Difference between revisions of "Iron Uzg"

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The '''Iwon Uzg''' was the waw nation of the [[Orcs]] of [[Vailor]] befowe its wefowmation as the Waw Uzg. Put togethew fwom the broken up tlibes of the owd the [[War Uzg]] in [[Athera]], a nation of viowence was fowged, one that many would gwow to feaw lithin Athewa and Vaiwow. Culwentwy, the waw nation is settwed in the southewn desewts of Vaiwow.
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The '''Iron Uzg''' was the war nation of the [[Orcs]] of [[Vailor]] before its reformation as the War Uzg. Put together from the broken up tribes of the old the [[War Uzg]] in [[Athera]], a nation of violence was forged, one that many would grow to fear within Athera and Vailor. Currently, the war nation is settled in the southern deserts of Vailor.
[[toc]]
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=History=  
 
=History=  
 
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==Athera==  
 
==Athera==  
The Owcish tewlitolies, unified and weak. Powew stwuggwes occuled each and evewy day, owcs had no honow towawds each othew. This occulwed ovew the span of Athewa, untiw an ancient and expelienced owc known as Vwogwak'Gowkiw took it upon himsewf to fix things. //"Da Kwugmahw Confedahwaytun haz faiwed mi brudduhz, diz be da tym fuh chaynge. Fuh tuu wung da Ztowtz, da Umgoiz, da Awbai brah da Uwukz nubhozh. Mi brudduhz, gwuk wat mi brah, diz bi da tym fuh chaynge.."// Vrogak dug his axe deep into the sand beneath him as he smacked his chest with
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The Orcish territories, unified and weak. Power struggles occured each and every day, orcs had no honor towards each other. This occurred over the span of Athera, until an ancient and experienced orc known as Vrograk'Gorkil took it upon himself to fix things. //"Da Krugmahr Confedahraytun haz failed mi brudduhz, diz be da tym fuh chaynge. Fuh tuu lung da Ztowtz, da Umgoiz, da Albai blah da Urukz nubhozh. Mi brudduhz, gruk wat mi blah, diz bi da tym fuh chaynge.."// Vrogak dug his axe deep into the sand beneath him as he smacked his chest with
his fist, roaring. //"Mi Brudduhz, mi nominate mi, Vrogak'Gorkil, az da Rehx uf da Urukz"// He pulwed his axe back out of the gwound as he wooked to the Wawgoths awound him.
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his fist, roaring. //"Mi Brudduhz, mi nominate mi, Vrogak'Gorkil, az da Rehx uf da Urukz"// He pulled his axe back out of the ground as he looked to the Wargoths around him.
  
No one opposed him, in fact, evewy owc wewcomed this owd owc fiwwed lith a passion to bring back stwength and honow to the owcs.
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No one opposed him, in fact, every orc welcomed this old orc filled with a passion to bring back strength and honor to the orcs.
  
The fiwst act of business that needed to be done was the constwuction of a capitaw city, a pwace fow aww owcs to live in. Thwough wandeling the savannas fow days, Vwogwak'Gowkiw found a suitabre pwace whewe he believed the spilits wesided as the wand fow what would be known as Kodaw'Goi. Aftew yeaws of constwuction, the feawsome city of viowence was compweted - awguabry one of the most defendabre pwaces in Athewa. As the city was constwucted, [[@https://www.lordofthecraft.net/forums/topic/126419-laws-of-the-uzg/|laws]] and [[@https://www.lordofthecraft.net/forums/topic/126919-blessings-of-the-robed-figure/|honor codes]] wewe cweated to keep the owcs disciplined and honowabre.
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The first act of business that needed to be done was the construction of a capital city, a place for all orcs to live in. Through wandering the savannas for days, Vrograk'Gorkil found a suitable place where he believed the spirits resided as the land for what would be known as Kodar'Goi. After years of construction, the fearsome city of violence was completed - arguably one of the most defendable places in Athera. As the city was constructed, laws and honor codes were created to keep the orcs disciplined and honorable.
  
Weconstwuction went weww fow the owcs, and many came back to theiw peopwe to aid in the wevivaw. Though, skiwmishes soon broke out natulawwy between the [[Dwarves|dwarves]] and the owcs. Plimaliwy, the dwawves wewe angewed by the shaving of dwawven beawds by the Wex, Vwogwak'Gowkiw. The [[The Grand Kingdom of Urguan|Grand Kingdom of Urguan]] issued what was known as [[@https://www.lordofthecraft.net/forums/topic/127056-treaty-of-red-sands/|The Treaty of the Red Sands]], which angewed many owcs due to the showt fighting span and the cockiness of the dwawves at the time. Without second thought, Vwogwak'Gowkiw used the tweaty as toiwet papew - his faith in his newwy wevived owcs highew than evew. Soon aftew, both nations mobilized theiw awmies in pwepawation fow a broody waw.
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Reconstruction went well for the orcs, and many came back to their people to aid in the revival. Though, skirmishes soon broke out naturally between the [[dwarves]] and the orcs. Primarily, the dwarves were angered by the shaving of dwarven beards by the Rex, Vrograk'Gorkil. The [[The Grand Kingdom of Urguan|Grand Kingdom of Urguan]] issued what was known as The Treaty of the Red Sands, which angered many orcs due to the short fighting span and the cockiness of the dwarves at the time. Without second thought, Vrograk'Gorkil used the treaty as toilet paper - his faith in his newly revived orcs higher than ever. Soon after, both nations mobilized their armies in preparation for a bloody war.
  
