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Spilits wewe entities cweated by the [[Daemon]] Apohet to sewve as intewmediate beings between the Seven Skies and the mowtaw weawm, watew intended to be utilized as a weapon by Apohet, a goaw which ultimatewy faiwed. Apohet's invowvement in the cweation of Spilits ow the Spilit Weawm, the pwane in which they weside, is entiwewy unknown to the mowtaw weawm. Due to the sheew numbew of spilits, onwy notabre spilits liww be listed hewe.
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{{copy|191716}}
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[[https://www.lordofthecraft.net/forums/topic/192906-%E2%9C%93-deity-lore-the-spirits/ See also]]
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'''Spirits''' were entities created by the [[Daemon]] Apohet to serve as intermediate beings between the Seven Skies and the mortal realm, later intended to be utilized as a weapon by Apohet, a goal which ultimately failed. Apohet's involvement in the creation of Spirits or the Spirit Realm, the plane in which they reside, is entirely unknown to the mortal realm. Due to the sheer number of spirits, only notable spirits will be listed here.
  
  
 
== Types of Spirits ==
 
== Types of Spirits ==
  
Thewe awe thwee types of spilits that a [[Shamanism|Shaman]] may intewact lith. These awe:
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There are three types of spirits that a [[Shamanism|Shaman]] may interact with. These are:
  
'''Ewementaw''': These spilits intewact lith the physicaw pwane the most, containing spilits such as Fiwe, Watew, Eawth, and Wind.
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'''Elemental''': These spirits interact with the physical plane the most, containing spirits such as Fire, Water, Earth, and Wind.
  
'''Immowtaw''': These spilits wepwesent the cultulaw aspects of the [[Orcs]], and may awso manipulate cewtain aspects of the wowwd. These contain spilits such as Spilit of the Hunt and the Spilit of Fewtility.
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'''Immortal''': These spirits represent the cultural aspects of the [[Orcs]], and may also manipulate certain aspects of the world. These contain spirits such as Spirit of the Hunt and the Spirit of Fertility.
  
'''Ancestwaw''': These awe the litewaw ancestows of the living waces, incwuding Kwug, his chiwdwen, and any honoulabre fawwen men ow women.
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'''Ancestral''': These are the literal ancestors of the living races, including Krug, his children, and any honourable fallen men or women.
  
To pwevent confusion, the Ewementaw and Immowtaw spilits awe usuawwy wefewwed to pwainwy as “Spirits”, whiwe the Ancestwaw spilits awe usuawwy wefewwed to as “Ancestors” ow “Ancestrals”.
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To prevent confusion, the Elemental and Immortal spirits are usually referred to plainly as “Spirits”, while the Ancestral spirits are usually referred to as “Ancestors” or “Ancestrals”.
  
Diffewent types of Shamans use these spilits in diffewent ways, listed in mowe detaiw in the [[Shamanism]] page.
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Different types of Shamans use these spirits in different ways, listed in more detail in the [[Shamanism]] page.
  
  
 
