Difference between revisions of "Uruks"

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(Random Tidbits)
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|eye color = Blue, Brown, Hazel, Amber, or Red
 
|eye color = Blue, Brown, Hazel, Amber, or Red
 
|hair color = Black, otherwise dyed red with blood
 
|hair color = Black, otherwise dyed red with blood
|government = Tribal
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|government = Oligarchy
|bonus profession = Leatherworker
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|Racial profession = Leatherworker
 
|racial perk 1 type = positive
 
|racial perk 1 type = positive
 
|racial perk 1 name = Hardy Stomach
 
|racial perk 1 name = Hardy Stomach
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The Uruks is the most common and dominant sub-race of the [[Orcs]], being the most present on all the orcs, generally the Wargoths and Rexes, with the exception of a few clans. Uruks are the race from where Ologs and goblins branch from, being both smart and strong. Unlike the goblins with their inept skills with machinery or the [[Ologs]] with their primal instinct of survival and an abnormal strength, Uruks are gifted with both intelligence and strength, being able to delve in the path of the shaman or the warrior. As a result, Uruks, like humans, are prone to a great deal of variability between the population, with many Uruks leaning towards an intellectual, purely combative, or pious lifestyles, all of which incorporating warfare in someway of course.
+
The Uruks is the most common and dominant sub-race of the [[Orcs]], being the most present on all the orcs, generally the Wargoths and Rexes, with the exception of a few clans. Uruks are the race from where Ologs and goblins branch from, being smart and strong respectively. Unlike the goblins with their masterful skill with machinery or the [[Ologs]] with their primal instinct of survival and abnormal strength, Uruks are gifted with both intelligence and strength, being able to delve in the path of the shaman or the warrior. As a result, Uruks, like humans, are prone to a great deal of variability between the population, with many Uruks leaning towards an intellectual, purely combative, or pious lifestyles.
  
 
== Physical Attributes ==
 
== Physical Attributes ==
Uruks are in the middle of the Orcish spectrum, awarding them with a naturally muscular, fit form without sacrificing any intelligence for their strength. They often stand at a height of around 6'10 - 9'0 feet, though that is not to say they couldn't be taller or shorter, though an Uruk could scarcely ever reach a height of 9'2 feet. Their skin tone, much like their kin, ranges from various shades of blue, red, and green, depending upon their lineage. As the most versatile of the subraces, Uruk's physical qualities are subject to a great deal of genetic variability, and range from being so weak their clan will cull them for weakness, or so strong they could possibly rival weak Ologs. Their jawline, much like their physical stature is prone to variability, and while they always possess a protruding jaw with tusks, the protrusion and size of the tusks can vary greatly between Uruks.
+
Uruks are in the middle of the Orcish spectrum, awarding them with a naturally muscular, fit form without sacrificing any intelligence for their strength. They often stand at a height of around 6'10 - 9'0 feet, though that is not to say they couldn't be taller or shorter, though an Uruk could scarcely ever reach a height of 9'2 feet. Their skin tone, much like their kin, ranges from various shades of all colors depending upon their lineage. As the most versatile of the subraces, Uruk's physical qualities are subject to a great deal of genetic variability, and range from being so weak their clan will cull them for weakness, or so strong they could possibly rival weak Ologs. Their jawline, much like their physical stature is prone to variability, and while they always possess a protruding jaw with tusks, the protrusion and size of the tusks can vary greatly between Uruks. Horns rarely crown the head of an orc, growing in various designs and forms, but are always seen as a figure of great power and future.
  
 
== Other Attributes ==
 
== Other Attributes ==
Uruks, much like their variability physically, possess the birthright to natural intelligence. They can be gifted with inherent intelligence, and have the same ability as humans to gather and process information, to learn. It is however uncommon to find an educated Uruk, as war culture dominates over education, resulting in a stigma that Uruks are less intelligent than humans, which isn't the case. Uruks are often crude and blunt due to this war culture, and find themselves uncaring when emotions would normally grip at the hearts of humans. As a result, most Uruks are hardened to the begging pleas of races begging to not be killed in war, to which is often ignored.
+
Uruks, much like their variability physically, possess the birthright to natural intelligence. They can be gifted with inherent intelligence, and have the same ability as humans to gather and process information, to learn. Uruks are made hardened by their harsh, intense environments, both physically and emotionally.Though often reserved, Uruks are seen as
  
 
=== Aging ===
 
=== Aging ===
The average lifespan of an Uruk is rather short, often less than 150 years due to their constant involvement in war. Dying outside of combat (such as dying of old age or disease) is the most disgraceful fate that could befall an Uruk, and as a result many Uruks assure they die in combat by always fighting. Due to this, there have been few cases of Goblins succumbing to old age, those disgraced Uruks dying at approximately 500 years old.
+
Uruks often live for extremely long periods of time, often for hundreds of years. Though combat often cuts their lives short, the oldest orc has been seen living to one thousand years old before passing. Orcs mature much faster than their human or elven counterparts, growing to full size at often 10 or 11 years old.  
  
