constantly fought and battled between eachother, until the children of Azghal the Titan surmounted the other orcs, and took the lands for themselves. They believe their victory came from the knowledge of the haruspexes, seers who study scars and corpses.

Maukta

The Mornarash(The Black Nothing)- A cold desert, filled with beasts that prey upon the warm-blooded and foolish. Maukta have been born to recognize and identify such, leading them to be quiet observers of the world around them.

Government

The Horde does not have a central ruler. Rather, its citizens regard each other as equal in terms of political power.

Clans

Izig

The heart of a warrior is unyielding and marred with scars. An Izig prides itself in bearing wounds, as they are lessons and memories, skin marked with pride.

Origins

The Izig clan was born from adversity and strife. The valley in which they called home was staked with conflict, as the land was rich and ripe with resources. Orcs from all clans and nations sought to sink their tusks into the land, and so bloodshed and war were rampant. The rivers cried orcish blood, and the wildlife was stained in gore and entrails. Those of Azgal the Titan poured forth into the land, seeking to make their mark upon this world, and as they conquered, the valley became theirs.

Appearance

Izigs vary in size, generally lighter shades of the varying hues of orcs; yellow, gray, light green and so on. They are almost always donned in some form of heavy armor and brandishing their weapons.

Culture

The Izig are a proud people, whose culture is deeply rooted in their history and conquests. An Izig is happy when they sit atop a throne of conquests, and their mantle is lined with the trophies of battles. Izigs are bloodthirsty, though refine and steel themselves by studying the martial arts, and gleaning wisdom from the wars they wage. They are realists and see the world through black and white. Izig’s rarely worship spirits, as they do not seek intercessions from beings beyond, as they lack the mortality to understand the fruits of life.

Those that do may revere Krathol, Gazigash, or Lethrothak, seeking to offer these spirits their might in order to surmount them, or to glean insight from their twisted ways. Instead, their faith and beliefs and come from the real and genuine.

To an Izig, pain is the truest sensation one can feel. They do not worship it as sadists or masochists, but recognize that suffering and death are a part of life, a coin of fate that affects their favor.

Many seek fame and power, becoming pitfighters or generals, seeking to show off their marital prowess. An Izig prides themselves in their history, for it is all that remains when they are dead, and all that will remain for their children to learn from. Izigs hold onto the weapons and trophies of their ancestors, believing them to still hold a part of their ancestors within them. As such, Izigs craft ornate and stylish weapons in hopes to accentuate their personality and legacy.

At an early age, Izigs are made strong by trials through combat. As children, they train within the harsh sun, gaining basic martial skill in a variety of weapons until they find one that calls to them. Much like students discover professions, Izigs are taught in basic smithing until they either forge, or are given a weapon they desire, bonding with it for the rest of their lives. Much like a scar holds significance for an Izig, the wounds marked upon a blade or weapon hold the same meaning.

Adulthood comes for an Izig when their weapons and flesh are marred with one thousand scars. The Izig then sits before the elders, discussing their tales and conquests of how they received their wounds, in hopes to brag to their chieftains, and show their worth within this world, and within the annals of history.

Rather than practicing shamanism, they employ haruspex, seers who study scars and corpses and derive insight from them. Krug speaks through pain, in different body parts. A shooting pain in the leg is an omen for cowardice. A dull ache between the shoulderblades foretells the betrayal of a close friend. After a battle, you can see the orcish haruspices moving through the battlefield, reading the future in spilled claret. They crawl through the grass on all fours, like dogs, their faces pressed to the ground, nostrils flaring. Every scar tells a story, information that can be derived from both the victim , and the one who inflicted it.

A warrior who leaves deep cuts seeks to show their pride to the world, and may be cursed with a form of arrogance.

An orc marred by infectious wounds may have a deeper strife lying within them, and thus must be let free via bloodletting.

A thin wound is a sign of wisdom and intelligence within battle, while large gaping wounds highlight adversity and strength.