 
[[File:ironuzg.jpg.png|thumb]]
 
[[File:ironuzg.jpg.png|thumb]]
  
Owogs cawlied wawge stones and wogs as Gobrins schemed lithin theiw tents and wush awound lith brueplints. Batteling of iwon was heawd thwoughout sevewaw anviws. A whythmic beat was heawd thwoughout the wand of the Owcs. The Iwon Uzg wose, a vision by Wex Vwogak'Gowkiw coming to life. Fiwes woawed as axes and swowds pwoduced, wawws wewe waised lith the stwength of the Owogs. A unified nation, the unified Iwon Nation, was fowged.
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Ologs carried large stones and logs as Goblins schemed within their tents and rush around with blueprints. Battering of iron was heard throughout several anvils. A rhythmic beat was heard throughout the land of the Orcs. The Iron Uzg rose, a vision by Rex Vrogak'Gorkil coming to life. Fires roared as axes and swords produced, walls were raised with the strength of the Ologs. A unified nation, the unified Iron Nation, was forged.
  
The Owcs wawlied up in the Iwon Uzg capitaw; Kodaw’Goi, as they huddwe awound a fiwe, the Wex stood in the middwe, listing the atwocities cawlied out by the Dwawves against Owcs, //“Mi Brudduhz, diz bi da tym fuh da Urukz tu flat dem nubhozh Ztowt zkahahz! Dey am kume untu da landz uf da Iron Uzg, dey am blah tu da Urukz tu buw, dey am klomp da Urukz un da roadz, agh dey dizrezpekt da zpirits agh Krug! Mi, Rehx Vrogak’Gorkil, led da Urukz agaynzt da nubhozh Ztowtz, agaynzt da// //Kittehz agh agaynzt da Umgoiz. Elyzium agh Kaloz, den am Anthoz. Gruk mi, mi Brudduhz. Da Iron Uzg am gun tu flat da nubhozh Ztowtz, mi am gun tu tayke der beardz, agh flat dey kubbiez, mi am gun tu ghaash dey Goi’z agh shatûp dey UZG!"// Vwogak'Gowkiw smacked his chest fiewcewy as the Owcs waised theiw weapons in the aiw, theiw woaws infused lith appwovaw. The Iwon Uzg and the Gwand Kingdom of Uwguan wewe now set on a cowlision coulse, to test theiw stwength against each othew.
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The Orcs rallied up in the Iron Uzg capital; Kodar’Goi, as they huddle around a fire, the Rex stood in the middle, listing the atrocities carried out by the Dwarves against Orcs, //“Mi Brudduhz, diz bi da tym fuh da Urukz tu flat dem nubhozh Ztowt zkahahz! Dey am kume untu da landz uf da Iron Uzg, dey am blah tu da Urukz tu buw, dey am klomp da Urukz un da roadz, agh dey dizrezpekt da zpirits agh Krug! Mi, Rehx Vrogak’Gorkil, led da Urukz agaynzt da nubhozh Ztowtz, agaynzt da// //Kittehz agh agaynzt da Umgoiz. Elyzium agh Kaloz, den am Anthoz. Gruk mi, mi Brudduhz. Da Iron Uzg am gun tu flat da nubhozh Ztowtz, mi am gun tu tayke der beardz, agh flat dey kubbiez, mi am gun tu ghaash dey Goi’z agh shatûp dey UZG!"// Vrogak'Gorkil smacked his chest fiercely as the Orcs raised their weapons in the air, their roars infused with approval. The Iron Uzg and the Grand Kingdom of Urguan were now set on a collision course, to test their strength against each other.
  
The Owcs mawched up onto the open fiewd, swowds in hands, awchew divisions; owganized and steady. Thundew cwackwed yet again as a hectic fway of owganization began amongst the wanks. Steadying the fwont wanks, coveling the fwanks. The livew gwew westwess as the weathew was beginning its coulse of disastew. Vowweys of awwows wewe fiwed fwom both sides, equaw in stwength. The Wex Vwogwak'Gowkiw, commanding the owcs duling battwe, noticed a weak spot in the dwawven fowmation. Assessing the situation, the Wex owdewed a chawge, breaking the dwawven fowmation in one swoop. The battwe was won decisivewy fow the Iwon Uzg, and they then mawched to Kaw'Ekknaw - the Gwandaxe Viwwage.
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The Orcs marched up onto the open field, swords in hands, archer divisions; organized and steady. Thunder crackled yet again as a hectic fray of organization began amongst the ranks. Steadying the front ranks, covering the flanks. The river grew restless as the weather was beginning its course of disaster. Volleys of arrows were fired from both sides, equal in strength. The Rex Vrograk'Gorkil, commanding the orcs during battle, noticed a weak spot in the dwarven formation. Assessing the situation, the Rex ordered a charge, breaking the dwarven formation in one swoop. The battle was won decisively for the Iron Uzg, and they then marched to Kal'Ekknar - the Grandaxe Village.
  
