Difference between revisions of "Settlement Guides"

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The realm guide is a brief guide that can help players from various backgrounds find the right settlement or get a sneak peek at some of Aevos's diverse cultures.
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{{Tigergiri}}
  
==Elven Nations & Charters ==
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<div style="background: #ACD; border: 1px solid #7BC; padding: 5px; margin: 3px; font-weight: bold; text-align: center; font-size: 120%;"><div style="float: right;">[[File:Human.png|center|120px]]</div>[[Human Settlement Guides|Human Nation Realm]]</div>
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Human settlements can range from icy stone cities to vibrant, thriving villages. Any human will discover the ideal location that will meet their desires, from stunning chapels with adorned paintings and quartz to rugged countryside.
  
===Fenn===
 
  
The Principality of [[Princedom of Fenn|Fenn]] is the home of the Mali’fenn, though it is open to all races. It is militaristic by design with a strong focus on religion, as well as highly defensible and pretty peaceful. Fenn can be found in the north-eastern realms of Arcas '''1272 / 32 / -966''' and is but a stone-throw away from Cloud Temple.
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| style="padding-left:5px;"| '''<span class="smallcaps" style="font-variant:small-caps;">Peak Times</span>'''&ensp; {{{1| From a wide range of players from, US, Canada, and Greece there is always someone on! But for the most part 7 Est, 6 cst, 5mst, 4Pst is the greatest burst of people within the city!}}}
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[[Elven Settlement Guide|Elven Nation Realms]]</div>
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[[File:Fenn_to_cloudtemple.png|thumb|right|The route from cloud temple.]]
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Similar to the race they are a part of, Eleven Settlements appear to be enduring. You can choose between luxurious homes made of quartz, homes surrounded by trees and the great outdoors. An elf could fit in one of these anywhere!
  
====Notable Locations====
 
  
*'''''Bilok’thuln~'''''The Bilok’thuln is the backbone of the Princedom of Fenn. It is the group responsible for providing Fenn with the resources necessary to keep functioning. They have built every city, citadel, and palace that have housed Mali’fenn since almost the beginning. Structures such as [[Citadel of Acael]], '''The Tundrak Palace''', and '''The City of Tahu’lareh''' are some, to name a few. The Bilok’thuln mine resources, smiths, armour, weapons, cook food, tends to farmlands animals, hunt, and fish.
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<div style="background: #ACD; border: 1px solid #7BC; padding: 5px; margin: 3px; font-weight: bold; text-align: center; font-size: 120%;"><div style="float: right;">[[File:Dwarven3.png|center|120px]]</div>[[Dwarven Settlement Guide| Dwarven Nation Realms]]</div>
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The Dwarven Settlements are almost as powerful as the race itself. Dwarven stronghold, roots that extend down into the tunnels, the activity of stonemasons, and bustling with spirit all easily provide illumination of the cave. They also have a huge underground lava pool, which is helpful!
  
*'''''Clinic'''''~The Tahu'lareh Clinic of Fenn is a safe, comfortable building where the sick or wounded can go to receive treatments through practical and medicinal means. The clinic is located on the bottom floor of the building with the massive's cross atop it, the floors above that reserved for the Tathvir bloodline manor.
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<div style="background: #ACD; border: 1px solid #7BC; padding: 5px; margin: 3px; font-weight: bold; text-align: center; font-size: 120%;"><div style="float: right;">[[File:usorc3.png|center|120px]]</div>[[Orc Settlement Guides| Orc Nation Realms]]</div>
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The walls of the Orc villages are sure to contain some fascinating artifacts! You have come to the right place if you are an orc looking for a settlement covered in fire with outstanding build styles. If you are an Orc seeking for a new city, the Orc Settlements are as distinctive as the Orcs themselves, and you are sure to fit in.
  
*'''''Housing District'''''~The housing district is full of not only three-floor homes for single occupants but also large homes for families. All housing is free, and not a single occupant has to pay taxes. The stewards of Fenn are more than happy to assist in any way possible regarding housing, and we’re continually updating the housing district. To ensure that we only house active citizens, weekly activity checks are conducted by the Grand Steward.
 
