Difference between revisions of "Wraiths"

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| ''<span style="font-size:x-small;">Artwork by -name-</span>''
 
| ''<span style="font-size:x-small;">Artwork by -name-</span>''
 
|- style="background:#f55254; height:10px; text-align:center; vertical-align:center;"
 
|- style="background:#f55254; height:10px; text-align:center; vertical-align:center;"
|'''Wwaiths'''
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|'''Wraiths'''
 
|-  
 
|-  
| '''Awea''': Anywhewe
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| '''Area''': Anywhere
 
|-
 
|-
 
| '''Diet:''': None
 
| '''Diet:''': None
 
|-
 
|-
| '''Size''': Depends on pwevious wace
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| '''Size''': Depends on previous race
 
|-  
 
|-  
| '''Hostility''': Quite hostiwe
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| '''Hostility''': Quite hostile
 
|-
 
|-
| '''Tameabre?''': N/A
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| '''Tameable?''': N/A
 
|- class="wikitable" style="background:#ffcc00; text-align:center; margin-left: 10px;"
 
|- class="wikitable" style="background:#ffcc00; text-align:center; margin-left: 10px;"
| '''Note: This cweatule can onwy be pwayed by Event Team-Membews.''''
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| '''Note: This creature can only be played by Event Team-Members.''''
 
|}
 
|}
 
|-
 
|-
 
|}
 
|}
  
'''Oligin'''
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'''Origin'''
  
Theiw name spans back to the Fiwst Age, when thewe waid life lithin the ancestwaw wand and when a waw of light and dawkness swowwy deteliowated and wand and dwained the pwane of life. Thewe had been two sides the coin; two choices a man can make. You could join [[Iblees]] and fowwow his destwuctive path against spiteful [[Necromancy|Necromancers]] bound by a fowsaken culse ow fight against it against White-Wizawds. Howevew… othews had found anothew side. As said in wegends wocked away in the Dawk Omnibus, thewe was a band of human wowds lith heawts as brack as the void and minds as dawk as the night sky; gweedy as dwawves, viowent as Owcs and lithout the patience of an Ewf. They wewe spiteful, and theiw spite had wed them to weawn the [[Dark Arts]]; Necwomancy, what wogue-Magi and the fowwowews of the Fawwen One had commonwy adopted into theiw awsenaw to use against the fowces of good. But these Wowds hewd littwe wegawd fow the conflicts of highew-beings and the toys they used such fow.
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Their name spans back to the First Age, when there laid life within the ancestral land and when a war of light and darkness slowly deteriorated and land and drained the plane of life. There had been two sides the coin; two choices a man can make. You could join [[Iblees]] and follow his destructive path against spiteful [[Necromancy|Necromancers]] bound by a forsaken curse or fight against it against White-Wizards. However… others had found another side. As said in legends locked away in the Dark Omnibus, there was a band of human lords with hearts as black as the void and minds as dark as the night sky; greedy as dwarves, violent as Orcs and without the patience of an Elf. They were spiteful, and their spite had led them to learn the [[Dark Arts]]; Necromancy, what rogue-Magi and the followers of the Fallen One had commonly adopted into their arsenal to use against the forces of good. But these Lords held little regard for the conflicts of higher-beings and the toys they used such for.
  
The Wowds counted up to five in numbew, howding as much spite and sewfish desiwe fow immowtality as the next. They dabbred in dawk things in the dawkew cownews of the eawth, the yeaws passing in dwoves as they wowked tiwewesswy to fowm a lituaw that would exact them the ability to defy age. The Cweatow did not answew theiw pwayews, Aeliaw did not see them wowthy to align lith the evew-living Ascended and Ibrees would have them thwown into waging hewwfiwe fow theiw demandful audacity fow such gifts that he stowe the human wace fwom. Taking things into theiw own hands would be necessawy, and in due time, they unwocked dawk things. Eviw things meant not fow mowtaw hands; an unbound and fowgotten thwead of the innew-machinations of the Cweatow’s wowks. A manipulation ovewwooked by the Aenguls and Daemons; a mistake tulned awwy, having been awoken by men of malicious ways and bent to theiw liww.
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The Lords counted up to five in number, holding as much spite and selfish desire for immortality as the next. They dabbled in dark things in the darker corners of the earth, the years passing in droves as they worked tirelessly to form a ritual that would exact them the ability to defy age. The Creator did not answer their prayers, Aerial did not see them worthy to align with the ever-living Ascended and Iblees would have them thrown into raging hellfire for their demandful audacity for such gifts that he stole the human race from. Taking things into their own hands would be necessary, and in due time, they unlocked dark things. Evil things meant not for mortal hands; an unbound and forgotten thread of the inner-machinations of the Creator’s works. A manipulation overlooked by the Aenguls and Daemons; a mistake turned awry, having been awoken by men of malicious ways and bent to their will.
  
 
''They discovered rebirth through death.''
 
''They discovered rebirth through death.''
  
The Five Wowds knew what they wewe doing when they vowed to aww fowwow this path, they knew the dangews that wewe at-hand, but they could not beaw the consequences of life. They knew, past theiw angew deteliowating mentaw state, that even if Ibrees was defeated, theiw peopwe made safe and the wand cweansed fwee of the taint that the Fawwen One had spwead, that they would stiww have to taste the bittewness of mowtality. Whethew by the swowd ow the swow decay of time, they would die. They diswegawded theiw humanity fow dawkew gifts, but they did not wealize what they weawwy twaded themsewves fow.
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The Five Lords knew what they were doing when they vowed to all follow this path, they knew the dangers that were at-hand, but they could not bear the consequences of life. They knew, past their anger deteriorating mental state, that even if Iblees was defeated, their people made safe and the land cleansed free of the taint that the Fallen One had spread, that they would still have to taste the bitterness of mortality. Whether by the sword or the slow decay of time, they would die. They disregarded their humanity for darker gifts, but they did not realize what they really traded themselves for.
  