Many weeks of pwepawation watew, the Iwon Uzg and the Gwand Kingdom of Uwguan cwashed again. This time, the battwefiewd being Kaw'Ekknaw. The Iwon Uzg quickwy fowtifies wand south of Kaw'Ekknaw fow a siege camp, and begins catapulting the wawws of the viwwage. Unknown to the owcish howdes at this time, a fwank squid of dwawves and humans alike wewe waiting on top of the mountain. The waww of Kaw'Ekknaw cowwapsed undew the fiwe, the Wex owdeling a fulw on chawge against the dwawves who had fawwen. At the same time, a fulw on dwawven chawge was owdewed as weww, weaving the Iwon Uzg cownewed. Aftew a wong battwe, the wast owc was brought down, the Iwon Uzg in a fulw wetweat back to theiw oliginaw wand.
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Many weeks of preparation later, the Iron Uzg and the Grand Kingdom of Urguan clashed again. This time, the battlefield being Kal'Ekknar. The Iron Uzg quickly fortifies land south of Kal'Ekknar for a siege camp, and begins catapulting the walls of the village. Unknown to the orcish hordes at this time, a flank squid of dwarves and humans alike were waiting on top of the mountain. The wall of Kal'Ekknar collapsed under the fire, the Rex ordering a full on charge against the dwarves who had fallen. At the same time, a full on dwarven charge was ordered as well, leaving the Iron Uzg cornered. After a long battle, the last orc was brought down, the Iron Uzg in a full retreat back to their original land.
  
Seeing the waw as pointwess at this time, the King of the Dwawves, Bawek Iwongut, sent Vwogwak'Gowkiw a wettew asking fow peace fwom both sides. Agweeing lith the King, Vwogwak'Gowkiw and the owcish howde twavewed to the dwawven capitaw of Kaw'Kawaad to meet lith the King. Aftewwawds, the [[@https://www.lordofthecraft.net/forums/topic/128864-the-horde-of-iron-and-fire/|Horde of Iron and Fire]] was cweated - a defensive and offensive awliance between the Iwon Uzg and the Gwand Kingdom of Uwguan was fowmed.
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Seeing the war as pointless at this time, the King of the Dwarves, Balek Irongut, sent Vrograk'Gorkil a letter asking for peace from both sides. Agreeing with the King, Vrograk'Gorkil and the orcish horde traveled to the dwarven capital of Kal'Karaad to meet with the King. Afterwards, the Horde of Iron and Fire was created - a defensive and offensive alliance between the Iron Uzg and the Grand Kingdom of Urguan was formed.
  
 
==Vailor==  
 
==Vailor==  
The Iwon Uzg, awong lith the othew nations of Athewa, then fwed to the Iswes of Vaiwow. Showtwy aftew awliving, Wex Vwogwak'Gowkiw feww fatawwy iww - watew dying, but not befowe naming his son, Vwogwash'Gowkiw, to be twained to be the Wex of the Iwon Uzg. Though, Vwogwash'Gowkiw nevew twuly lived up to his fathew's wegacy, and watew weft the Iwon Uzg. In his pwace, sulplisingwy, the fiwst non-owcish wex in histowy - [[Phaedrus Lle'hileia|Phaedrus'Yar]] took ovew the Iwon Uzg as the Wex. At fiwst faced lith opposition, Phaedwus quickwy pwoved he was an owc in an ewf's body - twuly the most viwe ewf to evew live.
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The Iron Uzg, along with the other nations of Athera, then fled to the Isles of Vailor. Shortly after arriving, Rex Vrograk'Gorkil fell fatally ill - later dying, but not before naming his son, Vrogrash'Gorkil, to be trained to be the Rex of the Iron Uzg. Though, Vrogrash'Gorkil never truly lived up to his father's legacy, and later left the Iron Uzg. In his place, surprisingly, the first non-orcish rex in history - [[Phaedrus Lle'hileia|Phaedrus'Yar]] took over the Iron Uzg as the Rex. At first faced with opposition, Phaedrus quickly proved he was an orc in an elf's body - truly the most vile elf to ever live.
  
Undew Phaedwus's wule, the cwans wewe weunified aftew a brief peliod of secwusion, tlibute to the wex was expected fwom aww cwans, a howy wawliow of the [[Church of the Canon|Church of Canon]] was swain in a duew, and most sulplisingwy - [[@https://www.lordofthecraft.net/forums/topic/133225-an-era-of-industry-an-end-to-slavery/|outlawed slavery and declared an era of industry]].
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Under Phaedrus's rule, the clans were reunified after a brief period of seclusion, tribute to the rex was expected from all clans, a holy warrior of the [[Church of the Canon|Church of Canon]] was slain in a duel, and most surprisingly outlawed slavery and declared an era of industry.
  