  
*'''''Ivae’fenn'''''~Currently, the largest standing Elven military on Arcas, the Ivae'fenn stand watch over Tahu'lareh and all Fennic lands. They are tasked with defending the city and its inhabitants to the death if need be. Easily identifiable by their uniform, which bears the colour of their rank accordingly. All crime should be reported to the nearest Ivae'fenn soldier. If you wish to enlist and protect Fenn, find the nearest Ivae'fenn official, and they will guide you through the enlistment process. Snow Elves and citizens of Fenn interested in enlisting can look here:
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<div style="background: #ACD; border: 1px solid #7BC; padding: 5px; margin: 3px; font-weight: bold; text-align: center; font-size: 120%;"><div style="float: right;">[[File:hsg2.png|center|120px]]</div>[[Supplementary Nation & Settlement Guides| Other  Nation Realms]]</div>
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You know how some days you just feel like you're the sorethumb? The one individual who doesn't fit in any of the towns you've been to? Perhaps these well-known cities, each odd, lovely, and fantastic in its own way, can pique your curiosity? These hobbles have a magical sense to them and welcome all. There is no one they won't accept!
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*'''''Library'''''~Over a hundred books in counting. For centuries Fenn has been at a loss of Mali’fenn writings and general knowledge about the world, but with the move to Arcas, their library has begun its constant search for books and knowledge on their own heritage.
 
*'''''The Free Market of Fenn'''''~The Free Trade Zone at the foot of Fenn’s capital city of Tahu’lareh is a testament to the nation's freedom and independence from the outside world.TheMali’fenn of Tahu’lareh is not unwelcoming to outsiders and tradespeople of life, as they view the division of race and class to be unimportant and redundant. Getting your own stall is as simple!
 
  
*'''''Tavern'''''~The Silver Snowflake is frequently bustling with the clangour of bottles accompanied by a steady roar of voices. The bar acts as the very lifeblood of the tavern, supplying a steady stream of unique beverages imported from all across Arcas. Every week, new drinks are swapped out for the old ones, each of which is sold at a fair and honest market price. Located no more than twenty feet from the last seat of the bar is the primary source of drinking entertainment for the patrons of the Silver Snowflake: the local fight pit. Here, the ordinary laws of the Princedom are cast aside, following a unique set of rules. Disagreements and disputes are commonly settled within the borders of the fight pit, as are fun challenges and tournaments. While most outsiders will view the fight pit as a barbaric source of entertainment hidden within the confines of a well-masked tavern, the citizens of Fenn see it as a way to let off steam and keep their skills sharp for what the future may hold.
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*'''''Temple of Wyrvun''''' ~The Temple of Wyrvun is a place of worship, and forum. It is made up of a long hall with a giant statue of Wyrvun at the back end of it with glass-stained windows to the side and two towers on either side of the building. The two on the front are much larger than the two in the centre. In the centre of the building, is a podium for different speakers and priests to place their things as they commence different rituals or explain different ideas and topics. Just in front of the podium is a sacrificial table where different animals are taken and given as a sacrifice to the six aengul and aelor of Wryvun.
 
((GALLERY))
 
=====Religon=====
 
  
===Irrinor===
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[[Category:Realm Guides]]
[[Irrinor]] is the homeland of the Wood Elven people on the continent of Arcas. It is the centre of the elnarnsae’ame- the wilderness faith that forms the core of wood elven culture.
 
The town was more grown than it was built, and visitors will be able to marvel at the massive trees that shade the naturalistic forest paths, and the austere shrines to the Mani spirits that the locals worship. Homes are built into the trees themselves as if woven seamlessly into nature. '''X 1657, Z -665'''The Nation is quite close to the [[Princedom of Fenn]], to get there from Cloud Temple, follow the signs leading to Fenn, before you arrive, there will be a detour path from the main road labelled “Irrinor”, follow that to the city.
 