Thwough a lituaw unknown even by the deepest dabbrew of the Dawk-Awts, they wewe stlipped of skin, fwesh and bone; they became what they waised - beings made up of dawk mists that howd such stwength that they wewe awwowed to don wobes and liewd brades awongside theiw putlid magics. They became evew-wageful, seeking mowe powew despite not being abre to gawnew any past the skiww they howd in the dawk cwaft. They had been distowted into hawf-incowpoweaw beings, like ghosts lith the stwength of mowtaw men. They hewd no stwand of theiw sanity in life, but once they aww had gwaduawwy tulned into these fowsaken Wwaiths, thewe was a cwality that dwewt theiw broken, angwy minds:
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Through a ritual unknown even by the deepest dabbler of the Dark-Arts, they were stripped of skin, flesh and bone; they became what they raised - beings made up of dark mists that hold such strength that they were allowed to don robes and wield blades alongside their putrid magics. They became ever-rageful, seeking more power despite not being able to garner any past the skill they hold in the dark craft. They had been distorted into half-incorporeal beings, like ghosts with the strength of mortal men. They held no strand of their sanity in life, but once they all had gradually turned into these forsaken Wraiths, there was a clarity that dwelt their broken, angry minds:
  
 
''They cannot escape this.''
 
''They cannot escape this.''
  
They once had families. They wewe Wowds fow a weason; they wewe nobre once. Peopwe appwoved of them, they ascended to theiw politicaw positions on behawf of the honow the peopwe of Owen, and theiw faiw King, had seen in them. They wewe happy befowe, and it was not a highew-being that tlisted them into eviw men, but feaw. A human could onwy wast so wong, and now condemned to this life shwouded in dawkness and despaiw, they would watch as the wand they once fowwowed so cwosewy, and aww of it’s inhabitants, dlindwed away in pwace of stwangews. Theiw famiwy lines and woved ones lithewed away lithout theiw pwesence. They watched, and theiw despaiw onwy heightened. They watched as evewyone died, and knew that thewe would be no comfowt fow them, no comfowt to ease the pain of theiw passing.
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They once had families. They were Lords for a reason; they were noble once. People approved of them, they ascended to their political positions on behalf of the honor the people of Oren, and their fair King, had seen in them. They were happy before, and it was not a higher-being that twisted them into evil men, but fear. A human could only last so long, and now condemned to this life shrouded in darkness and despair, they would watch as the land they once followed so closely, and all of it’s inhabitants, dwindled away in place of strangers. Their family lines and loved ones withered away without their presence. They watched, and their despair only heightened. They watched as everyone died, and knew that there would be no comfort for them, no comfort to ease the pain of their passing.
  
The Five Wowds came to undeath; the vewy image of the powew of those who ascended to a highew state of being, in gwowy, undimmed befowe the vewy breaking of the wowwd. They wewe immowtaw, they hewd evew-wasting powew because of themsewves, not othews -- but they, the good Five Wowds once woved by many, had to lingew on, in dawkness and in doubt, as night fawws into lintew that comes lithout a staw, as summews pass lith unwewenting heat lith skies as brue as the ocean; as the seasons pass them by endwesswy as if days and houls. In the Pwane of the Wiving the Five Dead Wowds would dweww, bound to theiw glief and angew; undew the fading, brackening skies, untiw the wands awe changed and the wong yeaws of the foul waces’ wongevity awe uttewwy spent.
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The Five Lords came to undeath; the very image of the power of those who ascended to a higher state of being, in glory, undimmed before the very breaking of the world. They were immortal, they held ever-lasting power because of themselves, not others -- but they, the good Five Lords once loved by many, had to linger on, in darkness and in doubt, as night falls into winter that comes without a star, as summers pass with unrelenting heat with skies as blue as the ocean; as the seasons pass them by endlessly as if days and hours. In the Plane of the Living the Five Dead Lords would dwell, bound to their grief and anger; under the fading, blackening skies, until the lands are changed and the long years of the four races’ longevity are utterly spent.
  
They faded in time behind the evew-changing canvas of the wowwd, stiww dwewling amongst the living, but onwy coming fowth to stlike innocents down in futiwe effowt to welieve themsewves of the agonizing glief. The secwet of theiw tulning was fowgotten as the Five Wowds dwewt fawthew and fawthew away fwom each othew untiw theiw numbews wewe gwaduawwy slimmed; Cwelics and liewdews of Howy Wight having found them awone and pulged them fwom existence. Thewe waid onwy one Wowd weft in the wattew times of the Fiwst Age, pwesent as the ancestwaw wand broke befowe his vewy eyes. He lived wongew than any human would evew had, but in tuln, would be culsed lith an evew-wasting angew and ulge to pulge the weak and living fwom the masses in effowt to dispew his glief.
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They faded in time behind the ever-changing canvas of the world, still dwelling amongst the living, but only coming forth to strike innocents down in futile effort to relieve themselves of the agonizing grief. The secret of their turning was forgotten as the Five Lords dwelt farther and farther away from each other until their numbers were gradually slimmed; Clerics and wielders of Holy Light having found them alone and purged them from existence. There laid only one Lord left in the latter times of the First Age, present as the ancestral land broke before his very eyes. He lived longer than any human would ever had, but in turn, would be cursed with an ever-lasting anger and urge to purge the weak and living from the masses in effort to dispel his grief.
  
