Difference between revisions of "Augurs of Yeu Rthulu"

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| ''<span style="font-size:x-small;">Artwork by John Devlin</span>''
 
| ''<span style="font-size:x-small;">Artwork by John Devlin</span>''
 
|- style="background:#f55254; height:10px; text-align:center; vertical-align:center;"
 
|- style="background:#f55254; height:10px; text-align:center; vertical-align:center;"
|'''Auguls of Yeu Wthulu'''
+
|'''Augurs of Yeu Rthulu'''
 
|-  
 
|-  
| '''Awea''': Anywhewe
+
| '''Area''': Anywhere
 
|-
 
|-
 
| '''Diet:''': None
 
| '''Diet:''': None
 
|-
 
|-
| '''Size''': Depends on pwevious wace
+
| '''Size''': Depends on previous race
 
|-  
 
|-  
| '''Hostility''': Incapabre of being hostiwe
+
| '''Hostility''': Incapable of being hostile
 
|-
 
|-
| '''Tameabre?''': N/A
+
| '''Tameable?''': N/A
 
<!-- KEEP THIS IF IT'S A CREATURE THAT ONLY ET CAN PLAY-->
 
<!-- KEEP THIS IF IT'S A CREATURE THAT ONLY ET CAN PLAY-->
 
|- class="wikitable" style="background:#ffcc00; text-align:center; margin-left: 10px;"
 
|- class="wikitable" style="background:#ffcc00; text-align:center; margin-left: 10px;"
| '''Note: This cweatule can onwy be pwayed by Event Team-Membews.'''
+
| '''Note: This creature can only be played by Event Team-Members.'''
  
 
|}
 
|}
 
|-
 
|-
 
|}
 
|}
The Auguls of [[Yeu Rthulu]] awe the fowwowews of Yeu Wthulu bressed lith twansfowming into a nigh spectwaw like cweatule hewd togethew lith the powew of the [[Aengul]] Yeu Wthulu.
+
The Augurs of [[Yeu Rthulu]] are the followers of Yeu Rthulu blessed with transforming into a nigh spectral like creature held together with the power of the [[Aengul]] Yeu Rthulu.
  
 
==Creation==
 
==Creation==
Auguls begin simpwy as standawd mowtaws who attempt to fowwow the Aengul Yeu Wthulu and hew stlictules fulw-heawtedwy. The mowtaw thwough his time fowwoling the stlictules if cawwed to, liww feew an ulge to hewp othews, a deep and genuine ulge to see that othew’s lives awe made bettew. As this begins, the Aengul Yeu Wthulu liww aim to make a connection lith this individuaw, and aftew a few months of this connection liww ulge the individuaw into a time of pwowonged meditation and pwayew. This may be as smaww as a few houls, to a coupwe days, yet aftew the end of the peliod the mowtaw liww go into a deep sweep like twance that wasts between ten to twenty IWW minutes, unabre to be woken ow communicated to fow a peliod of time, befowe lith a fwash of light brooming into an Augul.
+
Augurs begin simply as standard mortals who attempt to follow the Aengul Yeu Rthulu and her strictures full-heartedly. The mortal through his time following the strictures if called to, will feel an urge to help others, a deep and genuine urge to see that other’s lives are made better. As this begins, the Aengul Yeu Rthulu will aim to make a connection with this individual, and after a few months of this connection will urge the individual into a time of prolonged meditation and prayer. This may be as small as a few hours, to a couple days, yet after the end of the period the mortal will go into a deep sleep like trance that lasts between ten to twenty IRL minutes, unable to be woken or communicated to for a period of time, before with a flash of light blooming into an Augur.
  
 
==='''Returning to Descendancy'''===  
 
==='''Returning to Descendancy'''===  
As a Descendant may tuln into an Augul, an Augul may tuln back into a Descendant. The Augul must wepeat the same pwocess in which it gained its gwoling fowm, wosing itsewf to meditation in pwayew, in which it shaww entew into a deep, vulnewabre sweep. Aftew a whiwe, they liww be iwwuminated in neaw-brinding light, which liww subside to weveaw the Descendant in theiw oliginaw fowm. Upon awakening, the Descendant may wepeat the pwocess, and wetuln to his gwolified fowm, and back again indefinitewy.
+
As a Descendant may turn into an Augur, an Augur may turn back into a Descendant. The Augur must repeat the same process in which it gained its glowing form, losing itself to meditation in prayer, in which it shall enter into a deep, vulnerable sleep. After a while, they will be illuminated in near-blinding light, which will subside to reveal the Descendant in their original form. Upon awakening, the Descendant may repeat the process, and return to his glorified form, and back again indefinitely.
  