 
=== Curses ===
 
=== Curses ===
Like its kin, the Uruks descended from Krug whom himself was an Uruk, whom was mutilated and cursed by the Arch-Daemon Iblees. After his fight and defeat against Iblees, his form was burnt by his flame and his skin scarred. This caused his pigment to change green, and develop into different colours in later generations. He was cursed to have tusks emerging from his mouth, and to appear as an abomination; as well, he was cursed with bloodlust, forever seeking carnage and warfare.
+
Like its kin, the Uruks descended from Krug whom himself was an Uruk, whom was mutilated and cursed by the Arch-Daemon Iblees. After his fight against Iblees, his form was burnt by his flame and his skin scarred. This caused his pigment to change green, and develop into different colours in later generations. He was cursed to have tusks emerging from his mouth, and to appear as an abomination; as well, he was cursed with bloodlust, forever seeking carnage and warfare.
  
 
== Culture ==
 
== Culture ==
The Uruks, in fellowship with their Orcish brethren are led by their Rex, an Orc (often which is an Uruk) whom acts as a ruling warlord to the Orcish people, leading them in their wars, and guiding them through times of peace. Most Uruks also belong to an Orcish clan, though can join any in which they are excepted.
+
The Uruks, in fellowship with their Orcish brethren are led by their Rex, an Orc (often which is an Uruk) whom acts as a ruling warlord to the Orcish people, leading them in their wars, and guiding them through times of peace. Most Uruks also belong to an Orcish clan, though many remain clanless.
 
=== Art ===
 
=== Art ===
Uruks do little in the way of traditional art. Their brushes are their weapons, their paint the blood of enemies. They march into the battlefield in war hordes, forming new styles and combat strikes. This is Uruk art. Beyond this, Uruks are often the practical crafters of the Orcs, their crafts with Orcish weapons truly an art amongst fellow Orcs.  
+
Uruks art is quite different from other races. Though rarely drawing portraits of themselves, orcish artwork is made to honor noteworthy figures in history, or the cities and capitals constructed during their time periods. Often, Orcish artwork captures an era rather than an emotion.  
 
=== Literature ===
 
=== Literature ===
Uruks often prefer to maintain stories through oral tradition, resulting in little Uruk literature emerging from the subrace. However, Uruks have been known to occasionally pursue a creative side, sparce plays and stories emerging from Uruks, often about war and wartime.
+
Uruks often tell their stories verbally, however great tales and legends are often recorded in books. Most Uruk stories and literature often teach morals or guides, focused on lessons.  
 
=== Music ===
 
=== Music ===
Uruks hardly ever pursue music creatively, instead opting to play war drums or blast war horns in the midst of combat.
+
Uruks play the drums often during war, though outside they play a variety of flutes and an instrument known as the Dulum, a three-stringed instrument that is made from a tortoise shell. Some orcs sing, though only in jest.
 
=== Religion ===
 
=== Religion ===
Uruks, alongside their brethren worship the Spirits. Their practice of Shamanism can often become quite involved, leading them to becoming trained Shamans with aid from their natural intelligence. However, that is not to say all Uruks are so devote, some Uruks, while acknowledging the Spirits, prefer to focus on their warfaring, and combat training.
+
Uruks, alongside their brethren worship the Spirits. Their practice of Shamanism can often become quite involved, leading them to becoming trained Shamans with aid from their natural intelligence. However, that is not to say all Uruks are so devote, as some reject the worship of such structures.
 
=== Cities ===
 
=== Cities ===
All Capital cities are constructed and planned primarily by Uruks, sprawling combinations of war camps and sandstone structures, laid spaciously across the vast desert landscape. Brutal hide tents often covered with the blood of fallen enemies mark the outside of the territory, Uruk crafters smithing devilish weapons within, for use of their brethren in the many upcoming conflicts and great hunts. Within the cities, Goblins readily tinker, constructing great war machines and produce fantastic explosives while Ologs often stand at the ready, eager to draw blood in their next battle.  
+
All Capital cities are constructed and planned primarily by goblins, then constructed by Ologs, as their size and strength allow them to work tirelessly on the large sandstone structures and homes, while the orcs manage the lumbering, hungry collosi as a sort of overseer. Often, orcish cities will have an exterior welcome to all outsiders, known as a Trog, in which those who wish to learn about orcish culture and trade are welcome to do so, though to explore more often requires tribute.  
  