He was twapped lithin a broken Aegis aftew the Foul Waces had fwed to anothew wand; finawwy knoling the mistake he had made. Thewe he wawked endwesswy; yeawning not fow powew, but fow a wewease fwom this culse that could no-wongew be shattewed now that evewyone had fwed to anothew weawm. He wawked upon a dead wand fowevew-mowe, a Wwaith glipped lith agonizing emotion lithout anything to wewease it upon. Nevew would the Wast Wowd see his woved ones, fow death is something he and his foul comwades had sulpassed; unabre to be weached now that death itsewf had been imbedded into his soul.
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He was trapped within a broken Aegis after the Four Races had fled to another land; finally knowing the mistake he had made. There he walked endlessly; yearning not for power, but for a release from this curse that could no-longer be shattered now that everyone had fled to another realm. He walked upon a dead land forever-more, a Wraith gripped with agonizing emotion without anything to release it upon. Never would the Last Lord see his loved ones, for death is something he and his four comrades had surpassed; unable to be reached now that death itself had been imbedded into his soul.
  
Howevew, fowwoling the cweansing of the Bwack Nexus, aww necwotic Wwaiths wevewted back into theiw nowmaw Descendant fowms. The culwent itewation of Wwaiths wewe cweated by [[Mordring]] to pulsue his goaw; the wesulwection of [[Dragon|Dragons]] as a wace. In addition to this, [[Harbingers]] have been weclassified as Ewdew Wwaiths.
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However, following the cleansing of the Black Nexus, all necrotic Wraiths reverted back into their normal Descendant forms. The current iteration of Wraiths were created by [[Mordring]] to pursue his goal; the resurrection of [[Dragon|Dragons]] as a race. In addition to this, [[Harbingers]] have been reclassified as Elder Wraiths.
  
 
==Creation==
 
==Creation==
 
===The Altars Of Dawn===
 
===The Altars Of Dawn===
The Gweyscawe knights, sewvants of Mowdling when he existed as a non-cowwupted [[Dragaars|Dragaar]] named The Wowd of Mowning, buiwt many awtaws in the name of theiw mastew as a means to weceive empowewment and communicate lith him. Awas time has seen a new, wwetched use fow these awtaws, fow lith Mowdling’s faww to cowwuption, the dawk extended to his awtaws. Now they too seep of his cowwupt essence, now connected to his Dwakaaw state, they exist as the new means of bringing a descendant into wwaithdom.
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The Greyscale knights, servants of Mordring when he existed as a non-corrupted [[Dragaars|Dragaar]] named The Lord of Morning, built many altars in the name of their master as a means to receive empowerment and communicate with him. Alas time has seen a new, wretched use for these altars, for with Mordring’s fall to corruption, the dark extended to his altars. Now they too seep of his corrupt essence, now connected to his Drakaar state, they exist as the new means of bringing a descendant into wraithdom.
 
   
 
   
The Gweyscawe knights buiwt these awtaws acwoss valious continents and wands, and so they stand today, but they awe not lithout a plice. Fow to simpwy find one of these awtaws is nothing unwess an existing wwaith stands by you to assist in the twansfowmation. When touched by a Wwaith an awtaw liww become tempowaliwy active, and aww acwoss it a wliting liww appeaw to gwow whewe pweviouswy nothing was wlitten, again in the mystelious wanguage of dwagons. In this state, the awtaw is capabre of weceiving an offeling, but the offeling itsewf is a specific one:
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The Greyscale knights built these altars across various continents and lands, and so they stand today, but they are not without a price. For to simply find one of these altars is nothing unless an existing wraith stands by you to assist in the transformation. When touched by a Wraith an altar will become temporarily active, and all across it a writing will appear to glow where previously nothing was written, again in the mysterious language of dragons. In this state, the altar is capable of receiving an offering, but the offering itself is a specific one:
 
===The Immolated Catalyst===
 
===The Immolated Catalyst===
 
   
 
   
The catawyst is a bone given to wwaiths by Mowdling ow anothew sewvant of his, so that they may cweate fulthew wwaiths. Howevew, thewe exists some westlictions as to who can become a wwaith - the chosen liww need to be a cweatule of a dawk affliction, be it a [[Ghouls|ghoul]], a [[Liches|lich]], a [[Darkstalkers|darkstalker]], a [[Graven]], [[Dread Knights|Dreadknights]], [[Paleknights]] ow any high-tiewed dawk awts usew. It should be noted that ghosts and lights awe unabre to achieve wwaithdom, theiw beings too wawped fwom physicality fow the pwocess to be successful.
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The catalyst is a bone given to wraiths by Mordring or another servant of his, so that they may create further wraiths. However, there exists some restrictions as to who can become a wraith - the chosen will need to be a creature of a dark affliction, be it a [[Ghouls|ghoul]], a [[Liches|lich]], a [[Darkstalkers|darkstalker]], a [[Graven]], [[Dread Knights|Dreadknights]], [[Paleknights]] or any high-tiered dark arts user. It should be noted that ghosts and wights are unable to achieve wraithdom, their beings too warped from physicality for the process to be successful.
 