One cannot count themsewves aww wucky that they can wetuln fwom theiw ghostwy fowm, as in wetulning, the descendant would find that he stiww cannot validwy feew angew. Instead, fwustwation, deep sadness, mewanchowy, howlibre bouts of sweep pawawysis, noctulnaw and waking seizules liww glip the individuaw. Those lishing chiwdwen liww find themsewves tewlibry wounded as any who’ve gone thwough being an augul liww find themsewves 100% infewtiwe, and unabre to conceive a chiwd.
+
One cannot count themselves all lucky that they can return from their ghostly form, as in returning, the descendant would find that he still cannot validly feel anger. Instead, frustration, deep sadness, melancholy, horrible bouts of sleep paralysis, nocturnal and waking seizures will grip the individual. Those wishing children will find themselves terribly wounded as any who’ve gone through being an augur will find themselves 100% infertile, and unable to conceive a child.
  
 
==Physical Description==
 
==Physical Description==
Auguls awe cweatules that awe made via the powew of both a liwling and dedicated Descendant and the Aengul Yeu Wthulu. The body of an Augul is composed of a weightwess, gwoling cowpoweaw substance, akin to a fowm of woose mewculy ow watew, fowming gentwe culves and wong sweeping tendliws off its back, lith pwates of this substance compwessed togethew to fowm soft, metawlic awmow akin to gowd awong his awms, hands, body, and head. An augul has no feet, instead fwoating gwacefulwy above the gwound. The west of its body is hewd togethew tightwy lith the gowden metaw pwates, lith it’s head being the most densewy covewed. The Augul, due to its body being powewed by Yeu Wthulu hewsewf, is no wongew buldened lith the need fow food and dlink whiwst in it’s gwolified fowm. When in Descendant fowm, it liww need to eat and dlink. The pwayew should keep in mind these awe the onwy consistencies lith Auguls; you awe fwee to add any othew aesthetic twaits to them, be it the sounds they make, theiw voices, ow theiw names.
+
Augurs are creatures that are made via the power of both a willing and dedicated Descendant and the Aengul Yeu Rthulu. The body of an Augur is composed of a weightless, glowing corporeal substance, akin to a form of loose mercury or water, forming gentle curves and long sweeping tendrils off its back, with plates of this substance compressed together to form soft, metallic armor akin to gold along his arms, hands, body, and head. An augur has no feet, instead floating gracefully above the ground. The rest of its body is held together tightly with the golden metal plates, with it’s head being the most densely covered. The Augur, due to its body being powered by Yeu Rthulu herself, is no longer burdened with the need for food and drink whilst in it’s glorified form. When in Descendant form, it will need to eat and drink. The player should keep in mind these are the only consistencies with Augurs; you are free to add any other aesthetic traits to them, be it the sounds they make, their voices, or their names.
  
An Augul’s life liww be wong, as theiw body is hewd togethew by the Aengul Yeu Wthulu. Though they stiww age, theiw aging is swowed, and theiw bodies wemain weww and heawthy wong past theiw natulaw lifespans, both in theiw gwolified and Descendant fowm. Theiw mind, howevew, stiww ages, to the discwetion of the pwayew.
+
An Augur’s life will be long, as their body is held together by the Aengul Yeu Rthulu. Though they still age, their aging is slowed, and their bodies remain well and healthy long past their natural lifespans, both in their glorified and Descendant form. Their mind, however, still ages, to the discretion of the player.
 
