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'''Doomforge'''
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Doomforge are a Half-breed that came about from a union of Dwarves and Dark Elves. This combination makes Doomforge greedy and infertile. As a result of these curses and other factors the Doomforge population in Anthos is low. They are also often said to be mentally unstable and violent.
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! colspan="2" span style="font-size:medium;" | '''Doomforged Clan'''  
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|- style="vertical-align:middle;"
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! colspan="2" span style="height:100px" valign="top" | [[File:DoomforgedEmbed1.png|270px|center]]
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|- style="color:grey; text-align:center; vertical-align:center;"
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! colspan="2" span style="font-size:x-small;" | ''Doomforge Clan Emblem''
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|<span style="font-size:small;">'''Nation''': || [[Grand Kingdom of Urguan]]
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|<span style="font-size:small;"> '''Religion''': || [[Brathmordakin]] [[Dormmarian Worship]]
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|<span style="font-size:small;"> '''Current ClanFather''': || Charsi Doomforged
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|<span style="font-size:small;"> '''Progenitor''': || [[Urir Doomforged]]
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|<span style="font-size:small;"> '''Ethnicity''': || [[Dark Dwarves]]
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|<span style="font-size:small;">'''Titles''': || (.)
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The Dark Dwarves, known as the Doomforged have been around since early Asulon, being the oldest of the minor clans, sometimes considered an Elder clans by their cave dwarven brethren, they are a clan known by a sense of undying loyalty without submission, as well as being filled with the ever hunger for revenge and death. Beings of great peril and great wit, the Doomforged have forged their fame and glory around their battles won, around their enemies squandered, and around their non-adherence to the norm. With their blood-stained lore and controversies, they are easy to spot with their unique appearance and behaviour.
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==Appearance==
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Doomforged are dark skinned dwarves, skin tone ranging from light grey to a near black, and sometimes even ginger can appear. Their eyes give off a fierce glow, the color of the eyes and glow alike can go from yellow to maroon even. Most Doomforged are quick to anger, some being flat out rageful while others are a quiet, silent fury.(All traits listed depend upon the bloodline of the Doomforged)
  
== '''History''' ==
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<!-- MINECRAFT SKIN OF A DEFAULT CLAN MEMBER-->
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[[File:Thraegar2.png|250px|center]]
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|- style="color:grey; text-align:center; vertical-align:center;"
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| ''<span style="font-size:x-small;"> [[Thraegar Doomforged]] </span>''
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|'''Doomforge Clan Appearance'''
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[[File:Dormin Doomforged1.png|215px|center]]
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|- style="color:grey; text-align:center; vertical-align:center;"
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| ''<span style="font-size:x-small;">[[Dormin Doomforged]]</span>''
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|- style="background:#f55254; height:10px; text-align:center; vertical-align:center;"
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|'''Doomforge Clan Appearance'''
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|-
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==Culture==
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Much like their appearance, their general role in the kingdom differs from each of the Doomforge bloodlines. The known bloodlines that a Doomforge may have are as follow:
  
Long ago, in the lands of Aegis, the Dwarf Urir Ireheart of Kal'Urguan found himself travelling to a refugee camp. Urir was almost running into his destination, knowingly to be soon preparing a plan for the last desperate blow to the Undead forces. He feels like he misses something, but he is in much hurry to remember. He continues, but suddenly, with a rash shove to his shoulder, someone stops him.
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===Iban’s Line===
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====Tarumir====
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Iban’s children are darker in skin and usually are darker haired, with black being the most common color. Their eyes are orange tinted and they seem to not glow as strong as the other lines. The Doomforged of Iban line usually are great warriors, and sturdy stalwarts. They prefer axes and warhammers and heavy armor, bold choices for bold, sturdy-minded stubborn Doomforged.
  