 
 
{|cellspacing="0" style="border: 1px solid #0c6; border-left-width: 10px; margin:right; width: {{{width|90%}}}; background-color: #e0ffe8; padding: 2px;"
 
| style="padding-left:5px;"| '''<span class="smallcaps" style="font-variant:small-caps;">Peak Times</span>'''&ensp; {{{1|Late afternoon EST (6-10PM), however we have a sizable GMT and AEST community for all you Aussies and Europeans out there.}}}
 
|}<noinclude>
 
[[File:cttoir.jpg|thumb|right|The route from cloud temple.]]
 
====Notable Locations and Information====
 
 
 
*''''' Clinic'''''~
 
 
 
*'''''Housing'''''~
 
 
 
*'''''Omentahu'''''~The Seed is the principal unit by which the core of Mali’ame society runs, and this must be reflected in Irrinor, the principal home of all Mali’ame. Located within the centre of Irrinor, this giant tree serves as many things, but as you reach the top, you can spot the council chambers where events such as the Omentahu are held. The system of Diarchy that ruled us during the inception of our young country did not correctly represent the tribal bodies that make up the heart of our society. Therefore, to ensure stability in our homeland, the power of government must be put in the hands of a council of Seed Chieftains, headed by an elected High Chieftain. The Omentahu is formed of two parts- the High Chieftain of Irrinor, and the Council of Roots.
 
 
 
*'''''Okarn’ame''''' ~ el'Okarn'ame, or the Forest Guard of Irrinor, is the primary military force of the Forest Realm. While their main focus is the defence of Irrinor's people, they also march out to eradicate unnatural threats to the world and assist Irrinor's friends and allies. It is headed by an Annilir, the commander in common terms, who leads el'Okarn'ame with a left and right hand known as Medirir. To find them, one must only visit Irrinor itself to see the elven guards going about their day-to-day.
 
=====Religon=====
 
((GALLERY))
 
===Haelun'or===
 
The population of [[Haelun'or]] consists of primarily High Elves, proud in the upkeep and safeguarding of the ancient High Elven values and traditions which have guided the Silver State since early Asulon. Other races are rare, but those who wish to live within Haelun’or are mostly tolerated and welcome if they are willing to learn and respect these values.
 
On a tall plateau deep amid a vast peaceful forest of spruce, untrampled earth and mystery, travellers can find The Silver State of Haelun’or. A mighty Elven nation, a clean, marble pearl in a realm polluted by war, Haelun’or is a place of riddles, magic and intrigue. The Citizenry is guided by the principles, maehr’sae hiylun’ehya, laid out by Larihei, an Elfess the High Elves adore and uphold as the example of what one should strive to be.  While all High Elves zealously protects Haelun’or, there is a highly-principled guard force called The Sillumiran (elven trans: ‘The Weeping Blades’), which vows to defend their people in case of war.
 
 
 
{|cellspacing="0" style="border: 1px solid #0c6; border-left-width: 10px; margin:right; width: {{{width|90%}}}; background-color: #e0ffe8; padding: 2px;"
 
| style="padding-left:5px;"| '''<span class="smallcaps" style="font-variant:small-caps;">Peak Times</span>'''&ensp; {{{1|With a diverse council and playerbase of both Americans and Europeans, Haelun’or is active throughout most of the day, but is particularly active between 1-10 PM EST / 18:00 - 04:00 GMT.}}}
 
|}<noinclude>
 
[[File:CttoHighelf.png|thumb|frame|right|The ''Silver State of Haelun’or'' is located close to Renatus and Haense, just across the lake. From Cloud Temple, you can expect an about a 8 minute walk, following the signs towards the Northern Nations and ''''‘Haelun’or’'''.]]
 
 
 
====Notable Locations and Information====
 
*'''''Eternal Library'''''~ At  Haelun'or heart lies the Eternal Library, an institution as old as the High Elves themselves, which all citizens contribute to. The largest national library of the server.
 
 
 
*'''''Maehr’tehral Trade District'''''~The district serves as a way for the good citizenry to purchase as well as vend goods or services.
 
 
 
*'''''The Silver Citadel''''~The government building, a design made by Malaurir Iatrilemar Elervathar in Axios.
 