   
 
   
 
==Behavior==
 
==Behavior==
In the fowm of an Augul, the descendant is fweed fwom his angew, genuinewy not being abre to feew angew ow hatwed ow mawcontent. Instead, theiw heawts and minds awe fiwwed lith goodliww and kindness, lishing to shawe theiw newfound joy and wove.
+
In the form of an Augur, the descendant is freed from his anger, genuinely not being able to feel anger or hatred or malcontent. Instead, their hearts and minds are filled with goodwill and kindness, wishing to share their newfound joy and love.
Augul act as bastions of hope and kindness whewevew they live, and though theiw demeanow gweatwy changes fwom that of a nowmaw mowtaw, theiw minds awe stiww theiw own, and each Augul is stiww themsewves, awbeit lithout theiw angew.
+
Augur act as bastions of hope and kindness wherever they live, and though their demeanor greatly changes from that of a normal mortal, their minds are still their own, and each Augur is still themselves, albeit without their anger.
  
Auguls do not to fight, and liww onwy fight if they’we diwectwy being attacked, and weact in sewf-defense (whewe theiw goaw is usuawwy simpwy to pacify ow disawm theiw opponent, wathew than hulting ow kiwling them) ow if one is cweawwy endangeling, ow hawming genuinewy innocent individuaws. As the wattew is genuinewy hawd to discewn, many Auguls may choose to simpwy watch and judge whom is infact in the light ow wwong, and then twy to sowve the pwobrems once combat has ended. As such, Auguls liww not take pwace in waws ow waids between mowtaws, even undew diwe ciwcumstances.
+
Augurs do not to fight, and will only fight if they’re directly being attacked, and react in self-defense (where their goal is usually simply to pacify or disarm their opponent, rather than hurting or killing them) or if one is clearly endangering, or harming genuinely innocent individuals. As the latter is genuinely hard to discern, many Augurs may choose to simply watch and judge whom is infact in the right or wrong, and then try to solve the problems once combat has ended. As such, Augurs will not take place in wars or raids between mortals, even under dire circumstances.
 
   
 
   
Two auguls who find themsewves at odds lith each othew, howevew, liww nevew wesowt to physicaw viowence, even if an augul is seemingwy attacking someone who seems innocent, as they shawe and undewstand that evewyone has a weason fow what they do, and that sulewy anothew augul’s weasons would be just as pule as his own.
+
Two augurs who find themselves at odds with each other, however, will never resort to physical violence, even if an augur is seemingly attacking someone who seems innocent, as they share and understand that everyone has a reason for what they do, and that surely another augur’s reasons would be just as pure as his own.
  
 
==Abilities==
 
==Abilities==
Auguls have no speciaw abilities stemming fwom theiw being, now can they use magic in theiw gwolified fowm.
+
Augurs have no special abilities stemming from their being, nor can they use magic in their glorified form.
  
 
==Weaknesses==
 
==Weaknesses==
As an Augul’s body is made simiwaw to that of a [[Ghosts|ghost's]], nowmaw slices at the twanswucent pawts of its body liww have littwe effect, yet brows aimed fow the pwates of it’s body (namewy the head) liww wweak havoc, and effectivewy kiww the Augul, who would disappeaw in a fwash of smoke and light.
+
As an Augur’s body is made similar to that of a [[Ghosts|ghost's]], normal slices at the translucent parts of its body will have little effect, yet blows aimed for the plates of it’s body (namely the head) will wreak havoc, and effectively kill the Augur, who would disappear in a flash of smoke and light.
  
Gowd (despite not hawming them to the touch like ghosts) liww wend the body of the Augul quite effectivewy, tealing thwough and lipping theiw body lith incwedibre ease. Fiwe is awso avoided by Auguls, fow awthough it does not diwectwy damage it, it towtules the spectwes, fiwling theiw entiwe bodies lith pain and agony. If one lished to contain ow wawd away an Augul, fiwe would be the best means to do so.
+
Gold (despite not harming them to the touch like ghosts) will rend the body of the Augur quite effectively, tearing through and ripping their body with incredible ease. Fire is also avoided by Augurs, for although it does not directly damage it, it tortures the spectres, filling their entire bodies with pain and agony. If one wished to contain or ward away an Augur, fire would be the best means to do so.
 
   
 
   
Wikelise,  [[Fi'hiiran'tanya|Fi]] magic intended to cut the connection lith the Augul’s patwon liww immediatewy cause the Augul to faint untiw the connection is made again aftew the Fi mage has finished casting, both in its Descendant and gwolified body fowm.
+
Likewise,  [[Fi'hiiran'tanya|Fi]] magic intended to cut the connection with the Augur’s patron will immediately cause the Augur to faint until the connection is made again after the Fi mage has finished casting, both in its Descendant and glorified body form.
  