“U-Urir!” Faeyin screamt. Urir came to a halt. “F’eyin!” Urir turns without hesitation as he looks at her, her gaze drilling into him as he remains silent for a brief moment before speaking. “W’ere ye been lass, ah’ve been luukin’ fer ye all over!” Faeyin seems to carry some odd object in her hand, a basket of some sorts covered with clothes in an attempt to hide it’s content inside, Urir quickly snaps as he hears Valen shout. “Hurry Urir, we ‘ave tae’ prepare!” Urir insists to see what is in the basket, she refuses as Urir lunges his arm forward, gripping the clothes and yanking them away, he freezes as the sight of three ash grey skinned Dwarves laying in the basket, the emotion of anger quickly fades away as a faint yet gentle smile appears across his face, the sight of his sons quickly calming him. “Faeyin, what in Urguan’s name...” She abruptly yanked the blankets away from him, turning around and shielding the basket of infants with her body. She glared over her shoulder icily at him, the look telling Urir all he needed to know; She hadn’t wanted him to know about the children, and even worse, she didn’t want him to have them. Urir quickly grew angry again, glowering up at the woman as he clenched his hands into tight fists. “Ye were plannin’ on keepin’ this from me, weren’t ye?! My own bloodeh sons!” Spit flew from his mouth as he spoke, his upper lip curling upwards as he took a hard stomp forwards, closer to her. In return she took a wide step back, unleashing a feral growl, like that of a lioness protecting her cubs. “They’re not yours. They’re mine, my sons, my children, mine to take care of! Don’t you dare...” Faeyin’s sentence was cut short as Urir suddenly grabbed at the front of her dress, pulling her forward. She let out a gasp, either of surprise, or fear, or simply anger as he began to speak in a low angry tone. “,T’ey be ours” She looked at him quizzically, trying to decipher his face, which usually showed little emotion, hard as rock. She tried to walk away, but she was pulled back by Urir “W’ere ye goin’!?” Urir roared. “These are my children!” She took a step forward. “Nay! T’ese be ours.” Urir, hesitantly, tried to touch one of the babies with his free-hand. Faeyin, rather frustrated, and deeply disappointed, allowed him to do so. Urir’s face formed a perturbing, yet fatherly smile, as he played with Odyn’s hair. He let go of her dress, lifting Hodir up, however, his face was rock-hard once again. He grabbed him harshly, holding him with his arms, at eye-level. “Ye’ be of me brood, boi?” He asked him, rhetorically. He noticed the obvious stub under the child, and the features of his own face, his nose, the nose of a Dwarf. “Ye’ be a Ire’eart” Urir said, Hodir only able to look at his father’s eyes. The baby began crying, since he was beginning to feel cold, away from the grasp of his mother. Hodir was placed back into the care of his mother once again. Urir was holding to his innards what tears come to one who finds out he’s a father, but his pride overcame his parenthood. He could only express his emotions in one simple action; He leaned forward, forcing Faeyin to kiss his lips. She let out a muffled noise, disgruntled by his actions, and tried to push him away, to no avail. When he finally pulled away, she started walking away, but was stopped as Urir grabbed onto her arm roughly. Knowing it would be futile to try to get away from him, she allowed herself and the children to be drug off, towards the Alrasian refugee camp. They reached the camp, and he gave Faeyin shelter in his own tent, much to her chagrin. “Listen, Faeyin. These’re my sons, and I want ‘em raised as Dwarven children should be.” He spoke with a voice tinged with sadness, crossing his arms as he looked down upon the children. “I’m not letting you of all people raise my children.” She spoke, angrily and loudly, and he suddenly knelt down beside her, interrupting her. “Oi’m nae’ lettin’ tae’ Undead follow us tuu’ t’is new land. Oi’m nae’ lettin’ ‘em haunt my children loike they’ve haunted us. Faeyin, oi’m going tuu’ bloodeh kill ‘em all, and oi’m gonna go down with ‘em” She narrowed her eyes at him quizzically as he continued speaking. “I’m givin’ ‘em to Thorik to raise. You got two choices; Go with ‘em and live in the new Dwarven lands, where’ver they are, and help him raise my sons, or...” She spoke up, standing to her full height as she left the basket with the infants on the ground. “They’re mine, not yours. You can’t have them, the Dwarves can’t have them. I’ll raise them how I want to, I don’t give a damn what you-” Her sentence was cut abruptly short as Urir’s fist landed square on her face, sending her flying backwards, landing with a hard ‘thump’ on the ground. “Option twuu’, ye never see ‘em again.” He growled angrily, picking the basket up and stepping over the unconscious Dark Elven woman. He quickly exited the camp, leaving her there as he headed a short sprint down the road to the portal which lead to the Verge... and to his son’s safety.
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===Hodir’s Line===
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====Yaemir====
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Hodir’s children are usually dark skinned, a bit lighter than Iban, with red glowing eyes. Their hair ranges from dark brown to light brownish and some uncommon dark blonde. Hodir and his own descendance are political masterminds, and usually delve in both smithing and warring. They are centered and stubborn, but lack the physical prowess of Iban or the mental fortitude of Yorri’s line.
  