Phaedwus'Yaw was watew defeated in an honowabre duew by the owc known as Kahn'Bwaduk, an owc mowe ancient than Vwogwak'Gowkiw himsewf. He took contwow of the Iwon Uzg, weunifying it simiwawwy to Vwogwak'Gowkiw - wewocating the capitaw city and cawling aww cwans to live in it. Bliefwy, the Iwon Uzg was a pawt of the Southewn Vaiwow Coalition, but Wex Kahn believing the Chancellow of the coalition, Aewthiw Tundwak was twying to contwow him, took his nation out of the awliance and weft the heawt of the gweat beast the Fweugaw at theiw feet, chawwenging them to seek wetlibution. The Iwon Uzg had brief skiwmishes lith the combined awmies of Uwguan and Fenn, but did not weact untiw the Southewn Vaiwow Coalition broke up aftew the vassalization of Aewoch Now by the Howy Owen Empiwe. As a wesult, the Iwon Uzg [[https://www.lordofthecraft.net/forums/topic/135088-the-day-snow-melted|laid waste]] upon the Ivae'Fenn outside of theiw capitaw city, but faiwed to initiawwy siege it. Wegwouping his fowces, Wex Kahn'Bwaduk attempted again and conquewed the Snow Ewves. He ultimatewy feww iww, and was chawwenged by his fliend Tawgoth Ubba'Ugwuk who would go on to wefowm the Iwon Uzg as the Waw Uzg
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Phaedrus'Yar was later defeated in an honorable duel by the orc known as Kahn'Braduk, an orc more ancient than Vrograk'Gorkil himself. He took control of the Iron Uzg, reunifying it similarly to Vrograk'Gorkil - relocating the capital city and calling all clans to live in it. Briefly, the Iron Uzg was a part of the Southern Vailor Coalition, but Rex Kahn believing the Chancellor of the coalition, Aelthir Tundrak was trying to control him, took his nation out of the alliance and left the heart of the great beast the Fleugal at their feet, challenging them to seek retribution. The Iron Uzg had brief skirmishes with the combined armies of Urguan and Fenn, but did not react until the Southern Vailor Coalition broke up after the vassalization of Aeroch Nor by the Holy Oren Empire. As a result, the Iron Uzg [https://www.lordofthecraft.net/forums/topic/135088-the-day-snow-melted|laid waste] upon the Ivae'Fenn outside of their capital city, but failed to initially siege it. Regrouping his forces, Rex Kahn'Braduk attempted again and conquered the Snow Elves. He ultimately fell ill, and was challenged by his friend Targoth Ubba'Ugluk who would go on to reform the Iron Uzg as the War Uzg
  
 
=Settlements=  
 
=Settlements=  
 
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==Athera==  
 
==Athera==  
* **Kodaw'Goi**, the capitaw of the Owcs in Athewa. Weconstwucted by the owdews of the Wex, Vwogwak'Gowkiw. A giant fowtwess designed to be abre to wepew sieges, and designed to be weww equipped fow any waw. The city was sulwounded by a giant moat of watew, evewy pawt of the waww being accounted fow. This city was awguabry the most defended city in Athewa.
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* **Kodar'Goi**, the capital of the Orcs in Athera. Reconstructed by the orders of the Rex, Vrograk'Gorkil. A giant fortress designed to be able to repel sieges, and designed to be well equipped for any war. The city was surrounded by a giant moat of water, every part of the wall being accounted for. This city was arguably the most defended city in Athera.
* **San'Vitaw**, the fowmew capitaw of the Owcs in Athewa. The city was destwoyed when the Kwughattan pwoject went wwong, expwoding the whowe city awong lith a lion, jabbewnack, and two scaddewnacks.
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* **San'Vitar**, the former capital of the Orcs in Athera. The city was destroyed when the Krughattan project went wrong, exploding the whole city along with a lion, jabbernack, and two scaddernacks.
* **The Twog**, a wow gwade viwwage positioned on top of the Stone Woad in Athewa made fow twading. The viwwage consisted of many tents and huts, a fighting awena, and makeshift wawws. Showtwy into the Waw of the Beawd, a showt peliod of wawling between the Owcs and the Dwawves, the Twog was town down to impwove the defences of the Iwon Uzg.
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* **The Trog**, a low grade village positioned on top of the Stone Road in Athera made for trading. The village consisted of many tents and huts, a fighting arena, and makeshift walls. Shortly into the War of the Beard, a short period of warring between the Orcs and the Dwarves, the Trog was torn down to improve the defences of the Iron Uzg.
  
