Difference between revisions of "Grand Legion of Urguan"

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<p>The Legion of Urguan is the standing fighting force of the Grand Kingdom of Urguan. Existing since its inception in [[Aegis]], it's primary function is the protection of the dwarves of Urguan and their allies from internal and external threats. The Legion prides itself on being a multiracial organization, as long as its recruits share the same ideals and beliefs. The Legion barracks are currently stationed at the entrance of [[Kal'Nikaer]], present capital city of the [[Grand Kingdom of Urguan]] .</p>
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<p>The Legion of Urguan is the standing fighting force of the Grand Kingdom of Urguan. Existing since its inception in [[Aegis]], it's primary function is the protection of the dwarves of Urguan and their allies from internal and external threats. The Legion prides itself on being a multiracial organization, as long as its recruits share the same ideals and beliefs. The Legion barracks are currently stationed at the entrance of [[Kal'Omith]], present capital city of the [[Grand Kingdom of Urguan]] .</p>
 
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[[File:emblemofurguan.png|right|300px|frame|Emblem of the Grand Kingdom of Urguan]]
 
[[File:emblemofurguan.png|right|300px|frame|Emblem of the Grand Kingdom of Urguan]]
  
 +
==Current Legion Officers==
 +
The following Dwarves currently oversee the Legion within the city of [[Kal'Omith]] under Grand King[[Bastion Ireheart]].
 +
 +
* Grand Marshal Gror Ireheart
 +
* Commander Gorum Frostbeard
 +
* Commander Oyvind Frostbeard
 +
* Lieutenant Dimlin Irongut
 +
*Lieutenant Garrond Frostbeard
  
  
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The ranks and uniforms of the Legion has changed over the course of many years due to various Grand Marshals imprinting upon their own personality, preferance and will upon the army, however it is noted that the title Grand Marshal has never once been altered.  
 
The ranks and uniforms of the Legion has changed over the course of many years due to various Grand Marshals imprinting upon their own personality, preferance and will upon the army, however it is noted that the title Grand Marshal has never once been altered.  
 
   
 
   
<h2>Senior Officers</h2>
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==Senior Officers==
 
   
 
   
 
<b>Grand Marshal</b>
 
<b>Grand Marshal</b>
 +
The Grand Marshal is the leader of the Dwarven Legion, his gallant and audacious actions have caused him to take the role. Everything he says, everything he orders, will be upheld. Disobeying the Grand Marshal comes with terrible consequence.
  
 +
<b>Commander</b>
  
The most senior position of the Legion, given his position by the Grand King himself. The Grand Marshal is in charge of managing the Legion and the assorted levies of the Kingdom. He will be the de-jure general upon the battlefield provided the Grand King opts out.
+
Commanders are exemplary leaders and confident brave soldiers, they take commands directly from the Grand Marshal and convey them to the lower ranks. It is the Commander’s duty to manage the Legion in the absence of the Marshal, as well as organize training and manage patrols. There can only be two commanders at any point in time.
 
  
+
<b>Lieutenant</b>
<h2>Honorable</h2>
 
 
<b>Grey Beards</b>
 
  
The Grey Beards are retired legionaries, regardless of rank. Grey Beards occasionally reenter service upon request of the Grand King. A dwarf must be enlisted in the Legion for 20 years (6 months) to be eligible of becoming a Grey Beard.  
+
The elite rank in the Dwarven Legion. Lieutenant's have proven both marital ability and the prowess to lead. Responsible for leading soldiers when a Commander or Marshal isn’t present. It is the Lieutenant’s duty to ensure Legionnaires are consistently working to protect and serve the Grand Kingdom of Urguan.  
 
  
<b>Long Beards</b>
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==Legion Ranks==
 +
<b>Pridebearer</b>
  
A former officer within the Legion who has either stepped down or honorably discharged. Long Beards have the ability to be reinstated as an Iron Breaker upon speaking to the Grand Marshal or Grudge Beard. A dwarf has to of served at least 5 years (2 months) to become eligible of becoming a Long Beard.
+
The highest rank obtainable that is not an officer rank, Pridebearers the most skilled warriors and hardened veterans of the legion. Extremely competent in the field, they have proved their worthiness time and time again. They too are on their way to leadership roles.  
 
  
<h2>Enlisted</h2>
+
<b>Longbeard</b>
 
<b>Iron Breakers</b>
 
  
The more competent and worthy of the Legionnaires. They’ve proven themselves as distinguished dwed during their training, and hold the new-found responsibility of passing that onto the newer and younger generation of Legionnaires.
+
Longbeards have proven their capability in the field and their ability to follow commands. They are very versed soldiers who are on their way to leadership roles.  
 
  
 +
<b>Ironbreaker</b>
  
 +
Ironbreakers are experienced soldiers in the legion and have proved their battle prowess and loyalty to the Grand Kingdom.
 +
 
<b>Stone Guards</b>
 
<b>Stone Guards</b>
  
 
The Stone Guard has proven themselves worthy as a Grunt and have advanced onwards to better things. This rank makes up the bulk of the Legion.
 
The Stone Guard has proven themselves worthy as a Grunt and have advanced onwards to better things. This rank makes up the bulk of the Legion.
 
