Difference between revisions of "Uruks"

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The Uruks is the most common and dominant sub-race of the [[Orcs]], being the most present on all the orcs, generally the Wargoths and Rexes, with the exception of a few clans. Uruks are the race from where Ologs and goblins branch from, being both smart and strong. Unlike the goblins with their inept skills with machinery or the [[Ologs]] with their primal instinct of survival and an abnormal strength, Uruks are gifted with both intelligence and strength, being able to delve in the path of the shaman or the warrior. As a result, Uruks, like humans, are prone to a great deal of variability between the population, with many Uruks leaning towards an intellectual, purely combative, or pious lifestyles, all of which incorporating warfare in someway of course.
! scope="col" style="width: 350px;" | Racial Info Card
 
|-
 
| Main Race || Orc
 
|-
 
| Skin Color || Various shades of green, red, and blue.
 
|-
 
| Height || 6'8 - 7'6 Feet
 
|-
 
| Culture || War-like and Tribal
 
|-
 
| Religion(s) || Shamanism
 
|-
 
| Intellect || Widely varying
 
|-
 
| Racial Professions || Leatherworker
 
|-
 
| Racial Perks || + Hardy Stomach: Resistant to hunger effect (including spoiled food)
 
  
- Grunt's Diet: Increased hunger
+
== Physical Attributes ==
 +
Uruks are in the middle of the Orcish spectrum, awarding them with a naturally muscular, fit form without sacrificing any intelligence for their strength. They often stand at a height of around 6'8 - 7'6 feet, though that is not to say they couldn't be taller or shorter, though an Uruk could scarcely ever reach a height of 8'0 feet. Their skin tone, much like their kin, ranges from various shades of blue, red, and green, depending upon their lineage. As the most versatile of the subraces, Uruk's physical qualities are subject to a great deal of genetic variability, and range from being so weak their clan will cull them for weakness, or so strong they could possibly rival weak Ologs. Their jawline, much like their physical stature is prone to variability, and while they always possess a protruding jaw with tusks, the protrusion and size of the tusks can vary greatly between Uruks.
  
+ Blood Rage: Increased damage (+2 heart damage)
+
== Other Attributes ==
|}
+
Uruks, much like their variability physically, possess the birthright to natural intelligence. They can be gifted with inherent intelligence, and have the same ability as humans to gather and process information, to learn. It is however uncommon to find an educated Uruk, as war culture dominates over education, resulting in a stigma that Uruks are less intelligent than humans, which isn't the case. Uruks are often crude and blunt due to this war culture, and find themselves uncaring when emotions would normally grip at the hearts of humans. As a result, most Uruks are hardened to the begging pleas of races begging to not be killed in war, to which is often ignored.
  
 +
=== Aging ===
 +
The average lifespan of an Uruk is rather short, often less than 150 years due to their constant involvement in war. Dying outside of combat (such as dying of old age or disease) is the most disgraceful fate that could befall an Uruk, and as a result many Uruks assure they die in combat by always fighting. Due to this, there have been few cases of Goblins succumbing to old age, those disgraced Uruks dying at approximately 500 years old.
  
=='''Uruks'''==
+
=== Curses ===
 +
Like its kin, the Uruks descended from Krug whom himself was an Uruk, whom was mutilated and cursed by the Arch-Daemon Iblees. After his fight and defeat against Iblees, his form was burnt by his flame and his skin scarred. This caused his pigment to change green, and develop into different colours in later generations. He was cursed to have tusks emerging from his mouth, and to appear as an abomination; as well, he was cursed with bloodlust, forever seeking carnage and warfare.
  
