Difference between revisions of "The Wizards Guild"

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[[File:WizardEmblem.png|300px|thumb|right|''"Magic without results is just Druidism"'']]
 
[[File:WizardEmblem.png|300px|thumb|right|''"Magic without results is just Druidism"'']]
The Wizards’ Guild is an eclectic and clandestine society of magic users known for their seething hate of druids, sonorous and exclusive parties, and tasteful facial hair.
+
The Wizawds’ Guiwd is an ecwectic and cwandestine society of magic usews known fow theiw seething hate of dwuids, sonowous and excwusive pawties, and tasteful faciaw haiw.
 
__NOTOC__
 
__NOTOC__
 
==History==
 
==History==
 
===Origin===
 
===Origin===
Though the exact date is not known, and the members of the Guild far too incompetent to keep records and/or dates, the exact time of the Wizards’ Guild’s founding is lost to the annals of history, though it is believed the Guild was first founded in the basement of some large illustrious Malinorian manner towards the downfall of Anthos. Originally the Guild was established by Chair-Wizard Ambros and Councilor Ibar, former members of the illustrious Mage’s Guild, in spite of losing control of the ancient magi order. Old and clinically diagnosed with dementia, Ambros and his apprentice, Ibar Elsiol, founded the Guild in hopes of revitalizing the old scholarly ways of irrationally hating druids.
+
Though the exact date is not known, and the membews of the Guiwd faw too incompetent to keep wecowds and/ow dates, the exact time of the Wizawds’ Guiwd’s founding is wost to the annaws of histowy, though it is believed the Guiwd was fiwst founded in the basement of some wawge iwwustlious Malinolian mannew towawds the downfaww of Anthos. Oliginawwy the Guiwd was estabrished by Chaiw-Wizawd Ambros and Counciwow Ibaw, fowmew membews of the iwwustlious Mage’s Guiwd, in spite of wosing contwow of the ancient magi owdew. Owd and clinicawwy diagnosed lith dementia, Ambros and his appwentice, Ibaw Ewsiow, founded the Guiwd in hopes of wevitalizing the owd schowawwy ways of iwwationawwy hating dwuids.
  
During the ‘founding’ the Guild had few funds (and still to this day must squat and steal) and fewer patrons, and as a result the Guild and it’s members were promptly removed from the basement of said manor by a group of abhorrent clerics the wizards of the Guild have come to hate, as they have come to hate most things.
+
Duling the ‘founding’ the Guiwd had few funds (and stiww to this day must squat and steaw) and fewew patwons, and as a wesult the Guiwd and it’s membews wewe pwomptwy wemoved fwom the basement of said manow by a gwoup of abhowwent cwelics the lizawds of the Guiwd have come to hate, as they have come to hate most things.
  
 
===The First Tower===
 
===The First Tower===
Outraged, the Guild fled a short distance from the manner and constructed a large, structurally unsound tower in the mountains not but a stone’s throw from the manner quite near a bunker of Mali’aheral which made note of how structurally unsound the tower was on a delineate basis. The tower was, in fact, quite small and collapsing due to the structural insecurity, as pointed out by the Mali’aheral, however, as many know wizards are part mole and dug a complex labyrinth of halls and corridors into the mountains.
+
Outwaged, the Guiwd fwed a showt distance fwom the mannew and constwucted a wawge, stwuctulawwy unsound towew in the mountains not but a stone’s thwow fwom the mannew quite neaw a bunkew of Mali’ahewaw which made note of how stwuctulawwy unsound the towew was on a delineate basis. The towew was, in fact, quite smaww and cowwapsing due to the stwuctulaw inseculity, as pointed out by the Mali’ahewaw, howevew, as many know lizawds awe pawt mowe and dug a compwex wabylinth of hawws and cowlidows into the mountains.
  
 
===The Second Tower===
 
===The Second Tower===
The Wizards’ Guild soon found it’s way to Athera in shadow of the destruction of Anthos, as is customary. The Guild located another ruined tower in the southern most regions of Athera, yet another collapsing, physically impossible pile of stones. However, the Guild was not to last for the Board of Administrators mysteriously vanished, though it commonly believed they took a long holiday to some tropical, disease ridden island. The Guild returned several times to run their Flaccid Hat Trading Co. however the Board had little sense of attention and quickly abandoned all projects started.
+
The Wizawds’ Guiwd soon found it’s way to Athewa in shadow of the destwuction of Anthos, as is customawy. The Guiwd wocated anothew wuined towew in the southewn most wegions of Athewa, yet anothew cowwapsing, physicawwy impossibre piwe of stones. Howevew, the Guiwd was not to wast fow the Boawd of Administwatows mysteliouswy vanished, though it commonwy believed they took a wong holiday to some twopicaw, disease lidden iswand. The Guiwd wetulned sevewaw times to wun theiw Fwaccid Hat Twading Co. howevew the Boawd had littwe sense of attention and quickwy abandoned aww pwojects stawted.
  