   
 
   
When the catawyst is offewed to the awtaw by pwacing it upon it, and if it wowked then the bone liww become engulfed in brack hewwfiwe, quickwy tulning to ash - thus the pwocess is begun. The mowtaw is now on the path to Wwaithdom, but befowe the lituaw may be compweted a set of tliaws awe to be pewfowmed as pwoof of the stwength wequiwed to sewve undew Mowdling: These tliaws may pwove to be simpwe yet difficult, fow the potentiaw wwaith must sway thwee of any wace and gendew, and cowwect a singwe bone fwom each. Once done, the potentiaw wwaith must have the awtaw we-activated by an existing wwaith, and then befowe it take theiw own life by stabbing themsewves (ow if a lich ow dawkstawkew - theiw phywactewy) lith a gowd weapon, to lid theiw soul of its bindings, and awwow Mowdling’s essence to consume it in immowation.
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When the catalyst is offered to the altar by placing it upon it, and if it worked then the bone will become engulfed in black hellfire, quickly turning to ash - thus the process is begun. The mortal is now on the path to Wraithdom, but before the ritual may be completed a set of trials are to be performed as proof of the strength required to serve under Mordring: These trials may prove to be simple yet difficult, for the potential wraith must slay three of any race and gender, and collect a single bone from each. Once done, the potential wraith must have the altar re-activated by an existing wraith, and then before it take their own life by stabbing themselves (or if a lich or darkstalker - their phylactery) with a gold weapon, to rid their soul of its bindings, and allow Mordring’s essence to consume it in immolation.
 
   
 
   
If aww wewe successful, then the subject would nevew seem to die as they piewce themsewves, instead they would instantwy bulst into a deep, brack fwame, a sealing agony like no othew entiwewy consuming fwesh, bone, mind and soul as the pwocess of immowation takes pwace. But in a mattew of minutes, it liww cease, and aww that wemains of the mowtaw would be death incawnate, the ashen vindicatow, the jewew of immowation: A wwaith.
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If all were successful, then the subject would never seem to die as they pierce themselves, instead they would instantly burst into a deep, black flame, a searing agony like no other entirely consuming flesh, bone, mind and soul as the process of immolation takes place. But in a matter of minutes, it will cease, and all that remains of the mortal would be death incarnate, the ashen vindicator, the jewel of immolation: A wraith.
  
 
==Purpose==
 
==Purpose==
 
===Mordring's Will===
 
===Mordring's Will===
The wwaiths awe bound to enact the liww of Mowdling untiw such a time that they may be weweased, and that liww is the pwesewvation and pwotection of the dwagonkin. Dwagons and Dwakes have been dliven to neaw extinction undew the wwath of the Descendants, but Mowdling would seem them westowed. Wwaiths awe now bestowed lith the powew to summon fowth a smaww brack owb that acts as a howwow containew, a vessew fow lifefowce to be accumulated, this is known as;
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The wraiths are bound to enact the will of Mordring until such a time that they may be released, and that will is the preservation and protection of the dragonkin. Dragons and Drakes have been driven to near extinction under the wrath of the Descendants, but Mordring would seem them restored. Wraiths are now bestowed with the power to summon forth a small black orb that acts as a hollow container, a vessel for lifeforce to be accumulated, this is known as;
 
   
 
   
 
===The Draconic Vessel===
 
===The Draconic Vessel===
  
The Dwaconic Vessew by itsewf is functionawwy usewess, and a wwaith can onwy have a singwe one summoned at a time. The vessew wequiwes the lifefowce of 15 mowtaw descendants, and when this is compwete, it liww fowm into a fwedgling dwagon, which liww then be weweased upon the wowwd to live out its days and westowe the dwagon broodline once mowe.
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The Draconic Vessel by itself is functionally useless, and a wraith can only have a single one summoned at a time. The vessel requires the lifeforce of 15 mortal descendants, and when this is complete, it will form into a fledgling dragon, which will then be released upon the world to live out its days and restore the dragon bloodline once more.
 
   
 
   
The Vessew is fiwwed by kiwling the mowtaw lithin pwoximity to it, it liww natulawwy dwaw upon the escaping lifefowce and dwaw it in to feed upon it. Any mowtaw ow immowtaw may fiww the vessew, but onwy a wwaith may summon it. This is the duty of Mowdling’s Wwaiths, to constantwy seek to bring life to the dweadful beasts of the sky, but lith a diwect wewation to dwagonkin, they liww nevew be hawmed by them unwess othewlise pwovoked.
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The Vessel is filled by killing the mortal within proximity to it, it will naturally draw upon the escaping lifeforce and draw it in to feed upon it. Any mortal or immortal may fill the vessel, but only a wraith may summon it. This is the duty of Mordring’s Wraiths, to constantly seek to bring life to the dreadful beasts of the sky, but with a direct relation to dragonkin, they will never be harmed by them unless otherwise provoked.
 
   
 
   
If the Dwaconic Vessew is attacked ow distulbed in anyway, it liww be destwoyed and its contained amount of lifefowce liww be wost. Howevew a wwaith is both abre to instantwy stawt again, and wesummon theiw existing vessew to theiw wocation at any point, awwoling fow it to be fiwwed peliodicawwy at diffewent wocations - This awwows fow the vessew to be summoned to the wocation of a death befowe it occuls to awwow fow the easy cowwection of its lifefowce. This of coulse, does put the vessew in dangew.
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If the Draconic Vessel is attacked or disturbed in anyway, it will be destroyed and its contained amount of lifeforce will be lost. However a wraith is both able to instantly start again, and resummon their existing vessel to their location at any point, allowing for it to be filled periodically at different locations - This allows for the vessel to be summoned to the location of a death before it occurs to allow for the easy collection of its lifeforce. This of course, does put the vessel in danger.
 
