Spirits

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This page is a copy of the original lore which can be found hereand should be rewritten to be a summary of the lore.

[See also]

Spirits were entities created by the Daemon Apohet to serve as intermediate beings between the Seven Skies and the mortal realm, later intended to be utilized as a weapon by Apohet, a goal which ultimately failed. Apohet's involvement in the creation of Spirits or the Spirit Realm, the plane in which they reside, is entirely unknown to the mortal realm. Due to the sheer number of spirits, only notable spirits will be listed here.


Types of Spirits

There are three types of spirits that a Shaman may interact with. These are:

Elemental: These spirits interact with the physical plane the most, containing spirits such as Fire, Water, Earth, and Wind.

Immortal: These spirits represent the cultural aspects of the Orcs, and may also manipulate certain aspects of the world. These contain spirits such as Spirit of the Hunt and the Spirit of Fertility.

Ancestral: These are the literal ancestors of the living races, including Krug, his children, and any honourable fallen men or women.

To prevent confusion, the Elemental and Immortal spirits are usually referred to plainly as “Spirits”, while the Ancestral spirits are usually referred to as “Ancestors” or “Ancestrals”.

Different types of Shamans use these spirits in different ways, listed in more detail in the Shamanism page.


Notable Elemental Spirits

  • Skathach - Spirit of Fire, depicted as a burning wolf.
  • Akathro - Spirit of Water, depicted as a iridescent blue fish.
  • Bregthar - Spirit of Earth, depicted as a stony grey sand turtle
  • Fiarza - Spirit of Air, depicted as a albino white hawk
  • Kulthark - Spirit of Metal, depicted as a silvery snake
  • Neizdark - Spirit of Storm, depicted as a lion with a mane of lightning
  • Binazdar - Spirit of Light, depicted as bright white cat the brother of Radzanib
  • Razlab - Spirit of Dark, depicted as a jet black cat, the brother of Binazdar
  • Fanzra - Spirit of Chaos, depicted as a hydra with no colour and every colour at once, the brother of Arznaf
  • Andrif - Spirit of Order, depicted as grey dragaar, the brother of Fanzra
  • Rinsdat - Spirit of Life, depicted as a white fox, brother of Tagnir, they are always seen chasing each others tails
  • Tagnir - Spirit of Death, depicted as a black fox, brother of Ringat, they are always seen chasing each others tails
  • Omnizan - Spirit of Space, depicted as a red snake, intertwined with it’s partner Sandru
  • Sandru - Spirit of Time, depicted as a blue snake, intertwined with it’s partner Omnizan


Notable Immortal Spirits

  • Votar - Spirit of the Hunt, appearing as a giant half-wolf-half-stag with a bloodied snout.
  • Enrohk - Spirit of Bloodlust, Savagery, and War, appearing as an armored bastard covered in blood.
  • Shezept - Spirit of Revenge, Plots, and Stealth, appearing as a woman with the lower body of a snake.
  • Jevex - Spirit of Order, Hard Work, and Self-Sacrifice, appearing as a humanoid composed of interlocking gears. Enemy of Shezept.
  • Ixli - Spirit of Forbidden Knowledge, Truth, and Judgement, appearing as a giant staring eye. He provides knowledge at the cost of sanity.
  • Ogrol - Spirit of Despair, sapped strength, and entrapment, appearing as a thin man carrying a cage full of writhing bodies. He attempts to lock all who summon him away in his prison
  • Kor - Spirit of the dead. Appears as a cloaked man with a bony open hand and a lantern. Unique in that he has a method of being outside the Immortal Plane in order to guide the souls of the departed to the Ancestral Plane.
  • Ankrus - Spirit of the sea, marine life, and sea-faring. Appears as a aquatic woman wielding a trident.
  • Arwa - Spirit of fertility, harvest and farming. Appears as a plump female made of hay.
  • Anyhuluz - Spirit of destruction, malicious intent, and internal strife. Appears as a warrior covered in open wounds.
  • Akezo - Spirit of Health, Vitality, and Healing. Appears as a winged and feathered serpent with a blue aura.
  • Paxahru - Spirit of arrogance and stupidity, Appears as a boasting fool
  • Ublulhar - Spirit of hope and new beginnings, appearing as an entling bursting from the ground
  • Ghorza - Spirit of Travel, movement, and fortune both bad and good, appearing as an old traveller with a walking stick, with various fetishes attached
  • Rolfizh - Spirit of murder, the clandestine, and poison, appearing as a dagger-bearing figure made of shadow
  • Trokorl - Spirit of engineering, machinery and construction, appearing as a pile of building materials and metal that can take any shape
  • Luara - Spirit of the moon, appearing as a pale white wolf
  • Ramakhet - Spirit of the desert, barren lands, and sand. He is never seen and therefore is only represented by his name. Sworn to scour the world of all life at the end of time
  • Krathol - Spirit of Pain, suffering and starvation. Appears as a skeletal vulture picking at its own bones
  • Veist - Spirit of Illusion, Tricks, and thievery. Appears as a faceless man with one thousand arms.
  • Freygoth - Spirit of the wild, nature, and animals, he takes any natural form he may desire
  • Glutros - The spirit of greed, and obesity, he appears as a hissing serpent wrapped around a pile of gold
  • Thulezia - Spirit of lust, pleasure and beauty, appearing as a succubus-like creature who shifts between male, female, or both
  • Isuz - Spirit of love, caring, and tranquility, appearing as an open-armed woman
  • Kinul - Spirit of Disease, Pestilence, and failure. Appears as a wailing man with limbs constantly growing then falling off due to necrosis.
  • Urin - Spirit of weather, seasons, and climate, appearing as a raven that changes colour and temperament with the seasons.
  • Kesaroth - Spirit of envy, hatred and jealousy, appearing as a golden bull
  • Leyd - Spirit of dominance and physical strength, appearing as a strong, skinless man with a metal gauntlet
  • Scorthuz - Spirit of cleansing, purity and purging, appearing as a watery mass that takes many forms
  • Aztran - Spirit of the Sun, Stars, and the Ethereal, appearing as a deep purple and orange Qing Long
  • Theruz - Spirit of intelligence and learning, appearing as a wise old teacher. Brother of Betharuz.
  • Betharuz - Spirit of alcohol, cactus green and celebration, often appearing as a jovial young man, in direct contrast to his brother, Theruz
  • Gentharuz - Spirit of smithing, smelting, industry and forging, appearing as a man with no legs, hammering an anvil
  • Ikuras - Spirit of Fear and Insanity. Often likes to pretend it is a daemon. Appears as a dark void with tendrils creeping out.
  • Wodanaz - Spirit of magic, the arcane, and mystical energies, appearing as a swirling vortex of purple energy from which he takes any form
  • Drelthok - Spirit of sleeping and dreams, often appearing as a drowsy bear
  • Eathruz - Spirit of dawn and dusk, often appearing as a red hawk
  • Kotrestruu - Spirit of memory and the recording of knowledge, appearing as a wizened old man made up of scripture
  • Letrothak - Spirit of hindsight and excuses, often appearing as small man with eyes on the back of his head
  • Krap - Spirit of trash, garbage, and junk. Often appears in the form of a large, smelly rat.