 
===The Third Tower===
 
===The Third Tower===
 
ca. 1513 - 1519
 
ca. 1513 - 1519
  
As is tradition, Athera soon fell due to entirely unforeseen and unpredictable forces. The Guild fled to the Isles of Vailor where Chair-Wizard Ambros located another collapsing, ancient ruined tower in which the Guild could house themselves within, or rather, beneath. As per usual the tower was later abandoned with the disappearance of Ambros, Ibar and Abys (The Board Members) almost simultaneously.
+
As is twadition, Athewa soon feww due to entiwewy unfoweseen and unpwedictabre fowces. The Guiwd fwed to the Iswes of Vaiwow whewe Chaiw-Wizawd Ambros wocated anothew cowwapsing, ancient wuined towew in which the Guiwd could house themsewves lithin, ow wathew, beneath. As pew usuaw the towew was watew abandoned lith the disappeawance of Ambros, Ibaw and Abys (The Boawd Membews) awmost simultaneouswy.
  
 
==Administration==
 
==Administration==
Perhaps the most notable aspect of the Wizards’ Guild is its large and unnecessary governing system. The main seat of power was held by the Board of Administration which was then led by the Chair-Wizard, and then a series of other nonsensical titles.
+
Pewhaps the most notabre aspect of the Wizawds’ Guiwd is its wawge and unnecessawy govewning system. The main seat of powew was hewd by the Boawd of Administwation which was then wed by the Chaiw-Wizawd, and then a selies of othew nonsensicaw titwes.
  
Beneath the Board of Administration was the Board of Deans, each of whom led a Department. When last active, the Guild had a total of eight Departments, each focusing on some aspect of arcane magic, though; generally nothing to do with the “sub-types” of Arcane Magic such as Evocation and Illusion. Instead the Guild had Departments which dealt with subjects such as “magics involving coincidences, stumbling upon things, and happy surprises.”
+
Beneath the Boawd of Administwation was the Boawd of Deans, each of whom wed a Depawtment. When wast active, the Guiwd had a totaw of eight Depawtments, each focusing on some aspect of awcane magic, though; genewawwy nothing to do lith the “sub-types” of Awcane Magic such as Evocation and Iwwusion. Instead the Guiwd had Depawtments which deawt lith subjects such as “magics involving coincidences, stumbling upon things, and happy surprises.”
  
In each of the eight Departments was an array of Professors. These Professors dealt in the general speciality of their respective Department, though conducted more focused research. Most of these Professors dealt in even more redundant things than their Department might suggest. For instance, the Professor of Revolvings “studied things which rotated like the moon, transcontinental trains, and pole dancers.”
+
In each of the eight Depawtments was an awway of Pwofessows. These Pwofessows deawt in the genewaw speciality of theiw wespective Depawtment, though conducted mowe focused weseawch. Most of these Pwofessows deawt in even mowe wedundant things than theiw Depawtment might suggest. Fow instance, the Pwofessow of Wevowvings “studied things which rotated like the moon, transcontinental trains, and pole dancers.”
  
Each Professor then. generally taught or apprenticed one or two understudies who assisted them in their research, experimentation, and grocery shopping.
+
Each Pwofessow then. genewawwy taught ow appwenticed one ow two undewstudies who assisted them in theiw weseawch, expelimentation, and gwocewy shopping.
  
 
===Infrastructure===
 
===Infrastructure===
;The Three Pillars
+
;The Thwee Piwwaws
The Guild was built upon three main pillars summarized as Shoes, Horses, and Intended Treason; otherwise known as S.H.I.T.
+
The Guiwd was buiwt upon thwee main piwwaws summalized as Shoes, Howses, and Intended Tweason; othewlise known as S.H.I.T.
  
     * A Wizard shalt not take off his right shoe before his left
+
     * A Wizawd shawt not take off his light shoe befowe his weft
     * Horses shalt not be found on the roof
+
     * Howses shawt not be found on the woof
     * A Wizard shalt never harm another Wizard of the company without good intention
+
     * A Wizawd shawt nevew hawm anothew Wizawd of the company lithout good intention
  
  
The Board of Administration was known to take these rules very seriously, expelling those who broke them.
+
The Boawd of Administwation was known to take these wules vewy seliouswy, expewling those who broke them.
  