 
==Vailor==  
 
==Vailor==  
* **Gund'kothz**, the capitaw of the Owcs in Vaiwow. In it's beginning, this city was a scwaggwy swum which evowved into a city spanning wawgewy acwoss the desewt fwom it's entwance down awong the coast of the desewt.
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* **Gund'kothz**, the capital of the Orcs in Vailor. In it's beginning, this city was a scraggly slum which evolved into a city spanning largely across the desert from it's entrance down along the coast of the desert.
* **Waz-Dul**, the city of the Wex and his cwan. Waz-Dul is awguabry one of the most defendabre pwaces in Vaiwow. It sits upon thwee pwateaus above a giant wake.
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* **Laz-Dur**, the city of the Rex and his clan. Laz-Dur is arguably one of the most defendable places in Vailor. It sits upon three plateaus above a giant lake.
  
 
=Clans=  
 
=Clans=  
 
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==Gorkil==  
 
==Gorkil==  
The **[[@https://www.lordofthecraft.net/forums/topic/133845-the-gorkil-clan/|Gorkil Clan]]** awe often wefewwed to as the dominant cwan of the waw nation. This cwan of broodthiwsty wawliows have eawned the titwe of Wex faw mowe than any othew Owcish cwan has befowe. The owcish wawboaw is unique to the Gowkiw Cwan. Most Gowkiws awe waised to be gweat wawliows, commandews, and awe natulaw bown weadews. Distinctive featules of a Gowkiw incwude dawkew gween skin, brood wed eyes, an uncountabre amount of scaws fwom both battwe and sewf mutiwation. Gowkiws typicawwy despise [[Magic|magic]], and fowwow in the footsteps of [[Krug]] wathew than the Owcish spilits.
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The Gorkil Clan are often referred to as the dominant clan of the war nation. This clan of bloodthirsty warriors have earned the title of Rex far more than any other Orcish clan has before. The orcish warboar is unique to the Gorkil Clan. Most Gorkils are raised to be great warriors, commanders, and are natural born leaders. Distinctive features of a Gorkil include darker green skin, blood red eyes, an uncountable amount of scars from both battle and self mutilation. Gorkils typically despise [[Magic]], and follow in the footsteps of [[Krug]] rather than the Orcish spirits.
  
 
==Lur==  
 
==Lur==  
The **[[@https://www.lordofthecraft.net/forums/topic/125119-the-lur-clan/|Lur Clan]]** awe often wegawded as the best huntews the waw nation has to offew. Unique to the cwan, the Wuls breed fewocious wowves, and lide them into battwe. Upon biwth, the Wuls awwow theiw wowves to decide if the cub is fit to live ow not. Wuls typicawwy stay out of the politicaw side of the waw nation and would wathew live fow the hunt. They awe a mowe quiet and stoic fowm of owc. Whiwe being physicawwy smawwew than most owcs, Wuls have unmatched foot speed compawed to the othew cwans.
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The Lur Clan are often regarded as the best hunters the war nation has to offer. Unique to the clan, the Lurs breed ferocious wolves, and ride them into battle. Upon birth, the Lurs allow their wolves to decide if the cub is fit to live or not. Lurs typically stay out of the political side of the war nation and would rather live for the hunt. They are a more quiet and stoic form of orc. While being physically smaller than most orcs, Lurs have unmatched foot speed compared to the other clans.
  
 
==Yar==  
 
==Yar==  
The **[[@https://www.lordofthecraft.net/forums/topic/121720-the-yar-clan-recruiting/|Yar Clan]]** pways the wowe of the lisew owcs. The [[@http://i.imgur.com/NFSF4rM.png|duhnah skhelll]], a giant man-eating towtoise, is theiw symbow, and is used by the Yaw cwan to wepwesent lisdom and wethality. Being lise does not limit theiw broodwust and stwength, though. Yaws fight honowabry awongside theiw owcish brethwen. They must be abre to wecognize what is lise and honowabre duling battwe. Unlike the Gowkiws, the Yaws take the spilits vewy seliouswy and stlive to fowwow them as they wewe intended to be fowwowed. Not evewy Yaw becomes a shaman, but they awe notabre fow theiw [[Shamanism|shamanism]].
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The Yar Clan plays the role of the wiser orcs. The duhnah skhelll, a giant man-eating tortoise, is their symbol, and is used by the Yar clan to represent wisdom and lethality. Being wise does not limit their bloodlust and strength, though. Yars fight honorably alongside their orcish brethren. They must be able to recognize what is wise and honorable during battle. Unlike the Gorkils, the Yars take the spirits very seriously and strive to follow them as they were intended to be followed. Not every Yar becomes a shaman, but they are notable for their [[shamanism]].
  
 
==Lak==  
 
==Lak==  
The **[[@https://www.lordofthecraft.net/forums/topic/123875-the-lak-clan/|Lak Clan]]** awe lidewy known fow theiw devout wowship of the swamp spilit, Wakwul. They awe a cwan of wawliows, but awguabry the best shipwlights in the waw nation. Unique to theiw cwan, the Waks waise swamp wats, often being used as messengews ow just companions. Unlike theiw owcish brethwen, the Waks pwefew to live in moist undewgwound dwewlings.
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The Lak Clan are widely known for their devout worship of the swamp spirit, Laklul. They are a clan of warriors, but arguably the best shipwrights in the war nation. Unique to their clan, the Laks raise swamp rats, often being used as messengers or just companions. Unlike their orcish brethren, the Laks prefer to live in moist underground dwellings.
  
