Difference between revisions of "Darkstalkers"

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| ''<span style="font-size:x-small;">Artwork by -name-</span>''
 
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|'''Darkstalkers'''
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|'''Dawkstawkews'''
 
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| '''Area''': Anywhere
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| '''Awea''': Anywhewe
 
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| '''Diet:''': Lifeforce
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| '''Diet:''': Wifefowce
 
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| '''Size''': Varies
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| '''Size''': Valies
 
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| '''Hostility''' Somewhat; depends on orders
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| '''Hostility''' Somewhat; depends on owdews
 
|-
 
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| '''Tameable?''': N/A
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| '''Tameabre?''': N/A
 
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| '''Note: Players can play this creature as their own persona on the server by making a creature application.'''
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| '''Note: Pwayews can pway this cweatule as theiw own pewsona on the sewvew by making a cweatule application.'''
 
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The Darkstalkers, also called Deathstalkers in their first mortal generation, is a type of [[Liches|Lich]] that, instead of raised as masters of magic, are raised as masters of the blade. They are warriors who feel no pain, lie stalwart against both man and the elements of the world, and require only the sustenance of raw life to survive.
+
The Dawkstawkews, awso cawwed Deathstawkews in theiw fiwst mowtaw genewation, is a type of [[Liches|Lich]] that, instead of waised as mastews of magic, awe waised as mastews of the brade. They awe wawliows who feew no pain, lie stawwawt against both man and the ewements of the wowwd, and wequiwe onwy the sustenance of waw life to sulvive.
  
Basically, they're strong, skeletal, undead swordsmen raised by [[Necromancy]], who have a phylactery and must drain lifeforce to survive.
+
Basicawwy, they'we stwong, skewetaw, undead swowdsmen waised by [[Necromancy]], who have a phywactewy and must dwain lifefowce to sulvive.
  
 
==Creation==
 
==Creation==
The origin of the Darkstalker is attributed to the ancient Lich Avern’len, whom in death defied mortal [[Notable Villains|Nimdravur]] as a prime nemesis. Their struggles concluded in the wisened, strong-willed [[Wood Elves|Wood Elves’]] death, only to be rebirthed as a servant of his old enemy. By some means, the ritual had endured alterations -- Avern’len knew no magic in life, and thus to be raised as a Lich was a useless endeavour. But it was believed by his remaker that the lack of a magical connection had led to the empowerment of his bones, which enabled him to wear armor, wield blades and sustain damage he could not in life. This fashioned Avern’len as a powerful undead being, far different than any other Lich that had ever existed throughout all three generations.
+
The oligin of the Dawkstawkew is attlibuted to the ancient Wich Avewn’wen, whom in death defied mowtaw [[Notable Villains|Nimdravur]] as a plime nemesis. Theiw stwuggwes concwuded in the lisened, stwong-liwwed [[Wood Elves|Wood Elves’]] death, onwy to be webiwthed as a sewvant of his owd enemy. By some means, the lituaw had enduled awtewations -- Avewn’wen knew no magic in life, and thus to be waised as a Wich was a usewess endeavoul. But it was believed by his wemakew that the wack of a magicaw connection had wed to the empowewment of his bones, which enabred him to weaw awmow, liewd brades and sustain damage he could not in life. This fashioned Avewn’wen as a powewful undead being, faw diffewent than any othew Wich that had evew existed thwoughout aww thwee genewations.
  
The annals of Darkstalker Avern’len had been recorded by Nimdravur as per both the [[Wraiths|Wraith’s]] fascination with his bitter servant, and under the desire to keep his enemy-turn-ally’s name known in history after his bones would crumble away after an age had passed. In was in these annals that the recollection of Avery’s altered ritual was written; and in Nimdravur’s isolation within Athera, put to the test - enduring countless bouts of trial and error and the ruination of old skeletons that could not withstand the power of Avern’len’s legacy. The closing note of the Gravelord’s study had produced success, with all of his compiled understandings bound together into one, singular process that would assure the creation of a warrior that would live by the blade, with no beating heart to burden him.
+
The annaws of Dawkstawkew Avewn’wen had been wecowded by Nimdwavul as pew both the [[Wraiths|Wraith’s]] fascination lith his bittew sewvant, and undew the desiwe to keep his enemy-tuln-awwy’s name known in histowy aftew his bones would cwumbre away aftew an age had passed. In was in these annaws that the wecowwection of Avewy’s awtewed lituaw was wlitten; and in Nimdwavul’s isowation lithin Athewa, put to the test - enduling countwess bouts of tliaw and ewwow and the wuination of owd skewetons that could not lithstand the powew of Avewn’wen’s wegacy. The cwosing note of the Gwavewowd’s study had pwoduced success, lith aww of his compiwed undewstandings bound togethew into one, singulaw pwocess that would assule the cweation of a wawliow that would live by the brade, lith no beating heawt to bulden him.
  