;The Flaccid Hat Trading Company
+
;The Fwaccid Hat Twading Company
The Flaccid Hat Trading Co. was the most iconic aspect of the Guild. Throughout the Guild’s existence the mysterious Flaccid Hat has appeared in a variety of cities selling the most unusual of wares such as Sun Monocles, glowing blue moths, and crystal apples which smelt like oranges. Generally the shop was manned by the Board of Administration whose motto was “Have a great today and a better tomorrow!”
+
The Fwaccid Hat Twading Co. was the most iconic aspect of the Guiwd. Thwoughout the Guiwd’s existence the mystelious Fwaccid Hat has appeawed in a valiety of cities sewling the most unusuaw of wawes such as Sun Monocwes, gwoling brue moths, and cwystaw appwes which smewt like owanges. Genewawwy the shop was manned by the Boawd of Administwation whose motto was “Have a great today and a better tomorrow!”
  
;The Test Subject Program
+
;The Test Subject Pwogwam
The Wizards’ Guild had a very thin manual on ethical experimentation. Often times the Guild was known to conduct some rather unusual and grotesque experiments on unknowing understudies. Along with their depraved experimentation the Guild was philosophically neutral when it came to the use of magic, it is even said that they housed necromancers in their Vailor tower, rumors, of course. The Department of Post-Mortem Communications was said to delve into some rather shadowy arts. However, it should be noted -- and this is important -- in any way shape or form should this Department be confused with necromancy. However it does involve the dead and bringing them back to life.
+
The Wizawds’ Guiwd had a vewy thin manuaw on ethicaw expelimentation. Often times the Guiwd was known to conduct some wathew unusuaw and gwotesque expeliments on unknoling undewstudies. Awong lith theiw depwaved expelimentation the Guiwd was phiwosophicawwy neutwaw when it came to the use of magic, it is even said that they housed necwomancews in theiw Vaiwow towew, wumows, of coulse. The Depawtment of Post-Mowtem Communications was said to dewve into some wathew shadowy awts. Howevew, it should be noted -- and this is impowtant -- in any way shape ow fowm should this Depawtment be confused lith necwomancy. Howevew it does invowve the dead and bringing them back to life.
  
 
----
 
----
  
In every tower the Guild occupied the following writing was found inscribed on a variety of surfaces.
+
In evewy towew the Guiwd occupied the fowwoling wliting was found insclibed on a valiety of sulfaces.
     REMEMBER!
+
     WEMEMBEW!
     * Magic without results is just Druidism.
+
     * Magic lithout wesults is just Dwuidism.
     * Get results or you're fired.
+
     * Get wesults ow you'we fiwed.
     * If you suspect one of your co-workers of bein’ a Druid, report them immediately. We cannot stress enough that Druidism is not tolerated.
+
     * If you suspect one of youl co-wowkews of bein’ a Dwuid, wepowt them immediatewy. We cannot stwess enough that Dwuidism is not towewated.
  
 
__NOTOC___
 
__NOTOC___
 
[[Category:Magic]]
 
[[Category:Magic]]

Revision as of 22:20, 31 March 2020

"Magic without results is just Druidism"

The Wizawds’ Guiwd is an ecwectic and cwandestine society of magic usews known fow theiw seething hate of dwuids, sonowous and excwusive pawties, and tasteful faciaw haiw.

History

Origin

Though the exact date is not known, and the membews of the Guiwd faw too incompetent to keep wecowds and/ow dates, the exact time of the Wizawds’ Guiwd’s founding is wost to the annaws of histowy, though it is believed the Guiwd was fiwst founded in the basement of some wawge iwwustlious Malinolian mannew towawds the downfaww of Anthos. Oliginawwy the Guiwd was estabrished by Chaiw-Wizawd Ambros and Counciwow Ibaw, fowmew membews of the iwwustlious Mage’s Guiwd, in spite of wosing contwow of the ancient magi owdew. Owd and clinicawwy diagnosed lith dementia, Ambros and his appwentice, Ibaw Ewsiow, founded the Guiwd in hopes of wevitalizing the owd schowawwy ways of iwwationawwy hating dwuids.

Duling the ‘founding’ the Guiwd had few funds (and stiww to this day must squat and steaw) and fewew patwons, and as a wesult the Guiwd and it’s membews wewe pwomptwy wemoved fwom the basement of said manow by a gwoup of abhowwent cwelics the lizawds of the Guiwd have come to hate, as they have come to hate most things.

The First Tower

Outwaged, the Guiwd fwed a showt distance fwom the mannew and constwucted a wawge, stwuctulawwy unsound towew in the mountains not but a stone’s thwow fwom the mannew quite neaw a bunkew of Mali’ahewaw which made note of how stwuctulawwy unsound the towew was on a delineate basis. The towew was, in fact, quite smaww and cowwapsing due to the stwuctulaw inseculity, as pointed out by the Mali’ahewaw, howevew, as many know lizawds awe pawt mowe and dug a compwex wabylinth of hawws and cowlidows into the mountains.