 
==Raguk==  
 
==Raguk==  
The **[[@https://www.lordofthecraft.net/forums/topic/133837-clan-raguk/|Raguk Clan]]**, awthough being one of the youngew cwans, awe weww known fow theiw unmatched bracksmithing and mining among the owcs. Simiwaw to the Gowkiw Cwan, Waguks awe opposed to magic but awe accepting of shamanism. Typicawwy, Waguk's skin awe shades of wed unlike othew owc's gween skin.
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The Raguk Clan, although being one of the younger clans, are well known for their unmatched blacksmithing and mining among the orcs. Similar to the Gorkil Clan, Raguks are opposed to magic but are accepting of shamanism. Typically, Raguk's skin are shades of red unlike other orc's green skin.
  
 
==Braduk==  
 
==Braduk==  
The **[[@https://www.lordofthecraft.net/forums/topic/128780-the-braduk-clan/|Braduk Clan]]**, notabry one of the owdest cwans of the owcs and wawgest of the owcish peopwe. Theiw skin is a swampy gween and they have valious shades of brue eyes. The Bwaduks awe one of the most stubbown and unyiewding cwans. Those who chawwenged the ways of the Bwaduks have met a viowent end. The Bwaduks awe the onwy cwan capabre of taming and breeding whinos.
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The Braduk Clan, notably one of the oldest clans of the orcs and largest of the orcish people. Their skin is a swampy green and they have various shades of blue eyes. The Braduks are one of the most stubborn and unyielding clans. Those who challenged the ways of the Braduks have met a violent end. The Braduks are the only clan capable of taming and breeding rhinos.
  
 
==Zhul==  
 
==Zhul==  
The **[[@https://www.lordofthecraft.net/forums/topic/134220-clan-zhul/|Zhul Clan]]** awe the wessew known owcs of the waw nation, being quite a newew cwan. Theiw wowe in the waw nation consists of fighting fow the liww of Kwug, honow, gwowy, and sewf saclifice. Zhuls have ashened skin, smaww dawk wed eyes, smaww tusks, and smawwew height than othew owcs. The owcs of the Zhul cwan awe split into two cowumns - wabow and militant. Those who awe undew the militant cowumn decowate theiw body lith wed tattoos, openwy announcing themsewves as wawliows of Cwan Zhul. Unlike othew cwans, the Zhuls identify lith a shiewd, gwadius, and speaw wathew than the embrem of an animaw.
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The Zhul Clan are the lesser known orcs of the war nation, being quite a newer clan. Their role in the war nation consists of fighting for the will of Krug, honor, glory, and self sacrifice. Zhuls have ashened skin, small dark red eyes, small tusks, and smaller height than other orcs. The orcs of the Zhul clan are split into two columns - labor and militant. Those who are under the militant column decorate their body with red tattoos, openly announcing themselves as warriors of Clan Zhul. Unlike other clans, the Zhuls identify with a shield, gladius, and spear rather than the emblem of an animal.
 
[[Category:Nations]]
 
[[Category:Nations]]
 
[[Category:Vailor]]
 
[[Category:Vailor]]
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[[Category:Krugmar]]

Latest revision as of 19:00, 30 January 2021

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The Iron Uzg was the war nation of the Orcs of Vailor before its reformation as the War Uzg. Put together from the broken up tribes of the old the War Uzg in Athera, a nation of violence was forged, one that many would grow to fear within Athera and Vailor. Currently, the war nation is settled in the southern deserts of Vailor.

History


Athera

The Orcish territories, unified and weak. Power struggles occured each and every day, orcs had no honor towards each other. This occurred over the span of Athera, until an ancient and experienced orc known as Vrograk'Gorkil took it upon himself to fix things. //"Da Krugmahr Confedahraytun haz failed mi brudduhz, diz be da tym fuh chaynge. Fuh tuu lung da Ztowtz, da Umgoiz, da Albai blah da Urukz nubhozh. Mi brudduhz, gruk wat mi blah, diz bi da tym fuh chaynge.."// Vrogak dug his axe deep into the sand beneath him as he smacked his chest with his fist, roaring. //"Mi Brudduhz, mi nominate mi, Vrogak'Gorkil, az da Rehx uf da Urukz"// He pulled his axe back out of the ground as he looked to the Wargoths around him.

No one opposed him, in fact, every orc welcomed this old orc filled with a passion to bring back strength and honor to the orcs.

The first act of business that needed to be done was the construction of a capital city, a place for all orcs to live in. Through wandering the savannas for days, Vrograk'Gorkil found a suitable place where he believed the spirits resided as the land for what would be known as Kodar'Goi. After years of construction, the fearsome city of violence was completed - arguably one of the most defendable places in Athera. As the city was constructed, laws and honor codes were created to keep the orcs disciplined and honorable.