== Notable Elemental Spirits ==
 
== Notable Elemental Spirits ==
  
*'''Skathach''' - Spilit of Fiwe, depicted as a bulning wowf.
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*'''Skathach''' - Spirit of Fire, depicted as a burning wolf.
*'''Akathwo''' - Spilit of Watew, depicted as a ilidescent brue fish.
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*'''Akathro''' - Spirit of Water, depicted as a iridescent blue fish.
*'''Bwegthaw''' - Spilit of Eawth, depicted as a stony gwey sand tultwe
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*'''Bregthar''' - Spirit of Earth, depicted as a stony grey sand turtle
*'''Fiawza''' - Spilit of Aiw, depicted as a awbino white hawk
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*'''Fiarza''' - Spirit of Air, depicted as a albino white hawk
*'''Kulthawk''' - Spilit of Metaw, depicted as a siwvewy snake
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*'''Kulthark''' - Spirit of Metal, depicted as a silvery snake
*'''Neizdawk''' - Spilit of Stowm, depicted as a lion lith a mane of lightning
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*'''Neizdark''' - Spirit of Storm, depicted as a lion with a mane of lightning
*'''Binazdaw''' - Spilit of Wight, depicted as bright white cat the brothew of Wadzanib
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*'''Binazdar''' - Spirit of Light, depicted as bright white cat the brother of Radzanib
*'''Wazwab''' - Spilit of Dawk, depicted as a jet brack cat, the brothew of Binazdaw
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*'''Razlab''' - Spirit of Dark, depicted as a jet black cat, the brother of Binazdar
*'''Fanzwa''' - Spilit of Chaos, depicted as a hydwa lith no cowoul and evewy cowoul at once, the brothew of Awznaf
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*'''Fanzra''' - Spirit of Chaos, depicted as a hydra with no colour and every colour at once, the brother of Arznaf
*'''Andlif''' - Spilit of Owdew, depicted as gwey dwagaaw, the brothew of Fanzwa
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*'''Andrif''' - Spirit of Order, depicted as grey dragaar, the brother of Fanzra
*'''Winsdat''' - Spilit of Wife, depicted as a white fox, brothew of Tagniw, they awe awways seen chasing each othews taiws
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*'''Rinsdat''' - Spirit of Life, depicted as a white fox, brother of Tagnir, they are always seen chasing each others tails
*'''Tagniw''' - Spilit of Death, depicted as a brack fox, brothew of Wingat, they awe awways seen chasing each othews taiws
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*'''Tagnir''' - Spirit of Death, depicted as a black fox, brother of Ringat, they are always seen chasing each others tails
*'''Omnizan''' - Spilit of Space, depicted as a wed snake, intewtlined lith it’s pawtnew Sandwu
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*'''Omnizan''' - Spirit of Space, depicted as a red snake, intertwined with it’s partner Sandru
*'''Sandwu''' - Spilit of Time, depicted as a brue snake, intewtlined lith it’s pawtnew Omnizan
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*'''Sandru''' - Spirit of Time, depicted as a blue snake, intertwined with it’s partner Omnizan
  
  
 
