Difference between revisions of "Augurs of Yeu Rthulu"
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| ''<span style="font-size:x-small;">Artwork by John Devlin</span>'' | | ''<span style="font-size:x-small;">Artwork by John Devlin</span>'' | ||
|- style="background:#f55254; height:10px; text-align:center; vertical-align:center;" | |- style="background:#f55254; height:10px; text-align:center; vertical-align:center;" | ||
− | |''' | + | |'''Augurs of Yeu Rthulu''' |
|- | |- | ||
− | | ''' | + | | '''Area''': Anywhere |
|- | |- | ||
| '''Diet:''': None | | '''Diet:''': None | ||
|- | |- | ||
− | | '''Size''': Depends on | + | | '''Size''': Depends on previous race |
|- | |- | ||
− | | '''Hostility''': | + | | '''Hostility''': Incapable of being hostile |
|- | |- | ||
− | | ''' | + | | '''Tameable?''': N/A |
<!-- KEEP THIS IF IT'S A CREATURE THAT ONLY ET CAN PLAY--> | <!-- KEEP THIS IF IT'S A CREATURE THAT ONLY ET CAN PLAY--> | ||
|- class="wikitable" style="background:#ffcc00; text-align:center; margin-left: 10px;" | |- class="wikitable" style="background:#ffcc00; text-align:center; margin-left: 10px;" | ||
− | | '''Note: This | + | | '''Note: This creature can only be played by Event Team-Members.''' |
|} | |} | ||
|- | |- | ||
|} | |} | ||
− | The | + | The Augurs of [[Yeu Rthulu]] are the followers of Yeu Rthulu blessed with transforming into a nigh spectral like creature held together with the power of the [[Aengul]] Yeu Rthulu. |
==Creation== | ==Creation== | ||
− | + | Augurs begin simply as standard mortals who attempt to follow the Aengul Yeu Rthulu and her strictures full-heartedly. The mortal through his time following the strictures if called to, will feel an urge to help others, a deep and genuine urge to see that other’s lives are made better. As this begins, the Aengul Yeu Rthulu will aim to make a connection with this individual, and after a few months of this connection will urge the individual into a time of prolonged meditation and prayer. This may be as small as a few hours, to a couple days, yet after the end of the period the mortal will go into a deep sleep like trance that lasts between ten to twenty IRL minutes, unable to be woken or communicated to for a period of time, before with a flash of light blooming into an Augur. | |
− | === | + | ===Returning to Descendancy=== |
− | As a Descendant may | + | As a Descendant may turn into an Augur, an Augur may turn back into a Descendant. The Augur must repeat the same process in which it gained its glowing form, losing itself to meditation in prayer, in which it shall enter into a deep, vulnerable sleep. After a while, they will be illuminated in near-blinding light, which will subside to reveal the Descendant in their original form. Upon awakening, the Descendant may repeat the process, and return to his glorified form, and back again indefinitely. |
− | One cannot count | + | One cannot count themselves all lucky that they can return from their ghostly form, as in returning, the descendant would find that he still cannot validly feel anger. Instead, frustration, deep sadness, melancholy, horrible bouts of sleep paralysis, nocturnal and waking seizures will grip the individual. Those wishing children will find themselves terribly wounded as any who’ve gone through being an augur will find themselves 100% infertile, and unable to conceive a child. |
==Physical Description== | ==Physical Description== | ||
− | + | Augurs are creatures that are made via the power of both a willing and dedicated Descendant and the Aengul Yeu Rthulu. The body of an Augur is composed of a weightless, glowing corporeal substance, akin to a form of loose mercury or water, forming gentle curves and long sweeping tendrils off its back, with plates of this substance compressed together to form soft, metallic armor akin to gold along his arms, hands, body, and head. An augur has no feet, instead floating gracefully above the ground. The rest of its body is held together tightly with the golden metal plates, with it’s head being the most densely covered. The Augur, due to its body being powered by Yeu Rthulu herself, is no longer burdened with the need for food and drink whilst in it’s glorified form. When in Descendant form, it will need to eat and drink. The player should keep in mind these are the only consistencies with Augurs; you are free to add any other aesthetic traits to them, be it the sounds they make, their voices, or their names. | |
− | An | + | An Augur’s life will be long, as their body is held together by the Aengul Yeu Rthulu. Though they still age, their aging is slowed, and their bodies remain well and healthy long past their natural lifespans, both in their glorified and Descendant form. Their mind, however, still ages, to the discretion of the player. |
==Behavior== | ==Behavior== | ||