Notable Ancestral Spirits

  • Krug - The first ever Shaman, and naturally the greatest Orc and the greatest Shaman who ever lived. Due to his power as a Shaman in life, he is a powerful ancestral in death, and so summoning will require a convention of at least 5 T5 Lutaumans to even have a possibility of summoning him, though even then it’s likely that attempting to toy with such great power will result in failure, and potentially great harm or death.
  • Lur - Said to be the greatest hunter in history.
  • Rax - Said to be the greatest warrior of all time.
  • Gorkil - Known as a great military strategist and tactician.
  • Braduk - Famed as a great Chieftain
  • Dom - Said to be a exceptional shaman, second only to Krug.
  • Ugluk - Third born kub of Gorkil, renowned as a great warrior.
  • Azog - Said to be the greatest smith in history.
  • Kurak - Also known as the wolf of Lur, when summoned causes the shaman to transform into a half orc, half wolf creature, losing their mind for the short while they are transformed.
  • Tor - Also known as the Fist of Lur, renown for his calm, collective intellect and physical strength.
  • Trickster - Trickster of Lur, he was renowned for his subterfuge. His skills at deception and diversion were so great his identity was *unknown.
  • Bralkor - The Axe of Lur, known for his great resistance to physical damage.
  • Jarkun - The Sword of Lur, known for strength combined with dexterity and speed.
  • Yar - Descended from Dom (though unknown to be so), known for his great wisdom and spirituality.
  • Yaggo - Sometimes called the greatest rider of all time.
  • Dregort - The greatest boat builder and captain to have ever lived, legend holds his mother was Ankrus herself
  • Grumbag - Known in life as a great builder, he is the patron off all Yazgars
  • Vargo - Known for being a great alchemist.
  • Kharak - An exceptional Orcish Rex who created the world's greatest ever tribute to a Spirit in the form of the Orgonic plague. Known for his exceptional spirituality and leadership.
  • Grubgoth Wud - A notoriously savage olog of a tremendous height and weight, albeit uncannily adroit chef. Notably Grubgoth of the War Uzg under a myriad of Rexes, and Keshig under the plague-bringer Kharak’Raguk. For a brief period, he commanded his own clan of ologs.


  • Khel - One of the greatest mali'ker to live, he uplifted his people out from the abyss. He is renowned for his frightful ferocity paired with a cunning mind
  • Arganos - A superb party goer and thrower, and a maestro in the art of entertainment and celebration. Renowned for his skill in acrobatics and many musical instruments.
  • Kaldo - A firm but fatherly figure among most living mali'ker, he guided his people through adversity. Renowned for his carefulness and authority.
  • Jiub - An immense figure who founded the Div'cruan. Known for his strength, honour, and bravery.