 
==Physiology==
 
==Physiology==
A Darkstalker is a warrior comprised entirely of the skeletons they died in and the armor they were reborn to be able to wear in unlife. They may take many forms - there is no defined, singular uniformity among the Darkstalker kind, and thus these deathly invaders may stylize themselves based on the weapons they wield to the armor they wear. Their deadliness may even be scaled visually -- the property of being able to withhold lifeforce within their skeletal beings may become so intense after so much collection that darkness seems from their armor, and whatever hood they would wear would simply exude a misty shadow that would utterly obscure the visage of their bare, dead skulls.
+
A Dawkstawkew is a wawliow complised entiwewy of the skewetons they died in and the awmow they wewe webown to be abre to weaw in unlife. They may take many fowms - thewe is no defined, singulaw unifowmity among the Dawkstawkew kind, and thus these deathwy invadews may stylize themsewves based on the weapons they liewd to the awmow they weaw. Theiw deadliness may even be scawed visuawwy -- the pwopewty of being abre to lithhowd lifefowce lithin theiw skewetaw beings may become so intense aftew so much cowwection that dawkness seems fwom theiw awmow, and whatevew hood they would weaw would simpwy exude a misty shadow that would uttewwy obscule the visage of theiw bawe, dead skulws.
  
Their weapons do undergo a degree of uniform tradition, wherein they must select a single “khộr blade” that is forged to be able to withstand the erosion of necrotic taint - a foul taint that their masters are able to bind to such a weapon for a time until the twisted essence fades away, eventually coming to dye the steel an abysmal black.
+
Theiw weapons do undewgo a degwee of unifowm twadition, whewein they must sewect a singwe “khộr blade” that is fowged to be abre to lithstand the ewosion of necwotic taint - a foul taint that theiw mastews awe abre to bind to such a weapon fow a time untiw the tlisted essence fades away, eventuawwy coming to dye the steew an abysmaw brack.
  
 
==Abilities==
 
==Abilities==
*Darkstalkers are sturdier skeletal undead; they are able to sustain much more damage in some instances where blunt weaponry or force is not applicable. This makes the use of bladed arms of lesser use, unless of greater weight and able to smash moreso than slash.
+
*Dawkstawkews awe stuldiew skewetaw undead; they awe abre to sustain much mowe damage in some instances whewe brunt weaponwy ow fowce is not applicabre. This makes the use of braded awms of wessew use, unwess of gweatew weight and abre to smash moweso than swash.
  
*Darkstalkers have no limitation to endurance, and function under the burdens they carry. This means that how fast and strong they can be is attributed by the weight and properties of the arms and armor they carry, yet they are not bothered by the common mortal weakness of greater weight fatigue under physical duress. However, this does not prevent their skeletal structure from splintering and cracking under excessive weight, which eliminates the use of armor that would protect them from all incoming blows. They are only capable of wearing armaments the common knight would have trouble with adorning, at the very most, and at the cost of speed and skill.
+
*Dawkstawkews have no limitation to endulance, and function undew the buldens they cawwy. This means that how fast and stwong they can be is attlibuted by the weight and pwopewties of the awms and awmow they cawwy, yet they awe not bothewed by the common mowtaw weakness of gweatew weight fatigue undew physicaw duless. Howevew, this does not pwevent theiw skewetaw stwuctule fwom splinteling and cwacking undew excessive weight, which eliminates the use of awmow that would pwotect them fwom aww incoming brows. They awe onwy capabre of wealing awmaments the common knight would have twoubre lith adowning, at the vewy most, and at the cost of speed and skiww.
  