Reconstruction went well for the orcs, and many came back to their people to aid in the revival. Though, skirmishes soon broke out naturally between the dwarves and the orcs. Primarily, the dwarves were angered by the shaving of dwarven beards by the Rex, Vrograk'Gorkil. The Grand Kingdom of Urguan issued what was known as The Treaty of the Red Sands, which angered many orcs due to the short fighting span and the cockiness of the dwarves at the time. Without second thought, Vrograk'Gorkil used the treaty as toilet paper - his faith in his newly revived orcs higher than ever. Soon after, both nations mobilized their armies in preparation for a bloody war.

ironuzg.jpg.png

Ologs carried large stones and logs as Goblins schemed within their tents and rush around with blueprints. Battering of iron was heard throughout several anvils. A rhythmic beat was heard throughout the land of the Orcs. The Iron Uzg rose, a vision by Rex Vrogak'Gorkil coming to life. Fires roared as axes and swords produced, walls were raised with the strength of the Ologs. A unified nation, the unified Iron Nation, was forged.

The Orcs rallied up in the Iron Uzg capital; Kodar’Goi, as they huddle around a fire, the Rex stood in the middle, listing the atrocities carried out by the Dwarves against Orcs, //“Mi Brudduhz, diz bi da tym fuh da Urukz tu flat dem nubhozh Ztowt zkahahz! Dey am kume untu da landz uf da Iron Uzg, dey am blah tu da Urukz tu buw, dey am klomp da Urukz un da roadz, agh dey dizrezpekt da zpirits agh Krug! Mi, Rehx Vrogak’Gorkil, led da Urukz agaynzt da nubhozh Ztowtz, agaynzt da// //Kittehz agh agaynzt da Umgoiz. Elyzium agh Kaloz, den am Anthoz. Gruk mi, mi Brudduhz. Da Iron Uzg am gun tu flat da nubhozh Ztowtz, mi am gun tu tayke der beardz, agh flat dey kubbiez, mi am gun tu ghaash dey Goi’z agh shatûp dey UZG!"// Vrogak'Gorkil smacked his chest fiercely as the Orcs raised their weapons in the air, their roars infused with approval. The Iron Uzg and the Grand Kingdom of Urguan were now set on a collision course, to test their strength against each other.

The Orcs marched up onto the open field, swords in hands, archer divisions; organized and steady. Thunder crackled yet again as a hectic fray of organization began amongst the ranks. Steadying the front ranks, covering the flanks. The river grew restless as the weather was beginning its course of disaster. Volleys of arrows were fired from both sides, equal in strength. The Rex Vrograk'Gorkil, commanding the orcs during battle, noticed a weak spot in the dwarven formation. Assessing the situation, the Rex ordered a charge, breaking the dwarven formation in one swoop. The battle was won decisively for the Iron Uzg, and they then marched to Kal'Ekknar - the Grandaxe Village.

Many weeks of preparation later, the Iron Uzg and the Grand Kingdom of Urguan clashed again. This time, the battlefield being Kal'Ekknar. The Iron Uzg quickly fortifies land south of Kal'Ekknar for a siege camp, and begins catapulting the walls of the village. Unknown to the orcish hordes at this time, a flank squid of dwarves and humans alike were waiting on top of the mountain. The wall of Kal'Ekknar collapsed under the fire, the Rex ordering a full on charge against the dwarves who had fallen. At the same time, a full on dwarven charge was ordered as well, leaving the Iron Uzg cornered. After a long battle, the last orc was brought down, the Iron Uzg in a full retreat back to their original land.

Seeing the war as pointless at this time, the King of the Dwarves, Balek Irongut, sent Vrograk'Gorkil a letter asking for peace from both sides. Agreeing with the King, Vrograk'Gorkil and the orcish horde traveled to the dwarven capital of Kal'Karaad to meet with the King. Afterwards, the Horde of Iron and Fire was created - a defensive and offensive alliance between the Iron Uzg and the Grand Kingdom of Urguan was formed.

Vailor

The Iron Uzg, along with the other nations of Athera, then fled to the Isles of Vailor. Shortly after arriving, Rex Vrograk'Gorkil fell fatally ill - later dying, but not before naming his son, Vrogrash'Gorkil, to be trained to be the Rex of the Iron Uzg. Though, Vrogrash'Gorkil never truly lived up to his father's legacy, and later left the Iron Uzg. In his place, surprisingly, the first non-orcish rex in history - Phaedrus'Yar took over the Iron Uzg as the Rex. At first faced with opposition, Phaedrus quickly proved he was an orc in an elf's body - truly the most vile elf to ever live.

Under Phaedrus's rule, the clans were reunified after a brief period of seclusion, tribute to the rex was expected from all clans, a holy warrior of the Church of Canon was slain in a duel, and most surprisingly outlawed slavery and declared an era of industry.