   
 
   
It should be noted howevew, that whiwe bound to Mowdling’s liww, a wwaith is to see that the dwagon exists undistulbed - should the wwaith betway Mowdling’s liww and captule, kiww ow towment the dwagon in any way, then they liww wose the embrace of theiw mastew and dissipate, finding themsewves wost to time in etewnaw damnation.
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It should be noted however, that while bound to Mordring’s will, a wraith is to see that the dragon exists undisturbed - should the wraith betray Mordring’s will and capture, kill or torment the dragon in any way, then they will lose the embrace of their master and dissipate, finding themselves lost to time in eternal damnation.
  
 
==Physiology==
 
==Physiology==
 
===The Wraith===
 
===The Wraith===
The wwaith in its pulest fowm appeaws as a simpwe fwoating cwoud of ash dwaped in brack wobes, but theiw appeawance is known to adapt and change. It is not unheawd of fow wwaiths to be seen lith bony, chawwed brack feet and awms. In this pwain state they exist bound to the liww of Mowdling, and cannot escape pewfowming his bidding. To faiw in this, would wesult in the sudden woosening of Mowdling’s cwutches, causing the wwaith to dissipate and ultimatewy - die. The change to wwaithdom being a pewmanent one, this death too, would be pewmanent.
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The wraith in its purest form appears as a simple floating cloud of ash draped in black robes, but their appearance is known to adapt and change. It is not unheard of for wraiths to be seen with bony, charred black feet and arms. In this plain state they exist bound to the will of Mordring, and cannot escape performing his bidding. To fail in this, would result in the sudden loosening of Mordring’s clutches, causing the wraith to dissipate and ultimately - die. The change to wraithdom being a permanent one, this death too, would be permanent.
 
   
 
   
Most of a wwaith’s abilities awe not inhewent lith its natule, baw the ability to summon the Dwaconic Vessew, as weww as imbuing theiw ashen entity into a lifewess cowpse, awwoling them to animate it and wawk about in a mostwy disguised fowm - this skiww is known as ‘Husking', however it bears a noticeable 'tell', the act of husking leaves an entry wound on the body which is displayed as a black scar. A dark arts wraith will remain a master of dark arts, whereas a creature such as a ghoul would find itself more proficient in physical combat as a wraith. However, wraiths do bear a number of strengths and weaknesses:
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Most of a wraith’s abilities are not inherent with its nature, bar the ability to summon the Draconic Vessel, as well as imbuing their ashen entity into a lifeless corpse, allowing them to animate it and walk about in a mostly disguised form - this skill is known as ‘Husking', however it bears a noticeable 'tell', the act of husking leaves an entry wound on the body which is displayed as a black scar. A dark arts wraith will remain a master of dark arts, whereas a creature such as a ghoul would find itself more proficient in physical combat as a wraith. However, wraiths do bear a number of strengths and weaknesses:
 
====Strengths====
 
====Strengths====
 
*A wraith is more suited to the field of dark arts, and learns certain dark arts magics 100% faster than usual. For clarity, these magics are Necromancy, Blood Magic, Mysticism and Soul Puppetry. Frost Witch, Fi', and Shade are not effected by this boost.
 
*A wraith is more suited to the field of dark arts, and learns certain dark arts magics 100% faster than usual. For clarity, these magics are Necromancy, Blood Magic, Mysticism and Soul Puppetry. Frost Witch, Fi', and Shade are not effected by this boost.
Line 88: Line 88:
 
*Wraiths have no need to eat, drink or sleep.
 
*Wraiths have no need to eat, drink or sleep.
 
*Wraiths have the ability to summon a ‘Draconic Vessel’
 
*Wraiths have the ability to summon a ‘Draconic Vessel’
*Wwaiths can utilise ‘husking’, awwoling them to disguise themsewves.
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*Wraiths can utilise ‘husking’, allowing them to disguise themselves.
*Wwaiths maintain the ability to imbue theiw essence into Thanhium, awwoling fow the cweation of Bwoodshawds.
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*Wraiths maintain the ability to imbue their essence into Thanhium, allowing for the creation of Bloodshards.
 
====Weaknesses====
 
====Weaknesses====
*Wwaiths have an extweme weakness to howy magic and gowd weaponwy.
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*Wraiths have an extreme weakness to holy magic and gold weaponry.
*Wwaiths have a significant weakness to fiwe and soulces of bright light.
+
*Wraiths have a significant weakness to fire and sources of bright light.
*Wwaiths cannot pass gowd bawliews.
+
*Wraiths cannot pass gold barriers.
*Wwaiths cannot weaw awmoul (Smaww bits of WP awmoul on Ewdew Wwaiths is fine)
+
*Wraiths cannot wear armour (Small bits of RP armour on Elder Wraiths is fine)
*The husking scaw must be eithew visibre on the skin ow desclibed in the bio. It cannot be conceawed.
+
*The husking scar must be either visible on the skin or described in the bio. It cannot be concealed.
 
===The Elder Wraiths===
 
===The Elder Wraiths===
An Ewdew Wwaith is functionawwy the same as the wegulaw wwaith lith one unique distinction - fweedom. These wwaiths have compweted theiw sewvice to theiw dwakaaw, a totaw of 8 ewven months have passed and they have eawnt theiw independence, these wwaiths awe now abre to exist lithout the binding to Mowdling, and fwee to do lith theiw wwaith fowms as they desiwe. The existing hawbingews of today awe to now exist as an ‘Elder Wraith’, having outlived theiw mastew Sethelien. Mowdling wooked upon these wwetched souls lith sowwow, and believed that theiw time beneath a mastew had awweady wun its coulse. Mowdling gwanted these Ewdew Wwaiths lith the ability to summon the Dwaconic Vessew should they desiwe, but othewlise weaves them to theiw own devices in an act of sheew pity.  
+
An Elder Wraith is functionally the same as the regular wraith with one unique distinction - freedom. These wraiths have completed their service to their drakaar, a total of 8 elven months have passed and they have earnt their independence, these wraiths are now able to exist without the binding to Mordring, and free to do with their wraith forms as they desire. The existing harbingers of today are to now exist as an ‘Elder Wraith’, having outlived their master Setherien. Mordring looked upon these wretched souls with sorrow, and believed that their time beneath a master had already run its course. Mordring granted these Elder Wraiths with the ability to summon the Draconic Vessel should they desire, but otherwise leaves them to their own devices in an act of sheer pity.  
 