 
==== Current ====
 
==== Current ====
* '''[[Sanjezal]]'''
+
* '''[[Azaghol]]'''
  
 
== Random Tidbits ==
 
== Random Tidbits ==

Revision as of 05:38, 27 December 2016

Uruks
urukrp.png
Category: Orcish
Weight: 350 - 600 lbs
Height: 6'10"- 9'0" ft
Eye Color: Blue, Brown, Hazel, Amber, or Red
Hair Color: Black, otherwise dyed red with blood


The Uruks is the most common and dominant sub-race of the Orcs, being the most present on all the orcs, generally the Wargoths and Rexes, with the exception of a few clans. Uruks are the race from where Ologs and goblins branch from, being smart and strong respectively. Unlike the goblins with their masterful skill with machinery or the Ologs with their primal instinct of survival and abnormal strength, Uruks are gifted with both intelligence and strength, being able to delve in the path of the shaman or the warrior. As a result, Uruks, like humans, are prone to a great deal of variability between the population, with many Uruks leaning towards an intellectual, purely combative, or pious lifestyles.

Physical Attributes

Uruks are in the middle of the Orcish spectrum, awarding them with a naturally muscular, fit form without sacrificing any intelligence for their strength. They often stand at a height of around 6'10 - 9'0 feet, though that is not to say they couldn't be taller or shorter, though an Uruk could scarcely ever reach a height of 9'2 feet. Their skin tone, much like their kin, ranges from various shades of all colors depending upon their lineage. As the most versatile of the subraces, Uruk's physical qualities are subject to a great deal of genetic variability, and range from being so weak their clan will cull them for weakness, or so strong they could possibly rival weak Ologs. Their jawline, much like their physical stature is prone to variability, and while they always possess a protruding jaw with tusks, the protrusion and size of the tusks can vary greatly between Uruks. Horns rarely crown the head of an orc, growing in various designs and forms, but are always seen as a figure of great power and future.

Other Attributes

Uruks, much like their variability physically, possess the birthright to natural intelligence. They can be gifted with inherent intelligence, and have the same ability as humans to gather and process information, to learn. Uruks are made hardened by their harsh, intense environments, both physically and emotionally.Though often reserved, Uruks are seen as

Aging

Uruks often live for extremely long periods of time, often for hundreds of years. Though combat often cuts their lives short, the oldest orc has been seen living to one thousand years old before passing. Orcs mature much faster than their human or elven counterparts, growing to full size at often 10 or 11 years old.

Curses

Like its kin, the Uruks descended from Krug whom himself was an Uruk, whom was mutilated and cursed by the Arch-Daemon Iblees. After his fight against Iblees, his form was burnt by his flame and his skin scarred. This caused his pigment to change green, and develop into different colours in later generations. He was cursed to have tusks emerging from his mouth, and to appear as an abomination; as well, he was cursed with bloodlust, forever seeking carnage and warfare.

Culture

The Uruks, in fellowship with their Orcish brethren are led by their Rex, an Orc (often which is an Uruk) whom acts as a ruling warlord to the Orcish people, leading them in their wars, and guiding them through times of peace. Most Uruks also belong to an Orcish clan, though many remain clanless.

Art

Uruks art is quite different from other races. Though rarely drawing portraits of themselves, orcish artwork is made to honor noteworthy figures in history, or the cities and capitals constructed during their time periods. Often, Orcish artwork captures an era rather than an emotion.

Literature

Uruks often tell their stories verbally, however great tales and legends are often recorded in books. Most Uruk stories and literature often teach morals or guides, focused on lessons.

Music

Uruks play the drums often during war, though outside they play a variety of flutes and an instrument known as the Dulum, a three-stringed instrument that is made from a tortoise shell. Some orcs sing, though only in jest.

Religion

Uruks, alongside their brethren worship the Spirits. Their practice of Shamanism can often become quite involved, leading them to becoming trained Shamans with aid from their natural intelligence. However, that is not to say all Uruks are so devote, as some reject the worship of such structures.

Cities

All Capital cities are constructed and planned primarily by goblins, then constructed by Ologs, as their size and strength allow them to work tirelessly on the large sandstone structures and homes, while the orcs manage the lumbering, hungry collosi as a sort of overseer. Often, orcish cities will have an exterior welcome to all outsiders, known as a Trog, in which those who wish to learn about orcish culture and trade are welcome to do so, though to explore more often requires tribute.

Current

Random Tidbits

  • Uruks, are big. Almost always bigger than humans, in fact.
  • Uruks,Goblins, and Ologs come in all different colors, though mostly green,red,black, blue, or brown. These colors often symbolize what clan the orc is apart of.
  • Orcs really enjoy cookies.

Written by: your great Wiki Team!