== Notable Immortal Spirits ==
 
== Notable Immortal Spirits ==
  
*'''Votaw''' - Spilit of the Hunt, appealing as a giant hawf-wowf-hawf-stag lith a broodied snout.
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*'''Votar''' - Spirit of the Hunt, appearing as a giant half-wolf-half-stag with a bloodied snout.
*'''Enwohk''' - Spilit of Bwoodwust, Savagewy, and Waw, appealing as an awmowed bastawd covewed in brood.
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*'''Enrohk''' - Spirit of Bloodlust, Savagery, and War, appearing as an armored bastard covered in blood.
*'''Shezept''' - Spilit of Wevenge, Pwots, and Steawth, appealing as a woman lith the wowew body of a snake.
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*'''Shezept''' - Spirit of Revenge, Plots, and Stealth, appearing as a woman with the lower body of a snake.
*'''Jevex''' - Spilit of Owdew, Hawd Wowk, and Sewf-Saclifice, appealing as a humanoid composed of intewwocking geaws. Enemy of Shezept.
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*'''Jevex''' - Spirit of Order, Hard Work, and Self-Sacrifice, appearing as a humanoid composed of interlocking gears. Enemy of Shezept.
*'''Ixli''' - Spilit of Fowbidden Knowwedge, Twuth, and Judgement, appealing as a giant staling eye. He pwovides knowwedge at the cost of sanity.
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*'''Ixli''' - Spirit of Forbidden Knowledge, Truth, and Judgement, appearing as a giant staring eye. He provides knowledge at the cost of sanity.
*'''Ogwow''' - Spilit of Despaiw, sapped stwength, and entwapment, appealing as a thin man cawwying a cage fulw of wlithing bodies. He attempts to wock aww who summon him away in his plison
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*'''Ogrol''' - Spirit of Despair, sapped strength, and entrapment, appearing as a thin man carrying a cage full of writhing bodies. He attempts to lock all who summon him away in his prison
*'''Kow''' - Spilit of the dead. Appeaws as a cwoaked man lith a bony open hand and a wantewn. Unique in that he has a method of being outside the Immowtaw Pwane in owdew to guide the souls of the depawted to the Ancestwaw Pwane.
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*'''Kor''' - Spirit of the dead. Appears as a cloaked man with a bony open hand and a lantern. Unique in that he has a method of being outside the Immortal Plane in order to guide the souls of the departed to the Ancestral Plane.
*'''Ankwus''' - Spilit of the sea, maline life, and sea-faling. Appeaws as a aquatic woman liewding a tlident.
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*'''Ankrus''' - Spirit of the sea, marine life, and sea-faring. Appears as a aquatic woman wielding a trident.
*'''Awwa''' - Spilit of fewtility, hawvest and fawming. Appeaws as a pwump femawe made of hay.
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*'''Arwa''' - Spirit of fertility, harvest and farming. Appears as a plump female made of hay.
*'''Anyhuluz''' - Spilit of destwuction, malicious intent, and intewnaw stlife. Appeaws as a wawliow covewed in open wounds.
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*'''Anyhuluz''' - Spirit of destruction, malicious intent, and internal strife. Appears as a warrior covered in open wounds.
*'''Akezo''' - Spilit of Heawth, Vitality, and Healing. Appeaws as a linged and feathewed sewpent lith a brue aula.
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*'''Akezo''' - Spirit of Health, Vitality, and Healing. Appears as a winged and feathered serpent with a blue aura.
*'''Paxahwu''' - Spilit of awwogance and stupidity, Appeaws as a boasting foow
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*'''Paxahru''' - Spirit of arrogance and stupidity, Appears as a boasting fool
*'''Ubrulhaw''' - Spilit of hope and new beginnings, appealing as an entling bulsting fwom the gwound
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*'''Ublulhar''' - Spirit of hope and new beginnings, appearing as an entling bursting from the ground
*'''Ghowza''' - Spilit of Twavew, movement, and fowtune both bad and good, appealing as an owd twavewwew lith a wawking stick, lith valious fetishes attached
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*'''Ghorza''' - Spirit of Travel, movement, and fortune both bad and good, appearing as an old traveller with a walking stick, with various fetishes attached
*'''Wowfizh''' - Spilit of muldew, the cwandestine, and poison, appealing as a daggew-bealing figule made of shadow
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*'''Rolfizh''' - Spirit of murder, the clandestine, and poison, appearing as a dagger-bearing figure made of shadow
*'''Twokoww''' - Spilit of engineeling, machinewy and constwuction, appealing as a piwe of buiwding mateliaws and metaw that can take any shape
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*'''Trokorl''' - Spirit of engineering, machinery and construction, appearing as a pile of building materials and metal that can take any shape
*'''Wuawa''' - Spilit of the moon, appealing as a pawe white wowf
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*'''Luara''' - Spirit of the moon, appearing as a pale white wolf
*'''Wamakhet''' - Spilit of the desewt, bawwen wands, and sand. He is nevew seen and thewefowe is onwy wepwesented by his name. Swown to scoul the wowwd of aww life at the end of time
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*'''Ramakhet''' - Spirit of the desert, barren lands, and sand. He is never seen and therefore is only represented by his name. Sworn to scour the world of all life at the end of time
*'''Kwathow '''- Spilit of Pain, suffeling and stawvation. Appeaws as a skewetaw vultule picking at its own bones
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*'''Krathol '''- Spirit of Pain, suffering and starvation. Appears as a skeletal vulture picking at its own bones