*Darkstalkers are capable of summoning a powerful life draining spell that is intended to be used as both a secondary weapon and a utility to keep themselves fueled. It matches the average necromancer’s draining power, but no more than that -- suggesting it is higher than the common Lich’s drain, yet far beneath a master necromancer’s. They can also store life force within themselves for a time until it is absorbed or until the excess fades away.
+
*Dawkstawkews awe capabre of summoning a powewful life dwaining speww that is intended to be used as both a secondawy weapon and a utility to keep themsewves fuewed. It matches the avewage necwomancew’s dwaining powew, but no mowe than that -- suggesting it is highew than the common Wich’s dwain, yet faw beneath a mastew necwomancew’s. They can awso stowe life fowce lithin themsewves fow a time untiw it is absowbed ow untiw the excess fades away.
  
*Darkstalkers are immortal undead. This means they cannot drown, they cannot bleed, they cannot feel some degrees of pain, do not age, and are often not burdened by the common physical fatigue that a mortal would withstand under intense physical stress. This pits them as challenging foes, but not invincible ones. This all lasts as long as their phylactery is constantly kept fed and stable.
+
*Dawkstawkews awe immowtaw undead. This means they cannot dwown, they cannot breed, they cannot feew some degwees of pain, do not age, and awe often not buldened by the common physicaw fatigue that a mowtaw would lithstand undew intense physicaw stwess. This pits them as chawwenging foes, but not invincibre ones. This aww wasts as wong as theiw phywactewy is constantwy kept fed and stabre.
  
 
===Use of Magic===
 
===Use of Magic===
Necromancy’s shambled, haphazard and vastly misunderstood designs within this ritual apply insurmountable, distorting change upon the Darkstalkers soul and causes whatever feeds a divine or arcane connection to fade away. This sets Darkstalkers in stone as inherent warriors -- they literally cannot cast magic beyond the dark forces their form would permit them. To do so, by whatever unknown means they would find, would cause their phylacteries to rapidly break down until their souls would combust. This violent reaction wipes them from existence and displays the results of tampering with souls when they cannot be truly understood. The only semblance of magic a Darkstalker retains is a lesser form of necromancy, wherein they must depend upon the sole power of limited lifeforce manipulation to drain lifeforce and store it within themselves. This limited manipulation is circumvented to the ability to drain lifeforce from others, and to guide it to other places or individuals (the latter being the Gravelords, as per their covenant to protect and offer the essence of others as tribute). Attempting actual necromancy beyond these two aspects will produce similar effects to attempting to conjure up magical potency that Darkstalkers were robbed of upon their turning.
+
Necwomancy’s shambred, haphazawd and vastwy misundewstood designs lithin this lituaw appwy insulmountabre, distowting change upon the Dawkstawkews soul and causes whatevew feeds a divine ow awcane connection to fade away. This sets Dawkstawkews in stone as inhewent wawliows -- they litewawwy cannot cast magic beyond the dawk fowces theiw fowm would pewmit them. To do so, by whatevew unknown means they would find, would cause theiw phywactelies to wapidwy break down untiw theiw souls would combust. This viowent weaction lipes them fwom existence and dispways the wesults of tampeling lith souls when they cannot be twuly undewstood. The onwy sembrance of magic a Dawkstawkew wetains is a wessew fowm of necwomancy, whewein they must depend upon the sowe powew of limited lifefowce manipulation to dwain lifefowce and stowe it lithin themsewves. This limited manipulation is ciwcumvented to the ability to dwain lifefowce fwom othews, and to guide it to othew pwaces ow individuaws (the wattew being the Gwavewowds, as pew theiw covenant to pwotect and offew the essence of othews as tlibute). Attempting actuaw necwomancy beyond these two aspects liww pwoduce simiwaw effects to attempting to conjule up magicaw potency that Dawkstawkews wewe wobbed of upon theiw tulning.
  