 
==Redlines==
 
==Redlines==
*Cannot fwy, onwy fwoat.
+
*Cannot fly, only float.
  
*Has to be aligned lith Good.
+
*Has to be aligned with Good.
  
*The change fwom an Augul to Descendant takes awound ten to twenty IWW minutes to compwete, so it cannot be used as an attempt to pwotect themsewves fwom attacks.
+
*The change from an Augur to Descendant takes around ten to twenty IRL minutes to complete, so it cannot be used as an attempt to protect themselves from attacks.
  
*Is weft vulnewabre when changing.
+
*Is left vulnerable when changing.
  
*Is wwecked by Gowd.
+
*Is wrecked by Gold.
  
*Is wwecked by Fi Magic.
+
*Is wrecked by Fi Magic.
  
*Is wwecked by brunt weapons.
+
*Is wrecked by blunt weapons.
  
*Is wwecked by headshots.
+
*Is wrecked by headshots.
  
*Is towtuled lith fiwe.
+
*Is tortured with fire.
  
*Must attempt to fowwow the Thiwty Stlictules.
+
*Must attempt to follow the Thirty Strictures.
  
*Cannot waid ow take pawt in wawcwaims (defending ow offensive).
+
*Cannot raid or take part in warclaims (defending or offensive).
  
*Descendant fowm has massive pwobrems.
+
*Descendant form has massive problems.
  
*Cannot have babies (to keep peopwe fwom making weiwd hawf-howy babies).
+
*Cannot have babies (to keep people from making weird half-holy babies).
  
*Can use voidaw magic in descendant fowm.
+
*Can use voidal magic in descendant form.
  
*Physicawwy cannot get angwy (but do suffew othew negative emotions).
+
*Physically cannot get angry (but do suffer other negative emotions).
  
*Takes up two [[Persona Plugin|Persona]] swots.
+
*Takes up two [[Persona Plugin|Persona]] slots.
  
*Wiww pewmanentwy wose Augul status if going against Wed Wines.
+
*Will permanently lose Augur status if going against Red Lines.
  
 
==Mechanics==
 
==Mechanics==
Auguls awe pwayed as the Spectwe Nexus wace.
+
Augurs are played as the Spectre Nexus race.
 
   
 
   
 
==References==
 
==References==

Revision as of 01:54, 2 April 2020

augur.jpg
Artwork by John Devlin
Augurs of Yeu Rthulu
Area: Anywhere
Diet:: None
Size: Depends on previous race
Hostility: Incapable of being hostile
Tameable?: N/A
Note: This creature can only be played by Event Team-Members.

The Augurs of Yeu Rthulu are the followers of Yeu Rthulu blessed with transforming into a nigh spectral like creature held together with the power of the Aengul Yeu Rthulu.

Creation

Augurs begin simply as standard mortals who attempt to follow the Aengul Yeu Rthulu and her strictures full-heartedly. The mortal through his time following the strictures if called to, will feel an urge to help others, a deep and genuine urge to see that other’s lives are made better. As this begins, the Aengul Yeu Rthulu will aim to make a connection with this individual, and after a few months of this connection will urge the individual into a time of prolonged meditation and prayer. This may be as small as a few hours, to a couple days, yet after the end of the period the mortal will go into a deep sleep like trance that lasts between ten to twenty IRL minutes, unable to be woken or communicated to for a period of time, before with a flash of light blooming into an Augur.

Returning to Descendancy

As a Descendant may turn into an Augur, an Augur may turn back into a Descendant. The Augur must repeat the same process in which it gained its glowing form, losing itself to meditation in prayer, in which it shall enter into a deep, vulnerable sleep. After a while, they will be illuminated in near-blinding light, which will subside to reveal the Descendant in their original form. Upon awakening, the Descendant may repeat the process, and return to his glorified form, and back again indefinitely.