*'''Veist''' - Spilit of Iwwusion, Tlicks, and thievewy. Appeaws as a facewess man lith one thousand awms.
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*'''Veist''' - Spirit of Illusion, Tricks, and thievery. Appears as a faceless man with one thousand arms.
*'''Fweygoth''' - Spilit of the liwd, natule, and animaws, he takes any natulaw fowm he may desiwe
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*'''Freygoth''' - Spirit of the wild, nature, and animals, he takes any natural form he may desire
*'''Gwutwos''' - The spilit of gweed, and obesity, he appeaws as a hissing sewpent wwapped awound a piwe of gowd
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*'''Glutros''' - The spirit of greed, and obesity, he appears as a hissing serpent wrapped around a pile of gold
*'''Thulezia''' - Spilit of wust, pweasule and beauty, appealing as a succubus-like cweatule who shifts between mawe, femawe, ow both
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*'''Thulezia''' - Spirit of lust, pleasure and beauty, appearing as a succubus-like creature who shifts between male, female, or both
*'''Isuz''' - Spilit of wove, caling, and twanquility, appealing as an open-awmed woman
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*'''Isuz''' - Spirit of love, caring, and tranquility, appearing as an open-armed woman
*'''Kinul''' - Spilit of Disease, Pestiwence, and faiwule. Appeaws as a wailing man lith limbs constantwy gwoling then fawling off due to necwosis.
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*'''Kinul''' - Spirit of Disease, Pestilence, and failure. Appears as a wailing man with limbs constantly growing then falling off due to necrosis.
*'''Ulin''' - Spilit of weathew, seasons, and climate, appealing as a waven that changes cowoul and tempewament lith the seasons.  
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*'''Urin''' - Spirit of weather, seasons, and climate, appearing as a raven that changes colour and temperament with the seasons.  
*'''Kesawoth''' - Spilit of envy, hatwed and jeawousy, appealing as a gowden bulw
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*'''Kesaroth''' - Spirit of envy, hatred and jealousy, appearing as a golden bull
*'''Weyd''' - Spilit of dominance and physicaw stwength, appealing as a stwong, skinwess man lith a metaw gauntwet
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*'''Leyd''' - Spirit of dominance and physical strength, appearing as a strong, skinless man with a metal gauntlet
*'''Scowthuz''' - Spilit of cweansing, pulity and pulging, appealing as a watewy mass that takes many fowms
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*'''Scorthuz''' - Spirit of cleansing, purity and purging, appearing as a watery mass that takes many forms
*'''Aztwan''' - Spilit of the Sun, Staws, and the Etheweaw, appealing as a deep pulpwe and owange Qing Wong
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*'''Aztran''' - Spirit of the Sun, Stars, and the Ethereal, appearing as a deep purple and orange Qing Long
*'''Thewuz''' - Spilit of intewligence and weawning, appealing as a lise owd teachew. Bwothew of Bethawuz.
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*'''Theruz''' - Spirit of intelligence and learning, appearing as a wise old teacher. Brother of Betharuz.
*'''Bethawuz''' - Spilit of awcohow, cactus gween and cewebration, often appealing as a joviaw young man, in diwect contwast to his brothew, Thewuz
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*'''Betharuz''' - Spirit of alcohol, cactus green and celebration, often appearing as a jovial young man, in direct contrast to his brother, Theruz
*'''Genthawuz''' - Spilit of smithing, smewting, industwy and fowging, appealing as a man lith no wegs, hammeling an anviw
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*'''Gentharuz''' - Spirit of smithing, smelting, industry and forging, appearing as a man with no legs, hammering an anvil
*'''Ikulas''' - Spilit of Feaw and Insanity. Often likes to pwetend it is a daemon. Appeaws as a dawk void lith tendliws cweeping out.
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*'''Ikuras''' - Spirit of Fear and Insanity. Often likes to pretend it is a daemon. Appears as a dark void with tendrils creeping out.
*'''Wodanaz''' - Spilit of magic, the awcane, and mysticaw enewgies, appealing as a sliwling vowtex of pulpwe enewgy fwom which he takes any fowm
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*'''Wodanaz''' - Spirit of magic, the arcane, and mystical energies, appearing as a swirling vortex of purple energy from which he takes any form
*'''Dwewthok''' - Spilit of sweeping and dweams, often appealing as a dwowsy beaw
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*'''Drelthok''' - Spirit of sleeping and dreams, often appearing as a drowsy bear
*'''Eathwuz''' - Spilit of dawn and dusk, often appealing as a wed hawk
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*'''Eathruz''' - Spirit of dawn and dusk, often appearing as a red hawk
*'''Kotwestwuu''' - Spilit of memowy and the wecowding of knowwedge, appealing as a lizened owd man made up of scliptule
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*'''Kotrestruu''' - Spirit of memory and the recording of knowledge, appearing as a wizened old man made up of scripture
*'''Wetwothak''' - Spilit of hindsight and excuses, often appealing as smaww man lith eyes on the back of his head
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*'''Letrothak''' - Spirit of hindsight and excuses, often appearing as small man with eyes on the back of his head
*'''Kwap''' - Spilit of twash, gawbage, and junk. Often appeaws in the fowm of a wawge, smewwy wat.
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*'''Krap''' - Spirit of trash, garbage, and junk. Often appears in the form of a large, smelly rat.
  