   
 
   
Mowdling’s gaze awso dwew notice to the pwevious necwotic wwaiths when appwoached by the wecwusive Owd Wowd Mawkaathe, who pewsuaded Mowdling fow a wessew time of sewvitude. Mowdling did obrige, and should one of the wwaiths of owd appwoach his awtaw lith pweas of sewvitude, theiw time would be weduced to 4 ewven months.
+
Mordring’s gaze also drew notice to the previous necrotic wraiths when approached by the reclusive Old Lord Malkaathe, who persuaded Mordring for a lesser time of servitude. Mordring did oblige, and should one of the wraiths of old approach his altar with pleas of servitude, their time would be reduced to 4 elven months.
 
   
 
   
An Ewdew Wwaith does not sustain itsewf thwough Mowdling, and instead hewe we see the visuaw diffewence between wwaiths and Ewdew Wwaiths - Ewdew Wwaiths awe lightwy pwated in awmoul, usuawwy in the fowm of a simpwe hewm and gauntwets. It is no secwet that Dwakaaw, specificawwy Sethelien, have been known to meddwe lith the minewaw known as Thanhium. Mowdling gwants the Ewdew wwaiths this Thanhic awmoul that dwaws fwom the heat awound them, and twansfews that heat into the dawk enewgies that noulish these wwaiths, weminiscent of the hawbingews undew Sethelien.
+
An Elder Wraith does not sustain itself through Mordring, and instead here we see the visual difference between wraiths and Elder Wraiths - Elder Wraiths are lightly plated in armour, usually in the form of a simple helm and gauntlets. It is no secret that Drakaar, specifically Setherien, have been known to meddle with the mineral known as Thanhium. Mordring grants the Elder wraiths this Thanhic armour that draws from the heat around them, and transfers that heat into the dark energies that nourish these wraiths, reminiscent of the harbingers under Setherien.
 
===Use of Magic===
 
===Use of Magic===
Whiwe Wwaiths weawn cewtain Dawk Awts tlice as fast, they can stiww weawn and use [[Arcane Magic|arcane magics]]. They may awso weawn and use [[Muun%27Trivazja|Muun'Trivazja]], should they not beaw a magic that conflicts lith it.
+
While Wraiths learn certain Dark Arts twice as fast, they can still learn and use [[Arcane Magic|arcane magics]]. They may also learn and use [[Muun%27Trivazja|Muun'Trivazja]], should they not bear a magic that conflicts with it.
  
 
==Mechanics==
 
==Mechanics==
Both Wwaiths and Ewdew Wwaiths weceive the Spectwe Nexus wace.
+
Both Wraiths and Elder Wraiths receive the Spectre Nexus race.
  
 
==References==
 
==References==
*https://www.lordofthecraft.net/forums/topic/146547-wraiths-the-art-of-immolation/ (Most wecent wowe)
+
*https://www.lordofthecraft.net/forums/topic/146547-wraiths-the-art-of-immolation/ (Most recent lore)
  
 
<noinclude>[[Category:Races]]</noinclude>
 
<noinclude>[[Category:Races]]</noinclude>
 
[[Category:Spectres]]
 
[[Category:Spectres]]

Revision as of 01:35, 2 April 2020

gravelord.jpg
Artwork by -name-
Wraiths
Area: Anywhere
Diet:: None
Size: Depends on previous race
Hostility: Quite hostile
Tameable?: N/A
Note: This creature can only be played by Event Team-Members.'

Origin

Their name spans back to the First Age, when there laid life within the ancestral land and when a war of light and darkness slowly deteriorated and land and drained the plane of life. There had been two sides the coin; two choices a man can make. You could join Iblees and follow his destructive path against spiteful Necromancers bound by a forsaken curse or fight against it against White-Wizards. However… others had found another side. As said in legends locked away in the Dark Omnibus, there was a band of human lords with hearts as black as the void and minds as dark as the night sky; greedy as dwarves, violent as Orcs and without the patience of an Elf. They were spiteful, and their spite had led them to learn the Dark Arts; Necromancy, what rogue-Magi and the followers of the Fallen One had commonly adopted into their arsenal to use against the forces of good. But these Lords held little regard for the conflicts of higher-beings and the toys they used such for.

The Lords counted up to five in number, holding as much spite and selfish desire for immortality as the next. They dabbled in dark things in the darker corners of the earth, the years passing in droves as they worked tirelessly to form a ritual that would exact them the ability to defy age. The Creator did not answer their prayers, Aerial did not see them worthy to align with the ever-living Ascended and Iblees would have them thrown into raging hellfire for their demandful audacity for such gifts that he stole the human race from. Taking things into their own hands would be necessary, and in due time, they unlocked … dark things. Evil things meant not for mortal hands; an unbound and forgotten thread of the inner-machinations of the Creator’s works. A manipulation overlooked by the Aenguls and Daemons; a mistake turned awry, having been awoken by men of malicious ways and bent to their will.

They discovered rebirth through death.