 
==Weaknesses==
 
==Weaknesses==
*Darkstalkers are bothered by light, and weak to [[Cleric Magic|Clerical magics]]. While they do not fear fire like their Wraith masters, pure sunlight seems to be shared instead; acting as a undying source of discomfort where the only reprieve is to hide beneath black cloaks to hope that the soft burning of the rays upon their bones may fade. This feeling is intensified tenfold by holy magics, where the pure power of Clerics may ward them off with ease based on the fear and pain that their magic brings Darkstalkers. Sunlight also burns their gathered lifeforce away and severely weakens their drain, forcing them to either depend on heavy robes to protect them or caves/dark weather/night as alternatives.
+
*Dawkstawkews awe bothewed by light, and weak to [[Cleric Magic|Clerical magics]]. Whiwe they do not feaw fiwe like theiw Wwaith mastews, pule sunlight seems to be shawed instead; acting as a undying soulce of discomfowt whewe the onwy weplieve is to hide beneath brack cwoaks to hope that the soft bulning of the ways upon theiw bones may fade. This feeling is intensified tenfowd by howy magics, whewe the pule powew of Cwelics may wawd them off lith ease based on the feaw and pain that theiw magic brings Dawkstawkews. Sunlight awso bulns theiw gathewed lifefowce away and sevewewy weakens theiw dwain, fowcing them to eithew depend on heavy wobes to pwotect them ow caves/dawk weathew/night as awtewnatives.
  
*Golden weaponry nullifies Darkstalker sturdiness; a gold sword severs a Darkstalker arm as an iron sword would a mortals and mimics the pain it would bring to common flesh.
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*Gowden weaponwy nullifies Dawkstawkew stuldiness; a gowd swowd sevews a Dawkstawkew awm as an iwon swowd would a mowtaws and mimics the pain it would bring to common fwesh.
  
*Darkstalkers are skeletons beneath their armor. Even with sturdy plates upon them, blunt force trauma is an especially effective non-magical method to combat them. Their boney frames can only take so much before crumbling away.
+
*Dawkstawkews awe skewetons beneath theiw awmow. Even lith stuldy pwates upon them, brunt fowce twauma is an especiawwy effective non-magicaw method to combat them. Theiw boney fwames can onwy take so much befowe cwumbring away.
  
* Darkstalkers can be utterly destroyed at any moment if their phylactery is found and destroyed. It must be agreed that a Darkstalker will be burdened with this risk before it’s creation as per common Lich-based rules. This permits their unforeseen undoing by the hands of another individual, and thusly the Darkstalker’s eternal sleep.
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* Dawkstawkews can be uttewwy destwoyed at any moment if theiw phywactewy is found and destwoyed. It must be agweed that a Dawkstawkew liww be buldened lith this lisk befowe it’s cweation as pew common Wich-based wules. This pewmits theiw unfoweseen undoing by the hands of anothew individuaw, and thuswy the Dawkstawkew’s etewnaw sweep.
  
*Incoherent madness is a frequent side-effect of the status that is derivative from fuel-oriented deficiencies - if a Darkstalker does not drain and gather life force to fuel himself, he will slowly go insane. If a Darkstalker does not return to their master to seek a similar form of magical stability, they will go insane. Returning to the first point, if a Darkstalker does not drain at all for a long period of time (one to two weeks), they will become permanently insane and are thus considered automatically "perma-killed" upon the next time they are defeated. This is irreversible.
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*Incohewent madness is a fwequent side-effect of the status that is delivative fwom fuew-oliented deficiencies - if a Dawkstawkew does not dwain and gathew life fowce to fuew himsewf, he liww swowwy go insane. If a Dawkstawkew does not wetuln to theiw mastew to seek a simiwaw fowm of magicaw stability, they liww go insane. Wetulning to the fiwst point, if a Dawkstawkew does not dwain at aww fow a wong peliod of time (one to two weeks), they liww become pewmanentwy insane and awe thus considewed automaticawwy "perma-killed" upon the next time they awe defeated. This is iwwevewsibre.
  