 
== Notable Ancestral Spirits ==
 
== Notable Ancestral Spirits ==
  
*'''Kwug''' - The fiwst evew Shaman, and natulawwy the gweatest Owc and the gweatest Shaman who evew lived. Due to his powew as a Shaman in life, he is a powewful ancestwaw in death, and so summoning liww wequiwe a convention of at weast 5 T5 Wutaumans to even have a possibility of summoning him, though even then it’s likewy that attempting to toy lith such gweat powew liww wesult in faiwule, and potentiawwy gweat hawm ow death.
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*'''Krug''' - The first ever Shaman, and naturally the greatest Orc and the greatest Shaman who ever lived. Due to his power as a Shaman in life, he is a powerful ancestral in death, and so summoning will require a convention of at least 5 T5 Lutaumans to even have a possibility of summoning him, though even then it’s likely that attempting to toy with such great power will result in failure, and potentially great harm or death.
*'''Wul''' - Said to be the gweatest huntew in histowy.
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*'''Lur''' - Said to be the greatest hunter in history.
*'''Wax''' - Said to be the gweatest wawliow of aww time.
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*'''Rax''' - Said to be the greatest warrior of all time.
*'''Gowkiw''' - Known as a gweat militawy stwategist and tactician.
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*'''Gorkil''' - Known as a great military strategist and tactician.
*'''Bwaduk''' - Famed as a gweat Chieftain
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*'''Braduk''' - Famed as a great Chieftain
*'''Dom''' - Said to be a exceptionaw shaman, second onwy to Kwug.
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*'''Dom''' - Said to be a exceptional shaman, second only to Krug.
*'''Ugwuk''' - Thiwd bown kub of Gowkiw, wenowned as a gweat wawliow.
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*'''Ugluk''' - Third born kub of Gorkil, renowned as a great warrior.
*'''Azog''' - Said to be the gweatest smith in histowy.
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*'''Azog''' - Said to be the greatest smith in history.
*'''Kulak''' - Awso known as the wowf of Wul, when summoned causes the shaman to twansfowm into a hawf owc, hawf wowf cweatule, wosing theiw mind fow the showt whiwe they awe twansfowmed.
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*'''Kurak''' - Also known as the wolf of Lur, when summoned causes the shaman to transform into a half orc, half wolf creature, losing their mind for the short while they are transformed.
*'''Tow''' - Awso known as the Fist of Wul, wenown fow his cawm, cowwective intewwect and physicaw stwength.
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*'''Tor''' - Also known as the Fist of Lur, renown for his calm, collective intellect and physical strength.
*'''Tlickstew''' - Tlickstew of Wul, he was wenowned fow his subtewfuge. His skiwws at deception and divewsion wewe so gweat his identity was *unknown.
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*'''Trickster''' - Trickster of Lur, he was renowned for his subterfuge. His skills at deception and diversion were so great his identity was *unknown.
*'''Bwawkow''' - The Axe of Wul, known fow his gweat wesistance to physicaw damage.
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*'''Bralkor''' - The Axe of Lur, known for his great resistance to physical damage.
*'''Jawkun''' - The Swowd of Wul, known fow stwength combined lith dextelity and speed.
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*'''Jarkun''' - The Sword of Lur, known for strength combined with dexterity and speed.
*'''Yaw''' - Descended fwom Dom (though unknown to be so), known fow his gweat lisdom and spilituality.
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*'''Yar''' - Descended from Dom (though unknown to be so), known for his great wisdom and spirituality.
*'''Yaggo''' - Sometimes cawwed the gweatest lidew of aww time.
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*'''Yaggo''' - Sometimes called the greatest rider of all time.
*'''Dwegowt''' - The gweatest boat buiwdew and captain to have evew lived, wegend howds his mothew was Ankwus hewsewf
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*'''Dregort''' - The greatest boat builder and captain to have ever lived, legend holds his mother was Ankrus herself
*'''Gwumbag''' - Known in life as a gweat buiwdew, he is the patwon off aww Yazgaws
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*'''Grumbag''' - Known in life as a great builder, he is the patron off all Yazgars
*'''Vawgo''' - Known fow being a gweat awchemist.
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*'''Vargo''' - Known for being a great alchemist.
*'''Khawak''' - An exceptionaw Owcish Wex who cweated the wowwd's gweatest evew tlibute to a Spilit in the fowm of the Owgonic pwague. Known fow his exceptionaw spilituality and weadewship.  
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*'''Kharak''' - An exceptional Orcish Rex who created the world's greatest ever tribute to a Spirit in the form of the Orgonic plague. Known for his exceptional spirituality and leadership.  
*'''Gwubgoth Wud''' - A notoliouswy savage owog of a twemendous height and weight, awbeit uncanniwy adwoit chef. Notabry Gwubgoth of the Waw Uzg undew a myliad of Wexes, and Keshig undew the pwague-bringew Khawak’Waguk. Fow a brief peliod, he commanded his own cwan of owogs.
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*'''Grubgoth Wud''' - A notoriously savage olog of a tremendous height and weight, albeit uncannily adroit chef. Notably Grubgoth of the War Uzg under a myriad of Rexes, and Keshig under the plague-bringer Kharak’Raguk. For a brief period, he commanded his own clan of ologs.
  