The Five Lords knew what they were doing when they vowed to all follow this path, they knew the dangers that were at-hand, but they could not bear the consequences of life. They knew, past their anger deteriorating mental state, that even if Iblees was defeated, their people made safe and the land cleansed free of the taint that the Fallen One had spread, that they would still have to taste the bitterness of mortality. Whether by the sword or the slow decay of time, they would die. They disregarded their humanity for darker gifts, but they did not realize what they really traded themselves for.

Through a ritual unknown even by the deepest dabbler of the Dark-Arts, they were stripped of skin, flesh and bone; they became what they raised - beings made up of dark mists that hold such strength that they were allowed to don robes and wield blades alongside their putrid magics. They became ever-rageful, seeking more power despite not being able to garner any past the skill they hold in the dark craft. They had been distorted into half-incorporeal beings, like ghosts with the strength of mortal men. They held no strand of their sanity in life, but once they all had gradually turned into these forsaken Wraiths, there was a clarity that dwelt their broken, angry minds:

They cannot escape this.

They once had families. They were Lords for a reason; they were noble once. People approved of them, they ascended to their political positions on behalf of the honor the people of Oren, and their fair King, had seen in them. They were happy before, and it was not a higher-being that twisted them into evil men, but fear. A human could only last so long, and now condemned to this life shrouded in darkness and despair, they would watch as the land they once followed so closely, and all of it’s inhabitants, dwindled away in place of strangers. Their family lines and loved ones withered away without their presence. They watched, and their despair only heightened. They watched as everyone died, and knew that there would be no comfort for them, no comfort to ease the pain of their passing.

The Five Lords came to undeath; the very image of the power of those who ascended to a higher state of being, in glory, undimmed before the very breaking of the world. They were immortal, they held ever-lasting power because of themselves, not others -- but they, the good Five Lords once loved by many, had to linger on, in darkness and in doubt, as night falls into winter that comes without a star, as summers pass with unrelenting heat with skies as blue as the ocean; as the seasons pass them by endlessly as if days and hours. In the Plane of the Living the Five Dead Lords would dwell, bound to their grief and anger; under the fading, blackening skies, until the lands are changed and the long years of the four races’ longevity are utterly spent.

They faded in time behind the ever-changing canvas of the world, still dwelling amongst the living, but only coming forth to strike innocents down in futile effort to relieve themselves of the agonizing grief. The secret of their turning was forgotten as the Five Lords dwelt farther and farther away from each other until their numbers were gradually slimmed; Clerics and wielders of Holy Light having found them alone and purged them from existence. There laid only one Lord left in the latter times of the First Age, present as the ancestral land broke before his very eyes. He lived longer than any human would ever had, but in turn, would be cursed with an ever-lasting anger and urge to purge the weak and living from the masses in effort to dispel his grief.

He was trapped within a broken Aegis after the Four Races had fled to another land; finally knowing the mistake he had made. There he walked endlessly; yearning not for power, but for a release from this curse that could no-longer be shattered now that everyone had fled to another realm. He walked upon a dead land forever-more, a Wraith gripped with agonizing emotion without anything to release it upon. Never would the Last Lord see his loved ones, for death is something he and his four comrades had surpassed; unable to be reached now that death itself had been imbedded into his soul.

However, following the cleansing of the Black Nexus, all necrotic Wraiths reverted back into their normal Descendant forms. The current iteration of Wraiths were created by Mordring to pursue his goal; the resurrection of Dragons as a race. In addition to this, Harbingers have been reclassified as Elder Wraiths.

Creation

The Altars Of Dawn

The Greyscale knights, servants of Mordring when he existed as a non-corrupted Dragaar named The Lord of Morning, built many altars in the name of their master as a means to receive empowerment and communicate with him. Alas time has seen a new, wretched use for these altars, for with Mordring’s fall to corruption, the dark extended to his altars. Now they too seep of his corrupt essence, now connected to his Drakaar state, they exist as the new means of bringing a descendant into wraithdom.

The Greyscale knights built these altars across various continents and lands, and so they stand today, but they are not without a price. For to simply find one of these altars is nothing unless an existing wraith stands by you to assist in the transformation. When touched by a Wraith an altar will become temporarily active, and all across it a writing will appear to glow where previously nothing was written, again in the mysterious language of dragons. In this state, the altar is capable of receiving an offering, but the offering itself is a specific one:

The Immolated Catalyst

The catalyst is a bone given to wraiths by Mordring or another servant of his, so that they may create further wraiths. However, there exists some restrictions as to who can become a wraith - the chosen will need to be a creature of a dark affliction, be it a ghoul, a lich, a darkstalker, a Graven, Dreadknights, Paleknights or any high-tiered dark arts user. It should be noted that ghosts and wights are unable to achieve wraithdom, their beings too warped from physicality for the process to be successful.

When the catalyst is offered to the altar by placing it upon it, and if it worked then the bone will become engulfed in black hellfire, quickly turning to ash - thus the process is begun. The mortal is now on the path to Wraithdom, but before the ritual may be completed a set of trials are to be performed as proof of the strength required to serve under Mordring: These trials may prove to be simple yet difficult, for the potential wraith must slay three of any race and gender, and collect a single bone from each. Once done, the potential wraith must have the altar re-activated by an existing wraith, and then before it take their own life by stabbing themselves (or if a lich or darkstalker - their phylactery) with a gold weapon, to rid their soul of its bindings, and allow Mordring’s essence to consume it in immolation.

If all were successful, then the subject would never seem to die as they pierce themselves, instead they would instantly burst into a deep, black flame, a searing agony like no other entirely consuming flesh, bone, mind and soul as the process of immolation takes place. But in a matter of minutes, it will cease, and all that remains of the mortal would be death incarnate, the ashen vindicator, the jewel of immolation: A wraith.