<p>The Uruks is the most common and dominant sub-race of the [[Orcs]], being the most present on all the orcs, generally the Wargoths and Rexes, with the exception of a few clans, such as Magra and Sandru, which both had [[Goblins]] leaders for the time they were active.</p>
+
=== Professions ===
 +
: '''Sub-Race Perks'''
 +
* + Hardy Stomach: Resistant to hunger effect (including spoiled food)
 +
* - Grunt's Diet: Increased hunger
 +
* + Blood Rage: Increased damage when harmed
 +
: '''Race Professions'''
 +
* Leatherworker
 +
: '''Profession Boosts'''
 +
* Leatherworker (+30%)
 +
* + 20% Breeder
 +
* + 20% Blacksmith
  
<p>Uruks are the branch race from where Ologs and goblins came from, being both smart and strong. Unlike the goblins with their machinery or the [[Ologs]] with their primal instinct of survival and an abnormal strength, uruks are gifted with both intelligence and strength, being able to delve in the path of the shaman or the warrior.</p>
+
== Culture ==
 +
The Uruks, in fellowship with their Orcish brethren are led by their Rex, an Orc (often which is an Uruk) whom acts as a ruling warlord to the Orcish people, leading them in their wars, and guiding them through times of peace. Most Uruks also belong to an Orcish clan, though can join any in which they are excepted.
 +
=== Art ===
 +
Uruks do little in the way of traditional art. Their brushes are their weapons, their paint the blood of enemies. They march into the battlefield in war hordes, forming new styles and combat strikes. This is Uruk art. Beyond this, Uruks are often the practical crafters of the Orcs, their crafts with Orcish weapons truly an art amongst fellow Orcs.
 +
=== Literature ===
 +
Uruks often prefer to maintain stories through oral tradition, resulting in little Uruk literature emerging from the subrace. However, Uruks have been known to occasionally pursue a creative side, sparce plays and stories emerging from Uruks, often about war and wartime.
 +
=== Music ===
 +
Uruks hardly ever pursue music creatively, instead opting to play war drums or blast war horns in the midst of combat.
 +
=== Religion ===
 +
Uruks, alongside their brethren worship the Spirits. Their practice of Shamanism can often become quite involved, leading them to becoming trained Shamans with aid from their natural intelligence. However, that is not to say all Uruks are so devote, some Uruks, while acknowledging the Spirits, prefer to focus on their warfaring, and combat training.
 +
=== Cities ===
 +
All Capital cities are constructed and planned primarily by Uruks, sprawling combinations of war camps and sandstone structures, laid spaciously across the vast desert landscape. Brutal hide tents often covered with the blood of fallen enemies mark the outside of the territory, Uruk crafters smithing devilish weapons within, for use of their brethren in the many upcoming conflicts and great hunts. Within the cities, Goblins readily tinker, constructing great war machines and produce fantastic explosives while Ologs often stand at the ready, eager to draw blood in their next battle.  
  
==Physical Description==
+
==== Current ====
 +
* '''Sanjezal'''
  
<p>Uruks may range from 6 to 8 feets in size, as they increase in size, they might grow a hunch, being the second largest applicable race on Lord of The Craft, losing only to the Ologs. Raised in the harsh deserts, like all other Orcs, Uruks have a natural resistance to sunlight. The Orcs generally hunt in order to feed themselves, specially the Lurs, making them exceptional hunters, or some might prefer raiding over hunting, making tributary factions in order to pay them food so they are not raided, making them exceptional raiders, or some might be shamans, preferring the spirit walks and their brews, where food will be brought to them, making them not so strong like their other uruk brothers, but more fat and wise. It's a plethora of paths to choose.</p>
+
== Random Tidbits ==
 
+
* Uruks, are big. Almost always bigger than humans, in fact.
Due to having a stronger intestine, Orcs may also eat rotten food with no problem at all, being able to eat the spoils from others. They are also known to eat the other descendant races.
+
* Uruks are alomst always the active Rex of the Orcs, being the most populous of the subraces.
 