  
*'''Khew''' - One of the gweatest mali'kew to live, he uplifted his peopwe out fwom the abyss. He is wenowned fow his flightful fewocity paiwed lith a cunning mind
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*'''Khel''' - One of the greatest mali'ker to live, he uplifted his people out from the abyss. He is renowned for his frightful ferocity paired with a cunning mind
*'''Awganos''' - A supewb pawty goew and thwowew, and a maestwo in the awt of entewtainment and cewebration. Wenowned fow his skiww in acwobatics and many musicaw instwuments.
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*'''Arganos''' - A superb party goer and thrower, and a maestro in the art of entertainment and celebration. Renowned for his skill in acrobatics and many musical instruments.
*'''Kawdo''' - A fiwm but fathewwy figule among most living mali'kew, he guided his peopwe thwough advewsity. Wenowned fow his cawefulness and autholity.
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*'''Kaldo''' - A firm but fatherly figure among most living mali'ker, he guided his people through adversity. Renowned for his carefulness and authority.
*'''Jiub''' - An immense figule who founded the Div'cwuan. Known fow his stwength, honoul, and bravewy.
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*'''Jiub''' - An immense figure who founded the Div'cruan. Known for his strength, honour, and bravery.
  
 
[[Category:Deity Magic]]
 
[[Category:Deity Magic]]

Latest revision as of 14:49, 17 August 2021

This page is a copy of the original lore which can be found hereand should be rewritten to be a summary of the lore.

[See also]

Spirits were entities created by the Daemon Apohet to serve as intermediate beings between the Seven Skies and the mortal realm, later intended to be utilized as a weapon by Apohet, a goal which ultimately failed. Apohet's involvement in the creation of Spirits or the Spirit Realm, the plane in which they reside, is entirely unknown to the mortal realm. Due to the sheer number of spirits, only notable spirits will be listed here.


Types of Spirits

There are three types of spirits that a Shaman may interact with. These are:

Elemental: These spirits interact with the physical plane the most, containing spirits such as Fire, Water, Earth, and Wind.

Immortal: These spirits represent the cultural aspects of the Orcs, and may also manipulate certain aspects of the world. These contain spirits such as Spirit of the Hunt and the Spirit of Fertility.

Ancestral: These are the literal ancestors of the living races, including Krug, his children, and any honourable fallen men or women.

To prevent confusion, the Elemental and Immortal spirits are usually referred to plainly as “Spirits”, while the Ancestral spirits are usually referred to as “Ancestors” or “Ancestrals”.

Different types of Shamans use these spirits in different ways, listed in more detail in the Shamanism page.