Whatever beasts roamed the decrepit ruins that the Verge portal first let out into were no match for Urir’s axe. He barely even noticed the various spiders biting at him or zombies clawing at him as he hurried through the ruins, up the spiral staircase until he finally reached the light of day. Immediately he could feel which direction to go, as the rush of people, refugees, politicians, families, royalty all converged upon one singular direction; that of their future, that of the ships of their respective nations, including Kal’Urguan’s.
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===Yorri’s Line===
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====Korzamir====
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Yorri’s children are lighter skinned, with a light purple tone. Their eyes glow yellow and they have most frequently ginger hair. They are the intellectuals, bookworms and powerful writers and lorekeepers, Yorri’s line is famous for their discoveries and hunger for innovations. They, however, don’t excel in fighting.
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===Dormin’s Line===
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====Arkhomir====
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Dormin’s line is incredibly pale skinned, usually ranging from a pale grey to a light desaturated purple skin tone. They have dark hair, usually dark brown, most rare case being ginger. Dormin’s Line is known to being natural leaders, meticulous, unlike any other bloodline. They’re logical, stoic and their attitude is sometimes that of a snob persona, with their affinity with deceit and slander.
  
Urir boarded the Dwarven ship with basket in hand and entered the Captain’s Quarters as he greeted his fellow Dwarves, those he considered his own flesh and blood, Kjell, Valen and Thorik stood together discussing their plans against the Undead as Urir sets the basket on the table. He looks into Thorik’s inquisitive gaze, moving the basket’s blanket with his eyes. Urir reveals the three ash-skinned babies. At first, Thorik gestures with a frown, to which Urir nods at. “T’ese be me’ sons...” He explains, sounding proud, yet eerily sad. He feels a hand on his shoulder, looking up, he sees Thorik’s hand. “Ah understand.” He says shortly. The scene, turns into grieving silence, completely opposite to what is outside, where people fight over food, ramble over nothing, and scream from one side to the other. Urir breaks the silence “Ah need ye tuu’ look after ‘dem...Ah dunnae want t’em ‘armed, Thorik.” He explains. “Aye, oi’ll make sure ta’ raise ‘em as me own an’ tell ‘em tales of how great t’eir fat’er was.” Urir nods, looking down at the basket as Thorik shelters the three.
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===Religion===
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Dormmar is considered a deity within the Doomforged. It is unknown what his role is or what he deeds he is attributed, but it is proposed and spread that he was a legendary king of the Derva who may have discovered Flesh Runes and created the entire society of Asgol and Karik.
  