+
* On a different note, '''did you know:''' Uruks live in [[Sanjezal]] currently, the Capital of the War Uzg!
==Curses==
+
----
 
+
'''Written by:''' your great Wiki Team!
Like its kin, the Uruk descended from Krug, whom was mutilated and cursed by the Arch-Daemon Iblees. After his fight and defeat against Iblees, his was burnt by his flame and his skin scarred. This caused his pigment to change green, and develop into different colours in later generations. He was cursed to have tusks emerging from his mouth, and to appear as an abomination; as well, he was cursed with bloodlust, forever seeking carnage on the descendant races.  
 
 
 
==Nexus Professions==
 
 
 
Like the other sub-races, the Uruks also have Nexus Professions.
 
 
 
Racial Profession: Leatherworker
 
 
 
Profession Boosts:
 
 
 
+ 30% Leatherworker
 
 
 
+ 20% Breeder
 
 
 
+ 20% Blacksmith
 
 
 
Race Perks:
 
 
 
+ Hardy Stomach: Resistant to hunger effect (including spoiled food)
 
 
 
+ Blood Rage: Increased damage when harmed
 
 
 
- Grunt's Diet: Increased hunger
 
 
 
==Notable Uruks==
 
 
 
'''[[Krug]]''': Krug was one of the four children of the creator. After he was charred by Iblees' flames, Krug gave origin to the Orcs.
 
 
 
'''[[Mogroka]]''': Mogroka of the clan Gorkil was said to have led the orcs to a golden age, being the Rex of the orcs during Aegis and early Asulon. Prefered to be called as Warlord instead of Rex.
 
 
 
'''[[Dom]], [[Lur]], [[Gorkil]] and [[Rax]]''': The four children of Krug. Rax was a great warrior, Gorkil was a great strategist, Lur was the greatest hunter and Dom was the greatest shaman, whom had succumbed to the temptation of the forbidden knowledge from Ixli.
 
 
 
'''[[Thurak]]''': Thurak of clan Yar is an orc that lives up to these days. A very wise orc, Thurak built a library, sharing a plentora of books related to a lot of things, along of being a great builder.
 
 
 
'''[[Yar]]''': Yar was a descendant of Dom, lived during Asulon, guiding his people to protect them from Ixli.
 
 
 
'''[[Pok]]''': Pok of clan Ugluk was an orc that waged war against Alras in Asulon, then he disappeared. The Orc later returned on Anthos, creating the Dominion of Krugmar. Pok is believed to have died on Anthos, although this is unsure.
 
 
 
'''[[Azog]]''': Azog was a son of Gorkil. Lived in the lower Uruk society and always tried to prove himself to his father, rising up to become the best renowned blacksmith of the orcs.
 
 
 
'''[[Ugluk]]''': Ugluk was the third born of Gorkil after his clan was made. The orc wasn't smart from the eyes of the elders, but he was strong, as he became one of the best warriors with the age of 13.
 
<noinclude>[[Category:Race]]</noinclude>
 

Revision as of 03:15, 3 June 2016

The Uruks is the most common and dominant sub-race of the Orcs, being the most present on all the orcs, generally the Wargoths and Rexes, with the exception of a few clans. Uruks are the race from where Ologs and goblins branch from, being both smart and strong. Unlike the goblins with their inept skills with machinery or the Ologs with their primal instinct of survival and an abnormal strength, Uruks are gifted with both intelligence and strength, being able to delve in the path of the shaman or the warrior. As a result, Uruks, like humans, are prone to a great deal of variability between the population, with many Uruks leaning towards an intellectual, purely combative, or pious lifestyles, all of which incorporating warfare in someway of course.

Physical Attributes

Uruks are in the middle of the Orcish spectrum, awarding them with a naturally muscular, fit form without sacrificing any intelligence for their strength. They often stand at a height of around 6'8 - 7'6 feet, though that is not to say they couldn't be taller or shorter, though an Uruk could scarcely ever reach a height of 8'0 feet. Their skin tone, much like their kin, ranges from various shades of blue, red, and green, depending upon their lineage. As the most versatile of the subraces, Uruk's physical qualities are subject to a great deal of genetic variability, and range from being so weak their clan will cull them for weakness, or so strong they could possibly rival weak Ologs. Their jawline, much like their physical stature is prone to variability, and while they always possess a protruding jaw with tusks, the protrusion and size of the tusks can vary greatly between Uruks.