Notable Elemental Spirits

  • Skathach - Spirit of Fire, depicted as a burning wolf.
  • Akathro - Spirit of Water, depicted as a iridescent blue fish.
  • Bregthar - Spirit of Earth, depicted as a stony grey sand turtle
  • Fiarza - Spirit of Air, depicted as a albino white hawk
  • Kulthark - Spirit of Metal, depicted as a silvery snake
  • Neizdark - Spirit of Storm, depicted as a lion with a mane of lightning
  • Binazdar - Spirit of Light, depicted as bright white cat the brother of Radzanib
  • Razlab - Spirit of Dark, depicted as a jet black cat, the brother of Binazdar
  • Fanzra - Spirit of Chaos, depicted as a hydra with no colour and every colour at once, the brother of Arznaf
  • Andrif - Spirit of Order, depicted as grey dragaar, the brother of Fanzra
  • Rinsdat - Spirit of Life, depicted as a white fox, brother of Tagnir, they are always seen chasing each others tails
  • Tagnir - Spirit of Death, depicted as a black fox, brother of Ringat, they are always seen chasing each others tails
  • Omnizan - Spirit of Space, depicted as a red snake, intertwined with it’s partner Sandru
  • Sandru - Spirit of Time, depicted as a blue snake, intertwined with it’s partner Omnizan


Notable Immortal Spirits

  • Votar - Spirit of the Hunt, appearing as a giant half-wolf-half-stag with a bloodied snout.
  • Enrohk - Spirit of Bloodlust, Savagery, and War, appearing as an armored bastard covered in blood.
  • Shezept - Spirit of Revenge, Plots, and Stealth, appearing as a woman with the lower body of a snake.
  • Jevex - Spirit of Order, Hard Work, and Self-Sacrifice, appearing as a humanoid composed of interlocking gears. Enemy of Shezept.
  • Ixli - Spirit of Forbidden Knowledge, Truth, and Judgement, appearing as a giant staring eye. He provides knowledge at the cost of sanity.
  • Ogrol - Spirit of Despair, sapped strength, and entrapment, appearing as a thin man carrying a cage full of writhing bodies. He attempts to lock all who summon him away in his prison
  • Kor - Spirit of the dead. Appears as a cloaked man with a bony open hand and a lantern. Unique in that he has a method of being outside the Immortal Plane in order to guide the souls of the departed to the Ancestral Plane.
  • Ankrus - Spirit of the sea, marine life, and sea-faring. Appears as a aquatic woman wielding a trident.
  • Arwa - Spirit of fertility, harvest and farming. Appears as a plump female made of hay.
  • Anyhuluz - Spirit of destruction, malicious intent, and internal strife. Appears as a warrior covered in open wounds.
  • Akezo - Spirit of Health, Vitality, and Healing. Appears as a winged and feathered serpent with a blue aura.
  • Paxahru - Spirit of arrogance and stupidity, Appears as a boasting fool
  • Ublulhar - Spirit of hope and new beginnings, appearing as an entling bursting from the ground
  • Ghorza - Spirit of Travel, movement, and fortune both bad and good, appearing as an old traveller with a walking stick, with various fetishes attached
  • Rolfizh - Spirit of murder, the clandestine, and poison, appearing as a dagger-bearing figure made of shadow
  • Trokorl - Spirit of engineering, machinery and construction, appearing as a pile of building materials and metal that can take any shape
  • Luara - Spirit of the moon, appearing as a pale white wolf
  • Ramakhet - Spirit of the desert, barren lands, and sand. He is never seen and therefore is only represented by his name. Sworn to scour the world of all life at the end of time
  • Krathol - Spirit of Pain, suffering and starvation. Appears as a skeletal vulture picking at its own bones
  • Veist - Spirit of Illusion, Tricks, and thievery. Appears as a faceless man with one thousand arms.
  • Freygoth - Spirit of the wild, nature, and animals, he takes any natural form he may desire
  • Glutros - The spirit of greed, and obesity, he appears as a hissing serpent wrapped around a pile of gold
  • Thulezia - Spirit of lust, pleasure and beauty, appearing as a succubus-like creature who shifts between male, female, or both
  • Isuz - Spirit of love, caring, and tranquility, appearing as an open-armed woman
  • Kinul - Spirit of Disease, Pestilence, and failure. Appears as a wailing man with limbs constantly growing then falling off due to necrosis.
  • Urin - Spirit of weather, seasons, and climate, appearing as a raven that changes colour and temperament with the seasons.
  • Kesaroth - Spirit of envy, hatred and jealousy, appearing as a golden bull
  • Leyd - Spirit of dominance and physical strength, appearing as a strong, skinless man with a metal gauntlet
  • Scorthuz - Spirit of cleansing, purity and purging, appearing as a watery mass that takes many forms
  • Aztran - Spirit of the Sun, Stars, and the Ethereal, appearing as a deep purple and orange Qing Long
  • Theruz - Spirit of intelligence and learning, appearing as a wise old teacher. Brother of Betharuz.
  • Betharuz - Spirit of alcohol, cactus green and celebration, often appearing as a jovial young man, in direct contrast to his brother, Theruz
  • Gentharuz - Spirit of smithing, smelting, industry and forging, appearing as a man with no legs, hammering an anvil
  • Ikuras - Spirit of Fear and Insanity. Often likes to pretend it is a daemon. Appears as a dark void with tendrils creeping out.
  • Wodanaz - Spirit of magic, the arcane, and mystical energies, appearing as a swirling vortex of purple energy from which he takes any form
  • Drelthok - Spirit of sleeping and dreams, often appearing as a drowsy bear
  • Eathruz - Spirit of dawn and dusk, often appearing as a red hawk
  • Kotrestruu - Spirit of memory and the recording of knowledge, appearing as a wizened old man made up of scripture
  • Letrothak - Spirit of hindsight and excuses, often appearing as small man with eyes on the back of his head
  • Krap - Spirit of trash, garbage, and junk. Often appears in the form of a large, smelly rat.