Urir had precious little time to spend with his sons, and soon Kjell and Valen made it clear it was time to go. They left the ship with a parade of Dwarves following, cheering them on as the champions of Kal’Urguan. The horns trumpeted them all the way back to Aegis, then down the road to Laurelin, where the final stand against the Undead would be started. Though it would not be made there, for this time, the fight would be brought to the Undead. Cheers erupt from the watching crowds, Urir grinning and waving boisterously, more than happy to accept the praise. Out of the corner of his eye he seems to spy two glowing, purple eyes in the crowd, but he quickly writes it off, taking his place among the Champions of the other nations. He pays no mind to whatever speeches are given, watching the crowd. He glares at the Ascended who is bestowing Aerial’s blessing on the arms of the Champions, Urir refuses and snarls, “Ah dunnae’ need a blessin’ ‘o tha’ wench!” Urir says as he positions himself before the portal prematurely, as Thorik makes an appearance. He beckons for Urir to come over, who looks at him quizzically, approaching warily. Thorik chuckles “Ye’ goin’ like ‘tat?” He motions to his armor. Thorik shouts, as two Dwarves approach, carrying a golden chest. “T’is me friend, is w’at ye gunnae wear.” Thorik says filled with confidence, ordering the two keepers of the chest to open it. Inside, a beautiful armor, crafted of a strange-looking diamond, seeming more in the tint of scales, the shoulder pads, with two runes each, both glowing strong. Urir looked at it, awe-struck. He recognized it from the myths and children’s tales; Urguan’s armor. “Tis’ armor was crafted by Urguan an’ was given tuu’ tae’ first Braveaxe, ‘tis armor ‘as saved me an’ me ancestors countless ‘o toimes an’ is ‘e relic ov tae’ Dwarves, now get in t’ere an’ show t’ose Undead scum whae’ we Dwarves are made of!” Urir stomped his foot once and let out a loud “Yarrr!”, he equipped the armor and extended his hand, Thorik grabs it as they embrace each other firmly, Urir pats Thorik on the back before he lets go of him, slowly retreating back into the cheering crowd as he speaks his final words towards Thorik. “May we meet again in Khaz-A-Den’trumm, brot’er.” Urir quickly ran back towards the portal after donning Urguan’s armor, pushing other champions out of the way, angry that he was not first. As he enters, the drone of the cheering crowd outside slowly fades, with one final sentence burning into his ear drums: “I hope you burn in the Nether Urir!” It is quickly drowned out by the agonizing screams of men and women alike, fellow champions laying dismembered as the thick smell of burning flesh hits Urir’s nostrils. Urir ran as he saw Kjell falter in the corner of his eye but did not stop.. His heart told him to stop for his companion, but his brain made his legs keep going. Valen too quickly fell behind as he became swarmed by Undead spawn, but there was nothing Urir could do for him as he quickly ascended the first Pinnacle where he stood before the sacrificial pit. A Human champion stood next to him as Urir muttered silently “We all ‘ave ta’ mayke sacrifoices.”, quickly planting his Axe into the Human’s rear as he falls to his knees, grasping the wound as Urir kicks him over into the pit, a path appearing before him leading towards the Axe of Krug.
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===The Stone Tongue===
  
Before him lay no more Champions, as he was the only to survive thus far, though the survival of the others did little to stall him. Without stopping to admire the Axe, he ran by, dropping his own and grabbing it with both hands as he did so. He smirked to himself as he felt the weight of the axe as it slid through the beasts of the Nether like a knife through butter. “Now this be a foine weapon. Shame it’s gotta go!” He muttered to himself, letting out a loud, arrogant laugh as he slammed it clean through the skull of a Zombie, leaping over the corpse and onto the next challenge.
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==Traditions==
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<!-- MINECRAFT SKIN OF A DEFAULT CLAN MEMBER -->
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| [[File:OrzumarSkin1.png|200px|center]]
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| style="text-align:center;" | ''<span style="font-size:x-small;"> [[Orzumar Armor]] </span>''
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| style="text-align:center; background:#f55254; color:white;" | '''An example of Warforged armor'''
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|}
  
It wasn’t long before Urir had bested all the traps and trials the Undead had laid before and after the Axe of Krug. It was with a great, unnatural haste that he soon reached the Nexus, the source of the Undead’s power, and where he, and the Axe, would meet their final fates. He shut his eyes as he approached it, perhaps to avoid being corrupted by it’s taint, or perhaps for reasons of reminiscing. He instead ran straight forwards, a wide grin coming to his face as the faces of his friends, allies, compatriots, and most importantly, family, all passed before him at a terrifying speed as he neared the edge of the Nexus. As he felt the ground disappear beneath his feet, as he dove axe-first towards destiny, he muttered one last thing to himself: “Burn ah will, Fe’yin.”
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===Warforging===
  
