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  • ...nlike families, houses, or clans, which possess their own unique dynamics, organizations are distinct entities designed to achieve specific purposes and contribute '''Magical'''
    1 KB (219 words) - 06:12, 10 July 2023
  • ...me untold means the Guild began to lose influence over the distribution of magical knowledge within the realm. There were many “rogue mages” who began le Within the halls of Wyvern Hold were collected magical artifacts that, though often useless, carried great significance. Security
    25 KB (4,036 words) - 17:27, 19 May 2022
  • ...ges who work together and unite in their studies to further themselves and magical development privately. They follow a simple code with a straight set of amb [[Category:Magical Organizations]]
    5 KB (836 words) - 20:53, 19 June 2023
  • ...mmonly establish and work within cabals, secret societies, and underground organizations and commonly aim to disrupt the balance and peace established amongst guild ...eers who intentionally impede or oppose the conspiracies of seers or their organizations are immediately abandoned by Vaasek for their unreliable and untrustworthy
    65 KB (10,968 words) - 14:46, 17 August 2021
  • ...the [[Realms|realms]] of the world have been home to countless guilds and organizations, and this page seeks to inform and provide depth to those of the world. If [[Category: Organizations‏‎]]
    15 KB (1,989 words) - 23:12, 20 February 2024
  • ...visions. The exploration corps organize daring trips to undisturbed ruins, magical anomalies, and exotic biomes. They collect and catalog new species, ancient ...events, and are often glad to do so in cooperation with local governments, organizations, and initiatives.
    13 KB (1,983 words) - 16:32, 20 May 2023
  • Voidal Arts: Practitioners of magical arts. Enchantments: Specialists in the creation of magical enchantments.
    13 KB (1,973 words) - 13:36, 1 November 2023