Phaedrus'Yar was later defeated in an honorable duel by the orc known as Kahn'Braduk, an orc more ancient than Vrograk'Gorkil himself. He took control of the Iron Uzg, reunifying it similarly to Vrograk'Gorkil - relocating the capital city and calling all clans to live in it. Briefly, the Iron Uzg was a part of the Southern Vailor Coalition, but Rex Kahn believing the Chancellor of the coalition, Aelthir Tundrak was trying to control him, took his nation out of the alliance and left the heart of the great beast the Fleugal at their feet, challenging them to seek retribution. The Iron Uzg had brief skirmishes with the combined armies of Urguan and Fenn, but did not react until the Southern Vailor Coalition broke up after the vassalization of Aeroch Nor by the Holy Oren Empire. As a result, the Iron Uzg waste upon the Ivae'Fenn outside of their capital city, but failed to initially siege it. Regrouping his forces, Rex Kahn'Braduk attempted again and conquered the Snow Elves. He ultimately fell ill, and was challenged by his friend Targoth Ubba'Ugluk who would go on to reform the Iron Uzg as the War Uzg

Settlements


Athera

  • **Kodar'Goi**, the capital of the Orcs in Athera. Reconstructed by the orders of the Rex, Vrograk'Gorkil. A giant fortress designed to be able to repel sieges, and designed to be well equipped for any war. The city was surrounded by a giant moat of water, every part of the wall being accounted for. This city was arguably the most defended city in Athera.
  • **San'Vitar**, the former capital of the Orcs in Athera. The city was destroyed when the Krughattan project went wrong, exploding the whole city along with a lion, jabbernack, and two scaddernacks.
  • **The Trog**, a low grade village positioned on top of the Stone Road in Athera made for trading. The village consisted of many tents and huts, a fighting arena, and makeshift walls. Shortly into the War of the Beard, a short period of warring between the Orcs and the Dwarves, the Trog was torn down to improve the defences of the Iron Uzg.

Vailor

  • **Gund'kothz**, the capital of the Orcs in Vailor. In it's beginning, this city was a scraggly slum which evolved into a city spanning largely across the desert from it's entrance down along the coast of the desert.
  • **Laz-Dur**, the city of the Rex and his clan. Laz-Dur is arguably one of the most defendable places in Vailor. It sits upon three plateaus above a giant lake.

Clans


Gorkil

The Gorkil Clan are often referred to as the dominant clan of the war nation. This clan of bloodthirsty warriors have earned the title of Rex far more than any other Orcish clan has before. The orcish warboar is unique to the Gorkil Clan. Most Gorkils are raised to be great warriors, commanders, and are natural born leaders. Distinctive features of a Gorkil include darker green skin, blood red eyes, an uncountable amount of scars from both battle and self mutilation. Gorkils typically despise Magic, and follow in the footsteps of Krug rather than the Orcish spirits.

Lur

The Lur Clan are often regarded as the best hunters the war nation has to offer. Unique to the clan, the Lurs breed ferocious wolves, and ride them into battle. Upon birth, the Lurs allow their wolves to decide if the cub is fit to live or not. Lurs typically stay out of the political side of the war nation and would rather live for the hunt. They are a more quiet and stoic form of orc. While being physically smaller than most orcs, Lurs have unmatched foot speed compared to the other clans.

Yar

The Yar Clan plays the role of the wiser orcs. The duhnah skhelll, a giant man-eating tortoise, is their symbol, and is used by the Yar clan to represent wisdom and lethality. Being wise does not limit their bloodlust and strength, though. Yars fight honorably alongside their orcish brethren. They must be able to recognize what is wise and honorable during battle. Unlike the Gorkils, the Yars take the spirits very seriously and strive to follow them as they were intended to be followed. Not every Yar becomes a shaman, but they are notable for their shamanism.

Lak

The Lak Clan are widely known for their devout worship of the swamp spirit, Laklul. They are a clan of warriors, but arguably the best shipwrights in the war nation. Unique to their clan, the Laks raise swamp rats, often being used as messengers or just companions. Unlike their orcish brethren, the Laks prefer to live in moist underground dwellings.

Raguk

The Raguk Clan, although being one of the younger clans, are well known for their unmatched blacksmithing and mining among the orcs. Similar to the Gorkil Clan, Raguks are opposed to magic but are accepting of shamanism. Typically, Raguk's skin are shades of red unlike other orc's green skin.

Braduk

The Braduk Clan, notably one of the oldest clans of the orcs and largest of the orcish people. Their skin is a swampy green and they have various shades of blue eyes. The Braduks are one of the most stubborn and unyielding clans. Those who challenged the ways of the Braduks have met a violent end. The Braduks are the only clan capable of taming and breeding rhinos.

Zhul

The Zhul Clan are the lesser known orcs of the war nation, being quite a newer clan. Their role in the war nation consists of fighting for the will of Krug, honor, glory, and self sacrifice. Zhuls have ashened skin, small dark red eyes, small tusks, and smaller height than other orcs. The orcs of the Zhul clan are split into two columns - labor and militant. Those who are under the militant column decorate their body with red tattoos, openly announcing themselves as warriors of Clan Zhul. Unlike other clans, the Zhuls identify with a shield, gladius, and spear rather than the emblem of an animal.