   
 
   
 
 
 
<b>Grunts</b>
 
<b>Grunts</b>
  
 
A Grunt is a recruit and initiate in the Legion. All Grunts and are expected to be completely obedient to all Dwarves of higher standing in the Legion. Generally, Grunts get to participate in most of the hard labor committed by the Legion.
 
A Grunt is a recruit and initiate in the Legion. All Grunts and are expected to be completely obedient to all Dwarves of higher standing in the Legion. Generally, Grunts get to participate in most of the hard labor committed by the Legion.
  
 +
==Notable Battles==
 +
Refer to [https://www.lordofthecraft.net/forums/topic/156121-the-grand-legion-of-urguan/?page=1]
  
 
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==Formation and Command==
<h1>Notable Battles</h1>
 
 
 
<b>Battle of  Ugluk Fort</b>
 
 
 
The Legion siege the Orcish fort of Clan Ugluk. The result is a Legion victory and the land is claimed for the Grand Kingdom. This particular land would become the site of Storm’s Crossing and eventually Kal’Ithrun.
 
 
 
 
 
 
<b>Battle of  Indagolaf</b>
 
 
 
The Legion, pushed back from the trenches surrounding the remains of Thoringrad, entrench themselves in the depths of Fort Indagolaf, an underground superfortress. After a lengthy siege, the Legion forces emerge from the fortress in a charge that would route the human, orc, and elven forces.
 
 
 
 
 
 
<b>Battle of  Kal’Azgoth</b>
 
 
 
The Legion forces alongside their allies, led by a dwarf freed from the clutches of Ondnarch, make their way through the deeproads and into the sealed city. It is here that Igor Ireheart, wielding the Hammer of Baradin, sacrifices himself to destroy the essence of Ondnarch and free the trapped Aengul Wyvern.
 
 
 
 
 
 
<b>Battle of  the Dreadfort</b>
 
 
 
Human forces backed by the Legion siege teams attempt to retake the Scourge-held fortress of the Dreadfort. With brilliantly engineered weaponry and the precision of the siege teams, the dwarves blast a path for the human infantry to retake the Dreadfort with their very own Commander Borin Grandaxe killing the Harbinger of Conquest.
 
 
 
 
 
 
<b>Battle of  Anthos</b>
 
 
 
The Legion backed by the forces of Anthos valiantly defend the gate between Anthos and The Fringe from the coming Scourge before they are pushed back by rising flood waters. Anthos is lost.
 
 
 
 
 
 
<b>Battle of  Vengeance</b>
 
 
 
The Legion and forces of the Treaty of Zion participate in an open field battle in the Orcish sands against the Orenian forces. After the magic of the realm failing and many persons being teleported across the realm and the Zionists dominate the remaining human forces.
 
 
 
 
 
 
<b>Battle of  the Red Realm</b>
 
 
 
The forces of Anthos, led by the Legion and the Golden Lance (Guild) push several offenses into the realm of Setherian. In the final offensive the legion siege weaponry is used to destroy the Harbinger’s Tower. At the climax of the battle, Setherian breaks his way into the mortal realm and the Golden Lance (Guild), using a special ballista built by Lord Protector Zahrer Irongrinder, destroy him.
 
 
 
 
 
 
<b>Battle of Hiebenhall</b>
 
 
 
The forces of the dwarven legion defended the Irongut hold of Hiebenhall against the Kingdom of Oren. The fort was unable to be breached because of its strategic location and the might of the dwarven crossbowmen who kept the human forces at bay. Orenian forces eventually retreated for their inability to conquer the hold and their massive loss of numbers.
 
 
 
 
 
 
<b>Battle of the Grass</b>
 
 
 
Nearing the end of a bloody war, Grand Marshal Jorik Grandaxe and Grand King Balek Irongut led the first defense of their homeland against an Orcish Horde. With overwhelming numerical superiority, the forces of Urguan forsook their keep and charged the horde head on slaughtering all who sought to endanger their people. The battle marked the end of the war and a lasting peace for the people of Urguan.
 
 
 
 
 
 
<b>The Mountain Monarchy Rebellion</b>
 
 
 
After the election for a new Grand King, Verthaik Frostbeard and his followers broke apart from the Grand Kingdom of Urguan. Following the rebellion, the Legion met the rebellion in the valley of flowers, slaughtering the traitors decisively.
 
 
 
 
 
 
<b>The Siege of Khro'Nogaak</b>
 
 
 
The Legion, supported by the Horde of Dunamis and men following the good Faiz Kharadeen, banded together to protect Fort Khro'Nogaak from the Holy Orenian Empire. Pushing the human empire out of Urguan.
 
 
 
 
 
 
<b>The Siege of Kal'Ordholm</b>
 
 
 
The Holy Orenian Empire set their eyes on the hold of Kal'Ordholm and met the Legion, Horde of Dunamis, and men of old Vandoria in battle. Decisively, the Legion backed by their allies sent Oren back out of Urguan land for the second time.
 