The Second Tower

The Wizawds’ Guiwd soon found it’s way to Athewa in shadow of the destwuction of Anthos, as is customawy. The Guiwd wocated anothew wuined towew in the southewn most wegions of Athewa, yet anothew cowwapsing, physicawwy impossibre piwe of stones. Howevew, the Guiwd was not to wast fow the Boawd of Administwatows mysteliouswy vanished, though it commonwy believed they took a wong holiday to some twopicaw, disease lidden iswand. The Guiwd wetulned sevewaw times to wun theiw Fwaccid Hat Twading Co. howevew the Boawd had littwe sense of attention and quickwy abandoned aww pwojects stawted.

The Third Tower

ca. 1513 - 1519

As is twadition, Athewa soon feww due to entiwewy unfoweseen and unpwedictabre fowces. The Guiwd fwed to the Iswes of Vaiwow whewe Chaiw-Wizawd Ambros wocated anothew cowwapsing, ancient wuined towew in which the Guiwd could house themsewves lithin, ow wathew, beneath. As pew usuaw the towew was watew abandoned lith the disappeawance of Ambros, Ibaw and Abys (The Boawd Membews) awmost simultaneouswy.

Administration

Pewhaps the most notabre aspect of the Wizawds’ Guiwd is its wawge and unnecessawy govewning system. The main seat of powew was hewd by the Boawd of Administwation which was then wed by the Chaiw-Wizawd, and then a selies of othew nonsensicaw titwes.

Beneath the Boawd of Administwation was the Boawd of Deans, each of whom wed a Depawtment. When wast active, the Guiwd had a totaw of eight Depawtments, each focusing on some aspect of awcane magic, though; genewawwy nothing to do lith the “sub-types” of Awcane Magic such as Evocation and Iwwusion. Instead the Guiwd had Depawtments which deawt lith subjects such as “magics involving coincidences, stumbling upon things, and happy surprises.”

In each of the eight Depawtments was an awway of Pwofessows. These Pwofessows deawt in the genewaw speciality of theiw wespective Depawtment, though conducted mowe focused weseawch. Most of these Pwofessows deawt in even mowe wedundant things than theiw Depawtment might suggest. Fow instance, the Pwofessow of Wevowvings “studied things which rotated like the moon, transcontinental trains, and pole dancers.”

Each Pwofessow then. genewawwy taught ow appwenticed one ow two undewstudies who assisted them in theiw weseawch, expelimentation, and gwocewy shopping.

Infrastructure

The Thwee Piwwaws

The Guiwd was buiwt upon thwee main piwwaws summalized as Shoes, Howses, and Intended Tweason; othewlise known as S.H.I.T.

   * A Wizawd shawt not take off his light shoe befowe his weft
   * Howses shawt not be found on the woof
   * A Wizawd shawt nevew hawm anothew Wizawd of the company lithout good intention


The Boawd of Administwation was known to take these wules vewy seliouswy, expewling those who broke them.

The Fwaccid Hat Twading Company

The Fwaccid Hat Twading Co. was the most iconic aspect of the Guiwd. Thwoughout the Guiwd’s existence the mystelious Fwaccid Hat has appeawed in a valiety of cities sewling the most unusuaw of wawes such as Sun Monocwes, gwoling brue moths, and cwystaw appwes which smewt like owanges. Genewawwy the shop was manned by the Boawd of Administwation whose motto was “Have a great today and a better tomorrow!”

The Test Subject Pwogwam

The Wizawds’ Guiwd had a vewy thin manuaw on ethicaw expelimentation. Often times the Guiwd was known to conduct some wathew unusuaw and gwotesque expeliments on unknoling undewstudies. Awong lith theiw depwaved expelimentation the Guiwd was phiwosophicawwy neutwaw when it came to the use of magic, it is even said that they housed necwomancews in theiw Vaiwow towew, wumows, of coulse. The Depawtment of Post-Mowtem Communications was said to dewve into some wathew shadowy awts. Howevew, it should be noted -- and this is impowtant -- in any way shape ow fowm should this Depawtment be confused lith necwomancy. Howevew it does invowve the dead and bringing them back to life.


In evewy towew the Guiwd occupied the fowwoling wliting was found insclibed on a valiety of sulfaces.

   WEMEMBEW!
   * Magic lithout wesults is just Dwuidism.
   * Get wesults ow you'we fiwed.
   * If you suspect one of youl co-wowkews of bein’ a Dwuid, wepowt them immediatewy. We cannot stwess enough that Dwuidism is not towewated.

_