The Steel Company

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The Steel Company |The Steel Company 2-11
2 11.png
Standard of The Steel Company
Headquarters: N/A
Languages: Common
Religion: Canonism
Organization: Knightly Order
Grandmaster: SER DARIUS 'LION' DENUREM
Historical Era:

N/A

Preceded by: N/A
Succeeded by: N/A

The Steel Company 2 11, forged in the crucible of the thanhic storms, is an order dedicated to the defense of the realm of Aevos. This venerable company draws its strength from lightning and steel, embarking on a relentless mission to safeguard humanity against malevolent forces that threaten to plunge the world into darkness.

As guardians of the Mortal Realm, the Companions of The Steel Company 2 11 do not rely on intangible Aenguls. Instead, they place their unwavering faith solely in the divine Creator, God. Their mission extends beyond the physical realm and into the realm of intellect, as they seek to maintain the eternal fortitude of the Veil, the barrier that separates the realm of Being from the abyssal Void. With an unyielding fervor, they wage a relentless war against the legions of Iblees and other devilish forces.

United by an unswerving devotion to their cause, The Steel Company 2 11 stands as a beacon of hope, a company that willingly lays down its lives to protect Mortal Authority. Their allegiance to the singular Creator, God, is unwavering. The radiant light of Sol, a celestial body that purges the tainted and nurtures the righteous, serves as a symbol of inspiration adorning the pauldrons of the Knights of the company.


History

The history of The Steel Company 2 11 is a testament to unwavering dedication and the tireless pursuit of defending the Mortal Realm. Born amidst the thanhic storms, the company's origins trace back to a time when the world was beset by insidious evil, injustice, and relentless egoism. The absence of a guardian for the Mortal Realm, one not reliant on Aenguls, left humanity vulnerable to the dark forces that sought to orchestrate their affairs.

It was during this somber era that a few mortals emerged, rallying against the yoke of malevolence that gripped the realm. The guardians of the Mortal Realm decided to rise, placing their faith solely in the divine Creator, God. The 2 11, equipped with both intellect and might, dedicated themselves to upholding Mortal Authority.

The company's mission extended beyond the physical realm. They took on the responsibility of maintaining the Veil, the barrier that separated the realm of Being from the abyssal Void. With unwavering dedication, The Steel Company 2 11 secured the perpetuity of Sol's luminous embrace, battling the Axis forces both in the realm of intellect and physicality.

For centuries, the company has stood as champions of humility and loyalty, defending a future free from corruption. Their allegiance lies solely with the Creator—an omnipresent energy coursing through the cosmos. The invitation to join The Steel Company 2 11 is extended to those willing to pledge their loyalty and take up the mantle of the oath, but with the understanding that once the pact is forged, a Companion's heart and soul become inextricably intertwined with the cause.

Order of Command

The Steel Company 2 11 operates under a well-defined structure that ensures effective leadership and the fulfillment of its noble mission. This section outlines the order of command within the organization.

The company, founded in 1630 and reformed in the year 140 S.A, is currently led by its original founder and Grandmaster, Ser Darius 'Lion' Denurem. Grandmaster Denurem plays a pivotal role in guiding the company and is revered as the embodiment of the company's values and principles.

Assisting the Grandmaster in leading the company are a cadre of Lords, each responsible for specific aspects of the organization:

Lord Mechanicus, Jeffrey De Wees: As the Lord Mechanicus, Jeffrey De Wees oversees matters related to technology, engineering, and mechanical innovations. His role is crucial in ensuring that The Steel Company 2 11 remains at the forefront of technological advancements.

Lord Arcanus, Dargicus: Lord Arcanus, Dargicus, is responsible for matters related to the arcane arts, mystical knowledge, and enchantments. His expertise aids the company in its endeavors involving magic and the supernatural.

The Companions of Steel are organized into distinct segments, each playing a unique role in fulfilling the company's mission. These segments are designed to promote hierarchical unity and to ensure that all members have an equivalent rank and status. The company functions as a loosely connected network of Companions based in the 2 11 Temple. There are three main Chambers, each with its own set of responsibilities:

I. The Chamber of Warfare

   Tactics: This division focuses on strategic planning and battlefield tactics.
   Diplomacy: Companions within this segment are responsible for handling diplomatic relations.
   Espionage: In charge of gathering intelligence and information.
   R&D (Research and Development): Focuses on the development of new combat techniques and technologies.

II. The Chamber of Alchemy

   Mutagens: Researches and creates alchemical mutagens.
   Tinkering: Focuses on crafting mechanical inventions.
   Herbology: Concentrates on the study and use of herbs and natural remedies.
   R&D (Research and Development): Concentrates on advancing alchemical knowledge and techniques.