And burn he did, as did Aegis, as did the Undead in their tomb which was the former home of the Four Races. The ships set sail, following the setting sun as the clues had foretold, and into the distance. Thorik himself stayed with Urir’s children throughout the boat ride, leaving only to issue orders to his men, through the snow and hail, the rain and lightning, the bombardment by other ships. And in time they reached Asulon, at which point the Four Races went their separate ways, and though the sons of Urir were of two races, they went instead with the Dwarves, guarded and kept safe in the new home of the Dwarves, in the Mountains of Karik. Here they were raised, here they were honored for their Father’s deeds, though here too they were labelled heretics and hated. Thorik’s word to Urir held true, and he guarded and raised the sons like his own, till the day of his death. Lost in the political chaos and cultural squabbles in the aftermath of Thorik’s assassination, the three brothers left the lands of the Dwarves behind, though they did so grudgingly.
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Warforging, a secretive art held by the Doomforged, intricately combines Karsûl ore with unique chemicals, allowing for the creation of visually striking armor and weapons that feature elemental designs, a technique once lost but rediscovered from the walls of Karik and Asgol.
  
As their Father had found his purpose in fighting the Undead, the three brothers would need to find purpose in something other than their father’s legacy. Though in so great a shadow as that of Urir Ireheart’s, they sometimes felt it impossible to find their own destiny. It was on their extensive journeys throughout the lands of Asulon that they would find that which would give them their place, their own place, separate from that of their Father’s. Through the thick ice and snow of the lands of Hanseti the brothers travelled, and either by luck, or instinct, or just their desire for warmth, they took shelter in an alcove as the sun set on the horizon. And perhaps it was destiny, or luck, or just curiosity which drove the brothers to investigate the alcove further, finding it to be not a simply cave, but rather the entrance to something larger, and much grander. Pulled by fate through the darkened tunnels and dimly lit crevices, it was on their last set of torches that they discovered that which would give them meaning; The ruins of Asgol as they named it, that which would hold their namesake within: The Doom Forge.
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===Flesh Runes===
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Flesh runes, a powerful and arcane form of runesmithing, were originally discovered by the Doomforged in the shadowed ruins of Kal’Asgol following the Dragon's awakening in Kal’Karik. Guided by King Thorik, the Doomforged sought refuge in a mysterious tunnel that led to an ancient door, ornately decorated with gold and a dark, iron-like steel. Beyond this door lay the remnants of the Dormar civilization, and a sprawling tunnel that stretched miles into darkness, its walls inscribed with the rich history of Asgol in ancient runes. This subterranean archive detailed the reigns of Asgolian kings and the daily lives of its people, each meter of the tunnel representing a day's worth of history.
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Among the myriad secrets chronicled in these runes were technologies and knowledge unfathomable to the Doomforged, including the art of Flesh Runes, developed by the Dormar with assistance from the Karikmar. These runes, etched directly into the flesh, varied in function – some inflicted harm, while others enhanced physical or mystical attributes. They became integral to the city's military, both for empowering soldiers and for meting out punishment to criminals.
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Lost to time over the last few centuries, the knowledge of Flesh Runes faded into obscurity. However, with the recent return of Thraegar and many of his kin, rumors and claims of understanding these ancient runes have begun to resurface.
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===Trials===
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Not much is known about the trials the Doomforged undergo. They are conducted in utmost privacy. It is believed they are a variation of the Ireheart trials.
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'''Trial Of Endurance'''
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'''Trial Of Intelligence'''
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'''Trial Of Valor'''
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==Laws==
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'''1.) CODE OF CONDUCT'''
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<ol type="A">
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<li>You shall not damage or hurt another Doomforged in any way, unless Tenet 1B requires you to do so.</li>
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<li>You must ensure the Clan and all it’s properties sake for as long as you live.
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<li>You must never defy the executive orders of the Clan.</li>
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<li>You must never damage another being unless directly threatened by it, or if it indirectly threatens the Clan’s sake.</li>
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<li>The Kingdom Of Urguan is your home—regardless of it’s state, respect and follow it and their representatives, unless Tenet 1B is breached.</li>