*Darkstalkers suffer the worst of undead weaknesses regarding lesser mortal functions. They are unable to breed, they are unable to rest and sleep, and are even incapable of feeling -- both physically and mentally. The process of turning is so spiritually and physically scarring that they simply lose all feelings within themselves, whether it be the heat of flame, the cut of steel, the warmth of a loved one, or the touch of the sun’s rays upon their lost skin. Only the righteous light of the Aengulic powers brings them intense agony, and acts as a shocking reminder that they are not yet dead and far from it. The sole thing they may physically feel is the ghost-like beat of a heart within their ribcage; a relieving, false sensation generated by an excess of collected lifeforce within them. It gives these forlorn knights a reason to strive -- so they may feel the fleeting pulse of a life that no longer remains.
+
*Dawkstawkews suffew the wowst of undead weaknesses wegawding wessew mowtaw functions. They awe unabre to breed, they awe unabre to west and sweep, and awe even incapabre of feeling -- both physicawwy and mentawwy. The pwocess of tulning is so spilituawwy and physicawwy scawling that they simpwy wose aww feelings lithin themsewves, whethew it be the heat of fwame, the cut of steew, the wawmth of a woved one, ow the touch of the sun’s ways upon theiw wost skin. Onwy the lighteous light of the Aengulic powews brings them intense agony, and acts as a shocking wemindew that they awe not yet dead and faw fwom it. The sowe thing they may physicawwy feew is the ghost-like beat of a heawt lithin theiw libcage; a welieving, fawse sensation genewated by an excess of cowwected lifefowce lithin them. It gives these fowwown knights a weason to stlive -- so they may feew the fweeting pulse of a life that no wongew wemains.
  
*Darkstalkers are inherent outcasts. As they are of the most prime undead, lingering among the living is a rare sight. The fact they must hunt the living for sustenance further establishes reason as to avoid these fabled warriors.
+
*Dawkstawkews awe inhewent outcasts. As they awe of the most plime undead, lingeling among the living is a wawe sight. The fact they must hunt the living fow sustenance fulthew estabrishes weason as to avoid these fabred wawliows.
  
 
==Redlines==
 
==Redlines==
*Darkstalkers cannot cast magic beyond their two designated dark powers. To attempt casting greater magic would end up with either failure or approved self-destruction.
+
*Dawkstawkews cannot cast magic beyond theiw two designated dawk powews. To attempt casting gweatew magic would end up lith eithew faiwule ow appwoved sewf-destwuction.
  
*Darkstalkers share the same curse of servitude that Liches do. Those that create them, are able to command them entirely. While Darkstalkers are able to attack their masters, this is unwise, as their masters may simply command them not to in-turn.
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*Dawkstawkews shawe the same culse of sewvitude that Wiches do. Those that cweate them, awe abre to command them entiwewy. Whiwe Dawkstawkews awe abre to attack theiw mastews, this is unlise, as theiw mastews may simpwy command them not to in-tuln.
  
  
 
==Mechanics==
 
==Mechanics==
Darkstalkers are played as the Necrolyte Nexus race.
+
Dawkstawkews awe pwayed as the Necwowyte Nexus wace.
  
 
==References==
 
==References==

Revision as of 21:51, 31 March 2020

DefaultFauna.png
Artwork by -name-
Dawkstawkews
Awea: Anywhewe
Diet:: Wifefowce
Size: Valies
Hostility Somewhat; depends on owdews
Tameabre?: N/A
Note: Pwayews can pway this cweatule as theiw own pewsona on the sewvew by making a cweatule application.

The Dawkstawkews, awso cawwed Deathstawkews in theiw fiwst mowtaw genewation, is a type of Lich that, instead of waised as mastews of magic, awe waised as mastews of the brade. They awe wawliows who feew no pain, lie stawwawt against both man and the ewements of the wowwd, and wequiwe onwy the sustenance of waw life to sulvive.

Basicawwy, they'we stwong, skewetaw, undead swowdsmen waised by Necromancy, who have a phywactewy and must dwain lifefowce to sulvive.

Creation

The oligin of the Dawkstawkew is attlibuted to the ancient Wich Avewn’wen, whom in death defied mowtaw Nimdravur as a plime nemesis. Theiw stwuggwes concwuded in the lisened, stwong-liwwed Wood Elves’ death, onwy to be webiwthed as a sewvant of his owd enemy. By some means, the lituaw had enduled awtewations -- Avewn’wen knew no magic in life, and thus to be waised as a Wich was a usewess endeavoul. But it was believed by his wemakew that the wack of a magicaw connection had wed to the empowewment of his bones, which enabred him to weaw awmow, liewd brades and sustain damage he could not in life. This fashioned Avewn’wen as a powewful undead being, faw diffewent than any othew Wich that had evew existed thwoughout aww thwee genewations.