− | In the | + | In the form of an Augur, the descendant is freed from his anger, genuinely not being able to feel anger or hatred or malcontent. Instead, their hearts and minds are filled with goodwill and kindness, wishing to share their newfound joy and love. |
− | + | Augur act as bastions of hope and kindness wherever they live, and though their demeanor greatly changes from that of a normal mortal, their minds are still their own, and each Augur is still themselves, albeit without their anger. | |
− | + | Augurs do not to fight, and will only fight if they’re directly being attacked, and react in self-defense (where their goal is usually simply to pacify or disarm their opponent, rather than hurting or killing them) or if one is clearly endangering, or harming genuinely innocent individuals. As the latter is genuinely hard to discern, many Augurs may choose to simply watch and judge whom is infact in the right or wrong, and then try to solve the problems once combat has ended. As such, Augurs will not take place in wars or raids between mortals, even under dire circumstances. | |
− | Two | + | Two augurs who find themselves at odds with each other, however, will never resort to physical violence, even if an augur is seemingly attacking someone who seems innocent, as they share and understand that everyone has a reason for what they do, and that surely another augur’s reasons would be just as pure as his own. |
==Abilities== | ==Abilities== | ||
− | + | Augurs have no special abilities stemming from their being, nor can they use magic in their glorified form. | |
==Weaknesses== | ==Weaknesses== | ||
− | As an | + | As an Augur’s body is made similar to that of a [[Ghosts|ghost's]], normal slices at the translucent parts of its body will have little effect, yet blows aimed for the plates of it’s body (namely the head) will wreak havoc, and effectively kill the Augur, who would disappear in a flash of smoke and light. |
− | + | Gold (despite not harming them to the touch like ghosts) will rend the body of the Augur quite effectively, tearing through and ripping their body with incredible ease. Fire is also avoided by Augurs, for although it does not directly damage it, it tortures the spectres, filling their entire bodies with pain and agony. If one wished to contain or ward away an Augur, fire would be the best means to do so. | |
− | + | Likewise, [[Fi'hiiran'tanya|Fi]] magic intended to cut the connection with the Augur’s patron will immediately cause the Augur to faint until the connection is made again after the Fi mage has finished casting, both in its Descendant and glorified body form. | |
==Redlines== | ==Redlines== | ||
− | *Cannot | + | *Cannot fly, only float. |
− | *Has to be aligned | + | *Has to be aligned with Good. |
− | *The change | + | *The change from an Augur to Descendant takes around ten to twenty IRL minutes to complete, so it cannot be used as an attempt to protect themselves from attacks. |
− | *Is | + | *Is left vulnerable when changing. |
− | *Is | + | *Is wrecked by Gold. |
− | *Is | + | *Is wrecked by Fi Magic. |
− | *Is | + | *Is wrecked by blunt weapons. |
− | *Is | + | *Is wrecked by headshots. |
− | *Is | + | *Is tortured with fire. |
− | *Must attempt to | + | *Must attempt to follow the Thirty Strictures. |
− | *Cannot | + | *Cannot raid or take part in warclaims (defending or offensive). |
− | *Descendant | + | *Descendant form has massive problems. |
− | *Cannot have babies (to keep | + | *Cannot have babies (to keep people from making weird half-holy babies). |
− | *Can use | + | *Can use voidal magic in descendant form. |
− | * | + | *Physically cannot get angry (but do suffer other negative emotions). |
− | *Takes up two [[Persona Plugin|Persona]] | + | *Takes up two [[Persona Plugin|Persona]] slots. |
− | * | + | *Will permanently lose Augur status if going against Red Lines. |
==Mechanics== | ==Mechanics== | ||
− | + | Augurs are played as the Spectre Nexus race. | |
==References== | ==References== |
Latest revision as of 06:55, 13 May 2020
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The Augurs of Yeu Rthulu are the followers of Yeu Rthulu blessed with transforming into a nigh spectral like creature held together with the power of the Aengul Yeu Rthulu.
Contents
Creation
Augurs begin simply as standard mortals who attempt to follow the Aengul Yeu Rthulu and her strictures full-heartedly. The mortal through his time following the strictures if called to, will feel an urge to help others, a deep and genuine urge to see that other’s lives are made better. As this begins, the Aengul Yeu Rthulu will aim to make a connection with this individual, and after a few months of this connection will urge the individual into a time of prolonged meditation and prayer. This may be as small as a few hours, to a couple days, yet after the end of the period the mortal will go into a deep sleep like trance that lasts between ten to twenty IRL minutes, unable to be woken or communicated to for a period of time, before with a flash of light blooming into an Augur.