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<li>The Lore of the Clan is sacred, you must not share it in public light as it would be as giving our treasures away. It is sacred knowledge and only for readily eyes.</li>
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</ol>
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'''2.) CODE OF POLITICS'''
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<ol type="A">
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<li>You shall not fight with other Clans unless Tennet 1B or 1E is at stake.</li>
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<li>You shall respect other clan’s opinions on political views and affirm your superiority by not meddling to common wrestle over trivialities such as these ideological nuances.</li>
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<li>You shall not declare CLAN WAR on any clan unless Tennet 1A and 1B, and optionally 1E is broken if otherwise.</li>
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<li>If CLAN WAR ensues, assure humane deaths so Dwedmar life is not so dramatically impacted by the conflict.</li>
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</ol>
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'''3.) CODE OF LEADERSHIP'''
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<ol type="A">
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<li>You will not act on your own, the vacancy of the Clan Father must be resolved by the clan whole, not by personal endeavors and ventures.</li>
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<li>The Clan Father is expected to be only a respect towards Urguan’s ideology, everyone within the Doomforged is equal and apprehended by the same Tenets and legislation.</li>
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<li>You must ensure Peace as long as 1B and 1E stand unbroken.</li>
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</ol>
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==Relics==
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<table>
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<td>
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[[File:Yarak1.png|250px|center]]
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|- style="background:#f55254; height:10px; text-align:center; vertical-align:center;"
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|'''The Yarak-un'''
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|-
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|The Yarak-un, previously called Ruhnordrum is a hammer unlike many, is a hammer with a lot of bulk and weight for it’s size. It is carried by Dormin currently, and was passed down to him by Yorri, who obtained it in the Throne Room of Kalas-gol. It is usually used with a runic shield and rarely used two-handedly, although it’s weight would imply such a stance. It possesses strange runes in it’s grip, that connect to the Doomforged’s flesh runes in their palms, creating a bond like none other with the weapon that allow the weapon’s weight to become near null for the bearer.
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[[File:TheDoomForge2.png|250px|center]]
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|- style="background:#f55254; height:10px; text-align:center; vertical-align:center;"
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|'''The Doom Forge'''
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|-
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|The Doomforge is an ancient runic anvil and Karsûl forge originally made by ancient Asulonian Dwarves, thought to have been given by the God-dwarf Dormmar to the Kalas-gol Dwarves. It is the only forge known to be hardy and sturdy to craft the heaviest and most durable armor and weapons in all the land. The Doom Forge is kept with a safe-lock system and there is a transport system to be able to move it with ease. It is a dubious construct, knowing that those that use it forever change, their eyes lighting up with gleaming fury, furthermore than the Doomforged natural eye glow, and also begin hearing whispers from the Forge, this is thought to be echoes of Dormmar’s time with the forge.
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==History==
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Dwarven archives contain some smaller information on Doomforge history from Aegis, but most of the documents are from Asulon and further.<br/>
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[[Doomforge History|'''Full history can be found here!''']]
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==Notable Members==
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*'''Paragon [[Urir Ireheart|Urir Doomforged]]''' - Sacrificed himself, becoming a legend and martyr to all the Descendants in order to save them from the clutches of Iblees.
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*'''King [[Hodir Doomforged]]''' - Kept the Clan safe in the times of peril through Asulon until his death in Athera.
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*'''[[Dormin Doomforged]]''' - Discovered and keeps the Flesh Runes safe, created the current system of government for the Dwarves. Was a great asset during the war against Wyrvun and, later, Setherien.
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[[Category:Dwarven Clans]]
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[[Category:Grand Kingdom of Urguan]]

Latest revision as of 18:33, 29 March 2024

Doomforged Clan
DoomforgedEmbed1.png
Doomforge Clan Emblem
Nation: Grand Kingdom of Urguan
Religion: Brathmordakin Dormmarian Worship
Current ClanFather: Charsi Doomforged
Progenitor: Urir Doomforged
Ethnicity: Dark Dwarves
Titles: (.)