Notable Ancestral Spirits

  • Krug - The first ever Shaman, and naturally the greatest Orc and the greatest Shaman who ever lived. Due to his power as a Shaman in life, he is a powerful ancestral in death, and so summoning will require a convention of at least 5 T5 Lutaumans to even have a possibility of summoning him, though even then it’s likely that attempting to toy with such great power will result in failure, and potentially great harm or death.
  • Lur - Said to be the greatest hunter in history.
  • Rax - Said to be the greatest warrior of all time.
  • Gorkil - Known as a great military strategist and tactician.
  • Braduk - Famed as a great Chieftain
  • Dom - Said to be a exceptional shaman, second only to Krug.
  • Ugluk - Third born kub of Gorkil, renowned as a great warrior.
  • Azog - Said to be the greatest smith in history.
  • Kurak - Also known as the wolf of Lur, when summoned causes the shaman to transform into a half orc, half wolf creature, losing their mind for the short while they are transformed.
  • Tor - Also known as the Fist of Lur, renown for his calm, collective intellect and physical strength.
  • Trickster - Trickster of Lur, he was renowned for his subterfuge. His skills at deception and diversion were so great his identity was *unknown.
  • Bralkor - The Axe of Lur, known for his great resistance to physical damage.
  • Jarkun - The Sword of Lur, known for strength combined with dexterity and speed.
  • Yar - Descended from Dom (though unknown to be so), known for his great wisdom and spirituality.
  • Yaggo - Sometimes called the greatest rider of all time.
  • Dregort - The greatest boat builder and captain to have ever lived, legend holds his mother was Ankrus herself
  • Grumbag - Known in life as a great builder, he is the patron off all Yazgars
  • Vargo - Known for being a great alchemist.
  • Kharak - An exceptional Orcish Rex who created the world's greatest ever tribute to a Spirit in the form of the Orgonic plague. Known for his exceptional spirituality and leadership.
  • Grubgoth Wud - A notoriously savage olog of a tremendous height and weight, albeit uncannily adroit chef. Notably Grubgoth of the War Uzg under a myriad of Rexes, and Keshig under the plague-bringer Kharak’Raguk. For a brief period, he commanded his own clan of ologs.


  • Khel - One of the greatest mali'ker to live, he uplifted his people out from the abyss. He is renowned for his frightful ferocity paired with a cunning mind
  • Arganos - A superb party goer and thrower, and a maestro in the art of entertainment and celebration. Renowned for his skill in acrobatics and many musical instruments.
  • Kaldo - A firm but fatherly figure among most living mali'ker, he guided his people through adversity. Renowned for his carefulness and authority.
  • Jiub - An immense figure who founded the Div'cruan. Known for his strength, honour, and bravery.