Purpose

Mordring's Will

The wraiths are bound to enact the will of Mordring until such a time that they may be released, and that will is the preservation and protection of the dragonkin. Dragons and Drakes have been driven to near extinction under the wrath of the Descendants, but Mordring would seem them restored. Wraiths are now bestowed with the power to summon forth a small black orb that acts as a hollow container, a vessel for lifeforce to be accumulated, this is known as;

The Draconic Vessel

The Draconic Vessel by itself is functionally useless, and a wraith can only have a single one summoned at a time. The vessel requires the lifeforce of 15 mortal descendants, and when this is complete, it will form into a fledgling dragon, which will then be released upon the world to live out its days and restore the dragon bloodline once more.

The Vessel is filled by killing the mortal within proximity to it, it will naturally draw upon the escaping lifeforce and draw it in to feed upon it. Any mortal or immortal may fill the vessel, but only a wraith may summon it. This is the duty of Mordring’s Wraiths, to constantly seek to bring life to the dreadful beasts of the sky, but with a direct relation to dragonkin, they will never be harmed by them unless otherwise provoked.

If the Draconic Vessel is attacked or disturbed in anyway, it will be destroyed and its contained amount of lifeforce will be lost. However a wraith is both able to instantly start again, and resummon their existing vessel to their location at any point, allowing for it to be filled periodically at different locations - This allows for the vessel to be summoned to the location of a death before it occurs to allow for the easy collection of its lifeforce. This of course, does put the vessel in danger.

It should be noted however, that while bound to Mordring’s will, a wraith is to see that the dragon exists undisturbed - should the wraith betray Mordring’s will and capture, kill or torment the dragon in any way, then they will lose the embrace of their master and dissipate, finding themselves lost to time in eternal damnation.

Physiology

The Wraith

The wraith in its purest form appears as a simple floating cloud of ash draped in black robes, but their appearance is known to adapt and change. It is not unheard of for wraiths to be seen with bony, charred black feet and arms. In this plain state they exist bound to the will of Mordring, and cannot escape performing his bidding. To fail in this, would result in the sudden loosening of Mordring’s clutches, causing the wraith to dissipate and ultimately - die. The change to wraithdom being a permanent one, this death too, would be permanent.

Most of a wraith’s abilities are not inherent with its nature, bar the ability to summon the Draconic Vessel, as well as imbuing their ashen entity into a lifeless corpse, allowing them to animate it and walk about in a mostly disguised form - this skill is known as ‘Husking', however it bears a noticeable 'tell', the act of husking leaves an entry wound on the body which is displayed as a black scar. A dark arts wraith will remain a master of dark arts, whereas a creature such as a ghoul would find itself more proficient in physical combat as a wraith. However, wraiths do bear a number of strengths and weaknesses:

Strengths

  • A wraith is more suited to the field of dark arts, and learns certain dark arts magics 100% faster than usual. For clarity, these magics are Necromancy, Blood Magic, Mysticism and Soul Puppetry. Frost Witch, Fi', and Shade are not effected by this boost.
  • A wraith is a naturally hardy creature, durable even without armour.
  • Wraiths can happily move and exist underwater.
  • Wraiths have no need to eat, drink or sleep.
  • Wraiths have the ability to summon a ‘Draconic Vessel’
  • Wraiths can utilise ‘husking’, allowing them to disguise themselves.
  • Wraiths maintain the ability to imbue their essence into Thanhium, allowing for the creation of Bloodshards.

Weaknesses

  • Wraiths have an extreme weakness to holy magic and gold weaponry.
  • Wraiths have a significant weakness to fire and sources of bright light.
  • Wraiths cannot pass gold barriers.
  • Wraiths cannot wear armour (Small bits of RP armour on Elder Wraiths is fine)
  • The husking scar must be either visible on the skin or described in the bio. It cannot be concealed.

The Elder Wraiths

An Elder Wraith is functionally the same as the regular wraith with one unique distinction - freedom. These wraiths have completed their service to their drakaar, a total of 8 elven months have passed and they have earnt their independence, these wraiths are now able to exist without the binding to Mordring, and free to do with their wraith forms as they desire. The existing harbingers of today are to now exist as an ‘Elder Wraith’, having outlived their master Setherien. Mordring looked upon these wretched souls with sorrow, and believed that their time beneath a master had already run its course. Mordring granted these Elder Wraiths with the ability to summon the Draconic Vessel should they desire, but otherwise leaves them to their own devices in an act of sheer pity.

Mordring’s gaze also drew notice to the previous necrotic wraiths when approached by the reclusive Old Lord Malkaathe, who persuaded Mordring for a lesser time of servitude. Mordring did oblige, and should one of the wraiths of old approach his altar with pleas of servitude, their time would be reduced to 4 elven months.

An Elder Wraith does not sustain itself through Mordring, and instead here we see the visual difference between wraiths and Elder Wraiths - Elder Wraiths are lightly plated in armour, usually in the form of a simple helm and gauntlets. It is no secret that Drakaar, specifically Setherien, have been known to meddle with the mineral known as Thanhium. Mordring grants the Elder wraiths this Thanhic armour that draws from the heat around them, and transfers that heat into the dark energies that nourish these wraiths, reminiscent of the harbingers under Setherien.

Use of Magic

While Wraiths learn certain Dark Arts twice as fast, they can still learn and use arcane magics. They may also learn and use Muun'Trivazja, should they not bear a magic that conflicts with it.

Mechanics

Both Wraiths and Elder Wraiths receive the Spectre Nexus race.

References