The Dark Dwarves, known as the Doomforged have been around since early Asulon, being the oldest of the minor clans, sometimes considered an Elder clans by their cave dwarven brethren, they are a clan known by a sense of undying loyalty without submission, as well as being filled with the ever hunger for revenge and death. Beings of great peril and great wit, the Doomforged have forged their fame and glory around their battles won, around their enemies squandered, and around their non-adherence to the norm. With their blood-stained lore and controversies, they are easy to spot with their unique appearance and behaviour.

Appearance

Doomforged are dark skinned dwarves, skin tone ranging from light grey to a near black, and sometimes even ginger can appear. Their eyes give off a fierce glow, the color of the eyes and glow alike can go from yellow to maroon even. Most Doomforged are quick to anger, some being flat out rageful while others are a quiet, silent fury.(All traits listed depend upon the bloodline of the Doomforged)

Thraegar2.png
Thraegar Doomforged
Doomforge Clan Appearance
Dormin Doomforged1.png
Dormin Doomforged
Doomforge Clan Appearance

Culture

Much like their appearance, their general role in the kingdom differs from each of the Doomforge bloodlines. The known bloodlines that a Doomforge may have are as follow:

Iban’s Line

Tarumir

Iban’s children are darker in skin and usually are darker haired, with black being the most common color. Their eyes are orange tinted and they seem to not glow as strong as the other lines. The Doomforged of Iban line usually are great warriors, and sturdy stalwarts. They prefer axes and warhammers and heavy armor, bold choices for bold, sturdy-minded stubborn Doomforged.

Hodir’s Line

Yaemir

Hodir’s children are usually dark skinned, a bit lighter than Iban, with red glowing eyes. Their hair ranges from dark brown to light brownish and some uncommon dark blonde. Hodir and his own descendance are political masterminds, and usually delve in both smithing and warring. They are centered and stubborn, but lack the physical prowess of Iban or the mental fortitude of Yorri’s line.

Yorri’s Line

Korzamir

Yorri’s children are lighter skinned, with a light purple tone. Their eyes glow yellow and they have most frequently ginger hair. They are the intellectuals, bookworms and powerful writers and lorekeepers, Yorri’s line is famous for their discoveries and hunger for innovations. They, however, don’t excel in fighting.

Dormin’s Line

Arkhomir

Dormin’s line is incredibly pale skinned, usually ranging from a pale grey to a light desaturated purple skin tone. They have dark hair, usually dark brown, most rare case being ginger. Dormin’s Line is known to being natural leaders, meticulous, unlike any other bloodline. They’re logical, stoic and their attitude is sometimes that of a snob persona, with their affinity with deceit and slander.

Religion

Dormmar is considered a deity within the Doomforged. It is unknown what his role is or what he deeds he is attributed, but it is proposed and spread that he was a legendary king of the Derva who may have discovered Flesh Runes and created the entire society of Asgol and Karik.

The Stone Tongue

Traditions

OrzumarSkin1.png
Orzumar Armor
An example of Warforged armor

Warforging

Warforging, a secretive art held by the Doomforged, intricately combines Karsûl ore with unique chemicals, allowing for the creation of visually striking armor and weapons that feature elemental designs, a technique once lost but rediscovered from the walls of Karik and Asgol.

Flesh Runes

Flesh runes, a powerful and arcane form of runesmithing, were originally discovered by the Doomforged in the shadowed ruins of Kal’Asgol following the Dragon's awakening in Kal’Karik. Guided by King Thorik, the Doomforged sought refuge in a mysterious tunnel that led to an ancient door, ornately decorated with gold and a dark, iron-like steel. Beyond this door lay the remnants of the Dormar civilization, and a sprawling tunnel that stretched miles into darkness, its walls inscribed with the rich history of Asgol in ancient runes. This subterranean archive detailed the reigns of Asgolian kings and the daily lives of its people, each meter of the tunnel representing a day's worth of history.