Other Attributes

Uruks, much like their variability physically, possess the birthright to natural intelligence. They can be gifted with inherent intelligence, and have the same ability as humans to gather and process information, to learn. It is however uncommon to find an educated Uruk, as war culture dominates over education, resulting in a stigma that Uruks are less intelligent than humans, which isn't the case. Uruks are often crude and blunt due to this war culture, and find themselves uncaring when emotions would normally grip at the hearts of humans. As a result, most Uruks are hardened to the begging pleas of races begging to not be killed in war, to which is often ignored.

Aging

The average lifespan of an Uruk is rather short, often less than 150 years due to their constant involvement in war. Dying outside of combat (such as dying of old age or disease) is the most disgraceful fate that could befall an Uruk, and as a result many Uruks assure they die in combat by always fighting. Due to this, there have been few cases of Goblins succumbing to old age, those disgraced Uruks dying at approximately 500 years old.

Curses

Like its kin, the Uruks descended from Krug whom himself was an Uruk, whom was mutilated and cursed by the Arch-Daemon Iblees. After his fight and defeat against Iblees, his form was burnt by his flame and his skin scarred. This caused his pigment to change green, and develop into different colours in later generations. He was cursed to have tusks emerging from his mouth, and to appear as an abomination; as well, he was cursed with bloodlust, forever seeking carnage and warfare.

Professions

Sub-Race Perks
  • + Hardy Stomach: Resistant to hunger effect (including spoiled food)
  • - Grunt's Diet: Increased hunger
  • + Blood Rage: Increased damage when harmed
Race Professions
  • Leatherworker
Profession Boosts
  • Leatherworker (+30%)
  • + 20% Breeder
  • + 20% Blacksmith

Culture

The Uruks, in fellowship with their Orcish brethren are led by their Rex, an Orc (often which is an Uruk) whom acts as a ruling warlord to the Orcish people, leading them in their wars, and guiding them through times of peace. Most Uruks also belong to an Orcish clan, though can join any in which they are excepted.

Art

Uruks do little in the way of traditional art. Their brushes are their weapons, their paint the blood of enemies. They march into the battlefield in war hordes, forming new styles and combat strikes. This is Uruk art. Beyond this, Uruks are often the practical crafters of the Orcs, their crafts with Orcish weapons truly an art amongst fellow Orcs.

Literature

Uruks often prefer to maintain stories through oral tradition, resulting in little Uruk literature emerging from the subrace. However, Uruks have been known to occasionally pursue a creative side, sparce plays and stories emerging from Uruks, often about war and wartime.

Music

Uruks hardly ever pursue music creatively, instead opting to play war drums or blast war horns in the midst of combat.

Religion

Uruks, alongside their brethren worship the Spirits. Their practice of Shamanism can often become quite involved, leading them to becoming trained Shamans with aid from their natural intelligence. However, that is not to say all Uruks are so devote, some Uruks, while acknowledging the Spirits, prefer to focus on their warfaring, and combat training.

Cities

All Capital cities are constructed and planned primarily by Uruks, sprawling combinations of war camps and sandstone structures, laid spaciously across the vast desert landscape. Brutal hide tents often covered with the blood of fallen enemies mark the outside of the territory, Uruk crafters smithing devilish weapons within, for use of their brethren in the many upcoming conflicts and great hunts. Within the cities, Goblins readily tinker, constructing great war machines and produce fantastic explosives while Ologs often stand at the ready, eager to draw blood in their next battle.

Current

  • Sanjezal

Random Tidbits

  • Uruks, are big. Almost always bigger than humans, in fact.
  • Uruks are alomst always the active Rex of the Orcs, being the most populous of the subraces.
  • On a different note, did you know: Uruks live in Sanjezal currently, the Capital of the War Uzg!

Written by: your great Wiki Team!