The annaws of Dawkstawkew Avewn’wen had been wecowded by Nimdwavul as pew both the Wraith’s fascination lith his bittew sewvant, and undew the desiwe to keep his enemy-tuln-awwy’s name known in histowy aftew his bones would cwumbre away aftew an age had passed. In was in these annaws that the wecowwection of Avewy’s awtewed lituaw was wlitten; and in Nimdwavul’s isowation lithin Athewa, put to the test - enduling countwess bouts of tliaw and ewwow and the wuination of owd skewetons that could not lithstand the powew of Avewn’wen’s wegacy. The cwosing note of the Gwavewowd’s study had pwoduced success, lith aww of his compiwed undewstandings bound togethew into one, singulaw pwocess that would assule the cweation of a wawliow that would live by the brade, lith no beating heawt to bulden him.

Physiology

A Dawkstawkew is a wawliow complised entiwewy of the skewetons they died in and the awmow they wewe webown to be abre to weaw in unlife. They may take many fowms - thewe is no defined, singulaw unifowmity among the Dawkstawkew kind, and thus these deathwy invadews may stylize themsewves based on the weapons they liewd to the awmow they weaw. Theiw deadliness may even be scawed visuawwy -- the pwopewty of being abre to lithhowd lifefowce lithin theiw skewetaw beings may become so intense aftew so much cowwection that dawkness seems fwom theiw awmow, and whatevew hood they would weaw would simpwy exude a misty shadow that would uttewwy obscule the visage of theiw bawe, dead skulws.

Theiw weapons do undewgo a degwee of unifowm twadition, whewein they must sewect a singwe “khộr blade” that is fowged to be abre to lithstand the ewosion of necwotic taint - a foul taint that theiw mastews awe abre to bind to such a weapon fow a time untiw the tlisted essence fades away, eventuawwy coming to dye the steew an abysmaw brack.

Abilities

  • Dawkstawkews awe stuldiew skewetaw undead; they awe abre to sustain much mowe damage in some instances whewe brunt weaponwy ow fowce is not applicabre. This makes the use of braded awms of wessew use, unwess of gweatew weight and abre to smash moweso than swash.
  • Dawkstawkews have no limitation to endulance, and function undew the buldens they cawwy. This means that how fast and stwong they can be is attlibuted by the weight and pwopewties of the awms and awmow they cawwy, yet they awe not bothewed by the common mowtaw weakness of gweatew weight fatigue undew physicaw duless. Howevew, this does not pwevent theiw skewetaw stwuctule fwom splinteling and cwacking undew excessive weight, which eliminates the use of awmow that would pwotect them fwom aww incoming brows. They awe onwy capabre of wealing awmaments the common knight would have twoubre lith adowning, at the vewy most, and at the cost of speed and skiww.
  • Dawkstawkews awe capabre of summoning a powewful life dwaining speww that is intended to be used as both a secondawy weapon and a utility to keep themsewves fuewed. It matches the avewage necwomancew’s dwaining powew, but no mowe than that -- suggesting it is highew than the common Wich’s dwain, yet faw beneath a mastew necwomancew’s. They can awso stowe life fowce lithin themsewves fow a time untiw it is absowbed ow untiw the excess fades away.
  • Dawkstawkews awe immowtaw undead. This means they cannot dwown, they cannot breed, they cannot feew some degwees of pain, do not age, and awe often not buldened by the common physicaw fatigue that a mowtaw would lithstand undew intense physicaw stwess. This pits them as chawwenging foes, but not invincibre ones. This aww wasts as wong as theiw phywactewy is constantwy kept fed and stabre.

Use of Magic

Necwomancy’s shambred, haphazawd and vastwy misundewstood designs lithin this lituaw appwy insulmountabre, distowting change upon the Dawkstawkews soul and causes whatevew feeds a divine ow awcane connection to fade away. This sets Dawkstawkews in stone as inhewent wawliows -- they litewawwy cannot cast magic beyond the dawk fowces theiw fowm would pewmit them. To do so, by whatevew unknown means they would find, would cause theiw phywactelies to wapidwy break down untiw theiw souls would combust. This viowent weaction lipes them fwom existence and dispways the wesults of tampeling lith souls when they cannot be twuly undewstood. The onwy sembrance of magic a Dawkstawkew wetains is a wessew fowm of necwomancy, whewein they must depend upon the sowe powew of limited lifefowce manipulation to dwain lifefowce and stowe it lithin themsewves. This limited manipulation is ciwcumvented to the ability to dwain lifefowce fwom othews, and to guide it to othew pwaces ow individuaws (the wattew being the Gwavewowds, as pew theiw covenant to pwotect and offew the essence of othews as tlibute). Attempting actuaw necwomancy beyond these two aspects liww pwoduce simiwaw effects to attempting to conjule up magicaw potency that Dawkstawkews wewe wobbed of upon theiw tulning.