III. The Chamber of Sorcery

   Voidal Arts: Practitioners of magical arts.
   Arcane Mysteries: Delves into arcane knowledge and mysteries.
   Enchantments: Specialists in the creation of magical enchantments.
   R&D (Research and Development): Focuses on enhancing magical capabilities.

On Mortal Unity

In the early days, when the Creator breathed life into Man, both men and women were entrusted with a sacred duty to steward the realm of Arda. From the loins of this primal being, His offspring were created, and four brethren emerged, each representing a distinct legacy: Horen, Malin, Urguan, and Krug. They bore the legacy of the original Man and were tasked with the stewardship of the realm of mortality.

However, a shadow known as Iblees, the First Disbeliever, emerged with sinister intentions. Iblees and his fallen kin sought to taint the souls of Man through otherworldly manipulations. They wove a web of deceit, veiling their schemes in cursed charms and hollow blessings, with the belief in their own superiority over Man. They resented the fact that Man had inherited Arda as a divine bequest, for they themselves were made of flame and considered themselves superior to the earthen body of Man.

This malevolent influence resulted in the fragmentation of mortals into disparate races, sowing division and discord among them. The cursed charms and hollow blessings aimed to perpetuate disunity beneath fractured banners, part of a scheme to claim dominion through conquest.

The Steel Company 2 11, as the bearers of the torch of mortal progression and unity, stands as a guardian against these divisions. The Companions within the organization are heirs to the sacred mission of Man and the Creator. They understand that only through collective purpose can a greater union be forged. This unity is essential for preserving Mortal Authority and quelling the flames of racial discord that might otherwise ignite within the ranks.

The Steel Code

  I. You shall have no gods, but the Creator: Companions of The Steel Company 2 11 are devoted solely to the singular Creator, known as God. They do not worship any other deities or entities.
  II. You shall oppose all Aengudaemonic influence. It corrupts the Cause: Aengudaemons represent the forces of influence and power in the world. Companions are duty-bound to resist and oppose any such influence, as it can corrupt the mission of The Steel Company 2 11.
  III. You shall pursue the defense of mortal unity at all times: The primary mission of the organization is to safeguard the unity of mortals and protect them from external threats. Companions must always strive for this goal and not engage in actions that disrupt unity.
  IV. You shall not make personal judgments, nor shall you ferment corruption in the lands: Companions are expected to refrain from making personal judgments about others and avoid engaging in actions that promote corruption within the lands.
  V. You shall not see yourself as superior to your brother or sister due to your birthright. Knowledge, not bloodline, is what makes one great: Equality is a fundamental value within The Steel Company 2 11. Companions are discouraged from considering themselves superior to others based on their lineage. Instead, the focus is on knowledge and merit.
  VI. You shall not abuse the authority rank grants you. Your subordinates are your brothers and sisters, not servants: Those in positions of authority are reminded not to abuse their power and to treat their subordinates with respect and camaraderie.
  VII. You shall not harm the innocent life and property of your fellow descendant. You are to be their shield against the darkness, not another threat: Companions are expected to protect the innocent and not pose a threat to their lives or property.
  VIII. You shall take no actions which would reflect poorly upon The Steel Company. Conducting yourself with utmost respect and stature: Companions must conduct themselves in a manner that upholds the reputation and honor of The Steel Company  
  IX. You shall treat members of foreign guilds and governments with the utmost respect: Diplomacy and respect are extended not only to fellow Companions but also to members of foreign organizations and governments.
  X. You shall not question your orders until they have been completed and the scope of your actions can be revealed. Have faith: Companions are expected to carry out orders without questioning them until the mission is complete and the full scope of actions can be revealed. Trust in the leadership is emphasized.
  XI. You shall not desert The Steel Company after having taken your oath. Retirement due to old age, health, etc. will have to be approved by your superiors: Once a Companion takes their oath, they are bound to The Steel Company. Any retirement must be approved by superiors, ensuring that the organization's commitment remains unwavering.
  XIII. You shall not spread any classified information to outsiders without direct clearance to do so: The confidentiality of The Steel Company's information is vital. Companions are forbidden from sharing classified information without specific clearance.
  XIV. You shall not trade, bargain with, sell, or gift any weapons or equipment without direct clearance to do so: The trading or gifting of weapons or equipment is subject to clearance from superiors within the organization.
  XV. You shall not neglect the maintenance of any weapons, equipment, or attire issued to you. You may modify your uniform within reason, so long as it remains practical and recognizable: Companions are responsible for maintaining their equipment and attire. While uniform modification is allowed within reason, it must remain practical and recognizable as part of The Steel Company's identity.