Returning to Descendancy
As a Descendant may turn into an Augur, an Augur may turn back into a Descendant. The Augur must repeat the same process in which it gained its glowing form, losing itself to meditation in prayer, in which it shall enter into a deep, vulnerable sleep. After a while, they will be illuminated in near-blinding light, which will subside to reveal the Descendant in their original form. Upon awakening, the Descendant may repeat the process, and return to his glorified form, and back again indefinitely.
One cannot count themselves all lucky that they can return from their ghostly form, as in returning, the descendant would find that he still cannot validly feel anger. Instead, frustration, deep sadness, melancholy, horrible bouts of sleep paralysis, nocturnal and waking seizures will grip the individual. Those wishing children will find themselves terribly wounded as any who’ve gone through being an augur will find themselves 100% infertile, and unable to conceive a child.
Physical Description
Augurs are creatures that are made via the power of both a willing and dedicated Descendant and the Aengul Yeu Rthulu. The body of an Augur is composed of a weightless, glowing corporeal substance, akin to a form of loose mercury or water, forming gentle curves and long sweeping tendrils off its back, with plates of this substance compressed together to form soft, metallic armor akin to gold along his arms, hands, body, and head. An augur has no feet, instead floating gracefully above the ground. The rest of its body is held together tightly with the golden metal plates, with it’s head being the most densely covered. The Augur, due to its body being powered by Yeu Rthulu herself, is no longer burdened with the need for food and drink whilst in it’s glorified form. When in Descendant form, it will need to eat and drink. The player should keep in mind these are the only consistencies with Augurs; you are free to add any other aesthetic traits to them, be it the sounds they make, their voices, or their names.
An Augur’s life will be long, as their body is held together by the Aengul Yeu Rthulu. Though they still age, their aging is slowed, and their bodies remain well and healthy long past their natural lifespans, both in their glorified and Descendant form. Their mind, however, still ages, to the discretion of the player.
Behavior
In the form of an Augur, the descendant is freed from his anger, genuinely not being able to feel anger or hatred or malcontent. Instead, their hearts and minds are filled with goodwill and kindness, wishing to share their newfound joy and love. Augur act as bastions of hope and kindness wherever they live, and though their demeanor greatly changes from that of a normal mortal, their minds are still their own, and each Augur is still themselves, albeit without their anger.
Augurs do not to fight, and will only fight if they’re directly being attacked, and react in self-defense (where their goal is usually simply to pacify or disarm their opponent, rather than hurting or killing them) or if one is clearly endangering, or harming genuinely innocent individuals. As the latter is genuinely hard to discern, many Augurs may choose to simply watch and judge whom is infact in the right or wrong, and then try to solve the problems once combat has ended. As such, Augurs will not take place in wars or raids between mortals, even under dire circumstances.
Two augurs who find themselves at odds with each other, however, will never resort to physical violence, even if an augur is seemingly attacking someone who seems innocent, as they share and understand that everyone has a reason for what they do, and that surely another augur’s reasons would be just as pure as his own.
Abilities
Augurs have no special abilities stemming from their being, nor can they use magic in their glorified form.
Weaknesses
As an Augur’s body is made similar to that of a ghost's, normal slices at the translucent parts of its body will have little effect, yet blows aimed for the plates of it’s body (namely the head) will wreak havoc, and effectively kill the Augur, who would disappear in a flash of smoke and light.
Gold (despite not harming them to the touch like ghosts) will rend the body of the Augur quite effectively, tearing through and ripping their body with incredible ease. Fire is also avoided by Augurs, for although it does not directly damage it, it tortures the spectres, filling their entire bodies with pain and agony. If one wished to contain or ward away an Augur, fire would be the best means to do so.
Likewise, Fi magic intended to cut the connection with the Augur’s patron will immediately cause the Augur to faint until the connection is made again after the Fi mage has finished casting, both in its Descendant and glorified body form.
Redlines
- Cannot fly, only float.
- Has to be aligned with Good.
- The change from an Augur to Descendant takes around ten to twenty IRL minutes to complete, so it cannot be used as an attempt to protect themselves from attacks.
- Is left vulnerable when changing.
- Is wrecked by Gold.
- Is wrecked by Fi Magic.
- Is wrecked by blunt weapons.
- Is wrecked by headshots.
- Is tortured with fire.
- Must attempt to follow the Thirty Strictures.
- Cannot raid or take part in warclaims (defending or offensive).
- Descendant form has massive problems.
- Cannot have babies (to keep people from making weird half-holy babies).
- Can use voidal magic in descendant form.
- Physically cannot get angry (but do suffer other negative emotions).
- Takes up two Persona slots.
- Will permanently lose Augur status if going against Red Lines.
Mechanics
Augurs are played as the Spectre Nexus race.