 
 
 
 
<h1>Formation and Command</h1>
 
 
 
 
Keeping formation during practice, march, and battle is something ingrained into any legionnaire from the time they're a grunt. Commanders will bark orders in the dwarven tongue, and any hesitation to following these orders is swiftly reprimanded.
 
Keeping formation during practice, march, and battle is something ingrained into any legionnaire from the time they're a grunt. Commanders will bark orders in the dwarven tongue, and any hesitation to following these orders is swiftly reprimanded.
 
   
 
   
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* Rarely used during march due to difficulty to maintain
 
* Rarely used during march due to difficulty to maintain
 
* Not default stance when inactive
 
* Not default stance when inactive
 
----
 
Reference
 
 
Aegis[https://wikia.lordofthecraft.net/index.php?title=Aegis]
 
 
Kal'Akash[https://wikia.lordofthecraft.net/index.php?title=Kal%27Akash]
 
 
Grand Kingdom of Urguan[https://wikia.lordofthecraft.net/index.php?title=Grand_Kingdom_of_Urguan]
 
 
Current Legion thread [https://www.lordofthecraft.net/forums/topic/141016-the-legion-of-urguan/]
 
 
Past Legion thread of Kal'Akash [https://www.lordofthecraft.net/forums/topic/135780-the-legion-of-kalakash/?page=1]
 
 
Athera legion thread [https://www.lordofthecraft.net/forums/topic/116925-the-dwarven-legion/#comment-1119129]
 

Revision as of 07:55, 8 April 2017

The Legion of Urguan is the standing fighting force of the Grand Kingdom of Urguan. Existing since its inception in Aegis, it's primary function is the protection of the dwarves of Urguan and their allies from internal and external threats. The Legion prides itself on being a multiracial organization, as long as its recruits share the same ideals and beliefs. The Legion barracks are currently stationed at the entrance of Kal'Omith, present capital city of the Grand Kingdom of Urguan .

Emblem of the Grand Kingdom of Urguan

Current Legion Officers

The following Dwarves currently oversee the Legion within the city of Kal'Omith under Grand KingBastion Ireheart.

  • Grand Marshal Gror Ireheart
  • Commander Gorum Frostbeard
  • Commander Oyvind Frostbeard
  • Lieutenant Dimlin Irongut
  • Lieutenant Garrond Frostbeard


Hierarchy

legionuniform.pnglegionuniform2.png


The ranks and uniforms of the Legion has changed over the course of many years due to various Grand Marshals imprinting upon their own personality, preferance and will upon the army, however it is noted that the title Grand Marshal has never once been altered.

Senior Officers

Grand Marshal The Grand Marshal is the leader of the Dwarven Legion, his gallant and audacious actions have caused him to take the role. Everything he says, everything he orders, will be upheld. Disobeying the Grand Marshal comes with terrible consequence.

Commander

Commanders are exemplary leaders and confident brave soldiers, they take commands directly from the Grand Marshal and convey them to the lower ranks. It is the Commander’s duty to manage the Legion in the absence of the Marshal, as well as organize training and manage patrols. There can only be two commanders at any point in time.

Lieutenant

The elite rank in the Dwarven Legion. Lieutenant's have proven both marital ability and the prowess to lead. Responsible for leading soldiers when a Commander or Marshal isn’t present. It is the Lieutenant’s duty to ensure Legionnaires are consistently working to protect and serve the Grand Kingdom of Urguan.

Legion Ranks

Pridebearer

The highest rank obtainable that is not an officer rank, Pridebearers the most skilled warriors and hardened veterans of the legion. Extremely competent in the field, they have proved their worthiness time and time again. They too are on their way to leadership roles.

Longbeard

Longbeards have proven their capability in the field and their ability to follow commands. They are very versed soldiers who are on their way to leadership roles.

Ironbreaker

Ironbreakers are experienced soldiers in the legion and have proved their battle prowess and loyalty to the Grand Kingdom.

Stone Guards

The Stone Guard has proven themselves worthy as a Grunt and have advanced onwards to better things. This rank makes up the bulk of the Legion.

Grunts

A Grunt is a recruit and initiate in the Legion. All Grunts and are expected to be completely obedient to all Dwarves of higher standing in the Legion. Generally, Grunts get to participate in most of the hard labor committed by the Legion.

Notable Battles

Refer to [1]

Formation and Command

Keeping formation during practice, march, and battle is something ingrained into any legionnaire from the time they're a grunt. Commanders will bark orders in the dwarven tongue, and any hesitation to following these orders is swiftly reprimanded.

Vel (Line)

  • Formation always has the leader in front
  • Line must not pass leader or break form during march
  • Not default stance when inactive

Dree Vel (Three Lines)

  • Formation always has the leader in front
  • Line must not pass leader or break form during march
  • May be default stance when inactive if number exceed 8 soldiers
  • Continues going down in rows to accompany all soldiers

Aemiz (Row)

  • Formation always has the leader in front
  • Row will not be used during march
  • Default stance when inactive if number is less than 8 soldiers

Tekom (Box)

  • Formation has leader in the center
  • Important individuals will be hosted on the inside
  • Line must not pass leader or break form during march
  • Rarely used during march due to difficulty to maintain
  • Not default stance when inactive