Among the myriad secrets chronicled in these runes were technologies and knowledge unfathomable to the Doomforged, including the art of Flesh Runes, developed by the Dormar with assistance from the Karikmar. These runes, etched directly into the flesh, varied in function – some inflicted harm, while others enhanced physical or mystical attributes. They became integral to the city's military, both for empowering soldiers and for meting out punishment to criminals.

Lost to time over the last few centuries, the knowledge of Flesh Runes faded into obscurity. However, with the recent return of Thraegar and many of his kin, rumors and claims of understanding these ancient runes have begun to resurface.

Trials

Not much is known about the trials the Doomforged undergo. They are conducted in utmost privacy. It is believed they are a variation of the Ireheart trials.

Trial Of Endurance

Trial Of Intelligence

Trial Of Valor

Laws

1.) CODE OF CONDUCT

  1. You shall not damage or hurt another Doomforged in any way, unless Tenet 1B requires you to do so.
  2. You must ensure the Clan and all it’s properties sake for as long as you live.
  3. You must never defy the executive orders of the Clan.
  4. You must never damage another being unless directly threatened by it, or if it indirectly threatens the Clan’s sake.
  5. The Kingdom Of Urguan is your home—regardless of it’s state, respect and follow it and their representatives, unless Tenet 1B is breached.
  6. The Lore of the Clan is sacred, you must not share it in public light as it would be as giving our treasures away. It is sacred knowledge and only for readily eyes.

2.) CODE OF POLITICS

  1. You shall not fight with other Clans unless Tennet 1B or 1E is at stake.
  2. You shall respect other clan’s opinions on political views and affirm your superiority by not meddling to common wrestle over trivialities such as these ideological nuances.
  3. You shall not declare CLAN WAR on any clan unless Tennet 1A and 1B, and optionally 1E is broken if otherwise.
  4. If CLAN WAR ensues, assure humane deaths so Dwedmar life is not so dramatically impacted by the conflict.

3.) CODE OF LEADERSHIP

  1. You will not act on your own, the vacancy of the Clan Father must be resolved by the clan whole, not by personal endeavors and ventures.
  2. The Clan Father is expected to be only a respect towards Urguan’s ideology, everyone within the Doomforged is equal and apprehended by the same Tenets and legislation.
  3. You must ensure Peace as long as 1B and 1E stand unbroken.

Relics

Yarak1.png
The Yarak-un
The Yarak-un, previously called Ruhnordrum is a hammer unlike many, is a hammer with a lot of bulk and weight for it’s size. It is carried by Dormin currently, and was passed down to him by Yorri, who obtained it in the Throne Room of Kalas-gol. It is usually used with a runic shield and rarely used two-handedly, although it’s weight would imply such a stance. It possesses strange runes in it’s grip, that connect to the Doomforged’s flesh runes in their palms, creating a bond like none other with the weapon that allow the weapon’s weight to become near null for the bearer.
TheDoomForge2.png
The Doom Forge
The Doomforge is an ancient runic anvil and Karsûl forge originally made by ancient Asulonian Dwarves, thought to have been given by the God-dwarf Dormmar to the Kalas-gol Dwarves. It is the only forge known to be hardy and sturdy to craft the heaviest and most durable armor and weapons in all the land. The Doom Forge is kept with a safe-lock system and there is a transport system to be able to move it with ease. It is a dubious construct, knowing that those that use it forever change, their eyes lighting up with gleaming fury, furthermore than the Doomforged natural eye glow, and also begin hearing whispers from the Forge, this is thought to be echoes of Dormmar’s time with the forge.

History

Dwarven archives contain some smaller information on Doomforge history from Aegis, but most of the documents are from Asulon and further.
Full history can be found here!

Notable Members

  • Paragon Urir Doomforged - Sacrificed himself, becoming a legend and martyr to all the Descendants in order to save them from the clutches of Iblees.
  • King Hodir Doomforged - Kept the Clan safe in the times of peril through Asulon until his death in Athera.
  • Dormin Doomforged - Discovered and keeps the Flesh Runes safe, created the current system of government for the Dwarves. Was a great asset during the war against Wyrvun and, later, Setherien.