((NEEDS FLESH OUT)))
 
=====Religon=====
 
((GALLERY))
 
 
 
== Dwarven Nations & Charters ==
 
=== Urguan ===
 
The Under-Realm of Urguan is the nation of the kin of the Descendant Urguan: The Dwarves. This stout folk lives among one another divided into clans yet stand united under the Urguanite banner of Grey and Orange. The Realm offers the dwed with a plethora of locations to visit and occupations to take on. Most if not all, dwarves find themselves with a clan. Either through being born in one or becoming part of one through alignment and rituals. The Under-Realm of Urguan is home to many famed clans from history and is the birthing place for new clans alike.
 
 
 
{|cellspacing="0" style="border: 1px solid #0c6; border-left-width: 10px; margin:right; width: {{{width|90%}}}; background-color: #e0ffe8; padding: 2px;"
 
| style="padding-left:5px;"| '''<span class="smallcaps" style="font-variant:small-caps;">Peak Times</span>'''&ensp; {{{1|A Sizable community that switch between burst of GMT And Morning  EST, to late night hours. So there is always a player in Urguan to help out!  }}}
 
|}<noinclude>
 
[[File:cttourggan.PNG|thumb|right|The route from cloud temple. The ''Under-Ream of Urguan'' is located up and in a mountain. From Cloud Temple, you can expect an about a 5 minute walk, following the signs northern towards the nation '''Urguan''.]]
 
 
 
====Notable Locations and Information====
 
*'''''Hefrumm~''''' It is known that the Forest dwarves, kin of Urguan, prefer life on the surface level among trees and fields of wheat. Right above the city of Kal’Varoth in between the peaks of the mountain pass you will find Hefrumm: home of the forest dwed.
 
*'''''Legion Hall~'''''Are you a warrior of great prowess and wish to protect the dwed of Urguan through one of the truest forms of servitude towards the Kingdom? Join the dwarven legion today and work your way through the ranks to obtain experience and status! Travel south from the capital’s magnificent doorstep and follow the road to a vast lake of boiling lava. Amidst this impressive natural lake of doom, you will find the stronghold of Varoth’Akvel: the base of the Legion of Mercy. Here the legionnaires are trained to defend the Brathmordakin and destroy all that is an unholy spawn of Khorvad the Vile.
 
*''''' Public Forge~''''' Iching to make a new sword and armour? Stop by Urguans Public forge an area where any smith can heat a piece of metal to where it becomes easier to shape!  Be taught by the Drogan’Var ways of the forge and learn about new rare ores and how to process them into true works of art! For which dwarf would not like to call themselves a master blacksmith!
 
*''''' Ruined Runesmith Tavern~''''' Whats a dwarf without a few drinks in him! Head down to the runesmith tavern, where you can join your friends in competition, singing and the occasional bar fight!  Coming out of the gate past the bridge into the social hub of the dwarves
 
 
 
*'''''Slums~''''' The slums, an excellent place for the minority of the dwarven community to live! Located underneath the tavern area. Be careful walking there after a few drinks you might get a little steamy.
 
*'''''Urguan Market District~''''' Have trouble finding something within the lands of Arcas? Try your chances in the market district of Urguan; From shiny rocks and exquisitely built weapons, you simply can't go wrong with a quick browse! Make your way straight from the city gate, past the bridge and into the hub of the city!
 
 
 
*'''''Urguan Mines~''''' Do you wish to return to the real dwarven roots deep down in the caverns below? Delve for rare ores and contribute to the wealth of the Under-Realm? Become a certified miner and get access to the privatised mine of Urguan. Enrich yourself and the Under-Realm with the smashing of rock and bending it to your will and laying bare the fruits of the ground! Come down the stairs and to the left to see this great mine!
 
 
 
=====Religon=====
 
The dwarves follow their own gods and goddess.  Don't fear though there is a clergy within to help with all your religion needs. The Religion of the Brathmordakin is the ancient religion of the dwedmar. Its teachings are recorded and taught by the Kirkja Dverga, or Dwarven Clergy. The Clergy’s mission is to enforce the will of the Brathmordakin, uphold dwedmar to their honour, and purge evil and heresy from the dwedmar.
 