A haruspex may take anything from an injury, as it varies from battle to battle, and their mind is rich with the scent of blood and entrails.

Mabaj Bot Armauk

I have a world of enemies. -Ancient Izig Proverb

Molded by the pride and strength of Krug, Izigs sit themselves atop their conquests, smiling over the horizon, seeking the next adversary and opponent.

Axan

Maukta

Early life as a Maukta shapes many of them into aloof and cautious orcs who seek little to do with those outside their clansmates. Maukta see stupidity as a great dishonor. Their narrow-minded view shapes the way they interact with the world. In their mind, ignorance and death as the same entity. A fool invites death into his home, and the ignorant are punished with great failure.

Children are taught to be observers, scouts, and huntsmen, knowledgeable in the cycles of the world, of seasons and of beasts that plague the desert. When Maukta are just old enough to hold a weapon, they are exiled from the clan to wander the cold,dry wastes alone with only a blade. It is in this coming of age that shapes them, as those not intelligent enough are devoured by beasts, and those not strong enough are left as frozen statues. When they inevitably return to their clans (a journey that often takes years), they are offered a mask and a home in which they are offered dwelling and protection for as long as they wish to stay, for the itching, unnerving flame of Balzug stirs them into nomadiscism, and wandering the lands.

The homes of the Maukta exist within the hearts and masks of their people. Rather than tents or settlements, their homes are often carried upon the backs of the beasts they ride, or wedged between abandoned caves and holes within the earth. These dwellings are never rested in, made authentic by the cobwebs and dust of time itself. Maukta hold little interest in material wealth or extravagance, and so these homes are passed around and used by roving clans, made usable by the past generation, and repaired for the generation to come.

Maukta are cartographers, merchants and peddlers. There is thrill in discovery for Maukta, and it stirs their cold, thick-skinned hearts to travel and interact with others. They possess little in material things, seeking to live off the land, and remain humble. Maukta pride themselves for their ability to learn and memorize, and do not construct libraries or places of learning. Instead, their skills of communication and passing stories told. A world of information hides beneath their strange masks.

The masks serve as a window to the world. Maukta loathe open expression of emotion, for it shows foolishness and vanity. The beasts of the Mornarsh prey on those without clear heads, and so by wearing a mask, they protect themselves from the cold, and unsavory folk.

From this, comes wizened orcs, aged beyond their years. Grizzled and experienced by the cold winds of Mornarash, the Maukta sought to leave their frigid wastes, as the thousands of years traversing and charting the deserts had left them to stagnate. Atlas offered them a world of magic and intrigue, of people and places never thought possible by a cold and venerable clan.

Culture

The Orcs of the Horde live in Krug's shadow, striving to be as similar to him as they can. They shun the Spirits and instead work to bring themselves closer to him through their practice known as khatûn.To the orcs of Thagurz'Grish,every Orc is born of Krug. Regardless of their breed, clan or profession, all are born with grishhûn. A mind and heart that bleeds the will of their Ancestors. Founded through orcs of various creeds, brought together by a steadfast will, the Thagurz’Grish seek a land in which Krug’s will is law, followed not only by his children, but by the lesser races who seek enlightenment.

Religion

Shunning the blind worship of many of their kin, orcish spiritualism has evolved into something greater. Rather than simply seeking the aspects, the orcs seek self-actualization in growing closer to Krug, in hopes to be as great as him. This practice is known as khatûn, and is composed of focusing on the orcish spirit, which is divided and sectioned into many parts, changing and tearing as the individual grows. There is a great focus on the ancestors, studying the way they lived their lives, and modeling their own lives as such. Each clan may have members that choose to worship spirits, but each seek Krug in their own unique way, performing unique tasks and rituals based on their clan.

Shamanism

Despite their large focus on worship of Krug, there are still Shamans in the the Horde. Unlike in the War Nation, however, Shamans are not a central part of the culture and they are not regarded as highly.

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