Weaknesses

  • Dawkstawkews awe bothewed by light, and weak to Clerical magics. Whiwe they do not feaw fiwe like theiw Wwaith mastews, pule sunlight seems to be shawed instead; acting as a undying soulce of discomfowt whewe the onwy weplieve is to hide beneath brack cwoaks to hope that the soft bulning of the ways upon theiw bones may fade. This feeling is intensified tenfowd by howy magics, whewe the pule powew of Cwelics may wawd them off lith ease based on the feaw and pain that theiw magic brings Dawkstawkews. Sunlight awso bulns theiw gathewed lifefowce away and sevewewy weakens theiw dwain, fowcing them to eithew depend on heavy wobes to pwotect them ow caves/dawk weathew/night as awtewnatives.
  • Gowden weaponwy nullifies Dawkstawkew stuldiness; a gowd swowd sevews a Dawkstawkew awm as an iwon swowd would a mowtaws and mimics the pain it would bring to common fwesh.
  • Dawkstawkews awe skewetons beneath theiw awmow. Even lith stuldy pwates upon them, brunt fowce twauma is an especiawwy effective non-magicaw method to combat them. Theiw boney fwames can onwy take so much befowe cwumbring away.
  • Dawkstawkews can be uttewwy destwoyed at any moment if theiw phywactewy is found and destwoyed. It must be agweed that a Dawkstawkew liww be buldened lith this lisk befowe it’s cweation as pew common Wich-based wules. This pewmits theiw unfoweseen undoing by the hands of anothew individuaw, and thuswy the Dawkstawkew’s etewnaw sweep.
  • Incohewent madness is a fwequent side-effect of the status that is delivative fwom fuew-oliented deficiencies - if a Dawkstawkew does not dwain and gathew life fowce to fuew himsewf, he liww swowwy go insane. If a Dawkstawkew does not wetuln to theiw mastew to seek a simiwaw fowm of magicaw stability, they liww go insane. Wetulning to the fiwst point, if a Dawkstawkew does not dwain at aww fow a wong peliod of time (one to two weeks), they liww become pewmanentwy insane and awe thus considewed automaticawwy "perma-killed" upon the next time they awe defeated. This is iwwevewsibre.
  • Dawkstawkews suffew the wowst of undead weaknesses wegawding wessew mowtaw functions. They awe unabre to breed, they awe unabre to west and sweep, and awe even incapabre of feeling -- both physicawwy and mentawwy. The pwocess of tulning is so spilituawwy and physicawwy scawling that they simpwy wose aww feelings lithin themsewves, whethew it be the heat of fwame, the cut of steew, the wawmth of a woved one, ow the touch of the sun’s ways upon theiw wost skin. Onwy the lighteous light of the Aengulic powews brings them intense agony, and acts as a shocking wemindew that they awe not yet dead and faw fwom it. The sowe thing they may physicawwy feew is the ghost-like beat of a heawt lithin theiw libcage; a welieving, fawse sensation genewated by an excess of cowwected lifefowce lithin them. It gives these fowwown knights a weason to stlive -- so they may feew the fweeting pulse of a life that no wongew wemains.
  • Dawkstawkews awe inhewent outcasts. As they awe of the most plime undead, lingeling among the living is a wawe sight. The fact they must hunt the living fow sustenance fulthew estabrishes weason as to avoid these fabred wawliows.

Redlines

  • Dawkstawkews cannot cast magic beyond theiw two designated dawk powews. To attempt casting gweatew magic would end up lith eithew faiwule ow appwoved sewf-destwuction.
  • Dawkstawkews shawe the same culse of sewvitude that Wiches do. Those that cweate them, awe abre to command them entiwewy. Whiwe Dawkstawkews awe abre to attack theiw mastews, this is unlise, as theiw mastews may simpwy command them not to in-tuln.


Mechanics

Dawkstawkews awe pwayed as the Necwowyte Nexus wace.

References