((GALLERY))
 
 
 
==»»————-Orc Nations & Charters————-««< ==
 
=== Krugmar===
 
 
 
 
 
== »»————-Human Nations & Charters————-«« ==
 
===Ayr===
 
===Calpihate===
 
===Cresonia===
 
===Curion===
 
===Haense ===
 
===Helena===
 
===Hollowfell===
 
===Ravensburgh===
 
===Rubern===
 
===Ves/Kaedrin===
 
 
 
== »»————-Supplementary Nations & Settlements————-««==
 
 
 
===Agreothond ===
 
 
 
===Brandybook===
 
The village of [[Brandybrook]] is where the halflings call home. Build next to the city of [[Aegrothond]], Brandybrook has a lovely ocean view along with fertile farmland. The halflings of Brandybrook care little for the affairs of the outer world, focusing their attention upon tea parties and drinking nights. No doubt Brandybrook is one of the most welcoming places you'll ever visit. But don't go there wearing shoes!
 
 
 
'''Notable Locations and Information'''
 
 
 
'''''The Burrows''''' ~ Unlike most descendants, the halflings do not live in regular houses. They live in what they call a burrow, which are usually small and cozy holes in the ground. Halflings make the best effort to ensure their guests feel welcomed and secure within their burrows, often having lots of food and drinks within their abodes.
 
 
 
'''''Sharing is Caring''''' ~ The halflings are a very peaceful and gentle race, often seeking to share anything they have with others. Due to this belief, they never lock their chests within their homes. Doing this is considered being a good neighbor, allowing anyone to take whatever resources they need. Don't get greedy though, or it's considered being a bad neighbor.
 
 
 
===Concord of Llyria===
 
 
 
===Sutica====
 
 
 
===Talus Grove of the Druidic Order===
 
 
===Vira'Ker===
 
 
 
 
 
===Athialia ===
 
===Dronen===
 
===Ichma===
 
===Laanhold===
 
===Maeringar===
 
===Masumar===
 
===Nakamachi===
 
[[Nakamachi]]
 
 
 
===Suffonia===
 
 
 
 
 
 
 
{dont mind me just my checker for nations and charters and my lousy ABC.
 
 
 
 
 
 
 
abcdefghijklmonqrstuvwxyz
 

Latest revision as of 18:42, 11 October 2023

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The realm guide is a brief guide that can help players from various backgrounds find the right settlement or get a sneak peek at some of Aevos's diverse cultures.

Embarking on a grand quest for lore accuracy, I wield my mighty editing swords to slay broken links and spelling goblins. Fear not! Seek aid from Wiki caretaker @Tigergiri, whose currently working on this page. who's more cuddly than fierce...we think..


Human settlements can range from icy stone cities to vibrant, thriving villages. Any human will discover the ideal location that will meet their desires, from stunning chapels with adorned paintings and quartz to rugged countryside.


Similar to the race they are a part of, Eleven Settlements appear to be enduring. You can choose between luxurious homes made of quartz, homes surrounded by trees and the great outdoors. An elf could fit in one of these anywhere!


The Dwarven Settlements are almost as powerful as the race itself. Dwarven stronghold, roots that extend down into the tunnels, the activity of stonemasons, and bustling with spirit all easily provide illumination of the cave. They also have a huge underground lava pool, which is helpful!

The walls of the Orc villages are sure to contain some fascinating artifacts! You have come to the right place if you are an orc looking for a settlement covered in fire with outstanding build styles. If you are an Orc seeking for a new city, the Orc Settlements are as distinctive as the Orcs themselves, and you are sure to fit in.


.
You know how some days you just feel like you're the sorethumb? The one individual who doesn't fit in any of the towns you've been to? Perhaps these well-known cities, each odd, lovely, and fantastic in its own way, can pique your curiosity? These hobbles have a magical sense to them and welcome all. There is no one they won't accept!


Last Revised: 2023/10/11