One cannot count themselves all lucky that they can return from their ghostly form, as in returning, the descendant would find that he still cannot validly feel anger. Instead, frustration, deep sadness, melancholy, horrible bouts of sleep paralysis, nocturnal and waking seizures will grip the individual. Those wishing children will find themselves terribly wounded as any who’ve gone through being an augur will find themselves 100% infertile, and unable to conceive a child.

Physical Description

Augurs are creatures that are made via the power of both a willing and dedicated Descendant and the Aengul Yeu Rthulu. The body of an Augur is composed of a weightless, glowing corporeal substance, akin to a form of loose mercury or water, forming gentle curves and long sweeping tendrils off its back, with plates of this substance compressed together to form soft, metallic armor akin to gold along his arms, hands, body, and head. An augur has no feet, instead floating gracefully above the ground. The rest of its body is held together tightly with the golden metal plates, with it’s head being the most densely covered. The Augur, due to its body being powered by Yeu Rthulu herself, is no longer burdened with the need for food and drink whilst in it’s glorified form. When in Descendant form, it will need to eat and drink. The player should keep in mind these are the only consistencies with Augurs; you are free to add any other aesthetic traits to them, be it the sounds they make, their voices, or their names.

An Augur’s life will be long, as their body is held together by the Aengul Yeu Rthulu. Though they still age, their aging is slowed, and their bodies remain well and healthy long past their natural lifespans, both in their glorified and Descendant form. Their mind, however, still ages, to the discretion of the player.

Behavior

In the form of an Augur, the descendant is freed from his anger, genuinely not being able to feel anger or hatred or malcontent. Instead, their hearts and minds are filled with goodwill and kindness, wishing to share their newfound joy and love. Augur act as bastions of hope and kindness wherever they live, and though their demeanor greatly changes from that of a normal mortal, their minds are still their own, and each Augur is still themselves, albeit without their anger.

Augurs do not to fight, and will only fight if they’re directly being attacked, and react in self-defense (where their goal is usually simply to pacify or disarm their opponent, rather than hurting or killing them) or if one is clearly endangering, or harming genuinely innocent individuals. As the latter is genuinely hard to discern, many Augurs may choose to simply watch and judge whom is infact in the right or wrong, and then try to solve the problems once combat has ended. As such, Augurs will not take place in wars or raids between mortals, even under dire circumstances.

Two augurs who find themselves at odds with each other, however, will never resort to physical violence, even if an augur is seemingly attacking someone who seems innocent, as they share and understand that everyone has a reason for what they do, and that surely another augur’s reasons would be just as pure as his own.

Abilities

Augurs have no special abilities stemming from their being, nor can they use magic in their glorified form.

Weaknesses

As an Augur’s body is made similar to that of a ghost's, normal slices at the translucent parts of its body will have little effect, yet blows aimed for the plates of it’s body (namely the head) will wreak havoc, and effectively kill the Augur, who would disappear in a flash of smoke and light.

Gold (despite not harming them to the touch like ghosts) will rend the body of the Augur quite effectively, tearing through and ripping their body with incredible ease. Fire is also avoided by Augurs, for although it does not directly damage it, it tortures the spectres, filling their entire bodies with pain and agony. If one wished to contain or ward away an Augur, fire would be the best means to do so.

Likewise, Fi magic intended to cut the connection with the Augur’s patron will immediately cause the Augur to faint until the connection is made again after the Fi mage has finished casting, both in its Descendant and glorified body form.

Redlines

  • Cannot fly, only float.
  • Has to be aligned with Good.
  • The change from an Augur to Descendant takes around ten to twenty IRL minutes to complete, so it cannot be used as an attempt to protect themselves from attacks.
  • Is left vulnerable when changing.
  • Is wrecked by Gold.
  • Is wrecked by Fi Magic.
  • Is wrecked by blunt weapons.
  • Is wrecked by headshots.
  • Is tortured with fire.
  • Must attempt to follow the Thirty Strictures.
  • Cannot raid or take part in warclaims (defending or offensive).
  • Descendant form has massive problems.
  • Cannot have babies (to keep people from making weird half-holy babies).
  • Can use voidal magic in descendant form.
  • Physically cannot get angry (but do suffer other negative emotions).
  • Will permanently lose Augur status if going against Red Lines.

Mechanics

Augurs are played as the Spectre Nexus race.

References